sorry for holding you back xD already got a few modders who will mod soon ~
Thanks :3 update http://puu.sh/2tvh2DaxMasterix wrote:
Mod at Request uhuyuuhuy
This song is like Leia wtf.. ikr lool
Makar's Muzukashii:FAST AND SHOT MOD CUZ I HAVE HOMEWORK AND I NEED GO TO SLEEPP... F*CKING SCHOOOOOOOOOOOL ;A;
- 01:05:680 (5) - kat sure
- 02:25:461 (2,1) - This sounds better like ''k d'' only because 02:22:823 (1,1) - ewe yup
- 03:04:856 (x) - Add a note d wanted to provide a break after the finisher here :c. The rest of the suggestions were ignored because I am focused on following the drums, and the suggestions pointed out make everything "too consistent" to the point of it being boring imo.
Btw... good taikos.. Good luck <3 <3
i tried but 404 not found here. try to upload once again?Haruka wrote:
more changes from Kokatsu's mod ww
thanks for your mod xDNyquill wrote:
[Hard]
00:11:944 (5,3,4) - Should throw claps on these, and at the end of (4). added
00:55:461 (1) - Should be a finish on this? added
01:03:373 (1) - There should also be a finish on the start of this. added
03:02:713 (2) - Finish on this?
[Insane]
00:46:807 - Would be nice if you added a note here. Would bring a change to the 1/2s that would make the pattern remain interesting.
I followed vocal here, but would change the pattern if add a note here. Will consider it, remain for now xD.
00:57:109 (9) - Heading from (1-8) is a really repetitive back and forth motion (slowly increasing in spacing). Suddenly decreasing spacing going in the opposite direction here may be a bit jarring. A fairly simple fix would be http://puu.sh/2tqxq.
looks ok for me now..
01:04:691 (1) - Should throw a clap on the beginning of this slider as well (snares). added
01:05:186 (2,10) - Throw claps on these as well for the snares. added
01:11:285 - The snares in this section are also REALLY heavy to be throwing only a soft whistle on them. If you want a better effect, perhaps you should throw a normal sampleset on specific sliders, but keep additions at soft http://puu.sh/2tqD4. These will go well on things like the beginning of 01:11:944 (2), 01:12:439 (3), beginning of 01:13:263 (5), etc.
(you really should have claps on every white tick in the kiai)
eh.. added some claps on sliders but still soft sampleset
02:15:814 - Timing setup says theres an inherting point here? It looks snapped, but move this to 02:15:818 just to snap it for sure. fixed
03:06:010 (5,8,1) - Claps on these? added a clap on 03:06:010 (5,8,1) -
In my opinion, hitsounds could use a lot more work. But this map is very cool, so I wont hold it back because of that.
I told makar to get 2 taiko mods. Call me back when those are done!
quite useful mod O.O i can't mod easy and normal diff :'( thx a lot~Kokatsu wrote:
Makar requested Taikomods, will mod the whole thing however.General
Why is Xakyrie in tags? Make sure to remove her and her previous nick (xcherry) from the Tags. fixed
Try to get the same BG (or some other) in 16:9 ratio for Standard?
The settingjump from Normal to Hard is too harsh, I'll give suggestions for both diffs in their modboxes.
I think the reversearrow was hard to see on yellow sliders, you might want to look for something with more contrast.fixedEasy
00:07:988 (1,1) - The time between spinnerend and first note is a bit small, you could move the slider somewhat closer to the center to compensate that. fixed
01:36:010 (2) - Delete? Could use a small break here. ok
01:57:768 (2) - Angle this 45° up, looks better. fixed and changes its shape xD
02:06:670 (3,4) - Delete (4) and use a reverse on (3) instead? This calm passage doesn't need all vocals to be mapped. Would also fit better to the upcoming (2). fixed
02:32:713 (1,2) - No stacks on Easys please. fixed
02:56:779 - This x0,75 section felt wrong, just stick to x1,0. Spacing gets irritating when you swap back and it's weird to have a different spacing for these notes aswell. You should resnap all notes then. fixed
03:09:966 (3) - Ctrl+j and space this, looks and plays better.Normal
You should use HP and OD of 4 here, if that's too high for you, use OD 4 at least.
