Oh okay, I see.
Thanks for mod!10crystalmask01 wrote:
Ello! o3o Random mod:[Easy]
00:31:586 (2,3) - TRy switching their timing spots, I feel that the hit circle doesn't fit with the long hold on 'dou' in 'doushite'. makes sense, done <3
[Normal]
╱╱┏╮
╱╱┃┃
▉━╯┗━╮
▉┈┈┈┈┃
▉╮┈┈┈┃
╱╰━━━╯
thanks![]()
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[Hard]00:42:538 (6,7,8) - Try this doing something like this?
- AR -1 done
the arrangement you have now looks somewhat confusing
done
nice songPlan on making Insane? That's what i wanted to do but i could only make a hard diff. And couldn't find a decent insane so probably it will stay like this
Good luck on ranking! Thank you!
(my lil'sis watches this anime like crazy, because of all those penguins, lol) Yeah i just finished it recently, it changed my life lol
Thanks for mod!10crystalmask01 wrote:
A quick mod for the map that's about to get graveyarded! >.<
[Easy]
Volume's a bit loud imo. Try decreasing the timing points with Normal: vol 65% --> 55%, 75% --> 60%, and 80% --> 70%00:04:919 (1) - Add a finish on the tail. done
- Or just, copy the volume of the timing points from your Normal diff into this diff as well.
00:33:491 (4) - move to x:264, y:220 and move 00:34:919 (2) - to x:340, y:160 so that they're not touching each other. it touches to other slider
00:36:110 (4) - Should start at 00:36:348 instead,for consistency. your objects appear to be spaced 1/1 apart. it follows vocal, "daro"
00:39:205 (1) - Add finish on the head.
00:54:443 (1) - ^ done both
[Normal]
Adjsut the timnig ponits with vol 80% to 70%
00:03:967 (1,2,3,2) - Not a good format, as they're crowded together :S Consider re-mapping this small portion.
00:39:205 (1) - Add finish on the head.
00:54:443 (1) - ^ done
01:11:824 (2) - Remove, and try this rhythm at 01:12:300 - 01:13:252![]()
01:19:681 (2,3) - ^ Same as above. Remove these notes, and use the rhythm at 01:19:919 - 01:20:871 remapped
[Hard]
00:04:919 (1) - Add finish on the head.
00:27:419 (4,5) - Remove these notes, it sounds over mapped since 00:27:300 (3) - already hits the long hold on the 'rare'in 'kimerarete'tara'
00:33:609 (6,7) - Remove, also over mapped here.
00:35:038 (6,7) - ^ 00:34:919 (5) - already hits the long hold on the 'ku' in 'mogaku' you are killing the fun. don't forget that this is a rhythm game and those triples go great with a rock song like this with drums and guitars
00:46:229- Add a note here for consistency, with 00:42:776 (7,8,1) - nope, both are different. one goes with triple-1-triple, other is just without triple
00:50:395 (6) - Remove, and add a reverse to 00:49:681 (5) - instead. done
01:11:586 - 01:13:252 Try this instead?Sounds better imo.
How it can be arranged with 01:10:633 (2) -
01:26:229 (4) - Move to 01:26:109. This needs to be a triplet so that it's consistent with the previous rhythm which also has a triplet 01:23:967 (3,4,5) - . you should try paying attention to rock sounds more, guitar riff is not same there so the triplet doesn't sound the same with both
DO. NOT. GRAVEYARD.
Noone is paying attention and mod queues are hard to catch up ;__;luxoDeh wrote:
will this ever be ranked? ç__ç
(sad Himari is sad...)
Even though i stalk you all the time ;_;AnreFM wrote:
what is this I didn't even know you had this baby
wait for my modz(which is hopefully soon orz)
That was a great mod, thank you!Sweet Vanilla wrote:
M4M from my queue~
I am noob mapper. and ingore it,when u not agree
[general][Easy]
- none
[Normal]
- 00:23:967 (3) - rhythm is different with 00:27:777 (4,5) - keep the same rhythm? it was like that before lol, fixed
- 01:29:205 (4) - slider shape looks bad try this? i had to do it like that because i want 1 to catch the apple ;_;
[Hard]
- 00:12:538 (1,2,3) - why not keep same rhythm as 00:08:729 (1,2,3,4) - it may let new player confused well if i do the same rhythm, this will get Harder. That's why it gets sometimes harder, sometimes easier
- 00:40:515 (2) - hit point in blue tick? In fact,a circle at 00:40:633 - may be more suitable in normal diff
- 00:44:324 (2) - ^
- 00:48:133 (3) - ^
- 00:55:753 (2) - ^
- 00:59:562 (2) - ^
- 01:06:348 (1) - end at 01:09:205 -
- 00:51:110 (1) - ^
- 01:20:157 (3) - whistle
applied all, thank you!that's all,good luck~
- 00:04:562 - add a circle stack with 3 nono, that will ruin the video
- 00:27:776 (1,2) - sliders too long in this diff, why not keep same rhythm as 00:23:967 (4,5,6) - because i dont want to make it an insane diff
- 00:44:324 (2) - keep same rhythm with 00:48:252 (6) - nah, vocal goes different there
- 00:58:252 (1) - shift+ctrl+R 1 thanks!
