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Pendulum - The Island

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Topic Starter
Zetera

Xebo wrote:

Tüdelü
So hier ist mal mein Mod .. :D

General + 1 or 2 HP Drain Rate, a bit too easy i think !

[Absolution]
00:19:786 (2) - End-Punkte übereinander liegend mit (3)
00:39:905 - Add Note ?

01:03:120 (1) - Rhytmus sollte schon einheitlich bleiben ._. Wie Davor 01:01:215 (1) - (5) oder danach 01:08:834 (2) - (5) den Rhytmus evt. Machen ?
02:17:405 (1,1,1 2,1,2) - Schweres Spacing ._.


Map ist ganz gut gelungen :) Ich könnt mir aber vorstellen man könnte dazu ja noch nen Geiles Storyboard machen :P
Fixed a bit, thanks.
Irreversible
Take another star, I really like that song *-*
Topic Starter
Zetera

Irreversible wrote:

Take another star, I really like that song *-*
JEEZ, THANKS. xD
LunarSakuya
hey just dropping by~

General
- Your mp3 bitrate is 0?? or apparently 123kbps VBR xD Either way, these rates aren't rankable. It should be between 128-192kbps. You should reencode this to be safe. After replacing the mp3, the offset may have to be adjusted a little.
Edit: here's the soundcloud page https://soundcloud.com/schavezpalma/the-island-pendulum
Therefore, you can also add "Sebastian Cháve" to tags since he's the arranger

- Delete "pendulum the island" from tags. They're already in your title and artist


Absolution
  • 00:02:167 (1) - seemed a bit like you were making your own rhythm here, which can be misleading in a rather quieter section. Try something like this to match the bgm more: http://osu.ppy.sh/ss/1074605
    00:05:977 (1) - ^
    00:09:786 (1) - ^
    00:13:596 (5) - ^, also NC to follow NC pattern like before
    There are a couple more of these ahead so i'll stop mentioning them =v=
    00:27:882 (3) - hmm how about letting the previous note create a nice blanket~ http://osu.ppy.sh/ss/1074619
    01:06:453 (3) - Clap for hitsound consistency
    01:06:929 (5) - Clap on tail for same reason as above
    01:31:691 (3) - For this section, try using Soft sample set for every red tick http://osu.ppy.sh/ss/1074627 highlighting the specific spot and selecting "Soft" from the upper-left dropdown, as shown in the screenshot. I think that'd be really appropriate for this part, since I feel that it's a bit noisy atm
    01:45:977 (1,2,3,4) - What's this following? either way, the bgm for (2,4) is really subtle/silent. I suggest you change up the rhythm a bit here to fit the constant beat going here
    01:49:786 (7,8) - ^
    again, there are more spots like these~
    01:56:453 (5) - NC?
    03:18:358 (1) - NC
    03:22:881 (2,3) - again, rhythm is off imo
    06:14:865 (4,5,6) - I'd at least halve the spacing of this stream. Being in the same combo with 06:14:429 (2) - (1/4 rhythm as opposed to 1/8) with similar spacing would cause confusion in rhythm reading here
    06:37:722 (6,7,8) - again, consider moving these closer together
    06:53:595 (1) - probably not a good idea to stack this because the cursor movement comes to a disturbing halt imo. The combo really gets moving in all these directions and suddenly this =v=!
    06:55:976 (1) - Not sure about the necessity of this spinner, seemed more like a filler
    07:06:929 (13) - Finish would sound nice
    07:25:976 (4) - NC, to give players some drain leniency here
    07:43:119 (3) - ^same here maybe
this is pretty awesome. Hope this gets approved eventually xD feel free to ask me any questions! Good luck 8-)
Andy Chen_old

LunarSakuya wrote:

hey just dropping by~

General
- Your mp3 bitrate is 0?? or apparently 123kbps VBR xD Either way, these rates aren't rankable. It should be between 128-192kbps. You should reencode this to be safe. After replacing the mp3, the offset may have to be adjusted a little.

- Delete "pendulum the island" from tags. They're already in your title and artist


Absolution
  • 00:02:167 (1) - seemed a bit like you were making your own rhythm here, which can be misleading in a rather quieter section. Try something like this to match the bgm more: http://osu.ppy.sh/ss/1074605
    00:05:977 (1) - ^
    00:09:786 (1) - ^
    00:13:596 (5) - ^, also NC to follow NC pattern like before
    There are a couple more of these ahead so i'll stop mentioning them =v=
    00:27:882 (3) - hmm how about letting the previous note create a nice blanket~ http://osu.ppy.sh/ss/1074619
    01:06:453 (3) - Clap for hitsound consistency
    01:06:929 (5) - Clap on tail for same reason as above
    01:31:691 (3) - For this section, try using Soft sample set for every red tick http://osu.ppy.sh/ss/1074627 highlighting the specific spot and selecting "Soft" from the upper-left dropdown, as shown in the screenshot. I think that'd be really appropriate for this part, since I feel that it's a bit noisy atm
    01:45:977 (1,2,3,4) - What's this following? either way, the bgm for (2,4) is really subtle/silent. I suggest you change up the rhythm a bit here to fit the constant beat going here
    01:49:786 (7,8) - ^
    again, there are more spots like these~
    01:56:453 (5) - NC?
    03:18:358 (1) - NC
    03:22:881 (2,3) - again, rhythm is off imo
    06:14:865 (4,5,6) - I'd at least halve the spacing of this stream. Being in the same combo with 06:14:429 (2) - (1/4 rhythm as opposed to 1/8) with similar spacing would cause confusion in rhythm reading here
    06:37:722 (6,7,8) - again, consider moving these closer together
    06:53:595 (1) - probably not a good idea to stack this because the cursor movement comes to a disturbing halt imo. The combo really gets moving in all these directions and suddenly this =v=!
    06:55:976 (1) - Not sure about the necessity of this spinner, seemed more like a filler
    07:06:929 (13) - Finish would sound nice
    07:25:976 (4) - NC, to give players some drain leniency here
    07:43:119 (3) - ^same here maybe
this is pretty awesome. Hope this gets approved eventually xD feel free to ask me any questions! Good luck 8-)