I generally disliked the ammount of stacking here, mainly because you mixed up 1/1 and 1/2 stacks too often.
00:25:461 (2,3,1) - Increase this curve by a bit for a better flow.
00:34:691 (4,5) - Unstack?
00:50:186 (1,2,3) - This seems overmapped, (3) should start where (2) is at the moment, that's the long-dragged note in the vocals. Try this:
01:01:724 (2,3,4) - That's what I meant with mixing stuff up. 'Till there only were 1/1 stacks and because of the lack of 1/2 for the last few stanzas, I'd really recommend to unstack these to get players into the rhythm again.
01:15:900 (1) - There is no way a new player can predict this slider is going to have a second reverse. Split this up into two 1/2 sliders.
01:26:450 (1) - ^
01:29:087 (1) - ^
01:35:351 (1,2) - I'd prefer them spaced, but here it's up to you.
01:46:560 (2,3,1,2) - Here you mix them up right after another, so first a 1/2 stack, then a 1/1 stack. This is not that readable for newer players so please space them all or at least space the 1/1 stack.
02:50:845 (1) - Same as above, split this up into two sliders.
02:51:834 (3,4,5,6) - You did it again. Maybe replace (3,4) with a slider this time and space (5,6)?
03:09:307 (1) - You know what.
almost all fixed_(:3JZ)_Hard
If you choose to go for HP 3 in the Normal, reduce HP by 1 in this diff. done
00:39:307 (7) - Add a clap on Sliderend?
00:43:263 (4) - If you did above, add one here aswell.
00:44:746 (4) - ^
00:49:197 (2) - You've forgotten to add a clap on sliderhead. fixed
00:57:768 (1) - Clap again. You should also remove NC here, it doesn't serve any purpose. fixed
01:04:527 (4) - Try out this shape, transition to next note is better: fixed
01:17:054 (2,4) - Customstack this, looks better IMO.
01:21:175 (1,2,3,4) - Why is (1) spaced different from the rest of the combo? Would be nicer if all would have the same spacing. changed its spacing and looks better imo.
02:01:395 (5) - Another clap here wouldn't hurt. added
02:19:856 - Why this weird spacing for this part? Just keep it regular. looks nice for me
03:22:494 (2) - ctrl+g on this one? fixed.Insane
OD +1, 7 is too low for the hardest diff. OD8 is quite hard to HR because of the slow part
00:11:944 (7,1) - Add NC on (7), remove it from (1). You currently seperate parts of the music which belong together.
00:13:263 (6) - Add NC. there is no need to change nc imo..
00:58:098 (1,2) - That spacing is irritating, stack (2) on (1) or use a 1/2 gap between them.
01:01:230 (2,3) - I found it hard to read, maybe because (3) had the hitburst of (1) still on top of it's head. You might want to reposition (3).
01:03:867 (2,3) - ^
01:15:076 (4,5,6,7,8) - The irregular spacing here looks odd, space them all with the same DS.
01:48:208 (1,2) - Again, this looks like 1/2, space them correctly.
01:49:527 (1,2) - ^
02:17:219 (1,2,3) - This spacing is confusing aswell, I thought it would be 1/4 on my first try. You might want to increase it a bit or reverse the whole pattern (start with huge spacing and diminish it with each combo). changed a little bit
02:51:834 - You had circles as your streampatterns for the whole map, why not use something else here?
changed a little bit
Good luck.~
emmy wrote:
★★
-Cloudchaser wrote:
Continue with this awesome song and map...
i'm sorry but i don't have internet connection in my house and i'm using my sister's pc now- ArC - wrote:
pls, update it!
fixed some xD 不知为何超级喜欢yuppe和无力P 听起来太大(霸)气了wwts8zs wrote:
From QQgroup
居然一年了._.
[Insane]
个人观点:移动和节奏连接与我相斥 所以有什么冲突的话 mapper观念优先._.
我懒 懒得写理由……我的mod前后用鼠标比划一下大概能明白一半._.
00:23:483 (7) - 移到6头
00:24:472 (3) - 移到弧1中心
00:25:296 (1) - Ctrl+G
00:28:593 (5) - 去掉一个回返 加个note在本NC1尾部
>00:29:087 (1) - Ctrl+G
>>00:29:417 (2) - 移到3头
>>>00:29:582 (3) - 移到用3包住4
00:34:362 (1) - ._.
