I'm in agreement with not including converted maps or weighing them FAR less than taiko specific maps.
There is a fairly large pool of taiko maps now, and considering how 95% of converts end up being completely garbage in taiko due to high SV / 1/8 spam / boring patterns, there's no real reason to include them in the ranking metric anymore.
As for flashlight, I'm still of the opinion that it should be considered a mod that doesn't give any multiplier and is more for showing off... and yes, I think this solely because of previously rampant issues regarding Dual Screening and people using it to boost with these methods.
As for patterning and whatnot, don't consider ddkk / kkdd playstyles into how hard a pattern is. Most of the patterns that are harder for kddk are hard for those playstyles as well (ddddddddddddd / kkkkkkkkkkkkk as examples). Considering that kddk is the default playstyle, difficulty should be considered around it, not other playstyles.
That said, most of what I would have said is already covered here by others for patterning and such.
There is a fairly large pool of taiko maps now, and considering how 95% of converts end up being completely garbage in taiko due to high SV / 1/8 spam / boring patterns, there's no real reason to include them in the ranking metric anymore.
As for flashlight, I'm still of the opinion that it should be considered a mod that doesn't give any multiplier and is more for showing off... and yes, I think this solely because of previously rampant issues regarding Dual Screening and people using it to boost with these methods.
As for patterning and whatnot, don't consider ddkk / kkdd playstyles into how hard a pattern is. Most of the patterns that are harder for kddk are hard for those playstyles as well (ddddddddddddd / kkkkkkkkkkkkk as examples). Considering that kddk is the default playstyle, difficulty should be considered around it, not other playstyles.
That said, most of what I would have said is already covered here by others for patterning and such.