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xi - Happy End of the World [Taiko|Osu]

posted
Total Posts
107
Topic Starter
Liiraye
This beatmap was submitted using in-game submission on den 5 januari 2014 at 22:31:06

Artist: xi
Title: Happy End of the World
Tags: dolphin 100 sec records Agartha
BPM: 95
Filesize: 10313kb
Play Time: 06:17
Difficulties Available:
  1. Donphin Oni (4,89 stars, 1884 notes)
  2. Happy End (4,91 stars, 1374 notes)
Download: xi - Happy End of the World
Information: Scores/Beatmap Listing
---------------
It's actually 190 bpm half way into the map, the 95 bpm part is the buildup~
(sup roze)

Big thanks to Saten & grumd for all the help, and Charles445 for timing assistance <3
Extensive testplayers: Gyuunyu & M3tr01d


I just realized how little I know about mapping
Xytox
Epic song. <3

"xi is god"
Dolphin
Im the reason this exists and you should all be happy. Liiraye I guess is 5% of the reason since he's mapping Standard, but I bought the album and got the song so I deserve all the credit, RIGHT? :lol:

Also welcome back me I've been absent from the forums for months.

Also timing still not fixed. GOD DAMNIT. ;;

Also, eat my stars
Topic Starter
Liiraye
You deserve all credit bby thx for giving me this beauty :*
Saten
hi
Topic Starter
Liiraye

Saten wrote:

hi
Why hello there!
Saten
Mini Roze timing

SPOILER
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All timing sections should be snapped as well hopefully~
Xytox

Liiraye wrote:

Saten wrote:

hi
Why hello there!
Where is my hi?
Topic Starter
Liiraye
You never said hi to me :(
Dainesl
Wow please you KD'd his baka post. I should get a BAT to fire you from life (and de-KD his post) -runs-

Okay um some stuff to talk about.

In the Taiko Oni, there are two unsnapped notes. Check AIMod to get a grip on those. Also um, the beginning is seriously overmapped. What the hell are you following, 'cause I hear nothing other than the note. Stuff like 00:05:760 (11,12,13,14,15) - is really pushing it. Also, finishers. Really well done in some places, questionable in others. 00:38:602 (120,121,122,123,124,125,126,127) - This is 1/4, and this is all finishers. Don't do that, even though the BPM is really low (if you want to argue that the BPM used is actually 190, then that's fine, but then you'd need to justify your reasoning for arguing that, since this song is slowwww at the beginning.) Even still, some of these finishers don't actually fit. On the first note of every one of these 4 doublets from 00:38:602 (120) - you need to put the first note as a normal note, not a finisher. Otherwise, the emphasis is really diminished.

In what I am assuming is the Insane diff, the HP is 5. This is fine, but the OD is 8 and the AR is 9. I don't know why you put it like that, especially the OD, because this is a long song. Yes, you can argue the case that this is an Insane, but then you should put the HP up to 6. If you don't want to argue that, then lower OD to 7. If AR 8 doesn't fit, keep it as AR 9, but I'd suggest trying to follow the general calmness of the song. Also, stuff like 00:21:550 (3,4) - doesn't really work well because the song doesn't really get more intense; it stays calm. There's nothing intense to follow at this moment in time, so why the sudden jump? 01:00:076 (5,6,7,8) - I know that the song gets more intense here, but Jesus Christ, lower the spacing a bit, this really is inconsistent. You're still using 95 BPM here, MAKE IT WORK LIKE IT'S 95 BPM, NOT 190. 01:21:234 (12) - Really now? 1/16? This really doesn't work, I'd stick to 1/8 so as to keep the consistency.

That's just a little bit of advice I can give you, good luck with finishing this :D I'll mod it much more clearly then (if I'm not lazy :roll: )
Topic Starter
Liiraye

Dainesl wrote:

Wow please you KD'd his baka post. I should get a BAT to fire you from life (and de-KD his post) -runs-

Okay um some stuff to talk about.

In what I am assuming is the Insane diff, the HP is 5. This is fine, but the OD is 8 and the AR is 9. I don't know why you put it like that, especially the OD, because this is a long song. Yes, you can argue the case that this is an Insane, but then you should put the HP up to 6. If you don't want to argue that, then lower OD to 7. If AR 8 doesn't fit, keep it as AR 9, but I'd suggest trying to follow the general calmness of the song.

All the general info suits it perfectly imo, I've thought about the OD but the map isn't that hard really. My testplayers almost fc (and some do) it on the first try with 97%+ acc and the same with hardrock

Also, stuff like 00:21:550 (3,4) - doesn't really work well because the song doesn't really get more intense; it stays calm. There's nothing intense to follow at this moment in time, so why the sudden jump?

This is a reoccuring phenomenon in this map where there are jumps to the higher notes (which usually ends in a reduced SV slider)

01:00:076 (5,6,7,8) - I know that the song gets more intense here, but Jesus Christ, lower the spacing a bit, this really is inconsistent. You're still using 95 BPM here, MAKE IT WORK LIKE IT'S 95 BPM, NOT 190.

What do you mean ;_; This is a great part to follow the finishes. I could do it even worse you know (/me hints at 01:46:181):P

01:21:234 (12) - Really now? 1/16? This really doesn't work, I'd stick to 1/8 so as to keep the consistency.

But this is consistent! Listen to the music and you'll realize that the speed doubles there. You could say that it should be mapped as 95 bpm but xi still uses 190 bpm streams in this section and intense moments so I like it the way it is right now.

That's just a little bit of advice I can give you, good luck with finishing this :D I'll mod it much more clearly then (if I'm not lazy :roll: )

Thanks! I'll let dolphin know about the taco thingie!

Dainesl wrote:

In the Taiko Oni, there are two unsnapped notes. Check AIMod to get a grip on those. Also um, the beginning is seriously overmapped. What the hell are you following, 'cause I hear nothing other than the note. Stuff like 00:05:760 (11,12,13,14,15) - is really pushing it.
I honestly don't see anything wrong here? It follows the music perfectly?
Dolphin
Remove Agartha from Source and put it in tags. Album names shouldn't be in Source.
Topic Starter
Liiraye

Dolphin wrote:

Remove Agartha from Source and put it in tags. Album names shouldn't be in Source.

You can't tell me what to do, you're a dolphin!
Dolphin
deny my kds pls
Asphyxia
Just a reminder to mod this sometime soon. Editing this post when going to mod.
Omgforz
best meatball map
Dainesl
no, best spaghetti map
Asphyxia
IRC Mod
21:15 Asphyxia: Heeeyheeeey
21:15 *Asphyxia is editing [http://osu.ppy.sh/b/327526 xi - Happy End of the World [Happy End]]
21:15 Asphyxia: irc mod would be okay?
21:18 Asphyxia: pls
21:18 Liiraye: o
21:18 Liiraye: sure
21:18 Liiraye: :D
21:18 Asphyxia: ok good
21:18 Asphyxia: Say when I can start
21:19 Liiraye: go ahead
21:19 Liiraye: im playing atm
21:19 Asphyxia: ok
21:19 Liiraye: gotta fc a kmap
21:19 Asphyxia: plllas
21:20 Asphyxia: So, I'd like you to consider HP6
21:20 Asphyxia: I don't see the map as too hard to use it
21:20 Asphyxia: And second one, great that you're using OD8 and not OD7
21:20 Asphyxia: please leave the OD as it is.
21:20 Asphyxia: OD8 ftw
21:21 Asphyxia: Also about the Hp6, it would bring a nice ''challenge'' to the map
21:21 Asphyxia: so
21:21 Asphyxia: consider it
21:22 Liiraye: od8 ftw
21:22 Liiraye: yeah
21:22 Liiraye: i guess so
21:22 Liiraye: it's not as hard for hp 5
21:22 Asphyxia: 00:01:971 (4) - I'm not a big fan myself of slowdowns, that's why I recommend using NC's
21:22 Asphyxia: but, since you're using slider tick 2
21:22 Asphyxia: people can follow it with that
21:22 Asphyxia: but maybe get some more opinions on the slowdowns
21:23 Asphyxia: because they really can consufe the heck out of people
21:23 Liiraye: it's not really that much of a difference in the slow beginning
21:23 Liiraye: would be weird if anyone missed that
21:23 Asphyxia: 00:13:971 (2,3) - Well, not sure but I think this COULD be a nice blanket
21:24 Liiraye: not really because the long slider works with slider #1
21:24 Liiraye: not #3
21:24 Liiraye: it's as blanketed as it can get there :P
21:24 Asphyxia: 00:22:813 (5) - Have you thought about moving it more up?
21:24 Liiraye: or however you say that
21:25 Asphyxia: would give it a nice upcurve
21:25 Asphyxia: imo
21:25 Liiraye: yeah but I like this better
21:25 Liiraye: if I do a curve it'll be too much curve in the map for my taste x)
21:25 Asphyxia: 00:36:076 (6) - dat slowdown
21:25 Asphyxia: xD
21:26 Liiraye: nc
21:26 Liiraye: xD
21:26 Liiraye: thought I put an nc there
21:26 Liiraye: ty
21:26 Asphyxia: 00:37:655 (1,2) - I think this might be too far up
21:26 Asphyxia: try to reduce the distance a bit maybe?
21:27 Liiraye: between which ones
21:27 Liiraye: 1,2 or the one before it
21:27 Asphyxia: 00:37:655 (1,2) -
21:27 Asphyxia: and the whole stack
21:27 Asphyxia: ofc
21:27 Asphyxia: between those
21:28 Asphyxia: 00:39:076 (6,7,8,9) - I would get it these would have a bigger spacing since the music is getting a bit more intense I assume?
21:28 Liiraye: it would mess up the pattern after it for sure though
21:28 Liiraye: I kinda like that jump
21:28 Asphyxia: 00:43:339 (9) - I think it would be cool if you move this closer to 00:43:497 (10,1) - since it looks like overlapping
21:28 Asphyxia: + that jump
21:29 Liiraye: I moved combo 9 down a bit
21:30 Asphyxia: well Im not sure about the spacing here
21:30 Asphyxia: 00:47:286 (3,4,5) -
21:30 Liiraye: it's good
21:31 Liiraye: that part is pretty consistent?
21:31 Asphyxia: lol my eye doesn't agree
21:32 Asphyxia: but
21:32 Asphyxia: I guess it is then
21:32 Asphyxia: lol
21:32 Liiraye: where is it not
21:32 Liiraye: oh
21:32 Liiraye: lol
21:32 Liiraye: hold on
21:32 Liiraye: saw the wrong one
21:33 Liiraye: fixed
21:33 Asphyxia: 01:03:392 (6,1) - Blanket here could be improved a bit
21:34 Asphyxia: 01:03:865 (1) - just move this head 1 grid up
21:34 Asphyxia: and it's perfect
21:34 Asphyxia: and then copy the slider 01:04:497 (3) - here
21:34 Asphyxia: ?
21:35 Liiraye: done
21:35 Asphyxia: 01:19:497 (5,7) - It felt (really) awkward to play this
21:35 Asphyxia: it didn't work out (imo) at all when these two overlapped
21:36 Asphyxia: http://osu.ppy.sh/ss/1135122 This could work here imo
21:37 Asphyxia: would be a cool jump since the music is kinda aggressive then?
21:37 Liiraye: http://osu.ppy.sh/ss/1135125
21:37 Liiraye: how about this
21:37 Asphyxia: would make sense to make a bigger jump
21:37 Asphyxia: I guess?
21:37 Asphyxia: 01:25:023 (3,5) - same would go here then
21:38 Liiraye: that part
21:38 Liiraye: i dont really like
21:38 Liiraye: I want to re-do it
21:38 Liiraye: but I'm not sure how
21:39 Liiraye: should I do the same
21:39 Liiraye: sec
21:39 Asphyxia: http://osu.ppy.sh/ss/1135131?
21:40 Asphyxia: It would kinda symmetrical here
21:40 Asphyxia: dunno if you like it
21:41 Asphyxia: 01:32:760 (3) - I see this working as a blanket with 01:32:286 (2) - very well, what do you think?
21:41 Asphyxia: http://osu.ppy.sh/ss/1135132
21:42 Liiraye: hm
21:42 Liiraye: the point is to have the (3,4) in the same axis
21:43 Liiraye: since it's a jump
21:43 Asphyxia: 01:35:760 (12,13,14,15) - Aaaaand again the overlap, what do you think of this? http://osu.ppy.sh/ss/1135135
21:43 Asphyxia: (15) would be nicely stacked with 01:36:708 (1) -
21:43 Asphyxia: but that's up to you really
21:44 Liiraye: that overlap is intentional
21:44 Liiraye: it's sort of a reoccuring theme
21:44 Liiraye: I'll keep it
21:44 Asphyxia: 01:37:339 (2,5) - Unnecessary overlap
21:45 Asphyxia: 01:48:076 (5,6) - While you're there, maybe just blanket it? And then copy the slider 01:48:708 (7) - ?
21:46 Liiraye: fixd
21:46 Asphyxia: http://osu.ppy.sh/ss/1135143
21:46 Asphyxia: like that
21:46 Asphyxia: would fit very nicely
21:46 Asphyxia: imo
21:47 Asphyxia: 01:49:813 (2,8) - NAAZIII, STACK PERFECTLY PLS
21:48 Liiraye: lol fixd
21:49 Asphyxia: 01:57:234 (2,5) - would recommend to keep these BOTH straight
21:49 Asphyxia: looks kinda odd now
21:50 Asphyxia: 02:05:760 (5) - Maybe NC? You can decide if you need here a one
21:50 Asphyxia: due to the slowdowen
21:50 Asphyxia: -e
21:50 Liiraye: 01:56:602 (12,2) paralel
21:50 Liiraye: 01:56:602 (12,2)
21:51 Liiraye: oke
21:51 Asphyxia: 02:15:392 (5,6,7) - Atleast make it equal
21:51 Asphyxia: looks ugly when the other half is fine
21:52 Asphyxia: but the other half is somewhere else
21:52 Liiraye: what
21:52 Liiraye: i dun get it
21:52 Liiraye: the distance of those 3?
21:52 Asphyxia: http://osu.ppy.sh/ss/1135157
21:53 Asphyxia: I mean it could look much nicer if it was more symmetrical
21:53 Asphyxia: 02:11:444 (4,5,6,7) -
21:53 Asphyxia: like here
21:53 Liiraye: that looks weird th
21:54 Liiraye: it's an arc
21:54 Liiraye: sorta
21:54 Asphyxia: 02:21:444 (8,9) - spacing
21:54 Asphyxia: pls?
21:54 Asphyxia: well
21:54 Asphyxia: I guess it fits
21:55 Asphyxia: bcause the music starts to go louder
21:55 Liiraye: same spacing as the one before it
21:55 Liiraye: :s
21:56 Asphyxia: 02:50:109 (7) - Would be really good if you wouldn't leave this alone
21:56 Asphyxia: 02:50:425 (8) - copy the shape here
21:56 Asphyxia: http://osu.ppy.sh/ss/1135167
21:56 Asphyxia: fits 100x better imo
21:57 Asphyxia: 02:55:161 (9) - Move the end 1 grid down to make a better blanket with 02:54:530 (6) - ?
21:58 Asphyxia: 02:55:161 (9,10,1) - Would be nice if you could move 02:55:635 (10) - a bit, and make these tree as a triangle?
21:58 Asphyxia: And to equalize the spacing bit
21:58 Liiraye: how about this http://osu.ppy.sh/ss/1135171
21:58 Asphyxia: better
21:58 Asphyxia: http://osu.ppy.sh/ss/1135173
21:58 Asphyxia: triangle as in like this
21:59 Asphyxia: 02:57:056 (6) - Move the end few grids up to make the blanket perfect
22:00 Liiraye: fixd
22:00 Asphyxia: 03:13:161 (15,1) - this blanket is waaaay off
22:00 Asphyxia: dont know if it's intentional
22:00 Asphyxia: or did you even want to blanket these
22:00 Liiraye: it's distance related
22:00 Liiraye: wasnt supposed to be a blanket
22:01 Liiraye: but I made the best I could out of it
22:01 Liiraye: moved it a bit closer
22:01 Asphyxia: 03:22:713 (12,13,14) - Could be a bit smoother
22:03 Liiraye: if you imagine that circle as a waterdrop
22:03 Liiraye: you can see the pattern
22:03 Liiraye: with the tip
22:03 Liiraye: etc
22:05 Asphyxia: 05:24:845 (17) - Missed a finish
22:06 Asphyxia: 05:29:897 (1) - starting here
22:06 Asphyxia: I don't see any hitsounds
22:06 Asphyxia: or if there's any
22:06 Asphyxia: I cant hear them
22:06 Liiraye: uh yeah
22:06 Liiraye: hitsounds are very provisory
22:06 Liiraye: I'm not done with them yet
22:07 Asphyxia: 05:59:757 (3,4,5) - As if the music is going a bit more down, relaxing here?
22:08 Asphyxia: If you agree, maybe decrease the spacing here gradually, each note 0.1x spacing down
22:08 Asphyxia: etc
22:08 Asphyxia: 06:06:703 (2) - Also, I wouldn't stop the mapping here
22:09 Asphyxia: even your taiko GD mapped till the end
22:09 Asphyxia: I strongly recommend you do too
22:10 Asphyxia: Looking at AiBAT, there are inconsistency in red timing sections
22:11 Liiraye: well
22:11 Liiraye: I won't map more than that
22:11 Asphyxia: How come
22:11 Liiraye: it ends in the best place possible
22:12 Asphyxia: I guess
22:12 Asphyxia: also read the suggestion a bit uo
22:12 Asphyxia: if you didnt see it
22:13 Liiraye: well the bpm is constantly going down
22:13 Liiraye: all over the place
22:13 Liiraye: or
22:13 Liiraye: up and down
22:13 Liiraye: lol
22:14 Asphyxia: lolpls
22:14 Asphyxia: ok
22:14 Asphyxia: np for mod
Topic Starter
Liiraye

