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Giga-P - Electric Angel

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Hinsvar
Yo, modding here!

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Is a 1.2 MB BG really necessary? It only bloats the map package's size. You can reduce it to around 200-300 KB without a noticeable reduction in quality, I think.
>Kibbleru's Easy
  1. What's with the sporadic usage of the whistle here? I'd say to only use it every two beats starting from 00:13:800 so it'll create a sense of consistency.
  2. 00:13:400 (1,2) - It's not recommended to add a stack here since it's still kinda difficult for typical Easy players to read. Try to unstack this (and all the other stacked notes).
  3. 00:17:000 (1,2,3) - I'm not quite sure about the blanket here. I think you can try to make it better. I won't give coordinate suggestions here because it'd be hard to give precise numbers or this~
  4. 00:37:000 (2) - I recommend to Ctrl+H this and move it to (212,60) so the flow will be nicer and the pattern here will be tidier.
  5. 00:37:800 (3) - It's not recommended to use a 1/2 slider with more than one repeat in an Easy diff... It can be confusing for Easy players, you know. (Applies to similar cases.)
  6. 00:39:400 (1) - Add a finish here since the instrument is strong?
  7. 00:42:200 (5) - I'd move this to (128,296) to make the flow here better. Making a blanket pattern doesn't really work, IMO.
  8. 00:49:000 (1,3) - Uh, can you try not to make (1) and (3)'s tail touch each other? They look kinda bad right now.
  9. 01:06:600 (3) - Move this to (132,284) so it'll be neater and the flow will be better? You'll have to rearrange some objects, though.
  10. 01:21:800 (2,3) - Move (2) to (160,104) and (3) to (260,36)? Again, this is for a better flow.
  11. 01:22:600 (4,1) - Again, why making them touch each other? It'd be cooler if you arranged them like this.
  12. 01:27:800 (2,3) - Move (2) to (384,176) and (3) to (448,276)? I think you already knew the reason at this point.
  13. 01:30:600 - Yep, add a finish here too, please.
  14. 01:33:800 (1,2,3,4) - Try to make them look like this? Better flow and looks neater.
  15. 01:59:400 (1,2,3) - Uh, these sliders are too close to each other, IMO. It'd be nice if you could make them spaced a lot more. Maybe like this?
  16. 02:05:000 (4,2) - Same as 01:22:600 (4,1).
  17. 02:44:200 (1,2,3,4,1,2,3,4,1,2) - This pattern is too hard for an Easy diff... I mean, ten circles in a row every beat, in a 150 BPM song? Just try to use sliders please. And yes, I know that means breaking your squares, but it can't be helped...
>Normal
  1. 00:14:600 (2) - I suggest not to use a red node here. Just use the ordinary node. It'll make a sense of consistency with 00:13:800 (1,3), which will make the design here look better.
  2. 00:19:800 (4) - Move the node on the tail to (408,232)? It'll make the pattern look neater.
  3. 00:21:000 (2,3) - What's with the inconsistency of spacing here?
  4. 00:22:200 (4) - Move the node on the tail to (292,48)? Same reason as 00:19:800 (4).
  5. 00:27:400 (3) - Move this to (420,148)? You should've known why I'm suggesting this, at this point.
  6. 00:28:600 - More spacing inconsistency starting from here. Easy and Normal diffs aren't supposed to have spacing inconsistencies unless it can improve the map's flow while still being acceptably easy, you know... And I can't see any legitimate reason for the sudden spacing change here.
  7. 00:30:600 (3) - Same as 00:22:200 (4). (Applies to similar cases.)
  8. 00:39:400 - 00:52:200 - I guess increasing the spacing to 1.2x in the kiai time is acceptable, but at least make it consistently 1.2x... (By this point, you should have realized something, but I'll repeat it once again: No spacing inconsistencies, since they'll be almost always confusing and hard to read. Fix every case of this.)
  9. 01:09:800 (1) - Remove the NC here? I think the combo before this is too short...
  10. 01:10:600 (3,4) - Try to make them look like this for a better flow and so they'll look neater? Also yep, change that (4) to a 1/1 slider. The beats in the song can only be mapped using the 1/3 divisor, and we wouldn't want that in a Normal diff.
  11. 01:31:400 (2,3) - What's with these sliders touching each other... I think you should move them out from each other.
  12. 01:32:599 (2,3) - Nope, you're not supposed to have this kind of pattern in a Normal diff. It's just really hard to read for Normal players. Just stack them normally.
  13. 01:39:400 (5) - Rotate this 90 degrees counter clockwise and then move it to (130,201)?
  14. 02:33:000 (1,2) - Uh, try to make these two sliders to have a similar shape?
>Hard
  1. 00:17:000 (1,2) - Try this? Gives a better flow, IMO.
  2. 00:18:600 (1,2,3,4,5) - Make them look like this?
  3. 00:49:800 (3,4) - Select them all and then move to (117,269)? This way, 00:49:000 (1,2,3) should be evenly spaced and they'll look nicer that way.
  4. 00:51:800 (4) - What are you trying to map with this slider? Use this, please; it follows the music here far more accurately.
  5. 01:05:800 (3,1) - Again, more sliders touching each other. Maybe this could work.
  6. 01:08:200 (2) - The shape of the slider makes the flow here conflict with the flow from 01:07:400 (3). I wonder if something like this could be nice...?
  7. 01:09:000 (4,5,3) - Uh, just wanting to say that this looks too forced since the circle made by 01:09:000 (4,5) isn't perfect enough to... perfectly blanket (3). If it isn't possible, don't try to do it anyway.
  8. 01:17:000 (4,1) - Try this? (4) is at (212,204), and (1) is at (106,118), by the way.
  9. 01:25:800 (1,2,3,4,5,6) - Uh, the flow here is just too forced. I know what are you trying to do here, but it just doesn't work since the flow becomes very awkward (due to the angle of movement needed to move and hit the objects here).
  10. 01:41:000 (3) - Move this to (432,240)? Same reason as 00:49:800 (3,4).
  11. 01:43:000 (4,1) - Nope. This pattern isn't acceptable, even in an Extra diff, since there is essentially nothing that can help to indicate the change of spacing here. Just space them normally. Also make this snapped to the blue ticks and only make it repeat twice, please; it follows the song more accurately.
  12. 01:49:000 (1,2,3,1) - ...Make the spacing here consistent so they'll be actually readable, please. Right now, they just look randomly placed TBH orz
  13. 01:53:900 - 01:54:000 - Add circles here to follow the song's vocal?
  14. 02:47:400 (1,2) - I'd say to space them by 1.5x to avoid confusion, because 02:47:200 (5,1) is similarly spaced but has a different gap of time compared to 02:47:400 (1,2).
Well, I guess I'll end the mod here since I fear they'll be pointless due to what I'm going to say after this.

Basically, your map really, really needs more work. I think you should've gotten some ideas based from my suggestions in your diffs. Basically, just make sure to make your map looks more aesthetic/neater, and make sure they're comfortable to play. You can always get suggestions from experienced mappers and the like if you need them.

Don't worry, though; this is normal. Just keep trying to improve your map~

And for pkmnyab, your Insane diff is actually pretty decent; you'll just need to give it some more polishing (make the spacing at 00:16:200 (1,2,3,4,5) consistent, for example). You're kinda on the right track, you just need to keep on that way :D

Good luck on the way 8-)
Topic Starter
pkk

Hinsvar wrote:

Yo, modding here!

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Is a 1.2 MB BG really necessary? It only bloats the map package's size. You can reduce it to around 200-300 KB without a noticeable reduction in quality, I think.
going to find a way to reduce image quality

>Normal
  1. 00:14:600 (2) - I suggest not to use a red node here. Just use the ordinary node. It'll make a sense of consistency with 00:13:800 (1,3), which will make the design here look better.
  2. 00:19:800 (4) - Move the node on the tail to (408,232)? It'll make the pattern look neater.
  3. 00:21:000 (2,3) - What's with the inconsistency of spacing here?
  4. 00:22:200 (4) - Move the node on the tail to (292,48)? Same reason as 00:19:800 (4).
  5. 00:27:400 (3) - Move this to (420,148)? You should've known why I'm suggesting this, at this point.
  6. 00:28:600 - More spacing inconsistency starting from here. Easy and Normal diffs aren't supposed to have spacing inconsistencies unless it can improve the map's flow while still being acceptably easy, you know... And I can't see any legitimate reason for the sudden spacing change here.
  7. 00:30:600 (3) - Same as 00:22:200 (4). (Applies to similar cases.)
  8. 00:39:400 - 00:52:200 - I guess increasing the spacing to 1.2x in the kiai time is acceptable, but at least make it consistently 1.2x... (By this point, you should have realized something, but I'll repeat it once again: No spacing inconsistencies, since they'll be almost always confusing and hard to read. Fix every case of this.)
  9. 01:09:800 (1) - Remove the NC here? I think the combo before this is too short...
  10. 01:10:600 (3,4) - Try to make them look like this for a better flow and so they'll look neater? Also yep, change that (4) to a 1/1 slider. The beats in the song can only be mapped using the 1/3 divisor, and we wouldn't want that in a Normal diff.
  11. 01:31:400 (2,3) - What's with these sliders touching each other... I think you should move them out from each other.
  12. 01:32:599 (2,3) - Nope, you're not supposed to have this kind of pattern in a Normal diff. It's just really hard to read for Normal players. Just stack them normally.
  13. 01:39:400 (5) - Rotate this 90 degrees counter clockwise and then move it to (130,201)?
  14. 02:33:000 (1,2) - Uh, try to make these two sliders to have a similar shape?
all fixed

>Hard
  1. 00:17:000 (1,2) - Try this? Gives a better flow, IMO.
  2. 00:18:600 (1,2,3,4,5) - Make them look like this?
  3. 00:49:800 (3,4) - Select them all and then move to (117,269)? This way, 00:49:000 (1,2,3) should be evenly spaced and they'll look nicer that way.
  4. 00:51:800 (4) - What are you trying to map with this slider? Use this, please; it follows the music here far more accurately.
  5. 01:05:800 (3,1) - Again, more sliders touching each other. Maybe this could work.
  6. 01:08:200 (2) - The shape of the slider makes the flow here conflict with the flow from 01:07:400 (3). I wonder if something like this could be nice...?
  7. 01:09:000 (4,5,3) - Uh, just wanting to say that this looks too forced since the circle made by 01:09:000 (4,5) isn't perfect enough to... perfectly blanket (3). If it isn't possible, don't try to do it anyway.
  8. 01:17:000 (4,1) - Try this? (4) is at (212,204), and (1) is at (106,118), by the way.
  9. 01:25:800 (1,2,3,4,5,6) - Uh, the flow here is just too forced. I know what are you trying to do here, but it just doesn't work since the flow becomes very awkward (due to the angle of movement needed to move and hit the objects here).
  10. 01:41:000 (3) - Move this to (432,240)? Same reason as 00:49:800 (3,4).
  11. 01:43:000 (4,1) - Nope. This pattern isn't acceptable, even in an Extra diff, since there is essentially nothing that can help to indicate the change of spacing here. Just space them normally. Also make this snapped to the blue ticks and only make it repeat twice, please; it follows the song more accurately.
  12. 01:49:000 (1,2,3,1) - ...Make the spacing here consistent so they'll be actually readable, please. Right now, they just look randomly placed TBH orz
  13. 01:53:900 - 01:54:000 - Add circles here to follow the song's vocal?
  14. 02:47:400 (1,2) - I'd say to space them by 1.5x to avoid confusion, because 02:47:200 (5,1) is similarly spaced but has a different gap of time compared to 02:47:400 (1,2).
all fixed
Well, I guess I'll end the mod here since I fear they'll be pointless due to what I'm going to say after this.

Basically, your map really, really needs more work. I think you should've gotten some ideas based from my suggestions in your diffs. Basically, just make sure to make your map looks more aesthetic/neater, and make sure they're comfortable to play. You can always get suggestions from experienced mappers and the like if you need them.

Don't worry, though; this is normal. Just keep trying to improve your map~

And for pkmnyab, your Insane diff is actually pretty decent; you'll just need to give it some more polishing (make the spacing at 00:16:200 (1,2,3,4,5) consistent, for example). You're kinda on the right track, you just need to keep on that way :D gonna fix insane up soon

Good luck on the way 8-)
Thank you for your mod! :D
Kibbleru

Hinsvar wrote:

Yo, modding here!