00:36:175 (8,9,10) - 改法类似 00:29:087
00:37:494 (2,3,4) - http://osu.ppy.sh/ss/923170
00:39:307 (10) - 复制8稍微移开一点._.
00:44:499 (9) - 违和感._.
00:46:889 (3) - 移到2下面 NC
>00:47:054 (4,5,6) - 调整间距._.
00:57:109 (9,10,11) - 改成三个滑条……算了 上截图 http://osu.ppy.sh/ss/923188
>00:58:098 (1,2) - http://osu.ppy.sh/ss/923185
01:14:746 (3) - Ctrl+G
01:16:560 (1) - 没顺应上面弧度._.
01:17:713 (4) - 右移
01:27:439 (2,3) - 互换位置注意音效._.
01:41:944 (2) - http://osu.ppy.sh/ss/923197
01:48:538 (2) - 稍微跳一下没关系吧……有slidercircle护体呢._.
02:14:582 - 这段好._.
02:22:164 (4) - 改成折返._.
03:08:483 (1,2,3) - Ctrl+G
03:09:307 (6) - Ctrl+G
03:11:450 (2) - 上移一点包住1
03:16:724 (4) - 移到3的延长线上而不是反跳._.
03:22:164 (8) - Ctrl+G 突然看出真是一年前的图._.
就这样吧 不是很喜欢这种类型的……有点头疼._.
我喜欢比较活泼的歌._.
I made this map while story of hope has not been released yet, but definetely I will add them into tags. Thank you for your support :>Cloudchaser wrote:
Add Story of Hope into tags, It's the album of the song.
Someone rank this, osu! needs more Yuyoyuppe ;_;
No kudosu please.
http://puu.sh/5khGm.zip updateJUDYDANNY wrote:
Hello mappers~ :3
Here's a Taiko Mod via Irie Miyuki’s PM.[ General]
None.Taiko diffs. are cleard.[Muzukashii]
- 00:13:593 (2) - , 00:18:868 (2) - k done
- 01:15:076 (1) – move to 01:14:911 (1) - ? and change k .. I prefer the pause where it is now
- 01:55:626 (1) – move to 01:55:461 (1) - ? same as above
- 02:56:779 (1) - , 02:59:417 (1) – D same suggestion Oni I think the katsu fits the crash better
[Oni]Good song~~
- 00:20:598 (1) –k the kdd here is more fitting imo and this is a type of pattern haruka likes
- 00:37:329 (1) – delete hmm... it makes it consistent with the previous part and there is nothing here in the music so it makes sense to remove this note. done
- 00:44:087 (1,2) –dd? kkd fits the drums more imo... no change
- 01:20:598 (2) – delete …or change d? …cause vocal is cutting. its meant to follow drum not vocal... no change
- 02:56:779 (1) - , 02:59:417 (1) – D same suggestion Muz as said in muzu, the ktasu fits the crash better imou
Go Go Rank!
Ill let haruka know of the nice comments wwOnosakiHito wrote:
Requested mod by Makar
[ Muzukashii]
00:49:856 (4) - Have a kat here? Every 2/1 there was a kat, so having here one as well would be good for the consistency. After 00:50:186, this dosn't count anymore since it is a new part. done
02:20:516 (1) - move to 02:20:680 and change 02:21:010 (2) - to kat ? At 02:23:153 and 02:25:790 you have a gap as well. ahhh but it feels so weird for me to have a gap here; this map is really strict on drums and leaving 02:20:516 feels too strange to do, so no change.
02:48:620 (5) - move to 02:48:455 ? It's fine as it is, and you mapped to beat, but hear it would fit to beat and vocal at the same time. done
Good job Makar, great Muzukashii. That's how I love to mod. Clear structured patterns, only monotonically triplets and enough gaps and longer patterns which are still easy and muzukashii worthly. Nice.
[ Oni]
01:27:274 (2) - Hm. I think it wouldn't hurt to remove this note. In this way you make the new part more noticeable. oh, good idea!
01:32:549 (3) - Remove as well, so ^ doesn't stand alone with this gap ? yup
^ I would even recommend to apply this. First half of kiai has 4x breaks/gaps, but second part has not a single one. It is a bundle of patterms which appears kinda out of the sudden. That's why jumpgin from 4 gaps to 2 gaps in the second part would be good.
