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Yoko Shimomura - It's a Small World[CatchTheBeat]

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Topic Starter
Ollapeu

Xinely wrote:

yo as Zeroarg's request ~





  • Cup This is not my diff :)
    >Rhythm:
    00:44:626 (6) - move to 00:45:095 - ? it's moar follow music properly
    00:48:376 - add note with whistle to emphasize the music?
    00:47:205 (3) - add clap on end. dw it's fit
    >Hitsound:
    00:02:673 (4) - add whistle on head, it's similar sound with 00:02:205 -
    00:16:267 (2) - feel empty here, idk fit hitsound for this since less of hitsound, well use drum instead?
    00:17:439 - same as salad, use 65% instead? too loud imo
    00:19:080 (1) - use drum? moar fit imo. if you agree, add to 00:20:955 (5,1,5) - too
    00:26:580 (8,2,2,2,1) - add whistles, too empty >< , 00:31:267 (3) - this too lol
    00:32:439 (6) - whistle on tail, try it. Nicely hitsound
    00:34:080 (1) - finish on head since kiai should be start here
    00:34:783 (2) - whistle on tail
    00:35:017 - until 00:44:392 - you need to add whistles on whitetick 1 and whitetick 3. It's to emphasize the music and it's feel so empty without its
    00:37:830 (1) - finish on head (if you want)
    00:49:079 (9) - drum finish? it's moar fit with song imo


  • Salad
    >Placement and Rhythm: All suggestions about jumping have not been corrected
    00:13:923 (2) - i knew dash is allowed but i think this dash too far for Normal diff, how about x:192?
    00:27:048 (3,4) - this pattern too, too far imo, how about x:176?
    00:47:439 (4) - same as above, how about ctrl+G to reduce the jump?
    00:44:626 (7) - remove this circle, and add note on 00:43:689 - . music on 00:43:689 - is loud and need to map than 00:44:626 -
    >Hitsound:
    00:04:079 (3) - whistle on head, too empty. well i suggest you to add whistle every long white tick, it's fit with music and feel empty without it :3 Fixed
    00:10:642 (7) - feel too empty here, how about sampleset drum? I think drums are not good for this song :)
    00:17:439 - too loud for 80%, use 60%? Fixed
    00:32:439 - same as above ^ Fixed
    00:34:079 (1) - use finish on head, it's kiai time (actually) and feel empty too without hitsound >< Fixed
    00:37:829 (1) - finish on head too Fixed
    00:40:876 (5) - add whistle. For consistency with 00:37:126 (5) - Fixed
    00:49:079 (9) - drum finish? it's moar fit with song imo I think drums are not good for this song :)


  • Platter
    i don't have any comment about Placement, enjoyable for me (maybe kinda hard for Platter but i think it's fine since Platter is hardest diff here), just fixed the hitsound which you fixed (from my mod hitsound above) on Salad diff

Sorry if my mod is useless ><
Good Luck :D~

Thank You for Mod :)
Mythiax
Will reply when i return tonight. Thanks for modding moe :3

ASDIHASNDSJADASDASAS I FORGOT DUN KILL ME PLS ;_;

SUBSTAC9 wrote:

Zeroarg's Cup
flow and pattern, over all be good for me and some issue I think you need In your difficult style.
  1. 00:02:673 (4) - Prefer you to change slider to two notes there and make them to more movement. It's the begginig and i don't think something else fits here.
  2. 00:14:861 (1) - so strange from this slider? you should add reverse there for optional. Fixed
  3. 00:23:298 (2,3,4,5) - why this pattern wasn't same previous pattern? Perhaps you should change to (2) and (3) be a slider and 00:24:236 and (4) to be a slider too. I wanted to make a variation. Changed it somehow.
  4. 00:28:923 (1,2,1,1) - nice pattern and I recommend you replace all sliders to be note and make its to same position. :D I'll stay with kick ones
  5. 00:32:205 (5) - move to X:312 Y:300 to more flowing logic. I'm increasing spacing throught notes due to the music change, so No.