Hi Sala- got my friend BAT for you~
Foreverends
sorry im late D':
lets go~

Absolution
00:05:977 (1) - I think you can put it on top of 00:06:929 (2) - 00:37:405 (3) - 00:56:453 (9) - NC
00:58:358 (1,2,3,4) - 01:02:167 (3) - I suggest you can put this slider more far away from 01:01:691 (2) - \:D/ 01:08:358 (1) - stack with 01:07:643 (6) - head
01:11:453 (3,4) - how about this rhythm \:D/
http://puu.sh/56pJ7.JPG
01:15:739 (3,4,5,6,7) - not so suitable for the rhythm :o
01:19:310 (6,7,1) - spacing these notes with ds1.8 seems more better
01:40:262 (5,6) - keep doing the jump just like 01:39:310 (1,2,3,4) -
01:43:596 (2) - 02:05:977 (1,2,3,4,5,6) - 03:03:119 - why dont stop kiai here :p
03:30:858 (6) - delete this note
03:41:215 (1) - why you make speed up here D:
04:22:643 (3) - put it on about x:312 y:344
04:36:453 (5,6,7) - use slider to replace all these circle
06:10:262 (2,3,1,2,1,2,3) - a bit hard to read
06:52:881 (4) - NC
I LOVE THE PART IN THE END

sorry for my poor English+poor mod ;w;
awesome map and good luck\:D/

jizzzzzz~
Topic Starter
Zetera
Thanks all of you, Chen for getting Sakuya, Sakuya for the Mod and also Foreverends for the mod. Tried to change as much as possible.
PrivatHansi1
This map need way too many mods to get rarnked, the last 3 minutes are completly unreadable!
Topic Starter
Zetera

PrivatHansi1 wrote:

This map need way too many mods to get rarnked, the last 3 minutes are completly unreadable!
Is this statement supported by anybody else?
Marco
00:02:524 (2) - i think this is placed 1/4 beat too late
00:06:334 (2) - ^
00:10:143 (2) - ^
00:13:953 (2) - ^
00:17:762 (2) - ^
00:21:572 (2) - ^
04:40:262 (1,2,3) - i can't really feel the rhythm at these 3 circles
05:53:953 (6,7) - the space between these 2 shouldn't be there
06:10:857 (1,2,1,2,3) - these are a little bit confusing, if you ask me
06:15:262 (7) - i don't really like the position of this one, how about placing it a bit further away?
07:53:119 (1,2,3,1,2,3,1,2,3,4) - i don't know what i should think about this part, it's weird and hard to read

i hope i could help you a little bit

I love Pendulum, so do your best! :D
AlexaBM
nice map :)
AlexaBM
hi again, i can't mod insanes but.. as i know, 04:53:596 - map is unrankable if you have a break time in the kiai time
Try something to fill this break
maybe some notes, but this break shouldn't be in the kiai time
Topic Starter
Zetera

Marco wrote:

00:02:524 (2) - i think this is placed 1/4 beat too late
00:06:334 (2) - ^
00:10:143 (2) - ^
00:13:953 (2) - ^
00:17:762 (2) - ^
00:21:572 (2) - ^
04:40:262 (1,2,3) - i can't really feel the rhythm at these 3 circles
05:53:953 (6,7) - the space between these 2 shouldn't be there
06:10:857 (1,2,1,2,3) - these are a little bit confusing, if you ask me
06:15:262 (7) - i don't really like the position of this one, how about placing it a bit further away?
07:53:119 (1,2,3,1,2,3,1,2,3,4) - i don't know what i should think about this part, it's weird and hard to read

i hope i could help you a little bit

I love Pendulum, so do your best! :D

Tried to fix everything.
Topic Starter
Zetera

AlexaBM wrote:

hi again, i can't mod insanes but.. as i know, 04:53:596 - map is unrankable if you have a break time in the kiai time
Try something to fill this break
maybe some notes, but this break shouldn't be in the kiai time
Fixed, thanks.
Deif
Re-encoded your mp3 file to 192kbps, which is a rankable bitrate: DOWNLOAD

The new offset should be ~290 (I hope it's accurate enough).

Also remove from Tags "Pendulum the island" since they're already the Artist and the Title. "Immersion" is the name of the album where The Island appear, but normally mappers don't include the album in the Source. Add it in Tags instead.

Good luck!
Topic Starter
Zetera

Deif wrote:

Re-encoded your mp3 file to 192kbps, which is a rankable bitrate: DOWNLOAD

The new offset should be ~290 (I hope it's accurate enough).

Also remove from Tags "Pendulum the island" since they're already the Artist and the Title. "Immersion" is the name of the album where The Island appear, but normally mappers don't include the album in the Source. Add it in Tags instead.

Good luck!

Substituted audio and changed Offset, thanks!
Felhantin

Sala- wrote:

PrivatHansi1 wrote:

This map need way too many mods to get rarnked, the last 3 minutes are completly unreadable!
Is this statement supported by anybody else?
Can't really support that statement, except for a few pattern:
Somewhat awkward to read
06:10:274 (2,3,1,2,1,2,3,4) - Can't really put it into words, but I just couldn't sightread it.
06:16:465 (1,1,2) - (2) is hidden under a slider, thus awkward to see and hidden by a hitburst
06:25:512 (1,2,1) - Those sliders overlap in weird way to me

Also:
06:10:289 (2,3,1,2) - You may want to turn this one into a consecutive stream, like this because otherwise the stream would start on a blue tick, which isn't too nice, and would be nicer to play.

Just wanted to drop my opinion here.
Topic Starter
Zetera
I will try to put the next update together and fix problems and add hitsounds at once, thuis it will need some time. Maybe this weekend.
Ririi
Noob Modding incoming D: :

06:53:607 (1) - Seems kinda unreadable, not sure if it's me though..
06:58:846 (6) - ^
07:39:337 (1) - This slider ends too early in my opinion/ears.

