pls, update it!
-Cloudchaser wrote:
Continue with this awesome song and map...
i'm sorry but i don't have internet connection in my house and i'm using my sister's pc now- ArC - wrote:
pls, update it!
fixed some xD 不知为何超级喜欢yuppe和无力P 听起来太大(霸)气了wwts8zs wrote:
From QQgroup
居然一年了._.
[Insane]
个人观点:移动和节奏连接与我相斥 所以有什么冲突的话 mapper观念优先._.
我懒 懒得写理由……我的mod前后用鼠标比划一下大概能明白一半._.
00:23:483 (7) - 移到6头
00:24:472 (3) - 移到弧1中心
00:25:296 (1) - Ctrl+G
00:28:593 (5) - 去掉一个回返 加个note在本NC1尾部
>00:29:087 (1) - Ctrl+G
>>00:29:417 (2) - 移到3头
>>>00:29:582 (3) - 移到用3包住4
00:34:362 (1) - ._.
00:36:175 (8,9,10) - 改法类似 00:29:087
00:37:494 (2,3,4) - http://osu.ppy.sh/ss/923170
00:39:307 (10) - 复制8稍微移开一点._.
00:44:499 (9) - 违和感._.
00:46:889 (3) - 移到2下面 NC
>00:47:054 (4,5,6) - 调整间距._.
00:57:109 (9,10,11) - 改成三个滑条……算了 上截图 http://osu.ppy.sh/ss/923188
>00:58:098 (1,2) - http://osu.ppy.sh/ss/923185
01:14:746 (3) - Ctrl+G
01:16:560 (1) - 没顺应上面弧度._.
01:17:713 (4) - 右移
01:27:439 (2,3) - 互换位置注意音效._.
01:41:944 (2) - http://osu.ppy.sh/ss/923197
01:48:538 (2) - 稍微跳一下没关系吧……有slidercircle护体呢._.
02:14:582 - 这段好._.
02:22:164 (4) - 改成折返._.
03:08:483 (1,2,3) - Ctrl+G
03:09:307 (6) - Ctrl+G
03:11:450 (2) - 上移一点包住1
03:16:724 (4) - 移到3的延长线上而不是反跳._.
03:22:164 (8) - Ctrl+G 突然看出真是一年前的图._.
就这样吧 不是很喜欢这种类型的……有点头疼._.
我喜欢比较活泼的歌._.
I made this map while story of hope has not been released yet, but definetely I will add them into tags. Thank you for your support :>Cloudchaser wrote:
Add Story of Hope into tags, It's the album of the song.
Someone rank this, osu! needs more Yuyoyuppe ;_;
No kudosu please.
http://puu.sh/5khGm.zip updateJUDYDANNY wrote:
Hello mappers~ :3
Here's a Taiko Mod via Irie Miyuki’s PM.[ General]
None.Taiko diffs. are cleard.[Muzukashii]
- 00:13:593 (2) - , 00:18:868 (2) - k done
- 01:15:076 (1) – move to 01:14:911 (1) - ? and change k .. I prefer the pause where it is now
- 01:55:626 (1) – move to 01:55:461 (1) - ? same as above
- 02:56:779 (1) - , 02:59:417 (1) – D same suggestion Oni I think the katsu fits the crash better
[Oni]Good song~~
- 00:20:598 (1) –k the kdd here is more fitting imo and this is a type of pattern haruka likes
- 00:37:329 (1) – delete hmm... it makes it consistent with the previous part and there is nothing here in the music so it makes sense to remove this note. done
- 00:44:087 (1,2) –dd? kkd fits the drums more imo... no change
- 01:20:598 (2) – delete …or change d? …cause vocal is cutting. its meant to follow drum not vocal... no change
- 02:56:779 (1) - , 02:59:417 (1) – D same suggestion Muz as said in muzu, the ktasu fits the crash better imou
Go Go Rank!
