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Yoko Shimomura - It's a Small World[CatchTheBeat]

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Topic Starter
Ollapeu
This beatmap was submitted using in-game submission on 15 grudnia 2013 at 21:43:58

Artist: Yoko Shimomura
Title: It's a Small World
Source: Kingdom Hearts: Birth By Sleep
Tags: Disney Square Enix zeroarg ost キングダム ハーツ バース バイ スリープ
BPM: 128
Filesize: 1534kb
Play Time: 00:49
Difficulties Available:
  1. Platter (4,79 stars, 130 notes)
  2. Salad (4,16 stars, 95 notes)
  3. Zero's Cup (4,12 stars, 79 notes)
Download: Yoko Shimomura - It's a Small World
Information: Scores/Beatmap Listing
--------------------------


Mapset

Cup: Completed by Zeroarg
Salad: Completed
Platter: Completed

Mythiax
I'll edit this post with the Cup asap.

Cup here http://puu.sh/5nman.rar
Kurokami
Hi. o/

[Cup]

00:07:361 (4,1) - I think this can be a simple slider.
00:11:580 (1,2,3,4,1) - Move this part 1/1 earlier and add a note at 00:16:267.
00:32:439 (6,7,8,1,2) - Add a repeat to (6) delete (7,8), and instead of (1,2) you can just use a simple repeat slider.
00:37:830 (1,2,3) - Instead of these note you can put a repeat slider. Repeat at 00:38:298. Sounds much better.
00:41:580 (1,2) - Same as before.
00:39:705 (5,6,7) - Delete (5,6), move 7 there and add a repeat.

For Cup, you need to use as simple rhythm as possible and this song is good to do it. Well, with the above changed the rhythm will be much better.

[Salad]

00:17:439 (8,9) - I don't really like these. How about just a simple 1/2 repeat slider?
00:32:439 (5,6) - ^
00:34:079 (1,2,3) - Make (1) longer until 00:34:783 then add a repeat.
You can also add a 1/1 repeat slider to 00:35:955 and delete 00:37:126 (6) - please. It just doesn't feels right there.
00:38:767 (3) - Remove repeat and add a note instead.
00:40:480 - Add a note.
00:40:876 (6) - Delete.
00:44:626 (7) - ^
00:47:439 (1,2) - Just a simple 1/2 repeat slider.

[Platter]

First of all, this diff is right now feels like a Rain. Consider move object a bit closer since platter shouldn't have jumps like this. And they are annoying a bit. And your spacing isn't consistent, please try to keep one distance on the whole map.
00:13:923 (8,9,10) - You mapped these with ~3.5x but 00:11:111 (1,2,3) - here the ds is just ~1.5x tho they are at the same distance on the timeline.

Call me back when you are done with the distance checking and I will take a closer look.
[]

I give a star but I think this set can be much better. :3
Topic Starter
Ollapeu
Thank You for Mod Kurokami :)
Kurokami
Okay. A small re-check.

[Salad]

00:35:017 (2) - Use ctrl+h on this and then put it back where it was. It will look like this
00:38:767 (2) - Same as before.

[Platter]

00:01:267 (1) - I don't think this jump is fit here. Make it a bit smaller.
00:02:673 (8) - Can you place a bit to the right? Kinda annoying to jump this long.
00:10:173 (6) - Ctrl+g this one.
00:15:330 (3,4,5,6,7,8,9) - This could fit in a Rain but I don't think you need to use this here. Its easy to catch but I think you can still move them a bit closer to each other. Your difficulty I think its already "hard" enough.
00:30:329 (6,7,8,9,10,11,12) - Same as before.
00:37:243 (8) - Delete this one. I don't think its really needs.
00:37:829 (1) - Ctrl+g.
00:40:993 (8) - Delete.
00:43:454 (5) - Ctrl+g?