Asphyxia wrote:

IRC Mod
21:15 Asphyxia: Heeeyheeeey
21:15 *Asphyxia is editing [http://osu.ppy.sh/b/327526 xi - Happy End of the World [Happy End]]
21:15 Asphyxia: irc mod would be okay?
21:18 Asphyxia: pls
21:18 Liiraye: o
21:18 Liiraye: sure
21:18 Liiraye: :D
21:18 Asphyxia: ok good
21:18 Asphyxia: Say when I can start
21:19 Liiraye: go ahead
21:19 Liiraye: im playing atm
21:19 Asphyxia: ok
21:19 Liiraye: gotta fc a kmap
21:19 Asphyxia: plllas
21:20 Asphyxia: So, I'd like you to consider HP6
21:20 Asphyxia: I don't see the map as too hard to use it
21:20 Asphyxia: And second one, great that you're using OD8 and not OD7
21:20 Asphyxia: please leave the OD as it is.
21:20 Asphyxia: OD8 ftw
21:21 Asphyxia: Also about the Hp6, it would bring a nice ''challenge'' to the map
21:21 Asphyxia: so
21:21 Asphyxia: consider it
21:22 Liiraye: od8 ftw
21:22 Liiraye: yeah
21:22 Liiraye: i guess so
21:22 Liiraye: it's not as hard for hp 5
21:22 Asphyxia: 00:01:971 (4) - I'm not a big fan myself of slowdowns, that's why I recommend using NC's
21:22 Asphyxia: but, since you're using slider tick 2
21:22 Asphyxia: people can follow it with that
21:22 Asphyxia: but maybe get some more opinions on the slowdowns
21:23 Asphyxia: because they really can consufe the heck out of people
21:23 Liiraye: it's not really that much of a difference in the slow beginning
21:23 Liiraye: would be weird if anyone missed that
21:23 Asphyxia: 00:13:971 (2,3) - Well, not sure but I think this COULD be a nice blanket
21:24 Liiraye: not really because the long slider works with slider #1
21:24 Liiraye: not #3
21:24 Liiraye: it's as blanketed as it can get there :P
21:24 Asphyxia: 00:22:813 (5) - Have you thought about moving it more up?
21:24 Liiraye: or however you say that
21:25 Asphyxia: would give it a nice upcurve
21:25 Asphyxia: imo
21:25 Liiraye: yeah but I like this better
21:25 Liiraye: if I do a curve it'll be too much curve in the map for my taste x)
21:25 Asphyxia: 00:36:076 (6) - dat slowdown
21:25 Asphyxia: xD
21:26 Liiraye: nc
21:26 Liiraye: xD
21:26 Liiraye: thought I put an nc there
21:26 Liiraye: ty
21:26 Asphyxia: 00:37:655 (1,2) - I think this might be too far up
21:26 Asphyxia: try to reduce the distance a bit maybe?
21:27 Liiraye: between which ones
21:27 Liiraye: 1,2 or the one before it
21:27 Asphyxia: 00:37:655 (1,2) -
21:27 Asphyxia: and the whole stack
21:27 Asphyxia: ofc
21:27 Asphyxia: between those
21:28 Asphyxia: 00:39:076 (6,7,8,9) - I would get it these would have a bigger spacing since the music is getting a bit more intense I assume?
21:28 Liiraye: it would mess up the pattern after it for sure though
21:28 Liiraye: I kinda like that jump
21:28 Asphyxia: 00:43:339 (9) - I think it would be cool if you move this closer to 00:43:497 (10,1) - since it looks like overlapping
21:28 Asphyxia: + that jump
21:29 Liiraye: I moved combo 9 down a bit
21:30 Asphyxia: well Im not sure about the spacing here
21:30 Asphyxia: 00:47:286 (3,4,5) -
21:30 Liiraye: it's good
21:31 Liiraye: that part is pretty consistent?
21:31 Asphyxia: lol my eye doesn't agree
21:32 Asphyxia: but
21:32 Asphyxia: I guess it is then
21:32 Asphyxia: lol
21:32 Liiraye: where is it not
21:32 Liiraye: oh
21:32 Liiraye: lol
21:32 Liiraye: hold on
21:32 Liiraye: saw the wrong one
21:33 Liiraye: fixed
21:33 Asphyxia: 01:03:392 (6,1) - Blanket here could be improved a bit
21:34 Asphyxia: 01:03:865 (1) - just move this head 1 grid up
21:34 Asphyxia: and it's perfect
21:34 Asphyxia: and then copy the slider 01:04:497 (3) - here
21:34 Asphyxia: ?
21:35 Liiraye: done
21:35 Asphyxia: 01:19:497 (5,7) - It felt (really) awkward to play this
21:35 Asphyxia: it didn't work out (imo) at all when these two overlapped
21:36 Asphyxia: http://osu.ppy.sh/ss/1135122 This could work here imo
21:37 Asphyxia: would be a cool jump since the music is kinda aggressive then?
21:37 Liiraye: http://osu.ppy.sh/ss/1135125
21:37 Liiraye: how about this
21:37 Asphyxia: would make sense to make a bigger jump
21:37 Asphyxia: I guess?
21:37 Asphyxia: 01:25:023 (3,5) - same would go here then
21:38 Liiraye: that part
21:38 Liiraye: i dont really like
21:38 Liiraye: I want to re-do it
21:38 Liiraye: but I'm not sure how
21:39 Liiraye: should I do the same
21:39 Liiraye: sec
21:39 Asphyxia: http://osu.ppy.sh/ss/1135131?
21:40 Asphyxia: It would kinda symmetrical here
21:40 Asphyxia: dunno if you like it
21:41 Asphyxia: 01:32:760 (3) - I see this working as a blanket with 01:32:286 (2) - very well, what do you think?
21:41 Asphyxia: http://osu.ppy.sh/ss/1135132
21:42 Liiraye: hm
21:42 Liiraye: the point is to have the (3,4) in the same axis
21:43 Liiraye: since it's a jump
21:43 Asphyxia: 01:35:760 (12,13,14,15) - Aaaaand again the overlap, what do you think of this? http://osu.ppy.sh/ss/1135135
21:43 Asphyxia: (15) would be nicely stacked with 01:36:708 (1) -
21:43 Asphyxia: but that's up to you really
21:44 Liiraye: that overlap is intentional
21:44 Liiraye: it's sort of a reoccuring theme
21:44 Liiraye: I'll keep it
21:44 Asphyxia: 01:37:339 (2,5) - Unnecessary overlap
21:45 Asphyxia: 01:48:076 (5,6) - While you're there, maybe just blanket it? And then copy the slider 01:48:708 (7) - ?
21:46 Liiraye: fixd
21:46 Asphyxia: http://osu.ppy.sh/ss/1135143
21:46 Asphyxia: like that
21:46 Asphyxia: would fit very nicely
21:46 Asphyxia: imo
21:47 Asphyxia: 01:49:813 (2,8) - NAAZIII, STACK PERFECTLY PLS
21:48 Liiraye: lol fixd
21:49 Asphyxia: 01:57:234 (2,5) - would recommend to keep these BOTH straight
21:49 Asphyxia: looks kinda odd now
21:50 Asphyxia: 02:05:760 (5) - Maybe NC? You can decide if you need here a one
21:50 Asphyxia: due to the slowdowen
21:50 Asphyxia: -e
21:50 Liiraye: 01:56:602 (12,2) paralel
21:50 Liiraye: 01:56:602 (12,2)
21:51 Liiraye: oke
21:51 Asphyxia: 02:15:392 (5,6,7) - Atleast make it equal
21:51 Asphyxia: looks ugly when the other half is fine
21:52 Asphyxia: but the other half is somewhere else
21:52 Liiraye: what
21:52 Liiraye: i dun get it
21:52 Liiraye: the distance of those 3?
21:52 Asphyxia: http://osu.ppy.sh/ss/1135157
21:53 Asphyxia: I mean it could look much nicer if it was more symmetrical
21:53 Asphyxia: 02:11:444 (4,5,6,7) -
21:53 Asphyxia: like here
21:53 Liiraye: that looks weird th
21:54 Liiraye: it's an arc
21:54 Liiraye: sorta
21:54 Asphyxia: 02:21:444 (8,9) - spacing
21:54 Asphyxia: pls?
21:54 Asphyxia: well
21:54 Asphyxia: I guess it fits
21:55 Asphyxia: bcause the music starts to go louder
21:55 Liiraye: same spacing as the one before it
21:55 Liiraye: :s
21:56 Asphyxia: 02:50:109 (7) - Would be really good if you wouldn't leave this alone
21:56 Asphyxia: 02:50:425 (8) - copy the shape here
21:56 Asphyxia: http://osu.ppy.sh/ss/1135167
21:56 Asphyxia: fits 100x better imo
21:57 Asphyxia: 02:55:161 (9) - Move the end 1 grid down to make a better blanket with 02:54:530 (6) - ?
21:58 Asphyxia: 02:55:161 (9,10,1) - Would be nice if you could move 02:55:635 (10) - a bit, and make these tree as a triangle?
21:58 Asphyxia: And to equalize the spacing bit
21:58 Liiraye: how about this http://osu.ppy.sh/ss/1135171
21:58 Asphyxia: better
21:58 Asphyxia: http://osu.ppy.sh/ss/1135173
21:58 Asphyxia: triangle as in like this
21:59 Asphyxia: 02:57:056 (6) - Move the end few grids up to make the blanket perfect
22:00 Liiraye: fixd
22:00 Asphyxia: 03:13:161 (15,1) - this blanket is waaaay off
22:00 Asphyxia: dont know if it's intentional
22:00 Asphyxia: or did you even want to blanket these
22:00 Liiraye: it's distance related
22:00 Liiraye: wasnt supposed to be a blanket
22:01 Liiraye: but I made the best I could out of it
22:01 Liiraye: moved it a bit closer
22:01 Asphyxia: 03:22:713 (12,13,14) - Could be a bit smoother
22:03 Liiraye: if you imagine that circle as a waterdrop
22:03 Liiraye: you can see the pattern
22:03 Liiraye: with the tip
22:03 Liiraye: etc
22:05 Asphyxia: 05:24:845 (17) - Missed a finish
22:06 Asphyxia: 05:29:897 (1) - starting here
22:06 Asphyxia: I don't see any hitsounds
22:06 Asphyxia: or if there's any
22:06 Asphyxia: I cant hear them
22:06 Liiraye: uh yeah
22:06 Liiraye: hitsounds are very provisory
22:06 Liiraye: I'm not done with them yet
22:07 Asphyxia: 05:59:757 (3,4,5) - As if the music is going a bit more down, relaxing here?
22:08 Asphyxia: If you agree, maybe decrease the spacing here gradually, each note 0.1x spacing down
22:08 Asphyxia: etc
22:08 Asphyxia: 06:06:703 (2) - Also, I wouldn't stop the mapping here
22:09 Asphyxia: even your taiko GD mapped till the end
22:09 Asphyxia: I strongly recommend you do too
22:10 Asphyxia: Looking at AiBAT, there are inconsistency in red timing sections
22:11 Liiraye: well
22:11 Liiraye: I won't map more than that
22:11 Asphyxia: How come
22:11 Liiraye: it ends in the best place possible
22:12 Asphyxia: I guess
22:12 Asphyxia: also read the suggestion a bit uo
22:12 Asphyxia: if you didnt see it
22:13 Liiraye: well the bpm is constantly going down
22:13 Liiraye: all over the place
22:13 Liiraye: or
22:13 Liiraye: up and down
22:13 Liiraye: lol
22:14 Asphyxia: lolpls
22:14 Asphyxia: ok
22:14 Asphyxia: np for mod