Can't really find more what bothers me, so yea, hope I could help a bit and good luck with getting it approved! :3
Topic Starter
Zetera

Ririi wrote:

Noob Modding incoming D: :

06:53:607 (1) - Seems kinda unreadable, not sure if it's me though..
06:58:846 (6) - ^
07:39:337 (1) - This slider ends too early in my opinion/ears.

Can't really find more what bothers me, so yea, hope I could help a bit and good luck with getting it approved! :3
Tried to fix things. The slider was too short because of the new Offset. Is fixed with the next update.
phaZ
o_O new offset? can you please sent me the new .mp3 then?
btw i have done 1 min today and hopefully will do tomorrow ~2 min and over the week maybe +3 min? i would send you the new .osz the current objects. please do not change anything or else i would be fucked O:


FINISHED
Topic Starter
Zetera
http://puu.sh/5kpkV.mp3 Here you go.
I will do no further changes to the beatmap. I hope you are done in time.

Edit: As soon as the hitsounds are all set and the custom sounds are uploaded, the map will be ready for modding again.
Topic Starter
Zetera
Hitsounds are completed, mods can be added again.
Secretpipe
Hi , I'm from #modreq and also from PM :3
Pls , be gentle with my mod >w<

01:23:145 (1,2,3,4) - Make a symmetrical order (/ make a better pattern !)

01:32:668 (5,6,7,8) - ^

01:39:335 (1,2,3,4,5) - ^

02:06:954 (5) - Move it a little bit in right ?

02:08:859 (2) - Make a straight line ?

05:14:930 (1) - Stack it ! ( like 05:42:906 (8) - )

I haven't find any mistakes after ! :D
That's all I think !

Good luck for bubble ! :3
Topic Starter
Zetera

Secretpipe wrote:

Hi , I'm from #modreq and also from PM :3
Pls , be gentle with my mod >w<

01:23:145 (1,2,3,4) - Make a symmetrical order (/ make a better pattern !)

01:32:668 (5,6,7,8) - ^

01:39:335 (1,2,3,4,5) - ^

02:06:954 (5) - Move it a little bit in right ?

02:08:859 (2) - Make a straight line ?

05:14:930 (1) - Stack it ! ( like 05:42:906 (8) - )

I haven't find any mistakes after ! :D
That's all I think !

Good luck for bubble ! :3
Thank you.
SkinnyBill
I just played through this until a bit into the dusk bit before failing. It definitely gets harder in dusk, so you might want to consider making the Dusk section easier, or the dawn section harder for a more uniform difficulty :D

Just a couple of personal things I'd like to point out :)
0:27:907 (3) goes off time and might throw people off track.
Also, the subsequent notes (4, 1, 1, 1, 1) shouldn't overlay like that in my opinion. Not sure about others, but I didn't notice that another slider appeared underneath. Consider either spacing them or repositioning them completely.

0:44:097 is a bit difficult and also quite hard to see what is going on - mainly because the fades on the notes you've already clicked.

Generally it was quite simple to follow apart from repetitions of what i've already linked.

Good map though, keep it up :)
I look forward to seeing updates :D
Topic Starter
Zetera

SkinnyBill wrote:

I just played through this until a bit into the dusk bit before failing. It definitely gets harder in dusk, so you might want to consider making the Dusk section easier, or the dawn section harder for a more uniform difficulty :D

Just a couple of personal things I'd like to point out :)
0:27:907 (3) goes off time and might throw people off track.
Also, the subsequent notes (4, 1, 1, 1, 1) shouldn't overlay like that in my opinion. Not sure about others, but I didn't notice that another slider appeared underneath. Consider either spacing them or repositioning them completely.

0:44:097 is a bit difficult and also quite hard to see what is going on - mainly because the fades on the notes you've already clicked.

Generally it was quite simple to follow apart from repetitions of what i've already linked.

Good map though, keep it up :)
I look forward to seeing updates :D
It was my intention to make the second part harder than the first, it can be compared to the music, at first it is rather decent and then you have the dubstep.

But basically, all other things were fixed, my overlays were once or twice mentioned before, but I did not see any problems with them. Now I realize that they are not too good.
Thus I tried to fix all parts with those (at least where they were not well-made or well-fitting.

Thank you!
[Kamiya]
02:07:192 (6,7) - maybe 2note and 1 slider better than now
than all
really nice map;w; :) :)
Sword Hunter
Red for important
Green for my important *opinion*
Blue small little details

so... lets get started..

perhaps add "instrumental", "electronic", and "house music" to the tags?


00:44:097 (1,1,1,1,1,1,1,1,2) - This is actually nice, but I think the spacing is a bit untidy and it is too well... unreachable. Just my opinion, I recemended using a short slider stream with a few reverse arrow, and arrange them properly like yeah rotate them some degrees. (you can use the copy paste method.)

00:55:049 (4,1) - Beetween them, don't you think it's to far and too fast to reach? Make them closer a little. and beside after that slider is a stream so it will exhaust the player hand if it gets too far xD.

00:55:526 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - add some new combo? well, your opinion where to put it. perhaps after 4 hit circle or at the 8th hit circle would be nice ^_^>

01:01:716 (2,3) - Spacing, would be nice if you make them closer a little somehow.

01:08:026 (7,8) - Feels unneccessary and strange to me... how about change it into a slider?
.
01:11:240 (2) - ^, i think just delete it or something....

01:27:906 (1,2,3) - I recomended using hitcircle on consistent rhytm. for this one, beside sounds unsual, it is unfamiliar. Recomned using sliders, 1 long or 2 short up to you.

01:31:240 (5) - move it to x:184 y:260???

02:13:383 (1,1) - Just My opinion, since this is a long, streamful and insane map, if there's spinner I think you should give break to player, some break space...you know not to break their hand.

02:17:906 (1) - Remove new combo

02:26:359 (2) - Strange??? maybe you can add hitsound to make this rhytm more clear.

03:01:716 (2) - to make it consistent and make player feel familiar, change it into 4 hitcirlce like before.