Ill let haruka know of the nice comments wwOnosakiHito wrote:
Requested mod by Makar
[ Muzukashii]
00:49:856 (4) - Have a kat here? Every 2/1 there was a kat, so having here one as well would be good for the consistency. After 00:50:186, this dosn't count anymore since it is a new part. done
02:20:516 (1) - move to 02:20:680 and change 02:21:010 (2) - to kat ? At 02:23:153 and 02:25:790 you have a gap as well. ahhh but it feels so weird for me to have a gap here; this map is really strict on drums and leaving 02:20:516 feels too strange to do, so no change.
02:48:620 (5) - move to 02:48:455 ? It's fine as it is, and you mapped to beat, but hear it would fit to beat and vocal at the same time. done
Good job Makar, great Muzukashii. That's how I love to mod. Clear structured patterns, only monotonically triplets and enough gaps and longer patterns which are still easy and muzukashii worthly. Nice.
[ Oni]
01:27:274 (2) - Hm. I think it wouldn't hurt to remove this note. In this way you make the new part more noticeable. oh, good idea!
01:32:549 (3) - Remove as well, so ^ doesn't stand alone with this gap ? yup
^ I would even recommend to apply this. First half of kiai has 4x breaks/gaps, but second part has not a single one. It is a bundle of patterms which appears kinda out of the sudden. That's why jumpgin from 4 gaps to 2 gaps in the second part would be good.
02:05:680 - I love it how you set the SV change a bit earlier to save the readability of the 1/4 here. Just a few people do that. Great! ill let her know <3
02:17:219 (1) - Maybe have a normal don? Since the up coming one are also normal, but it's also tricky in this way to play the finishers. ah it would make it consistent too. nice suggestion, done
02:27:768 (1) - I'm not sure about this finisher. Having right ahead a 1/2 is always kinda problematic. Well, you may decide if you want to keep it or not. I actually think this is fine imo
03:25:626 (1) - kat ? 2x don at 03:20:351, 03:25:626 and 2x kat at 03:25:626 and 03:28:263 . yeah I see what you mean, done
03:28:263 (2) - Oh, here you used one more kat.
Really nice. That's how I want people to use the stream-finisher rule; the reason why I brought it up.
Same as what I said to Makar, nice structure, good map.
After you are done with the check, recall me.
Greetings to Xakyrie from me and have two stars for your work.
updated :3 thanks to Makar and OnosakiHitoMakar wrote:
here is the update: http://puu.sh/5qqqq.zip
;w;谢谢Mintong wrote:
加油! ↖(^ω^)↗
192,216,186175,1,0,0:0:0:0:
178,255,186258,1,0,0:0:0:0:
182,297,186340,1,0,0:0:0:0:
203,334,186423,1,0,0:0:0:0:
236,361,186505,1,0,0:0:0:0:
277,373,186588,1,0,0:0:0:0:
320,368,186670,1,0,0:0:0:0:
396,314,186834,6,0,L|424:257,1,63.7500024318696
Mintong wrote:
加油! ↖(^ω^)↗
看英语看的妈都不认识了Zero__wind wrote:
EDIT: mod time
as other diffs are already checked by Garven so I would only mod Insane here,
only some minor hitsounding stuff is left in ENH as I suppose and I will talk to Miyuki directly about that
Unrankable issues
Highly recommend to fix
Common sugestions
Insane
00:07:988 (1) - you may want somoe additional green lines to gradually increase the volume for this spinner to fit the fade in effect of the music. plz do the same for Hard diff if you wanna fix this
00:22:988 - a whistle here may fit the high-pitch melody in the music nicely ok
00:23:483 (7,8) - CTRL+G for them may make them a better lead-in from the intro to stronger rhythm It affects the flow for next notes
00:33:702 (4) - a clap on head would match with the snare drum at this point
00:34:032 (5) - ^ also a clap at its end k