p/2710464

?????
Dolphin
the taiko map sucks -1/10 plz remap
get a new mapper :x
Topic Starter
Liiraye

Dolphin wrote:

the taiko map sucks -1/10 plz remap
get a new mapper :x



pls stay
Nyari
05:34:883 (4) - no
05:39:968 (1) - no
05:55:299 (1) - no
06:00:786 (1) - no
06:03:474 (1) - no

all of these just feel forced and shouldnt really be there, id prefer having a 1/12th tripple instead.
Topic Starter
Liiraye

Nyari wrote:

05:34:883 (4) - no
05:39:968 (1) - no
05:55:299 (1) - no
06:00:786 (1) - no
06:03:474 (1) - no

all of these just feel forced and shouldnt really be there, id prefer having a 1/12th tripple instead.

Noted. I had second thoughts about those as well. Thanks for reassuring my doubts. Changed to single notes instead though.
Coro
Taiko mod~
All are suggestions unless in red.

[Donphin Oni]
00:07:339 (16,17) - change to dk to follow pitch
00:17:444 (41,42) - ^
01:24:708 (336) - K
03:00:530 (708,709) - switch d and k to follow the drum

nice map~
good luck for rank~
Could This Be
Greaaat map :D
[ Zzz ]
Hi~ Liiraye

[ Happy End of the World ]

00:06:708 (4,5) -
00:42:234 (5,6) -

05:39:359 (2,3) -
Jump severe ...
01:53:129 (5,6) -

02:07:971 (5,6) -

03:07:951 (15,16,17) -

04:04:951 (5,6) -

Good Map!!

Star~

( M4M = My map = https://osu.ppy.sh/s/131716 )
-Teina-
[Happy End]
open
00:33:076 (5,6) - reversion of qualify
00:58:813 - circle
00:58:971 - slider here

^(For watch only~)

^ Try this~(The upload network is not work in this same time....... please wait)
01:56:444 (11) - shorten the distance
01:56:602 (12) - move to around X:205 Y:328
02:03:076 (3) - crook as well
02:14:602 (1) - move to around X:190 Y:83
02:19:339 (7) - move to around X:204 Y:243
02:21:550 (9) - shorten the distance (not equal isn't any problem)
02:38:842 - circle here
02:39:191 - slider here (2/4)
02:43:162 - to 02:45:609 - I feel some uncoordinated here

^ Try this~
03:09:451 - circle here
03:44:740 (1,2,3,4,5) - distance and direction may be something wrong...
04:05:267 (7) - delete
04:05:424 - circle here
04:15:214 - 04:15:293 - try to circle here
04:22:161 (2,3,4,5,6,7,8) - the style some diff's
>but I like the 04:23:582 (8,9,1) -
04:32:109 (11) - move around X:276 Y:76
try to put 04:49:793 (6) - in X:137 Y:156 and 04:49:951 (7) - in X:63 Y:330
04:52:477 (4) - move around X:299 Y:52

05:14:582 - slider here^
I am surprise than the map having many red line~
Good luck for you~

Topic Starter
Liiraye

tellertheworld wrote:

01:56:444 (11) - shorten the distance
01:56:602 (12) - move to around X:205 Y:328 with this help I re-arranged the notes a bit and shortened the distance!

02:03:076 (3) - crook as well ok

02:43:162 - to 02:45:609 - I feel some uncoordinated here hm I might work something else out around here soon, thanks for noticing!

04:15:214 - 04:15:293 - try to circle here Thanks it works great! :)


04:22:161 (2,3,4,5,6,7,8) - the style some diff's
>but I like the 04:23:582 (8,9,1) - yeah but this is one of my favorite parts in the map. I really like this segment

The rest I think looks good the way I have it, thanks a lot for your thoughts though, it really helped 8-)
cool vid btw /o/
BluOxy
m4m here.I don't have very good idea for you because you map is pretty awesome :OO
if my modding is good,it's glad :)

00:32:602 (4,5) it's better likes that ? 00:40:497 (1,2,3,4) same02:47:740 (8,9,10,1) same 03:44:740 (1,1,2,3,4) same 04:00:845 (4,5,6,7) same04:04:951 (5,6,7,8) same04:07:793 (4,5) Reverse Selection
04:13:898 (11) move slider to x:108 y:72
04:23:424 (7) move circle to x:140 y:288
05:37:025 (5) move circle to x:78 y:167

it's nice melody that makes me relax :DD
Saten
hello again

[Lii]

The normal ticksound kinda ruins the long sliders imo. I suggest you use the soft sample instead~

Mainly hitsound modding since I have nothing against the beat placements

00:30:234 (6,9) - normal sample set
00:51:234 (1) - finish
01:10:181 (5,6,7,8,9,10,11,12) - this stream sounds more like 1/6, though it would be kiinda weird to suddenly switch to 1/6 streams? o:
01:50:918 (7) - add a whistle on the end
01:52:497 (3) - ^
01:53:444 (7) - ^
01:55:023 (3) - ^
01:55:497 (5,8,9,11) - whistle
01:57:234 (2) - whistle on start
01:57:865 (3) - ^
01:58:181 (4) - whistle on end
02:48:214 (1) - ^
02:58:003 (8,9,1,4,5,6,7) - I can hear a clear beat pattern here, perhaps add whistles there?
03:00:845 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - change these to normal sampleset, perhaps with a bit lower volume
03:02:740 (2,3) - whistle
03:03:372 (1) - finish
03:06:530 (11) - I prefer that the direction of the stream changes slightly more than this either before or after the slider
03:17:898 (14) - same here. I hope you get what I mean. this 03:55:793 (5) - or 04:58:951 (5) - is a good example
03:33:688 (1) - finish
03:34:319 (2) - whistle
03:36:214 (7) - ^
03:37:793 (1) - ^
03:38:109 (2,3) - whistle on start
03:38:740 (4) - finish on start & whistle on end
03:40:635 (6) - either a drum or normal hitsample works here on the start
03:41:267 (1,2,3,4,5) - whistle on all parts
03:43:161 (7) - whistle on start
03:43:477 (8) - ^
03:43:951 (2,1) - whistle
03:44:898 (2) - ^
03:45:372 (5) - drum whistle here?
03:46:003 (10) - drum whistle fits better imo (on the start)
03:46:319 (1,2,3) - whistle on all parts
03:47:740 (5) - whistle
03:47:898 (6,7,8) - whistle on start
03:59:582 (5) - whistle
04:04:161 (2,3) - ^
04:04:951 (5,6) - ^
04:05:267 (7) - whistle on end
04:05:582 (8,9) - whistle
04:06:214 (13) - whistle instead of finish (start)
04:06:530 (1,2,3) - whistle on all parts
04:20:740 (2) - whistle
04:21:688 (1) - whistle on end
04:22:635 (4) - ^
04:23:109 (5) - whistle
04:24:214 (1) - finish on start
04:36:214 (1,2,3) - keep normal sample set, but use soft whistles here
04:44:424 (1) - finish on start
05:01:398 (10) - I'm unsure about using this beat alone like this. you know, there's a notable beat at 05:01:319 - as well y'know!


potatis
Topic Starter
Liiraye
Thanks a bunch, applied most of them!
Ayu

HAPPY MOTHERFARKING END OF THE WOOOOORLD

  1. 00:14:918 (3) - can you make this blanket around (4) that'd be awesome
  2. 00:20:918 - Hitsounds in this part sounds pretty loud, especially since the music itself is pretty much toned down here. I suppose you could lower it.
  3. 00:22:182 (4) - You could put a finish hitsound on the slider end here, fits quite good with the music.
  4. 00:56:286 (1) - Could be a little more symmetrical I think, the right bit looks like a bigger curve than the left one.
  5. 01:01:023 (5) - I'm assuming people will have trouble reading this rythm, especially if they don't know the song. I'd make a slider out of 01:01:023 (5,6) - these.
  6. 01:10:181 (5,6,7,8,9,10,11,12) - I think you could start this stream with a New Combo, I also think you should rather curve it
  7. 01:15:655 (5,6) - You might want to slow these down too, it will give a better effect and feel very awesome
  8. 01:35:760 (12) - combo is getting preeeeeeetty long here, I think you could use a new combo here.
  9. 01:36:076 (14,15) - Reversing these would give a better flow.
  10. 02:58:793 (3,4) - Same applies here.
  11. 03:00:845 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - I think this would look way better as a complete straight line, while rotating 03:02:109 (1) 10 degree.
  12. 03:07:951 (17,18) - can you reverse these too?
    03:07:003 (14) - Can you add a new combo here? Combo here is also getting waaaay too long D:
  13. 03:08:267 (19,1) - You should switch the new combo here.
  14. 05:22:319 (4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - can you pleeeaaaaase add some NC's here these combo's are ridiculously long
  15. Oh and check AiMod, it's mentioning something about inconsistency of unsnapped timing points and audio lead-in in your diff with dolphins, and also some unsnapped slider ends.

great job
Alumetorz
Here a quick mod, it will be mainly suggestive:

[Rhythm and hitsounding]
00:09:550 (5) - You have a bigger spacing between (5) and (6), but to me it would make sense if there was more spacing between (4) and (5), because according to the music it's 2 pairs of 4 1/2s. (something like this) It doesn't really matter that much, and it's actually a bit nazi, but I mentioned it for the sake of perfection haha
01:10:181 (5,6,7,8,9,10,11,12) - Well, music indicates 1/6s instead of 1/8s
01:21:234 (9) - I think this kick slider is a bit over the top (mainly the volume of the hitsounds), you could try reducing the volume a bit? How about 5-10%?
02:01:339 (3) - same as above...
02:21:865 - Here are 1/6s only and it's really easy to hear, so I would recommend you to place something like this instead. Or simply a 1/6s kick slider, but I like the short stream better...
04:41:898 (1,2,3) - I quite like how this rhythm plays, but it doesn't fit to the music imo considering there's a dominant snare sound on the white tick...