Xinely wrote:

yo as Zeroarg's request ~


  • Cup
    >Rhythm:
    00:44:626 (6) - move to 00:45:095 - ? it's moar follow music properly
    00:48:376 - add note with whistle to emphasize the music?
    00:47:205 (3) - add clap on end. dw it's fit
    >Hitsound:
    00:02:673 (4) - add whistle on head, it's similar sound with 00:02:205 -
    00:16:267 (2) - feel empty here, idk fit hitsound for this since less of hitsound, well use drum instead?
    00:17:439 - same as salad, use 65% instead? too loud imo
    00:19:080 (1) - use drum? moar fit imo. if you agree, add to 00:20:955 (5,1,5) - too
    00:26:580 (8,2,2,2,1) - add whistles, too empty >< , 00:31:267 (3) - this too lol
    00:32:439 (6) - whistle on tail, try it. Nicely hitsound
    00:34:080 (1) - finish on head since kiai should be start here
    00:34:783 (2) - whistle on tail
    00:35:017 - until 00:44:392 - you need to add whistles on whitetick 1 and whitetick 3. It's to emphasize the music and it's feel so empty without its
    00:37:830 (1) - finish on head (if you want)
    00:49:079 (9) - drum finish? it's moar fit with song imo

Sorry if my mod is useless ><
All fixed. Thanks a lot for mod moe <3

Here's the diff http://puu.sh/5BV44.rar
Deif
It's a pity that you haven't mapped the full version of this :( Anyway, as a huge KH-fan, here's my mod:

[General]
  1. BG: That BG is from Kingdom Hearts 1 and not from Birth by Sleep. I highly suggest you to change it to another one more related, like: http://puu.sh/5Jfy8.jpg / http://puu.sh/5JfyH.jpg / http://puu.sh/5JfyZ.jpg / http://puu.sh/5Jfz8.jpg . You'd need to resize, since those are the original ones.
  2. Title: Remove "(Cut ver.)" from the title unless this is an official Square Enix version, whose name is like that. Also, I haven't found any Kanji version of the title in the database... so you'd better keep it just as "It's a Small World", like the ranked version.
  3. Tags: Remove from there "kingdom hearts", which is already in the Source, and "small world", which is in the Title. You can add for example "Disney Square Enix" and also "キングダム ハーツ バース バイ スリープ", which is the Japanese title of the game.
  4. Timing: I'm getting an offset of 324 (-6 of what you have). Confirm it with somebody else, just in case!
Also, check out the inherited timing sections (green lines) in all your diffs, as they're almost all a few ms unsnapped!

[Platter]
  1. Kill me, but with such a calm song I think your Platter would look well too with AR/OD7.
  2. HP looks a bit demanding. What about decreasing it to HP5?
  3. 00:00:329 (1,2,3,4,5,6,1,2,3,4,5,6) - It's a bit uncorfortable to play with those HDashes, due to the position of the streams which are completely straight-directioned. The player would need to press the same direction button many times and shortly to catch everything properly. I highly suggest you to re-organize a bit those notes somehow... Pick me up in-game if you don't have ideas to put there, and I'll try to help =)
  4. 00:13:454 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Definitely a combo that needs to be splitted.
  5. 00:26:345 (2,3) - A jump between those 2 notes would greatly fit.
[Salad]
  1. You'd need AR/OD6 here to keep the consistency, if you changed the parameters in Platter.
  2. 00:22:361 (1,2,3) - Stacked notes? You've been de-stacking the last note of other triplets to include a little jump. Why not here? >_<
  3. 00:47:439 (4) - You shall add a NC here.
[Cup]
  1. 00:10:642 (7,1) - Al jugar, esas dos notas parecen algo más separadas de lo normal. Al no haber una nota importante que remarcar, se podría reducir algo la distancia entre ellas.
  2. 00:14:861 (1) - Tengo la sensación de que estás desaprovechando un beat importante con ese slider tan largo. ¿Podrías transformarlo en un slider 1/1 (la mitad de largo) y una nota?
  3. 00:32:439 (6) - No creo que sea buena idea tener ese slider con una repetición, ya que el beat donde acaba no merece la pena ser mapeado. Prueba a quitar la repetición y añadir una nota en 00:33:611.
  4. 00:34:080 (1,2,3,4,5) - El timeline suena extraño como está ahora, sobre todo el primer slider. Se podría simplificar algo más, como por ejemplo: http://puu.sh/5JgWc.jpg
  5. 00:37:830 (1,2,3,4,5,6,7) - y 00:41:580 (1,2,3,4,5,6) - ¡Prueba el timeline mencionado anteriormente!
La dificultad podría haber sido algo más simple, pero suena bastante bien ahora. Hitsounds impecables =)