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.


>Kibbleru's Easy
  1. What's with the sporadic usage of the whistle here? I'd say to only use it every two beats starting from 00:13:800 so it'll create a sense of consistency. meh i didn't really do the hitsounds since i wanted them to be consistent throughout the mapset
  2. 00:13:400 (1,2) - It's not recommended to add a stack here since it's still kinda difficult for typical Easy players to read. Try to unstack this (and all the other stacked notes). k
  3. 00:17:000 (1,2,3) - I'm not quite sure about the blanket here. I think you can try to make it better. I won't give coordinate suggestions here because it'd be hard to give precise numbers or this~ changed pattern
  4. 00:37:000 (2) - I recommend to Ctrl+H this and move it to (212,60) so the flow will be nicer and the pattern here will be tidier. k
  5. 00:37:800 (3) - It's not recommended to use a 1/2 slider with more than one repeat in an Easy diff... It can be confusing for Easy players, you know. (Applies to similar cases.) k
  6. 00:39:400 (1) - Add a finish here since the instrument is strong? k
  7. 00:42:200 (5) - I'd move this to (128,296) to make the flow here better. Making a blanket pattern doesn't really work, IMO. k
  8. 00:49:000 (1,3) - Uh, can you try not to make (1) and (3)'s tail touch each other? They look kinda bad right now. k
  9. 01:06:600 (3) - Move this to (132,284) so it'll be neater and the flow will be better? You'll have to rearrange some objects, though. changed (2) a bit
  10. 01:21:800 (2,3) - Move (2) to (160,104) and (3) to (260,36)? Again, this is for a better flow.
  11. 01:22:600 (4,1) - Again, why making them touch each other? It'd be cooler if you arranged them like this. i like this '^'
  12. 01:27:800 (2,3) - Move (2) to (384,176) and (3) to (448,276)? I think you already knew the reason at this point.
  13. 01:30:600 - Yep, add a finish here too, please.
  14. 01:33:800 (1,2,3,4) - Try to make them look like this? Better flow and looks neater.
  15. 01:59:400 (1,2,3) - Uh, these sliders are too close to each other, IMO. It'd be nice if you could make them spaced a lot more. Maybe like this? i like it the way it is now :/
  16. 02:05:000 (4,2) - Same as 01:22:600 (4,1).
  17. 02:44:200 (1,2,3,4,1,2,3,4,1,2) - This pattern is too hard for an Easy diff... I mean, ten circles in a row every beat, in a 150 BPM song? Just try to use sliders please. And yes, I know that means breaking your squares, but it can't be helped...
if i didn't say anything it means i fixed
[ Scarlet Red ]
General
- 01:05:000 (1) - Maybe you could make these set of combo colors more black and white-ish while all the jumpy fun parts could be colorful

Easy
- 00:33:000 (1,2) - Not extremely important but it might be best to change these and make them a bit more neater for...well, neatness. Move the middle point inwards a bit to make it that way, do it for both, this isn't completely necessary but it makes for a cleaner map.
- 02:21:800 (1,1) - Maybe make the top note a bit more towards the center, because for newer players it's a bit difficult for them to hit a note in the top corner right after a spinner, you have to think in terms of a noobie :3

Normal
- 00:35:400 (5) - Two things, one it looks like a weird crooked note and I suggest maybe moving the middle point of it out more and change the bottom point more forward to get it a bit better of a look, it looks gross to me haha, maybe I'm a little OCD. The second is that I'm not sure if you should overlap them like that, of course it's readable to us, but a newer player might not see it, and then keep forgetting haha, this is optional as it doesn't ruin the map too badly
- 00:49:000 (1,2) - Sliders, look really strange like I talked about in the Easy difficulty. Move the middle point a bit more out on these since they look a bit strange haha.
- 01:40:200 (1,2) - Sliders look weird!!!! Move the middle point out more towards the end and it should look a bit better :3

Insane
- 00:36:200 (1,2,3,4) - Really strange combo, it sort of disrupts the flow of the map, an abrupt speed part that has a weird double, might need to take a look at that, although it's not mandatory
- 01:17:800 (1) - This part onwards I felt the sliders were a bit too slow on a part where it could be better, faster. It may be my style of mapping but you might want to change it to a bit more faster and fix some notes so it flows.
- 01:26:800 (6) - This note is another ugly slider, move the middle down and the end outwards, that might do the trick

Overview

Overall, this map is very fun, and it sounds amazing. I definitely see potential in this being ranked and future maps you upload, nice one!!!
Topic Starter
pkk

reyder wrote:

General
- 01:05:000 (1) - Maybe you could make these set of combo colors more black and white-ish while all the jumpy fun parts could be colorful hm that would be hard to do, I would have to 'force' the combo colours and that wouldn't go right with the music

Normal
- 00:35:400 (5) - Two things, one it looks like a weird crooked note and I suggest maybe moving the middle point of it out more and change the bottom point more forward to get it a bit better of a look, it looks gross to me haha, maybe I'm a little OCD. The second is that I'm not sure if you should overlap them like that, of course it's readable to us, but a newer player might not see it, and then keep forgetting haha, this is optional as it doesn't ruin the map too badly
- 00:49:000 (1,2) - Sliders, look really strange like I talked about in the Easy difficulty. Move the middle point a bit more out on these since they look a bit strange haha.
- 01:40:200 (1,2) - Sliders look weird!!!! Move the middle point out more towards the end and it should look a bit better :3 fixed all of these, also decreased AR by 1 so the stacks are easier to read

Insane
- 00:36:200 (1,2,3,4) - Really strange combo, it sort of disrupts the flow of the map, an abrupt speed part that has a weird double, might need to take a look at that, although it's not mandatory whoops I thought I fixed that xD
- 01:17:800 (1) - This part onwards I felt the sliders were a bit too slow on a part where it could be better, faster. It may be my style of mapping but you might want to change it to a bit more faster and fix some notes so it flows.
- 01:26:800 (6) - This note is another ugly slider, move the middle down and the end outwards, that might do the trick yep, fixed

Overview

Overall, this map is very fun, and it sounds amazing. I definitely see potential in this being ranked and future maps you upload, nice one!!!
Thanks for the mod! :D
10crystalmask01
Ello, mod as requested o̿ ̭ o̿

[General]
*The volume of your objects are rather loud. It makes your custom hitsound sound well...more distracting rather then helpful to the music.
Try this - Lower default volume to 50%-60%, and 60% - 70% for Kai time.
*Grid snap 3 or 4. It will help you position your objects better, since this mods going to have a lot of space fixing suggestion O///O

[Kibbleru's Easy]
Ar +1?
00:10:600 (1) - Try a drum finish no the head?
00:16:600 (5,2) - Try to move apart or stack these two, since they obviously appear overlapped. This type of flow often creates that 'crowded' feeling.
00:29:800 (1) - Move more left so it doesn't touch 00:28:200 (3) -
00:35:400 (4,2) - Either stack or move apart. Same reason as 00:16:600 (5,2) -
01:10:600 (5,1) - Don't stack please, new players may find it hard to read this.
01:22:600 (4,1) - OAO
Pretty self explanatory. please fix!
01:43:000 - Add another 1/1 slider, or 2 note here and on 01:43:400. The playtime through the chorus should have a more finished feeling at the end (And the previous chorus with 00:51:800 (4,5) - has).
02:03:400 (2,4) - Move apart please, get rid of that overcrowded appeal.
02:23:400 (1) - Add finish.
02:29:800 (1) - ^ On the head.
02:34:600 (4,5,6) - Unstack please, same reason as 01:10:600 (5,1) -
02:48:200 (1) - This slider doesn't really work here, since the music is already done at 02:49:000 (after the final cymbal crash). Instead, map something, anything really between 02:48:200 - 02:49:000 (with a finish hitsound here). Go crazy! :P

[Normal]
00:26:600 (2) - Add finish on the head.
00:33:000 (2) - ^
00:39:400 (1) - ^
00:50:600 (1) - Add finish
01:07:400 (5,3) - Move apart, to get rid of crowded overlook.
01:17:800 (2) - Add finish on the head.
01:30:600 (1) - ^
02:21:800 (1) - Add finish
02:33:800 (2,5) - Move apart.
02:42:600 (1,3) - ^
02:47:400 (1) - Add finish

[Hard]
00:26:600 (1) - Add finish on the head.
00:37:400 (4) - Add finish on the tail.
00:41:000 (1) - Less curve please, I can't really see a reason why you'd make it this object extremely curled.
00:51:800 (4) - Add finish on the tail.
01:16:200 (2,4) - Move more apart please, helps get rid of that crowded feeling.
01:21:400 (3,6) - ^
01:25:000 (5,2) - ^
01:32:600 (2,4,5,1) - Woah, now these objects are really crowded at one spot O.o
Please consider remapping this part.
01:35:800 (5,2) - Stack properly?
01:53:400 (2) - Flip please, it looks rather awkward how it's reverse end is facing the previous slider
01:54:600 (1,4) - Move more apart.
02:36:600 (2,3) - ^
02:48:200 (1) - Add finish

[Insane]
00:36:200 (1) - Please don't put the under the stream :?
00:39:400 (3) - First object appearing in Kai time should be NC
00:50:400 (3) - Move away from the stream.
01:27:600 (2,3,4,7) - Even with the high AR, these objects still appear crowded :(
02:36:200 (4) - First object appearing in Kai time should be NC
02:49:000 (14) - Add finish, and NC?

Only the crowded objects are the main issues I found in this map. Overall, good map.
Good luck.
Kibbleru

10crystalmask01 wrote:

Ello, mod as requested o̿ ̭ o̿

[Kibbleru's Easy]
Ar +1?
00:10:600 (1) - Try a drum finish no the head? k
00:16:600 (5,2) - Try to move apart or stack these two, since they obviously appear overlapped. This type of flow often creates that 'crowded' feeling. k
00:29:800 (1) - Move more left so it doesn't touch 00:28:200 (3) - k
00:35:400 (4,2) - Either stack or move apart. Same reason as 00:16:600 (5,2) - k. all fixed unless i say something
01:10:600 (5,1) - Don't stack please, new players may find it hard to read this.
01:22:600 (4,1) - OAO
Pretty self explanatory. please fix! lol your the second person to say something about it. ok changed
01:43:000 - Add another 1/1 slider, or 2 note here and on 01:43:400. The playtime through the chorus should have a more finished feeling at the end (And the previous chorus with 00:51:800 (4,5) - has).
02:03:400 (2,4) - Move apart please, get rid of that overcrowded appeal. i tried :P
02:23:400 (1) - Add finish.
02:29:800 (1) - ^ On the head.
02:34:600 (4,5,6) - Unstack please, same reason as 01:10:600 (5,1) -
02:48:200 (1) - This slider doesn't really work here, since the music is already done at 02:49:000 (after the final cymbal crash). Instead, map something, anything really between 02:48:200 - 02:49:000 (with a finish hitsound here). Go crazy! :P umm wait what do you mean by slider?
did fix though

Only the crowded objects are the main issues I found in this map. Overall, good map.
Good luck.
Topic Starter
pkk

10crystalmask01 wrote:

Ello, mod as requested o̿ ̭ o̿

[General]
*The volume of your objects are rather loud. It makes your custom hitsound sound well...more distracting rather then helpful to the music.
Try this - Lower default volume to 50%-60%, and 60% - 70% for Kai time. hm volume is fine, I think it's just the whistle noise that is louder than the hitnormal.wav sound. Maybe I will fix later if other people bring it up
*Grid snap 3 or 4. It will help you position your objects better, since this mods going to have a lot of space fixing suggestion O///O

[Hard]
00:26:600 (1) - Add finish on the head. fixed
00:37:400 (4) - Add finish on the tail.fixed
00:41:000 (1) - Less curve please, I can't really see a reason why you'd make it this object extremely curled.fixed
00:51:800 (4) - Add finish on the tail.fixed
01:16:200 (2,4) - Move more apart please, helps get rid of that crowded feeling.fixed
01:21:400 (3,6) - ^fixed
01:25:000 (5,2) - ^fixed
01:32:600 (2,4,5,1) - Woah, now these objects are really crowded at one spot O.ofixed
Please consider remapping this part.increased spacing
01:35:800 (5,2) - Stack properly?fixed
01:53:400 (2) - Flip please, it looks rather awkward how it's reverse end is facing the previous slider fixed
01:54:600 (1,4) - Move more apart.fixed
02:36:600 (2,3) - ^fixed
02:48:200 (1) - Add finishfixed

