Where is my hi?Liiraye wrote:
Why hello there!Saten wrote:
hi
Where is my hi?Liiraye wrote:
Why hello there!Saten wrote:
hi
Dainesl wrote:
Wow please you KD'd his baka post. I should get a BAT to fire you from life (and de-KD his post) -runs-
Okay um some stuff to talk about.
In what I am assuming is the Insane diff, the HP is 5. This is fine, but the OD is 8 and the AR is 9. I don't know why you put it like that, especially the OD, because this is a long song. Yes, you can argue the case that this is an Insane, but then you should put the HP up to 6. If you don't want to argue that, then lower OD to 7. If AR 8 doesn't fit, keep it as AR 9, but I'd suggest trying to follow the general calmness of the song.
All the general info suits it perfectly imo, I've thought about the OD but the map isn't that hard really. My testplayers almost fc (and some do) it on the first try with 97%+ acc and the same with hardrock
Also, stuff like 00:21:550 (3,4) - doesn't really work well because the song doesn't really get more intense; it stays calm. There's nothing intense to follow at this moment in time, so why the sudden jump?
This is a reoccuring phenomenon in this map where there are jumps to the higher notes (which usually ends in a reduced SV slider)
01:00:076 (5,6,7,8) - I know that the song gets more intense here, but Jesus Christ, lower the spacing a bit, this really is inconsistent. You're still using 95 BPM here, MAKE IT WORK LIKE IT'S 95 BPM, NOT 190.
What do you mean ;_; This is a great part to follow the finishes. I could do it even worse you know (/me hints at 01:46:181):P
01:21:234 (12) - Really now? 1/16? This really doesn't work, I'd stick to 1/8 so as to keep the consistency.
But this is consistent! Listen to the music and you'll realize that the speed doubles there. You could say that it should be mapped as 95 bpm but xi still uses 190 bpm streams in this section and intense moments so I like it the way it is right now.
That's just a little bit of advice I can give you, good luck with finishing thisI'll mod it much more clearly then (if I'm not lazy
)
Thanks! I'll let dolphin know about the taco thingie!
I honestly don't see anything wrong here? It follows the music perfectly?Dainesl wrote:
In the Taiko Oni, there are two unsnapped notes. Check AIMod to get a grip on those. Also um, the beginning is seriously overmapped. What the hell are you following, 'cause I hear nothing other than the note. Stuff like 00:05:760 (11,12,13,14,15) - is really pushing it.
Dolphin wrote:
Remove Agartha from Source and put it in tags. Album names shouldn't be in Source.
Asphyxia wrote:
IRC Mod21:15 Asphyxia: Heeeyheeeey
21:15 *Asphyxia is editing [http://osu.ppy.sh/b/327526 xi - Happy End of the World [Happy End]]
21:15 Asphyxia: irc mod would be okay?
21:18 Asphyxia: pls
21:18 Liiraye: o
21:18 Liiraye: sure
21:18 Liiraye:
21:18 Asphyxia: ok good
21:18 Asphyxia: Say when I can start
21:19 Liiraye: go ahead
21:19 Liiraye: im playing atm
21:19 Asphyxia: ok
21:19 Liiraye: gotta fc a kmap
21:19 Asphyxia: plllas
21:20 Asphyxia: So, I'd like you to consider HP6
21:20 Asphyxia: I don't see the map as too hard to use it
21:20 Asphyxia: And second one, great that you're using OD8 and not OD7
21:20 Asphyxia: please leave the OD as it is.
21:20 Asphyxia: OD8 ftw
21:21 Asphyxia: Also about the Hp6, it would bring a nice ''challenge'' to the map
21:21 Asphyxia: so
21:21 Asphyxia: consider it
21:22 Liiraye: od8 ftw
21:22 Liiraye: yeah
21:22 Liiraye: i guess so
21:22 Liiraye: it's not as hard for hp 5
21:22 Asphyxia: 00:01:971 (4) - I'm not a big fan myself of slowdowns, that's why I recommend using NC's
21:22 Asphyxia: but, since you're using slider tick 2
21:22 Asphyxia: people can follow it with that
21:22 Asphyxia: but maybe get some more opinions on the slowdowns
21:23 Asphyxia: because they really can consufe the heck out of people
21:23 Liiraye: it's not really that much of a difference in the slow beginning
21:23 Liiraye: would be weird if anyone missed that
21:23 Asphyxia: 00:13:971 (2,3) - Well, not sure but I think this COULD be a nice blanket
21:24 Liiraye: not really because the long slider works with slider #1
21:24 Liiraye: not #3
21:24 Liiraye: it's as blanketed as it can get there
21:24 Asphyxia: 00:22:813 (5) - Have you thought about moving it more up?