[]
I cannot do too much till this map has +12 SP at least. Look for some more mods, please!
Topic Starter
Ollapeu

Deif wrote:

It's a pity that you haven't mapped the full version of this :( Anyway, as a huge KH-fan, here's my mod:

[General]
  1. BG: That BG is from Kingdom Hearts 1 and not from Birth by Sleep. I highly suggest you to change it to another one more related, like: http://puu.sh/5Jfy8.jpg / http://puu.sh/5JfyH.jpg / http://puu.sh/5JfyZ.jpg / http://puu.sh/5Jfz8.jpg . You'd need to resize, since those are the original ones. Fixed
  2. Title: Remove "(Cut ver.)" from the title unless this is an official Square Enix version, whose name is like that. Also, I haven't found any Kanji version of the title in the database... so you'd better keep it just as "It's a Small World", like the ranked version. Fixed
  3. Tags: Remove from there "kingdom hearts", which is already in the Source, and "small world", which is in the Title. You can add for example "Disney Square Enix" and also "キングダム ハーツ バース バイ スリープ", which is the Japanese title of the game. Fixed
  4. Timing: I'm getting an offset of 324 (-6 of what you have). Confirm it with somebody else, just in case!
I think 330 is better :)

Also, check out the inherited timing sections (green lines) in all your diffs, as they're almost all a few ms unsnapped!

[Platter]
  1. Kill me, but with such a calm song I think your Platter would look well too with AR/OD7. I changed only OD
  2. HP looks a bit demanding. What about decreasing it to HP5? Fixed
  3. 00:00:329 (1,2,3,4,5,6,1,2,3,4,5,6) - It's a bit uncorfortable to play with those HDashes, due to the position of the streams which are completely straight-directioned. The player would need to press the same direction button many times and shortly to catch everything properly. I highly suggest you to re-organize a bit those notes somehow... Pick me up in-game if you don't have ideas to put there, and I'll try to help =) Fixed
  4. 00:13:454 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Definitely a combo that needs to be splitted. Fixed
  5. 00:26:345 (2,3) - A jump between those 2 notes would greatly fit.
[Salad]
  1. You'd need AR/OD6 here to keep the consistency, if you changed the parameters in Platter.
  2. 00:22:361 (1,2,3) - Stacked notes? You've been de-stacking the last note of other triplets to include a little jump. Why not here? >_< Fixed
  3. 00:47:439 (4) - You shall add a NC here.
Fixed

[Cup]
  1. 00:10:642 (7,1) - Al jugar, esas dos notas parecen algo más separadas de lo normal. Al no haber una nota importante que remarcar, se podría reducir algo la distancia entre ellas.
  2. 00:14:861 (1) - Tengo la sensación de que estás desaprovechando un beat importante con ese slider tan largo. ¿Podrías transformarlo en un slider 1/1 (la mitad de largo) y una nota?
  3. 00:32:439 (6) - No creo que sea buena idea tener ese slider con una repetición, ya que el beat donde acaba no merece la pena ser mapeado. Prueba a quitar la repetición y añadir una nota en 00:33:611.
  4. 00:34:080 (1,2,3,4,5) - El timeline suena extraño como está ahora, sobre todo el primer slider. Se podría simplificar algo más, como por ejemplo: http://puu.sh/5JgWc.jpg
  5. 00:37:830 (1,2,3,4,5,6,7) - y 00:41:580 (1,2,3,4,5,6) - ¡Prueba el timeline mencionado anteriormente!
La dificultad podría haber sido algo más simple, pero suena bastante bien ahora. Hitsounds impecables =)

[]
I cannot do too much till this map has +12 SP at least. Look for some more mods, please!
Thank You For Mod ^^
Mythiax

Deif wrote:

[Cup]
  1. 00:10:642 (7,1) - Al jugar, esas dos notas parecen algo más separadas de lo normal. Al no haber una nota importante que remarcar, se podría reducir algo la distancia entre ellas. Cambie la distancia
  2. 00:14:861 (1) - Tengo la sensación de que estás desaprovechando un beat importante con ese slider tan largo. ¿Podrías transformarlo en un slider 1/1 (la mitad de largo) y una nota? Hecho
  3. 00:32:439 (6) - No creo que sea buena idea tener ese slider con una repetición, ya que el beat donde acaba no merece la pena ser mapeado. Prueba a quitar la repetición y añadir una nota en 00:33:611. Hecho
  4. 00:34:080 (1,2,3,4,5) - El timeline suena extraño como está ahora, sobre todo el primer slider. Se podría simplificar algo más, como por ejemplo: http://puu.sh/5JgWc.jpg Me gusta como suena ahora y no le veo ningun problema.
  5. 00:37:830 (1,2,3,4,5,6,7) - y 00:41:580 (1,2,3,4,5,6) - ¡Prueba el timeline mencionado anteriormente! Igual que arriba.

La dificultad podría haber sido algo más simple, pero suena bastante bien ahora. Hitsounds impecables =) Gracias <3

I cannot do too much till this map has +12 SP at least. Look for some more mods, please! What about now? :D
Thanks for mod Deif :3

Update here http://puu.sh/5JAF5.rar
ZHSteven
CTB modding as promised

AIBat wrote:

Unsnapped inherited (green) sections at:
SPOILER
00:00:562 - snap to 00:00:564
00:01:265 - snap to 00:01:267
00:01:499 - snap to 00:01:501
00:03:374 - snap to 00:03:376
00:04:074 - snap to 00:04:080
00:17:437 - snap to 00:17:439
00:18:140 - snap to 00:18:142
00:32:437 - snap to 00:32:439
00:33:140 - snap to 00:33:142
00:37:242 - snap to 00:37:244
00:37:593 - snap to 00:37:595
00:37:828 - snap to 00:37:830
00:40:992 - snap to 00:40:994
00:41:343 - snap to 00:41:345
00:41:578 - snap to 00:41:580
00:44:624 - snap to 00:44:626
00:45:328 - snap to 00:45:330
00:47:437 - snap to 00:47:439
00:48:140 - snap to 00:48:142
00:48:374 - snap to 00:48:376
00:48:609 - snap to 00:48:611
00:48:843 - snap to 00:48:845
00:49:078 - snap to 00:49:080
Please check out the Unsnapped section carefully.



[cup]
  1. 00:09:470 - note?
  2. 00:11:111 (1,2,3,4,1) - I will prefer to make the increasing jump more significant.(dont worry it still undashed lol)

  3. 00:22:361 (7,1) - intend small jump?
  4. 00:28:923 (1,2) - ctrl+H, to make a jump.
  5. 00:45:331 (1,2,3) - i will put these 3 like this, to create a better movement
neat and sweet


[Salad]
  1. I personally think AR6 will fit better.
  2. 00:10:642 (7) - (nazi) stack to 00:08:767 (4) - start.
  3. 00:14:861 (1,2,3) - increase the distance inbetween, to make 00:13:923 (2,1) - this jumps smaller, fitting the music.
  4. 00:30:798 (1,2,3,4) - personal suggestion
I like the spacing idea in this diff.
Some patterns can also be introduced into Rain diff.



[Platter]
  1. 00:00:330 (1,2,3,4,5,6,1,2,3,4,5,6) - what a surprise! it plays OK, but I will still suggest to swap these 2 pattern. Meaning 00:01:268 (1,2,3,4,5,6) - this in front and 00:00:330 (1,2,3,4,5,6) - this behind. Your choice
  2. 00:12:517 (5,6,7) - linear flow?
  3. tones of suggestions
    1. 00:28:923 (1,2,3,4,5,6,1,2,3) - why here stop ctrl+V? ctrl+H the whole thing might give you a better performance., (like, 00:28:220 (6) - can have a better flow, 00:31:736 (3) - this can connecting well with next pattern).
    2. 00:27:517 (5,6) - same as 00:12:517 (5,6,7) - or at least to make (6) horizontal to right, to make it flows better.
  4. 00:35:017 (3,4) - keep the spacing as 00:34:081 (1,2) - (x3.38)