[Insane]
00:36:200 (1) - Please don't put the under the stream :? fixed
00:39:400 (3) - First object appearing in Kai time should be NCfixed
00:50:400 (3) - Move away from the stream.fixed
01:27:600 (2,3,4,7) - Even with the high AR, these objects still appear crowded :(fixed
02:36:200 (4) - First object appearing in Kai time should be NCfixed
02:49:000 (14) - Add finish, and NC?
fixed

Only the crowded objects are the main issues I found in this map. Overall, good map.
Good luck.
Thank you for your mod!! :D
Oracle
Blame my laziness ;_; but at least i'm here~
Will edit this to a modding post
Shiranai
Hi M4M from your Queue~

[General]
Tags conflicted on Kibbleru's Easy, you can add Kibbleru on tags in Kibbleru's diff
Maybe you need to add soft sliderslide for silence, because Kibbleru's use S:C1 on his diff and too keep consistency on silence sliderslide

[Kibbleru's Easy]
Kibbleruuu, hi~
00:38:600 (4,1) - 00:36:200 (1) - Is It ok not to follow default Distance Spacing on Easy diff? maybe you can keep consistent use 1.0 instead
01:10:600 (5,1) - Same as above
01:43:000 (6) - Delete that? then pull the break time like this, before: -> after:
00:51:800 (4,5) - Same as above
01:53:400 - and 01:54:100 - Useless green lines, delete?
01:57:800 (3,4) - Maybe not stack will be better on Easy diff
02:02:600 (1,2,3,4) - That notes sound weird, why no use 1/1 slider instead
02:31:400 (3,4,5,1,2) - Maybe you can make these notes more symetry like this
[Normal]
I my self not sure, why you have two Distance Spacing (1.0 and 1.2), maybe you should keep It single
01:53:400 (2) - No SV change on Normal diff, maybe you forget that one
01:53:400 - and 01:54:100 - Useless green lines, delete?
02:41:800 (5) - Maybe you can change into curve and blanket It with this 02:40:200 (3) -
00:33:000 (2,3) - I hardly to see the reverse arrow, because (2) slider tail is stack on It. Maybe you must re-consider about that one
01:37:000 (1,3) - Maybe you can stack (3) on (1) slider head

Some notes in this diff is overlaping, make It looks bad

[Hard]
00:19:800 (1) - I think that part a bit ovarmaped, maybe you should use 1/4 beat snap instead
00:37:900 (1) - Spinner too short
01:09:800 (1,2,3,4,5) - That part is star shape? you can make It neater then
01:33:000 (4,1) - Bad overlap
02:40:200 (3,6) - Maybe you can stack (6) on (3) slider head, because It can make a triangle patern from this notes 02:41:200 (4,5,6) -
00:37:400 (4) - Add whistle on head

You can improve on hitsounding, because the song It self a bit complicated
That's all :)
Topic Starter
pkk

Mako Sakata wrote:

Hi M4M from your Queue~

[General]
Tags conflicted on Kibbleru's Easy, you can add Kibbleru on tags in Kibbleru's diff
Maybe you need to add soft sliderslide for silence, because Kibbleru's use S:C1 on his diff and too keep consistency on silence sliderslide will look into this

[Normal]
I my self not sure, why you have two Distance Spacing (1.0 and 1.2), maybe you should keep It single I use 1.2 for kiai time, maybe I will change to 1.0 if it feels weird to play
01:53:400 (2) - No SV change on Normal diff, maybe you forget that one fixed
01:53:400 - and 01:54:100 - Useless green lines, delete? fixed
02:41:800 (5) - Maybe you can change into curve and blanket It with this 02:40:200 (3) - fixed
00:33:000 (2,3) - I hardly to see the reverse arrow, because (2) slider tail is stack on It. Maybe you must re-consider about that one I think this is fine since when you play it the slider end will disappear and give enough time to see the repeat
01:37:000 (1,3) - Maybe you can stack (3) on (1) slider head fixed

Some notes in this diff is overlaping, make It looks bad yea I should fix that

[Hard]
00:19:800 (1) - I think that part a bit ovarmaped, maybe you should use 1/4 beat snap instead fixed
00:37:900 (1) - Spinner too short fixed
01:09:800 (1,2,3,4,5) - That part is star shape? you can make It neater then hm I don't think I tried to make a star, but I made it neater now (I think)
01:33:000 (4,1) - Bad overlap fixed
02:40:200 (3,6) - Maybe you can stack (6) on (3) slider head, because It can make a triangle patern from this notes 02:41:200 (4,5,6) - fixed
00:37:400 (4) - Add whistle on head fixed

You can improve on hitsounding, because the song It self a bit complicated I will do this later :D
That's all :)
Thanks for the mod! :D
KantoKun
change artist to GigaP (ギガP) please
this ver. he has mix it

and add Yasuo-P in tag!
Topic Starter
pkk

KantoKun wrote:

change artist to GigaP (ギガP) please
this ver. he has mix it

and add Yasuo-P in tag!
Oh ok, thanks! Changed~
Raiku
Raiku mod!

[Normal]

00:19:800 (4) - I personally suggest moving this slider up and pointing it towards the note of the next combo
like so (http://puu.sh/73wtT.jpg).

00:21:000 (2) - I also feel this slider can be adjusted in gradient so that the tail end stacks on the note like
this (http://puu.sh/73wy9.jpg).

00:21:800 (3) - Maybe stack this too for continuity (http://puu.sh/73wFs.jpg).

00:46:600 (2) - I recommend moving this along to the left a little to give the blanket a cleaner appearance (http://puu.sh/73wXQ.jpg).

01:09:000 (3) - The head of this slider is overlapping over the body slightly, to give it a cleaner appearance and readability I would suggest moving the first point down a touch like this (http://puu.sh/73xda.jpg).

01:28:200 (2) - I would suggest smoothing this sliders curve out a little as I felt it was a little too sharp in
comparison with the other sliders (http://puu.sh/73xiq.jpg).

01:29:800 (4) - I would recommend doing the same with this as it will improve appearance and flow into the
next slider better (http://puu.sh/73xlr.jpg).

02:35:000 (4,5) - I would move 5 up a little to make the triangle even and symmetrical and tuck 4 in a little too (http://puu.sh/73xzZ.jpg).

[Hard]

00:18:600 (1,2,3,4,5) - I suggest evening the spacing out between the sides of the notes in this pattern as it looks
more consistent (http://puu.sh/74AEv.jpg).

00:25:400 (3,4) - This one is more subtle than the others but I felt my alternative to preventing an overlap between 00:25:800 (4,3) works rather well. I made a blanket as a route around (http://puu.sh/74B4u.jpg).

00:27:400 (3) - I feel you should flip this slider and space the notes accordingly to prevent any overlaps as I felt that an upwards arc slider was great for the high note but then she sings lower when we get to this slider. This is why I thought the song played and flowed
better with this alternative (http://puu.sh/74BdW.jpg).

00:36:200 (1,2) - I recommend you use slider 1 as a template for slider 2 so your blanket looks more
symmetrical (http://puu.sh/74Bnc.jpg).

00:40:600 (4,1) - I would suggest you make it so these 2 sliders blanket (http://puu.sh/74BDB.jpg).

01:29:200 (2,2,3,1,2) - I personally feel that there are too many overlaps between these notes, I suggest this alternation to space
them out a little (http://puu.sh/74BU1.jpg). I arranged this pattern so it looks more symmetrical and even, flows better, maintains distance snap spacing AND doesn't overlap with any notes. Fig. 2: (http://puu.sh/74BWR.jpg).

01:40:600 (2,3) - I felt you should alter slider 2's curve so that it blankets slider 3's head like so (http://puu.sh/74C1V.jpg).

01:43:400 (1,4) - I moved this part slightly to the left a little so that slider 1's head stacks on the first slider of the mod underneath you are avoiding overlap and overall fixing that whole areas severe overlap issues (http://puu.sh/74CgZ.jpg).

01:44:200 (4,5,6) - This pattern would look better if you altered slider 3's gradient so that it becomes square with the
other sliders (http://puu.sh/74Cin.jpg).

01:45:000 (1) - I moved this slider down so that its tail stacked on the previous combo slider 4's head, voilá all overlap
issues here fixed (http://puu.sh/74Cmp.jpg).

02:13:000 (2,3,4) - Few little suggestions here that I hope you will agree on. First I think you should move slider 3 up a little so slider 4 blankets its tail perfectly, and secondly I reckon you should move note 2 so it stacks on the end of slider 4. It looks a lot prettier, flows better and you are preventing an overlap (http://puu.sh/74Cyx.jpg).

02:14:400 (5,6) - I recommend altering this curve of slider 6 so that it blankets the kink in slider 5 and looks
neater (http://puu.sh/74Ddi.jpg).

02:28:200 (1,2,3,4,1) - I felt you should aim for something like this with this set of notes, first of all it seems to look neater without any overlaps, and the jump pattern you have ended up looking more square (http://puu.sh/74Dlk.jpg).

02:30:400 (2) - I suggest packing this note in a bit tighter and moving it up so it blankets perfectly
with the slider (http://puu.sh/74DoJ.jpg).

02:36:600 (2) - I feel the curve of this slider could blanket the next curve a little better (http://puu.sh/74DuC.jpg).

02:37:400 (4,1) - Flipping slider 4 not only flows better, but also blankets the head of slider 1 (http://puu.sh/74DxE.jpg).

[Insane]

00:32:400 (1) - This slider could definitely match the rumble in the beat by extending 1 more repeat but on 1/6 beat snap divisor
like this (http://puu.sh/74DNe.jpg). I would also suggest moving it closer to its combo to form a triangle (http://puu.sh/74DOJ.jpg).

00:36:800 (5) - Absolutely no need for NC here as it stunts the players reading of the beat of the stream. If u remove the NC the player can see that the stack at the start of the stream is the last to beats of the last phrase therefore feel the rhythm of the stream better.
Very important (http://puu.sh/74DXt.jpg).

00:52:000 (6) - I suggest moving this up a touch on grid level 4 to keep the spacing between the sliders
consistent (http://puu.sh/74E5k.jpg).

01:09:000 (4) - The head of this slider is slightly overlapping the body, to prevent this, move the first point up a bit so you can see the rest of the body like this (http://puu.sh/74Ea1.jpg).

01:11:000 (7) - I highly recommend replacing this slider with my alternative suggestion repeating twice so that it fits that electronic beep sound
like this (http://puu.sh/74EhU.jpg).

01:21:000 (2,1) - I suggest making the tail end of this slider get blanketed by the slider above it like this by moving
the last point up a little (http://puu.sh/74FtM.jpg). Another alternative is to alter the curve more acutely so that it flows directly into the
next note like so (http://puu.sh/74Fxs.jpg). I don't think there is time for a middle ground with this slider when there are so many possibilities.

01:24:600 (2) - I really feel that this section flows better if you flipped the curve of this slider around, it flows out of 1 better and into 3 better that your last choice, not just that, you are making a stack instead of an overlap on note 5 of the last combo (http://puu.sh/74FJD.jpg).

01:25:000 (3) - I feel you should alter the curve of this slider so that the tail is blanketed perfectly by the
next slider (http://puu.sh/74FMs.jpg).

01:28:000 (1) - New combo here and then a new combo on the 3rd note of the stream for the same reason as the same stream at the start. Rhythm, readability and phrasing (http://puu.sh/74FVa.jpg).

02:05:800 (1,2,3) - Avoid a confusing compound time stack here, instead I highly recommend using my alternative to make a symmetric triangle pattern ending on the slider (http://puu.sh/74G4J.jpg).

02:09:000 (1) - New combo here mid-stream to accentuate the start of a new timing phrase.

02:33:400 (3,4) - If anything, I suggest switching these notes positions around, flowier, more challenging pattern.

02:35:400 (9) - No need for NC as the combo covers 2 timing phrases anyway.

02:35:800 (1) - Instead, start it here at the start of the new phrase.

