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Yuyoyuppe - Reon [Osu|Taiko]

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- ArC -
pls, update it!
Topic Starter
Irie Miyuki

-Cloudchaser wrote:

Continue with this awesome song and map...

- ArC - wrote:

pls, update it!
i'm sorry but i don't have internet connection in my house and i'm using my sister's pc now
i'm gonna update it if i have internet connection and thank you guys :)
ts8zs
From QQgroup
居然一年了._.
[Insane]
个人观点:移动和节奏连接与我相斥 所以有什么冲突的话 mapper观念优先._.
我懒 懒得写理由……我的mod前后用鼠标比划一下大概能明白一半._.
00:23:483 (7) - 移到6头
00:24:472 (3) - 移到弧1中心
00:25:296 (1) - Ctrl+G
00:28:593 (5) - 去掉一个回返 加个note在本NC1尾部
>00:29:087 (1) - Ctrl+G
>>00:29:417 (2) - 移到3头
>>>00:29:582 (3) - 移到用3包住4
00:34:362 (1) - ._.
00:36:175 (8,9,10) - 改法类似 00:29:087
00:37:494 (2,3,4) - http://osu.ppy.sh/ss/923170
00:39:307 (10) - 复制8稍微移开一点._.
00:44:499 (9) - 违和感._.
00:46:889 (3) - 移到2下面 NC
>00:47:054 (4,5,6) - 调整间距._.
00:57:109 (9,10,11) - 改成三个滑条……算了 上截图 http://osu.ppy.sh/ss/923188
>00:58:098 (1,2) - http://osu.ppy.sh/ss/923185
01:14:746 (3) - Ctrl+G
01:16:560 (1) - 没顺应上面弧度._.
01:17:713 (4) - 右移
01:27:439 (2,3) - 互换位置注意音效._.
01:41:944 (2) - http://osu.ppy.sh/ss/923197
01:48:538 (2) - 稍微跳一下没关系吧……有slidercircle护体呢._.
02:14:582 - 这段好._.
02:22:164 (4) - 改成折返._.
03:08:483 (1,2,3) - Ctrl+G
03:09:307 (6) - Ctrl+G
03:11:450 (2) - 上移一点包住1
03:16:724 (4) - 移到3的延长线上而不是反跳._.
03:22:164 (8) - Ctrl+G 突然看出真是一年前的图._.
就这样吧 不是很喜欢这种类型的……有点头疼._.
我喜欢比较活泼的歌._.
Topic Starter
Irie Miyuki

ts8zs wrote:

From QQgroup
居然一年了._.
[Insane]
个人观点:移动和节奏连接与我相斥 所以有什么冲突的话 mapper观念优先._.
我懒 懒得写理由……我的mod前后用鼠标比划一下大概能明白一半._.
00:23:483 (7) - 移到6头
00:24:472 (3) - 移到弧1中心
00:25:296 (1) - Ctrl+G
00:28:593 (5) - 去掉一个回返 加个note在本NC1尾部
>00:29:087 (1) - Ctrl+G
>>00:29:417 (2) - 移到3头
>>>00:29:582 (3) - 移到用3包住4
00:34:362 (1) - ._.
00:36:175 (8,9,10) - 改法类似 00:29:087
00:37:494 (2,3,4) - http://osu.ppy.sh/ss/923170
00:39:307 (10) - 复制8稍微移开一点._.
00:44:499 (9) - 违和感._.
00:46:889 (3) - 移到2下面 NC
>00:47:054 (4,5,6) - 调整间距._.
00:57:109 (9,10,11) - 改成三个滑条……算了 上截图 http://osu.ppy.sh/ss/923188
>00:58:098 (1,2) - http://osu.ppy.sh/ss/923185
01:14:746 (3) - Ctrl+G
01:16:560 (1) - 没顺应上面弧度._.
01:17:713 (4) - 右移
01:27:439 (2,3) - 互换位置注意音效._.
01:41:944 (2) - http://osu.ppy.sh/ss/923197
01:48:538 (2) - 稍微跳一下没关系吧……有slidercircle护体呢._.
02:14:582 - 这段好._.
02:22:164 (4) - 改成折返._.
03:08:483 (1,2,3) - Ctrl+G
03:09:307 (6) - Ctrl+G
03:11:450 (2) - 上移一点包住1
03:16:724 (4) - 移到3的延长线上而不是反跳._.
03:22:164 (8) - Ctrl+G 突然看出真是一年前的图._.
就这样吧 不是很喜欢这种类型的……有点头疼._.
我喜欢比较活泼的歌._.
fixed some xD 不知为何超级喜欢yuppe和无力P 听起来太大(霸)气了ww
Makar
/me pokes map with a stick
JUDYDANNY
Hello mappers~ :3
Here's a Taiko Mod via Irie Miyuki’s PM.

[ General]

  • None.Taiko diffs. are cleard.
[Muzukashii]
  1. 00:13:593 (2) - , 00:18:868 (2) - k
  2. 01:15:076 (1) – move to 01:14:911 (1) - ? and change k ..
  3. 01:55:626 (1) – move to 01:55:461 (1) - ?
  4. 02:56:779 (1) - , 02:59:417 (1) – D same suggestion Oni
[Oni]
  1. 00:20:598 (1) –k
  2. 00:37:329 (1) – delete
  3. 00:44:087 (1,2) –dd?
  4. 01:20:598 (2) – delete …or change d? …cause vocal is cutting.
  5. 02:56:779 (1) - , 02:59:417 (1) – D same suggestion Muzu
Good song~~
Go Go Rank! :D
Cloudchaser
Add Story of Hope into tags, It's the album of the song.

Someone rank this, osu! needs more Yuyoyuppe ;_;

No kudosu please.
Topic Starter
Irie Miyuki

Cloudchaser wrote:

Add Story of Hope into tags, It's the album of the song.

Someone rank this, osu! needs more Yuyoyuppe ;_;

No kudosu please.
I made this map while story of hope has not been released yet, but definetely I will add them into tags. Thank you for your support :>
Makar

JUDYDANNY wrote:

Hello mappers~ :3
Here's a Taiko Mod via Irie Miyuki’s PM.

[ General]

  • None.Taiko diffs. are cleard.
[Muzukashii]
  1. 00:13:593 (2) - , 00:18:868 (2) - k done
  2. 01:15:076 (1) – move to 01:14:911 (1) - ? and change k .. I prefer the pause where it is now
  3. 01:55:626 (1) – move to 01:55:461 (1) - ? same as above
  4. 02:56:779 (1) - , 02:59:417 (1) – D same suggestion Oni I think the katsu fits the crash better
[Oni]
  1. 00:20:598 (1) –k the kdd here is more fitting imo and this is a type of pattern haruka likes
  2. 00:37:329 (1) – delete hmm... it makes it consistent with the previous part and there is nothing here in the music so it makes sense to remove this note. done
  3. 00:44:087 (1,2) –dd? kkd fits the drums more imo... no change
  4. 01:20:598 (2) – delete …or change d? …cause vocal is cutting. its meant to follow drum not vocal... no change
  5. 02:56:779 (1) - , 02:59:417 (1) – D same suggestion Muz as said in muzu, the ktasu fits the crash better imou
Good song~~
Go Go Rank! :D
http://puu.sh/5khGm.zip update
@Taiko BATs: the taikos are ready imo... a taiko icon should be okay!
Topic Starter
Irie Miyuki
updated :)
OnosakiHito
Requested mod by Makar

[ Muzukashii]

00:49:856 (4) - Have a kat here? Every 2/1 there was a kat, so having here one as well would be good for the consistency. After 00:50:186, this dosn't count anymore since it is a new part.
02:20:516 (1) - move to 02:20:680 and change 02:21:010 (2) - to kat ? At 02:23:153 and 02:25:790 you have a gap as well.
02:48:620 (5) - move to 02:48:455 ? It's fine as it is, and you mapped to beat, but hear it would fit to beat and vocal at the same time.

