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Multiplayer "free play"

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +8,260
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loldcraft
Yes, much support

Regarding the skip times/different length issues:
SPOILER
Simply add it such that after you finished early, you get to see your scoreboard, and anyone still left playing will still have the "[playing]" tag (same as a in progress multiplayer room) the host can then choose to either force start or wait for him to finish.

I know it makes it "not playing the same thing together" already, but we ARE talking about different difficiulties anyway

Regarding scoring and score placing:
SPOILER
Score should not be unranked, I would say have an option to play unranked but that's been shot down many times...
The placing should work like this: at the sidebar (scoreboard) display the person's actual score and combo, but rank by how many percent of maximum score the person has achieved. It IS unfair, but many other games (jubeat, sound voltex, IIDX...) all allow you to match players of two different difficiulties together, and since their maximum score for each map is the same, players are ranked based on "percent of maximum score" achieved


Cleatis wrote:

I've been getting some friends into osu, and doing 2 star maps gets really boring. This is just what we need, support.
Had that too, and its especially hard when you end up having to quit before the end before people ask "HOW DID YOU GET THAT SS?" after looking at your profile and you have to answer "easy modo..."
RustedFencepost
This is a great idea and would love to play with my newer friends like this, but I highly doubt this can be applied.

Each difficulty can changes a lot of things, such as (but not limited to) the mp3 and length of song. Having more than 1 difficulty in the same room would almost be the same as having more than one song in the room, which would probably be weird for the programming.

So even though this seems like an amazing idea that would help a ton of people have fun with more friends, rather than just the people on the same skill level, it seems kinda weird from the game point of view.
Santeri
From my experiences, free mods have been great and this'd be really unneccessary in my opinion.
Nyari

Santeri[P] wrote:

From my experiences, free mods have been great and this'd be really unneccessary in my opinion.
uh, this is about different difficulties and not mods.
Dope
i don't know if this has been pointed out yet; some songs vary in duration with each difficulty
Oinari-sama

Dope wrote:

i don't know if this has been pointed out yet; some songs vary in duration with each difficulty
You obviously didn't read through the thread at all
Wafu
I support this, it could be good for newbies.
ksg
I really like the idea. Got a few friends myself whom I have just recently talked into playing this game, and would love to play with them. Playing easy/normal maps knowing I could FC the insane is very frustrating and boring. It would definitely not be a VS-type multiplayer mode, but simply a fun, casual way to help a new player practice while still having a good time.
Loadsa support.
- Marco -

[-MrSergio-] wrote:

You have my support. For me it's always enjoyable to play with some friends that haven't my rank nether my ability yet, but it's boring for the same reason for me, so this could be a nice solution. In my opinion the multiplaying is only for fun: there's no point in beating those under your rank.
why not count as a play like you do in solo?oh get it now ._.

support
FireFoxZX
this would work however different maps=different amount of beats

it would not be able to be competitive if it were the person with the best difficulty and most skill would win ALWAYS this is very exploitable

(i like it and approve it but some things need to be fixed)
Mango
yesyesyes

The one thing that could come into effect is some songs change in length depending on difficulty. I'm pretty sure it happens with this song:

\マトリョシカ - Matryoshka

Insane Mode goes on a couple of seconds longer than the other modes , which will lead to some finishing earlier than other depending on mode. Still if you cpuld find a way around this or even not and just make it have to be dealt with, I totally + this!
Kevin Lichterinck
This idea is good for old players to invite friends to join osu!
HybriDefiance
Support, I have friends who are both far above and far below my skill level, it'd be nice to be able to play with them without anyone getting bored or overwhelmed. Playing with DT and/or HR and/or HD and/or playing lefthanded only does so much.
Duder963
Awesome idea dude. I like this because i'm not really an osu! god, so this can help me in to more servers
Slow-ru
k
But no one will do that
Harem
To be honest, I'm surprised this isn't in the game yet.

Friends that play together and are on completely different levels don't usually do it to compete, this would be a great way to make it challenging and fun for everyone.
Karuta-_old_1
While it seems like a good idea, I always have the desire to play the exact same map together with other players.

Aside from that, it gives players the option to join more rooms since they are not forced to play easier or harder songs.
I just wonder if it is possible though, it's not like everyone is opening the same file. And there are other things to be fixed too.