[NCing]
I noticed a few inconsistencies in your NCing:
00:03:234 (5) - Add NC here, because you also added it on 00:13:339 (1), 00:23:444 (1), etc (They all have the same sound of music)
00:33:550 (7,1) - Switch NC, because of above reason?
00:38:602 (5) - Add NC to indicate new phrase, because very finish-heavy part
01:16:497 (7) - Adding a NC here wouldn't be such a bad idea, well the slow, long slider should be emphasized more
01:29:129 (8) - I would have placed the NC here, because of the start of a new stanza, but I think it's alright like this too?
01:35:444 (11) - Add NC, mainly because the combo is over 15 at the end LOL
01:44:918 (1) - Remove this NC, because you mainly use very high NCs (high as in very long combos with high numbers) and this kinda breaks the pattern
02:08:286 (7) - Add NC to complete NC-per-1/2stanza-pattern
02:15:865 (8) - Add NC here and remove it on the stream for above reason
02:20:918 (3) - Add NC here (not necessarily)
02:37:479 (6) - Add NC here, since 02:40:238 (1) - is a NC too (they're the same after all)
02:45:688 (5) - Add NC to emphasize new phrase
03:07:003 (14) - Just my personal preference, but I'd place a NC here, because it would fit and combo of 19 looks ugly to me LOL
03:12:056 (12) - ^
03:17:109 (9) - ^
03:19:003 (1) - Remove NC, because the previous combo is only (1) and you could instead place a NC here 03:19:635 (9) -
03:36:214 (7) - Add NC, because of same reason as beginning and if you apply remove it here 03:37:793 (1) - and add one more here 03:38:740 (4) -
03:43:793 (1) - Here again as mentioned above, but it's just my opinion
And the NCing incosistency kinda repeats in the latter parts, but I think you already got the pattern on how to NC it correctly and I'm too lazy to point them all out LOL

That's it. As I've already told you, very beautiful map and very fun to play. Keep this up! :D
Good luck on approval!
Topic Starter
Liiraye

Ayu wrote:

HAPPY MOTHERFARKING END OF THE WOOOOORLD

  1. 00:14:918 (3) - can you make this blanket around (4) that'd be awesome naw sorry that's intentional =(
  2. 00:20:918 - Hitsounds in this part sounds pretty loud, especially since the music itself is pretty much toned down here. I suppose you could lower it. Oke did it a bit lower
  3. 00:22:182 (4) - You could put a finish hitsound on the slider end here, fits quite good with the music. That part sounds like a hi-hat, not sure about it. It feels pretty sudden and out of order
  4. 00:56:286 (1) - Could be a little more symmetrical I think, the right bit looks like a bigger curve than the left one. changed slightly
  5. 01:01:023 (5) - I'm assuming people will have trouble reading this rythm, especially if they don't know the song. I'd make a slider out of 01:01:023 (5,6) - these. thanks!
  6. 01:10:181 (5,6,7,8,9,10,11,12) - I think you could start this stream with a New Combo, I also think you should rather curve it added NC
  7. 01:15:655 (5,6) - You might want to slow these down too, it will give a better effect and feel very awesome I changed it a bit, looks great thanks
  8. 01:35:760 (12) - combo is getting preeeeeeetty long here, I think you could use a new combo here.
  9. 01:36:076 (14,15) - Reversing these would give a better flow.
  10. 02:58:793 (3,4) - Same applies here.
  11. 03:00:845 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - I think this would look way better as a complete straight line, while rotating 03:02:109 (1) 10 degree.
  12. 03:07:951 (17,18) - can you reverse these too?
    03:07:003 (14) - Can you add a new combo here? Combo here is also getting waaaay too long D:
  13. 03:08:267 (19,1) - You should switch the new combo here.
  14. 05:22:319 (4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - can you pleeeaaaaase add some NC's here these combo's are ridiculously long
  15. Oh and check AiMod, it's mentioning something about inconsistency of unsnapped timing points and audio lead-in in your diff with dolphins, and also some unsnapped slider ends.

great job
sankyuuu, I did the rest of the changes just cba to answer lel


I also changed almost everything you pointed out Alu, including continuing tweaking on the hitsounds, thanks a lot!
Fatfan Kolek
Absolutely love this song and beatmap. <3
Have a Starrrr.
Topic Starter
Liiraye
Thanks a lot man :D I really appreciate it
Kyshiro
Happy End
  1. There is SO MUCH random spacing, why didn't you take the time to at least even it out in the patterns? For example 00:24:707 (3,4,5) - and 00:43:181 (8,9,10) - . It's minor, but it's these little things that make a beatmap that much better. You should check the whole map on such spacing errors, there's a lot of em
  2. 00:01:971 (1) - NC to indicate the SV change
  3. 00:07:339 (6) - Really minor, but it'd be better to have this pointing a bit more to the left, kind of makes a weird angle with (5) right now http://puu.sh/5Nq21.jpg
  4. 00:13:971 (2,3,4,5) - Just a suggestion > http://puu.sh/5Nqc6.jpg
  5. 00:25:971 (1) - Put this a bit lower to make the spacing look more even (Use the approach circle) http://puu.sh/5NqfM.jpg
  6. 00:29:760 (5) - ^
  7. 00:40:181 (7,8,1) - This spacing should be more similar, looks really messy
  8. 00:49:655 (3,4,5) - Same thing about the spacing looking messy here, move it more to the left
  9. 01:01:023 (5) - This feels too sudden, same spacing but suddenly 1/2, a NC would make it a bit better
  10. 01:13:497 (9,10,11,1) - This spacing..
  11. 01:07:655 (5) - NC to indicate the SV change, slider almost looks like a 1/2 slider
  12. 01:55:339 (4,5,6,7,8,9,10,11,12,1) - This really feels completely randomly placed, I'm sure you could come up with some kind of pattern that looks better
  13. 02:08:129 (6,1) - This spacing should be the same as the previous jumps, this part is already jumpy, making this one ever further in the middle of a pattern feels really odd
  14. 02:18:392 (1,2,3,4,5) - Why don't you make a perfect pentagon out of this? would look/play better, use CTRL+SHIFT+D
  15. 03:03:845 (2,3,4,5,6) - Try using slider to stream here, it currently looks rather messy
  16. 04:03:372 (4) - Try editting this slider so that it's more smooth, try getting rid of this http://puu.sh/5Nrkb.jpg
  17. 04:23:109 (2,3,4,5) - Try and make the distance look the same between these, would also fix the spacing in this pattern: http://puu.sh/5NrwX.jpg
  18. 04:50:109 (1,2,3,4,5,6,7) - I'd prefer a straight stream or a curved stream over this
  19. 05:23:582 (1,2,3,4,5,6,7) - You could make 1/4 sliders here to fit the music, would be really cool, you don't have to change anything about the stream if you do something like this: http://puu.sh/5NrXT.jpg
  20. 05:56:989 (1,2,3) - ...spacing
  21. 06:17:380 - it'd give so much more satisfaction to end the song here, I'm sure you could figure a way to map this, use sliders to prevent everything from being 100/50s
That's all, pretty nice
Topic Starter
Liiraye
thx bby, did most like you said and changed others you pointed out o/
ztrot
Hey throwing a mod your way use the spaces in between my mods to post comments if you want if not that is a okay!

[Approval diff]

I think it would be neat if you used a custom sample set to get a better emphasis on the drums. http://puu.sh/5NPbf.wav sample if you want it.

00:50:602 (6,7,8,9) - the 1st few times I saw this pattern I went for the 7 1st might want to adjust it to make the 6 more visible and easier to play.

01:00:076 (1,2,3,4) - I felt like this was a bit too much I would reduce the spacing here just a bit.

01:10:181 (1,2,3,4,5,6,7,8,1,2) - timing on this feels really strange kinda overmapped removing 5 helps with this.

01:55:497 (5,6,7,8,9,10,11) - this is kinda clusterfucky think you could make it a slight be easier to read?

02:19:655 (1,2) - I get sliders can be abused because it is known you don't have to hit the head on time nearly as much as a circle but that is just way to fucking far imo

03:07:003 (4) - think you could make this overlap a bit less?

03:15:214 (11) - you could place a new combo there.

04:11:424 (7) - this slider and a lot are over lapping a bit to much for my tastes the other ones are okay but this one is just bad looking imo.

04:19:161 (4) - call the slider police this one is not looking so hot either.

04:34:319 (1) - I think I'm starting to see a pattern here lol slider imo is not really good for gameplay.

04:41:267 (1,2,3,4,5,6) - holy crap I feel like I'm playing airman I would reduce these a bit.

04:48:056 (8) - I really dislike these sliders.

04:59:582 (5) - these seem to be the theme of the map so I'm going to stop pointing them out they are pretty darn close to overlapping fully and imo that is gonna get this bad boy ranked any faster.

05:39:968 (1) - might as well just make that a circle

06:00:786 (1) - these don't sound good at all I get what you were trying to map too but it just comes off as tacky imo.

overall I think this is a pretty sexy high lvl map and pros and upstarts alike will enjoy it there are a few things that urk me but really good job.
Topic Starter
Liiraye

ztrot wrote:

Hey throwing a mod your way use the spaces in between my mods to post comments if you want if not that is a okay!

[Approval diff]

I think it would be neat if you used a custom sample set to get a better emphasis on the drums. http://puu.sh/5NPbf.wav sample if you want it.

00:50:602 (6,7,8,9) - the 1st few times I saw this pattern I went for the 7 1st might want to adjust it to make the 6 more visible and easier to play.
I changed a bit in the entire pattern for the better, thanks
01:00:076 (1,2,3,4) - I felt like this was a bit too much I would reduce the spacing here just a bit.
oki
01:10:181 (1,2,3,4,5,6,7,8,1,2) - timing on this feels really strange kinda overmapped removing 5 helps with this.
changed to 1/6 stream for now
01:55:497 (5,6,7,8,9,10,11) - this is kinda clusterfucky think you could make it a slight be easier to read?
nope x) we'll see what others say about it tho! I kinda like the jumps
02:19:655 (1,2) - I get sliders can be abused because it is known you don't have to hit the head on time nearly as much as a circle but that is just way to fucking far imo
Lol thanks
03:07:003 (4) - think you could make this overlap a bit less?
sure, also tweaked the following combos a bit
03:15:214 (11) - you could place a new combo there.
oke
04:11:424 (7) - this slider and a lot are over lapping a bit to much for my tastes the other ones are okay but this one is just bad looking imo.

04:19:161 (4) - call the slider police this one is not looking so hot either.

04:34:319 (1) - I think I'm starting to see a pattern here lol slider imo is not really good for gameplay.
my babies </3
04:41:267 (1,2,3,4,5,6) - holy crap I feel like I'm playing airman I would reduce these a bit.
well you're right lmao I changed that bunch
04:48:056 (8) - I really dislike these sliders.
I love them!
04:59:582 (5) - these seem to be the theme of the map so I'm going to stop pointing them out they are pretty darn close to overlapping fully and imo that is gonna get this bad boy ranked any faster.
>:D
05:39:968 (1) - might as well just make that a circle
sure
06:00:786 (1) - these don't sound good at all I get what you were trying to map too but it just comes off as tacky imo.
You're right... ty
overall I think this is a pretty sexy high lvl map and pros and upstarts alike will enjoy it there are a few things that urk me but really good job.
Thanks :D Let's hope for the best
Frostmourne
I wish for a better accuracy next time
Topic Starter
Liiraye
Prostmourne
Rakuen

Liiraye wrote:

Prostmourne
I've tested and only got 80% accuracy =.=' (likely just failed)

Nice song and map! give u 1 star ♥

I love you mwahahaha! *runs*
Topic Starter
Liiraye
lavvu desu :* thank you!
Asphyxia
blanket

hi gonna edit since doublepost is so bad omg

nazi (blanket mod) inc

00:01:339 (3,1) - You can improve this blanket if you want to (would require to take off the grid snap for that)
01:01:023 (1) - I feel like this should belong to 01:00:708 (4) - this combo instead, what do you think?
01:13:971 (1) - Slider's end 1 grid right to make a better blanket
01:15:234 (4,2) - They are not stacked perfectly, would be cool if you can stack them
01:57:865 (3,4) - Maybe needs a little improving, not sure (would require taking off the grid snap so not that necessary lol)
02:57:056 (6) - Slider's end 1 grid to the up / left to make better blanket
03:13:477 (1) - Slider's end few (maybe 1-2) grids to the right to make a better blanket
04:25:319 (7) - slider's end 1-2 grids to the right to make a better blanket
04:32:898 (7) - slider's start 1-2 grid(s) up to make a better blanket
05:01:635 (5) - Slider's end 1 grid to the left to make a better blanket?
05:14:109 (1) - Should / could be at x:400 y:219 to make a perfect blanket
05:48:202 (2) - Slider's end 1 grid down to make a better blanket
06:05:013 (1) - Slider's start 1-2 grid(s) down to make a better blanket