Good job Makar, great Muzukashii. That's how I love to mod. Clear structured patterns, only monotonically triplets and enough gaps and longer patterns which are still easy and muzukashii worthly. Nice.


[ Oni]

01:27:274 (2) - Hm. I think it wouldn't hurt to remove this note. In this way you make the new part more noticeable.
01:32:549 (3) - Remove as well, so ^ doesn't stand alone with this gap ?
^ I would even recommend to apply this. First half of kiai has 4x breaks/gaps, but second part has not a single one. It is a bundle of patterms which appears kinda out of the sudden. That's why jumpgin from 4 gaps to 2 gaps in the second part would be good.

02:05:680 - I love it how you set the SV change a bit earlier to save the readability of the 1/4 here. Just a few people do that. Great!

02:17:219 (1) - Maybe have a normal don? Since the up coming one are also normal, but it's also tricky in this way to play the finishers.
02:27:768 (1) - I'm not sure about this finisher. Having right ahead a 1/2 is always kinda problematic. Well, you may decide if you want to keep it or not.
03:25:626 (1) - kat ? 2x don at 03:20:351, 03:25:626 and 2x kat at 03:25:626 and 03:28:263 .
03:28:263 (2) - Oh, here you used one more kat.

Really nice. That's how I want people to use the stream-finisher rule; the reason why I brought it up.
Same as what I said to Makar, nice structure, good map.

After you are done with the check, recall me.
Greetings to Xakyrie from me and have two stars for your work.
Makar

OnosakiHito wrote:

Requested mod by Makar

[ Muzukashii]

00:49:856 (4) - Have a kat here? Every 2/1 there was a kat, so having here one as well would be good for the consistency. After 00:50:186, this dosn't count anymore since it is a new part. done
02:20:516 (1) - move to 02:20:680 and change 02:21:010 (2) - to kat ? At 02:23:153 and 02:25:790 you have a gap as well. ahhh but it feels so weird for me to have a gap here; this map is really strict on drums and leaving 02:20:516 feels too strange to do, so no change.
02:48:620 (5) - move to 02:48:455 ? It's fine as it is, and you mapped to beat, but hear it would fit to beat and vocal at the same time. done

Good job Makar, great Muzukashii. That's how I love to mod. Clear structured patterns, only monotonically triplets and enough gaps and longer patterns which are still easy and muzukashii worthly. Nice.


[ Oni]

01:27:274 (2) - Hm. I think it wouldn't hurt to remove this note. In this way you make the new part more noticeable. oh, good idea!
01:32:549 (3) - Remove as well, so ^ doesn't stand alone with this gap ? yup
^ I would even recommend to apply this. First half of kiai has 4x breaks/gaps, but second part has not a single one. It is a bundle of patterms which appears kinda out of the sudden. That's why jumpgin from 4 gaps to 2 gaps in the second part would be good.

02:05:680 - I love it how you set the SV change a bit earlier to save the readability of the 1/4 here. Just a few people do that. Great! ill let her know <3

02:17:219 (1) - Maybe have a normal don? Since the up coming one are also normal, but it's also tricky in this way to play the finishers. ah it would make it consistent too. nice suggestion, done
02:27:768 (1) - I'm not sure about this finisher. Having right ahead a 1/2 is always kinda problematic. Well, you may decide if you want to keep it or not. I actually think this is fine imo
03:25:626 (1) - kat ? 2x don at 03:20:351, 03:25:626 and 2x kat at 03:25:626 and 03:28:263 . yeah I see what you mean, done
03:28:263 (2) - Oh, here you used one more kat.

Really nice. That's how I want people to use the stream-finisher rule; the reason why I brought it up.
Same as what I said to Makar, nice structure, good map.

After you are done with the check, recall me.
Greetings to Xakyrie from me and have two stars for your work.
Ill let haruka know of the nice comments ww

here is the update: http://puu.sh/5qqqq.zip
Topic Starter
Irie Miyuki

Makar wrote:

here is the update: http://puu.sh/5qqqq.zip
updated :3 thanks to Makar and OnosakiHito :P
OnosakiHito
Good Luck.
Nyquill
Placeholder
Garven
Gave some general advice on mapping.