I am not against it or with it.
Eoteon
This is a great idea, too many times I look for a multiplayer lobby but the people are playing songs that i'd love to play but the difficulty is too easy or too hard.
Ozato Fumika
then there will be no competition.. I guess it's good for those people who "really want to play together without competing"

good!
eeezzzeee
this is a really good idea!

suggestion for the competitive aspect for such a game:

Maybe we could make plays on a higher difficulty automatically place ahead of lower difficulty?
For example, getting even a B on a hard is generally more difficult than FC of normal, so the hard player should be placed ahead
This also serves as incentive for players to try harder difficulty! :D
Nyxa

MagicalReing7913 wrote:

-Scoreboards and results could remain the same (results screen), although it should say above either the score or the players name, what difficulty they were playing.
-Allows people from different ability levels to still play together.
-Same song length allows all players to still finish together.
How about grouping players who play the same difficulty with each other? i.e. If I am with three friends, me and one friend play Insane, and the other two play Hard, the results would look like this:

Insane:
#1
#2

Hard:
#1
#2

This would make more sense in my opinion. The hardest difficulty would simply be shown at the top, and easier difficulties below the hardest one, which would allow for groups of friends at different skill levels to still compete with each other on the same maps. Approvals would make this useless though, and it would have to be an option (such as Tag Team vs.).
Zanfii

-Scylla- wrote:

MagicalReing7913 wrote:

-Scoreboards and results could remain the same (results screen), although it should say above either the score or the players name, what difficulty they were playing.
-Allows people from different ability levels to still play together.
-Same song length allows all players to still finish together.
How about grouping players who play the same difficulty with each other? i.e. If I am with three friends, me and one friend play Insane, and the other two play Hard, the results would look like this:

Insane:
#1
#2

Hard:
#1
#2

This would make more sense in my opinion. The hardest difficulty would simply be shown at the top, and easier difficulties below the hardest one, which would allow for groups of friends at different skill levels to still compete with each other on the same maps. Approvals would make this useless though, and it would have to be an option (such as Tag Team vs.).
That sounds perfect, maybe have an option to view all the scores combined too so that you can choose the method you prefer.
Absynthe
Awesome idea, as mentioned before it allows me to be able to play friends who aren't as high as me. +support
charlielawl
It appears this thread hasn't gotten any attention in months, are there any indications as to when this may be implemented? Is there any information anyone can give me regarding the integration of this game mode?
viora_

charlielawl wrote:

It appears this thread hasn't gotten any attention in months, are there any indications as to when this may be implemented? Is there any information anyone can give me regarding the integration of this game mode?
Peppy time.
xasuma
Good idea
Lisa Imai
charlielawl
I'm glad people still have interest in this even though it hasn't seen much attention in months. I do hope that someone with the ability to make this happen sees how much we really want it.
NicePlay_old
I need it for a long time. Because I have many friends who play other difficulty. Especially good when win condition set as "accuracy". Support.
Rooni

NicePlay wrote:

I need it for a long time. Because I have many friends who play other difficulty. Especially good when win condition set as "accuracy". Support.
bumperooni
Tinghan
I think this would be a great idea considering that most of my friends are ranked pretty far behind me, it would be great if we could still play multi together. Support!
Kouya-
Support .
Karuta-_old_1
just came to wow at the stars
Danshi_old_1
Problem is some difficultys for different songs go for longer..
like most of the "Tv-series" songs the easy might have shorter gameplay while hard has the full song.
This is a good idea though, but also I think it would be cool if you could play beatmaps with your mates unranked even though the songs ranked..so you dont loose placements. :)
41236
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Spayyce
How would it stop you from playing multiplayer? Isnt the point of it to compete against eachother, if no one is playing the diff you want to play pick a diff people are playing, I found it annoying joining a game as a low level only to have them put "insane" or "extra" on when I could barely pass hard.

EDIT: Plus, you're still playing the same beatmap just a different difficulty within said beatmap.
Green Platinum

41236 wrote:

I'd say NO to this, we should play the same map to be called playing together. Also some people'd rather pick the diff they could get the highest score on than the diff their level but they can hardly get an FC. This getting implemented would get us bored of multiplayer and encourage playing solo. Just my opinion.
While I don't see the logic behind your conclusion it is possible to add a toggle for host to disable this feature, like with mods.
Minhtam
I really want to upvote this because it's a really good idea in theory. However, what happens when you have a beatmap like this one?

https://osu.ppy.sh/s/9720

Here, you have two difficulties (Shiroi and Akai) cover only 90 seconds of the song, one difficulty (Kuroi) that covers 3 minutes of the song, and one (Naraku) that covers the entire song. That's all in the same beatmap. So if someone picks this song, intending to go with the Naraku difficulty, and a beginner finds it hard and chooses Shiroi instead, the beginner gets screwed out of the rest of the song.

So in essence, that's unfair. How do you handle a situation like that?
41236
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Bara-
God no
I like the idea of difficulties, but songs?
Definitely a no for me. Why? It doesn't feel like Multi then anymore
Just people playing and comparing scores of 2 none-alike maps/songs (Except the fact that they are of equal length)
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