- 01:24:919 - add circle? nah its fine now
- 01:29:205 (4,5) - why not use three sliders here? and try this that's what i thought first but as i said, i want to keep it as "Hard"
thanks bu,perYoeri wrote:
Pretty fun map.
[Easy]
Uh lots of beziers but I guess that's because this map was made before the slider algorithm update. Might want to fix most of them. exactly, though i tried fixing them but i don't want to ruin the old mapset
00:05:872 (2,3) - Kinda begging for a blanket. well that's a short slider for it
00:35:872 (3,4) - Would sound better if it followed the vocals. Circle on 00:36:109 and start slider on 00:36:348. done
01:09:681 (1,1,1) - Get rid of the returns and just make really long sliders. Also soft sampleset would sound better.after the spinner it would be a one-hit-kill, plus the ending part. i dont want newbies to hate my map lol
01:27:776 (2,4) - Ugh this blanket. OLD STYLE MASTERRACE, fixed
[Normal]
AR 5 please. The map is pretty fast.
Same as the with Easy, the beziers can look pretty weird sometimes, especially if you're trying to blanket or create symmetry.
00:05:157 (2) - Looks a bit shrivelled. oh i totally forgot about that, before i changed those 1-2-3 at the beginning, they were creating a pattern together
00:05:872 (3,4) - For instance, this bezier makes the blanket look kind of bad.fixed
00:20:634 (2,3) - I'd get rid of the return because (3) being offbeat feels a bit weird.guitar solo + apple bucket
00:24:681 (4,5) - Not sure if you'd want to stack under a sliderend in a Normal. okay
00:43:014 (1) - Not centered properly. OLD STYLE BBY
00:56:348 (3,1) - ^
01:09:681 - Soft sampleset for this part.
01:13:490 (1) - Move the point in the curve more toward the middle of it or add an extra one to make it more round.
01:15:871 (2) - Turn around and resnap.
01:21:110 (1) - Same as the one before, add a point or move the current one further to the middle. i like its curvy and random shape
01:23:015 (1,2) - Put these slightly further from each other so that the slidertracks don't touch, or put (2) under or left from the end of (1) for better flow.
done all, well changed some shit myself
[Hard]
00:08:252 (5) - ctrl+g
00:11:109 (1) - ^ applied one, didnt apply another
00:13:490 (3,4) - Stack (4) under (3) or let them overlap. >2014
00:16:348 (1,3) - Make the curves a bit stronger. they are covering her hair
00:19:205 (4) - ctrl+g oh true
00:22:062 (1,2) - These are begging to be blanketed.
00:23:967 (4,5) - ^
00:31:109 (4,1) - ^ nope
00:33:014 (4,5,6,7) - Please don't stack the triple under the sliderend. It's confusing.
00:42:062 (3,4,5) - Move these closer together?
00:42:776 (7,8,1) - ^ well 1,30x
00:54:443 (1,2) - Uh, though the timing itself fits, the object don't very well. Turn (2) into two circles or end (1) at 00:55:157, put (2) at 00:55:395 and add a return to it.
00:58:252 (1,2) - ^
01:02:062 (1,2) - Same here. you could remove the return from (1), place a circle at 01:02:776 and (2) with an extra return after that. nope, it sounds fine in other mods as well, i am catching the guitar
01:09:681 - Same as other diffs, soft sampleset please.
01:11:824 (2,3) - If you're trying to follow the guitar, you'll need to use 1/3 beat snap devisor here. tried but so many people warned me about it ;_; but well, it sounds fine even in taiko so i think this is fine.
01:12:776 (3,1) - Asking for a blanket so badly.
01:15:633 (2,3) - Snap to 1/3.
01:19:443 (2,3) - ^ sadly no, i even tried 1/6 first though, i am fine with this rhythm now
01:30:633 (6) - New combo? true
ahhh your mod was helpful but when i finished my reply, laptop froze. but know that applied most of all.No Dap wrote:
Hi, mod from modding Q
[Easy]
00:10:872 (3,4) 00:17:777 (2,3) - unify plox
00:23:967 (3,1) - remove curve
01:25:157 (3,4) 01:28:968 (3,4) - unify plox
[Normal]
00:07:062 (1,2) - shape them better
00:07:062 (1) - stack on 00:05:157 (2) -
00:10:396 (4,5) - blanket?
00:38:253 (3) - 1/2 slider?
