Dolphin wrote:
the taiko map sucks -1/10 plz remap
get a new mapper
pls stay
Dolphin wrote:
the taiko map sucks -1/10 plz remap
get a new mapper
Nyari wrote:
05:34:883 (4) - no
05:39:968 (1) - no
05:55:299 (1) - no
06:00:786 (1) - no
06:03:474 (1) - no
all of these just feel forced and shouldnt really be there, id prefer having a 1/12th tripple instead.
cool vid btw /o/tellertheworld wrote:
01:56:444 (11) - shorten the distance
01:56:602 (12) - move to around X:205 Y:328 with this help I re-arranged the notes a bit and shortened the distance!
02:03:076 (3) - crook as well ok
02:43:162 - to 02:45:609 - I feel some uncoordinated here hm I might work something else out around here soon, thanks for noticing!
04:15:214 - 04:15:293 - try to circle here Thanks it works great!
04:22:161 (2,3,4,5,6,7,8) - the style some diff's
>but I like the 04:23:582 (8,9,1) - yeah but this is one of my favorite parts in the map. I really like this segment
The rest I think looks good the way I have it, thanks a lot for your thoughts though, it really helped
sankyuuu, I did the rest of the changes just cba to answer lelAyu wrote:
HAPPY MOTHERFARKING END OF THE WOOOOORLD
- 00:14:918 (3) - can you make this blanket around (4) that'd be awesome naw sorry that's intentional =(
- 00:20:918 - Hitsounds in this part sounds pretty loud, especially since the music itself is pretty much toned down here. I suppose you could lower it. Oke did it a bit lower
- 00:22:182 (4) - You could put a finish hitsound on the slider end here, fits quite good with the music. That part sounds like a hi-hat, not sure about it. It feels pretty sudden and out of order
- 00:56:286 (1) - Could be a little more symmetrical I think, the right bit looks like a bigger curve than the left one. changed slightly
- 01:01:023 (5) - I'm assuming people will have trouble reading this rythm, especially if they don't know the song. I'd make a slider out of 01:01:023 (5,6) - these. thanks!
- 01:10:181 (5,6,7,8,9,10,11,12) - I think you could start this stream with a New Combo, I also think you should rather curve it added NC
- 01:15:655 (5,6) - You might want to slow these down too, it will give a better effect and feel very awesome I changed it a bit, looks great thanks
- 01:35:760 (12) - combo is getting preeeeeeetty long here, I think you could use a new combo here.
- 01:36:076 (14,15) - Reversing these would give a better flow.
- 02:58:793 (3,4) - Same applies here.
- 03:00:845 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - I think this would look way better as a complete straight line, while rotating 03:02:109 (1) 10 degree.
- 03:07:951 (17,18) - can you reverse these too?
03:07:003 (14) - Can you add a new combo here? Combo here is also getting waaaay too long D:- 03:08:267 (19,1) - You should switch the new combo here.
- 05:22:319 (4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - can you pleeeaaaaase add some NC's here these combo's are ridiculously long
- Oh and check AiMod, it's mentioning something about inconsistency of unsnapped timing points and audio lead-in in your diff with dolphins, and also some unsnapped slider ends.
great job
Thanksztrot wrote:
Hey throwing a mod your way use the spaces in between my mods to post comments if you want if not that is a okay!
[Approval diff]
I think it would be neat if you used a custom sample set to get a better emphasis on the drums. http://puu.sh/5NPbf.wav sample if you want it.
00:50:602 (6,7,8,9) - the 1st few times I saw this pattern I went for the 7 1st might want to adjust it to make the 6 more visible and easier to play.
I changed a bit in the entire pattern for the better, thanks
01:00:076 (1,2,3,4) - I felt like this was a bit too much I would reduce the spacing here just a bit.
oki
01:10:181 (1,2,3,4,5,6,7,8,1,2) - timing on this feels really strange kinda overmapped removing 5 helps with this.
changed to 1/6 stream for now
01:55:497 (5,6,7,8,9,10,11) - this is kinda clusterfucky think you could make it a slight be easier to read?
nope x) we'll see what others say about it tho! I kinda like the jumps
02:19:655 (1,2) - I get sliders can be abused because it is known you don't have to hit the head on time nearly as much as a circle but that is just way to fucking far imo
Lol thanks
03:07:003 (4) - think you could make this overlap a bit less?
sure, also tweaked the following combos a bit
03:15:214 (11) - you could place a new combo there.
oke
04:11:424 (7) - this slider and a lot are over lapping a bit to much for my tastes the other ones are okay but this one is just bad looking imo.
04:19:161 (4) - call the slider police this one is not looking so hot either.
04:34:319 (1) - I think I'm starting to see a pattern here lol slider imo is not really good for gameplay.
my babies </3
04:41:267 (1,2,3,4,5,6) - holy crap I feel like I'm playing airman I would reduce these a bit.
well you're right lmao I changed that bunch
04:48:056 (8) - I really dislike these sliders.
I love them!
04:59:582 (5) - these seem to be the theme of the map so I'm going to stop pointing them out they are pretty darn close to overlapping fully and imo that is gonna get this bad boy ranked any faster.
>:D
05:39:968 (1) - might as well just make that a circle
sure
06:00:786 (1) - these don't sound good at all I get what you were trying to map too but it just comes off as tacky imo.
You're right... ty
overall I think this is a pretty sexy high lvl map and pros and upstarts alike will enjoy it there are a few things that urk me but really good job.
I've tested and only got 80% accuracy =.=' (likely just failed)Liiraye wrote:
Prostmourne
needed for perfection xD thanks a bunch m8Asphyxia wrote:
blanket
hi gonna edit since doublepost is so bad omg
nazi (blanket mod) inc
00:01:339 (3,1) - You can improve this blanket if you want to (would require to take off the grid snap for that)
01:01:023 (1) - I feel like this should belong to 01:00:708 (4) - this combo instead, what do you think?