Have a star :3
Topic Starter
Liiraye

Asphyxia wrote:

blanket

hi gonna edit since doublepost is so bad omg

nazi (blanket mod) inc

00:01:339 (3,1) - You can improve this blanket if you want to (would require to take off the grid snap for that)
01:01:023 (1) - I feel like this should belong to 01:00:708 (4) - this combo instead, what do you think?
01:13:971 (1) - Slider's end 1 grid right to make a better blanket
01:15:234 (4,2) - They are not stacked perfectly, would be cool if you can stack them
01:57:865 (3,4) - Maybe needs a little improving, not sure (would require taking off the grid snap so not that necessary lol)
02:57:056 (6) - Slider's end 1 grid to the up / left to make better blanket
03:13:477 (1) - Slider's end few (maybe 1-2) grids to the right to make a better blanket
04:25:319 (7) - slider's end 1-2 grids to the right to make a better blanket
04:32:898 (7) - slider's start 1-2 grid(s) up to make a better blanket
05:01:635 (5) - Slider's end 1 grid to the left to make a better blanket?
05:14:109 (1) - Should / could be at x:400 y:219 to make a perfect blanket
05:48:202 (2) - Slider's end 1 grid down to make a better blanket
06:05:013 (1) - Slider's start 1-2 grid(s) down to make a better blanket

Have a star :3
needed for perfection xD thanks a bunch m8
Charles445
Recycled the middle because it had nice timing

56 Timing Sections
[TimingPoints]
708,315.789473684211,4,2,1,30,1,0
155129,352.941176470588,4,2,1,30,1,0
155481,333.333333333333,4,2,1,40,1,0
158145,348.837209302326,4,2,1,40,1,0
160935,352.941176470588,4,2,1,40,1,0
161640,361.44578313253,4,2,1,40,1,0
162362,400,4,2,1,40,1,0
163161,315.789473684211,4,2,1,40,1,0
328634,314.13612565445,4,2,1,30,1,0
329890,315.789473684211,4,2,1,30,1,0
332416,314.13612565445,4,2,1,30,1,0
337442,324.324324324324,4,2,1,30,1,0
338739,314.13612565445,4,2,1,30,1,0
339995,315.789473684211,4,2,1,30,1,0
347573,319.148936170213,4,2,1,30,1,0
352679,326.086956521739,4,2,1,30,1,0
353983,333.333333333333,4,2,1,30,1,0
354316,298.507462686567,4,2,1,30,1,0
354614,352.941176470588,4,2,1,30,1,0
354966,355.029585798817,4,2,1,30,1,0
355321,342.857142857143,4,2,1,30,1,0
356006,333.333333333333,4,2,1,30,1,0
356672,315.789473684211,4,2,1,30,1,0
356987,333.333333333333,4,2,1,30,1,0
358320,375,4,2,1,30,1,0
358695,333.333333333333,4,2,1,30,1,0
359361,400,4,2,1,30,1,0
359761,352.941176470588,4,2,1,30,1,0
361525,315.789473684211,4,2,1,30,1,0
361840,333.333333333333,4,2,1,30,1,0
363506,363.636363636364,4,2,1,30,1,0
363869,372.670807453416,4,2,1,30,1,0
364241,382.165605095541,4,2,1,30,1,0
364623,392.156862745098,4,2,1,30,1,0
365015,402.684563758389,4,2,1,30,1,0
365417,413.793103448276,4,2,1,30,1,0
366244,315.789473684211,4,2,1,30,1,0
366559,285.714285714286,4,2,1,30,1,0
366844,283.018867924528,4,2,1,30,1,0
367976,425.531914893617,4,2,1,30,1,0
368827,413.793103448276,4,2,1,30,1,0
369240,526.315789473684,4,2,1,30,1,0
369766,500,4,2,1,30,1,0
370266,428.571428571429,4,2,1,30,1,0
370694,468.75,4,2,1,30,1,0
371162,454.545454545455,4,2,1,30,1,0
371616,521.739130434783,4,2,1,30,1,0
372137,441.176470588235,4,2,1,30,1,0
372578,422.535211267606,4,2,1,30,1,0
373000,600,4,2,1,30,1,0
373600,652.173913043478,4,2,1,30,1,0
374252,681.818181818182,4,2,1,30,1,0
374933,740.740740740741,4,2,1,30,1,0
375673,750,4,2,1,30,1,0
376423,952.380952380952,4,2,1,30,1,0
377375,638.297872340426,4,2,1,30,1,0

The end had way too many sections. You should only need 56 for this, not 93
Topic Starter
Liiraye

Charles445 wrote:

Recycled the middle because it had nice timing

56 Timing Sections
[TimingPoints]
708,315.789473684211,4,2,1,30,1,0
155129,352.941176470588,4,2,1,30,1,0
155481,333.333333333333,4,2,1,40,1,0
158145,348.837209302326,4,2,1,40,1,0
160935,352.941176470588,4,2,1,40,1,0
161640,361.44578313253,4,2,1,40,1,0
162362,400,4,2,1,40,1,0
163161,315.789473684211,4,2,1,40,1,0
328634,314.13612565445,4,2,1,30,1,0
329890,315.789473684211,4,2,1,30,1,0
332416,314.13612565445,4,2,1,30,1,0
337442,324.324324324324,4,2,1,30,1,0
338739,314.13612565445,4,2,1,30,1,0
339995,315.789473684211,4,2,1,30,1,0
347573,319.148936170213,4,2,1,30,1,0
352679,326.086956521739,4,2,1,30,1,0
353983,333.333333333333,4,2,1,30,1,0
354316,298.507462686567,4,2,1,30,1,0
354614,352.941176470588,4,2,1,30,1,0
354966,355.029585798817,4,2,1,30,1,0
355321,342.857142857143,4,2,1,30,1,0
356006,333.333333333333,4,2,1,30,1,0
356672,315.789473684211,4,2,1,30,1,0
356987,333.333333333333,4,2,1,30,1,0
358320,375,4,2,1,30,1,0
358695,333.333333333333,4,2,1,30,1,0
359361,400,4,2,1,30,1,0
359761,352.941176470588,4,2,1,30,1,0
361525,315.789473684211,4,2,1,30,1,0
361840,333.333333333333,4,2,1,30,1,0
363506,363.636363636364,4,2,1,30,1,0
363869,372.670807453416,4,2,1,30,1,0
364241,382.165605095541,4,2,1,30,1,0
364623,392.156862745098,4,2,1,30,1,0
365015,402.684563758389,4,2,1,30,1,0
365417,413.793103448276,4,2,1,30,1,0
366244,315.789473684211,4,2,1,30,1,0
366559,285.714285714286,4,2,1,30,1,0
366844,283.018867924528,4,2,1,30,1,0
367976,425.531914893617,4,2,1,30,1,0
368827,413.793103448276,4,2,1,30,1,0
369240,526.315789473684,4,2,1,30,1,0
369766,500,4,2,1,30,1,0
370266,428.571428571429,4,2,1,30,1,0
370694,468.75,4,2,1,30,1,0
371162,454.545454545455,4,2,1,30,1,0
371616,521.739130434783,4,2,1,30,1,0
372137,441.176470588235,4,2,1,30,1,0
372578,422.535211267606,4,2,1,30,1,0
373000,600,4,2,1,30,1,0
373600,652.173913043478,4,2,1,30,1,0
374252,681.818181818182,4,2,1,30,1,0
374933,740.740740740741,4,2,1,30,1,0
375673,750,4,2,1,30,1,0
376423,952.380952380952,4,2,1,30,1,0
377375,638.297872340426,4,2,1,30,1,0

The end had way too many sections. You should only need 56 for this, not 93

Thanks a lot! It took some time but with help from saten it all worked out nicely. <3
Dolphin
Im back

time to fix shit ;___;
Topic Starter
Liiraye
whalecum beck!
Dolphin

Dainesl wrote:

In the Taiko Oni, there are two unsnapped notes. Check AIMod to get a grip on those. Also um, the beginning is seriously overmapped. What the hell are you following, 'cause I hear nothing other than the note. Stuff like 00:05:760 (11,12,13,14,15) - is really pushing it.
Either you have low audio or I have a magical headset (probably both), I can hear the Music Box go on here, and its honestly not that bad, and yes, for the intro I'm following the music box tune and the drums. They're really quiet, hence why I used low audio + soft sampleset.

Also, finishers. Really well done in some places, questionable in others. 00:38:602 (120,121,122,123,124,125,126,127) - This is 1/4, and this is all finishers. Don't do that, even though the BPM is really low (if you want to argue that the BPM used is actually 190, then that's fine, but then you'd need to justify your reasoning for arguing that, since this song is slowwww at the beginning.)
Pretty much my reasoning, 1/4 finishers are pretty playable on 95 BPM, I think its justified, and you shouldn't have a problem seeing them ahead of time (unless you're playing with EZ mod or something hahahaha)

Even still, some of these finishers don't actually fit. On the first note of every one of these 4 doublets from 00:38:602 (120) - you need to put the first note as a normal note, not a finisher. Otherwise, the emphasis is really diminished.
Huh, I think its pretty fine as it is, when I listen to this I hear cymbal crashes on all those notes, so I found it to be suitable.
Sorry Dain, no change for you! ;w;7 (I still love you dw)

CoroQuetz wrote:

Taiko mod~
All are suggestions unless in red.

[Donphin Oni]
00:07:339 (16,17) - change to dk to follow pitch The pitch goes down here though, no change!
00:17:444 (41,42) - ^ Same, if you listen rather closely (bring up your audio!!), you can tell it goes down in pitch.
01:24:708 (336) - K significantly lower pitch than the previous finisher, so no change!
03:00:530 (708,709) - switch d and k to follow the drum Oops, didn't notice that one, thanks for pointing it out!

nice map~
good luck for rank~
Really sorry for the few changes, it makes me feel like one of those noob mappers who don't wanna change anything :(
I know that the map contains questionable stuff, but I kinda want this map to be revolutionary and unique.

Thanks a lot both of you though :oops:
Daisuki (>*3*)> ~~♥

http://puu.sh/5QVvx.osu Updated Diff here
BeatofIke
This would take a while to check for timing. Please be patent :3
P.S: Charles445 did a excellent job at the ending (looks spot on), so I will leave that part untouched! :3
Evening
From Zenx' Mod Queue o/

dat donphin pun (Y)

Add some storyboard into this?

d = Don
k = Kat
D = Big Don
K = Big Kat
">" = Change to

Timing Check

Offset

Not gonna check this, I'm not an expert at 100 uninherited points checking

BPM

^

Donphin Oni
Hit-Sound Check/Addition of Notes

00:03:234 (6,7) - Swap | 6 is lower pitched than 7, I think kat on 7 would be more suitable
00:15:550 (35) - d > k | Since 33 and 34 have the same bell sound, it'll be more suitable to have kat here also
00:35:918 - Seems like you are lacking 3 dons here, according to the drums in the music
01:03:550 (245,247) - Swap | A loud bell falls on 247, I think it is better to emphasize it
01:59:444 (479) - d > k | High pitched instrument falls here, I think it'll be better if you emphasized here with a kat

SV Check

02:43:162 - I think it'll be better if you have 30% here all the way through to 02:53:266
Then using increasing volume from 02:53:266 to the Kiai Time
03:23:581 - Here could use a slower SV and increasing it back to 1x at 03:41:266

Kiai Time Check

No Problems

General

Ranking Criteria Check

No Problems

AiMod

No Problems

Title Check

No Problems, dat pun tho

Good luck!
Topic Starter
Liiraye
I'd love to have a storyboard to this map... Thank you for your mod <3
Dolphin

lZenxl wrote:

From Zenx' Mod Queue o/

dat donphin pun (Y)

Add some storyboard into this?

d = Don
k = Kat
D = Big Don
K = Big Kat
">" = Change to

Timing Check

Offset

Not gonna check this, I'm not an expert at 100 uninherited points checking

BPM

^

Donphin Oni
Hit-Sound Check/Addition of Notes

00:03:234 (6,7) - Swap | 6 is lower pitched than 7, I think kat on 7 would be more suitable You're right! Fixed!
00:15:550 (35) - d > k | Since 33 and 34 have the same bell sound, it'll be more suitable to have kat here also Fixed, makes the soft and lower pitch music box tune afterwards more sound distinguished too.
00:35:918 - Seems like you are lacking 3 dons here, according to the drums in the music Fixed
01:03:550 (245,247) - Swap | A loud bell falls on 247, I think it is better to emphasize it Fixed
01:59:444 (479) - d > k | High pitched instrument falls here, I think it'll be better if you emphasized here with a kat Fixed

SV Check

02:43:162 - I think it'll be better if you have 30% here all the way through to 02:53:266 Nah, the audio is fine here imo
Then using increasing volume from 02:53:266 to the Kiai Time This is fixed, set to 80%, the reason it was WAY low is because Liiraye was a smarty pants and replaced all the timing sections in Taiko but didn't fix them all.
03:23:581 - Here could use a slower SV and increasing it back to 1x at 03:41:266 Nah, I think its fine since the section is short.

Kiai Time Check

No Problems

General

Ranking Criteria Check

No Problems

AiMod

No Problems

Title Check

No Problems, dat pun tho

Good luck!
Thanks for the mod! :) It was quite informative :D

http://puu.sh/5ZG1b.osu Updated diff, (Liiraye, replace the whole thing and not just parts of it)
Topic Starter
Liiraye
Updated
Hula
od 7 pls so us slower players don't die on the streams and can complete da soooonnnggg
Topic Starter
Liiraye
no!
Rakuen

Hula wrote:

od 7 pls so us slower players don't die on the streams and can complete da soooonnnggg
When you get used to AR9 you'll get sicked of AR7 on fast maps

btw why not approved yet!

Pls pls >w< /

Me love this map so much
Topic Starter
Liiraye
waiting for taiko ._.
Zare
Don't you dare to put OD7 wth Hula
BigWilly
Brilliant Map!