I wish I had mapped this map, time for a bubble methinks.
Topic Starter
pkk

Raiku wrote:

Raiku mod!

[Normal]

00:19:800 (4) - I personally suggest moving this slider up and pointing it towards the note of the next combo fixed
like so (http://puu.sh/73wtT.jpg).

00:21:000 (2) - I also feel this slider can be adjusted in gradient so that the tail end stacks on the note like fixed
this (http://puu.sh/73wy9.jpg).

00:21:800 (3) - Maybe stack this too for continuity (http://puu.sh/73wFs.jpg). fixed

00:46:600 (2) - I recommend moving this along to the left a little to give the blanket a cleaner appearance (http://puu.sh/73wXQ.jpg). fixed

01:09:000 (3) - The head of this slider is overlapping over the body slightly, to give it a cleaner appearance and readability I would suggest moving the first point down a touch like this (http://puu.sh/73xda.jpg). fixed

01:28:200 (2) - I would suggest smoothing this sliders curve out a little as I felt it was a little too sharp in fixed
comparison with the other sliders (http://puu.sh/73xiq.jpg).

01:29:800 (4) - I would recommend doing the same with this as it will improve appearance and flow into the fixed
next slider better (http://puu.sh/73xlr.jpg).

02:35:000 (4,5) - I would move 5 up a little to make the triangle even and symmetrical and tuck 4 in a little too (http://puu.sh/73xzZ.jpg). fixed

[Hard]

00:18:600 (1,2,3,4,5) - I suggest evening the spacing out between the sides of the notes in this pattern as it looks fixed
more consistent (http://puu.sh/74AEv.jpg).

00:25:400 (3,4) - This one is more subtle than the others but I felt my alternative to preventing an overlap between 00:25:800 (4,3) works rather well. I made a blanket as a route around (http://puu.sh/74B4u.jpg). fixed

00:27:400 (3) - I feel you should flip this slider and space the notes accordingly to prevent any overlaps as I felt that an upwards arc slider was great for the high note but then she sings lower when we get to this slider. This is why I thought the song played and flowed
better with this alternative (http://puu.sh/74BdW.jpg). fixed

00:36:200 (1,2) - I recommend you use slider 1 as a template for slider 2 so your blanket looks more
symmetrical (http://puu.sh/74Bnc.jpg). fixed

00:40:600 (4,1) - I would suggest you make it so these 2 sliders blanket (http://puu.sh/74BDB.jpg). fixed

01:29:200 (2,2,3,1,2) - I personally feel that there are too many overlaps between these notes, I suggest this alternation to space
them out a little (http://puu.sh/74BU1.jpg). I arranged this pattern so it looks more symmetrical and even, flows better, maintains distance snap spacing AND doesn't overlap with any notes. Fig. 2: (http://puu.sh/74BWR.jpg). fixed

01:40:600 (2,3) - I felt you should alter slider 2's curve so that it blankets slider 3's head like so (http://puu.sh/74C1V.jpg). fixed

01:43:400 (1,4) - I moved this part slightly to the left a little so that slider 1's head stacks on the first slider of the mod underneath you are avoiding overlap and overall fixing that whole areas severe overlap issues (http://puu.sh/74CgZ.jpg). fixed

01:44:200 (4,5,6) - This pattern would look better if you altered slider 3's gradient so that it becomes square with the
other sliders (http://puu.sh/74Cin.jpg). fixed

01:45:000 (1) - I moved this slider down so that its tail stacked on the previous combo slider 4's head, voilá all overlap
issues here fixed (http://puu.sh/74Cmp.jpg). fixed

02:13:000 (2,3,4) - Few little suggestions here that I hope you will agree on. First I think you should move slider 3 up a little so slider 4 blankets its tail perfectly, and secondly I reckon you should move note 2 so it stacks on the end of slider 4. It looks a lot prettier, flows better and you are preventing an overlap (http://puu.sh/74Cyx.jpg). fixed

02:14:400 (5,6) - I recommend altering this curve of slider 6 so that it blankets the kink in slider 5 and looks
neater (http://puu.sh/74Ddi.jpg). fixed

02:28:200 (1,2,3,4,1) - I felt you should aim for something like this with this set of notes, first of all it seems to look neater without any overlaps, and the jump pattern you have ended up looking more square (http://puu.sh/74Dlk.jpg). fixed

02:30:400 (2) - I suggest packing this note in a bit tighter and moving it up so it blankets perfectly fixed
with the slider (http://puu.sh/74DoJ.jpg).

02:36:600 (2) - I feel the curve of this slider could blanket the next curve a little better (http://puu.sh/74DuC.jpg). fixed

02:37:400 (4,1) - Flipping slider 4 not only flows better, but also blankets the head of slider 1 (http://puu.sh/74DxE.jpg). fixed

[Insane]

00:32:400 (1) - This slider could definitely match the rumble in the beat by extending 1 more repeat but on 1/6 beat snap divisor formed a triangle but kept the slider the same
like this (http://puu.sh/74DNe.jpg). I would also suggest moving it closer to its combo to form a triangle (http://puu.sh/74DOJ.jpg). fixed

00:36:800 (5) - Absolutely no need for NC here as it stunts the players reading of the beat of the stream. If u remove the NC the player can see that the stack at the start of the stream is the last to beats of the last phrase therefore feel the rhythm of the stream better. fixed
Very important (http://puu.sh/74DXt.jpg).

00:52:000 (6) - I suggest moving this up a touch on grid level 4 to keep the spacing between the sliders fixed
consistent (http://puu.sh/74E5k.jpg).

01:09:000 (4) - The head of this slider is slightly overlapping the body, to prevent this, move the first point up a bit so you can see the rest of the body like this (http://puu.sh/74Ea1.jpg). changed slider shape

01:11:000 (7) - I highly recommend replacing this slider with my alternative suggestion repeating twice so that it fits that electronic beep sound
like this (http://puu.sh/74EhU.jpg). fixed

01:21:000 (2,1) - I suggest making the tail end of this slider get blanketed by the slider above it like this by moving
the last point up a little (http://puu.sh/74FtM.jpg). Another alternative is to alter the curve more acutely so that it flows directly into the
next note like so (http://puu.sh/74Fxs.jpg). I don't think there is time for a middle ground with this slider when there are so many possibilities. fixed

01:24:600 (2) - I really feel that this section flows better if you flipped the curve of this slider around, it flows out of 1 better and into 3 better that your last choice, not just that, you are making a stack instead of an overlap on note 5 of the last combo (http://puu.sh/74FJD.jpg). fixed

01:25:000 (3) - I feel you should alter the curve of this slider so that the tail is blanketed perfectly by the fixed
next slider (http://puu.sh/74FMs.jpg).

01:28:000 (1) - New combo here and then a new combo on the 3rd note of the stream for the same reason as the same stream at the start. Rhythm, readability and phrasing (http://puu.sh/74FVa.jpg). fixed

02:05:800 (1,2,3) - Avoid a confusing compound time stack here, instead I highly recommend using my alternative to make a symmetric triangle pattern ending on the slider (http://puu.sh/74G4J.jpg). fixed

02:09:000 (1) - New combo here mid-stream to accentuate the start of a new timing phrase. removed NC

02:33:400 (3,4) - If anything, I suggest switching these notes positions around, flowier, more challenging pattern. fixed

02:35:400 (9) - No need for NC as the combo covers 2 timing phrases anyway. fixed

02:35:800 (1) - Instead, start it here at the start of the new phrase. fixed

I wish I had mapped this map, time for a bubble methinks.
Wow, these changes took a while xD You have a keen eye (or maybe I'm just blind). Thanks for the mod! :)
Raiku
Quick re-check just to polish everything off. NO KUDOSU FOR THIS POST

[Insane]

I feel OD8 is more appropriate for this diff. I think that a song like this should produce more variation in the leaderboards and I feel like OD7 will tend to have a lot of 99%+ accs. Its up to you.

00:29:400 (1) - I feel this flows better when flipped to curve from the previous and in to the next note, anti flow doesn't fit this part in my opinion (http://puu.sh/75w0G.jpg).

00:37:000 (7) - NC here for the sake of phrasing the start of the next time bar. Makes the stream more manageable.

01:19:800 (2) - Remove hitsounds from this slider, sounds more even and spaced and there's nothing climactic here to accentuate. Having the 2 sliders before and after it with the double whistle is just fine.

01:28:200 (7) - New combo here for the start of the next time bar making the stream more manageable as before.

01:40:600 (7) - Add a whistle to this slider to fit in with the rhythm you created before and after.

01:44:400 (1) - I think this section flows a whole lot better when you flip this slider round as its following the movement pattern of the doubles if you follow my suggestion (http://puu.sh/75wZ9.jpg). Angling it exactly as I have means that the tail of the slider will stack on note 4 of the next combo preventing an overlap.

01:59:400 (1,2) - I wouldn't start the NC on 1, I'd start it on 2 as it makes the rhythm alteration easier to manage.

02:08:600 (8) - I suggest not even NC'ing here as its pretty much the end of that phase and I felt it was welcome to extend the combo to that point.

02:48:200 (6,7,8,9,10,11,12,13,14) - Possibly have a finish/whistle sound on 6, 10 and 14?

Thanks again~
Topic Starter
pkk

Raiku wrote:

Quick re-check just to polish everything off. NO KUDOSU FOR THIS POST

[Insane]

I feel OD8 is more appropriate for this diff. I think that a song like this should produce more variation in the leaderboards and I feel like OD7 will tend to have a lot of 99%+ accs. Its up to you. changed to OD8 for now. The song itself isn't as hard as I'd hoped it to be, maybe this will help.

00:29:400 (1) - I feel this flows better when flipped to curve from the previous and in to the next note, anti flow doesn't fit this part in my opinion (http://puu.sh/75w0G.jpg). fixed

00:37:000 (7) - NC here for the sake of phrasing the start of the next time bar. Makes the stream more manageable. fixed

01:19:800 (2) - Remove hitsounds from this slider, sounds more even and spaced and there's nothing climactic here to accentuate. Having the 2 sliders before and after it with the double whistle is just fine. fixed

01:28:200 (7) - New combo here for the start of the next time bar making the stream more manageable as before. fixed

01:40:600 (7) - Add a whistle to this slider to fit in with the rhythm you created before and after. fixed

01:44:400 (1) - I think this section flows a whole lot better when you flip this slider round as its following the movement pattern of the doubles if you follow my suggestion (http://puu.sh/75wZ9.jpg). Angling it exactly as I have means that the tail of the slider will stack on note 4 of the next combo preventing an overlap. fixed

01:59:400 (1,2) - I wouldn't start the NC on 1, I'd start it on 2 as it makes the rhythm alteration easier to manage. fixed

02:08:600 (8) - I suggest not even NC'ing here as its pretty much the end of that phase and I felt it was welcome to extend the combo to that point.
fixed
02:48:200 (6,7,8,9,10,11,12,13,14) - Possibly have a finish/whistle sound on 6, 10 and 14? this is pretty cool, fixed

Thanks again~
Thanks again for your time! :)
Kibbleru
ok.
cant believe i forgot to mod this

[Kibbleru's Easy]
This diff sucks and whoever mapped this should just uninstall osu and never play/map again

done^

[Normal]
00:15:400 (3,1) - awkward flow heree~
00:21:000 (2) - why is there just a random clap here?
00:24:600 (2,3) - don't really agree with stacking this
00:36:200 (1) - ctrl g? and also this? 00:37:000 (2)
01:11:000 (7) - move middle joint up 2 squares (better blanket)
01:29:000 (3,4) - why don't u just stack the ends o-o
01:30:600 (1,2) - for these, i'd just copy one and use ctrl + hj
02:33:000 (1,2) - oh god the flow here, i'd ctrl + g one of them
02:40:200 (3,4) - doesn't flow very well but idk how to fix


00:43:400 (3,5) - how bout a blanket
02:32:200 (4,1) - ^
02:37:000 (2,4) - ^

01:24:200 (2,3) - blanket could use some work
02:17:000 (4,5) - ^
02:19:000 (2,3) - ^
imperfect blankets just bother me lol. you might want to look at some of ur blankets