03:02:192 (3,4) - Now I'm pretty sure u need to add some hitsound here, I recomended something outloud and can be heared clearly, like clap, or sth. like that :!:

03:25:049 (2,3,4) - Same....dont use hit circle on non-consistent rhytm. change it into sliders, perhaps 3 short will do.

03:36:002 (2,3) - Spacing....to far

03:45:049 (1,1,2,3,4,5) - Same.... spinner and stream will break player's hand, try make it easier a little somehow, like using slider.

04:42:906 (3,1) - too close right??

08:53:620 (1) - Add spinner after this one to make it more "dramatic"

THAT's ALL

1. NEWBIE MODDER SORRY FOR MISTAKE/UMIMPORTANT MOD.
2 GOOD LUCK, GET RANKED SOON!! :)

EXTRA's:
things I like from this map:
1.NICE SONG.
2. CREATIVE N' BEAUTIFUL SLIDER PATTERN NOT BORING AND MONOTHON> 8-) XDDD
Sword Hunter
Just get this idea all of sudden, why don't you make those blue line, and yellow circle on your background glow following the BPM during kiai time? I think with mostly black background, the glow of those blue line and yellow circle will make your map more contrast and beautiful! :) try asking SB other/or in chat to find out how. And just 1 more Idea.....

COLLAB WITH OTHER MAPPER? and make a collab map^_^ people should appreciate it a lot. I recommend collab with BAT or famous ranked mapper!
Topic Starter
Zetera
I will take a look at this tomorrow. Thanks in advance!

Your Mod was partially implemented. about 5/6 are in now.

I somehow did not get any Kudosu-Star for that, so I can't add it to your map. :c

If I will get it, I will give that one to you.
Sword Hunter
Uuhhh sure, Thanks a lot
Okoratu
My attempt to mod this map.

SPOILER
1. 02:17:430 (1,2) - I don't like the slider velocity change in this one because I have no idea why it should become slower...
You could try to make those the same length as 02:19:335 (2,1) -
2. 03:02:549 (6) - Higher spacing on this one suggested, because i thought that was an 1/4 slider as i was playing it (the reason for that are sliders like this 03:53:144 (5,6) - )
3. 04:13:025 (7) - See 2. (lol)
4. 05:31:716 (1) - The green lines here look kind of unneccessary o.o
5. 05:53:501 (4) - A bit less spacing of this one to the next slider
6. 06:06:557 (3) - I think there's no sound which this slider snaps to, you could try to replace 06:06:478 (2,3,4) - with a single slider
7. 06:11:597 - You were mapping those sounds and I expected there to be some kind of circle correspondingly
8. 06:12:073 - see 7.
9.0 07:59:930 (5) - Can't hear the thing this snaps to ._.
9.1 08:00:049 (6,7) - Those sound like 1/6, dunno
10. Suggestion: 08:16:001 (1) - You could try to give those sliders increasing volocities to make this part funnier, but that's up to you ;D
11. 08:45:525 (5) - This one is a bit overmapped but it's not a thing i would remove
12. 08:52:668 (5,6,7,8,9,10,11) - might try to use some sliders for the 1/6 stream because it's a bit hard to read but nothing crucial.
Topic Starter
Zetera
Changed half of this mod.
About green lines: Those were used for the hitsounding, thus I have no idea whether they are used or not. Will check this.
9.: Normal 1/4s. They could also form a triple, but I felt like filling this up to the slider.
Lust
I'm sorry, you will need to change the difficulty name to Marathon

  1. BG Size is 1280x720, find one that is size 1366x768 or resize it

[Absolution]
  1. 00:13:621 (1,2) - This would be nicer as a blanket
  2. 00:15:526 (1) - The whistle on the slider body sounds bad, remove it
  3. 00:16:716 (3,2) - For a short time these overlap, try to avoid it
  4. 00:17:430 (1,2) - Blanket is off, use the approach circle to fix!
  5. 00:23:145 (1) - Same whistle suggestion
  6. 00:27:430 (2,3) - Have (2) blankets (3)'s slider end
  7. 00:32:668 (7,1) - (Nazi) Blanket is off
  8. 00:44:097 (1,1,1,1,1,1,1,1) - Try and not have too much new combo spam, its detrimental to the HP drain
  9. 01:08:859 (2) - This isn't stacked perfectly with 01:08:383 (1) - . Move it to 45:340
  10. 01:10:287 (5,1) - Avoid the overlap
  11. 01:18:383 (5,7) - Stack is also not perfect, move 01:19:811 (7) - to 286:175
  12. 02:15:764 (1,2,3,4,5) - The slowdown isn't really needed
  13. 03:49:573 (2,4) - (Nazi) Fix stack
  14. 03:50:287 (4,1) - (Nazi) Avoid the overlap (very small, almost unoticeable)
  15. 04:02:192 (1,1,1,1) - Just have these all one combo
  16. 04:45:049 (5,6,1) - Avoid the overlap

gl
Topic Starter
Zetera

Lust wrote:

I'm sorry, you will need to change the difficulty name to Marathon

  1. BG Size is 1280x720, find one that is size 1366x768 or resize it

[Absolution]
  1. 00:13:621 (1,2) - This would be nicer as a blanket
  2. 00:15:526 (1) - The whistle on the slider body sounds bad, remove it
  3. 00:16:716 (3,2) - For a short time these overlap, try to avoid it
  4. 00:17:430 (1,2) - Blanket is off, use the approach circle to fix!
  5. 00:23:145 (1) - Same whistle suggestion
  6. 00:27:430 (2,3) - Have (2) blankets (3)'s slider end
  7. 00:32:668 (7,1) - (Nazi) Blanket is off
  8. 00:44:097 (1,1,1,1,1,1,1,1) - Try and not have too much new combo spam, its detrimental to the HP drain
  9. 01:08:859 (2) - This isn't stacked perfectly with 01:08:383 (1) - . Move it to 45:340
  10. 01:10:287 (5,1) - Avoid the overlap
  11. 01:18:383 (5,7) - Stack is also not perfect, move 01:19:811 (7) - to 286:175
  12. 02:15:764 (1,2,3,4,5) - The slowdown isn't really needed
  13. 03:49:573 (2,4) - (Nazi) Fix stack
  14. 03:50:287 (4,1) - (Nazi) Avoid the overlap (very small, almost unoticeable)
  15. 04:02:192 (1,1,1,1) - Just have these all one combo
  16. 04:45:049 (5,6,1) - Avoid the overlap

gl
Thanks for your mod, will change things in some hours or tomorrow or sth.
Edit: Changed. About the slowdown, I am not sure whether to change it or not, look one mod before, it was done to compensate the slow slider afterwards.

