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Yuyoyuppe - Reon [Osu|Taiko]

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Strawberry
ssavelog
22:00 Strawberry: mod收到o/
22:01 Strawberry: http://osu.ppy.sh/s/55980 这张要mod?
22:01 Irie Miyuki: 恩OAO
22:02 Irie Miyuki: OAO
22:02 Strawberry: 不直接找mat么
22:02 Strawberry: 我先看看吧
22:02 Irie Miyuki: 找Sco了
22:03 Strawberry: 让你找experience的modder
22:03 Irie Miyuki: Sco看了看然后又让我去找modder了(((
22:03 Strawberry: 还是不行?
22:04 Irie Miyuki: experienced modder啊(摊手
22:05 Irie Miyuki: 我去翻MAT列表。。然后给grumd发了in-game pm
22:05 Strawberry: ircmoddo可? 感觉蛮多要说的o.o
22:05 Strawberry: grumd说什么
22:05 Irie Miyuki: 然后他说好的等我15分钟
22:05 Irie Miyuki: 然后就没了
22:05 Strawberry: 你没再叫他?
22:05 Irie Miyuki: 我现在不在家QAQ QAQ
22:05 Irie Miyuki: 没。。
22:05 Strawberry: ..你现在不能改图?
22:05 Irie Miyuki: 我看direct能用不能。。
22:05 Irie Miyuki: 一直要卡飞
22:06 Strawberry: 图是好图.. 但是细节问题..
22:07 Irie Miyuki: 我也知道细节很渣..
22:07 Irie Miyuki: 但是不知道改哪。。((
22:07 Strawberry: 这样啊
22:07 Irie Miyuki: 去年暑假做的图了QAQ
22:08 Irie Miyuki: 55% 
22:08 Strawberry: 一开始的spinner就让我觉得有点莫名其妙..
22:08 Irie Miyuki: 咦
22:09 Strawberry: 载好了叫我吧 :>
22:09 Irie Miyuki: 恩O O
22:09 Irie Miyuki: 这个渣比输入法为啥一直自动换全角
22:09 Strawberry: ..
22:10 Strawberry: 是不是有按到shift+空格
22:10 Irie Miyuki: 没有啊
22:10 Irie Miyuki: 就是一直自动换
22:10 Irie Miyuki: 好了
22:10 Strawberry: 什么输入法?
22:10 Strawberry: 建议搜狗
22:10 Irie Miyuki: 就是搜狗。。
22:10 Strawberry: 233
22:10 Strawberry: 载好了?
22:10 Irie Miyuki: 恩O O
22:10 Irie Miyuki: 哎我擦这真是
22:10 Strawberry: insane
22:11 Irie Miyuki: 恩
22:11 Strawberry: 00:07:988 (1,1) -
22:11 Strawberry: 其实我觉得你没必要把这个拆成两个notes..
22:11 Strawberry: 如果按我的理解 其实spinner直接转到00:10:296 - 是最合音乐的
22:12 Irie Miyuki: 好
22:12 Strawberry: 00:29:087 (6) - nc下在这里
22:13 Strawberry: 这个梗看起来都好别扭
22:13 Strawberry: 我看看
22:13 Irie Miyuki: ._.
22:14 Strawberry: 00:29:087 (1,2,3) -
22:14 Strawberry: http://puu.sh/1WQ58
22:14 Strawberry: 00:29:417 (2) - 然后这个circle是摆在x.128 y140
22:15 Strawberry: 和00:30:076 (6) - 做一个简单的blanket
22:15 Irie Miyuki: 网速吃翔图打不开。。
22:15 Strawberry: 0.0
22:16 Irie Miyuki: 泪都流出来了
22:16 Irie Miyuki: 还是打不开。。
22:17 Strawberry: 00:32:219 (3,4) -
22:17 Strawberry: 这个手感很差..建议错开
22:17 Strawberry: (3)移到x.92 y.96
22:18 Strawberry: (4)移到x136 y208
22:18 Strawberry: 做一个小anti
22:18 Strawberry: (3)和00:32:713 (7) - blanket
22:18 Strawberry: 4和00:33:043 (1) - blanket
22:18 Irie Miyuki: ._. blanket是啥。。
22:19 Strawberry: 通俗地讲就是slider包着圈
22:20 Irie Miyuki: 00:32:549 (5,6,7) - 这一坨要左移一点吗O O
22:20 Strawberry: x.192 y.56
22:20 Strawberry: 有动么o.o 我忘了
22:20 Irie Miyuki: 没有
22:20 Strawberry: 这个无所谓
22:20 Strawberry: 不用动
22:20 Irie Miyuki: 恩
22:21 Strawberry: 00:43:593 (9) - 这里nc么不是应该
22:21 Irie Miyuki:  恩O O
22:21 Strawberry: 00:43:922 (1,2,3,4,5) - 这个连打做标准点啊 感觉后四个像直线一样
22:21 Irie Miyuki: 对了
22:21 Irie Miyuki: 00:44:252 (6,7) -
22:21 Irie Miyuki: 我觉得这个好蠢 怎么办
22:21 Strawberry: 正要说呢
22:22 Irie Miyuki: 原来和12345是一个弧形过去的连打
22:23 Strawberry: 00:43:922 (1,2,3,4,5,6,7,8,9) - 直接做成一个这样的连打呗
22:23 Irie Miyuki: 我还是继续弧形过去吧
22:24 Strawberry: 什么弧形
22:24 Strawberry: o.o
22:24 Strawberry: 你又qq么
22:24 Irie Miyuki: 有O O
22:24 Irie Miyuki: 我的号不好听←_← 发你的来
22:25 Strawberry: 542188986
22:26 Irie Miyuki: 感到我用过你皮肤
22:26 Strawberry: 这样手感挺好的
22:26 Strawberry: o.o皮肤?