[Hard]
well i noticed you have ur grid turned to level 1
00:14:400 (2,3) - in all honesty these kind of blankets bother me so much so i just gotta point them out lmao
00:15:200 (4,1) - ^ but i mean they should be fine. its just me lol
00:27:400 (3,3) - why not stack??
02:09:800 (3,2) - make this distance equal to 02:10:200 (4,1)
02:14:400 (5) - the second half of the slider looks ugly lol. try to make it the start of (6)
02:41:800 (7,1) - overlap looks kinda bad
02:42:600 (1,3) - yayy u copied my pattern! :D (i think)


-All Most of these require u to do a bunch of changes to the surroundings but imma list them anyways-
00:21:000 (3) - ctrl g? then fix up the rest?
00:33:800 (5) - ^
00:33:800 (5) - ^ with 00:40:200 (3)
00:43:400 (3) - ^
00:45:000 (7) - ^
00:51:800 (4) - ^
01:10:000 (2,3) - ^
01:18:200 (3) - ^
01:36:200 (7) - ^
02:30:600 (3) - ^

00:22:600 (1,2) - DIS BLANKET!
00:25:400 (3,4) - ^
01:22:800 (2,3) - ^


[Insane]
00:13:800 (1,2) - why this overlap
00:14:600 (4,5) - ^
01:17:000 (4,1) - ^
01:49:000 (1,2) - this one just almost touches
02:48:000 (5,6) - ^

00:50:000 (2) - i suggest u copy 00:49:400 (7) and ctrl + hj
01:09:800 (1,2,3,4,5) - make this star pattern better, for mine, i'd disable grid snap and distance snap
01:36:200 (1) - usually when people make sliders like this, they somehow blanket 2 circles/sliders. so i don't really see a point of having one like thins unless you really like it
01:54:200 (1,1) - stack? :D
02:47:800 (4,14) - ^
01:55:400 (5,1) - fix up blanket a little bit
02:45:400 (2) - ^ just move middle joint down 2 squares
02:31:000 (1) - this is really curved, don't see the point for making it so curved.

01:35:000 (1,2) - just copy one and ctrl hj?
02:44:200 (5,6) - ^

01:06:800 (2,3) - awkward flow
01:08:600 (3,4) - ^
02:34:200 (2) - ^i suggest ctrl + g

01:41:200 (2,3) - again. blankets like this :<
Topic Starter
pkk

Kibbleru wrote:

ok.
cant believe i forgot to mod this

[Kibbleru's Easy]
This diff sucks and whoever mapped this should just uninstall osu and never play/map again

done^

[Normal]
00:15:400 (3,1) - awkward flow heree~ fixed
00:21:000 (2) - why is there just a random clap here? There is no clap here, I think you mean on the (4). Anyways I removed it now
00:24:600 (2,3) - don't really agree with stacking this this was changed when I fixed the flow above
00:36:200 (1) - ctrl g? and also this? 00:37:000 (2) wow. Kibbleru does it again (fixed)
01:11:000 (7) - move middle joint up 2 squares (better blanket) fixed
01:29:000 (3,4) - why don't u just stack the ends o-o owo I could've sworn they were stacked last time, fixed
01:30:600 (1,2) - for these, i'd just copy one and use ctrl + hj fixed
02:33:000 (1,2) - oh god the flow here, i'd ctrl + g one of them
02:40:200 (3,4) - doesn't flow very well but idk how to fix


00:43:400 (3,5) - how bout a blanket hm most of these below should be fine, I blanketed them according to the approach circles~
02:32:200 (4,1) - ^
02:37:000 (2,4) - ^

01:24:200 (2,3) - blanket could use some work
02:17:000 (4,5) - ^
02:19:000 (2,3) - ^
imperfect blankets just bother me lol. you might want to look at some of ur blankets ya ok


[Hard]
well i noticed you have ur grid turned to level 1 honestly I don't even use grid snap half the time so idk why it's on 1 :O
00:14:400 (2,3) - in all honesty these kind of blankets bother me so much so i just gotta point them out lmao fixed this one
00:15:200 (4,1) - ^ but i mean they should be fine. its just me lol
00:27:400 (3,3) - why not stack?? ok fine
02:09:800 (3,2) - make this distance equal to 02:10:200 (4,1) fixed
02:14:400 (5) - the second half of the slider looks ugly lol. try to make it the start of (6) not sure what you mean, but I made the second half more curvy so it blankets the start of (5)
02:41:800 (7,1) - overlap looks kinda bad yea this part was a bit tricky to fix, I just ended up spacing the slider closer to my triangle thing to the left
02:42:600 (1,3) - yayy u copied my pattern! :D (i think) I think I fixed this according to one of the first few mods (so that would mean you copied ME >:O !!!)


-All Most of these require u to do a bunch of changes to the surroundings but imma list them anyways-
00:21:000 (3) - ctrl g? then fix up the rest? I think it feels sort of awkward ctrl+g :/
00:33:800 (5) - ^ think this is fine
00:33:800 (5) - ^ with 00:40:200 (3) this is ok
00:43:400 (3) - ^ most of these types of changes would work well if it wasn't a blanket
00:45:000 (7) - ^ fixed
00:51:800 (4) - ^ fixed
01:10:000 (2,3) - ^ ?
01:18:200 (3) - ^ fixed
01:36:200 (7) - ^ fixed
02:30:600 (3) - ^ fixed

00:22:600 (1,2) - DIS BLANKET! LOOOOOOOOOOOOL ok fixed
00:25:400 (3,4) - ^ it's fine since I used approach circle to blanket
01:22:800 (2,3) - ^ fixed


[Insane]
00:13:800 (1,2) - why this overlap because I said so (fixed)
00:14:600 (4,5) - ^ fixed
01:17:000 (4,1) - ^ fixed and shortened slider by one repeat
01:49:000 (1,2) - this one just almost touches fixed
02:48:000 (5,6) - ^ fixed

00:50:000 (2) - i suggest u copy 00:49:400 (7) and ctrl + hj00:49:400 (7) -
01:09:800 (1,2,3,4,5) - make this star pattern better, for mine, i'd disable grid snap and distance snap00:49:400 (7) -
01:36:200 (1) - usually when people make sliders like this, they somehow blanket 2 circles/sliders. so i don't really see a point of having one like thins unless you really like it I did this to match the vocal :D
01:54:200 (1,1) - stack? :D fixed
02:47:800 (4,14) - ^ fixed
01:55:400 (5,1) - fix up blanket a little bit fixed
02:45:400 (2) - ^ just move middle joint down 2 squares fixed
02:31:000 (1) - this is really curved, don't see the point for making it so curved. fixed

01:35:000 (1,2) - just copy one and ctrl hj? fixed
02:44:200 (5,6) - ^ fixed

01:06:800 (2,3) - awkward flow should be better now
01:08:600 (3,4) - ^ angled (3) upwards
02:34:200 (2) - ^i suggest ctrl + g changed (1) and (2) a bit

01:41:200 (2,3) - again. blankets like this :< fixed o.e
Wow lots of blanket/overlap issues o.O Thank you for your mod! 8-)
Kibbleru

Mako Sakata wrote:

Hi M4M from your Queue~

[Kibbleru's Easy]
Kibbleruuu, hi~
00:38:600 (4,1) - 00:36:200 (1) - Is It ok not to follow default Distance Spacing on Easy diff? maybe you can keep consistent use 1.0 instead
01:10:600 (5,1) - Same as above i think its fine because its not like it's a jump, but i will change if more ppl tell me so
01:43:000 (6) - Delete that? then pull the break time like this, before: -> after:
00:51:800 (4,5) - Same as above i don't really see the point in doing this, but i will if others tell me
01:53:400 - and 01:54:100 - Useless green lines, delete? k
01:57:800 (3,4) - Maybe not stack will be better on Easy diff k
02:02:600 (1,2,3,4) - That notes sound weird, why no use 1/1 slider instead seems fine for me Oo, also adds some variety
02:31:400 (3,4,5,1,2) - Maybe you can make these notes more symetry like this eh i changed a bit

That's all :)
Flask
Hello, mod request from my Queue o3o!
This song makes me remember my very very first guest diff. Nice song o/

[General]
  1. I'm not sure about this, but you'd better make the widescreen support thing consistent through all the diffs. Easy diff has that thing, but others don't. Perhaps add widescreen support on all your diffs?
  2. Kind of nazi stuff, but that Yasuo-P - Electric Angel (pkmnyab).osb is useless. To reduce the file-size of your map, remove it. (Unless you're going to make storyboard.)
[Insane]
  1. 00:12:200 (1,2,3) - Make these three notes' distance consistent to create an equilateral triangle? Current spacing between both (1,2) and (2,3) are around 1.5x, but the spacing between (3,1) is only 1.2x. Perhaps you'll need to move (3) to somewhere if you agree with me.
  2. 00:20:200 (1,2) - I don't see any reason about using two different speeds between these two sliders. The music there are quite same, so using two different velocities would be really weird. Highly recommend you to remove the slow-down green line to make 00:20:200 (1) - goes with 1.0 speed.
  3. 00:29:800 (2) - You should really add a new combo here to show up the slider is much slower than previous slider 00:29:400 (1) -. And then, to emphasize the higher slider velocity of 00:29:400 (1) -, you can make a jump between 00:29:000 (3,1,2) -, that would be more like a "speed-up" thing.
  4. 00:35:300 (4) - I don't really like the stream around this note, or I mean, I don't really understand why you placed stream in where the music has 1/2 sound strongly. Better to remove this note to separate 00:35:200 (3,5) - because the vocals there don't really match to each other.
  5. 00:41:000 (4) - I've seen your rule of adding new combos, you add new combos at every downbeat. So you will probably need to add a new combo here to follow your rule, so the combo things won't be that strange and messy.
    Since there are many issues about new combos, I'll just put them all in a box.
    SPOILER
    00:40:200 (1) - remove new combo
    00:43:800 (1,2) - Swap new combos (see the downbeat)
    00:45:000 (1,3) - Swap new combos (same reason to ^)
    00:47:000 (1) - Remove new combo
    00:47:400 (5,1) - swap
    00:49:000 (3) - add new combo
    00:49:800 (1) - remove new combo
    00:50:600 (4) - add new combo
    All these points are just for following your new combos since it's a bit messy during the kiai time, perhaps you can re-do them by your self.
    There are some more issues about new combos at the second kiai (and the third), you should just check them all.)
  6. 00:51:200 (1,2,3,4,5,6,1) - Just a little suggestion, but you can increase the spacing between these objects because the slider velocity here is much faster than previous part. Take a look at the following example:
  7. 01:24:600 (2,3) - The spacing between these two objects might be too little, perhaps to increase them?
  8. 01:53:400 (2) - This speed up might be to sudden to the players, since the previous parts near this object are just slow. I'd like to suggest you to reduce the velocity of this slider if you really want to do speed-up.
  9. 01:55:000 - The rhythm near here is a bit messy. First of all, I can hear a obviously clap-like sound at 01:55:000 - here, so it would be better to follow that sound by adding a reverse at 01:54:800 (3) -. The second thing, 01:55:100 (4) - is placed at the wrong beat. I think you want to follow the sound at 01:55:200 -, but you just make a little mistake, huh? So, move it 1/4 afterward.
  10. 01:55:400 (5,1) - This might be a bit tricky and funny, but I won't suggest you to do that. The distance between 01:55:400 (5,1) - and 01:55:800 (1,2) - are the same, but the rhythm between them are just different. That would confuse the players because they'll think the rhythm between 01:55:400 (5,1) - is 1/4. It acts like 1/4, but actually it's only 1/2. So please, do something to this issue. My suggestion is to make 01:55:400 (5) - 1/4 longer (which ends at 01:55:700 -) and then the rhythm between them would be same.
  11. 01:59:900 (1) - Starts at blue tick? No. Especially you were just leaving a little break before it, something starts at the blue tick might not be acceptable because it's hard to click while gameplaying. Add a 1/4 slider at 01:59:800 - and remove 01:59:900 (1) - might solve this issue.
  12. 02:01:000 - Oh this. Please do not leave here as nothing. Both of us know the music here is kind of strong, and it shouldn't get ignored.
  13. 02:13:800 (2,3,4) - Watch out the spacing things, it's not same among these three objects.
  14. 02:21:800 - Add a note here and move the spinner 1/4 afterward? (Still end the spinner at the same time). I can hear a strong sound in the music here, and I think it should be emphasized by note, not only a spinner.
  15. 02:48:200 (6) - I love that stream, but it must be too sudden to the players. Please add a new combo to remind the players that the stream-spacing increased here.
    After checking this diff, the main issues are the slider velocity changing. You change them really often, and sometimes it doesn't make any senses. I can't say all the sv changings are bad and not acceptable, but there are still many changes which are really awkward. This problem can be solved by looking for more mods I think.
Well, I looked other diffs, the most issues are still the slider velocity things. I won't point them out one by one, so I'm just going to mod Insane difficulty. Sorry for inconvenience :C
Good luck!
Topic Starter
pkk