01:12:062 (2) - x:255
01:20:157 (3) - move it somewhere else
[Hard]
00:11:109 (1,2) - blanket
00:11:586 (2,3,4,5) - why not use 1/4 sliders
00:23:490 (3) - crtl + g
00:26:109 (7) - delete
00:33:490 (5,6,7) - don't hide triples (especially on hard with 4.5 star) if there is an empty beat 00:33:371
00:33:967 (1,2,3,4,5) - make better flow
00:42:062 (3,4,5,7,8,1) - stacked triples
00:49:681 (5) - stack on 00:48:729 (1)
01:04:919 (3) - crtl + g
01:30:633 (6) - NC like other diffs
Hope my mod helped >~<
fixed all, thanks!tutuhaha wrote:
[Hard]
00:12:300 (6) - move it and overlap with 1
00:23:967 (4) - nc?
00:33:490 (5,6,7,1,2,3,4,5,6,7,1) - I think is..too squeeze
00:41:586 (2) - move it to x160 y268
00:46:229 (x) - add note?
01:02:062 (1) - finish?
good rhythm
[Normal]
ar+1
01:02:062 (1,2,3) - ...try to use soft hitsound..
[Easy]
01:02:062 (1,2,3) - ...try to use soft hitsound..
no many things can said Orz..
284,220,10872,1,0,0:0:0:0:
284,220,11110,2,0,P|256:140|284:68,1,160,2|6,2:0|0:0,0:0:0:0:
360,20,12538,6,0,P|400:20|440:44,1,80,0|0,0:0|0:0,0:0:0:0:
484,120,13490,2,0,P|492:156|476:204,1,80,0|2,0:0|2:0,0:0:0:0:
452,236,14205,2,0,P|404:260|372:324,1,120,0|0,0:0|0:0,0:0:0:0:
280,248,23967,2,0,P|224:268|196:320,1,120
140,360,24681,1,2,0:0:0:0:
84,316,24919,2,0,P|55:264|0:243,1,120
136,192,25871,6,0,L|136:128,2,60,0|0|0,0:0|0:0|0:0,0:0:0:0:
132,48,26824,2,0,P|76:68|48:120,1,120,0|2,0:0|0:0,0:0:0:0:
260,284,59681,1,2,0:0:0:0:
116,276,60157,2,0,P|88:260|70:237,1,60
72,168,60634,2,0,P|89:146|117:130,2,60,0|0|2,0:0|0:0|0:0,0:0:0:0:
188,84,61586,1,2,0:0:0:0:
AnreFM wrote:
Happy Valentine<3 <3<3<3<33<3< (alone)
[General]
- You might want to add something in the creator's word that will tell players that the map is almost 2 years old or something, in case they didn't check the submitted date. So that they won't go rage on the map for it's style in the end :')) Makes sense, i should do it
[Easy][Normal]
- 00:17:777 (2,3) - The stacking on the diff should be made all consistent so that beginners won't fumble and click randomly owo For this one, this is the only 1/2 beat circle + slider that you didn't stack, unlike 00:10:872 (3,4) - and 01:28:968 (3,4) - , where you completely stack them. So yeah, I'd recommend to make the stacks the same here, either fully stacks this one or unstack the other two :3 though the latter sounds more troublesome and will requires you to remap a few part because of DS :b Fixed first one but didn't fix the last one, i am sure the player already memorized the guitar solo. so it wont be a problem (and it was not a problem since the beginning, according to my newbie testplays)
- 01:25:157 (3,4) - As in above :b
- 00:35:872 (3,4,5) - Assuming you're still following the vocal here(you start following it since 00:22:538 (1) -), I feel it will be better if you keep following it to make less confusion for beginners ovo For this one, I don't really hear any vocal on 00:35:872 (3) -, rather the vocal actually started at 00:36:109 (4) -. I'd recommend to delete (3) to make the rhythm consistent with sticking to the vocal and not make beginners stumble :3 Or, if you prefer to keep (3) to make the rhythm still going(without pause), you can change (3) to a 1/2 slider, so that beginners will have less chance to combo break here because the slider will give enough time for beginners to react and understand the rhythm :3 Either way's fine for me, though consider changing this one owo used some slider
- 01:03:967 (4) - How about making it symmetrical with 01:02:062 (1) -, since I don't think the current straight one fit with the music as it follows the vocal, and the curve on slider will emphasize it :3 So yeah, consider making em parallel like this http://puu.sh/6Pd8L.jpg As it will look neater and the flow are improved too :3 How did i even miss this one, yes yes that's what i would do if i had noticed it. Many thanks!