21:24 Liiraye: or however you say that
21:25 Asphyxia: would give it a nice upcurve
21:25 Asphyxia: imo
21:25 Liiraye: yeah but I like this better
21:25 Liiraye: if I do a curve it'll be too much curve in the map for my taste x)
21:25 Asphyxia: 00:36:076 (6) - dat slowdown
21:25 Asphyxia: xD
21:26 Liiraye: nc
21:26 Liiraye: xD
21:26 Liiraye: thought I put an nc there
21:26 Liiraye: ty
21:26 Asphyxia: 00:37:655 (1,2) - I think this might be too far up
21:26 Asphyxia: try to reduce the distance a bit maybe?
21:27 Liiraye: between which ones
21:27 Liiraye: 1,2 or the one before it
21:27 Asphyxia: 00:37:655 (1,2) -
21:27 Asphyxia: and the whole stack
21:27 Asphyxia: ofc
21:27 Asphyxia: between those
21:28 Asphyxia: 00:39:076 (6,7,8,9) - I would get it these would have a bigger spacing since the music is getting a bit more intense I assume?
21:28 Liiraye: it would mess up the pattern after it for sure though
21:28 Liiraye: I kinda like that jump
21:28 Asphyxia: 00:43:339 (9) - I think it would be cool if you move this closer to 00:43:497 (10,1) - since it looks like overlapping
21:28 Asphyxia: + that jump
21:29 Liiraye: I moved combo 9 down a bit
21:30 Asphyxia: well Im not sure about the spacing here
21:30 Asphyxia: 00:47:286 (3,4,5) -
21:30 Liiraye: it's good
21:31 Liiraye: that part is pretty consistent?
21:31 Asphyxia: lol my eye doesn't agree
21:32 Asphyxia: but
21:32 Asphyxia: I guess it is then
21:32 Asphyxia: lol
21:32 Liiraye: where is it not
21:32 Liiraye: oh
21:32 Liiraye: lol
21:32 Liiraye: hold on
21:32 Liiraye: saw the wrong one
21:33 Liiraye: fixed
21:33 Asphyxia: 01:03:392 (6,1) - Blanket here could be improved a bit
21:34 Asphyxia: 01:03:865 (1) - just move this head 1 grid up
21:34 Asphyxia: and it's perfect
21:34 Asphyxia: and then copy the slider 01:04:497 (3) - here
21:34 Asphyxia: ?
21:35 Liiraye: done
21:35 Asphyxia: 01:19:497 (5,7) - It felt (really) awkward to play this
21:35 Asphyxia: it didn't work out (imo) at all when these two overlapped
21:36 Asphyxia: http://osu.ppy.sh/ss/1135122 This could work here imo
21:37 Asphyxia: would be a cool jump since the music is kinda aggressive then?
21:37 Liiraye: http://osu.ppy.sh/ss/1135125
21:37 Liiraye: how about this
21:37 Asphyxia: would make sense to make a bigger jump
21:37 Asphyxia: I guess?
21:37 Asphyxia: 01:25:023 (3,5) - same would go here then
21:38 Liiraye: that part
21:38 Liiraye: i dont really like
21:38 Liiraye: I want to re-do it
21:38 Liiraye: but I'm not sure how
21:39 Liiraye: should I do the same
21:39 Liiraye: sec
21:39 Asphyxia: http://osu.ppy.sh/ss/1135131?
21:40 Asphyxia: It would kinda symmetrical here
21:40 Asphyxia: dunno if you like it
21:41 Asphyxia: 01:32:760 (3) - I see this working as a blanket with 01:32:286 (2) - very well, what do you think?