Flask wrote:

Hello, mod request from my Queue o3o!
This song makes me remember my very very first guest diff. Nice song o/

[General]
  1. I'm not sure about this, but you'd better make the widescreen support thing consistent through all the diffs. Easy diff has that thing, but others don't. Perhaps add widescreen support on all your diffs? added widescreen support on all diffs
  2. Kind of nazi stuff, but that Yasuo-P - Electric Angel (pkmnyab).osb is useless. To reduce the file-size of your map, remove it. (Unless you're going to make storyboard.) deleted
[Insane]
  1. 00:12:200 (1,2,3) - Make these three notes' distance consistent to create an equilateral triangle? Current spacing between both (1,2) and (2,3) are around 1.5x, but the spacing between (3,1) is only 1.2x. Perhaps you'll need to move (3) to somewhere if you agree with me. fixed, all 3 are 1.5x spacing
  2. 00:20:200 (1,2) - I don't see any reason about using two different speeds between these two sliders. The music there are quite same, so using two different velocities would be really weird. Highly recommend you to remove the slow-down green line to make 00:20:200 (1) - goes with 1.0 speed.fixed, made 1.00x SV start at (1)
  3. 00:29:800 (2) - You should really add a new combo here to show up the slider is much slower than previous slider 00:29:400 (1) -. And then, to emphasize the higher slider velocity of 00:29:400 (1) -, you can make a jump between 00:29:000 (3,1,2) -, that would be more like a "speed-up" thing.fixed
  4. 00:35:300 (4) - I don't really like the stream around this note, or I mean, I don't really understand why you placed stream in where the music has 1/2 sound strongly. Better to remove this note to separate 00:35:200 (3,5) - because the vocals there don't really match to each other. fixed
  5. 00:41:000 (4) - I've seen your rule of adding new combos, you add new combos at every downbeat. So you will probably need to add a new combo here to follow your rule, so the combo things won't be that strange and messy.
    Since there are many issues about new combos, I'll just put them all in a box.
    SPOILER
    00:40:200 (1) - remove new combo fixed all
    00:43:800 (1,2) - Swap new combos (see the downbeat)
    00:45:000 (1,3) - Swap new combos (same reason to ^)
    00:47:000 (1) - Remove new combo
    00:47:400 (5,1) - swap
    00:49:000 (3) - add new combo
    00:49:800 (1) - remove new combo
    00:50:600 (4) - add new combo
    All these points are just for following your new combos since it's a bit messy during the kiai time, perhaps you can re-do them by your self.
    There are some more issues about new combos at the second kiai (and the third), you should just check them all.)
  6. 00:51:200 (1,2,3,4,5,6,1) - Just a little suggestion, but you can increase the spacing between these objects because the slider velocity here is much faster than previous part. Take a look at the following example:
    fixed
  7. 01:24:600 (2,3) - The spacing between these two objects might be too little, perhaps to increase them? fixed
  8. 01:53:400 (2) - This speed up might be to sudden to the players, since the previous parts near this object are just slow. I'd like to suggest you to reduce the velocity of this slider if you really want to do speed-up. I removed the notes after the slider up until 01:54:000 (2) - and added more repeats to fix this
  9. 01:55:000 - The rhythm near here is a bit messy. First of all, I can hear a obviously clap-like sound at 01:55:000 - here, so it would be better to follow that sound by adding a reverse at 01:54:800 (3) -. The second thing, 01:55:100 (4) - is placed at the wrong beat. I think you want to follow the sound at 01:55:200 -, but you just make a little mistake, huh? So, move it 1/4 afterward. fixed this part
  10. 01:55:400 (5,1) - This might be a bit tricky and funny, but I won't suggest you to do that. The distance between 01:55:400 (5,1) - and 01:55:800 (1,2) - are the same, but the rhythm between them are just different. That would confuse the players because they'll think the rhythm between 01:55:400 (5,1) - is 1/4. It acts like 1/4, but actually it's only 1/2. So please, do something to this issue. My suggestion is to make 01:55:400 (5) - 1/4 longer (which ends at 01:55:700 -) and then the rhythm between them would be same. fixed
  11. 01:59:900 (1) - Starts at blue tick? No. Especially you were just leaving a little break before it, something starts at the blue tick might not be acceptable because it's hard to click while gameplaying. Add a 1/4 slider at 01:59:800 - and remove 01:59:900 (1) - might solve this issue.
  12. 02:01:000 - Oh this. Please do not leave here as nothing. Both of us know the music here is kind of strong, and it shouldn't get ignored. I replaced 3 notes with a slider, it should sound a lot better now
  13. 02:13:800 (2,3,4) - Watch out the spacing things, it's not same among these three objects. fixed
  14. 02:21:800 - Add a note here and move the spinner 1/4 afterward? (Still end the spinner at the same time). I can hear a strong sound in the music here, and I think it should be emphasized by note, not only a spinner. fixed
  15. 02:48:200 (6) - I love that stream, but it must be too sudden to the players. Please add a new combo to remind the players that the stream-spacing increased here. fixed
    After checking this diff, the main issues are the slider velocity changing. You change them really often, and sometimes it doesn't make any senses. I can't say all the sv changings are bad and not acceptable, but there are still many changes which are really awkward. This problem can be solved by looking for more mods I think.
Well, I looked other diffs, the most issues are still the slider velocity things. I won't point them out one by one, so I'm just going to mod Insane difficulty. Sorry for inconvenience :C
Good luck!
Thanks for the mod! Insane difficulty sounds a lot better now, I will check over the other difficulties soon! :)
Oracle
late mod is late. don't kill me


General
fine.

Easy
00:37:000 (2,3) - this is pretty hard to read due to the overlap.Try this http://puu.sh/7hJiB.jpg
I also move 00:38:600 (4) - a bit to make it easier to read.
00:42:600 (1,2) - pretty tricky stack. I wouldn't do this in Easy :p
00:49:000 (1) - ctrl+G flows better
01:09:800 (3,4) - change these 2 into a slider? pretty hard for beginners to hit 4 circles in a row
01:11:800 (2,3) - same suggestion as above
01:29:000 (4,5) - i suggest something like this http://puu.sh/7hJDF.jpg
01:40:200 (1,2,3,4) - try to change 2 of these into a slider?
02:07:400 (4) - finish on slider end
02:29:800 (1,2) - tricky
02:37:000 (2,3) - ^ do this in harder diff plz..i know it's cool but not for Easy
you're doing a good job

Normal
00:17:000 (2) - stack this properly(244,188)
00:21:000 (2) - remove this clap? sounds quite out of place
00:33:800 (3,4,5) - extremely tricky due to low AR, better try another pattern. http://puu.sh/7hKo6.jpg
00:50:600 (1) - add finish
01:21:000 (2) - make it like this? http://puu.sh/7hKv5.jpg
01:35:799 (4,5,1) - avoid such stack..
I have no idea why you love to make tricky stack on lower diff. better avoid these stack in Easy/Normal ._.

Hard

00:15:400 (1,2,1) - fix this spacing
00:16:200 (1,2,1) - ^
01:08:200 (2) - remove the clap on slider end
01:14:600 (2) - unsnapped slider end
01:22:600 (1,2) - stack this properly(check the coordinate)
01:23:800 (1,2) - use constance spacing? not a good choice of jump here
01:26:000 (6) - NC
01:47:800 (3,4) - move them closer(use 1.3x)
02:36:200 (3) - i suggest you remove NC
02:48:200 - add a note with finish here and shorten the spinner http://puu.sh/7hLrb.jpg

Insane
slider velocity is a bit low imo, those 0.75x slow downs are unnecessary
00:16:500 (4,5) - better not stack this
00:19:800 (1,2,3,4,1) - ^
00:20:200 (1) - remove NC
00:24:400 (1) - remove NC
00:32:400 (1) - remove NC
too much NC spam..not gonna point out for more. generally you put NC for every long white tick and use extra NC for slider speed change/spacing change in stream.
01:15:600 (4) - I can't hear any 1/6 here. wrong snap? make it 1/4 and shorten 1 repeat feels good to me.
01:53:900 - missing a note here
02:12:100 (8,9) - fix the spacing here
02:12:400 (1,2,3,4,5,6,7,8,9) - it's good to have a gradually decreasing spacing of these 3 triples.
I suggest 0.9x 0.7x and 0.5x for them.
02:21:900 (1) - add finish
02:48:000 (3,1,2,3,4,5,6,7,8,9) - no,this plays bad. Reduce the spacing plz.I hate such combo breaker especially at the very end of the map.(yes this cause downvotes,trust me)

you are improving amazingly fast! compare this insane to your nanahira diff and you'll find out how much you improved! ;)
good luck then.
Topic Starter
pkk

Oracle wrote:

late mod is late. don't kill me

General
fine.

Normal
00:17:000 (2) - stack this properly(244,188) fixed
00:21:000 (2) - remove this clap? sounds quite out of place fixed, I usually have a skin on so I didn't notice the clap sound here
00:33:800 (3,4,5) - extremely tricky due to low AR, better try another pattern. http://puu.sh/7hKo6.jpg fixed
00:50:600 (1) - add finish added
01:21:000 (2) - make it like this? http://puu.sh/7hKv5.jpg
01:35:799 (4,5,1) - avoid such stack.. fixed
I have no idea why you love to make tricky stack on lower diff. better avoid these stack in Easy/Normal ._.

Hard

00:15:400 (1,2,1) - fix this spacing hm I used distance snap but the new timing point for SV change changed the distance snap, anyways fixed
00:16:200 (1,2,1) - ^ fixed
01:08:200 (2) - remove the clap on slider end fixed
01:14:600 (2) - unsnapped slider end fixed
01:22:600 (1,2) - stack this properly(check the coordinate) fixed
01:23:800 (1,2) - use constance spacing? not a good choice of jump here fixed
01:26:000 (6) - NC fixed fixed
01:47:800 (3,4) - move them closer(use 1.3x) fixed
02:36:200 (3) - i suggest you remove NC removed NC at 02:35:800 (1,2) - instead so that Kiai time could start on NC
02:48:200 - add a note with finish here and shorten the spinner http://puu.sh/7hLrb.jpg fixed

Insane
slider velocity is a bit low imo, those 0.75x slow downs are unnecessary
00:16:500 (4,5) - better not stack this fixed
00:19:800 (1,2,3,4,1) - ^ fixed
00:20:200 (1) - remove NC swapped NC with stream
00:24:400 (1) - remove NC fixed
00:32:400 (1) - remove NC fixed
too much NC spam..not gonna point out for more. generally you put NC for every long white tick and use extra NC for slider speed change/spacing change in stream.
01:15:600 (4) - I can't hear any 1/6 here. wrong snap? make it 1/4 and shorten 1 repeat feels good to me. fixed
01:53:900 - missing a note here I put a slider here instead
02:12:100 (8,9) - fix the spacing here fixed
02:12:400 (1,2,3,4,5,6,7,8,9) - it's good to have a gradually decreasing spacing of these 3 triples. cool :O
I suggest 0.9x 0.7x and 0.5x for them.
02:21:900 (1) - add finish fixed
02:48:000 (3,1,2,3,4,5,6,7,8,9) - no,this plays bad. Reduce the spacing plz.I hate such combo breaker especially at the very end of the map.(yes this cause downvotes,trust me) xD ok I reduced spacing to 0.9x, I think it should be okay now~

you are improving amazingly fast! compare this insane to your nanahira diff and you'll find out how much you improved! ;)
good luck then.
Thank you for your mod~! :)
Ajo Joestar
Hi, here's a little mod.
insane
00:34:200 (1) - delete new combo
00:37:000 (1) - ^ same
00:39:400 (1) - ^
00:50:600 (1) - ^
01:17:800 (1) - ^
01:21:800 (1) - ^
01:25:400 (1) - ^
01:28:200 (1) - ^maybe
01:29:800 (1) - ^
01:41:800 (1) - ^
01:43:200 (1,1) - ^
01:49:000 (1) - ^
02:14:400 (1) - ^
02:17:800 (1) - ^
02:36:200 (1) - ^
02:39:400 (1) - ^
02:47:400 (1) - ^
Topic Starter
pkk