Just a sidenote. 00:17:439 (8,9) - I don't think this is really fit into the rhythm, you can just make it a stream or a simple 1/2 repeat slider.
[]
Anything else seems nice too me. Good luck. :3/

Meh, I kinda messed up with this post while I wrote it, I hope it understandable.
Please don't give me kudo for the second time. :3
ConanCloud
I like your map.
Good luck for ranked version :)
Topic Starter
Ollapeu
Thank You, ConanCloud ;)
eldnl
[General]

The BG should be 1366x768.
Put 1500ms of Audio lead-in on all difficulties.

[Platter]

Set OD8
00:02:205 (7) - Add a new combo.
00:05:955 (6) - From now, try to add a new combo in every big white tick. Examples: 00:17:205 - 00:32:205 - 00:47:439
00:37:244 (7,8) - The distance between these notes is quite big to be a platter, strongly suggest to decrease the distance a bit.
00:40:994 (7,8) - Same as above ^

[Salad]

AR6 fits better.
00:07:830 (2,3,5) - Remove the curve on these sliders, it's useless.
00:09:470 (4) - I guess you can put this note right between (3,5). x=194
00:12:048 (1) - Remove new combo.
00:14:861 (3) - Add a new combo.
00:15:798 (6,7,8) - I think these sliders could feel better if you put them like this http://osu.ppy.sh/ss/1117239
00:22:361 (5) - New combo.
00:27:048 (1) - Remove new combo.
00:27:986 (3) - Add new combo here.
00:45:330 (9) - Add a new combo here and remove in the next slider.


[Cup]

Se siente como si estubieses mapeando una dificultad para standard >.>
Algunos ejemplos serian estos patrones 00:00:330 (1,2) o 00:03:611 (5,1,2,3).
Tienes que pensar en mejores patrones para ctb, en vez de poner las notas solo a la distancia que te da el distance snap, recuerda que ctb solo funciona con una distancia x, no xy como standard, asi que no te guies mucho por el distance snap!
Mythiax
I'm a bit busy today but i'll try to have it ready for tonight.

Kurokami wrote:

Hi. o/

[Cup]

00:07:361 (4,1) - I think this can be a simple slider. many parts are like that and i personally think that a slider is harder than kick slider + note or just simple notes because of the droplets. they're harder to catch for newbies
00:11:580 (1,2,3,4,1) - Move this part 1/1 earlier and add a note at 00:16:267. That sounds nice. Done
00:32:439 (6,7,8,1,2) - Add a repeat to (6) delete (7,8), and instead of (1,2) you can just use a simple repeat slider.
00:37:830 (1,2,3) - Instead of these note you can put a repeat slider. Repeat at 00:38:298. Sounds much better. It acctually ignores some interesting sound of the song.
00:41:580 (1,2) - Same as before. Same as above
00:39:705 (5,6,7) - Delete (5,6), move 7 there and add a repeat. The slider (7) it's following a specific part of the music and changing it would ingore it at all :(

For Cup, you need to use as simple rhythm as possible and this song is good to do it. Well, with the above changed the rhythm will be much better.

I give a star but I think this set can be much better. :3
Thanks for mod.

eldnl wrote:

[Cup]

Se siente como si estubieses mapeando una dificultad para standard >.>
Algunos ejemplos serian estos patrones 00:00:330 (1,2) o 00:03:611 (5,1,2,3).
Tienes que pensar en mejores patrones para ctb, en vez de poner las notas solo a la distancia que te da el distance snap, recuerda que ctb solo funciona con una distancia x, no xy como standard, asi que no te guies mucho por el distance snap!
Me basé en el principio del eje x y de que todas las frutas tiene que ser atrapables sin dash. Si bien esos 2 patrones son de standard, encajan bien con el mapa imo. No le veo nada malo.
Topic Starter
Ollapeu
Thank You eldnl, Updated
Sey
Hi, mod as requested ingame.