SPOILER
2013-12-04 22:21 Irie Miyuki: excuse me?
2013-12-04 22:23 Garven: You're excused.
2013-12-04 22:23 Garven: I didn't smell it anyway.
2013-12-04 22:23 Irie Miyuki: em, I just want to ask if you accept any bubble request now?
2013-12-04 22:25 Garven: Mm
2013-12-04 22:25 Garven: Not really sure.
2013-12-04 22:25 Garven: Let me check the bubble list first
2013-12-04 22:25 Irie Miyuki: I know you may be busy..
2013-12-04 22:25 Irie Miyuki: oh ok ;w;
2013-12-04 22:29 Garven: Let's see how far I can get
2013-12-04 22:29 Garven: It's getting late, so I might not finish
2013-12-04 22:29 Garven: Your English good enough for an IRC mod?
2013-12-04 22:29 Irie Miyuki: maybe i think
2013-12-04 22:29 Irie Miyuki: let's try
2013-12-04 22:29 Garven: Hehe, okay
2013-12-04 22:29 Garven: I'll try to make it simple.
2013-12-04 22:29 Garven: Let me know if you don't understand.
2013-12-04 22:30 Garven: Easy
2013-12-04 22:30 Garven: 00:10:626 (1) - Too soon after a spinner.
2013-12-04 22:30 Irie Miyuki: but i guess i may have to go in 40mins
2013-12-04 22:30 Garven: Give more recovery time. At this BPM, at least 3 beats
2013-12-04 22:30 Garven: 4 would be preferred.
2013-12-04 22:30 Garven: Beats = white ticks
2013-12-04 22:30 Irie Miyuki: ok
2013-12-04 22:30 Garven: 00:23:812 (1) - ^
2013-12-04 22:32 Irie Miyuki: fixed
2013-12-04 22:32 Garven: Hitsounds are so quiet compared to the song :<
2013-12-04 22:32 Irie Miyuki: turn the volume up a bit?
2013-12-04 22:32 Garven: 01:30:406 (1) - Not sure wh yyou have a finish on the repeat
2013-12-04 22:33 Garven: Well, it's just a personal preference with the volume
2013-12-04 22:33 Garven: Especially with a really loud rock song like this
2013-12-04 22:33 Garven: You should turn the volume up to rock hard! :)
2013-12-04 22:34 Irie Miyuki: I thought it would be noisy if the volume is too big when i made this
2013-12-04 22:34 Irie Miyuki: because i am not good at hitsounds lol
2013-12-04 22:34 Irie Miyuki: 01:30:406 (1) - for the long white tick..
2013-12-04 22:34 Garven: Listen to the song
2013-12-04 22:34 Garven: There isn't a big crash
2013-12-04 22:35 Garven: This one feels out of place.
2013-12-04 22:35 Irie Miyuki: removed xD
2013-12-04 22:36 Garven: Overall the patterns felt kind of random.
2013-12-04 22:36 Garven: There wasn't very much visual structure to how you moved the cursor around.
2013-12-04 22:37 Irie Miyuki: should i remap this ;w;
2013-12-04 22:37 Garven: Mm
2013-12-04 22:37 Garven: It might not be a bad idea, but I hate to ask that of you.
2013-12-04 22:37 Garven: It's that you have a very very slow pace
2013-12-04 22:37 Garven: So most of your circles are overlapping
2013-12-04 22:37 Garven: And some rhythms are hard to tell with distance snap
2013-12-04 22:38 Garven: Like with 00:41:615 (3,4,1) -
2013-12-04 22:38 Garven: Then going to 00:43:263 (2,3,1) -
2013-12-04 22:38 Garven: There's little visually different
2013-12-04 22:38 Garven: But the rhythms are critically different
2013-12-04 22:38 Garven: But it's all distance snapped
2013-12-04 22:39 Garven: Same with things like 00:32:384 (1,2) -
2013-12-04 22:39 Garven: Since with these short sliders, it's hard to show distance perpendicular from the motion of the slider
2013-12-04 22:39 Garven: So if you're not moving forward from the slider, the distance is more difficult to read for new players.
2013-12-04 22:39 Irie Miyuki: 00:35:021 (2,3) - the same problem?
2013-12-04 22:40 Garven: Yeah
2013-12-04 22:40 Garven: So maybe see if you can redo some parts of this with those aspects in mind
2013-12-04 22:40 Garven: Also it feels like there are way too many breaks in this difficulty
2013-12-04 22:40 Garven: At least make it similar to normal or so
2013-12-04 22:40 Irie Miyuki: ok
2013-12-04 22:40 Irie Miyuki: ah and i was thinking about that
2013-12-04 22:41 Irie Miyuki: should i remove all of the sv change in an easy or a normal diff?
2013-12-04 22:41 Garven: Mm
2013-12-04 22:41 Garven: Maybe make them not at strong
2013-12-04 22:41 Garven: So maybe 1.0 -> 0.9
2013-12-04 22:41 Garven: instead of to .75
2013-12-04 22:41 Garven: Very small changes so it's not as confusing
2013-12-04 22:42 Irie Miyuki: i'll try
2013-12-04 22:45 Garven: Anyway, see if you can fix stuff up in the Easy.
2013-12-04 22:45 Garven: I glanced at the start of the Normal and that first note is too soon after the spinner too. :P
2013-12-04 22:45 Garven: Give around 2-3 beats for a Normal
2013-12-04 22:45 Garven: Hards about 1
2013-12-04 22:45 Garven: insane, whatever oes
2013-12-04 22:46 Irie Miyuki: ok i'll fix the easy diff after class
2013-12-04 22:46 Garven: Even small things like the general movement of the cursor can make a map much more smooth to play
2013-12-04 22:46 Garven: in normal
2013-12-04 22:46 Garven: 00:25:461 (2,3) -
2013-12-04 22:47 Garven: Having this point toward the 3 more would make it be more smooth
2013-12-04 22:47 Garven: http://puu.sh/5CDZw/d04edca368.jpg
2013-12-04 22:47 Garven: Starting the arc movement that is this combo's pattern
2013-12-04 22:47 Irie Miyuki: good idea
2013-12-04 22:47 Garven: So the player gets a picture of what is to come
2013-12-04 22:48 Garven: So see how you can apply that to how your combos fit together
2013-12-04 22:49 Irie Miyuki: ok i'll fix all of the
2013-12-04 22:49 Irie Miyuki: them
2013-12-04 22:50 Garven: One more thing to think about
2013-12-04 22:50 Garven: Is your combo progression
2013-12-04 22:50 Garven: Consider how the music flows forward in pieces
2013-12-04 22:50 Garven: And change your combos with each piece of the music
2013-12-04 22:50 Garven: So for example
2013-12-04 22:51 Garven: A new phrase starts at 00:34:362 -
2013-12-04 22:51 Garven: Then continues the idea until 00:39:637 -
2013-12-04 22:51 Garven: and there's a natural midpoint that you can use to split the combo at 00:36:999 -
2013-12-04 22:52 Garven: If you plan your combos and patterns to this phrasing, it will help guide your patterns into something more meaningful to the music.
2013-12-04 22:52 Irie Miyuki: i forgot who told me to change nc like now
2013-12-04 22:53 Irie Miyuki: but i'll consider it again xD
2013-12-04 22:53 Garven: Give it some thought, hehe.
2013-12-04 22:53 Garven: There are many ways to do new combos, but the way I do it feels the most natural for me.
2013-12-04 22:53 Garven: It's also consistent for any song.
2013-12-04 22:54 Irie Miyuki: I just found it's hard to map an easy or a normal diff
2013-12-04 22:54 Garven: It's actually quite easy.
2013-12-04 22:54 Garven: Just simplify the music.
2013-12-04 22:55 Garven: Long sliders can represent many notes and still emphasize the strong points.
2013-12-04 22:55 Irie Miyuki: But have to consider more, how newbie players would think about it?
2013-12-04 22:55 Garven: You have to do that with harder maps too.
2013-12-04 22:56 Garven: And it takes a lot more time to make your patterns balanced and fun while keeping things within the rules.
2013-12-04 22:56 Irie Miyuki: I can have a testplay for a hard or an insane diff ;w;
2013-12-04 22:56 Irie Miyuki: Then I'll know if it is reasonable or not
2013-12-04 22:56 Garven: I don't trust players' opinions much
2013-12-04 22:56 Garven: Because they don't know mapping very well.
2013-12-04 22:56 Garven: They will accept anything and think it's "fun"
2013-12-04 22:57 Garven: They don't consider balance of spacing, consistency, etc. as strongly as modders and mappers do.
2013-12-04 22:57 Irie Miyuki: But I would because I am a player as well as a mapper i guess
2013-12-04 22:57 Garven: Anyway, I need to sleep, so I'll call it a night.
2013-12-04 22:57 Garven: Most mappers are also players.
2013-12-04 22:57 Garven: Otherwise you can't tell if your map is fun ;)
2013-12-04 22:58 Irie Miyuki: ok and I have to go
2013-12-04 22:58 Garven: And if you can't play what you make, then most probably your map is going to suck.
2013-12-04 22:58 Garven: See ya o/
Makar
Garven gave me a suggestion in IRC and I applied it. Here is the update! http://puu.sh/5GLAN/f4366205d0.osu
Garven
[General]
Tick rate 2 fits this song best

The Normal still has a couple oddities with the combo progression such as at 00:55:790 (1) - . You might want to give a closer look.
Also the transitions from 1x to .75x felt odd at parts. It might be that it feels a bit too much, and when you resume 1x speed, it doesn't transition smoothly.