Good Luck!
Hula

Zarerion wrote:

Don't you dare to put OD7 wth Hula
fak you.

Sad New years without this bubbled or ranked
Topic Starter
Liiraye
Bats busy this time of year =( need more taco bats pls pepsy
Irreversible
reminder to mod this tomorrow :)

IRC mod
18:28 Irreversible: hello
18:29 Irreversible: are you free?
18:30 Liiraye: yo
18:30 Liiraye: yeah one second
18:31 Liiraye: go ahead bro
18:33 Irreversible: 00:30:392 (7,8,9) - it's a bit gimmicky i guess..
18:33 Irreversible: i guess it would be more confortable with a 1/6 slider?
18:34 Irreversible: nvm
18:34 Liiraye: lets see
18:35 Irreversible: i guess it's fine anyway
18:36 Irreversible: 00:30:392 (1) - maybe you could simply add nc here, to let the player know it's different. up to you tho
18:36 Liiraye: myeah those small ones that are 1/6 streams should be fine
18:36 Liiraye: there was a longer one I was uncertain about but I think it manages atm 01:10:813 (3,4,5,6,7,8) -
18:36 Liiraye: yeah that's true
18:37 Liiraye: 00:40:497 (1) -
18:37 Liiraye: like that one
18:37 Irreversible: yep :D
18:37 Irreversible: well, nothing unrankable or so, but just something that came into my mind
18:37 Irreversible: 00:39:076 (2,3,4,5) -
18:37 Irreversible: those beats are pretty strong
18:37 Irreversible: why having them stacked?
18:38 Liiraye: hm
18:38 Liiraye: true
18:38 Irreversible: a rather big movement would feel really cool here
18:38 Liiraye: I want to do something like this 03:43:793 (1,2,3,4,5,6) -
18:38 Liiraye: but it feels too hard?
18:38 Liiraye: for the start at least
18:39 Liiraye: or idk
18:39 Irreversible: wait let me see..
18:39 Liiraye: ill try something out
18:41 Liiraye: something like this maybe?
18:41 Liiraye: http://osu.ppy.sh/ss/1220592
18:41 Irreversible: great :3
18:41 Liiraye: thanks :D
18:42 Irreversible: 00:50:602 (6,7,8,9) - why so unequal?
18:42 Irreversible: the sound in the background sounds more like increasing
18:42 Irreversible: so either you increase the spacing with each a bit, or just make them equal
18:42 Irreversible: brb diner, i'm so hungry =v=
18:43 Liiraye: http://osu.ppy.sh/ss/1220596
18:43 Liiraye: feels nice
18:43 Liiraye: alright
18:45 Liiraye: did this http://osu.ppy.sh/ss/1220601
18:55 Irreversible: back
18:55 Irreversible: sorry, i was terribly hungry orz
18:55 Liiraye: np :P
18:56 Irreversible: ok where was i stuck..
18:56 Irreversible: dem grammar
18:56 Irreversible: xD
18:57 Liiraye: better talk german
18:57 Liiraye: english grammar sux
18:57 Liiraye: lets see if i understand
18:59 Irreversible: nono xD
19:00 Irreversible: i'm better in modding in german
19:00 Irreversible: english*
19:00 Irreversible: sometimes i don't know the vocab in german xD
19:00 Liiraye: lol
19:00 Liiraye: haha
19:00 Irreversible: 01:10:181 (1,2,3,4,5,6,7,8) - i wouldn't aim for this rhythm if i'm honest..
19:00 Liiraye: well
19:00 Liiraye: that's true, I have no idea what omit is in swedish
19:00 Irreversible: because the ding ding is too strong here
19:00 Irreversible: and if i click to the current one
19:00 Irreversible: i feel a bit overwhelmed xD
19:00 Irreversible: 01:10:181 (1,2) - actually just those
19:00 Liiraye: those sliders are to indicate that it's 1/6
19:01 Liiraye: so that you feel the stream
19:01 Liiraye: you mean they're too far apart?
19:01 Irreversible: nvm
19:01 Irreversible: well yes
19:01 Irreversible: but don't map to the ding ding as suggested, it lands on 1/16 or something
19:02 Liiraye: I could switch places on the sliders
19:02 Irreversible: but yes, 01:10:181 (1,2,3) - this has a pretty bad flow
19:02 Irreversible: hm well look
19:02 Irreversible: 01:09:550 (3,4) - those two already have a pretty tight angle
19:02 Irreversible: and imo it requiers some more round flow here already
19:03 Irreversible: let's see what i get as suggestion..
19:04 Irreversible: http://puu.sh/66Tko.jpg
19:04 Irreversible: and the second part..
19:04 Liiraye: i think push is down
19:04 Irreversible: http://puu.sh/66Tpa.jpg
19:04 Irreversible: now
19:04 Irreversible: xD
19:04 Liiraye: i cant open those
19:04 Liiraye: D:
19:05 Liiraye: take a screenshot instead
19:05 Liiraye: with osu
19:05 Irreversible: how?
19:05 Irreversible: f12?
19:05 Liiraye: yeah shift f12
19:05 Irreversible: ok..
19:05 Irreversible: well that doesn't work i toggle off wlan with f12
19:05 Irreversible: -.-
19:05 Irreversible: if i press fn + f12 it works
19:05 Irreversible: but fn + shift + f12 doesn
19:05 Irreversible: t
19:06 Liiraye: :S
19:06 Liiraye: does push work for you?
19:06 Liiraye: well i can use gyazo instead
19:07 Irreversible: ?
19:09 Liiraye: http://osu.ppy.sh/ss/1220664
19:09 Liiraye: something like this maybe?
19:09 Irreversible: ok
19:09 Irreversible: got it now
19:10 Irreversible: http://osu.ppy.sh/ss/1220666
19:10 Irreversible: omg now it tells me i'm uploading too fast
19:10 Irreversible: second screen incoming xD
19:10 Liiraye: haha
19:11 Irreversible: http://osu.ppy.sh/ss/1220670
19:11 Irreversible: maybe i shouldn't focus that much on the start.
19:11 Liiraye: hah
19:11 Irreversible: well tell me what you think
19:13 Liiraye: but what do you do with the stream
19:14 Liiraye: after that
19:14 Liiraye: it's looks good other than that :P
19:17 Irreversible: well
19:17 Irreversible: i didn't know either
19:17 Irreversible: GUESS WHY IT'S NOT SHOWN
19:17 Irreversible: xDDD
19:17 Irreversible: 01:20:918 (1) - nc to indicate the new snapping
19:17 Liiraye: hahahah
19:17 Irreversible: 01:24:076 (1) - interesting direction change
19:19 Irreversible: 01:46:181 (4) - well first of all, NC (i check all ncs afterwards again i guess)
19:19 Irreversible: and secondly, i would decrease the jump a bit
19:19 Liiraye: http://osu.ppy.sh/ss/1220691 did this
19:19 Irreversible: because like that, i mean i see what you aim for but:
19:20 Irreversible: i guess the player can't enjoy the emphasis of the jup that much because it's like
19:20 Irreversible: w00000000000t
19:20 Liiraye: with the stream xD
19:20 Liiraye: the last one
19:20 Liiraye: haha
19:20 Irreversible: move the stream a bit to the left
19:20 Liiraye: http://osu.ppy.sh/ss/1220695
19:21 Liiraye: like that?
19:21 Irreversible: i suggest the same spacing like from slider start 1 to slider start 2
19:21 Irreversible: so it looks neater
19:21 Irreversible: i suppose if the spacing is not equal people get confused
19:21 Liiraye: in that case
19:21 Liiraye: I'll lower the distance from 1 and 2 a bit because it's 1/6 after all
19:22 Irreversible: good idea
19:22 Liiraye: http://osu.ppy.sh/ss/1220700
19:23 Irreversible: ~
19:24 Irreversible: tell me when you're up to date xDD
19:24 Liiraye: http://osu.ppy.sh/ss/1220704
19:24 Liiraye: lowered distance a bit
19:24 Irreversible: :D
19:24 Irreversible: well, remember all of those are suggestoins
19:24 Liiraye: that's as far as I go D:
19:25 Irreversible: if you don't agree just tell me xD
19:25 Liiraye: yeah but I agree on that one
19:25 Liiraye: it was a bit to severe
19:25 Liiraye: 01:55:339 (4) - nc?
19:25 Liiraye: because jump time
19:25 Irreversible: yup i like nc
19:25 Irreversible: xD
19:26 Irreversible: well wait
19:26 Irreversible: 01:54:865 (2,3) - those don't sound right to me
19:26 Irreversible: 01:55:181 - BASICALLY the nc should be here
19:26 Liiraye: yeah but since slider
19:26 Liiraye: next one gets it
19:26 Liiraye: also that tone is pretty low
19:27 Irreversible: hm, what about this? :
19:27 Irreversible: http://osu.ppy.sh/ss/1220709
19:27 Irreversible: the slider would lead in the jump really nice
19:29 Liiraye: I get what you mean
19:29 Liiraye: but it would change the patterns a lot
19:29 Liiraye: and I kinda like it that way
19:29 Irreversible: i should stop changing eveything while suggesting
19:29 Irreversible: xDD
19:29 Liiraye: lmao
19:29 Irreversible: now i can't see what's the point
19:29 Irreversible: okay then, let's go on
19:29 Liiraye: oki
19:30 Irreversible: 02:01:971 (1) - this finish should be loouder
19:30 Liiraye: 60%
19:31 Irreversible: 120%
19:31 Irreversible: LOLjk
19:31 Liiraye: xDD
19:31 Irreversible: 02:17:129 (1,2,3,4,5,6,7,8,9,10,11) - no hitsounds?
19:31 Irreversible: sounds really boring o.o
19:31 Liiraye: added 40% here 02:01:971 (1) -
19:31 Irreversible: add some whistles, or the hitsound you prefer
19:31 Liiraye: :o
19:32 Liiraye: oh right
19:32 Liiraye: I remade that part
19:32 Liiraye: forgot hitsounds t.T
19:32 Irreversible: 02:18:392 (1) - and i would kinda add a nc here
19:32 Irreversible: it's me, but i like ncing alot
19:32 Irreversible: lol
19:33 Liiraye: done
19:33 Irreversible: 02:21:444 (8,1,2,3,4,5) -
19:33 Irreversible: it's osu, a rhythm game
19:33 Irreversible: not kind of luck game
19:33 Irreversible: lol i'm kidding
19:33 Liiraye: hahaha
19:33 Irreversible: but is it readable? i'm not so sure
19:34 Liiraye: people usually don't have a problem there
19:34 Irreversible: like me, spamming through the whooole map
19:34 Liiraye: there are 1/6 sliders to indicate the change for the stream
19:34 Irreversible: okay, let's go on
19:34 Liiraye: you usually stream slower on that part
19:34 Liiraye: x)
19:34 Liiraye: alright
19:34 Irreversible: 02:35:481 (2) - o m g OMIT
19:34 Irreversible: lol no
19:34 Liiraye: Lel
19:34 Irreversible: 02:37:481 (6) - NC? the tone is quite new
19:34 Liiraye: i need to look the definition up
19:35 Irreversible: omit means
19:35 Irreversible: to skip
19:35 Irreversible: but idk what it means with that context
19:35 Irreversible: XD
19:35 Liiraye: o
19:35 Liiraye: me neither lmao
19:35 Liiraye: but yeah nice nc
19:36 Irreversible: 02:48:214 (1,2,3,4,5,6,7,8) - did you miss the hitsound again?
19:37 Irreversible: i would add some kind of hitsound according to the piano
19:37 Liiraye: true
19:37 Irreversible: 02:53:267 (1,2,3,4,5,6,7,8,9) - same here
19:37 Irreversible: hmm
19:37 Irreversible: if i was better at looking for custom ones
19:37 Irreversible: i could help you..
19:39 Liiraye: i fixed it all
19:39 Irreversible: okay
19:39 Irreversible: 02:57:530 (6,7) - click on those once
19:40 Irreversible: and click ctrl + G (only for the rhythm)
19:40 Irreversible: it quite often happens that people place things on red ticks
19:40 Irreversible: ending on white ones
19:40 Irreversible: but since white ones are mostly the strong ones, it should have the click effect
19:40 Irreversible: which you don't have, if you let a slider end there
19:40 Irreversible: in this case: the piano
19:42 Liiraye: http://osu.ppy.sh/ss/1220740
19:44 Irreversible: but you understand? :3
19:45 Irreversible: 02:59:109 (5,6) - i would ctrl + g this one too
19:45 Irreversible: but that's pretty optional, depends what you prefer
19:45 Liiraye: yeah i understand :P
19:46 Liiraye: mm yeah that one ill keep though :P
19:48 Irreversible: ok
19:48 Irreversible: xD
19:49 Irreversible: ok for the kiai
19:49 Irreversible: it plays pretty well
19:49 Irreversible: 03:07:003 (1) - NC and 03:07:793 (3) - NC?
19:50 Irreversible: 03:10:082 (8,9,10,11) - why not keeping the same DS with the stream before?
19:50 Irreversible: 03:09:688 (7) - NC
19:50 Irreversible: 03:11:109 (2) - and THIS can be really frustating, imagine you are in game, fc till now (wow not a really big deal for most people i guess)
19:51 Irreversible: and then you get confused and can't see this well and miss, or get a 50
19:51 Irreversible: > it's really hidden
19:52 Irreversible: http://osu.ppy.sh/ss/1220759 check this out, it's better to play
19:52 Irreversible: in my opinion
19:52 Liiraye: 03:10:082 (8,9,10,11) - same dt?
19:52 Liiraye: ds*
19:52 Liiraye: what do you mean
19:52 Irreversible: 03:05:740 (1,2,3,4) - as here
19:52 Irreversible: stream concsistency you know
19:52 Liiraye: mmm
19:53 Liiraye: one sec
19:53 Liiraye: fixed the ds
19:54 Irreversible: sure
19:54 Liiraye: 03:11:109 (2) - http://osu.ppy.sh/ss/1220770
19:54 Liiraye: better? :P
19:55 Irreversible: can't really tell
19:55 Liiraye: oh didnt see your pic
19:55 Liiraye: sec
19:55 Irreversible: yeah it's a soltuon and follows the same flow
19:56 Liiraye: looks fine http://osu.ppy.sh/ss/1220777
19:57 Liiraye: I don't think stacking combo 1 is good
19:57 Liiraye: though
19:57 Liiraye: http://osu.ppy.sh/ss/1220783
19:57 Irreversible: for somewhat reason it's not as hidden idk why tho XD
19:58 Irreversible: sure
19:58 Irreversible: :P
19:58 Irreversible: did you add the nc's mentioned before?
19:58 Liiraye: probably because the combo 2 changes the playfield
19:58 Liiraye: and if it's hidden its hard to see where to continue x)
19:58 Irreversible: 03:07:003 (1) - 03:07:793 (1) - 03:09:688 (7) -
19:58 Irreversible: yeah
19:58 Liiraye: yes i changed all of it
19:58 Irreversible: :D
19:58 Liiraye: :D
19:58 Liiraye: now i need something to eat xD
19:59 Liiraye: you can keep modding though
19:59 Liiraye: it wont take long
19:59 Irreversible: okay
19:59 Irreversible: r u back yet
19:59 Liiraye: xdDDDd
19:59 Liiraye: 5 min tops
19:59 Irreversible: 03:23:582 (9) - i kind of feel a finish
20:00 Irreversible: 03:37:793 (3) - nc, for the new part
20:00 Irreversible: 03:38:740 (6) - nc or emphasis
20:00 Irreversible: 03:43:793 (1,2,3,4,5,6) - you could add nc on the pairs but that might be overused xD
20:01 Irreversible: 03:59:267 (2,3,4,5,6) - kinda missing hitsounds again?
20:01 Irreversible: the way how the streams look is good! :3
20:02 Irreversible: 03:59:740 (6) - i suppose this 1/4 slider pattern should already start here, if you listen to the music D:
20:02 Irreversible: 04:04:951 (5,6,1,2) - hitsounds again
20:02 Irreversible: 04:08:424 (7) - NC piano
20:02 Irreversible: 04:13:477 (5) - NC drum pattern
20:03 Irreversible: 04:15:214 (1) - NC start of the stream (but this one is not so reasoned, so keep it if you want)
20:11 Liiraye: 03:59:740 (6) - fixed everything to here so far, I believe this is fine because it has a higher note than the sliders
20:13 Irreversible: 03:59:818 - listen with 25%, you can hear it tho
20:13 Irreversible: hmm
20:14 Liiraye: o right
20:14 Liiraye: but then I'd have to make a whole new pattern
20:14 Liiraye: hm
20:15 Liiraye: a cool 1/4 x 3 pattern
20:15 Irreversible: let's see if KINDADOESN'TKNOWANYTHINGABOUTTIMING Irreversible can help
20:15 Liiraye: OH HI IRREVERSIBLE
20:15 Liiraye: DIDNT QUITE SEE U THERE
20:15 Liiraye: ;D ;D
20:15 Liiraye: how lovely that you volunteer!
20:15 Irreversible: xDDD
20:16 Irreversible: let's see
20:16 Irreversible: so what about smth like..
20:16 Irreversible: 01:46:181 (4,5,6) - but less space
20:16 Irreversible: d
20:21 Liiraye: http://osu.ppy.sh/ss/1220832
20:21 Liiraye: not sure what to do with 9 though
20:21 Irreversible: XD
20:21 Irreversible: repeat 8
20:23 Irreversible: 04:04:003 (1,2,3,4,5,6) - stronger hitsounds requierd
20:23 Irreversible: 04:05:267 (1,2) - hitsounds missing too
20:23 Irreversible: 04:13:477 (5) - drum nc
20:24 Irreversible: oh i already said this didn't I
20:24 Irreversible: 04:17:897 (1,2,3) - :C so weak hitsounds .:.
20:24 Irreversible: 04:19:161 (4) - NC piano
20:24 Irreversible: 04:21:688 (1,2,3) - i kinda suggest to add stronger hitsounds again .. or make them loud, and outstnding
20:33 Liiraye: http://osu.ppy.sh/ss/1220862
20:33 Liiraye: what do you think
20:35 Irreversible: ce7
20:35 Irreversible: nice
20:35 Liiraye: 04:04:003 (1,2,3,4,5,6) -
20:35 Liiraye: 60%?
20:37 Irreversible: sure
20:37 Irreversible: well with stronger i mean
20:37 Irreversible: not whitle or so
20:38 Irreversible: did you try hitnormal?
20:39 Liiraye: also removed this green line 04:00:371
20:39 Liiraye: to keep it 50% on the sliders
20:39 Liiraye: 04:01:792 added 40% green here
20:39 Liiraye: 04:01:792
20:39 Liiraye: or should I keep it 50?
20:41 Irreversible: sorry :O
20:41 Irreversible: will be here in a sec
20:41 Irreversible: what do you mean?
20:41 Irreversible: you can do how you want, just how it feels proper
20:41 Liiraye: just letting you know the changes x)
20:41 Liiraye: so you dont see any surprises
20:42 Irreversible: sure :D
20:44 Liiraye: k
20:44 Liiraye: changed all
20:44 Liiraye: so far
20:44 Irreversible: ops had dc
20:44 Liiraye: xD
20:45 Liiraye: well i changed the rest
20:45 Irreversible: alright
20:47 Irreversible: OMG
20:47 Irreversible: tell me you still have the chat
20:47 Irreversible: savelog XD
20:47 Irreversible: i closed it by accident
20:48 Liiraye: lol haha
20:48 Liiraye: yeah sure
20:48 Liiraye: are you done?
20:48 Irreversible: nah
20:48 Irreversible: xDD
20:48 Irreversible: ok let me check the rest now
20:48 Liiraye: saved to be sure lol
20:49 Irreversible: 04:29:267 (4) - nc piano
20:49 Irreversible: 04:31:793 (9) - nc piano
20:49 Liiraye: oke
20:49 Irreversible: 04:32:898 (7) - nc piano
20:49 Irreversible: 04:33:688 (9) - nc pattern?
20:50 Irreversible: 04:41:898 (5) - nc blue tick pattern
20:50 Irreversible: 04:53:898 (3) - nc pattern again
20:50 Irreversible: 04:50:898 (1) - haha well this one is really mean :D but leae it
20:50 Liiraye: 04:33:688 (3) - kinda unnecesasry tho?
20:51 Liiraye: haha
20:51 Liiraye: that one <3
20:51 Irreversible: well i don't think so, because it would really lead in the jump
20:51 Irreversible: it's different from the slider before if you ask me
20:51 Liiraye: true
20:51 Irreversible: 04:55:635 (10) - as well here.. the tone is really high
20:52 Liiraye: ok
20:53 Irreversible: well now for these ones, do you think it's too much? because i would set one, BUT i think myself it's too much
20:53 Irreversible: 04:58:161 (12) -
20:53 Irreversible: 04:59:582 (5) -
20:53 Irreversible: 05:00:688 (9) -
20:54 Liiraye: 12 and 9
20:54 Irreversible: 05:07:161 (10) - but this one seems reasonable again
20:54 Liiraye: but 5?
20:54 Irreversible: 05:10:477 (3,4,5) - well this one.. it has a rather bad flow if you ask me
20:54 Liiraye: doesn't seem needde x)
20:54 Irreversible: leave 5 out
20:54 Irreversible: the fact that
20:54 Irreversible: 1 to 2 is straight
20:54 Irreversible: then it goes another direction
20:54 Irreversible: 3 to 4 is straight again
20:54 Irreversible: -> fine
20:54 Irreversible: but 4 to 5 straight again? that feels heell weird to play.
20:57 Liiraye: not sure I see the problem
20:57 Liiraye: http://osu.ppy.sh/ss/1220922
20:57 Liiraye: is this better?
20:57 Irreversible: mh no, let me explain
20:58 Irreversible: http://osu.ppy.sh/ss/1220925
20:58 Irreversible: like this, you have this kind of zickzack
20:58 Irreversible: which provides a better ongoing flow there
20:58 Irreversible: well, maybe make an equal spacing between 3 4 5
21:02 Liiraye: i made a rectangle