[Cup]
  1. Not a single spinner :? Anyway, this Cup is pretty nice. I will only make a few suggestions in my mod to make this difficulty especially more aesthetic.
  2. 00:11:580 (1,2,3,4) - That's very boring to play. Increase the distance of 3 and 4 a bit more to make this part a bit more difficult: https://osu.ppy.sh/ss/1119127, or this plays even better (cos I don't appreciate purely straight sliders): https://osu.ppy.sh/ss/1119136
  3. 00:32:439 (6) - Same as above.
  4. 00:27:048 (2,1,2,1) - I prefer a typical left-right-left movement here, which means you need to move 00:27:986 (2,1) - from right to left and then 00:28:923 (2,1) - from left to right again. That gives this a better flow in CTB: http://osu.ppy.sh/ss/1119176. Also I'd change the NC's here, so that you have a NC for every triplet: http://osu.ppy.sh/ss/1119179
  5. 00:30:798 (2,3,4,5) - As I see you wanted to increase the distance from note to note here which fits also with the rhythm. However, the distance from (4) to (5) should be bigger than the one from (3) to (4) to keep this constant grow of distance. (That means (5) and the notes afterwars need to be much more left)
  6. 00:44:626 - This bell deserves a note, don't you think?
  7. Rest seems pretty solid. I like this Cup.
[Salad]
  1. Very nice Salad, I cannot really find many things to mod here.
  2. OD+1, AR and OD need to be constant and I suggest you to stick on this guideline.
  3. 00:26:111 (1,2,3,4,1,2,3,4,5,6) - It would have been better if you did it the other way around, so it goes from a low distance to a higher one. I mean first 00:27:986 (1,2,3,4,5,6) - , and then 00:26:111 (1,2,3,4) - Not sure how to express myself. If you have difficulties PM me, please.
  4. 00:48:611 (7,8,9) - Let us make the end a bit more epic. Try this for example: http://osu.ppy.sh/ss/1119239
  5. Not sure what to mod here, this is pretty solid Salad and has nothing to complain about.
[Platter]
  1. Platter still could need some mods, I am not sure about it yet.
  2. Map needs some more NC's, some Combos are too long. Here the parts I mean:
    00:13:455 (7) - NC
    00:17:204 (7) - NC here, 00:17:439 (1) - erase NC
    00:20:954 (6) - NC
    00:30:798 (7) - NC
    00:44:626 (8) - NC maybe?
    00:48:142 (3) - NC
  3. 00:02:204 (1,2,3) - 2 HDashes in a Platter DIRECTLY AT THE BEGINNING OF A SONG is an absolute No-No. Reduce the distance and erase the HDashes. This CAN be done in a Kiai BUT ONLY if it really fits well to the rhythm!
  4. 00:14:861 (1) - Don't let this note start at exactly the same point as the previous note. There is a pretty long break between both notes and you normally expect it to start much more right. Move this section to another position please or remap this part.
  5. 00:15:798 (4,5,6,7) - Try to increase distance from note to note, looks much better. I don't really like jumps that go from one border of the screen to the other border of the screen: http://osu.ppy.sh/ss/1119292
  6. 00:30:798 (7,8,9,10) - ^
  7. 00:48:611 (5,6,7) - Here for example the two HDashes look really nice cos this gives the part a really cool ending feeling :D
  8. Rest seems to be fine.. However, I think this still could be more exciting... I felt a bit like I played pretty often the same. You might think about some patterns to make this more interesting. I personally suggest you this here as reference to get some ideas: https://osu.ppy.sh/s/90323
Topic Starter
Ollapeu
Updated, thank You Sey :)
Mythiax

Sey wrote:

Hi, mod as requested ingame.