[Makar]
00:14:582 (1,1,2) - 00:19:857 (1,1,2) - Think you could do these all the same color? I kept messing up because I was concentrating on alternating instead of a possible rhythm change.

Talking with Makar in-game.

[Hard]
You'll want to look at your combo progression here as well. It's quite out of line compared to the Easy/Normal now.
02:11:779 (5) - Deleting this gives a more powerful feeling to the "世界" in the lyrics here.
Why is your stack leniency so low? Stuff like 02:34:527 (4,5) - isn't stacking correctly.

[Insane]
I'll continue later on.
mintong89
加油! ↖(^ω^)↗
Topic Starter
Irie Miyuki

Mintong wrote:

加油! ↖(^ω^)↗
;w;谢谢
Garven
[Hard]
I guess you're not going to bother keeping your combos with the Normal/Easy, but at least fix this one up
02:19:856 (1,2,1,2,1,2,1,2,1) - New combos are rather frequent here
02:53:812 (5) - Ending with a finish sounds wrong. Just leave it as a normal-hitnormal

This is a big jump in difficulty from the Hard to the Insane. The Hard is really tame in comparison...

[Insane]
I find this plays a lot better with AR8 until you get to the chorus. AR9 is too fast for your really slow velocity during the verses, and your patterns are way too cluttered and overlappy during the chorus. This would be better balanced if you either made the general velocity higher in the verses or expanded your use of the field in the chorus for which AR you end up with.
00:45:241 (1,2,1,2,1,2,1,2) - Please don't do new combo spam like this. Look through your map and get rid of stuff like this.
01:26:450 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4) - This is... really kind of boring. You don't really go anywhere, and the spacing is different with each jump. It's pretty much random and doesn't feel that great while playing. Try expanding your use of the play field and expand your patterns.
01:49:527 (1,2) - Ugh, I'm getting tired of these wrong-rhythm extended sliders. They play poorly and don't even follow the music.
03:06:917 (4,5,6,7,8) - I really don't like the streams into the chorus much, and this part illustrates the worst of it: the band starts, and stops, but you keep going with your stream and it sounds and plays out of place with what's going on with the music.
This map is really unbalanced right now. It's much much harder than the Hard, and the pacing is really weird with your current difficulty settings. You should look at this with the set and map balance in mind and see what you can do to adjust.
Zero__wind
looking into this map
once thought it would have already been handled properly
but it still seems to have some problem >.<

Don't worry Garven, I'll help her with this
Will mod this later, if you're too busy to do so or anything
I can't give bubble, though ;w;

EDIT: mod time
as other diffs are already checked by Garven so I would only mod Insane here,
only some minor hitsounding stuff is left in ENH as I suppose and I will talk to Miyuki directly about that

Unrankable issues
Highly recommend to fix
Common sugestions

Insane
00:07:988 (1) - you may want somoe additional green lines to gradually increase the volume for this spinner to fit the fade in effect of the music. plz do the same for Hard diff if you wanna fix this
00:22:988 - a whistle here may fit the high-pitch melody in the music nicely
00:23:483 (7,8) - CTRL+G for them may make them a better lead-in from the intro to stronger rhythm
00:33:702 (4) - a clap on head would match with the snare drum at this point
00:34:032 (5) - ^ also a clap at its end
00:36:999 (1) - a finish sound on its head would emphasise the downbeat nicely, just like 00:34:362 (1) -

00:39:637 (1) - CTRL+G, and it would apply a wonderful oval flow
00:42:274 (1,2) - use a larger distance between them, as the drum is actually getting more and more intense, and you could spread 00:42:604 (2,3,4) - out like the pic below, just like 00:42:933 (5,6,7) - as I think they quite match with each other
00:44:005 (3) - this beat is quite redundant, there's actually no drum beat in the music and it doesn't turn out nicely when playing, I would recommend to remove it and seperate 00:43:922 (2) - with the following stream like the pic below, you could just simply rotate the streams to do so
00:45:571 (1) - , 00:45:900 (1) - and 00:46:560 (1) - , remove these NCs, and add a NC at 00:46:889 (3) - and they would make sense with your placement. and also, you may wanna add a circle at 00:46:807 - as a transition between the different phrases, actually there is a drum beat at the point in the music, you may try the pic below
00:58:428 (2) - missing clap on head
01:12:439 (3,4) - this sudden small spaciing is quite unintuitive, as you've just used a drop-off jump from 2 to 3, and the distance between 3 and 4 differs too much from that jump, you may try move both 3 and 4 to (136,264) and move 5 to (252,320), like the pic below, I think this would read better
01:15:076 (4,5,6,7,8) - it's quite weird to use small spacing at this point as the song is just about to head into the chorus, and you ignored the tripple drum which I think is very important, plz add a circle both at 01:15:323 - and 01:15:653 - to form two trip
ple and use normal spacing like 1.5x between 01:15:076 (4,5) - and between 01:15:406 (6,7) - , instead of being so cluttered like current

01:15:900 (2,3,4,5,6,7,8) - there's actually no drum beats for this part, I'd suggest that you use only four 1/2 beats with small distance in between for transition, 01:15:900 (1) - with normal sound and 01:16:065 (2,3,4) - with only soft, and that would match with the song itself nicely
01:19:197 (5) - I think you need a NC here for consistency and to divide the combo set which is too long
01:29:746 (6) - ^
01:35:021 (5) - ^
01:25:131 - you need clap here to match with the snare drums, also for 01:25:790 (5) - and 01:26:450 (1) -
01:26:862 (6,7,8) - and also if you add claps to these the stream would apply a better sound effect
01:29:746 (6) - just like waht Garven said for this part, all the notes are too cluttered at the midleft, and you should catch the chance to jump out of that crowd at heavy beats like this, plz try the placement like the pic below (I also CTRL+G to 01:30:241 (3) - and moved 01:30:571 (4) - a bit)
and you need a finish on head to emphasise the downbeat, as I've mentioned before
01:31:724 (1,2,3,4) - we've already used the space of downright now, and now we could put these to the upright, to fill the room, like the pic below, the end of 01:32:054 (4) - should be stacked with 01:33:373 (7) - to insure a blanket with 01:32:054 (4) - and 01:32:878 (6) -
01:40:955 (3) - you missed many claps for this verse part, like for this note, and for 01:42:274 - and so ono, try to listen to the music carefully to catch where the snare drum lies
and also I would say it's better to use a larger general distance like 1.5x for the part from 01:40:296 - to 01:50:845 - . that would make your arrangement less crowded like current. and I think this is the reason why Garven thinks AR9 is too fast for this diff
02:00:406 (6) - this doesn't apply a nice flow, you may rotate it by 45° and move it to (288,136) to form a blanket with the following streams, and this would form a nice oval flow
02:01:395 (1) - you need a finish for this downbeat, it's the ending beat of a part of the music
02:11:285 (1,2,3,4,5,6,7,8) - clap to all these notes and finish for 02:11:944 (9) - and they would sound really cool
02:42:933 (1,2,3,4,5,6,7,8) - plz you need normal sounds for these, they're the drums, they shouldn't be silent like this