Setting Icon to star for now!

EDIT: ok, i modded it now.. Just call me when i'm needed for the bubble, it's fine for me as it is atm.
Loctav
[General]
Omit barlines! Omit! Ooooomit! In the taiko, they cause tons of confusion, in nightcore mode, they cause extra beats that shouldn't be there. Let me throw you the timelines that should have "Omit timeline" enabled.

155129
155481
161640
162362
328634
338739
353983
354316
354614
354966
356006
356672
358320
359361
361525
361840
363869
364241
364623
365015
365417
366244
366844
368827
369240
369766
370694
371162
371616
372137
372578
373600
374252
374933
375673
376423

[TimingPoints]
708,631.578947368421,4,2,1,30,1,0
155129,705.882352941176,4,2,1,80,1,8
155481,666.666666666667,4,2,1,80,1,8
158145,697.674418604651,4,2,1,80,1,0
160935,705.882352941176,4,2,1,80,1,0
161640,722.89156626506,4,2,1,80,1,8
162362,800,4,2,1,80,1,8
163162,631.578947368421,4,1,1,80,1,0
173266,315.789473684211,4,1,0,80,1,0
328634,628.272251308901,4,2,0,60,1,8
329890,631.578947368421,4,2,0,60,1,0
332416,628.272251308901,4,2,0,60,1,0
337442,648.648648648649,4,2,0,60,1,0
338739,628.272251308901,4,2,0,60,1,8
339995,631.578947368421,4,2,0,60,1,0
347573,638.297872340426,4,2,0,60,1,0
352679,652.173913043478,4,2,0,60,1,0
353983,666.666666666667,4,2,0,60,1,8
354316,591.133004926108,4,2,0,60,1,8
354614,705.882352941176,4,2,0,60,1,8
354966,710.059171597633,4,2,0,60,1,8
355321,685.714285714286,4,2,0,60,1,0
356006,666.666666666667,4,2,0,60,1,8
356672,631.578947368421,4,2,0,60,1,8
356987,666.666666666667,4,2,0,60,1,0
358320,750,4,2,0,60,1,8
358695,666.666666666667,4,2,0,60,1,0
359361,800,4,2,0,60,1,8
359761,705.882352941176,4,2,0,60,1,0
361525,631.578947368421,4,2,0,60,1,8
361840,666.666666666667,4,2,0,60,1,8
363506,727.272727272727,4,2,0,60,1,0
363869,745.341614906832,4,2,0,60,1,8
364241,764.331210191083,4,2,0,60,1,8
364623,784.313725490196,4,2,0,60,1,8
365015,805.369127516779,4,2,0,60,1,8
365417,827.586206896552,4,2,0,60,1,8
366244,631.578947368421,4,2,0,60,1,8
366559,571.428571428571,4,2,0,60,1,0
366844,566.037735849057,4,2,0,60,1,8
367976,851.063829787234,4,2,0,60,1,0
368827,827.586206896552,4,2,0,60,1,8
369240,1052.63157894737,4,2,0,60,1,8
369766,1000,4,2,0,60,1,8
370266,857.142857142857,4,2,0,60,1,0
370694,937.5,4,2,0,60,1,8
371162,909.090909090909,4,2,0,60,1,8
371616,1043.47826086957,4,2,0,60,1,8
372137,882.352941176471,4,2,0,60,1,8
372578,845.070422535211,4,2,0,60,1,8
373000,1200,4,2,0,60,1,0
373600,1304.34782608696,4,2,0,60,1,8
374252,1363.63636363636,4,2,0,60,1,8
374933,1481.48148148148,4,2,0,60,1,8
375673,1500,4,2,0,60,1,8
376423,1904.7619047619,4,2,0,60,1,8
377375,1276.59574468085,4,2,0,60,1,0

These are just the redlines. I applied the "Omit barline" feature on all redlines that require it. To keep your greenlines, you can remove all your redlines in editor and paste the above code below it. It's kinda tricky, but I am sure you are able to do that. If you need help, poke me.

[Happy End]

05:22:319 (1) - NC please, lol

Rest seems fine to me

[Donphin Oni]

What a weird diff name. I had to read it five times to get the pun.