22:26 Irie Miyuki: 嗯
22:26 Strawberry: >.>
22:27 Irie Miyuki: 轻音的background
22:27 Irie Miyuki: 二妹的皮肤
22:27 Strawberry: o.o 应该吧
22:27 Strawberry: 我皮肤总是改
22:27 Strawberry: 00:53:153 (2) -
22:27 Irie Miyuki: 那时候刚下了你咕噜的iroha uta
22:27 Strawberry: 这个往里收点。。
22:28 Strawberry: x.280 y.323
22:29 Strawberry: 00:58:428 (2) -
22:29 Strawberry: 这个是建议了
22:29 Strawberry: ctrl+g
22:29 Strawberry: 然后00:58:757 (3,4) - ctrl+g
22:30 Irie Miyuki: ctrl+g会不会很不人性。。
22:30 Strawberry: 我键鼠能pass..
22:30 Irie Miyuki: 怒改((
22:30 Strawberry: 00:59:334 -
22:31 Strawberry: 这里理当塞一个circle来合鼓点
22:31 Strawberry: 01:05:186 (2,3,4,5,6,7,8,9,10,11,1) - 弄圆点啊..
22:32 Irie Miyuki: 00:59:334
22:32 Irie Miyuki: note放哪比较好QAQ
22:32 Strawberry: ...
22:32 Strawberry: 除了stack我觉得你没有别的选择 lol
22:33 Strawberry: 01:06:010 (1) - 去掉nc
22:33 Irie Miyuki: 看差了以为要在5和6里加啊哈哈- -
22:33 Strawberry: 01:12:439 (3) - 叠在结尾怪怪的。。
22:33 Strawberry: 我个人倾向于叠到01:13:263 (5) - 的开头
22:34 Strawberry: 01:15:406 (6) - 移到x.257 y.325
22:34 Strawberry: 现在的都称不上圆弧..
22:34 Strawberry: 01:16:560 (1) - 这个滑条重拉下吧..
22:35 Strawberry: 01:17:384 (3) - ctrl+g
22:35 Strawberry: 01:17:713 (4) - ^
22:36 Strawberry: 01:18:538 (1,2) - ctrl+g
22:36 Strawberry: 现在的flow乱乱的
22:36 Irie Miyuki:  嗯好多人提到flow乱了。。
22:36 Strawberry: 就是啊
22:37 Strawberry: 一般blanket应该滑条和圈是连着的
22:37 Strawberry: 你非要先01:18:538 (1) -
22:37 Strawberry: 再回到01:18:702 (2) -
22:37 Irie Miyuki: 应该是我当时做的时候一直不想做成一直在画圈圈的样子
22:37 Strawberry: 01:19:691 (7,8) - 这种也是
22:37 Strawberry: .
22:38 Strawberry: 01:24:307 (4,5,1) - 看qq截图
22:39 Strawberry: 01:42:604 (4) -
22:39 Strawberry: 这个离下一个明显太近了。。
22:40 Strawberry: 01:45:571 (1) - ^
22:40 Strawberry: 01:46:230 (3,4,5,6) - ………………………………………………
22:40 Irie Miyuki:   …………
22:41 Strawberry: 01:47:466 - 塞个音
22:41 Strawberry: 01:47:878 (4) - 太近
22:41 Strawberry: 这种都可以自己排查出来吧 lol
22:42 Irie Miyuki: 塞音的意思是跟吉他么._.
22:42 Strawberry: 恩
22:42 Strawberry: 打起来也更好
22:42 Strawberry: 01:49:527 (1) -
22:42 Strawberry: 拉长1/4
22:42 Strawberry: consistency01:48:208 (1) -
22:43 Strawberry: 而且这里两个1/2离那么近也不舒服 况且不好改
22:44 Strawberry: 01:57:439 (1,2,3,4,5,6,7) -
22:44 Strawberry: 我没卡吧o.o
22:45 Irie Miyuki: mei 。。
22:45 Strawberry: 前面改完了么
22:45 Irie Miyuki: 在改那个3/4带1/2
22:45 Strawberry: 直接拉长就行了..