00:36:999 (1) - a finish sound on its head would emphasise the downbeat nicely, just like 00:34:362 (1) - [/color] k
00:39:637 (1) - CTRL+G, and it would apply a wonderful oval flow k
00:42:274 (1,2) - use a larger distance between them, as the drum is actually getting more and more intense, and you could spread 00:42:604 (2,3,4) - out like the pic below, just like 00:42:933 (5,6,7) - as I think they quite match with each other k
00:44:005 (3) - this beat is quite redundant, there's actually no drum beat in the music and it doesn't turn out nicely when playing, I would recommend to remove it and seperate 00:43:922 (2) - with the following stream like the pic below, you could just simply rotate the streams to do so k
00:45:571 (1) - , 00:45:900 (1) - and 00:46:560 (1) - , remove these NCs, and add a NC at 00:46:889 (3) - and they would make sense with your placement. and also, you may wanna add a circle at 00:46:807 - as a transition between the different phrases, actually there is a drum beat at the point in the music, you may try the pic below
00:58:428 (2) - missing clap on head k
01:12:439 (3,4) - this sudden small spaciing is quite unintuitive, as you've just used a drop-off jump from 2 to 3, and the distance between 3 and 4 differs too much from that jump, you may try move both 3 and 4 to (136,264) and move 5 to (252,320), like the pic below, I think this would read better
01:15:076 (4,5,6,7,8) - it's quite weird to use small spacing at this point as the song is just about to head into the chorus, and you ignored the tripple drum which I think is very important, plz add a circle both at 01:15:323 - and 01:15:653 - to form two trip
ple and use normal spacing like 1.5x between 01:15:076 (4,5) - and between 01:15:406 (6,7) - , instead of being so cluttered like current k
01:15:900 (2,3,4,5,6,7,8) - there's actually no drum beats for this part, I'd suggest that you use only four 1/2 beats with small distance in between for transition, 01:15:900 (1) - with normal sound and 01:16:065 (2,3,4) - with only soft, and that would match with the song itself nicely streams are used to strees the coming kiai part, I guess I would use 1/2 beats with soft hitsounds if there's no insturmentals
01:19:197 (5) - I think you need a NC here for consistency and to divide the combo set which is too long k
01:29:746 (6) - ^ k
01:35:021 (5) - ^ k
01:25:131 - you need clap here to match with the snare drums, also for 01:25:790 (5) - and 01:26:450 (1) - k
01:26:862 (6,7,8) - and also if you add claps to these the stream would apply a better sound effect k
01:29:746 (6) - just like waht Garven said for this part, all the notes are too cluttered at the midleft, and you should catch the chance to jump out of that crowd at heavy beats like this, plz try the placement like the pic below (I also CTRL+G to 01:30:241 (3) - and moved 01:30:571 (4) - a bit)
and you need a finish on head to emphasise the downbeat, as I've mentioned before
01:31:724 (1,2,3,4) - we've already used the space of downright now, and now we could put these to the upright, to fill the room, like the pic below, the end of 01:32:054 (4) - should be stacked with 01:33:373 (7) - to insure a blanket with 01:32:054 (4) - and 01:32:878 (6) -
01:40:955 (3) - you missed many claps for this verse part, like for this note, and for 01:42:274 - and so ono, try to listen to the music carefully to catch where the snare drum lies [/color] k
and also I would say it's better to use a larger general distance like 1.5x for the part from 01:40:296 - to 01:50:845 - . that would make your arrangement less crowded like current. and I think this is the reason why Garven thinks AR9 is too fast for this diff k