I asked some BAT-Member, I don't have to change the diffname, I guess you said this because of the problem with the BSS, BATs do of course know this and can move this to pending without changing the name.
Unfortunately, as soon as I want to update the map after modding it, the same problem appears again and thus it is still in"WIP".
If I will really need to change it to marathon becuase of other reasons than the one just described, I will of course change it.
Avena
Did some IRC modding, mainly perfected patterns since I couldn't do a hitsounding mod considering -Sala isn't the one who did them.
woofwoof
16:56 Priti: First of all
16:56 Priti: increase all sections of 10~20 to atleast 30 (not counting stuff like silenced slider ends
16:56 Priti: )
16:57 Priti: inaudible sections are unrankable so.
16:57 Sala-: All of them?
16:58 Priti: except for the ones that are for like, slider ends which are meant to be silent
16:58 Priti: 00:23:621 (2) - the soft claps in this section don't really fit, just go for blank softs.
16:58 Sala-: Seems like I have to ask the one eho made the hitsounds to do that.
16:58 Priti: huh, who did it?
16:59 Priti: anywhos.
16:59 Sala-: phaZ.
16:59 Sala-: xD
16:59 Priti: 00:26:002 (7) - put the second point a bit higher? looks nicer to me
16:59 Sala-: At least not me.
16:59 Sala-: Is this for hitsounds only?
16:59 Priti: no
16:59 Sala-: Oh, you mean the whole slider, k.
16:59 Priti: I mean like, the second point of the slider
17:00 Priti: to change the angle
17:00 Priti: 00:36:478 (1) - control + H and then place it back where it was?
17:01 Sala-: Okay, done.
17:02 Priti: also, in general, the NCing is inconsistent, try to find a certain pattern for each sectino and use it
17:02 Priti: 02:31:716 (1) - tweak this a bit so it completely overlaps 02:30:525 (4) -
17:02 Priti: you can do it by moving it back a bit so you can see both at the same time
17:05 Priti: 02:53:621 (3) - make this a straight line and then rotate by 17 degrees from Selection Centre? makes it look nicer with 02:52:668 (1,2) -
17:09 Sala-: Sec. My dad was here.
17:09 Sala-: xD
17:09 Priti: okie
17:11 Sala-: Okay, done.
17:14 Priti: 04:37:430 (1,2) - delete 2, copy pasta 1 and control + g it
17:14 Priti: they are not indentical which makes the angle look awkward
17:15 Sala-: Okay.
17:15 Sala-: I thought they were.
17:15 Sala-: xD
17:15 Priti: 05:10:763 (5) - make it a straight slider and then rotate by 25 degrees
17:15 Priti: so it's the same angle as 3 and 4
17:16 Priti: 05:15:525 (3) - same thing but -3 degrees
17:16 Sala-: So, 5 should be parallel to 3 and 4?
17:17 Priti: 05:43:620 (2,4) - make 2 a copy pasta rotate of 4 (not the opposite since 4 looks better tbh)
17:17 Priti: uuhh no, it should be identical
17:17 Priti: but just be a better angle than what you currently have.
17:17 Priti: by straight slider I mean a perfect straight line that isn't in a diagnol
17:17 Sala-: So it is basically the same, but longer i guess.
17:18 Priti: not longer
17:18 Sala-: Oh-
17:18 Priti: just, perfected
17:18 Sala-: Should it overlap the beginnings of 3 and 4?
17:18 Sala-: Like that?
17:19 Sala-: Oh, got it now..
17:19 Sala-: xD
17:19 Priti: 06:08:382 (1,2,3) - again, these aren't copy pasted so the angles look horrible
17:23 Sala-: Copied 1 twice and copied these 3 for the following 3 sliders.
17:24 Priti: 06:40:287 (1,2) - again
17:25 Priti: 07:06:239 (8,9,10,11) - make this a perfect straight stream?
17:25 Priti: I mean like, perfect line, it can be in a diagnol
17:27 Sala-: I thought this is a fine transition to the next 2 circles.
17:27 Priti: nah
17:27 Priti: it's better when it's straight
17:28 Sala-: Alright.
17:28 Priti: 08:49:811 (1,1,1,1) - make them all straight sliders at first and then rotate them all by around 15 degrees
17:28 Priti: these are so uneven, it's awkward.
17:29 Priti: also, check AI mod (control + shift + a), there are some unsnapped notes
17:30 Priti: I am pretty much done, tell Phaz to poke me for a hitsounding mod
17:30 Sala-: Oh, okay.
17:30 Priti: saving the chatlog now
Topic Starter
Zetera
Thank you for your mod.
phaZ
SPOILER
map hat guten flow, kein lames mainstream-mapping.
ich werd wenig übers polishen reden, ich seh ja ständig, dass du was verbesserst (im aussehen/flow/..). meine wird sich eher auf logik und rhythmus konzentrieren.

