2013-12-04 22:21 Irie Miyuki: excuse me?
2013-12-04 22:23 Garven: You're excused.
2013-12-04 22:23 Garven: I didn't smell it anyway.
2013-12-04 22:23 Irie Miyuki: em, I just want to ask if you accept any bubble request now?
2013-12-04 22:25 Garven: Mm
2013-12-04 22:25 Garven: Not really sure.
2013-12-04 22:25 Garven: Let me check the bubble list first
2013-12-04 22:25 Irie Miyuki: I know you may be busy..
2013-12-04 22:25 Irie Miyuki: oh ok ;w;
2013-12-04 22:29 Garven: Let's see how far I can get
2013-12-04 22:29 Garven: It's getting late, so I might not finish
2013-12-04 22:29 Garven: Your English good enough for an IRC mod?
2013-12-04 22:29 Irie Miyuki: maybe i think
2013-12-04 22:29 Irie Miyuki: let's try
2013-12-04 22:29 Garven: Hehe, okay
2013-12-04 22:29 Garven: I'll try to make it simple.
2013-12-04 22:29 Garven: Let me know if you don't understand.
2013-12-04 22:30 Garven: Easy
2013-12-04 22:30 Garven: 00:10:626 (1) - Too soon after a spinner.
2013-12-04 22:30 Irie Miyuki: but i guess i may have to go in 40mins
2013-12-04 22:30 Garven: Give more recovery time. At this BPM, at least 3 beats
2013-12-04 22:30 Garven: 4 would be preferred.
2013-12-04 22:30 Garven: Beats = white ticks
2013-12-04 22:30 Irie Miyuki: ok
2013-12-04 22:30 Garven: 00:23:812 (1) - ^
2013-12-04 22:32 Irie Miyuki: fixed
2013-12-04 22:32 Garven: Hitsounds are so quiet compared to the song :<
2013-12-04 22:32 Irie Miyuki: turn the volume up a bit?
2013-12-04 22:32 Garven: 01:30:406 (1) - Not sure wh yyou have a finish on the repeat
2013-12-04 22:33 Garven: Well, it's just a personal preference with the volume
2013-12-04 22:33 Garven: Especially with a really loud rock song like this
2013-12-04 22:33 Garven: You should turn the volume up to rock hard!
2013-12-04 22:34 Irie Miyuki: I thought it would be noisy if the volume is too big when i made this
2013-12-04 22:34 Irie Miyuki: because i am not good at hitsounds lol
2013-12-04 22:34 Irie Miyuki: 01:30:406 (1) - for the long white tick..
2013-12-04 22:34 Garven: Listen to the song
2013-12-04 22:34 Garven: There isn't a big crash
2013-12-04 22:35 Garven: This one feels out of place.
2013-12-04 22:35 Irie Miyuki: removed xD
2013-12-04 22:36 Garven: Overall the patterns felt kind of random.
2013-12-04 22:36 Garven: There wasn't very much visual structure to how you moved the cursor around.
2013-12-04 22:37 Irie Miyuki: should i remap this ;w;
2013-12-04 22:37 Garven: Mm
2013-12-04 22:37 Garven: It might not be a bad idea, but I hate to ask that of you.
2013-12-04 22:37 Garven: It's that you have a very very slow pace
2013-12-04 22:37 Garven: So most of your circles are overlapping
2013-12-04 22:37 Garven: And some rhythms are hard to tell with distance snap
2013-12-04 22:38 Garven: Like with 00:41:615 (3,4,1) -
2013-12-04 22:38 Garven: Then going to 00:43:263 (2,3,1) -
2013-12-04 22:38 Garven: There's little visually different
2013-12-04 22:38 Garven: But the rhythms are critically different
2013-12-04 22:38 Garven: But it's all distance snapped
2013-12-04 22:39 Garven: Same with things like 00:32:384 (1,2) -
2013-12-04 22:39 Garven: Since with these short sliders, it's hard to show distance perpendicular from the motion of the slider
2013-12-04 22:39 Garven: So if you're not moving forward from the slider, the distance is more difficult to read for new players.
2013-12-04 22:39 Irie Miyuki: 00:35:021 (2,3) - the same problem?
2013-12-04 22:40 Garven: Yeah
2013-12-04 22:40 Garven: So maybe see if you can redo some parts of this with those aspects in mind
2013-12-04 22:40 Garven: Also it feels like there are way too many breaks in this difficulty
2013-12-04 22:40 Garven: At least make it similar to normal or so
2013-12-04 22:40 Irie Miyuki: ok
2013-12-04 22:40 Irie Miyuki: ah and i was thinking about that
2013-12-04 22:41 Irie Miyuki: should i remove all of the sv change in an easy or a normal diff?
