My take on Taiko (was around 1900 before removal)
Similar to mania, I believe that mode-specific maps should be weighed a lot more than auto-converts. Auto-converts change the map into a rhythm map, with extremely awkward timings, abrupt tempo changes, and unrealistic big notes in the middle of a stream. And again, much like mania, auto-converts don't have certain patterns which you see when you get into maps that get more difficult, for example the long streams in Shinsekai (http://osu.ppy.sh/s/24634), MEPHISTO, or variations in streams like duckling (http://osu.ppy.sh/s/28893) or Intersect Thunderbolt (http://osu.ppy.sh/s/38316).
Accuracy could and should be used as a good determinant in skill, as there is no further differentiation between 良 and 可.
Will edit with time.
Similar to mania, I believe that mode-specific maps should be weighed a lot more than auto-converts. Auto-converts change the map into a rhythm map, with extremely awkward timings, abrupt tempo changes, and unrealistic big notes in the middle of a stream. And again, much like mania, auto-converts don't have certain patterns which you see when you get into maps that get more difficult, for example the long streams in Shinsekai (http://osu.ppy.sh/s/24634), MEPHISTO, or variations in streams like duckling (http://osu.ppy.sh/s/28893) or Intersect Thunderbolt (http://osu.ppy.sh/s/38316).
Accuracy could and should be used as a good determinant in skill, as there is no further differentiation between 良 and 可.
Will edit with time.