    1. 00:36:423 (6,7) - symetrical problem. make (7) end stack to next (11) properly, and (6) stack to (7) properly, then ctrl+H (6).(please use grid size tiny to make it stack properly.
      This is to make it perfect symetrical, and also gain some advantage to your next copy paste patterns.
    2. 00:39:705 (5,6,7,8,9,10,11) - ok here we go. just copy and paste the previous similar patterns and ctrl+H will be perfect.
    3. The above changes is to make your pattern looks symetrical perfect, and fix the inconsistant spacing.
  5. 00:42:517 (3) - 45°this slider?
  6. 00:43:220 (4,5,6,7) - I prefer a jump like this
NCs:
00:13:923 (1) - NC here since this is the real pattern start.
00:09:705 (1) - NC
00:39:705 (1) - NC
00:43:455 (1) - NC



stand jump too much. try to get use of "\/" or "/\" patterns more.

nice ideas of jumps. Try to make rain next time, I believe it will be awesome.
Mythiax

ZHSteven wrote:

[cup]
  1. 00:09:470 - note?
  2. 00:11:111 (1,2,3,4,1) - I will prefer to make the increasing jump more significant.(dont worry it still undashed lol)

  3. 00:22:361 (7,1) - intend small jump?
  4. 00:28:923 (1,2) - ctrl+H, to make a jump.
  5. 00:45:331 (1,2,3) - i will put these 3 like this, to create a better movement
neat and sweet
All fixed, including green lines Thanks for mod o/

here's it is: http://puu.sh/5MzfB.rar
Topic Starter
Ollapeu

ZHSteven wrote:

CTB modding as promised

AIBat wrote:

Unsnapped inherited (green) sections at:
SPOILER
00:00:562 - snap to 00:00:564
00:01:265 - snap to 00:01:267
00:01:499 - snap to 00:01:501
00:03:374 - snap to 00:03:376
00:04:074 - snap to 00:04:080
00:17:437 - snap to 00:17:439
00:18:140 - snap to 00:18:142
00:32:437 - snap to 00:32:439
00:33:140 - snap to 00:33:142
00:37:242 - snap to 00:37:244
00:37:593 - snap to 00:37:595
00:37:828 - snap to 00:37:830
00:40:992 - snap to 00:40:994
00:41:343 - snap to 00:41:345
00:41:578 - snap to 00:41:580
00:44:624 - snap to 00:44:626
00:45:328 - snap to 00:45:330
00:47:437 - snap to 00:47:439
00:48:140 - snap to 00:48:142
00:48:374 - snap to 00:48:376
00:48:609 - snap to 00:48:611
00:48:843 - snap to 00:48:845
00:49:078 - snap to 00:49:080
Please check out the Unsnapped section carefully. Fixed



[cup]
  1. 00:09:470 - note?
  2. 00:11:111 (1,2,3,4,1) - I will prefer to make the increasing jump more significant.(dont worry it still undashed lol)

  3. 00:22:361 (7,1) - intend small jump?
  4. 00:28:923 (1,2) - ctrl+H, to make a jump.
  5. 00:45:331 (1,2,3) - i will put these 3 like this, to create a better movement
neat and sweet


[Salad]
  1. I personally think AR6 will fit better. I prefer AR7 ^^
  2. 00:10:642 (7) - (nazi) stack to 00:08:767 (4) - start. Fixed
  3. 00:14:861 (1,2,3) - increase the distance inbetween, to make 00:13:923 (2,1) - this jumps smaller, fitting the music. Fixed
  4. 00:30:798 (1,2,3,4) - personal suggestion I prefer my pattern :)
I like the spacing idea in this diff.
Some patterns can also be introduced into Rain diff.