02:56:285 (2) - this also needs a clap to match with the drum in the music
02:56:779 - I would really use normal finish for such a strong beat
02:59:417 - ^
03:06:175 - and the drums for this part is quite wrong arranged, it doesn't fit to use streams leading to chorus, there's actually streams before that, the stream should strat from 03:06:175 - and end at 03:06:670 - and there's only one drum beat at 03:06:834 - for the pre kiai, so I would suggest that you do something like the below (you need a green line at 03:06:834 - with slider velocity x0.75)
SPOILER

192,216,186175,1,0,0:0:0:0:
178,255,186258,1,0,0:0:0:0:
182,297,186340,1,0,0:0:0:0:
203,334,186423,1,0,0:0:0:0:
236,361,186505,1,0,0:0:0:0:
277,373,186588,1,0,0:0:0:0:
320,368,186670,1,0,0:0:0:0:
396,314,186834,6,0,L|424:257,1,63.7500024318696
03:11:450 (2,1) - I prefer to use bigger distance between these, a sudden small distance feels really odd in the strongest kiai, you could rotate 03:11:944 (1,2,3,4,5,6,7,8,1) - together clockwise to adjust the distance
03:15:735 (5) - this feels weird, just like the previous, I would suggest that make it anti-clockwise and put it to the right, and it would lead the flow smoothly, see the pic below
03:16:724 (4) - this doesn't lead nicely to the following stream, try to rotate the stream and make something like the below


and this is all I've got here
some streams are still a bit overmapped like 01:00:076 (1,2,3,4,5,6,7,8) - , but I think they decorate the music well so I think they should be fine to exist
Hopefuly this map would be better after applying the mods
YoshinoSakura

Mintong wrote:

加油! ↖(^ω^)↗
Topic Starter
Irie Miyuki

Zero__wind wrote:

EDIT: mod time
as other diffs are already checked by Garven so I would only mod Insane here,
only some minor hitsounding stuff is left in ENH as I suppose and I will talk to Miyuki directly about that

Unrankable issues
Highly recommend to fix
Common sugestions

Insane
00:07:988 (1) - you may want somoe additional green lines to gradually increase the volume for this spinner to fit the fade in effect of the music. plz do the same for Hard diff if you wanna fix this
00:22:988 - a whistle here may fit the high-pitch melody in the music nicely ok
00:23:483 (7,8) - CTRL+G for them may make them a better lead-in from the intro to stronger rhythm It affects the flow for next notes
00:33:702 (4) - a clap on head would match with the snare drum at this point
00:34:032 (5) - ^ also a clap at its end k
00:36:999 (1) - a finish sound on its head would emphasise the downbeat nicely, just like 00:34:362 (1) - [/color] k
00:39:637 (1) - CTRL+G, and it would apply a wonderful oval flow k
00:42:274 (1,2) - use a larger distance between them, as the drum is actually getting more and more intense, and you could spread 00:42:604 (2,3,4) - out like the pic below, just like 00:42:933 (5,6,7) - as I think they quite match with each other k
00:44:005 (3) - this beat is quite redundant, there's actually no drum beat in the music and it doesn't turn out nicely when playing, I would recommend to remove it and seperate 00:43:922 (2) - with the following stream like the pic below, you could just simply rotate the streams to do so k
00:45:571 (1) - , 00:45:900 (1) - and 00:46:560 (1) - , remove these NCs, and add a NC at 00:46:889 (3) - and they would make sense with your placement. and also, you may wanna add a circle at 00:46:807 - as a transition between the different phrases, actually there is a drum beat at the point in the music, you may try the pic below
00:58:428 (2) - missing clap on head k
01:12:439 (3,4) - this sudden small spaciing is quite unintuitive, as you've just used a drop-off jump from 2 to 3, and the distance between 3 and 4 differs too much from that jump, you may try move both 3 and 4 to (136,264) and move 5 to (252,320), like the pic below, I think this would read better
01:15:076 (4,5,6,7,8) - it's quite weird to use small spacing at this point as the song is just about to head into the chorus, and you ignored the tripple drum which I think is very important, plz add a circle both at 01:15:323 - and 01:15:653 - to form two trip
ple and use normal spacing like 1.5x between 01:15:076 (4,5) - and between 01:15:406 (6,7) - , instead of being so cluttered like current
k
01:15:900 (2,3,4,5,6,7,8) - there's actually no drum beats for this part, I'd suggest that you use only four 1/2 beats with small distance in between for transition, 01:15:900 (1) - with normal sound and 01:16:065 (2,3,4) - with only soft, and that would match with the song itself nicely streams are used to strees the coming kiai part, I guess I would use 1/2 beats with soft hitsounds if there's no insturmentals
01:19:197 (5) - I think you need a NC here for consistency and to divide the combo set which is too long k
01:29:746 (6) - ^ k
01:35:021 (5) - ^ k
01:25:131 - you need clap here to match with the snare drums, also for 01:25:790 (5) - and 01:26:450 (1) - k
01:26:862 (6,7,8) - and also if you add claps to these the stream would apply a better sound effect k
01:29:746 (6) - just like waht Garven said for this part, all the notes are too cluttered at the midleft, and you should catch the chance to jump out of that crowd at heavy beats like this, plz try the placement like the pic below (I also CTRL+G to 01:30:241 (3) - and moved 01:30:571 (4) - a bit)
and you need a finish on head to emphasise the downbeat, as I've mentioned before
01:31:724 (1,2,3,4) - we've already used the space of downright now, and now we could put these to the upright, to fill the room, like the pic below, the end of 01:32:054 (4) - should be stacked with 01:33:373 (7) - to insure a blanket with 01:32:054 (4) - and 01:32:878 (6) -
01:40:955 (3) - you missed many claps for this verse part, like for this note, and for 01:42:274 - and so ono, try to listen to the music carefully to catch where the snare drum lies [/color] k
and also I would say it's better to use a larger general distance like 1.5x for the part from 01:40:296 - to 01:50:845 - . that would make your arrangement less crowded like current. and I think this is the reason why Garven thinks AR9 is too fast for this diff k
02:00:406 (6) - this doesn't apply a nice flow, you may rotate it by 45° and move it to (288,136) to form a blanket with the following streams, and this would form a nice oval flow k
02:01:395 (1) - you need a finish for this downbeat, it's the ending beat of a part of the music k
02:11:285 (1,2,3,4,5,6,7,8) - clap to all these notes and finish for 02:11:944 (9) - and they would sound really cool
02:42:933 (1,2,3,4,5,6,7,8) - plz you need normal sounds for these, they're the drums, they shouldn't be silent like this[/color] k
02:56:285 (2) - this also needs a clap to match with the drum in the music k
02:56:779 - I would really use normal finish for such a strong beat k
02:59:417 - ^ k
03:06:175 - and the drums for this part is quite wrong arranged, it doesn't fit to use streams leading to chorus, there's actually streams before that, the stream should strat from 03:06:175 - and end at 03:06:670 - and there's only one drum beat at 03:06:834 - for the pre kiai, so I would suggest that you do something like the below (you need a green line at 03:06:834 - with slider velocity x0.75) k
SPOILER