Add greenlines (SV changes) to circumvent the ugly speedchanges:

02:38:147 - 1,04x
02:40:935 - 1,05x
02:41:640 - 1,08x
02:42:362 - 1,20x
05:53:983 - 1,02x
05:54:316 - 0,88x
05:54:614 - 1,08x
05:56:672 - 0,95x
06:01:525 - 0,89x
06:01:840 - 0,95x
06:06:244 - 0,76x
06:06:559 - 0,69x
06:08:827 - 0,97x
06:09:240 - 1,24x
06:09:766 - 1,18x
06:10:694 - 1,10x
06:11:162 - 1,07x
06:11:616 - 1,23x
06:12:137 - 1,03x
06:12:578 - 0,99x
06:13:000 - 1,41x
06:13:600 - 1,53x
06:14:252 - 1,60x
06:14:933 - 1,74x
06:15:673 - 1,76x
06:16:423 - 2,24x
06:17:375 - 1,50x

06:06:559 (1865) - remove this note. Due to the mass of BPM changes and the weirdness of the rhythm here, I would only follow the high-pitched piano and leave a creative gap instead (this note is hit or miss basically) Make 06:06:244 (1864) - a kat and it works.

01:21:972 - 02:17:129 your finisher usage is kinda inconsistent. To follow the pacing more, you should either place a finisher on every 2nd downbeat (large white ticks) or on every downbeat. Right now, it's pretty much mixed and sometimes even off-throwing For example: 01:24:708 (338,340) - these two have finishers, but 01:25:971 (342) doesn't? I would consider removing the finishers. The stressing here isn't heavy enough and the 1/6 after (342) are hard to play with a finisher on (342). But (338,340) makes you expect a finisher here. Therefore you should remove the finisher on 338,340 here.

03:06:844 (759,760,761,762,763) - unneeded finisher spam D:
04:27:686 (1283,1284,1285,1286,1287) - ^
04:47:897 (1447,1448,1449,1450,1451) - ^
03:22:949 (887,888,889,890,891,892,893,894,895,896) - kdddkdddk
04:36:844 (1354) - why no finish?

Overall, please redo your finisher usage, make it more consistent (and fix the scrollspeed things)

For easier handling, use this (I've put all greenlines and omittings in it)

[TimingPoints]
708,631.578947368421,4,2,1,30,1,0
19971,-100,4,1,0,40,0,0
30392,-100,4,1,0,60,0,0
34813,-100,4,1,0,80,0,0
142813,-100,4,2,0,80,0,0
150707,-100,4,2,0,80,0,0
155129,705.882352941176,4,2,1,80,1,8
155481,666.666666666667,4,2,1,80,1,8
158145,697.674418604651,4,2,1,80,1,0
158147,-96.1538461538461,4,2,1,80,0,0
160935,705.882352941176,4,2,1,80,1,0
160935,-95.2380952380952,4,2,1,80,0,0
161640,722.89156626506,4,2,1,80,1,8
161640,-92.5925925925926,4,2,1,80,0,8
162362,800,4,2,1,80,1,8
162362,-83.3333333333333,4,2,1,80,0,8
163162,631.578947368421,4,1,1,80,1,0
165688,-80,4,1,0,80,0,0
168214,-66.6666666666667,4,1,0,80,0,0
170740,-57.1428571428571,4,1,0,80,0,0
173266,315.789473684211,4,1,0,80,1,0
183372,-100,4,1,0,80,0,1
203581,-100,4,1,0,80,0,0
264214,-100,4,1,0,80,0,1
324844,-100,4,1,0,80,0,0
325476,-133.333333333333,4,2,0,80,0,0
327371,-200,4,2,0,80,0,0
328634,628.272251308901,4,2,0,60,1,8
328950,-100,4,2,0,60,0,0
329890,631.578947368421,4,2,0,60,1,0
332416,628.272251308901,4,2,0,60,1,0
337442,648.648648648649,4,2,0,60,1,0
338739,628.272251308901,4,2,0,60,1,8
339995,631.578947368421,4,2,0,60,1,0
347573,638.297872340426,4,2,0,60,1,0
352679,652.173913043478,4,2,0,60,1,0
353983,666.666666666667,4,2,0,60,1,8
353983,-98.0392156862745,4,2,0,60,0,8
354316,591.133004926108,4,2,0,60,1,8
354316,-113.636363636364,4,2,0,60,0,8
354614,705.882352941176,4,2,0,60,1,8
354614,-92.5925925925926,4,2,0,60,0,8
354966,710.059171597633,4,2,0,60,1,8
355321,685.714285714286,4,2,0,60,1,0
356006,666.666666666667,4,2,0,60,1,8
356672,631.578947368421,4,2,0,60,1,8
356672,-105.263157894737,4,2,0,60,0,8
356987,666.666666666667,4,2,0,60,1,0
358320,750,4,2,0,60,1,8
358695,666.666666666667,4,2,0,60,1,0
359361,800,4,2,0,60,1,8
359761,705.882352941176,4,2,0,60,1,0
361525,631.578947368421,4,2,0,60,1,8
361525,-112.359550561798,4,2,0,60,0,8
361840,666.666666666667,4,2,0,60,1,8
361840,-105.263157894737,4,2,0,60,0,8
363506,727.272727272727,4,2,0,60,1,0
363869,745.341614906832,4,2,0,60,1,8
364241,764.331210191083,4,2,0,60,1,8
364623,784.313725490196,4,2,0,60,1,8
365015,805.369127516779,4,2,0,60,1,8
365417,827.586206896552,4,2,0,60,1,8
366244,631.578947368421,4,2,0,60,1,8
366244,-131.578947368421,4,2,0,60,0,8
366559,571.428571428571,4,2,0,60,1,0
366559,-144.927536231884,4,2,0,60,0,0
366844,566.037735849057,4,2,0,60,1,8
367976,851.063829787234,4,2,0,60,1,0
368827,827.586206896552,4,2,0,60,1,8
368827,-103.092783505155,4,2,0,60,0,8
369240,1052.63157894737,4,2,0,60,1,8
369240,-80.6451612903226,4,2,0,60,0,8
369766,1000,4,2,0,60,1,8
369766,-84.7457627118644,4,2,0,60,0,8
370266,857.142857142857,4,2,0,60,1,0
370694,937.5,4,2,0,60,1,8
370694,-90.9090909090909,4,2,0,60,0,8
371162,909.090909090909,4,2,0,60,1,8
371162,-93.4579439252336,4,2,0,60,0,8
371616,1043.47826086957,4,2,0,60,1,8
371616,-81.3008130081301,4,2,0,60,0,8
372137,882.352941176471,4,2,0,60,1,8
372137,-97.0873786407767,4,2,0,60,0,8
372578,845.070422535211,4,2,0,60,1,8
372578,-101.010101010101,4,2,0,60,0,8
373000,1200,4,2,0,60,1,0
373000,-70.9219858156028,4,2,0,60,0,0
373600,1304.34782608696,4,2,0,60,1,8
373600,-65.359477124183,4,2,0,60,0,8
374252,1363.63636363636,4,2,0,60,1,8
374252,-62.5,4,2,0,60,0,8
374933,1481.48148148148,4,2,0,60,1,8
374933,-57.4712643678161,4,2,0,60,0,8
375673,1500,4,2,0,60,1,8
375673,-56.8181818181818,4,2,0,60,0,8
376423,1904.7619047619,4,2,0,60,1,8
376423,-44.6428571428571,4,2,0,60,0,8
377375,1276.59574468085,4,2,0,60,1,0
377375,-66.6666666666667,4,2,0,60,0,0

Should be all for now. Poke me when applied and I am rolling a recheck.
Dolphin
Answered Loctav's mod in IRC

Chat Log
19:02 Dolphin: 06:06:244 (1864) - why should I change this to kat? ;; The music box samples go down in pitch here
19:06 Loctav: sec
19:06 Dolphin: cool thing
19:07 Dolphin: fyi I already removed 06:06:559 (1865)
19:07 Loctav: the pitch of 1863 is lower than on 1864?
19:08 Loctav: also it closes the pattern better imo
19:08 Dolphin: No 1863 is higher pitch than 1864 from what I can tell
19:08 Dolphin: idk what pitch exactly they are but it sounds like it goes from G to F
19:08 Loctav: then it should be kkd
19:08 Loctav: not k dd
19:09 Dolphin: that works better I guess
19:09 Loctav: because the downward pitch movement ends on 1864
19:09 Loctav: so 62,63 should be kats
19:09 Dolphin: changing 63 to kat then :P
19:09 Loctav: basically, yes
19:10 Dolphin: also here 01:21:550 - dunno if you notice but I was trying to follow the Bell sounds (which I noticed I failed at)
19:11 Dolphin: which is why 01:25:971 (342) - that you mentioned isn't a finish
19:11 Loctav: ?
19:11 Loctav: don't follow sounds you don't follow
19:11 Loctav: if you know what I mean
19:11 Dolphin: I think I get you
19:11 Loctav: stay on one layer
19:11 Loctav: or if you want to merge it, change the stressing
19:12 Loctav: right now, the finishers appear random
19:12 Loctav: to me at least
19:12 Dolphin: the mapping gets very stale though without the finishers
19:12 Dolphin: also the finishers appear random because I was retarded when I was applying mods
19:12 Loctav: implement them elsehow
19:12 Dolphin: I forgot to add finishers properly lol
19:12 Loctav: more consistent
19:13 Dolphin: Yeah, I'll fix it so that they follow the bells more correctly, which is what im going for with the finishers
19:13 Loctav: that's the payback for submitting half-assed experiments :P
19:13 Dolphin: do you think 01:22:813 (332) - this would be unrankable as a finish when (it would be a dkD pattern)
19:13 Dolphin: hahaha its fun experimenting though
19:13 Loctav: how would it be unrankable?
19:14 Loctav: if you think something plays bad, remove stuff around it
19:14 Dolphin: idk I just recall from somewhere that you shouldn't do dkD or kdK
19:14 Dolphin: it doesn't play bad
19:14 Loctav: 01:35:444 (382,383,384) - you will probably end up doing Dkd
19:15 Loctav: you should do D k then
19:15 Loctav: if you want to place finishers for th ebells
19:15 Dolphin: nah, I dont like putting finishers in front of 1/4
19:15 Dolphin: yeah
19:15 Loctav: because if you start placing finishers for the bells once
19:15 Loctav: do it everywhere
19:15 Dolphin: I'll fix it in such a way, was my plan!
19:15 Dolphin: yeah sorry about that, im retarded xD
19:16 Loctav: no need to apologize for that
19:16 Loctav: lol
19:16 Loctav: its your map
19:17 Dolphin: 01:50:286 - unsure about this part since the bells follow 1/4 here, should I just compromise by using kats maybe?
19:17 Dolphin: 01:50:286 (442,443,444) - so that this turns into kdk
19:18 Loctav: just put a finisher on 444
19:18 Dolphin: and remove 445 I assume
19:18 Loctav: http://puu.sh/6aC4g/9157c61829.jpg
19:19 Loctav: also
19:19 Loctav: 02:22:813 - dont use soft samleset
19:19 Loctav: *sampleset
19:20 Dolphin: okay
19:20 Loctav: put normal sampleset everywhere
19:20 Loctav: if you want to decrease volume here, use the volume thing
19:20 Loctav: :D
19:20 Dolphin: :D but lazy :D :D :D
19:20 Dolphin: fine xD
19:21 Loctav: lazy maps do not get bubbled by me :P
19:21 Dolphin: <3 k
19:23 Dolphin: okay fixed the finish on the bells and such
19:23 Dolphin: should be nice and playable
19:23 Dolphin: I'll give it a quick test run
19:25 Dolphin: wee that was fun
19:26 Dolphin: 03:07:002 (759,761,762) - these finishers are to emphasize the piano, I don't think its really finisher spam ;;
19:27 Dolphin: same goes for the other times you've mentioned it, really.
19:28 Dolphin: Dunno if you think its absolutely horrible.
19:32 Dolphin: 03:22:949 (886,887,888,889,890,891,892,893,894) - also here, I agree to an extent, kdddkdddd suits better since there really isn't a good place for a kat end
19:32 Dolphin: since it all goes down in pitch
19:34 Loctav: if you use finishers for bells, use it for bells
19:34 Loctav: dont stress the slightly stressed piano within a consistent pattern
19:34 Loctav: finishers that not follow the bell can work if you have seperate patterns and obvious stuff
19:34 Dolphin: Cool, I get what you mean.
19:34 Loctav: but now you want to merge finishers that follow piano in the same consistent pattern line with finishers that follow the bell
19:34 Dolphin: I'll fix it
19:34 Loctav: this is confusing
19:35 Dolphin: yeah I get what you mean that its confusing xD
19:35 Dolphin: removing finish on the piano notes
19:42 Dolphin: I'll post this chatlog to the thread along with the updated osu file, thanks for your help!

TL;DR Fixed the finishers so that they follow the bells consistently, also changed a few patterns, Liiraye already fixed the Barline Omits.

Updated osu file here: http://puu.sh/6aDEx.osu
Topic Starter
Liiraye
Updated, waiting for booble!


EDIT: Apparently when Dolphin sends me his diff the titleunicode gets f'd up. I just updated it with the correct title again.
Loctav
woop #1
Saten
woop #1.25

You're almost there!
Irreversible
woop #2.0

rechecked the map quickly, already modded it before, gl :)
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