2013-12-04 22:41 Garven: Mm
2013-12-04 22:41 Garven: Maybe make them not at strong
2013-12-04 22:41 Garven: So maybe 1.0 -> 0.9
2013-12-04 22:41 Garven: instead of to .75
2013-12-04 22:41 Garven: Very small changes so it's not as confusing
2013-12-04 22:42 Irie Miyuki: i'll try
2013-12-04 22:45 Garven: Anyway, see if you can fix stuff up in the Easy.
2013-12-04 22:45 Garven: I glanced at the start of the Normal and that first note is too soon after the spinner too.
2013-12-04 22:45 Garven: Give around 2-3 beats for a Normal
2013-12-04 22:45 Garven: Hards about 1
2013-12-04 22:45 Garven: insane, whatever oes
2013-12-04 22:46 Irie Miyuki: ok i'll fix the easy diff after class
2013-12-04 22:46 Garven: Even small things like the general movement of the cursor can make a map much more smooth to play
2013-12-04 22:46 Garven: in normal
2013-12-04 22:46 Garven: 00:25:461 (2,3) -
2013-12-04 22:47 Garven: Having this point toward the 3 more would make it be more smooth
2013-12-04 22:47 Garven:
http://puu.sh/5CDZw/d04edca368.jpg2013-12-04 22:47 Garven: Starting the arc movement that is this combo's pattern
2013-12-04 22:47 Irie Miyuki: good idea
2013-12-04 22:47 Garven: So the player gets a picture of what is to come
2013-12-04 22:48 Garven: So see how you can apply that to how your combos fit together
2013-12-04 22:49 Irie Miyuki: ok i'll fix all of the
2013-12-04 22:49 Irie Miyuki: them
2013-12-04 22:50 Garven: One more thing to think about
2013-12-04 22:50 Garven: Is your combo progression
2013-12-04 22:50 Garven: Consider how the music flows forward in pieces
2013-12-04 22:50 Garven: And change your combos with each piece of the music
2013-12-04 22:50 Garven: So for example
2013-12-04 22:51 Garven: A new phrase starts at 00:34:362 -
2013-12-04 22:51 Garven: Then continues the idea until 00:39:637 -
2013-12-04 22:51 Garven: and there's a natural midpoint that you can use to split the combo at 00:36:999 -
2013-12-04 22:52 Garven: If you plan your combos and patterns to this phrasing, it will help guide your patterns into something more meaningful to the music.
2013-12-04 22:52 Irie Miyuki: i forgot who told me to change nc like now
2013-12-04 22:53 Irie Miyuki: but i'll consider it again xD
2013-12-04 22:53 Garven: Give it some thought, hehe.
2013-12-04 22:53 Garven: There are many ways to do new combos, but the way I do it feels the most natural for me.
2013-12-04 22:53 Garven: It's also consistent for any song.
2013-12-04 22:54 Irie Miyuki: I just found it's hard to map an easy or a normal diff
2013-12-04 22:54 Garven: It's actually quite easy.
2013-12-04 22:54 Garven: Just simplify the music.
2013-12-04 22:55 Garven: Long sliders can represent many notes and still emphasize the strong points.
2013-12-04 22:55 Irie Miyuki: But have to consider more, how newbie players would think about it?
2013-12-04 22:55 Garven: You have to do that with harder maps too.
2013-12-04 22:56 Garven: And it takes a lot more time to make your patterns balanced and fun while keeping things within the rules.
2013-12-04 22:56 Irie Miyuki: I can have a testplay for a hard or an insane diff ;w;
2013-12-04 22:56 Irie Miyuki: Then I'll know if it is reasonable or not
2013-12-04 22:56 Garven: I don't trust players' opinions much
2013-12-04 22:56 Garven: Because they don't know mapping very well.
2013-12-04 22:56 Garven: They will accept anything and think it's "fun"
2013-12-04 22:57 Garven: They don't consider balance of spacing, consistency, etc. as strongly as modders and mappers do.
2013-12-04 22:57 Irie Miyuki: But I would because I am a player as well as a mapper i guess
2013-12-04 22:57 Garven: Anyway, I need to sleep, so I'll call it a night.
2013-12-04 22:57 Garven: Most mappers are also players.
2013-12-04 22:57 Garven: Otherwise you can't tell if your map is fun
2013-12-04 22:58 Irie Miyuki: ok and I have to go
2013-12-04 22:58 Garven: And if you can't play what you make, then most probably your map is going to suck.
2013-12-04 22:58 Garven: See ya o/