192,216,186175,1,0,0:0:0:0:
178,255,186258,1,0,0:0:0:0:
182,297,186340,1,0,0:0:0:0:
203,334,186423,1,0,0:0:0:0:
236,361,186505,1,0,0:0:0:0:
277,373,186588,1,0,0:0:0:0:
320,368,186670,1,0,0:0:0:0:
396,314,186834,6,0,L|424:257,1,63.7500024318696
03:11:450 (2,1) - I prefer to use bigger distance between these, a sudden small distance feels really odd in the strongest kiai, you could rotate 03:11:944 (1,2,3,4,5,6,7,8,1) - together clockwise to adjust the distance k
03:15:735 (5) - this feels weird, just like the previous, I would suggest that make it anti-clockwise and put it to the right, and it would lead the flow smoothly, see the pic below
03:16:724 (4) - this doesn't lead nicely to the following stream, try to rotate the stream and make something like the below
[/color]

and this is all I've got here
some streams are still a bit overmapped like 01:00:076 (1,2,3,4,5,6,7,8) - , but I think they decorate the music well so I think they should be fine to exist
Hopefuly this map would be better after applying the mods
看英语看的妈都不认识了

615915887 wrote:

Mintong wrote:

加油! ↖(^ω^)↗
thanks <3
Hollow Wings
m4m from q

Insane

  1. 00:34:362 (1) - 由于是重音所以我建议ctrl+h,j
  2. 00:37:494 (2) - 果然还是ctrl+g
  3. 00:38:812 (8) - 这里我也建议ctrl+g,如果不改似乎都比较别手,呃,或许也是一种风格?orz
  4. 00:49:527 (4,5,6,7) - 这段鼓点存在感很强啊,可以考虑换成两个三连
  5. 01:06:010 (12) - nc?
  6. 01:37:659 (9) - ^,好多啊,总之一串stream最后的那个如果落在重音,即使后面木有东西的话也考虑一下加nc吧,你不是有些地方也加了么,后面就不提了
  7. 01:42:933 (1,2) - 这个stack差的有点多,要么再分开些要么就perfect stack
  8. 02:38:812 (6,1) - 虽然你坟了nc不过其实个人觉得它们之间的ds还是可以大一些
  9. 这个曲子鼓点很丰富的,只跟vocal的话有时候会漏掉一些vocal...0.0.0
只摸in大丈夫?

good luck
Melt
Hi

[General]
  1. 不太喜欢你现在的combo colour,显得有点生硬,或许你可以试试下面这一套
    Combo1 : 255,255,128
    Combo2 : 255,136,196
    Combo3 : 166,255,210
    Combo4 : 255,168,125
    Combo5 : 155,205,255
[Normal]
  1. 00:57:109 (3,4) - 可以移动一点让4在之前sldier1的head上
  2. 01:34:691 (4,5) - 感觉往右移动一点会比较正,如果改了记得修一下01:35:516(2)
  3. 01:37:659 (1) - 因为vocal是比较连贯的,所以这个spin个人觉得可以从01:37:494开始,最后两个转盘同理
  4. 01:56:120 (1,2) - 对比之前的01:46:560(2,3),01:57:274漏一个音会有一点奇怪
  5. 02:38:153 (2) - 这个sldier最好往左一点和之前的4做blanket
  6. 03:02:054 (2,3,4) - 如果光从vocal来说,这一段相较于03:04:691(1,2,3)来说是拖长音的,反而03:05:351这个位置明显有一个停顿,所以我倾向于前面用slider来做,后面可以用note来处理
[Hard]
  1. 00:12:604 (2) - sldier尾不再往右拉一点么o.o
  2. 01:03:043 (4,1) - 可以考虑一起往下一点让3和4稍微错开,同时也方便后面的1,2做blanket
  3. 01:27:109 (1) - 这个slider总感觉前后的blanket都没做好orz
  4. 01:44:582 (2) - 这个slider不用折返了吧0 0
  5. 02:00:076 (1,2,3,4,5) - 是我的话可能会考虑3放在中线上做一个对称
  6. 02:39:472 (2,3) - 没叠好
  7. 03:09:801 (4) - 放在426,207左右试试
[Insane]
  1. 00:37:494 (2,3) - 这两个放的位置好尴尬,可以上移或者下移让2,3之中的一个套在4里面
  2. 00:34:362(1)到00:42:274(1)这一段nc还是一根长白线一个比较好,和前面保持一致性
  3. 00:51:505 (4,5) - 这两slider在节奏上可以交换一下,让长的在前更符合vocal
  4. 01:01:230 (2,3) - 没叠好
  5. 01:02:219 (2) - 放在288,176会好看一些吧
  6. 01:21:175 (1,2,3,4,5,6,7,8) - 这一串感觉弧线再稍微弯有点会比较好看
  7. 01:58:593 (7,2) - 2放7下面吧...
  8. 02:38:812 (6) - 这段因为不是高潮所以感觉着note不要也行
  9. 02:51:834 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1) - 因为感觉之前的串子用过这种圆形的造型了,所以我觉得换一种造型比较好
  10. 03:07:164 这里感觉明显少一个note
i think you can recheck your diffs to fix the nazi things such as blanket and stack to make the map clean,especially insane diff,btw my net was off when i mod this map so i couldnt use puush,so pm me if you have questions =P
Good luck!
Zero__wind
small recheck, no kd
01:31:724 (1,2,3,4) - 我还是觉得这里应该改呃 你现在这样还是存在嘉文说的那个问题 就是一个段落都挤在中间这一坨了 还是之前那张图 我觉得改成这样挺好的啊
01:36:669 (6,7,1) - 这个接后面的串子 角度其实不算很流畅 考虑把后面的串子变个形状 或者往右边扔一些
01:49:527 (1) - 这里依然有一个非常奇怪的3/4 slider,因为你这个起拍的位置根本就不是在跟vocal 和01:48:208 (1) - 这里是不一样的,所以你就不要再错误地把它拉长了啊,缩短成二分拍就好了
02:19:856 (1) - 这段还是NC太多了啊好像没改 把02:20:351 (1) - 和02:21:340 (1) - 这两个NC去掉吧又不会掉肉,不对 又不会长肉
02:22:494 (5) - 离前面远点?这么近一点不带感啊
02:36:834 (6) - 头上少clap
02:37:329 (7) - ^
02:38:153 (4) - ^
02:39:472 (4) - ^
02:42:604 (4) - ^
02:40:296 (1) - 尾巴上少clap
02:41:285 (3) - 少clap
真是不把饭喂到嘴边儿就不会自己吃呢=。=
Topic Starter
Irie Miyuki

Hollow Wings wrote:

m4m from q

Insane

  1. 00:34:362 (1) - 由于是重音所以我建议ctrl+h,j 暂时是这么弄了。。嗯 但是总觉得哪不对
  2. 00:37:494 (2) - 果然还是ctrl+g 这个没啊
  3. 00:38:812 (8) - 这里我也建议ctrl+g,如果不改似乎都比较别手,呃,或许也是一种风格?orz 也没啊 故意的啊
  4. 00:49:527 (4,5,6,7) - 这段鼓点存在感很强啊,可以考虑换成两个三连 不好换orz .-.
  5. 01:06:010 (12) - nc?没啊 以前尾nc被挑过 还说没有必要blabla qaq
  6. 01:37:659 (9) - ^,好多啊,总之一串stream最后的那个如果落在重音,即使后面木有东西的话也考虑一下加nc吧,你不是有些地方也加了么,后面就不提了然后全都去nc了
  7. 01:42:933 (1,2) - 这个stack差的有点多,要么再分开些要么就perfect stack
  8. 02:38:812 (6,1) - 虽然你坟了nc不过其实个人觉得它们之间的ds还是可以大一些
  9. 这个曲子鼓点很丰富的,只跟vocal的话有时候会漏掉一些vocal...0.0.0
只摸in大丈夫?