- 00:10:872 (3,4) - The flow here.. is a bit restricted imo. I understand that due to the map style, this kind of flow is a bit unavoidable, but this one in particular flows a bit bad imo :< I'd recommend to make the slider going more upward than make it flow a bit to left-y like this http://puu.sh/6PeOc.jpg. That way, player won't have to bend the cursor to the left whlist going up which is a kinda uncomfortable move imo :'D I've also arranged the next patterns so that they are distance snapped, here they are owo thanks for the code but i made them by hand thanks <3
284,220,10872,1,0,0:0:0:0:
284,220,11110,2,0,P|256:140|284:68,1,160,2|6,2:0|0:0,0:0:0:0:
360,20,12538,6,0,P|400:20|440:44,1,80,0|0,0:0|0:0,0:0:0:0:
484,120,13490,2,0,P|492:156|476:204,1,80,0|2,0:0|2:0,0:0:0:0:
452,236,14205,2,0,P|404:260|372:324,1,120,0|0,0:0|0:0,0:0:0:0:- Well, the main problem is actually just the map structures and patterns imo; mainly the beziers actually. Well if you decide to keep them it's okay, but considering the other diffs are not, you may want to keep the consistency here :'D So yeah, I'll left a few blanketings, patterns, etc for now owo as you've noticed, when i mapped this the new slider algorithm was not implemented yet so my blankets and sliders are old-styled. Fixing them all will change all the map, i do not want to do it until a BAT tells me so.
[Hard]
- 00:08:491 (3) - This note is somewhat contrast with the other notes on this intro section imo You see, currently in the intro, you're following the guitar in the background, and avoiding making a complicated rhythm, like making gaps on 00:11:824 - and other parts where the guitar is also not present. I'd suggest to make the same gap here, as in my opinion, the slight pause will fit since not also it's still in the beginning of the song, it would also keep the consistency with the rhythm you're choosing here :3 So yeah, consider removing this one note here~
- 00:23:967 (3,4,5) - As you're still following vocal from 00:22:538 (1) -, I don't really find the rhythm here quite fit imo :< I think it will suit the vocal more if you put the long slider on 00:24:919 -, where the vocal also has a long part unlike the current, and put the circle instead on 00:24:681 -. I think it will fit best with the rhythm here owo The rhythm should be like this http://puu.sh/6TgMl.jpg~ and btw I've arranged the following notes to be in position with the DS applied to save your trouble if you like /o\
280,248,23967,2,0,P|224:268|196:320,1,120
140,360,24681,1,2,0:0:0:0:
84,316,24919,2,0,P|55:264|0:243,1,120
136,192,25871,6,0,L|136:128,2,60,0|0|0,0:0|0:0|0:0,0:0:0:0:
132,48,26824,2,0,P|76:68|48:120,1,120,0|2,0:0|0:0,0:0:0:0:- 00:35:395 (3,4) - I kinda don't agree with the rhythm here :< You see, the long 3/4 slider at 00:36:109 (4) - played a bit weird because it kinda leave the vocal at 00:36:348 - and thus making the pause transition to the next circle at 00:37:300 (1) - feel a bit weird imo :< So yeah, I'd recommend to arrange the rhythm here a bit! You can try making a circle at 00:36:348 - and then a 1/1 slider on 00:36:348 - to make the rhythm cover the vocal nicely! Or you can also try to put a circle on 00:36:824 - to make the rhythm less confusing since you have used this kind of rhythm and it matches with the background drum too :b Either way is good for me actually
done
- 00:44:919 (3) - This one is kinda begging to be made a blanket imo, considering the blanket you did on 00:41:110 (3) - which particularly has a same rhythm with this one owo So yeah, you can try making the blanket like this http://puu.sh/6ThY3.jpg, and also you don't need to worry about the parallel slider on 00:45:396 (4) - since they went well together imo ovo http://puu.sh/6Ti2L.jpg done
- 00:58:253 (1,2,3) - umm these three looked a bit untidy, mostly because of the way (2) not went exactly under (1) slider's path and (3) is on the point between blanketing (1)'s tail or just not at all :< I really recommend to make the stuffs neater here as they are kinda hard to not be noticed during gameplay imo :< I've rearranged them to make the blanket consistent and of course with DS, see if you like them ovo because of one mod i applied a while ago ;__; i just couldnt know what to do with that 2, so i just randomly placed it there according to DS. Thanks for saving!
260,284,59681,1,2,0:0:0:0:
116,276,60157,2,0,P|88:260|70:237,1,60
72,168,60634,2,0,P|89:146|117:130,2,60,0|0|2,0:0|0:0|0:0,0:0:0:0:
188,84,61586,1,2,0:0:0:0:- 00:48:252 (3,4,5) - hmm I find the stack on (3) diesn't go well with the rhythm imo You see, stacks are usually used on beat that's at least on a similar level, but it isn't really applied here and considering the way you used stacks before on this diff, this one is quite different and will confuse beginners imo :< so yeah, consider unstacking this one and arrange the pattern a bit! There aren't many notes here before the spinner on 00:51:110 (1) -, so no much work needed :b first of all it doesnt confuse the beginners (tested with many) and my song is repetitive enough to have these kind of stacks. that rhythm repeated maybe 2 or 3 times already, i don't think that this level of player will confuse that rhythm. Can not also change the pattern because i want it to go with video (caught the ass there
)
- Overall a nice Normal owo It has quite a variative rhythm and even though a few parts are a bit confusing for beginners, It's easy to get used to it. So Nice job here Miney! *v*
I still have a few things to say though most of them are quite small and the map's already good owob
- 00:13:967 (4) - I feel that the spacing here is a bit confusing imo You see, this note is spaced almost similarly like how you spaced a 1/2 notes, despite this being a 1/4; by 2-3 pixel. This can make player stumble here, also because of the sudden change of the rhythm too :< So yeah, consider spacing this slider nearer with 00:13:490 (3) - try to make them at least stacked - not fully of course, to make the readability better. it would be nice if you distanced them like you did on 00:31:586 (1,2) - which is also a 1/4 and it can be recognized better :3 So yeah, this one is rather big, consider fixing this!