02:05:680 - I love it how you set the SV change a bit earlier to save the readability of the 1/4 here. Just a few people do that. Great! ill let her know <3
02:17:219 (1) - Maybe have a normal don? Since the up coming one are also normal, but it's also tricky in this way to play the finishers. ah it would make it consistent too. nice suggestion, done
02:27:768 (1) - I'm not sure about this finisher. Having right ahead a 1/2 is always kinda problematic. Well, you may decide if you want to keep it or not. I actually think this is fine imo
03:25:626 (1) - kat ? 2x don at 03:20:351, 03:25:626 and 2x kat at 03:25:626 and 03:28:263 . yeah I see what you mean, done
03:28:263 (2) - Oh, here you used one more kat.
Really nice. That's how I want people to use the stream-finisher rule; the reason why I brought it up.
Same as what I said to Makar, nice structure, good map.
After you are done with the check, recall me.
Greetings to Xakyrie from me and have two stars for your work.
updated :3 thanks to Makar and OnosakiHitoMakar wrote:
here is the update: http://puu.sh/5qqqq.zip
;w;谢谢Mintong wrote:
加油! ↖(^ω^)↗
192,216,186175,1,0,0:0:0:0:
178,255,186258,1,0,0:0:0:0:
182,297,186340,1,0,0:0:0:0:
203,334,186423,1,0,0:0:0:0:
236,361,186505,1,0,0:0:0:0:
277,373,186588,1,0,0:0:0:0:
320,368,186670,1,0,0:0:0:0:
396,314,186834,6,0,L|424:257,1,63.7500024318696
Mintong wrote:
加油! ↖(^ω^)↗
看英语看的妈都不认识了Zero__wind wrote:
EDIT: mod time
as other diffs are already checked by Garven so I would only mod Insane here,
only some minor hitsounding stuff is left in ENH as I suppose and I will talk to Miyuki directly about that
Unrankable issues
Highly recommend to fix
Common sugestions
Insane
00:07:988 (1) - you may want somoe additional green lines to gradually increase the volume for this spinner to fit the fade in effect of the music. plz do the same for Hard diff if you wanna fix this
00:22:988 - a whistle here may fit the high-pitch melody in the music nicely ok
00:23:483 (7,8) - CTRL+G for them may make them a better lead-in from the intro to stronger rhythm It affects the flow for next notes
00:33:702 (4) - a clap on head would match with the snare drum at this point
00:34:032 (5) - ^ also a clap at its end k
00:36:999 (1) - a finish sound on its head would emphasise the downbeat nicely, just like 00:34:362 (1) - [/color] k
00:39:637 (1) - CTRL+G, and it would apply a wonderful oval flow k
00:42:274 (1,2) - use a larger distance between them, as the drum is actually getting more and more intense, and you could spread 00:42:604 (2,3,4) - out like the pic below, just like 00:42:933 (5,6,7) - as I think they quite match with each other k
00:44:005 (3) - this beat is quite redundant, there's actually no drum beat in the music and it doesn't turn out nicely when playing, I would recommend to remove it and seperate 00:43:922 (2) - with the following stream like the pic below, you could just simply rotate the streams to do so k
00:45:571 (1) - , 00:45:900 (1) - and 00:46:560 (1) - , remove these NCs, and add a NC at 00:46:889 (3) - and they would make sense with your placement. and also, you may wanna add a circle at 00:46:807 - as a transition between the different phrases, actually there is a drum beat at the point in the music, you may try the pic below
00:58:428 (2) - missing clap on head k
01:12:439 (3,4) - this sudden small spaciing is quite unintuitive, as you've just used a drop-off jump from 2 to 3, and the distance between 3 and 4 differs too much from that jump, you may try move both 3 and 4 to (136,264) and move 5 to (252,320), like the pic below, I think this would read better
01:15:076 (4,5,6,7,8) - it's quite weird to use small spacing at this point as the song is just about to head into the chorus, and you ignored the tripple drum which I think is very important, plz add a circle both at 01:15:323 - and 01:15:653 - to form two trip
ple and use normal spacing like 1.5x between 01:15:076 (4,5) - and between 01:15:406 (6,7) - , instead of being so cluttered like current k