[Cup]
  1. Not a single spinner :? Anyway, this Cup is pretty nice. I will only make a few suggestions in my mod to make this difficulty especially more aesthetic. Didn't wanted to place spinners *runs* well i acctually think that a spinner doesn't fit at 100% in the whole song.
  2. 00:11:580 (1,2,3,4) - That's very boring to play. Increase the distance of 3 and 4 a bit more to make this part a bit more difficult: https://osu.ppy.sh/ss/1119127, or this plays even better (cos I don't appreciate purely straight sliders): https://osu.ppy.sh/ss/1119136
  3. 00:32:439 (6) - Same as above.
  4. 00:27:048 (2,1,2,1) - I prefer a typical left-right-left movement here, which means you need to move 00:27:986 (2,1) - from right to left and then 00:28:923 (2,1) - from left to right again. That gives this a better flow in CTB: http://osu.ppy.sh/ss/1119176. Also I'd change the NC's here, so that you have a NC for every triplet: http://osu.ppy.sh/ss/1119179
  5. 00:30:798 (2,3,4,5) - As I see you wanted to increase the distance from note to note here which fits also with the rhythm. However, the distance from (4) to (5) should be bigger than the one from (3) to (4) to keep this constant grow of distance. (That means (5) and the notes afterwars need to be much more left)
  6. 00:44:626 - This bell deserves a note, don't you think?
  7. Rest seems pretty solid. I like this Cup.
All done. Helpful mod as usual Sey. Thanks a lot.

Here's the diff: http://puu.sh/5qSdV.rar
Topic Starter
Ollapeu

Zeroarg wrote:

Sey wrote:

Hi, mod as requested ingame.

[Cup]
  1. Not a single spinner :? Anyway, this Cup is pretty nice. I will only make a few suggestions in my mod to make this difficulty especially more aesthetic. Didn't wanted to place spinners *runs* well i acctually think that a spinner doesn't fit at 100% in the whole song.
  2. 00:11:580 (1,2,3,4) - That's very boring to play. Increase the distance of 3 and 4 a bit more to make this part a bit more difficult: https://osu.ppy.sh/ss/1119127, or this plays even better (cos I don't appreciate purely straight sliders): https://osu.ppy.sh/ss/1119136
  3. 00:32:439 (6) - Same as above.
  4. 00:27:048 (2,1,2,1) - I prefer a typical left-right-left movement here, which means you need to move 00:27:986 (2,1) - from right to left and then 00:28:923 (2,1) - from left to right again. That gives this a better flow in CTB: http://osu.ppy.sh/ss/1119176. Also I'd change the NC's here, so that you have a NC for every triplet: http://osu.ppy.sh/ss/1119179
  5. 00:30:798 (2,3,4,5) - As I see you wanted to increase the distance from note to note here which fits also with the rhythm. However, the distance from (4) to (5) should be bigger than the one from (3) to (4) to keep this constant grow of distance. (That means (5) and the notes afterwars need to be much more left)
  6. 00:44:626 - This bell deserves a note, don't you think?
  7. Rest seems pretty solid. I like this Cup.
All done. Helpful mod as usual Sey. Thanks a lot.

Here's the diff: http://puu.sh/5qSdV.rar
Updated :)
SUBSTAC9
Hi modding by your request as promise :D :D
and really sorry to you to can't mod this map from your time.

General
  1. tick out of Letterbox during break.
  2. wipe "ctb" on your tag list. there is only ctb on your mapset so whichever don't have in. and "Yoko Shimomura" from your tag list too.
Zeroarg's Cup
flow and pattern, over all be good for me and some issue I think you need In your difficult style.
  1. 00:02:673 (4) - Prefer you to change slider to two notes there and make them to more movement.
  2. 00:14:861 (1) - so strange from this slider? you should add reverse there for optional.
  3. 00:23:298 (2,3,4,5) - why this pattern wasn't same previous pattern? Perhaps you should change to (2) and (3) be a slider and 00:24:236 and (4) to be a slider too.
  4. 00:28:923 (1,2,1,1) - nice pattern and I recommend you replace all sliders to be note and make its to same position. :D
  5. 00:32:205 (5) - move to X:312 Y:300 to more flowing logic.
Salad
oh pretty nice, that's not problem from this map and this mod I suggestion you to improve and recommend some issue. ;)
  1. 00:07:595 imo, add note here.
  2. oh...really not recommend from this difficult It's really nice :D
Platter
oh In this difficult really need more to mod and you need to more begin challenge for this easy rhythm.
  1. 00:08:767 (3) - increase more angle to anti-clockwise for more movement.
  2. 00:13:923 (2,3,4,1,2,3) - ahh... need them only one pattern is more spacing. maybe you need 00:13:923 (2,3,4) - comes to closer.
  3. 00:23:767 (3) - need more movement by increase angle slider to clockwise more like this. http://puu.sh/5sCtn.jpg
  4. 00:28:923 (1,2,3,4,5,6) - nice challenge but I'd like more move movement from this pattern for hard jump in next pattern like this.
  5. 00:34:782 (2) - for logic flowing move this note to left side 5 step.
  6. 00:44:158 (6,7) - move (7) to right side 5 step?
over all look good and need more movement in your Platter and you really work-hard well in you mapstyle thought.
good luck~
Topic Starter
Ollapeu
Thank You for Mod, SUBSTAC9 ;)
Xinely
yo as Zeroarg's request ~