AJeyB wrote:

Hi, here's a little mod.
insane
00:34:200 (1) - delete new combo
00:37:000 (1) - ^ same
00:39:400 (1) - ^
00:50:600 (1) - ^
01:17:800 (1) - ^
01:21:800 (1) - ^
01:25:400 (1) - ^
01:28:200 (1) - ^maybe
01:29:800 (1) - ^
01:41:800 (1) - ^
01:43:200 (1,1) - ^
01:49:000 (1) - ^
02:14:400 (1) - ^
02:17:800 (1) - ^
02:36:200 (1) - ^
02:39:400 (1) - ^
02:47:400 (1) - ^
Fixed most of these except the ones before Kiai time and ones that I kept in to create emphasis. Thanks for the mod!
Kibbleru
Easy
00:37:000 (2,3) - this is pretty hard to read due to the overlap.Try this http://puu.sh/7hJiB.jpg
I also move 00:38:600 (4) - a bit to make it easier to read.
00:42:600 (1,2) - pretty tricky stack. I wouldn't do this in Easy :p
00:49:000 (1) - ctrl+G flows better
01:09:800 (3,4) - change these 2 into a slider? pretty hard for beginners to hit 4 circles in a row
01:11:800 (2,3) - same suggestion as above
01:29:000 (4,5) - i suggest something like this http://puu.sh/7hJDF.jpg
01:40:200 (1,2,3,4) - try to change 2 of these into a slider?
02:07:400 (4) - finish on slider end
02:29:800 (1,2) - tricky
02:37:000 (2,3) - ^ do this in harder diff plz..i know it's cool but not for Easy
you're doing a good job
All fixed~

thnx for mod
eeezzzeee
Hi, from modding queue.

Kibbleru's EASY
AR = 3
01:17:800 (1) - there might not be enough time after this spinner for easy difficulty, maybe try this?
01:24:200 (1,4) - maybe try making these the same shape
02:04:200 (3,4) - maybe try a symmetrical arrangement?
02:21:800 (1,1) - again i dont like the timing because the circle is there already when the spinner barely started!

NORMAL
AR = 4 or 5
Maybe also turn higher HP and OD because you have an easy difficulty as well
01:37:000 (1) - kinda random new combo, i think you can make 01:37:000 (1,1) a combo and 01:38:600 (2,3,4) another combo
01:41:000 (2,5) - slight overlapping due to the slow AR, i think if you change AR this will be fine

HARD
00:16:200 (1) - i notice there is a different speed but i dont think this needs to be a new combo, especially since it and the one before are so short
00:22:600 (1) - ^
01:29:000 (1,2) - I think this should be the same space apart as 01:30:200 (2,3)
01:36:800 (8,1) - new combo at (8) instead of (1)
01:49:800 (1,2) - should be closer since its a 1/4 time

INSANE
00:33:000 (1,2,3) - unsnapped notes!
01:22:600 (1,2,3,4,5,1,2,3) - ^

That's all! Great mapping and fun song even though Len's eyes are the wrong color :P
Best of luck :)
Topic Starter
pkk

eeezzzeee wrote:

Hi, from modding queue.

NORMAL
AR = 4 or 5 increased AR by 1
Maybe also turn higher HP and OD because you have an easy difficulty as well
01:37:000 (1) - kinda random new combo, i think you can make 01:37:000 (1,1) a combo and 01:38:600 (2,3,4) another combo fixed
01:41:000 (2,5) - slight overlapping due to the slow AR, i think if you change AR this will be fine also changed arrangement of notes

HARD
00:16:200 (1) - i notice there is a different speed but i dont think this needs to be a new combo, especially since it and the one before are so short made 00:13:800 (1,2,3,4,5,6) - one combo and made SV change a short combo with the next note
00:22:600 (1) - ^ same as above
01:29:000 (1,2) - I think this should be the same space apart as 01:30:200 (2,3) fixed
01:36:800 (8,1) - new combo at (8) instead of (1) hm I like it how the new combo is on a note that is emphasized by the vocal, I feel it matches the music strongly. Thanks for the suggestion though
01:49:800 (1,2) - should be closer since its a 1/4 time I leave it like this to match the vocal and to create a slow, dragging on feeling, which is broken up by the jump. I know it breaks distance snap, but I feel it matches the music and is more fun to play this way :)

INSANE
00:33:000 (1,2,3) - unsnapped notes! oops, thanks for pointing that out, I probably wouldn't have noticed that when editing the map xD I think this is from when I removed some SV changes and I forgot to re-snap the notes :?
01:22:600 (1,2,3,4,5,1,2,3) - ^ fixed as well

That's all! Great mapping and fun song even though Len's eyes are the wrong color :P
Best of luck :)
Thanks for the mod~! :D
Bara-
Hi, testplays here!
Good map and good song.
I think, whenever I get some time, I'll mod it, please PM me if you want Why will you decline a mod? Stupid question of me >.<

Hard
Those freaking reverse sliders, if they weren't there I would have ss'ed it >.< and even had a slider break >.<
Insane
So close to faling >.<, good map

Replays can be downloaded by clicking HERE!
I love this song,just like the map!
Good lcuk!
Clyine
Ill mod

[Insane]
  1. Ok from what i see and play, insane looks good as of now. However..
  2. 01:26:000 (1,2,3,4,5,6,7) - this portion was abit weird imo. because you were following the vocal on 01:25:400 (1) - and you went on following the music immediately and the triplet was sort of mashed up between the music and the vocals. I would suggest changing it into something like this
    From 01:27:400 (1) - onwards it was fine, as the music was getting louder and clearer.
  3. 02:01:800 (1) - Why not shorten this slider and put more notes?


    Thats about everything for insane. Goodjob.
[Hard]
  1. 02:33:600 (3) -
  2. 02:48:400 (1) - i would just use a slider. lol.

    Nice flow Good hard diff.
[Normal]
  1. OD+1 HP+1 AR+1?

    Good.
I'm not really fond of Easy difficulties so i won't mod it. but it looks pretty good to me.
Star star
Topic Starter
pkk

Clyine wrote:

Ill mod

[Insane]
  1. Ok from what i see and play, insane looks good as of now. However..
  2. 01:26:000 (1,2,3,4,5,6,7) - this portion was abit weird imo. because you were following the vocal on 01:25:400 (1) - and you went on following the music immediately and the triplet was sort of mashed up between the music and the vocals. I would suggest changing it into something like this alright, fixed
    From 01:27:400 (1) - onwards it was fine, as the music was getting louder and clearer.
  3. 02:01:800 (1) - Why not shorten this slider and put more notes? fixed


    Thats about everything for insane. Goodjob.
[Hard]
  1. 02:33:600 (3) - done
  2. 02:48:400 (1) - i would just use a slider. lol. got rid of (1)(2)(3) and just made a longer spinner instead, I feel that having a spinner emphasizes the end more than having a slider

    Nice flow Good hard diff.
[Normal]
  1. OD+1 HP+1 AR+1? since this was also suggested before, I added this in. AR +1 change feels pretty good

    Good.
I'm not really fond of Easy difficulties so i won't mod it. but it looks pretty good to me.
Star star
Thanks for the mod!
Luckino_old
So yeah.. from my queue owo

This already has quite a lot of mods, so Idk if there's much I can find - anyway, if it's not helpful at all, you obviously should not give kd

All suggestions

Normal
SPOILER
00:17:000 (5) - NC? therefor NC on 00:18:600 (1) as I also suggest to swap 00:19:400 (3,4) these two and start the next NC on the big white tick at 00:20:200, where the riff starts again, so this should be emphasized in my opinion, also the slider before matches vocal then
00:26:600 (1,2) - create blanket here?
00:42:600 (1,2) - there look weird imo, maybe do them equally
01:08:200 (2) - start NC here and remove at 01:07:800 (1)? at least you did it like this before...
01:14:600 (2) - ^ huh I don't see the reason for this small combo
01:32:600 (4) - that one is slightly scratching the health bar :/
01:38:600 (1) - remove NC?
01:55:000 (1) - ^

you mix combos somehow and I don't know for what reason, anyway, rest seems just fine :)

Easy
SPOILER
personally I do not like the way the hitsounds change, it's kinda harsh, I feel sorry :o

00:42:600 (1,2) - inconsistent spacing?
00:50:600 (3) - I believe it's scratching the health bar as well
01:29:200 (5) - shall this really end on blue tick? probably white tick before is better
01:31:400 (2) - scratching health bar again
02:02:600 (1,2,3,4) - this part doesn't really fit in here, I'd prefer 1/1 instead of 1/2 sliders but oh well, you could do something better imo
02:23:400 (1) - when I played this, this seemed to be pretty close to the spinner
02:41:000 (3) - healthbar?

I think this is it, idk if it helps at all; good luck!
Topic Starter
pkk

Luckino wrote:

So yeah.. from my queue owo

This already has quite a lot of mods, so Idk if there's much I can find - anyway, if it's not helpful at all, you obviously should not give kd
o3o
All suggestions

Normal
SPOILER
00:17:000 (5) - NC? therefor NC on 00:18:600 (1) as I also suggest to swap 00:19:400 (3,4) these two and start the next NC on the big white tick at 00:20:200, where the riff starts again, so this should be emphasized in my opinion, also the slider before matches vocal then swapped 3,4 and added NC
00:26:600 (1,2) - create blanket here? the reason I didn't have a blanket here before was so I could stack 00:25:800 (5,2) - , but now I see that there is no point stacking them since it's barely noticeable. I made it a blanket now, fixed
00:42:600 (1,2) - there look weird imo, maybe do them equally fixed
01:08:200 (2) - start NC here and remove at 01:07:800 (1)? at least you did it like this before... fixed
01:14:600 (2) - ^ huh I don't see the reason for this small combofixed
01:32:600 (4) - that one is slightly scratching the health bar :/curved it away to the left a bit
01:38:600 (1) - remove NC? fixed
01:55:000 (1) - ^fixed

you mix combos somehow and I don't know for what reason, anyway, rest seems just fine :) haha yea idk what happened :)
I think this is it, idk if it helps at all; good luck!
Thanks for the mod! Good catch on the combos, I probably wouldn't have noticed (but then again I barely edit normal difficulty :cry: )
lolia
Hi, M4M

General
  1. Delete the '.osb' file plz.
  2. Preview time is unsnapped. Re-snap to 38900 plz.
  3. Check out the 'Widescreen Support' plz.
  4. BG Size : Maybe 1152x648 :arrow: 1024x768?
  5. Add the 'Soft-sliderside' for Easy diff?

Kibbleru's Easy
  1. HP,AR,OD +1 for diff spread.
  2. SV is a bit high IMO... :3
  3. 00:20:200 (1) - How about this?
  4. 00:23:800 (2,3) - Ctrl + g?
  5. 00:33:800 (2,3) - A bit forced flow in Easy diff IMO. Like this?
  6. 00:34:600 (3) - whistle on tail
  7. 00:37:800 (3,4) - This rhythm is better IMO.
  8. 00:49:000 (1) - Ctrl + g
  9. In Easy diff, stack notes are hard IMO. How about changing them into one slider like 01:43:000 (5) - ?
  10. 01:29:200 (5) - End at 01:29:800
  11. 02:02:600 (1,2,3,4) - Very forced rhythm in Easy diff IMO...Changing them into better rhythm is better,,
  12. 02:05:800 (1) - DS.

Normal
  1. 00:33:800 (2) - Can't see the reverse-arrow cuz (1)'s hitskin. Rearrange plz.
  2. 01:44:200 (2,3) - How about this?
  3. 02:10:600 (5) - NC for consistency.
  4. 02:17:000 (4) - ^
  5. 02:28:200 - How about end the Break Time at here?