02:00:406 (6) - this doesn't apply a nice flow, you may rotate it by 45° and move it to (288,136) to form a blanket with the following streams, and this would form a nice oval flow k
02:01:395 (1) - you need a finish for this downbeat, it's the ending beat of a part of the music k
02:11:285 (1,2,3,4,5,6,7,8) - clap to all these notes and finish for 02:11:944 (9) - and they would sound really cool
02:42:933 (1,2,3,4,5,6,7,8) - plz you need normal sounds for these, they're the drums, they shouldn't be silent like this[/color] k
02:56:285 (2) - this also needs a clap to match with the drum in the music k
02:56:779 - I would really use normal finish for such a strong beat k
02:59:417 - ^ k
03:06:175 - and the drums for this part is quite wrong arranged, it doesn't fit to use streams leading to chorus, there's actually streams before that, the stream should strat from 03:06:175 - and end at 03:06:670 - and there's only one drum beat at 03:06:834 - for the pre kiai, so I would suggest that you do something like the below (you need a green line at 03:06:834 - with slider velocity x0.75) kSPOILER03:11:450 (2,1) - I prefer to use bigger distance between these, a sudden small distance feels really odd in the strongest kiai, you could rotate 03:11:944 (1,2,3,4,5,6,7,8,1) - together clockwise to adjust the distance k192,216,186175,1,0,0:0:0:0:
178,255,186258,1,0,0:0:0:0:
182,297,186340,1,0,0:0:0:0:
203,334,186423,1,0,0:0:0:0:
236,361,186505,1,0,0:0:0:0:
277,373,186588,1,0,0:0:0:0:
320,368,186670,1,0,0:0:0:0:
396,314,186834,6,0,L|424:257,1,63.7500024318696
03:15:735 (5) - this feels weird, just like the previous, I would suggest that make it anti-clockwise and put it to the right, and it would lead the flow smoothly, see the pic below
03:16:724 (4) - this doesn't lead nicely to the following stream, try to rotate the stream and make something like the below
[/color]
and this is all I've got here
some streams are still a bit overmapped like 01:00:076 (1,2,3,4,5,6,7,8) - , but I think they decorate the music well so I think they should be fine to exist
Hopefuly this map would be better after applying the mods
thanks <3615915887 wrote:
Mintong wrote:
加油! ↖(^ω^)↗
Combo1 : 255,255,128
Combo2 : 255,136,196
Combo3 : 166,255,210
Combo4 : 255,168,125
Combo5 : 155,205,255
Hollow Wings wrote:
m4m from q只摸in大丈夫?Insane
- 00:34:362 (1) - 由于是重音所以我建议ctrl+h,j 暂时是这么弄了。。嗯 但是总觉得哪不对
- 00:37:494 (2) - 果然还是ctrl+g 这个没啊
- 00:38:812 (8) - 这里我也建议ctrl+g,如果不改似乎都比较别手,呃,或许也是一种风格?orz 也没啊 故意的啊
- 00:49:527 (4,5,6,7) - 这段鼓点存在感很强啊,可以考虑换成两个三连 不好换orz .-.
- 01:06:010 (12) - nc?没啊 以前尾nc被挑过 还说没有必要blabla qaq
- 01:37:659 (9) - ^,好多啊,总之一串stream最后的那个如果落在重音,即使后面木有东西的话也考虑一下加nc吧,你不是有些地方也加了么,后面就不提了然后全都去nc了
- 01:42:933 (1,2) - 这个stack差的有点多,要么再分开些要么就perfect stack 好
- 02:38:812 (6,1) - 虽然你坟了nc不过其实个人觉得它们之间的ds还是可以大一些 好
- 这个曲子鼓点很丰富的,只跟vocal的话有时候会漏掉一些vocal...0.0.0
good luck
如此勤奋连N和H都摸了 十分感动Melt wrote:
Hi
[General]以前我combo color蛮淡的然后被书因为视频颜色太乱看不清然后就让我换成深一点的了
- 不太喜欢你现在的combo colour,显得有点生硬,或许你可以试试下面这一套
Combo1 : 255,255,128
Combo2 : 255,136,196
Combo3 : 166,255,210
Combo4 : 255,168,125
Combo5 : 155,205,255
[Normal][Hard]
- 00:57:109 (3,4) - 可以移动一点让4在之前sldier1的head上 k
- 01:34:691 (4,5) - 感觉往右移动一点会比较正,如果改了记得修一下01:35:516(2) k
- 01:37:659 (1) - 因为vocal是比较连贯的,所以这个spin个人觉得可以从01:37:494开始,最后两个转盘同理 没啥必要啊柑橘
- 01:56:120 (1,2) - 对比之前的01:46:560(2,3),01:57:274漏一个音会有一点奇怪 不好改啊;w;
- 02:38:153 (2) - 这个sldier最好往左一点和之前的4做blanket 这个也是 改一个就影响一大串 实在是没心情;w;
- 03:02:054 (2,3,4) - 如果光从vocal来说,这一段相较于03:04:691(1,2,3)来说是拖长音的,反而03:05:351这个位置明显有一个停顿,所以我倾向于前面用slider来做,后面可以用note来处理 跟的鼓..