  • Cup
    >Rhythm:
    00:44:626 (6) - move to 00:45:095 - ? it's moar follow music properly
    00:48:376 - add note with whistle to emphasize the music?
    00:47:205 (3) - add clap on end. dw it's fit
    >Hitsound:
    00:02:673 (4) - add whistle on head, it's similar sound with 00:02:205 -
    00:16:267 (2) - feel empty here, idk fit hitsound for this since less of hitsound, well use drum instead?
    00:17:439 - same as salad, use 65% instead? too loud imo
    00:19:080 (1) - use drum? moar fit imo. if you agree, add to 00:20:955 (5,1,5) - too
    00:26:580 (8,2,2,2,1) - add whistles, too empty >< , 00:31:267 (3) - this too lol
    00:32:439 (6) - whistle on tail, try it. Nicely hitsound
    00:34:080 (1) - finish on head since kiai should be start here
    00:34:783 (2) - whistle on tail
    00:35:017 - until 00:44:392 - you need to add whistles on whitetick 1 and whitetick 3. It's to emphasize the music and it's feel so empty without its
    00:37:830 (1) - finish on head (if you want)
    00:49:079 (9) - drum finish? it's moar fit with song imo


  • Salad
    >Placement and Rhythm:
    00:13:923 (2) - i knew dash is allowed but i think this dash too far for Normal diff, how about x:192?
    00:27:048 (3,4) - this pattern too, too far imo, how about x:176?
    00:47:439 (4) - same as above, how about ctrl+G to reduce the jump?
    00:44:626 (7) - remove this circle, and add note on 00:43:689 - . music on 00:43:689 - is loud and need to map than 00:44:626 -
    >Hitsound:
    00:04:079 (3) - whistle on head, too empty. well i suggest you to add whistle every long white tick, it's fit with music and feel empty without it :3
    00:10:642 (7) - feel too empty here, how about sampleset drum?
    00:17:439 - too loud for 80%, use 60%?
    00:32:439 - same as above ^
    00:34:079 (1) - use finish on head, it's kiai time (actually) and feel empty too without hitsound ><
    00:37:829 (1) - finish on head too
    00:40:876 (5) - add whistle. For consistency with 00:37:126 (5) -
    00:49:079 (9) - drum finish? it's moar fit with song imo


  • Platter
    i don't have any comment about Placement, enjoyable for me (maybe kinda hard for Platter but i think it's fine since Platter is hardest diff here), just fixed the hitsound which you fixed (from my mod hitsound above) on Salad diff

Sorry if my mod is useless ><
Good Luck :D~
Topic Starter
Ollapeu

Xinely wrote:

yo as Zeroarg's request ~





  • Cup This is not my diff :)
    >Rhythm:
    00:44:626 (6) - move to 00:45:095 - ? it's moar follow music properly
    00:48:376 - add note with whistle to emphasize the music?
    00:47:205 (3) - add clap on end. dw it's fit
    >Hitsound:
    00:02:673 (4) - add whistle on head, it's similar sound with 00:02:205 -
    00:16:267 (2) - feel empty here, idk fit hitsound for this since less of hitsound, well use drum instead?
    00:17:439 - same as salad, use 65% instead? too loud imo
    00:19:080 (1) - use drum? moar fit imo. if you agree, add to 00:20:955 (5,1,5) - too
    00:26:580 (8,2,2,2,1) - add whistles, too empty >< , 00:31:267 (3) - this too lol
    00:32:439 (6) - whistle on tail, try it. Nicely hitsound
    00:34:080 (1) - finish on head since kiai should be start here
    00:34:783 (2) - whistle on tail
    00:35:017 - until 00:44:392 - you need to add whistles on whitetick 1 and whitetick 3. It's to emphasize the music and it's feel so empty without its
    00:37:830 (1) - finish on head (if you want)
    00:49:079 (9) - drum finish? it's moar fit with song imo