- 00:06:586 (4) - Consider ctlr + g here? :3 Ot will improve the flow here as the cursor movement is nice and the stacking here kinda ruin the flow too imo :< It will also create a nice flow combined with the 00:07:300 (1) - slider too :3
- 00:08:729 (1) - Also the same as above, try ctrl g here to improve the play, as this one stands on the stanza and having a jump here could be nice owo
- 00:14:681 (1) - eh what's with the antijump? owo I don't really find a good reason to put an antijump here as the pause is kinda sudden since you don't put any pause on the first sectioon :< So yeah, consider to space this normally, or you could add a note to fill the slight pause here :3 applied all, thanks!
Though if you decide to fix the beziers in Easy, I can do a through mod once again, or we can discuss things irc if you want! :3
Anyway, sorry for the short mod, haven't mod in quite a long time, hope it does help at some point>< Yup, after the next mod, i will fix some points. Many thanks!
Though overall, I think the map is pretty much ready, only a few things need to be tweaked and they'll be better *v*
good luck Miney~<3 Thanks sweetheart <3
yf_bmp wrote:
Hi, UnderminE Hello~
Req from KwaN & yf's Modding Queue
[Hard]
00:04:443 (3) - remove finish, since there is no finish sound in the music. And it doesn't fit to add a normal finish here.
00:04:919 (1) - how about change to normal finish? I think it would be more suitable.
00:08:252 (5,1) - slightly close. since 1.3x is your regular distance.
00:14:205 (4) - may change to whistle. It's not suitable to add a soft finsh here
00:14:919 (2,3) - 1.3x. since it is a hard diff, it's not suitable to change distance in these notes.
00:28:729 (2) - too far jump da yo
00:33:967 (1,2,3,4,5) - looks a little ugly(lol). you may try unstacking this
00:36:586 (3) - too far, and remove finish
00:42:776 (7,8,1) - doesn't look good. try 1.0x plays well
00:44:324 (2) - for the first time, this rhythm confused me. you may change it to: 00:47:776 (3,4,5,6) -
01:12:776 (3) - delay 1/8 to fit the music, and change 01:11:883 (2) - to 1/6 rhythm
01:16:586 (3) - ^
01:19:502 (2,3) - ^
01:29:919 (5) - too far as long as it is 2,60 it is not far because i used 1,30x as DS.
applied most of them thanks!
[Normal]
00:04:443 (3) - the same issue
00:08:252 (2) - remove finish
00:12:062 (6) - ^
00:38:253 (3) - may be hard to normal diff. try to use a 1/2 slider
00:43:014 (1,2) - make a blanket
00:59:681 (2) - ^
Done except finishes
[Easy]
00:11:110 (4) - remove finish
OK. That is all!If you feel content with this mod, please tell your friends about our Modding Queue!
Good Luck! thanks for 1/6 suggestions!
Feel free! i can sing another song for you later, for another map /o/Erina wrote:
You already sang Ren'ai Circulation, so I guess you're done! Yay!I can share it publicly too, right?