good luck

thanks xD

Melt wrote:

Hi

[General]
  1. 不太喜欢你现在的combo colour,显得有点生硬,或许你可以试试下面这一套
    Combo1 : 255,255,128
    Combo2 : 255,136,196
    Combo3 : 166,255,210
    Combo4 : 255,168,125
    Combo5 : 155,205,255
以前我combo color蛮淡的然后被书因为视频颜色太乱看不清然后就让我换成深一点的了

[Normal]
  1. 00:57:109 (3,4) - 可以移动一点让4在之前sldier1的head上 k
  2. 01:34:691 (4,5) - 感觉往右移动一点会比较正,如果改了记得修一下01:35:516(2) k
  3. 01:37:659 (1) - 因为vocal是比较连贯的,所以这个spin个人觉得可以从01:37:494开始,最后两个转盘同理 没啥必要啊柑橘
  4. 01:56:120 (1,2) - 对比之前的01:46:560(2,3),01:57:274漏一个音会有一点奇怪 不好改啊;w;
  5. 02:38:153 (2) - 这个sldier最好往左一点和之前的4做blanket 这个也是 改一个就影响一大串 实在是没心情;w;
  6. 03:02:054 (2,3,4) - 如果光从vocal来说,这一段相较于03:04:691(1,2,3)来说是拖长音的,反而03:05:351这个位置明显有一个停顿,所以我倾向于前面用slider来做,后面可以用note来处理 跟的鼓..
[Hard]
  1. 00:12:604 (2) - sldier尾不再往右拉一点么o.o k
  2. 01:03:043 (4,1) - 可以考虑一起往下一点让3和4稍微错开,同时也方便后面的1,2做blanket 以前大概就是这样 被喷没按DS来
  3. 01:27:109 (1) - 这个slider总感觉前后的blanket都没做好orz 修了一下
  4. 01:44:582 (2) - 这个slider不用折返了吧0 0 同上条红
  5. 02:00:076 (1,2,3,4,5) - 是我的话可能会考虑3放在中线上做一个对称
  6. 02:39:472 (2,3) - 没叠好 k
  7. 03:09:801 (4) - 放在426,207左右试试 k


[Insane]
  1. 00:37:494 (2,3) - 这两个放的位置好尴尬,可以上移或者下移让2,3之中的一个套在4里面 移了一下
  2. 00:34:362(1)到00:42:274(1)这一段nc还是一根长白线一个比较好,和前面保持一致性 刚被说过的地方
  3. 00:51:505 (4,5) - 这两slider在节奏上可以交换一下,让长的在前更符合vocal 。。。就随着现在这么来吧 懒改
  4. 01:01:230 (2,3) - 没叠好 k
  5. 01:02:219 (2) - 放在288,176会好看一些吧 直着下来不好玩啊
  6. 01:21:175 (1,2,3,4,5,6,7,8) - 这一串感觉弧线再稍微弯有点会比较好看 拉拉拉不出来合适的了..没动..
  7. 01:58:593 (7,2) - 2放7下面吧... k
  8. 02:38:812 (6) - 这段因为不是高潮所以感觉着note不要也行 塞满比较好(泥垢
  9. 02:51:834 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1) - 因为感觉之前的串子用过这种圆形的造型了,所以我觉得换一种造型比较好 真的不会摆串子啊;w;
  10. 03:07:164 这里感觉明显少一个note 为了kiai制造一个减速效果来强调 (?)
i think you can recheck your diffs to fix the nazi things such as blanket and stack to make the map clean,especially insane diff,btw my net was off when i mod this map so i couldnt use puush,so pm me if you have questions =P
Good luck!
如此勤奋连N和H都摸了 十分感动

Zero__wind wrote:

small recheck, no kd
01:31:724 (1,2,3,4) - 我还是觉得这里应该改呃 你现在这样还是存在嘉文说的那个问题 就是一个段落都挤在中间这一坨了 还是之前那张图 我觉得改成这样挺好的啊 殴打 你那个我真的搬不来啊 换了一个思路你看成不
01:36:669 (6,7,1) - 这个接后面的串子 角度其实不算很流畅 考虑把后面的串子变个形状 或者往右边扔一些 这样成不
01:49:527 (1) - 这里依然有一个非常奇怪的3/4 slider,因为你这个起拍的位置根本就不是在跟vocal 和01:48:208 (1) - 这里是不一样的,所以你就不要再错误地把它拉长了啊,缩短成二分拍就好了 k
02:19:856 (1) - 这段还是NC太多了啊好像没改 把02:20:351 (1) - 和02:21:340 (1) - 这两个NC去掉吧又不会掉肉,不对 又不会长肉 k 你才长肉你全家都长肉 殴打
02:22:494 (5) - 离前面远点?这么近一点不带感啊 =。=感觉现在差不多啊
02:36:834 (6) - 头上少clap
02:37:329 (7) - ^
02:38:153 (4) - ^
02:39:472 (4) - ^
02:42:604 (4) - ^
02:40:296 (1) - 尾巴上少clap
02:41:285 (3) - 少clap 殴打 都补了
真是不把饭喂到嘴边儿就不会自己吃呢=。=
我饿了 01麻麻喂我吃啊
pw384
出现了!
neurosis
still one of my favourite maps
Teara
Mod soon~

Check this space.
Garven
Hey Miyuki, sorry I'm kinda slow. q:

[General]
Extending the last spinner to 03:28:428 - would make more sense.

[Hard]
00:50:516 (4,5) - Do you think you can try to avoid slight overlaps like this? They look bad against your overall presentation. There's a lot of them.
03:04:032 (4,1) - I think after you start moving again after the manual stack, going straight to another stack afterwards is bad flow. I'd keep 1 and 2 distance snapped.

[Insane]
This is really hard compared to the Hard difficulty.
00:10:626 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11) - These triples.. I'm not sure what you're using to determine when you use three circles or a slider. It feels random.
00:47:549 (1,2) - After going through this jump, going straight to stacks again was disruptive to the flow


Aaa I started this two days ago and couldn't get back to it. The easier difficulties look much nicer compared to when I first saw this! Great work! I'll hopefully get time to check the Insane again, but Teara can move this forward without me if she feels it's ready. Too busy sorry orz
Topic Starter
Irie Miyuki

Garven wrote:

Hey Miyuki, sorry I'm kinda slow. q:

[General]
Extending the last spinner to 03:28:428 - would make more sense. fixed

[Hard]
00:50:516 (4,5) - Do you think you can try to avoid slight overlaps like this? They look bad against your overall presentation. There's a lot of them. I changed all of them (I hope I didn't miss anyone of them
03:04:032 (4,1) - I think after you start moving again after the manual stack, going straight to another stack afterwards is bad flow. I'd keep 1 and 2 distance snapped. fixed

[Insane]
This is really hard compared to the Hard difficulty. I‘m waiting for some suggestions from Teara :3 I personally want to add some triplets in the hard diff
00:10:626 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11) - These triples.. I'm not sure what you're using to determine when you use three circles or a slider. It feels random. fixed
00:47:549 (1,2) - After going through this jump, going straight to stacks again was disruptive to the flow fixed


Aaa I started this two days ago and couldn't get back to it. The easier difficulties look much nicer compared to when I first saw this! Great work! I'll hopefully get time to check the Insane again, but Teara can move this forward without me if she feels it's ready. Too busy sorry orz
>.< Thank you
Teara
I'm looking at it now.. (Finally!)