01:13:971 (1) - Slider's end 1 grid right to make a better blanket
01:15:234 (4,2) - They are not stacked perfectly, would be cool if you can stack them
01:57:865 (3,4) - Maybe needs a little improving, not sure (would require taking off the grid snap so not that necessary lol)
02:57:056 (6) - Slider's end 1 grid to the up / left to make better blanket
03:13:477 (1) - Slider's end few (maybe 1-2) grids to the right to make a better blanket
04:25:319 (7) - slider's end 1-2 grids to the right to make a better blanket
04:32:898 (7) - slider's start 1-2 grid(s) up to make a better blanket
05:01:635 (5) - Slider's end 1 grid to the left to make a better blanket?
05:14:109 (1) - Should / could be at x:400 y:219 to make a perfect blanket
05:48:202 (2) - Slider's end 1 grid down to make a better blanket
06:05:013 (1) - Slider's start 1-2 grid(s) down to make a better blanket
Have a star :3
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Charles445 wrote:
Recycled the middle because it had nice timing56 Timing Sections[TimingPoints]
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The end had way too many sections. You should only need 56 for this, not 93
Sorry Dain, no change for you! ;w;7 (I still love you dw)Dainesl wrote:
In the Taiko Oni, there are two unsnapped notes. Check AIMod to get a grip on those. Also um, the beginning is seriously overmapped. What the hell are you following, 'cause I hear nothing other than the note. Stuff like 00:05:760 (11,12,13,14,15) - is really pushing it.
Either you have low audio or I have a magical headset (probably both), I can hear the Music Box go on here, and its honestly not that bad, and yes, for the intro I'm following the music box tune and the drums. They're really quiet, hence why I used low audio + soft sampleset.
Also, finishers. Really well done in some places, questionable in others. 00:38:602 (120,121,122,123,124,125,126,127) - This is 1/4, and this is all finishers. Don't do that, even though the BPM is really low (if you want to argue that the BPM used is actually 190, then that's fine, but then you'd need to justify your reasoning for arguing that, since this song is slowwww at the beginning.)
Pretty much my reasoning, 1/4 finishers are pretty playable on 95 BPM, I think its justified, and you shouldn't have a problem seeing them ahead of time (unless you're playing with EZ mod or something hahahaha)
Even still, some of these finishers don't actually fit. On the first note of every one of these 4 doublets from 00:38:602 (120) - you need to put the first note as a normal note, not a finisher. Otherwise, the emphasis is really diminished.
Huh, I think its pretty fine as it is, when I listen to this I hear cymbal crashes on all those notes, so I found it to be suitable.
Really sorry for the few changes, it makes me feel like one of those noob mappers who don't wanna change anythingCoroQuetz wrote:
Taiko mod~
All are suggestions unless in red.
[Donphin Oni]
00:07:339 (16,17) - change to dk to follow pitch The pitch goes down here though, no change!
00:17:444 (41,42) - ^ Same, if you listen rather closely (bring up your audio!!), you can tell it goes down in pitch.
01:24:708 (336) - K significantly lower pitch than the previous finisher, so no change!
03:00:530 (708,709) - switch d and k to follow the drum Oops, didn't notice that one, thanks for pointing it out!
nice map~
good luck for rank~
Thanks for the mod!lZenxl wrote:
From Zenx' Mod Queue o/
dat donphin pun (Y)
Add some storyboard into this?
d = Don
k = Kat
D = Big Don
K = Big Kat
">" = Change to
Timing Check
Offset
Not gonna check this, I'm not an expert at 100 uninherited points checking
BPM
^Donphin OniHit-Sound Check/Addition of Notes
00:03:234 (6,7) - Swap | 6 is lower pitched than 7, I think kat on 7 would be more suitable You're right! Fixed!
00:15:550 (35) - d > k | Since 33 and 34 have the same bell sound, it'll be more suitable to have kat here also Fixed, makes the soft and lower pitch music box tune afterwards more sound distinguished too.
00:35:918 - Seems like you are lacking 3 dons here, according to the drums in the music Fixed
01:03:550 (245,247) - Swap | A loud bell falls on 247, I think it is better to emphasize it Fixed
01:59:444 (479) - d > k | High pitched instrument falls here, I think it'll be better if you emphasized here with a kat Fixed
SV Check
02:43:162 - I think it'll be better if you have 30% here all the way through to 02:53:266 Nah, the audio is fine here imo
Then using increasing volume from 02:53:266 to the Kiai Time This is fixed, set to 80%, the reason it was WAY low is because Liiraye was a smarty pants and replaced all the timing sections in Taiko but didn't fix them all.
03:23:581 - Here could use a slower SV and increasing it back to 1x at 03:41:266 Nah, I think its fine since the section is short.
Kiai Time Check
No Problems
General
Ranking Criteria Check
No Problems
AiMod
No Problems
Title Check
No Problems, dat pun tho
Good luck!
When you get used to AR9 you'll get sicked of AR7 on fast mapsHula wrote:
od 7 pls so us slower players don't die on the streams and can complete da soooonnnggg
fak you.Zarerion wrote:
Don't you dare to put OD7 wth Hula
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Pls be a bit more enthusiasticgrumd wrote:
eh ok
I lol'dCharles445 wrote:
You'd think one of you three would set the genre :p
Good point.jonathanlfj wrote:
also this means we can still use custom diff names for approval maps? xD
I am pretty sure that beginner will enjoy the map playing it first time.Priti wrote:
Isn't this diff name unrankable? justsayin.