21:41 Asphyxia: http://osu.ppy.sh/ss/1135132
21:42 Liiraye: hm
21:42 Liiraye: the point is to have the (3,4) in the same axis
21:43 Liiraye: since it's a jump
21:43 Asphyxia: 01:35:760 (12,13,14,15) - Aaaaand again the overlap, what do you think of this? http://osu.ppy.sh/ss/1135135
21:43 Asphyxia: (15) would be nicely stacked with 01:36:708 (1) -
21:43 Asphyxia: but that's up to you really
21:44 Liiraye: that overlap is intentional
21:44 Liiraye: it's sort of a reoccuring theme
21:44 Liiraye: I'll keep it
21:44 Asphyxia: 01:37:339 (2,5) - Unnecessary overlap
21:45 Asphyxia: 01:48:076 (5,6) - While you're there, maybe just blanket it? And then copy the slider 01:48:708 (7) - ?
21:46 Liiraye: fixd
21:46 Asphyxia: http://osu.ppy.sh/ss/1135143
21:46 Asphyxia: like that
21:46 Asphyxia: would fit very nicely
21:46 Asphyxia: imo
21:47 Asphyxia: 01:49:813 (2,8) - NAAZIII, STACK PERFECTLY PLS
21:48 Liiraye: lol fixd
21:49 Asphyxia: 01:57:234 (2,5) - would recommend to keep these BOTH straight
21:49 Asphyxia: looks kinda odd now
21:50 Asphyxia: 02:05:760 (5) - Maybe NC? You can decide if you need here a one
21:50 Asphyxia: due to the slowdowen
21:50 Asphyxia: -e
21:50 Liiraye: 01:56:602 (12,2) paralel
21:50 Liiraye: 01:56:602 (12,2)
21:51 Liiraye: oke
21:51 Asphyxia: 02:15:392 (5,6,7) - Atleast make it equal
21:51 Asphyxia: looks ugly when the other half is fine
21:52 Asphyxia: but the other half is somewhere else
21:52 Liiraye: what
21:52 Liiraye: i dun get it
21:52 Liiraye: the distance of those 3?
21:52 Asphyxia: http://osu.ppy.sh/ss/1135157
21:53 Asphyxia: I mean it could look much nicer if it was more symmetrical
21:53 Asphyxia: 02:11:444 (4,5,6,7) -
21:53 Asphyxia: like here
21:53 Liiraye: that looks weird th
21:54 Liiraye: it's an arc
21:54 Liiraye: sorta
21:54 Asphyxia: 02:21:444 (8,9) - spacing
21:54 Asphyxia: pls?
21:54 Asphyxia: well
21:54 Asphyxia: I guess it fits
21:55 Asphyxia: bcause the music starts to go louder
21:55 Liiraye: same spacing as the one before it
21:55 Liiraye: :s
21:56 Asphyxia: 02:50:109 (7) - Would be really good if you wouldn't leave this alone
21:56 Asphyxia: 02:50:425 (8) - copy the shape here
21:56 Asphyxia: http://osu.ppy.sh/ss/1135167
21:56 Asphyxia: fits 100x better imo
21:57 Asphyxia: 02:55:161 (9) - Move the end 1 grid down to make a better blanket with 02:54:530 (6) - ?
21:58 Asphyxia: 02:55:161 (9,10,1) - Would be nice if you could move 02:55:635 (10) - a bit, and make these tree as a triangle?
21:58 Asphyxia: And to equalize the spacing bit
21:58 Liiraye: how about this http://osu.ppy.sh/ss/1135171
21:58 Asphyxia: better
21:58 Asphyxia: http://osu.ppy.sh/ss/1135173
21:58 Asphyxia: triangle as in like this
21:59 Asphyxia: 02:57:056 (6) - Move the end few grids up to make the blanket perfect
22:00 Liiraye: fixd
22:00 Asphyxia: 03:13:161 (15,1) - this blanket is waaaay off
22:00 Asphyxia: dont know if it's intentional
22:00 Asphyxia: or did you even want to blanket these
22:00 Liiraye: it's distance related
22:00 Liiraye: wasnt supposed to be a blanket
22:01 Liiraye: but I made the best I could out of it
22:01 Liiraye: moved it a bit closer
22:01 Asphyxia: 03:22:713 (12,13,14) - Could be a bit smoother
22:03 Liiraye: if you imagine that circle as a waterdrop
22:03 Liiraye: you can see the pattern
22:03 Liiraye: with the tip
22:03 Liiraye: etc
22:05 Asphyxia: 05:24:845 (17) - Missed a finish
22:06 Asphyxia: 05:29:897 (1) - starting here
22:06 Asphyxia: I don't see any hitsounds
22:06 Asphyxia: or if there's any
22:06 Asphyxia: I cant hear them
22:06 Liiraye: uh yeah
22:06 Liiraye: hitsounds are very provisory
22:06 Liiraye: I'm not done with them yet
22:07 Asphyxia: 05:59:757 (3,4,5) - As if the music is going a bit more down, relaxing here?
