Hiya Cloud!
Mod request from my Mod Queue.
Fellow Canadian. ♥ ~
Everything here is just suggestion. Feel free to take whatever you like!
[General]
[Mochi's Hard]
Oh, and if my instructions are rather unclear, poke me in game or forum PM or reply here and I'll try to explain it better. :s
Mod request from my Mod Queue.
Fellow Canadian. ♥ ~
Everything here is just suggestion. Feel free to take whatever you like!
[General]
- Add Chu-2 to tags as it's the short form for Chuunibyou.
- 00:07:713 (3) - I think removing this, and then adding a repeat on 00:06:735 (2) plays and sounds a little better. Add finish on repeat. It may be because the slider ended on a red tick and there isn't enough time for players (especially new ones) to be able to read the circle after that correctly.
To account for consistency in Distance Snap from the above suggestion, I would probably do something like this:SPOILER
Step 1: Make a slider with the following points, (from head to end): x:428 y:196; x:412 y:128; x:325 y:96
Step 2: Make a slider with the following points in order: x:228 y:104; x:180 y:120; Red node - x:143 y:103; x:96 y:132; x:100 y:188
Step 3: Make a slider with the following points: x:176 y:200; x:244 y:232
Step 4: Rotate 00:10:974 (1) by 45 degrees, using selection centre as the origin.
Step 5: Snap 00:12:279 (2) to make a blanket with 00:10:974 (1) and angle it so that the slider end for 00:12:279 (2) is within snapping distance with 00:12:931 (3) - 00:17:170 (3) - Use S:C2 whistle on slider end. That hitsound is perfect for where its played.
- 00:23:366 (1) - I would remove this, and bring 00:23:692 (2) back to 00:23:366 and NC. Then delete the note at 00:24:833 and make a slider from 00:24:344 to 00:24:833. Something like this:
- 00:37:713 (2) - Hmm, probably remove this note and bring 00:37:713 (2) back to help follow the music a little better. Snap with 00:36:735 (1) to make a blanket and make a slider from 00:39:018 to 00:39:507 so that it blankets with the head of 00:37:713 (2) like this:
Once again, to ensure distance snap and proper flow from the above suggestion, I would do something like this to accomodate: - 00:43:094 (2) - End slider at 00:43:583
- 00:47:170 (1) - Finish on slider for more emphasis?
- 01:08:855 - I think something like this could be mapped in here to avoid the break in flow:
- 01:24:996 (3,4) - Add claps at the slider ends to maintain hitsound consistency with 01:24:344 (2)?
- 00:55:974 (3) - I would probably do something like this here instead:
[Mochi's Hard]
- 00:29:235 (2) - The overlap here onto (3) doesn't look that pleasing to me. Maybe angle 00:29:398 (3) to the right a little more or try something like this?
- 00:56:300 (1) - Use S:C2 soft whistle on the slider head. If you listen closely the hitsound plays perfectly with the background music.
- 00:56:953 (3) - Add clap on slider end
- 01:11:300 (3) - Add finish on slider head
- 00:13:257 (1,2) - Misplaced Blanket? Or was this intentional?
- 00:27:605 (1,2) - I find this to be a rather awkward placement. I would suggest having the 00:27:768 (2) stack on 00:26:627 (2), and have it bent like this as it would provide a nice circular flow going into the triangle jumps for that combo and plays really nicely.:
- 00:39:018 (4) - I'd prefer a slider here to provide better oval flow like this, clap on head; whistle on end:
- 00:45:703 (7) - I think this could be better if you stack this on the end of 00:45:213 (5), that way you have some sort of flow going into 00:45:866 (1)
- 01:18:474 (1,2,1,2,1,2,1,2) - Small suggestion here. I prefer having these doubles spread out. I think it makes the map more fun as it forces them into following a certain flow, rather than playing two really close stagnant circles. Plays better that way and increases readability. But it's still a suggestion and my own opinion.
- 00:11:627 (2) - I think this would play better if you placed it under 00:10:322 (5) as it continues the flow pattern that you have already been building.
- 01:25:485 (4,3,4) - Not sure if this has been pointed out already, but was the non-symmetry intentional? If not, move it down a bit.\
- 01:06:572 (7) - I would lower this a little bit so that it goes better into 01:06:735 (1).
- 01:07:061 (2) - I prefer this to be angled downwards like this because I think it plays better into 01:07:387 (3) this way:
- 01:04:127 (1) - Why not stack this with 01:03:800 (5)?
Oh, and if my instructions are rather unclear, poke me in game or forum PM or reply here and I'll try to explain it better. :s