01:15:900 (2,3,4,5,6,7,8) - there's actually no drum beats for this part, I'd suggest that you use only four 1/2 beats with small distance in between for transition, 01:15:900 (1) - with normal sound and 01:16:065 (2,3,4) - with only soft, and that would match with the song itself nicely streams are used to strees the coming kiai part, I guess I would use 1/2 beats with soft hitsounds if there's no insturmentals
01:19:197 (5) - I think you need a NC here for consistency and to divide the combo set which is too long k
01:29:746 (6) - ^ k
01:35:021 (5) - ^ k
01:25:131 - you need clap here to match with the snare drums, also for 01:25:790 (5) - and 01:26:450 (1) - k
01:26:862 (6,7,8) - and also if you add claps to these the stream would apply a better sound effect k
01:29:746 (6) - just like waht Garven said for this part, all the notes are too cluttered at the midleft, and you should catch the chance to jump out of that crowd at heavy beats like this, plz try the placement like the pic below (I also CTRL+G to 01:30:241 (3) - and moved 01:30:571 (4) - a bit)
and you need a finish on head to emphasise the downbeat, as I've mentioned before
01:31:724 (1,2,3,4) - we've already used the space of downright now, and now we could put these to the upright, to fill the room, like the pic below, the end of 01:32:054 (4) - should be stacked with 01:33:373 (7) - to insure a blanket with 01:32:054 (4) - and 01:32:878 (6) -
01:40:955 (3) - you missed many claps for this verse part, like for this note, and for 01:42:274 - and so ono, try to listen to the music carefully to catch where the snare drum lies [/color] k
and also I would say it's better to use a larger general distance like 1.5x for the part from 01:40:296 - to 01:50:845 - . that would make your arrangement less crowded like current. and I think this is the reason why Garven thinks AR9 is too fast for this diff k
02:00:406 (6) - this doesn't apply a nice flow, you may rotate it by 45° and move it to (288,136) to form a blanket with the following streams, and this would form a nice oval flow k
02:01:395 (1) - you need a finish for this downbeat, it's the ending beat of a part of the music k
02:11:285 (1,2,3,4,5,6,7,8) - clap to all these notes and finish for 02:11:944 (9) - and they would sound really cool
02:42:933 (1,2,3,4,5,6,7,8) - plz you need normal sounds for these, they're the drums, they shouldn't be silent like this[/color] k
02:56:285 (2) - this also needs a clap to match with the drum in the music k
02:56:779 - I would really use normal finish for such a strong beat k
02:59:417 - ^ k
03:06:175 - and the drums for this part is quite wrong arranged, it doesn't fit to use streams leading to chorus, there's actually streams before that, the stream should strat from 03:06:175 - and end at 03:06:670 - and there's only one drum beat at 03:06:834 - for the pre kiai, so I would suggest that you do something like the below (you need a green line at 03:06:834 - with slider velocity x0.75) kSPOILER03:11:450 (2,1) - I prefer to use bigger distance between these, a sudden small distance feels really odd in the strongest kiai, you could rotate 03:11:944 (1,2,3,4,5,6,7,8,1) - together clockwise to adjust the distance k192,216,186175,1,0,0:0:0:0:
178,255,186258,1,0,0:0:0:0:
182,297,186340,1,0,0:0:0:0:
203,334,186423,1,0,0:0:0:0:
236,361,186505,1,0,0:0:0:0:
277,373,186588,1,0,0:0:0:0:
320,368,186670,1,0,0:0:0:0:
396,314,186834,6,0,L|424:257,1,63.7500024318696
03:15:735 (5) - this feels weird, just like the previous, I would suggest that make it anti-clockwise and put it to the right, and it would lead the flow smoothly, see the pic below
03:16:724 (4) - this doesn't lead nicely to the following stream, try to rotate the stream and make something like the below
[/color]
and this is all I've got here
some streams are still a bit overmapped like 01:00:076 (1,2,3,4,5,6,7,8) - , but I think they decorate the music well so I think they should be fine to exist
Hopefuly this map would be better after applying the mods
thanks <3615915887 wrote:
Mintong wrote:
加油! ↖(^ω^)↗