Hard
  1. 00:21:800 (5,6) - Swap them is better IMO.
  2. 00:26:200 (5) - NC this or stack on (4) plz. Reading this time-gab is very hard because (2,3,4)'s DS are high them 1.0
  3. 01:17:400 (1) - Delete NC and NC on 01:17:800 (2) - here.
  4. 01:50:600 (3) - not fit rhythm IMO.
  5. 02:12:200 (5,1) - Swap the NC
  6. 02:13:800 (5) - NC
  7. 02:29:000 (5) - (288|284) for consistent DS.
  8. 02:31:400 (5) - How about straight slider like this?

Insane
  1. 00:32:400 (4) - 1/6 snap.
  2. 00:51:800 (1,2,3) - Try this rhythm. Fit with the music IMO.
  3. 01:20:600 (1,2) - swap the NC
  4. 01:21:800 (4) - NC cuz 00:30:600 (1) - this has the NC.
  5. 01:25:400 (1) - remove the NC
  6. 01:43:200 (1) - Well, this need not NC IMO.
  7. 01:50:900 - add a note
  8. 02:28:200 (1) - Delete spin and add the notes is better I think. Because Hard also has no spin here.
    Good diff :3

Sorry for poor modding xD
GL~
Topic Starter
pkk

Karia wrote:

Hi, M4M

General
  1. Delete the '.osb' file plz. done
  2. Preview time is unsnapped. Re-snap to 38900 plz. resnapped to 39000
  3. Check out the 'Widescreen Support' plz. unchecked
  4. BG Size : Maybe 1152x648 :arrow: 1024x768? hm I'll see if I can do this without messing up the quality
  5. Add the 'Soft-sliderside' for Easy diff? added

Normal
  1. 00:33:800 (2) - Can't see the reverse-arrow cuz (1)'s hitskin. Rearrange plz. fixed
  2. 01:44:200 (2,3) - How about this? fixed
  3. 02:10:600 (5) - NC for consistency.fixed
  4. 02:17:000 (4) - ^fixed
  5. 02:28:200 - How about end the Break Time at here?fixed, added spinner

Hard
  1. 00:21:800 (5,6) - Swap them is better IMO. fixed
  2. 00:26:200 (5) - NC this or stack on (4) plz. Reading this time-gab is very hard because (2,3,4)'s DS are high them 1.0 stacked on (4)
  3. 01:17:400 (1) - Delete NC and NC on 01:17:800 (2) - here. swapped NC
  4. 01:50:600 (3) - not fit rhythm IMO. turned it into regular slider but didn't add note after
  5. 02:12:200 (5,1) - Swap the NC fixed
  6. 02:13:800 (5) - NC fixed
  7. 02:29:000 (5) - (288|284) for consistent DS. fixed
  8. 02:31:400 (5) - How about straight slider like this? fixed

Insane
  1. 00:32:400 (4) - 1/6 snap. fixed
  2. 00:51:800 (1,2,3) - Try this rhythm. Fit with the music IMO. fixed
  3. 01:20:600 (1,2) - swap the NC fixed
  4. 01:21:800 (4) - NC cuz 00:30:600 (1) - this has the NC. fixed
  5. 01:25:400 (1) - remove the NC fixed
  6. 01:43:200 (1) - Well, this need not NC IMO. fixed
  7. 01:50:900 - add a note added note
  8. 02:28:200 (1) - Delete spin and add the notes is better I think. Because Hard also has no spin here.
    Good diff :3 ok, mapped this part

Sorry for poor modding xD
GL~
Thanks for the mod~!
RandF
hello~

[General]
  1. tags suggetion:
    orebanana-P
[Normal]
  1. 00:19:000 (2,3) - DS:1.0x is better for normal
  2. 00:41:000 (3) - x:386 y:139
  3. 00:47:400 (3) - stack on 00:49:800 (2) - (you cna do it because of DS1.0x~)
    284,204,47400,2,0,L|343:196,2,60,2|0|2,0:0|0:0|0:0,0:0:0:0:
  4. 01:14:200 (5) - x:145 y:243
  5. 01:15:800 (3,5,1) - stack isn't correct slightly
  6. 01:23:400 (4) - x:212 y:147
  7. 01:36:200 (4,1) - how about this for smoother cursor moving?
  8. 01:44:000 (2) - I prefer the following
  9. 01:54:200 (3,4) - I suggest to blanket for smoother cursor moving
    SPOILER

    364,196,114200,2,0,P|421:181|477:200,1,120
    420,306,115000,1,0,0:0:0:0:
  10. 02:16:200 (2,3) - I prefer to exchange their position
  11. 02:34:600 (3) - x:390 y:260
  12. 02:35:400 (5) - x:208 y:181
[Hard]
  1. 01:26:400 (3) - x:160 y:267 (blanket~)
  2. 02:10:200 (4) - x:214 y:248
  3. 02:11:400 (3) - x:308 y:119
  4. 02:11:800 (4) - x:372 y:275
  5. 02:28:400 (2,4) - how about exchanging their position?
  6. 02:31:200 (4) - x:215 y:168
  7. 02:31:400 (5) - x:287 y:226
  8. 02:40:000 (2,4,6) - stack isn't correct slightly
  9. 02:47:200 (5) - x:95 y:159
[Insane]
  1. 00:13:800 (1,2) - I prefer to combine into 1 slider in common with 00:14:600 (4) -
  2. 00:18:800 (4) - x:175 y:81
  3. 00:41:200 (2) - x:133 y:97
  4. 00:43:400 (3,4) - I pefer the following
  5. 00:51:800 (1,2) - how about making symmetric?
    SPOILER

    195,258,51800,6,0,P|239:286|286:275,1,67.5000025749208
    341,286,52000,2,0,P|373:279|398:257,2,67.5000025749208
  6. 01:11:800 (2) - x:229 y:115
  7. 01:26:300 (3) - delete?
  8. 02:00:100 (2) - I prefet 2 circles because of hard to find rhythm
  9. 02:01:800 (1) - how about this ?
  10. 02:36:000 (2) - x:268 y:184
[Kibbleru's Easy]
  1. 00:26:600- finish
  2. 00:28:200 (3,1) - make DS 1.0x
  3. 00:33:000- finish
  4. 00:35:800- add a note
  5. 00:38:600- finish
  6. 00:52:200- ^
  7. 01:29:000 (4,5) - difficult for beginner, imo. for example, how about this?
  8. 01:37:000 (1,2,3,4) - conform DS to 1.0x
    SPOILER

    155,297,97000,6,0,P|159:239|202:198,1,120
    150,91,97800,2,0,P|208:95|249:138,1,120
    356,86,98600,2,0,P|352:144|309:185,1,120
    361,292,99400,2,2,P|303:288|262:245,1,120
  9. 01:43:400- finish
  10. 02:23:400 (1) - I suggest to move to x:256 y:192 for begenner because previous spinner is short relatively
That's my great favorite song and arrangement~
very, very good choice and mapping!!!
double star ~☆☆
~Good Luck~
Topic Starter
pkk

RandomEffect wrote:

hello~

[General]
  1. tags suggetion:
    orebanana-P added
[Normal]
  1. 00:19:000 (2,3) - DS:1.0x is better for normal oops, not sure how that happened but I fixed it now
  2. 00:41:000 (3) - x:386 y:139 fixed
  3. 00:47:400 (3) - stack on 00:49:800 (2) - (you cna do it because of DS1.0x~) fixed
    284,204,47400,2,0,L|343:196,2,60,2|0|2,0:0|0:0|0:0,0:0:0:0:
  4. 01:14:200 (5) - x:145 y:243 fixed
  5. 01:15:800 (3,5,1) - stack isn't correct slightly fixed
  6. 01:23:400 (4) - x:212 y:147 fixed
  7. 01:36:200 (4,1) - how about this for smoother cursor moving? fixed
  8. 01:44:000 (2) - I prefer the following fixed
  9. 01:54:200 (3,4) - I suggest to blanket for smoother cursor moving fixed
    SPOILER

    364,196,114200,2,0,P|421:181|477:200,1,120
    420,306,115000,1,0,0:0:0:0:
  10. 02:16:200 (2,3) - I prefer to exchange their position fixed
  11. 02:34:600 (3) - x:390 y:260 fixed
  12. 02:35:400 (5) - x:208 y:181 fixed
[Hard]
  1. 01:26:400 (3) - x:160 y:267 (blanket~) blanketed
  2. 02:10:200 (4) - x:214 y:248 fixed
  3. 02:11:400 (3) - x:308 y:119 fixed
  4. 02:11:800 (4) - x:372 y:275 fixed
  5. 02:28:400 (2,4) - how about exchanging their position? fixed
  6. 02:31:200 (4) - x:215 y:168 fixed
  7. 02:31:400 (5) - x:287 y:226 fixed
  8. 02:40:000 (2,4,6) - stack isn't correct slightly fixed all
  9. 02:47:200 (5) - x:95 y:159 fixed
[Insane]
  1. 00:13:800 (1,2) - I prefer to combine into 1 slider in common with 00:14:600 (4) - fixed
  2. 00:18:800 (4) - x:175 y:81 fixed
  3. 00:41:200 (2) - x:133 y:97 fixed
  4. 00:43:400 (3,4) - I pefer the following this does sound better, fixed
  5. 00:51:800 (1,2) - how about making symmetric? fixed
    SPOILER

    195,258,51800,6,0,P|239:286|286:275,1,67.5000025749208
    341,286,52000,2,0,P|373:279|398:257,2,67.5000025749208
  6. 01:11:800 (2) - x:229 y:115 fixed
  7. 01:26:300 (3) - delete? deleted
  8. 02:00:100 (2) - I prefet 2 circles because of hard to find rhythm sounds better now, fixed
  9. 02:01:800 (1) - how about this ? this is a nice change, fixed
  10. 02:36:000 (2) - x:268 y:184 fixed


That's my great favorite song and arrangement~
very, very good choice and mapping!!!
double star ~☆☆
~Good Luck~
Thanks for the mod and stars! (and thanks for finding so many stacking errors xD looks like this is what happens when I don't use grid snap :? )
Neta
Hello~ from my modding Queue

[Kibbleru's Easy]
  1. Easy's Tag is different with others
  2. 01:16:200 (1,1) - note comes out when spinning beginners can confused better fix this
  3. 02:21:800 (1,1) - ^

[Normal]
  1. 00:35:400 (4,1) - make these two's shape same will be clear
  2. 00:49:000 (1,2) - umm.. i think this two's shape is little different right?
  3. 01:43:000 (6) - move this to 236, 120 is better pattern maybe
  4. 02:42:600 (1,2) - same reason as first one

[Hard]
  1. 00:30:200 (2,3) - make same shape
  2. 00:30:600 (3,1) - i don't recommend overlapping like this better change pattern
  3. 00:37:400 (4) - how about move to 256, 204
  4. 00:45:000 (7,1) - swap NC
  5. 00:51:800 (4) - how about move to 332, 204
  6. 01:17:400 (5) - straight one will be better
  7. 02:12:200 (1,2,3) - make distance same
  8. 02:41:800 (7,1) - same reason as 2nd one
  9. 02:47:000 (4,5) - feels little empty. i recommend this beat

GOOD LUCK~
Topic Starter
pkk

Neta wrote:

Hello~ from my modding Queue

[Normal]
  1. 00:35:400 (4,1) - make these two's shape same will be clear fixed
  2. 00:49:000 (1,2) - umm.. i think this two's shape is little different right? made same shape
  3. 01:43:000 (6) - move this to 236, 120 is better pattern maybe fixed
  4. 02:42:600 (1,2) - same reason as first one I think it's better like this since the vocal is stronger on the second slider

[Hard]
  1. 00:30:200 (2,3) - make same shape fixed
  2. 00:30:600 (3,1) - i don't recommend overlapping like this better change pattern I think this is fine
  3. 00:37:400 (4) - how about move to 256, 204 moved down a bit
  4. 00:45:000 (7,1) - swap NC Ifeel that vocal is stronger on (1), so I will keep the NC there
  5. 00:51:800 (4) - how about move to 332, 204 fixed
  6. 01:17:400 (5) - straight one will be better fixed
  7. 02:12:200 (1,2,3) - make distance same fixed
  8. 02:41:800 (7,1) - same reason as 2nd one fixed
  9. 02:47:000 (4,5) - feels little empty. i recommend this beat fixed
GOOD LUCK~
Thanks for the mod~!
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