- 00:12:604 (2) - sldier尾不再往右拉一点么o.o k
- 01:03:043 (4,1) - 可以考虑一起往下一点让3和4稍微错开,同时也方便后面的1,2做blanket 以前大概就是这样 被喷没按DS来
- 01:27:109 (1) - 这个slider总感觉前后的blanket都没做好orz 修了一下
- 01:44:582 (2) - 这个slider不用折返了吧0 0 同上条红
- 02:00:076 (1,2,3,4,5) - 是我的话可能会考虑3放在中线上做一个对称
- 02:39:472 (2,3) - 没叠好 k
- 03:09:801 (4) - 放在426,207左右试试 k
[Insane]i think you can recheck your diffs to fix the nazi things such as blanket and stack to make the map clean,especially insane diff,btw my net was off when i mod this map so i couldnt use puush,so pm me if you have questions =P
- 00:37:494 (2,3) - 这两个放的位置好尴尬,可以上移或者下移让2,3之中的一个套在4里面 移了一下
- 00:34:362(1)到00:42:274(1)这一段nc还是一根长白线一个比较好,和前面保持一致性 刚被说过的地方
- 00:51:505 (4,5) - 这两slider在节奏上可以交换一下,让长的在前更符合vocal 。。。就随着现在这么来吧 懒改
- 01:01:230 (2,3) - 没叠好 k
- 01:02:219 (2) - 放在288,176会好看一些吧 直着下来不好玩啊
- 01:21:175 (1,2,3,4,5,6,7,8) - 这一串感觉弧线再稍微弯有点会比较好看 拉拉拉不出来合适的了..没动..
- 01:58:593 (7,2) - 2放7下面吧... k
- 02:38:812 (6) - 这段因为不是高潮所以感觉着note不要也行 塞满比较好(泥垢
- 02:51:834 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1) - 因为感觉之前的串子用过这种圆形的造型了,所以我觉得换一种造型比较好 真的不会摆串子啊;w;
- 03:07:164 这里感觉明显少一个note 为了kiai制造一个减速效果来强调 (?)
Good luck!
我饿了 01麻麻喂我吃啊Zero__wind wrote:
small recheck, no kd
01:31:724 (1,2,3,4) - 我还是觉得这里应该改呃 你现在这样还是存在嘉文说的那个问题 就是一个段落都挤在中间这一坨了 还是之前那张图 我觉得改成这样挺好的啊 殴打 你那个我真的搬不来啊 换了一个思路你看成不
01:36:669 (6,7,1) - 这个接后面的串子 角度其实不算很流畅 考虑把后面的串子变个形状 或者往右边扔一些 这样成不
01:49:527 (1) - 这里依然有一个非常奇怪的3/4 slider,因为你这个起拍的位置根本就不是在跟vocal 和01:48:208 (1) - 这里是不一样的,所以你就不要再错误地把它拉长了啊,缩短成二分拍就好了 k
02:19:856 (1) - 这段还是NC太多了啊好像没改 把02:20:351 (1) - 和02:21:340 (1) - 这两个NC去掉吧又不会掉肉,不对 又不会长肉 k 你才长肉你全家都长肉 殴打
02:22:494 (5) - 离前面远点?这么近一点不带感啊 =。=感觉现在差不多啊
02:36:834 (6) - 头上少clap
02:37:329 (7) - ^
02:38:153 (4) - ^
02:39:472 (4) - ^
02:42:604 (4) - ^
02:40:296 (1) - 尾巴上少clap
02:41:285 (3) - 少clap 殴打 都补了
真是不把饭喂到嘴边儿就不会自己吃呢=。=
>.< Thank youGarven wrote:
Hey Miyuki, sorry I'm kinda slow. q:
[General]
Extending the last spinner to 03:28:428 - would make more sense. fixed
[Hard]
00:50:516 (4,5) - Do you think you can try to avoid slight overlaps like this? They look bad against your overall presentation. There's a lot of them. I changed all of them (I hope I didn't miss anyone of them
03:04:032 (4,1) - I think after you start moving again after the manual stack, going straight to another stack afterwards is bad flow. I'd keep 1 and 2 distance snapped. fixed
[Insane]
This is really hard compared to the Hard difficulty. I‘m waiting for some suggestions from Teara :3 I personally want to add some triplets in the hard diff
00:10:626 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11) - These triples.. I'm not sure what you're using to determine when you use three circles or a slider. It feels random. fixed
00:47:549 (1,2) - After going through this jump, going straight to stacks again was disruptive to the flow fixed
Aaa I started this two days ago and couldn't get back to it. The easier difficulties look much nicer compared to when I first saw this! Great work! I'll hopefully get time to check the Insane again, but Teara can move this forward without me if she feels it's ready. Too busy sorry orz
ZZHBOY wrote:
恭喜rank
yay bubbled >.< thanks for the work you've done for the map and help me improve, really thanks :3Teara wrote:
I'm looking at it now.. (Finally!)