[Platter]
  1. 00:00:330 (1,2,3,4,5,6,1,2,3,4,5,6) - what a surprise! it plays OK, but I will still suggest to swap these 2 pattern. Meaning 00:01:268 (1,2,3,4,5,6) - this in front and 00:00:330 (1,2,3,4,5,6) - this behind. Your choice Fixed
  2. 00:12:517 (5,6,7) - linear flow? Fixed
  3. tones of suggestions
    1. 00:28:923 (1,2,3,4,5,6,1,2,3) - why here stop ctrl+V? ctrl+H the whole thing might give you a better performance., (like, 00:28:220 (6) - can have a better flow, 00:31:736 (3) - this can connecting well with next pattern).
    2. 00:27:517 (5,6) - same as 00:12:517 (5,6,7) - or at least to make (6) horizontal to right, to make it flows better.
    Fixed

  4. 00:35:017 (3,4) - keep the spacing as 00:34:081 (1,2) - (x3.38) Fixed

    1. 00:36:423 (6,7) - symetrical problem. make (7) end stack to next (11) properly, and (6) stack to (7) properly, then ctrl+H (6).(please use grid size tiny to make it stack properly. Fixed
      This is to make it perfect symetrical, and also gain some advantage to your next copy paste patterns.
    2. 00:39:705 (5,6,7,8,9,10,11) - ok here we go. just copy and paste the previous similar patterns and ctrl+H will be perfect. Fixed
    3. The above changes is to make your pattern looks symetrical perfect, and fix the inconsistant spacing.
  5. 00:42:517 (3) - 45°this slider? Fixed
  6. 00:43:220 (4,5,6,7) - I prefer a jump like this I created new pattern :)
NCs:
00:13:923 (1) - NC here since this is the real pattern start. Fixed
00:09:705 (1) - NC I think there shouldn't be a NC
00:39:705 (1) - NC Fixed
00:43:455 (1) - NC Fixed



stand jump too much. try to get use of "\/" or "/\" patterns more.

nice ideas of jumps. Try to make rain next time, I believe it will be awesome.

Thank You for Mod ^^
ZHSteven
After dissussing about the some mirror issues with mapper, I think it is finnally ready to go.

bubbled.
Topic Starter
Ollapeu

ZHSteven wrote:

After dissussing about the some mirror issues with mapper, I think it is finnally ready to go.

bubbled.

Changed title.
ZHSteven
after disscussing and searching the real name of the title, change it to the correct one.

bubble repair.
Topic Starter
Ollapeu
Thank You for Bubbled ZHSteven
Mythiax
go <3
Deif
[Cup]
  1. Todavía te quedan por snapear las líneas verdes:
    SPOILER
    00:17:437 - snap to 00:17:439
    00:18:140 - snap to 00:18:142
    00:26:578 - snap to 00:26:580
    00:27:046 - snap to 00:27:048
    00:27:515 - snap to 00:27:517
    00:27:984 - snap to 00:27:986
    00:32:437 - snap to 00:32:439
    00:33:140 - snap to 00:33:142
    00:37:124 - snap to 00:37:126
    00:48:140 - snap to 00:48:142
    00:48:843 - snap to 00:48:845
  2. 00:15:798 (2) - Quizá se te haya olvidado añadir el Clap a esta nota...
  3. 00:38:533 (2) - Y aquí un Whistle al final del slider.
[Salad]
  1. 00:00:330 - 00:03:611 - I just realized... This is the only difficulty that doesn't have that intro mapped! Add some notes to keep the consistency with the rest of the diffs, please.
[Platter]
  1. 00:01:499 -You still have to snap this section to 00:01:501.
  2. 00:11:345 (2,3) - Add a Dash between those notes, please. It's a note worthy to be remarcable. The most simple solution would be making Ctrl-G on (3).
  3. 00:26:345 (2,3) - It's the mirrored situation as explained before. You know what to do =)
[]
(•̀ᴗ•́)و ̑̑
Mythiax
All fixed http://puu.sh/5NIFT.rar

EDIT: 500 post. let's party
Topic Starter
Ollapeu

Deif wrote:

[Cup]
  1. Todavía te quedan por snapear las líneas verdes:
    SPOILER
    00:17:437 - snap to 00:17:439
    00:18:140 - snap to 00:18:142
    00:26:578 - snap to 00:26:580
    00:27:046 - snap to 00:27:048
    00:27:515 - snap to 00:27:517
    00:27:984 - snap to 00:27:986
    00:32:437 - snap to 00:32:439
    00:33:140 - snap to 00:33:142
    00:37:124 - snap to 00:37:126
    00:48:140 - snap to 00:48:142
    00:48:843 - snap to 00:48:845
  2. 00:15:798 (2) - Quizá se te haya olvidado añadir el Clap a esta nota...
  3. 00:38:533 (2) - Y aquí un Whistle al final del slider.
[Salad]
  1. 00:00:330 - 00:03:611 - I just realized... This is the only difficulty that doesn't have that intro mapped! Add some notes to keep the consistency with the rest of the diffs, please.
[Platter]
  1. 00:01:499 -You still have to snap this section to 00:01:501.
  2. 00:11:345 (2,3) - Add a Dash between those notes, please. It's a note worthy to be remarcable. The most simple solution would be making Ctrl-G on (3).
  3. 00:26:345 (2,3) - It's the mirrored situation as explained before. You know what to do =)
[]
(•̀ᴗ•́)و ̑̑
Updated
Deif

Ranked!!
Mythiax
Congratulations! First ranked mapset :3
Stefan
Game sucks but it's an enjoy to see more CTB stuff ranked, especially Sets :D
Topic Starter
Ollapeu
Thanks for my first Ranked Map. Thanks to all of modders and BAT's ^^
YERTI
good map! love the song too x3
Gero
Awesome! Gratz :3
BrokenArrow
KH <3
Kurokami
[Platter]
00:43:923 (2,3) - What is this sudden HDash? It makes no sense here. Yes there is a small rhythm change but both are calm. I suggest correct this since its annoying to play and hear at the same time.

Edit: Because I totally forgot to say which diff has this problem I edited the post.
Mythiax

Kurokami wrote:

[Platter]
00:43:923 (2,3) - What is this sudden HDash? It makes no sense here. Yes there is a small rhythm change but both are calm. I suggest correct this since its annoying to play and hear at the same time.

Edit: Because I totally forgot to say which diff has this problem I edited the post.
Doesn't look random imo. If you pay attention, it's the part where music is highly intense and the very end of the song. Annoying or not, it's not unfitting.
eldnl

Kurokami wrote:

[Platter]
00:43:923 (2,3) - What is this sudden HDash? It makes no sense here. Yes there is a small rhythm change but both are calm. I suggest correct this since its annoying to play and hear at the same time.

Edit: Because I totally forgot to say which diff has this problem I edited the post.
please don't come here when the map is already ranked, try to find and point all these stuffs before ... by the way ... i don't see anything wrong there = ='
Natsu

eldnl wrote:

Kurokami wrote:

[Platter]
please don't come here when the map is already ranked, try to find and point all these stuffs before ... by the way ... i don't see anything wrong there = ='
What posting feedback about the map its right and nice it will help the mapper to take some more suggestion for hes future maps

anyways gratz on your first ranked mapc:
Topic Starter
Ollapeu
Thank You All <3, I'm so happy
ConanCloud
Gratz for the qualifid ranked version :)
eldnl

Natsu wrote:

What posting feedback about the map its right and nice it will help the mapper to take some more suggestion for hes future maps

anyways gratz on your first ranked mapc:
people always says what is wrong and what is not, you don't know anything, it is just your opinion, this is the main reason of why we don't have many different mapping styles, so let them have his own till is not a really stupid thing.
Natsu

eldnl wrote:

please don't come here when the map is already ranked
the one who don't know nothing is you, its like your other post telling to the modders to don't mod bubble maps, anyways if you want to continue this you can always do it in pm.


Edit:

eldnl wrote:

sabes que todo esto es subjetivo no? nadie puede decir que esta mal y que no, a no ser que sea algo tecnico, si alguien modera un mapa con burbuja, a no ser que mencione algo unrankeable, es una perdida de tiempo y atrasa todo el proceso, es una locura que el tipo quiera desrankear el mapa solo porque esa nota no le parece, ahi va mi comentario, obviamente un feedback no esta nada mal, pero el tipo esta pidiendo que lo cambie ...
En este caso a lo mejor si claro no le darán unrank por eso, pero es siempre bueno que los jugadores/modders den su feedback después del rank,es en si para lo que se deja abierto los hilos de los mapas.. Y en el caso pasado pues no tiene que ser algo técnico para que vos debas arreglar lo que te modearon, si alguien encuentra algo que puede ser mejor para tu mapa por muy subjetivo/nazi que sea pues los mappers tienen que aprender que una burbuja no significa que todo esta perfecto, dado que en cualquier mapa hay espacio para mejorarlo...y en el caso de este el comentario del poster se toma como un ¨feedback¨para sus futuros mapas, si queres seguir la discusion encantado lo hago por pm dejemos de postear cosas innecesarias aquí.
eldnl