22:08 Asphyxia: If you agree, maybe decrease the spacing here gradually, each note 0.1x spacing down
22:08 Asphyxia: etc
22:08 Asphyxia: 06:06:703 (2) - Also, I wouldn't stop the mapping here
22:09 Asphyxia: even your taiko GD mapped till the end
22:09 Asphyxia: I strongly recommend you do too
22:10 Asphyxia: Looking at AiBAT, there are inconsistency in red timing sections
22:11 Liiraye: well
22:11 Liiraye: I won't map more than that
22:11 Asphyxia: How come
22:11 Liiraye: it ends in the best place possible
22:12 Asphyxia: I guess
22:12 Asphyxia: also read the suggestion a bit uo
22:12 Asphyxia: if you didnt see it
22:13 Liiraye: well the bpm is constantly going down
22:13 Liiraye: all over the place
22:13 Liiraye: or
22:13 Liiraye: up and down
22:13 Liiraye: lol
22:14 Asphyxia: lolpls
22:14 Asphyxia: ok
22:14 Asphyxia: np for mod
Dolphin wrote:
the taiko map sucks -1/10 plz remap
get a new mapper
Nyari wrote:
05:34:883 (4) - no
05:39:968 (1) - no
05:55:299 (1) - no
06:00:786 (1) - no
06:03:474 (1) - no
all of these just feel forced and shouldnt really be there, id prefer having a 1/12th tripple instead.
cool vid btw /o/tellertheworld wrote:
01:56:444 (11) - shorten the distance
01:56:602 (12) - move to around X:205 Y:328 with this help I re-arranged the notes a bit and shortened the distance!
02:03:076 (3) - crook as well ok
02:43:162 - to 02:45:609 - I feel some uncoordinated here hm I might work something else out around here soon, thanks for noticing!
04:15:214 - 04:15:293 - try to circle here Thanks it works great!
04:22:161 (2,3,4,5,6,7,8) - the style some diff's
>but I like the 04:23:582 (8,9,1) - yeah but this is one of my favorite parts in the map. I really like this segment
The rest I think looks good the way I have it, thanks a lot for your thoughts though, it really helped
sankyuuu, I did the rest of the changes just cba to answer lelAyu wrote:
HAPPY MOTHERFARKING END OF THE WOOOOORLD
- 00:14:918 (3) - can you make this blanket around (4) that'd be awesome naw sorry that's intentional =(
- 00:20:918 - Hitsounds in this part sounds pretty loud, especially since the music itself is pretty much toned down here. I suppose you could lower it. Oke did it a bit lower
- 00:22:182 (4) - You could put a finish hitsound on the slider end here, fits quite good with the music. That part sounds like a hi-hat, not sure about it. It feels pretty sudden and out of order
- 00:56:286 (1) - Could be a little more symmetrical I think, the right bit looks like a bigger curve than the left one. changed slightly
- 01:01:023 (5) - I'm assuming people will have trouble reading this rythm, especially if they don't know the song. I'd make a slider out of 01:01:023 (5,6) - these. thanks!
- 01:10:181 (5,6,7,8,9,10,11,12) - I think you could start this stream with a New Combo, I also think you should rather curve it added NC
- 01:15:655 (5,6) - You might want to slow these down too, it will give a better effect and feel very awesome I changed it a bit, looks great thanks
- 01:35:760 (12) - combo is getting preeeeeeetty long here, I think you could use a new combo here.
- 01:36:076 (14,15) - Reversing these would give a better flow.
- 02:58:793 (3,4) - Same applies here.
- 03:00:845 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - I think this would look way better as a complete straight line, while rotating 03:02:109 (1) 10 degree.
- 03:07:951 (17,18) - can you reverse these too?
03:07:003 (14) - Can you add a new combo here? Combo here is also getting waaaay too long D:- 03:08:267 (19,1) - You should switch the new combo here.