All seems good. But I did ask around, most think its fine. But like Graven said, hard is really easy compared to Insane.
If you do change hard, I'll re-bubble for you.
changed the last kiai time for all diffs 暴打01Zero__wind wrote:
As you adjusted the last spinner in all diffs according to Garven's mod
so I think you also need to extend the last kiai's ending time accordingly to make sense?
Thanks for the recheck and I fixed them all o.ojonathanlfj wrote:
alright time to fulfill makar's request from a while back!
[General]
01:15:900 - set the preview time here, right now you hear this cut off "a" in the vocals when you select this song, which doesn't sound very cool. Make sure to do this on all diffs including taikos!
also do consider what Zero__wind said in the post above
[Easy]
00:32:713 (2) - forgot clap on start?
01:53:153 (4,1) - i'd try to alight this into a straight line for aesthetic purposes
02:00:735 (4) - put a finish on the end? fits pretty well
03:09:966 (1) - angle it like this will make the flow better here: 03:15:241 (3) - forgot NC
[Normal]
01:11:285 (1) - clap on the end here
01:15:900 (1,2) - these would sound better if you used the soft sample set, or lower the volume further more since there is no instrument playing in the background here
02:15:900 (1,2) - try perfectly center this, would give out a really cool effect
02:51:505 (1) - should have normal sample start here since its the down beat which makes more sense than starting at 02:51:834 (2)
03:09:307 (1) - players will likely let go of this early since they are too used to the single repeat sliders, might want to map this like 01:18:538 (1,2)
[Hard]
00:47:549 (5) - NC here to keep consistent with 00:58:098 (1)
00:50:516 (4) - forgot NC here also
01:37:659 (1) - end this spinner at 01:39:637, because thats where the drum roll begins which leads a nice transition onto 01:40:296 (1)
02:45:900 (1) - see if you can move this a bit further from 02:45:241 (5,6), currently its a bit easy to misread as 1/1 rhythm due to the shorter distance from the previous circles
02:58:757 (1) - clap on start?
[Insane]
00:32:713 (7) - forgot a clap here
00:46:230 (1) - tbh this new combo here confused me a bit since the pattern looked the same (and then 00:46:724 (4,5,1) hits all of a sudden), so its best if you remove NC here, NC at 00:46:724 (4), then remove NC at 00:46:889 (1). Also you missed a clap on 00:46:560 (3)
01:31:395 (9) - clap
01:34:032 (2) - lots of missing claps lol
01:37:741 (1) - same as Hard
01:55:543 - this next stack played a bit weird, i slowed it down and realized there should be a circle here to catch the drums, so you can do this: 02:37:658 (1,2,3,4) - these are slightly overlapping, but 02:38:977 (1,2,3,4) aren't, so you should try to keep the spacing there more consistent (either both have overlaps or both doesnt)
03:09:142 (5) - i found this jump a bit hard to hit, consider moving it somewhere here to reduce the spacing a bit: 03:11:450 (2) - clap on repeat
03:17:053 (2) - start the NC here instead of 03:16:889 (1), makes the patterns more coherent imo
well thats about all, if you have any questions feel free to ask in game
ZZHBOY wrote:
恭喜rank
好想打爆你们两个啊 ;w; 完蛋我现在心情好棒 怀疑明天考试满分615915887 wrote:
ZZHBOY wrote:
恭喜rank