  • Salad
    >Placement and Rhythm: All suggestions about jumping have not been corrected
    00:13:923 (2) - i knew dash is allowed but i think this dash too far for Normal diff, how about x:192?
    00:27:048 (3,4) - this pattern too, too far imo, how about x:176?
    00:47:439 (4) - same as above, how about ctrl+G to reduce the jump?
    00:44:626 (7) - remove this circle, and add note on 00:43:689 - . music on 00:43:689 - is loud and need to map than 00:44:626 -
    >Hitsound:
    00:04:079 (3) - whistle on head, too empty. well i suggest you to add whistle every long white tick, it's fit with music and feel empty without it :3 Fixed
    00:10:642 (7) - feel too empty here, how about sampleset drum? I think drums are not good for this song :)
    00:17:439 - too loud for 80%, use 60%? Fixed
    00:32:439 - same as above ^ Fixed
    00:34:079 (1) - use finish on head, it's kiai time (actually) and feel empty too without hitsound >< Fixed
    00:37:829 (1) - finish on head too Fixed
    00:40:876 (5) - add whistle. For consistency with 00:37:126 (5) - Fixed
    00:49:079 (9) - drum finish? it's moar fit with song imo I think drums are not good for this song :)


  • Platter
    i don't have any comment about Placement, enjoyable for me (maybe kinda hard for Platter but i think it's fine since Platter is hardest diff here), just fixed the hitsound which you fixed (from my mod hitsound above) on Salad diff

Sorry if my mod is useless ><
Good Luck :D~

Thank You for Mod :)
Mythiax
Will reply when i return tonight. Thanks for modding moe :3

ASDIHASNDSJADASDASAS I FORGOT DUN KILL ME PLS ;_;

SUBSTAC9 wrote:

Zeroarg's Cup
flow and pattern, over all be good for me and some issue I think you need In your difficult style.
  1. 00:02:673 (4) - Prefer you to change slider to two notes there and make them to more movement. It's the begginig and i don't think something else fits here.
  2. 00:14:861 (1) - so strange from this slider? you should add reverse there for optional. Fixed
  3. 00:23:298 (2,3,4,5) - why this pattern wasn't same previous pattern? Perhaps you should change to (2) and (3) be a slider and 00:24:236 and (4) to be a slider too. I wanted to make a variation. Changed it somehow.
  4. 00:28:923 (1,2,1,1) - nice pattern and I recommend you replace all sliders to be note and make its to same position. :D I'll stay with kick ones
  5. 00:32:205 (5) - move to X:312 Y:300 to more flowing logic. I'm increasing spacing throught notes due to the music change, so No.

Xinely wrote:

yo as Zeroarg's request ~


  • Cup
    >Rhythm:
    00:44:626 (6) - move to 00:45:095 - ? it's moar follow music properly
    00:48:376 - add note with whistle to emphasize the music?
    00:47:205 (3) - add clap on end. dw it's fit
    >Hitsound:
    00:02:673 (4) - add whistle on head, it's similar sound with 00:02:205 -
    00:16:267 (2) - feel empty here, idk fit hitsound for this since less of hitsound, well use drum instead?
    00:17:439 - same as salad, use 65% instead? too loud imo
    00:19:080 (1) - use drum? moar fit imo. if you agree, add to 00:20:955 (5,1,5) - too
    00:26:580 (8,2,2,2,1) - add whistles, too empty >< , 00:31:267 (3) - this too lol
    00:32:439 (6) - whistle on tail, try it. Nicely hitsound
    00:34:080 (1) - finish on head since kiai should be start here
    00:34:783 (2) - whistle on tail
    00:35:017 - until 00:44:392 - you need to add whistles on whitetick 1 and whitetick 3. It's to emphasize the music and it's feel so empty without its
    00:37:830 (1) - finish on head (if you want)
    00:49:079 (9) - drum finish? it's moar fit with song imo