- 05:22:319 (4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - can you pleeeaaaaase add some NC's here these combo's are ridiculously long
- Oh and check AiMod, it's mentioning something about inconsistency of unsnapped timing points and audio lead-in in your diff with dolphins, and also some unsnapped slider ends.
great job
Thanksztrot wrote:
Hey throwing a mod your way use the spaces in between my mods to post comments if you want if not that is a okay!
[Approval diff]
I think it would be neat if you used a custom sample set to get a better emphasis on the drums. http://puu.sh/5NPbf.wav sample if you want it.
00:50:602 (6,7,8,9) - the 1st few times I saw this pattern I went for the 7 1st might want to adjust it to make the 6 more visible and easier to play.
I changed a bit in the entire pattern for the better, thanks
01:00:076 (1,2,3,4) - I felt like this was a bit too much I would reduce the spacing here just a bit.
oki
01:10:181 (1,2,3,4,5,6,7,8,1,2) - timing on this feels really strange kinda overmapped removing 5 helps with this.
changed to 1/6 stream for now
01:55:497 (5,6,7,8,9,10,11) - this is kinda clusterfucky think you could make it a slight be easier to read?
nope x) we'll see what others say about it tho! I kinda like the jumps
02:19:655 (1,2) - I get sliders can be abused because it is known you don't have to hit the head on time nearly as much as a circle but that is just way to fucking far imo
Lol thanks
03:07:003 (4) - think you could make this overlap a bit less?
sure, also tweaked the following combos a bit
03:15:214 (11) - you could place a new combo there.
oke
04:11:424 (7) - this slider and a lot are over lapping a bit to much for my tastes the other ones are okay but this one is just bad looking imo.
04:19:161 (4) - call the slider police this one is not looking so hot either.
04:34:319 (1) - I think I'm starting to see a pattern here lol slider imo is not really good for gameplay.
my babies </3
04:41:267 (1,2,3,4,5,6) - holy crap I feel like I'm playing airman I would reduce these a bit.
well you're right lmao I changed that bunch
04:48:056 (8) - I really dislike these sliders.
I love them!
04:59:582 (5) - these seem to be the theme of the map so I'm going to stop pointing them out they are pretty darn close to overlapping fully and imo that is gonna get this bad boy ranked any faster.
>:D
05:39:968 (1) - might as well just make that a circle
sure
06:00:786 (1) - these don't sound good at all I get what you were trying to map too but it just comes off as tacky imo.
You're right... ty
overall I think this is a pretty sexy high lvl map and pros and upstarts alike will enjoy it there are a few things that urk me but really good job.
I've tested and only got 80% accuracy =.=' (likely just failed)Liiraye wrote:
Prostmourne
needed for perfection xD thanks a bunch m8Asphyxia wrote:
blanket
hi gonna edit since doublepost is so bad omg
nazi (blanket mod) inc
00:01:339 (3,1) - You can improve this blanket if you want to (would require to take off the grid snap for that)
01:01:023 (1) - I feel like this should belong to 01:00:708 (4) - this combo instead, what do you think?
01:13:971 (1) - Slider's end 1 grid right to make a better blanket
01:15:234 (4,2) - They are not stacked perfectly, would be cool if you can stack them
01:57:865 (3,4) - Maybe needs a little improving, not sure (would require taking off the grid snap so not that necessary lol)
02:57:056 (6) - Slider's end 1 grid to the up / left to make better blanket
03:13:477 (1) - Slider's end few (maybe 1-2) grids to the right to make a better blanket
04:25:319 (7) - slider's end 1-2 grids to the right to make a better blanket
04:32:898 (7) - slider's start 1-2 grid(s) up to make a better blanket
05:01:635 (5) - Slider's end 1 grid to the left to make a better blanket?
05:14:109 (1) - Should / could be at x:400 y:219 to make a perfect blanket
05:48:202 (2) - Slider's end 1 grid down to make a better blanket
06:05:013 (1) - Slider's start 1-2 grid(s) down to make a better blanket
Have a star :3
[TimingPoints]
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Charles445 wrote:
Recycled the middle because it had nice timing56 Timing Sections[TimingPoints]
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The end had way too many sections. You should only need 56 for this, not 93
Sorry Dain, no change for you! ;w;7 (I still love you dw)Dainesl wrote:
In the Taiko Oni, there are two unsnapped notes. Check AIMod to get a grip on those. Also um, the beginning is seriously overmapped. What the hell are you following, 'cause I hear nothing other than the note. Stuff like 00:05:760 (11,12,13,14,15) - is really pushing it.