Natsu wrote:

the one who don't know nothing is you, its like your other post telling to the modders to don't mod bubble maps, anyways if you want to continue this you can always do it in pm.
sabes que todo esto es subjetivo no? nadie puede decir que esta mal y que no, a no ser que sea algo tecnico, si alguien modea un mapa con burbuja, a no ser que mencione algo unrankeable, es una perdida de tiempo y atrasa todo el proceso, es una locura que el tipo quiera desrankear el mapa solo porque esa nota no le parece, ahi va mi comentario, obviamente un feedback no esta nada mal, pero el tipo esta pidiendo que lo cambie ...

anyways, congratz highest rated map ~
Kurokami
Oh, so my rhythm sense is wrong? Tell me what you hear there please because that part is calm for a hdash. The next white tick is more fitting in my oppinion. But if you think hdash is fit for a calm part of the song just go ahead.
So if the map is ranked I can't point out something which is bad? Whats wrong with raising the quality of the ranked maps?

And this is to be honest still not ranked just qualified so there is a possibility for a week to be unranked.
I modded this mapset before and that hdash wasn't there so I can't point out I dunno whose idea it was but its kinda stupid.

Edit: Anyways, I'm out from this conversation since it seems useless to arque with you about this.
Topic Starter
Ollapeu

Kurokami wrote:

Oh, so my rhythm sense is wrong? Tell me what you hear there please because that part is calm for a hdash. The next white tick is more fitting in my oppinion. But if you think hdash is fit for a calm part of the song just go ahead.
So if the map is ranked I can't point out something which is bad? Whats wrong with raising the quality of the ranked maps?

And this is to be honest still not ranked just qualified so there is a possibility for a week to be unranked.
I modded this mapset before and that hdash wasn't there so I can't point out I dunno whose idea it was but its kinda stupid.

Edit: Anyways, I'm out from this conversation since it seems useless to arque with you about this.

At the beginning i had a diffrent pattern there, but after mod i changed this ( i created new pattern, my own) And i think this is good HDash for this moment. This is the end of map and i think it's good to have HDash just like this.
mingmichael
i don't care about the conversations above
congratzzz Kandai-sa >w< love your map a lot <3 <3

osu needs more ctb mapsets D:
Topic Starter
Ollapeu

mingmichael wrote:

i don't care about the conversations above
congratzzz Kandai-sa >w< love your map a lot <3 <3

osu needs more ctb mapsets D:

Thanks <3 I'm going to do more CtB Mapsets ^^
Kurokami
To be honest this is probably mapping style difference and I just added a suggestion (and we already had a conversation in-game about this) so its up to you to accept it. So as I told before I'm out of this type of conversation. I need to thank you this map since the standard version was kinda easy and grats for the "ranked" map.
Topic Starter
Ollapeu

Kurokami wrote:

To be honest this is probably mapping style difference and I just added a suggestion (and we already had a conversation in-game about this) so its up to you to accept it. So as I told before I'm out of this type of conversation. I need to thank you this map since the standard version was kinda easy and grats for the "ranked" map.

Thanks ^^
Mythiax

Natsu wrote:

y en el caso de este el comentario del poster se toma como un ¨feedback¨para sus futuros mapas
Ese es el problema. Kurokami no lo consideraba feedback, lo consideraba un error que tenia que ser corregido unrakeando y haciendo algo diferente, porque a él no le gustaba como encajaba ese HDash en ese lugar. Por eso armamos este revuelo. Anyway, let's stop posting here.
Krfawy
Moja biczo kochana, gratuluję skarbie! :D Jestem dumny z mojego loFFFcianego Pandysława że ma mapcię taką rankniętą T^T WOW. Wzruszenie takie wielkie ;_; Owocki takie w rytmie <3 SS-ki takie ciężkie do wbicia z Hiddenem ;_; WOW <3

Gratuluję jesio raz, pamiętaj że nagroda Cię spotka i będzie tak bardzo że cię znajdę :*

XD
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