All seems good. But I did ask around, most think its fine. But like Graven said, hard is really easy compared to Insane.



If you do change hard, I'll re-bubble for you.
Zero__wind
As you adjusted the last spinner in all diffs according to Garven's mod
so I think you also need to extend the last kiai's ending time accordingly to make sense?
jonathanlfj
alright time to fulfill makar's request from a while back!

[General]
01:15:900 - set the preview time here, right now you hear this cut off "a" in the vocals when you select this song, which doesn't sound very cool. Make sure to do this on all diffs including taikos!
also do consider what Zero__wind said in the post above

[Easy]
00:32:713 (2) - forgot clap on start?
01:53:153 (4,1) - i'd try to alight this into a straight line for aesthetic purposes
02:00:735 (4) - put a finish on the end? fits pretty well
03:09:966 (1) - angle it like this will make the flow better here: 03:15:241 (3) - forgot NC

[Normal]
01:11:285 (1) - clap on the end here
01:15:900 (1,2) - these would sound better if you used the soft sample set, or lower the volume further more since there is no instrument playing in the background here
02:15:900 (1,2) - try perfectly center this, would give out a really cool effect
02:51:505 (1) - should have normal sample start here since its the down beat which makes more sense than starting at 02:51:834 (2)
03:09:307 (1) - players will likely let go of this early since they are too used to the single repeat sliders, might want to map this like 01:18:538 (1,2)

[Hard]
00:47:549 (5) - NC here to keep consistent with 00:58:098 (1)
00:50:516 (4) - forgot NC here also
01:37:659 (1) - end this spinner at 01:39:637, because thats where the drum roll begins which leads a nice transition onto 01:40:296 (1)
02:45:900 (1) - see if you can move this a bit further from 02:45:241 (5,6), currently its a bit easy to misread as 1/1 rhythm due to the shorter distance from the previous circles
02:58:757 (1) - clap on start?

[Insane]
00:32:713 (7) - forgot a clap here
00:46:230 (1) - tbh this new combo here confused me a bit since the pattern looked the same (and then 00:46:724 (4,5,1) hits all of a sudden), so its best if you remove NC here, NC at 00:46:724 (4), then remove NC at 00:46:889 (1). Also you missed a clap on 00:46:560 (3)
01:31:395 (9) - clap
01:34:032 (2) - lots of missing claps lol
01:37:741 (1) - same as Hard
01:55:543 - this next stack played a bit weird, i slowed it down and realized there should be a circle here to catch the drums, so you can do this: 02:37:658 (1,2,3,4) - these are slightly overlapping, but 02:38:977 (1,2,3,4) aren't, so you should try to keep the spacing there more consistent (either both have overlaps or both doesnt)
03:09:142 (5) - i found this jump a bit hard to hit, consider moving it somewhere here to reduce the spacing a bit: 03:11:450 (2) - clap on repeat
03:17:053 (2) - start the NC here instead of 03:16:889 (1), makes the patterns more coherent imo

well thats about all, if you have any questions feel free to ask in game
ZZHBOY
恭喜rank
YoshinoSakura

ZZHBOY wrote:

恭喜rank
Topic Starter
Irie Miyuki

Teara wrote:

I'm looking at it now.. (Finally!)

All seems good. But I did ask around, most think its fine. But like Graven said, hard is really easy compared to Insane.



If you do change hard, I'll re-bubble for you.
yay bubbled >.< thanks for the work you've done for the map and help me improve, really thanks :3

Zero__wind wrote:

As you adjusted the last spinner in all diffs according to Garven's mod
so I think you also need to extend the last kiai's ending time accordingly to make sense?
changed the last kiai time for all diffs 暴打01

jonathanlfj wrote:

alright time to fulfill makar's request from a while back!

[General]
01:15:900 - set the preview time here, right now you hear this cut off "a" in the vocals when you select this song, which doesn't sound very cool. Make sure to do this on all diffs including taikos!
also do consider what Zero__wind said in the post above

[Easy]
00:32:713 (2) - forgot clap on start?
01:53:153 (4,1) - i'd try to alight this into a straight line for aesthetic purposes
02:00:735 (4) - put a finish on the end? fits pretty well
03:09:966 (1) - angle it like this will make the flow better here: 03:15:241 (3) - forgot NC

[Normal]
01:11:285 (1) - clap on the end here
01:15:900 (1,2) - these would sound better if you used the soft sample set, or lower the volume further more since there is no instrument playing in the background here
02:15:900 (1,2) - try perfectly center this, would give out a really cool effect
02:51:505 (1) - should have normal sample start here since its the down beat which makes more sense than starting at 02:51:834 (2)
03:09:307 (1) - players will likely let go of this early since they are too used to the single repeat sliders, might want to map this like 01:18:538 (1,2)

[Hard]
00:47:549 (5) - NC here to keep consistent with 00:58:098 (1)
00:50:516 (4) - forgot NC here also
01:37:659 (1) - end this spinner at 01:39:637, because thats where the drum roll begins which leads a nice transition onto 01:40:296 (1)
02:45:900 (1) - see if you can move this a bit further from 02:45:241 (5,6), currently its a bit easy to misread as 1/1 rhythm due to the shorter distance from the previous circles
02:58:757 (1) - clap on start?

[Insane]
00:32:713 (7) - forgot a clap here
00:46:230 (1) - tbh this new combo here confused me a bit since the pattern looked the same (and then 00:46:724 (4,5,1) hits all of a sudden), so its best if you remove NC here, NC at 00:46:724 (4), then remove NC at 00:46:889 (1). Also you missed a clap on 00:46:560 (3)
01:31:395 (9) - clap
01:34:032 (2) - lots of missing claps lol
01:37:741 (1) - same as Hard
01:55:543 - this next stack played a bit weird, i slowed it down and realized there should be a circle here to catch the drums, so you can do this: 02:37:658 (1,2,3,4) - these are slightly overlapping, but 02:38:977 (1,2,3,4) aren't, so you should try to keep the spacing there more consistent (either both have overlaps or both doesnt)
03:09:142 (5) - i found this jump a bit hard to hit, consider moving it somewhere here to reduce the spacing a bit: 03:11:450 (2) - clap on repeat
03:17:053 (2) - start the NC here instead of 03:16:889 (1), makes the patterns more coherent imo

well thats about all, if you have any questions feel free to ask in game
Thanks for the recheck and I fixed them all o.o
Topic Starter
Irie Miyuki

ZZHBOY wrote:

恭喜rank

615915887 wrote:

ZZHBOY wrote:

恭喜rank
好想打爆你们两个啊 ;w; 完蛋我现在心情好棒 怀疑明天考试满分
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