Sorry if my mod is useless ><
All fixed. Thanks a lot for mod moe <3

Here's the diff http://puu.sh/5BV44.rar
Deif
It's a pity that you haven't mapped the full version of this :( Anyway, as a huge KH-fan, here's my mod:

[General]
  1. BG: That BG is from Kingdom Hearts 1 and not from Birth by Sleep. I highly suggest you to change it to another one more related, like: http://puu.sh/5Jfy8.jpg / http://puu.sh/5JfyH.jpg / http://puu.sh/5JfyZ.jpg / http://puu.sh/5Jfz8.jpg . You'd need to resize, since those are the original ones.
  2. Title: Remove "(Cut ver.)" from the title unless this is an official Square Enix version, whose name is like that. Also, I haven't found any Kanji version of the title in the database... so you'd better keep it just as "It's a Small World", like the ranked version.
  3. Tags: Remove from there "kingdom hearts", which is already in the Source, and "small world", which is in the Title. You can add for example "Disney Square Enix" and also "キングダム ハーツ バース バイ スリープ", which is the Japanese title of the game.
  4. Timing: I'm getting an offset of 324 (-6 of what you have). Confirm it with somebody else, just in case!
Also, check out the inherited timing sections (green lines) in all your diffs, as they're almost all a few ms unsnapped!

[Platter]
  1. Kill me, but with such a calm song I think your Platter would look well too with AR/OD7.
  2. HP looks a bit demanding. What about decreasing it to HP5?
  3. 00:00:329 (1,2,3,4,5,6,1,2,3,4,5,6) - It's a bit uncorfortable to play with those HDashes, due to the position of the streams which are completely straight-directioned. The player would need to press the same direction button many times and shortly to catch everything properly. I highly suggest you to re-organize a bit those notes somehow... Pick me up in-game if you don't have ideas to put there, and I'll try to help =)
  4. 00:13:454 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Definitely a combo that needs to be splitted.
  5. 00:26:345 (2,3) - A jump between those 2 notes would greatly fit.
[Salad]
  1. You'd need AR/OD6 here to keep the consistency, if you changed the parameters in Platter.
  2. 00:22:361 (1,2,3) - Stacked notes? You've been de-stacking the last note of other triplets to include a little jump. Why not here? >_<
  3. 00:47:439 (4) - You shall add a NC here.
[Cup]
  1. 00:10:642 (7,1) - Al jugar, esas dos notas parecen algo más separadas de lo normal. Al no haber una nota importante que remarcar, se podría reducir algo la distancia entre ellas.
  2. 00:14:861 (1) - Tengo la sensación de que estás desaprovechando un beat importante con ese slider tan largo. ¿Podrías transformarlo en un slider 1/1 (la mitad de largo) y una nota?
  3. 00:32:439 (6) - No creo que sea buena idea tener ese slider con una repetición, ya que el beat donde acaba no merece la pena ser mapeado. Prueba a quitar la repetición y añadir una nota en 00:33:611.
  4. 00:34:080 (1,2,3,4,5) - El timeline suena extraño como está ahora, sobre todo el primer slider. Se podría simplificar algo más, como por ejemplo: http://puu.sh/5JgWc.jpg
  5. 00:37:830 (1,2,3,4,5,6,7) - y 00:41:580 (1,2,3,4,5,6) - ¡Prueba el timeline mencionado anteriormente!
La dificultad podría haber sido algo más simple, pero suena bastante bien ahora. Hitsounds impecables =)

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I cannot do too much till this map has +12 SP at least. Look for some more mods, please!
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