360,116,3967,2,0,P|400:116|436:132,1,80,0|4,0:0|0:0,0:0:0:0:
380,212,4919,6,0,B|322:261|242:276,1,120,4|2,0:0|2:0,0:0:0:0:
232,268,5872,2,0,B|184:260|127:211,1,120,0|0,0:0|0:0,0:0:0:0:
96,120,7062,2,0,B|124:60|188:40,1,120,0|0,0:0|0:0,0:0:0:0:
280,32,8253,1,6,0:0:0:0:
272,128,8729,6,0,B|244:188|186:212,1,120,0|2,0:0|2:0,0:0:0:0:
156,244,9681,2,0,B|213:276|274:262,1,120,0|0,0:0|0:0,0:0:0:0:
360,224,10872,1,0,0:0:0:0:
324,192,11109,2,0,P|279:129|288:48,1,160,2|6,2:0|0:2,0:0:0:0:
376,16,12538,6,0,B|408:48|460:44,1,80,0|0,0:0|0:0,0:0:0:0:
40,40,19205,1,0,0:0:0:0:
136,32,19681,1,2,0:0:0:0:
184,116,20157,6,0,B|240:172,1,80,0|2,0:0|0:0,0:0:0:0:
336,172,21110,2,0,B|392:116,1,80,0|2,0:0|0:0,0:0:0:0:
360,24,22062,1,4,0:0:0:0:
264,16,22538,6,0,B|208:72,1,80,0|0,0:0|0:0,0:0:0:0:
192,168,23490,1,2,0:0:0:0:
264,236,23967,2,0,B|348:144,1,120,0|0,0:0|0:0,0:0:0:0:
40,288,46824,6,2,P|120:304|200:288,1,160,2|0,0:0|0:0,0:0:0:0:
376,216,48729,2,0,P|416:212|468:224,2,80,0|0|2,0:0|0:0|0:0,0:0:0:0:
308,284,50157,2,0,L|328:372,1,80,2|0,0:0|0:0,0:0:0:0:
436,300,9681,2,0,B|408:324|380:300|380:300|356:324|328:300,1,120,0|2,0:0|0:0,0:0:0:0:
264,272,10396,2,0,B|236:248|212:272|212:272|184:248|156:272,1,120
84,280,11109,2,0,P|116:332|172:344,1,120,2|0,0:0|0:0,0:0:0:0:
312,320,12062,1,6,0:0:0:0:
384,192,12538,6,0,B|383:245|439:245|439:293,2,120,0|0|0,0:0|0:0|0:0,0:0:0:0:
264,72,54443,6,2,B|326:96|329:162,2,120,4|0|2,0:0|0:0|0:0,0:0:0:0:
140,148,55871,1,2,0:0:0:0:
156,292,56348,2,0,P|252:348|356:288,1,240,0|2,0:0|0:0,0:0:0:0:
256,184,57776,1,2,0:0:0:0:
356,80,58253,6,2,P|256:24|156:80,1,240,0|2,2:0|0:0,0:0:0:0:
256,184,59681,1,2,0:0:0:0:
136,264,60157,2,0,P|108:248|90:225,1,60
92,156,60634,2,0,P|109:134|137:118,2,60,0|0|2,0:0|0:0|0:0,0:0:0:0:
200,60,61586,1,2,0:0:0:0:
316,140,62062,6,2,B|372:144|372:144|388:112|432:96,1,120,2|2,2:0|0:0,0:0:0:0:
264,300,23490,2,0,L|338:308,1,75,0|2,0:0|0:2,0:0:0:0:
228,104,33967,5,0,0:0:0:0:
324,124,34205,1,0,0:0:0:0:
296,32,34443,1,2,0:2:0:0:
260,196,34681,1,2,0:2:0:0:
384,48,34919,1,0,0:0:0:0:
384,48,35038,1,2,0:2:0:0:
384,48,35157,1,0,0:0:0:0:
-kevincela- wrote:
[Easy]applied all except last one
- 00:04:919 (1,2) - I have a little idea in mind here: what about moving this whole pattern a bit down to make it get on better with the next pattern 00:07:062 (3,4,1) - , thanks to the oval flow, without any blankets? I believe this can actually work quite smoother there, consideringthe oval flow there! Here's what I have done here: see if you like it!
SPOILER360,116,3967,2,0,P|400:116|436:132,1,80,0|4,0:0|0:0,0:0:0:0:
380,212,4919,6,0,B|322:261|242:276,1,120,4|2,0:0|2:0,0:0:0:0:
232,268,5872,2,0,B|184:260|127:211,1,120,0|0,0:0|0:0,0:0:0:0:
96,120,7062,2,0,B|124:60|188:40,1,120,0|0,0:0|0:0,0:0:0:0:
280,32,8253,1,6,0:0:0:0:
272,128,8729,6,0,B|244:188|186:212,1,120,0|2,0:0|2:0,0:0:0:0:
156,244,9681,2,0,B|213:276|274:262,1,120,0|0,0:0|0:0,0:0:0:0:
360,224,10872,1,0,0:0:0:0:
324,192,11109,2,0,P|279:129|288:48,1,160,2|6,2:0|0:2,0:0:0:0:
376,16,12538,6,0,B|408:48|460:44,1,80,0|0,0:0|0:0,0:0:0:0:- 00:19:681 (5,1) - That sudden flow switch with this pattern here isn't really pleasant to play, I have to say... I would have liked instead just an arch pattern that could go well with the straight slider you have right there. It isn't really hard to make, though I think it works quite better there! Here's what I have done: see if you like it!