[]
fehelende Hitounds:

- 08:50:287 (1) - additions = normal, sliderhead (2faches selektieren des kopfes)
- 04:41:716 (3) - auf den sliderhead ein clap
- 05:10:763 (5) - ach da mal ein clap auf den tail
- 05:12:192 (7) - hier eine soft whistle auf dem head (sampleset=soft, whistle)
wird sich noch füllen wenn ich wieder kopfhörer habe :D
[]
Rhythmus:

- 00:04:097 (1,2) - ergibt rhythmisch keinen sinn. der rhythmus der melodie verläuft immer so wie bei 00:02:192 - 00:03:859. du halts es zwar konsistent aber ich würde es wenn dann schon eher so wie 00:11:716 (1) machen.
- 00:19:335 (1,2) - ^
- 00:24:097 (3,4,5,6,7,8,1,2,3,4) - ist ein ganz einfacher rhythmus. bei einem langsameren song ist es zwar nicht so dramatisch wenn man solche repeatslider drin hat, aber die passen rhythmisch doch gar nicht! da sollten/würde ich nur 1/2-slider immer auf dem weißen beat und circles benutzen http://puu.sh/6K6wA.png o.ä
- 00:58:383 (1,2,3,4) - die parrallel (180°) zur vorherigen combo (und nicht 90° gedreht) + größeres spacing würde vllt cooler aussehen?
- 01:01:240 (1,2,3,4,5) - melodie verlauf: töne beim 1., "2und", 3., 4. beat sind töne. also sollte bei "2und" (der auftakt quasi) nochmal ein circle sein (weil man das verlangen zu tappen an der stelle hat, weil es betont ist). stattdessen macht der circle bei 01:02:906 (5) - nicht so viel sinn, und fühlt sich eher wie overmapping an, weil da halt nichts ist. -> (4,5) zu nem slider machen. (2) zu zwei circle machen (oder (1) um 1/4 verlängern und halt nur einen circle setzten)
- 01:03:145 (1,2,3,4) - so muss der rhythmus sein ^-^ es ist eigentlich kein problem wenn man anstatt einen slider 2 circle setzt, umgedreht fühlt es sich aber häufig komischer an. oder noch schlimmer ist es, wenn die betonung auf dem tail des sliders liegt. dann sollte man mal dringend überlegen etwas zu ändern
- 01:06:716 (4,5) - ist zwar nicht so falsch, aber iich versteh nicht, warum der slider nicht bei der (4) startet? explain! (wehe du sagt, weil dann nichts auf dem großen weißen beat ist <.<)
- 01:08:383 (1,2) - es ist relativ unüblich, combos nach der paarung der objekte (nach dem aussehen) zu setzten. man setzt sie eigentlich nach abschnitten, standardmäßig, jeden neuen takt. also NC von (1) auf (2) verlegen.
wenn du die combo nicht einfach nur bei jeden neuen takt starten willst, dann würde ich von 01:03:859 bis 01:05:526 - und dann wieder bei 01:05:764 combos setzten.
- 01:11:478 (2,3,4,5,6) - ich bin zwar meisten gegen solche streams auf dem nichts aber wenn, dann würde ich die (5) entfernen. man setzt in der regel triplets so, dass der beat mehr betont wird ( in dem fall evtl bei 01:11:716).
- 01:33:621 (1,2) - ich würde hier eher den vocals folgen (vom rhythmus her) und den "lanweilgen beat" absetzten.
- 01:37:430 (1,2,3) - macht rhythmisch jetzt gar keinen sinn
- 02:03:621 (6,1) - hier liegen die vocals doch auf den red-ticks!
- 02:16:002 - wie schonmal erwähnt, weiß ich jetzt nicht warum die hier langsamer sind :o
- 02:31:716 (1) - sollte so sein, wie bei 04:18:382 (1,1) auch wenn hier beim zweiten mal in der melodie mehr hervorgehoben wurde. es sollte zumindest rhythmis identisch sein.
- 00:28:859 bis 00:30:526 - sollte definitiv größeres spacing haben, dorthin wird doch aufgebaut
- 00:30:526 bis 00:38:145 - ^ sollte genau so sein
- 01:43:145 (1,2) - rhythmisch strange. die vocals sind bei 01:43:383 dort könnte dann dann ein slider+circle oder ein repeat-slider langer slider (find ich am besten) hin
- 01:48:859 (4,5,6,7,8,9,1) - meine rhythmus idee: http://puu.sh/6KKEp.png ((3) und (4) könnten in der zeitlichen reihenfolge vertauscht werden und der letzte slider könnte auch ein repeat-slider sein)) oder: http://puu.sh/6KKMT.png (gefällt mir persönlich mehr)
- 01:58:383 (1,2,3) - macht wegen den vocals mehr sinn, wenn man ein repeat-slider bei (1) und einen langen slider bei (3) macht
- 03:20:287 (1,2,3,1) - stragner rhythmus
- 03:49:811 (3,4,1) - das gleiche "problem" wie bei 02:03:145 (5,6,1)
- 04:12:668 (6,7) - sollte eher http://puu.sh/6KKZs.png, http://puu.sh/6KL0T.png oder http://puu.sh/6KL2O.png bzw. http://puu.sh/6KL4P.png (hier beim letzten könnten es natürlich auch 1/4-slider anstatt der doublets sein)
- 04:26:954 (1) - wo ist da dieser rhythmus vom slider
- 05:36:478 (1) - wieso ist heir NC? 05:44:097 (4) hast du auch keine NC. wenn dann auch bei 05:36:954 (4). du könntest aber 05:36:001 (2) vllt eine NC setzen und die die hier halt wegnehmen
- 05:51:240 (6) - hier fängt das thema wieder an -> NC muss hier hin
- (05:51:954 (1,1) - NCs machen nicht so viel sinn und sind eher nach dem optischen gesetzt)
- 06:06:478 (2,3,4,5,6,1,2,3,4) - warum sind das 1/8-streams? das ist erstens rhythmisch falsch und 2. schwer zu lesen weil vorher schonmal mit genau diesem spacing 1/6-streams waren
- 06:10:882 (1,2,1,2,3,4,5,6,7,8,9) - die stelle im song ist zwar ein bisschen merkwürdig, aber du hast das vollkommen overmapped, zumindest vomspacing her. auf jeden fall normaleres distance spacing
- 06:16:478 (1,1) - NCs weg?
- 06:36:954 (3) - NC, wenn du 05:36:001 (2) auch NC gesetzt hast. 06:44:573 (1) - hier hast du es ja so gemacht
- 06:45:049 (1) - NC weg
06:45:049 (1,2,3,4) - sieht ja ganz nice aus, aber ich bin mir nicht ganz so sicher ob es so bleiben kann. das hat so mehr den anschein als wäre der zeitliche abstand ziwschen (1,2) größer (nämlich 1/4) als bei (2,3,4) (sieht dann aus wie 1/8)
- 07:57:906 (6,7,8,1) - ^
- 06:52:906 (1) - NC weg
- 08:23:144 (5) - aucheine NC nach dem selben prinzip wie bei 06:44:573 (1)
- 08:24:097 (1,1) - NC weg
- 08:31:894 (1,1) - ^. auch merkwürdig, dass hier eine andere sv ist als bei 08:24:097 (1,1) obwohl das genau das gleiche ist
- 08:33:144 (3) - NC
- 08:52:906 (7,8,9,10,11) - sollte vllt das gleiche sein wie bei 07:06:239 (8,9,10,11) (also entweder beides 1/6 oder beides 1/8-streams)
- 08:53:739 (1) - weg damit :o
[]
Kiai:

der Kiai-usage im zweiten teil ist etwas verwirrend
- 08:38:382 (1) - die kiai ist bei dem tiefen beat, der direkt vor dem 1/4-thema ist
- 07:53:144 - die kiai ist nach dem tiefen beat, und auf dem 1/3-thema
-> beides unterschiedlich gesetzt, hat keine struktur
meine idee:

- 05:50:763 - kiai on, 05:58:382 - kiai off
- 06:21:240 - kiai on, 06:28:859 - kiai off
- 06:51:716 - kiai on, 06:59:335 - kiai off
- 07:52:668 - kiai on, 08:00:287 - kiai off
- 08:04:097 - on, 08:07:906 - off
- 08:08:382 - on, 08:15:525 - off
- 08:26:954 - on, 08:26:954 - off
- 08:34:573 - on, 08:36:477 - off (!)
- 08:38:858 - on, 08:46:001 - off
[]
Combo-colors:

combofarben sind blöd, würd color2 etwas rötlicher oder dunkler machen (das sieht so lachsfarben aus)
combo2 = 233,105,12
combo3 = 70,135,240
combo4+5 = 145,135,190 (nur leicht verändert)
http://puu.sh/6KNX7.png
braucht noch polishing. frag einfach mal charles445 nach einer normalen mod/testplay
kannst mich natürlich jederzeit in-game fragen, was ich meine
Topic Starter
Zetera

phaZ wrote:

SPOILER
map hat guten flow, kein lames mainstream-mapping.
ich werd wenig übers polishen reden, ich seh ja ständig, dass du was verbesserst (im aussehen/flow/..). meine wird sich eher auf logik und rhythmus konzentrieren.

[]
fehelende Hitounds:

- 08:50:287 (1) - additions = normal, sliderhead (2faches selektieren des kopfes)
- 04:41:716 (3) - auf den sliderhead ein clap
- 05:10:763 (5) - ach da mal ein clap auf den tail
- 05:12:192 (7) - hier eine soft whistle auf dem head (sampleset=soft, whistle)
wird sich noch füllen wenn ich wieder kopfhörer habe :D
[]
Rhythmus:

- 00:04:097 (1,2) - ergibt rhythmisch keinen sinn. der rhythmus der melodie verläuft immer so wie bei 00:02:192 - 00:03:859. du halts es zwar konsistent aber ich würde es wenn dann schon eher so wie 00:11:716 (1) machen.
- 00:19:335 (1,2) - ^
- 00:24:097 (3,4,5,6,7,8,1,2,3,4) - ist ein ganz einfacher rhythmus. bei einem langsameren song ist es zwar nicht so dramatisch wenn man solche repeatslider drin hat, aber die passen rhythmisch doch gar nicht! da sollten/würde ich nur 1/2-slider immer auf dem weißen beat und circles benutzen http://puu.sh/6K6wA.png o.ä Nach Rhythmus gemappt, nicht nach Vocals. Hab das Vocalmapping gelassen, weil es sich komisch angefühlt hat.
- 00:58:383 (1,2,3,4) - die parrallel (180°) zur vorherigen combo (und nicht 90° gedreht) + größeres spacing würde vllt cooler aussehen?
- 01:01:240 (1,2,3,4,5) - melodie verlauf: töne beim 1., "2und", 3., 4. beat sind töne. also sollte bei "2und" (der auftakt quasi) nochmal ein circle sein (weil man das verlangen zu tappen an der stelle hat, weil es betont ist). stattdessen macht der circle bei 01:02:906 (5) - nicht so viel sinn, und fühlt sich eher wie overmapping an, weil da halt nichts ist. -> (4,5) zu nem slider machen. (2) zu zwei circle machen (oder (1) um 1/4 verlängern und halt nur einen circle setzten) Fühlt sich zwar geändert um einiges übermappter an, hab die Änderung aber übernommen.
- 01:03:145 (1,2,3,4) - so muss der rhythmus sein ^-^ es ist eigentlich kein problem wenn man anstatt einen slider 2 circle setzt, umgedreht fühlt es sich aber häufig komischer an. oder noch schlimmer ist es, wenn die betonung auf dem tail des sliders liegt. dann sollte man mal dringend überlegen etwas zu ändern
- 01:06:716 (4,5) - ist zwar nicht so falsch, aber iich versteh nicht, warum der slider nicht bei der (4) startet? explain! (wehe du sagt, weil dann nichts auf dem großen weißen beat ist <.<) Weil ich so durchgehend einen gleichen Rhythmus habe.
- 01:08:383 (1,2) - es ist relativ unüblich, combos nach der paarung der objekte (nach dem aussehen) zu setzten. man setzt sie eigentlich nach abschnitten, standardmäßig, jeden neuen takt. also NC von (1) auf (2) verlegen.
wenn du die combo nicht einfach nur bei jeden neuen takt starten willst, dann würde ich von 01:03:859 bis 01:05:526 - und dann wieder bei 01:05:764 combos setzten.
- 01:11:478 (2,3,4,5,6) - ich bin zwar meisten gegen solche streams auf dem nichts aber wenn, dann würde ich die (5) entfernen. man setzt in der regel triplets so, dass der beat mehr betont wird ( in dem fall evtl bei 01:11:716).
- 01:33:621 (1,2) - ich würde hier eher den vocals folgen (vom rhythmus her) und den "lanweilgen beat" absetzten.
- 01:37:430 (1,2,3) - macht rhythmisch jetzt gar keinen sinn
- 02:03:621 (6,1) - hier liegen die vocals doch auf den red-ticks!
- 02:16:002 - wie schonmal erwähnt, weiß ich jetzt nicht warum die hier langsamer sind :o
- 02:31:716 (1) - sollte so sein, wie bei 04:18:382 (1,1) auch wenn hier beim zweiten mal in der melodie mehr hervorgehoben wurde. es sollte zumindest rhythmis identisch sein.
- 00:28:859 bis 00:30:526 - sollte definitiv größeres spacing haben, dorthin wird doch aufgebaut
- 00:30:526 bis 00:38:145 - ^ sollte genau so sein
- 01:43:145 (1,2) - rhythmisch strange. die vocals sind bei 01:43:383 dort könnte dann dann ein slider+circle oder ein repeat-slider langer slider (find ich am besten) hin
- 01:48:859 (4,5,6,7,8,9,1) - meine rhythmus idee: http://puu.sh/6KKEp.png ((3) und (4) könnten in der zeitlichen reihenfolge vertauscht werden und der letzte slider könnte auch ein repeat-slider sein)) oder: http://puu.sh/6KKMT.png (gefällt mir persönlich mehr)
- 01:58:383 (1,2,3) - macht wegen den vocals mehr sinn, wenn man ein repeat-slider bei (1) und einen langen slider bei (3) macht
- 03:20:287 (1,2,3,1) - stragner rhythmus
- 03:49:811 (3,4,1) - das gleiche "problem" wie bei 02:03:145 (5,6,1)
- 04:12:668 (6,7) - sollte eher http://puu.sh/6KKZs.png, http://puu.sh/6KL0T.png oder http://puu.sh/6KL2O.png bzw. http://puu.sh/6KL4P.png (hier beim letzten könnten es natürlich auch 1/4-slider anstatt der doublets sein)
- 04:26:954 (1) - wo ist da dieser rhythmus vom slider
- 05:36:478 (1) - wieso ist heir NC? 05:44:097 (4) hast du auch keine NC. wenn dann auch bei 05:36:954 (4). du könntest aber 05:36:001 (2) vllt eine NC setzen und die die hier halt wegnehmen
- 05:51:240 (6) - hier fängt das thema wieder an -> NC muss hier hin
- (05:51:954 (1,1) - NCs machen nicht so viel sinn und sind eher nach dem optischen gesetzt)
- 06:06:478 (2,3,4,5,6,1,2,3,4) - warum sind das 1/8-streams? das ist erstens rhythmisch falsch und 2. schwer zu lesen weil vorher schonmal mit genau diesem spacing 1/6-streams waren
- 06:10:882 (1,2,1,2,3,4,5,6,7,8,9) - die stelle im song ist zwar ein bisschen merkwürdig, aber du hast das vollkommen overmapped, zumindest vomspacing her. auf jeden fall normaleres distance spacing
- 06:16:478 (1,1) - NCs weg?
- 06:36:954 (3) - NC, wenn du 05:36:001 (2) auch NC gesetzt hast. 06:44:573 (1) - hier hast du es ja so gemacht
- 06:45:049 (1) - NC weg
06:45:049 (1,2,3,4) - sieht ja ganz nice aus, aber ich bin mir nicht ganz so sicher ob es so bleiben kann. das hat so mehr den anschein als wäre der zeitliche abstand ziwschen (1,2) größer (nämlich 1/4) als bei (2,3,4) (sieht dann aus wie 1/8)
- 07:57:906 (6,7,8,1) - ^
- 06:52:906 (1) - NC weg
- 08:23:144 (5) - aucheine NC nach dem selben prinzip wie bei 06:44:573 (1)
- 08:24:097 (1,1) - NC weg
- 08:31:894 (1,1) - ^. auch merkwürdig, dass hier eine andere sv ist als bei 08:24:097 (1,1) obwohl das genau das gleiche ist
- 08:33:144 (3) - NC
- 08:52:906 (7,8,9,10,11) - sollte vllt das gleiche sein wie bei 07:06:239 (8,9,10,11) (also entweder beides 1/6 oder beides 1/8-streams)
- 08:53:739 (1) - weg damit :o
[]
Kiai:

der Kiai-usage im zweiten teil ist etwas verwirrend
- 08:38:382 (1) - die kiai ist bei dem tiefen beat, der direkt vor dem 1/4-thema ist
- 07:53:144 - die kiai ist nach dem tiefen beat, und auf dem 1/3-thema
-> beides unterschiedlich gesetzt, hat keine struktur
meine idee:

- 05:50:763 - kiai on, 05:58:382 - kiai off
- 06:21:240 - kiai on, 06:28:859 - kiai off
- 06:51:716 - kiai on, 06:59:335 - kiai off
- 07:52:668 - kiai on, 08:00:287 - kiai off
- 08:04:097 - on, 08:07:906 - off
- 08:08:382 - on, 08:15:525 - off
- 08:26:954 - on, 08:26:954 - off
- 08:34:573 - on, 08:36:477 - off (!)
- 08:38:858 - on, 08:46:001 - off
[]
Combo-colors:

combofarben sind blöd, würd color2 etwas rötlicher oder dunkler machen (das sieht so lachsfarben aus)
combo2 = 233,105,12
combo3 = 70,135,240
combo4+5 = 145,135,190 (nur leicht verändert)
http://puu.sh/6KNX7.png
braucht noch polishing. frag einfach mal charles445 nach einer normalen mod/testplay
kannst mich natürlich jederzeit in-game fragen, was ich meine

Thanks.

What I did: Change Colours, inserted hitsounds and changed most of the other things.
show more
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