Either you have low audio or I have a magical headset (probably both), I can hear the Music Box go on here, and its honestly not that bad, and yes, for the intro I'm following the music box tune and the drums. They're really quiet, hence why I used low audio + soft sampleset.
Also, finishers. Really well done in some places, questionable in others. 00:38:602 (120,121,122,123,124,125,126,127) - This is 1/4, and this is all finishers. Don't do that, even though the BPM is really low (if you want to argue that the BPM used is actually 190, then that's fine, but then you'd need to justify your reasoning for arguing that, since this song is slowwww at the beginning.)
Pretty much my reasoning, 1/4 finishers are pretty playable on 95 BPM, I think its justified, and you shouldn't have a problem seeing them ahead of time (unless you're playing with EZ mod or something hahahaha)
Even still, some of these finishers don't actually fit. On the first note of every one of these 4 doublets from 00:38:602 (120) - you need to put the first note as a normal note, not a finisher. Otherwise, the emphasis is really diminished.
Huh, I think its pretty fine as it is, when I listen to this I hear cymbal crashes on all those notes, so I found it to be suitable.
Really sorry for the few changes, it makes me feel like one of those noob mappers who don't wanna change anythingCoroQuetz wrote:
Taiko mod~
All are suggestions unless in red.
[Donphin Oni]
00:07:339 (16,17) - change to dk to follow pitch The pitch goes down here though, no change!
00:17:444 (41,42) - ^ Same, if you listen rather closely (bring up your audio!!), you can tell it goes down in pitch.
01:24:708 (336) - K significantly lower pitch than the previous finisher, so no change!
03:00:530 (708,709) - switch d and k to follow the drum Oops, didn't notice that one, thanks for pointing it out!
nice map~
good luck for rank~
Thanks for the mod!lZenxl wrote:
From Zenx' Mod Queue o/
dat donphin pun (Y)
Add some storyboard into this?
d = Don
k = Kat
D = Big Don
K = Big Kat
">" = Change to
Timing Check
Offset
Not gonna check this, I'm not an expert at 100 uninherited points checking
BPM
^Donphin OniHit-Sound Check/Addition of Notes
00:03:234 (6,7) - Swap | 6 is lower pitched than 7, I think kat on 7 would be more suitable You're right! Fixed!
00:15:550 (35) - d > k | Since 33 and 34 have the same bell sound, it'll be more suitable to have kat here also Fixed, makes the soft and lower pitch music box tune afterwards more sound distinguished too.
00:35:918 - Seems like you are lacking 3 dons here, according to the drums in the music Fixed
01:03:550 (245,247) - Swap | A loud bell falls on 247, I think it is better to emphasize it Fixed
01:59:444 (479) - d > k | High pitched instrument falls here, I think it'll be better if you emphasized here with a kat Fixed
SV Check
02:43:162 - I think it'll be better if you have 30% here all the way through to 02:53:266 Nah, the audio is fine here imo
Then using increasing volume from 02:53:266 to the Kiai Time This is fixed, set to 80%, the reason it was WAY low is because Liiraye was a smarty pants and replaced all the timing sections in Taiko but didn't fix them all.
03:23:581 - Here could use a slower SV and increasing it back to 1x at 03:41:266 Nah, I think its fine since the section is short.
Kiai Time Check
No Problems
General
Ranking Criteria Check
No Problems
AiMod
No Problems
Title Check
No Problems, dat pun tho
Good luck!
When you get used to AR9 you'll get sicked of AR7 on fast mapsHula wrote:
od 7 pls so us slower players don't die on the streams and can complete da soooonnnggg
fak you.Zarerion wrote:
Don't you dare to put OD7 wth Hula
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Pls be a bit more enthusiasticgrumd wrote:
eh ok
I lol'dCharles445 wrote:
You'd think one of you three would set the genre :p
Good point.jonathanlfj wrote:
also this means we can still use custom diff names for approval maps? xD
I am pretty sure that beginner will enjoy the map playing it first time.Priti wrote:
Isn't this diff name unrankable? justsayin.