SPOILER40,40,19205,1,0,0:0:0:0:
136,32,19681,1,2,0:0:0:0:
184,116,20157,6,0,B|240:172,1,80,0|2,0:0|0:0,0:0:0:0:
336,172,21110,2,0,B|392:116,1,80,0|2,0:0|0:0,0:0:0:0:
360,24,22062,1,4,0:0:0:0:
264,16,22538,6,0,B|208:72,1,80,0|0,0:0|0:0,0:0:0:0:
192,168,23490,1,2,0:0:0:0:
264,236,23967,2,0,B|348:144,1,120,0|0,0:0|0:0,0:0:0:0:- 00:39:205 (1,1,1) - Hmm, I kinda expected a whistle at the end of these sliders to emphatize in some way the singer's voice plus the synthesizer that is being played there and considering you have been using theme in the following patterns using them here wouldn't hurt as well
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- 00:48:729 (2,3) - Imho you should consider rearranging these sliders using a different curve to continue well 00:46:824 (1) - 's oval flow, as they can really work great with the curve "reversed" there (also with a straight slider)! It isn't a big deal, though I think it works pretty good there
Here's an example of what I have done here:
SPOILER40,288,46824,6,2,P|120:304|200:288,1,160,2|0,0:0|0:0,0:0:0:0:
376,216,48729,2,0,P|416:212|468:224,2,80,0|0|2,0:0|0:0|0:0,0:0:0:0:
308,284,50157,2,0,L|328:372,1,80,2|0,0:0|0:0,0:0:0:0:- 01:30:634 (1) - What about moving this at x:276 y:100? It could work pretty good to make a final blanket there that could end the pattern in a pretty cool to see and play way! Not a big deal, though
as i said, i mapped according to video (there is an apple there)
[Normal]Applied all except red one
- 00:07:062 (1) - What about adding a soft whistle to the end? I think it would work quite well there to follow the guitar chord, and it also kinda follows the other patterns even if there's a whistle on the red tick :3
- 00:10:396 (4,5) - I would really flip the whole pattern there vertically and place it above 00:09:681 (3) - ... The actual pattern isn't bad, but flow-wise it can definitely be made quite smoother there. Also I don't like how 00:12:062 (6) - continues with pattern, so this can be easily solved thanks to this pattern here:
SPOILER436,300,9681,2,0,B|408:324|380:300|380:300|356:324|328:300,1,120,0|2,0:0|0:0,0:0:0:0:
264,272,10396,2,0,B|236:248|212:272|212:272|184:248|156:272,1,120
84,280,11109,2,0,P|116:332|172:344,1,120,2|0,0:0|0:0,0:0:0:0:
312,320,12062,1,6,0:0:0:0:
384,192,12538,6,0,B|383:245|439:245|439:293,2,120,0|0|0,0:0|0:0|0:0,0:0:0:0:- 00:12:538 (1,2,3) - Just a 1/1 pattern here seems rather boring, considering how your patterns have been up to now... I would personally follow the same rhythm as the other patterns, by covering sounds like 00:14:205 - , 00:14:681 - and so going. You can use a pattern which consist of a 1/1 slider between two notes to easily solve the issue, as seen here:
- 00:38:967 (x) - Imho a note here could work really well as transition to the next pattern following the drums in a pretty good way. Obviously a 1/4 slider would be too much for a normal there, so just adding a note here imho could work pretty good
- 00:45:396 (4) - Not a big deal, though I'd structure this slider a bit more downwards instead of upwards. It is a really little thing, though I think it could work quite better with the following slider! Here's an example of what you can do here! i used 3 as blanket so i can not move it downwards ;_;
- 00:57:776 (4) - Instead of putting this outside the two sliders' tracks, why don't you use this as a central note with the sliders blanketting it? I think it flows a lot better in this way, considering how the circular movement here works, instead of going outside the track. Here's an example of what I have done here: see if you like it!
SPOILER264,72,54443,6,2,B|326:96|329:162,2,120,4|0|2,0:0|0:0|0:0,0:0:0:0:
140,148,55871,1,2,0:0:0:0:
156,292,56348,2,0,P|252:348|356:288,1,240,0|2,0:0|0:0,0:0:0:0:
256,184,57776,1,2,0:0:0:0:
356,80,58253,6,2,P|256:24|156:80,1,240,0|2,2:0|0:0,0:0:0:0:
256,184,59681,1,2,0:0:0:0:
136,264,60157,2,0,P|108:248|90:225,1,60
92,156,60634,2,0,P|109:134|137:118,2,60,0|0|2,0:0|0:0|0:0,0:0:0:0:
200,60,61586,1,2,0:0:0:0:
316,140,62062,6,2,B|372:144|372:144|388:112|432:96,1,120,2|2,2:0|0:0,0:0:0:0:- 01:21:110 (1) - Please at least make this shorter by 1/1... It would follow in a really great way tthe vocals there! I really can't see any reason why making this slider end instead on a weak beat, while you can make it end right into the vocal part!
- 01:29:205 (4) - Pretty much the same as above, except that you chould make it shorter by 1/2 and add a note at 01:29:919 - to follow all the guitar chords. The current slider here is a bit too simplified imho :p
[Hard]And that's it! Quite simple yet really well made map, call me back when you're done fixing
- 00:09:205 (2) - What would you think about about a CTRL+G here?? Not a really big thing, though I like how opposed sliders work there, also leaving a pretty nice jump with the following slider 00:09:681 (3) -
- 00:23:490 (3) - If I have to be honest I would see this slider quite better instead as a straight slider which is opposed to 00:23:967 (1) - with its end placed on 00:22:062 (1) - 's start... I really like how in this way the slider plays, and I think it also makes a really better jump with the next slider. Here's what I have done here: see if you like it!
SPOILER264,300,23490,2,0,L|338:308,1,75,0|2,0:0|0:2,0:0:0:0:- 00:33:967 (1,2,3,4,5,6,7) - I did not really like that much how this pattern was structured... I was thinking instead about a diamond and triangular jump which end straight on 00:35:395 (1) - , with the spacing made gradually higher. I personallly think it is quite better in this way! Here's what I have done here: see if you like it!
SPOILER228,104,33967,5,0,0:0:0:0:
324,124,34205,1,0,0:0:0:0:
296,32,34443,1,2,0:2:0:0:
260,196,34681,1,2,0:2:0:0:
384,48,34919,1,0,0:0:0:0:
384,48,35038,1,2,0:2:0:0:
384,48,35157,1,0,0:0:0:0:- 00:35:871 (2) - I would really see better this slider shortened instead by 1/2 by adding a note at 00:36:348 - , as a 1/1 slider only here isn't really great to follow all the instruments that are being played here properly... I like the pattern in this way quite more :3
- 01:24:919 (x) - You should really consider adding a note there, seeing how the whole pattern here stops abruptly... At the current state it really feels like a a note is needed there, and I would highly suggest you to add one into this spot, to make the whole pattern continue without any stops there!
- 01:29:205 (4) - I would really replace this with a 1/2 pattern (maybe a 1/2 slider + note at 01:29:681 - ?) as it feels really too much simplified in this way... I like quite more this pattern in this way >_< this kiai is already full of 1/2 sliders that's why i wanted to end it in a simpler way ><
You stalkerNo Dap wrote:
Wow! Finally! Good luck
Actually only 3s are 1/6 there. i did those after getting 2 mods about it like a week ago. i think it should be no problem having 1/6 in Hard? if it is unrankable, i can change them back to 1/4 though.Faust wrote:
You forgot to apply the video offsets to the rest of the difficulties, though. ah i was too tired last night, my bad. Fixed them all now
- 01:11:824 (2,3) - These are in 1/3, same with - 01:15:633 (2,3) - & - 01:19:443 (2,3) -
No need for kd. But I'm surprised no one noticed these..
Eh, i made sure to change them to 1/4 again. Now that i open the game, it said "local beatmap database seems corrupt" or something like that. Must be it.Faust wrote:
Uh yeah, 1/6. My bad.
I don't see the update on these sections on the latest :C
Thanks! o7 Gotta go find kevincela nowjonathanlfj wrote:
well well lets see (i actually came from Sakuya's Fanfic queue but w/e xD) six faced chocolate-kun!
[General]
hard diff's kiai time end is unsnapped by 1ms; snap it to 01:30:633 done
[Easy]
00:42:538 (3) - a small inconsistency in spacing here hmm, done
01:17:300 (1) - i think it would be better if you made the sharp turn correspond with the vocals on the second tick, something like this: hai hai
01:30:634 (1) - i see what you did there he he he(it was actually Faust's idea)
[Normal]
00:03:967 (1) - make this combo pink, so that 01:30:634 (1) will be pink to fit with your intentions better great idea, fixed
00:35:395 (3,4,5) - hmm i would arrange this so it gives off a more smooth flow: done, i think
00:46:824 (2) - NC here instead of 00:46:348 (1)
01:23:015 (1,2) - the blanketing here can be improved a bit more >< i would love to but distancesnap doesnt let me ;_; hmm how is it now? ;_; if you managed to improve it, could you please send me the code of it? i really couldn't make it
[Hard]
00:37:300 (1,2) - there is actually a more interesting rhythm going on here, would be great if you can capture it: did it and made a pattern like this, dunno if it looks fine
00:48:729 (1,2,3,4,5) - arrange this to flow like this is cooler imo: looks great
01:11:903 (2,3) - the snapping i can confirm is 1/6 (or 1/3 in this context), but make sure you readjust the spacing here to reflect that
01:15:713 (2,3) - ^
01:19:522 (2,3) - ^ all are around 1,30x now didn't change 01:21:109 (1) - though, it looks ugly if i readjust its spacing ;_;
01:30:633 (1) - whatever you do just make sure this is pink xD changed first combo to blue and ta-dah!
this is actually cooler than i thought, great usage of slider slide sounds! But since there were snapping changes i will need kevincela to rebubble this before i can rank it
272,300,83015,6,2,P|188:324|140:248,1,180,4|0,0:0|0:0,0:0:0:0:
214,253,83967,2,2,P|162:185|81:210,1,180,4|0,0:0|0:0,0:0:0:0:
lol I was the samejonathanlfj wrote:
zenbu zenbu zen- wait
hehe hehe he- no
im in the wrong place am i
Ranked~