22:46 Strawberry: 01:57:439 (1,2,3,4,5,6,7,1) -
22:46 Irie Miyuki: 我截图让你看看行不行O O
22:46 Strawberry: k
22:47 Strawberry: 快点啊都快一小时了才半个diff lol
22:47 Strawberry: 怀疑今天整不完了 lol
22:47 Irie Miyuki: 我错了QAQ
22:48 Strawberry: 第二张截图
22:48 Strawberry: 是3/4哪里?
22:48 Irie Miyuki: 嗯
22:48 Irie Miyuki: 说是要拉长1/4
22:49 Strawberry: 其实无所谓.. 就这样吧
22:49 Irie Miyuki:  好吧
22:49 Strawberry: 然后01:57:439 (1,2,3,4,5,6,7,1) - 这里啊
22:49 Strawberry: 我是想
22:49 Strawberry: 01:57:439 (1) - 去掉repeat
22:49 Strawberry: 加个circle在x219 y.57
22:49 Strawberry: 01:57:933 (3,4,5) - 三连移到x.408 y.24
22:50 Strawberry: 01:58:593 (7) - 移到x208 y183
22:50 Strawberry: 01:58:757 (1) - ctrl+g
22:50 Strawberry: 见截图
22:50 Strawberry: 你看看flow怎么样o.o
22:50 Irie Miyuki: 01:57:439 (1,2) - 这个这么跳。。
22:51 Strawberry: slider接circle怎么都不算跳...
22:51 Strawberry: 或者你把2向右靠也行
22:51 Irie Miyuki: 好吧
22:51 Strawberry: 02:00:735 (1,2,3,4,5,6,7,8,1) - 不做个弧么
22:52 Irie Miyuki: 01:58:757 (1) - 感到需要重拉
22:52 Strawberry: 。不用
22:52 Strawberry: ctrl+g足矣
22:52 Strawberry: 为什么要重拉呢..
22:52 Irie Miyuki: 不够圆O O
22:54 Strawberry: 02:11:944 - 加个circle 然后spinner后移1/4
22:55 Strawberry: 02:18:208 (1,3) - 这个我认为也需要ctrl+g
22:55 Strawberry: for flow. 你懂得
22:55 Strawberry: 02:38:812 (6) - x.136 y.246
22:56 Strawberry: 不对
22:56 Strawberry: 等下
22:56 Irie Miyuki: O O
22:56 Strawberry: 02:38:812 (6,1,2,3,4) - 都调下吧...
22:56 Strawberry: 现在每三个note角度都不一致
22:56 Strawberry: 看截图
22:57 Irie Miyuki: 好
22:58 Strawberry: 02:42:933 (1,2,3,4,5,6,7,8) - 这个连打自己也调下吧~
22:58 Irie Miyuki: 恩
22:59 Strawberry: 02:47:878 (5) - 请移到x42 y338
22:59 Strawberry: orz
22:59 Strawberry: 02:51:834 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1) - 略畸形啊
23:00 Irie Miyuki: 这么长实在是<_<
23:00 Strawberry: 其实我觉得连打这个最主要的是自己看着顺眼.. player打一次可能注意不到.. mapper天天都得看见..
23:00 Strawberry: *看着
23:00 Irie Miyuki: O O
23:00 Strawberry: 后半不用怎么改
23:00 Strawberry: 02:51:834 (1,2,3,4,5,1,2,3,4,5,6,7,8) -
23:00 Strawberry: 主要这一段
23:01 Strawberry: 03:00:076 (3,4) - ctrl+g。。
23:01 Strawberry: 不对
23:01 Strawberry: 现在的也挺好
23:01 Strawberry: 我只是觉得ctrl+g完了之后123在一条线上
23:01 Strawberry: 4,5也不算很跳
23:02 Irie Miyuki: 有点厉害
23:02 Strawberry: ?..
23:03 Strawberry: 03:13:593 (1,2) - ctrl+g
23:03 Irie Miyuki: 没事 我一直都学不会这种梗orz
23:03 Strawberry: 现在的flow真是蛋痛到..
23:03 Strawberry: 时间长了就会了啊 :3
23:03 Strawberry: 03:17:878 -
23:03 Strawberry: 和之前一样的问题
23:04 Strawberry: 连打结尾一定能压白线就压白线
23:04 Irie Miyuki: 嗯O O
23:04 Strawberry: 03:23:153 - 同上
23:04 Strawberry: 最后一个spinner结尾我觉得还能map^
23:04 Strawberry: 应该到03:38:977 - 结束..
23:05 Strawberry: 不过无所谓了..要是懒得+就算了
23:05 Irie Miyuki: 做完心力交瘁((
23:05 Strawberry: 好弄完一个diff了
23:05 Irie Miyuki: 嗯OAO
23:06 Strawberry: 累了。我先aibat帮你查查issue啊
23:06 Irie Miyuki: 嗯OAO
23:07 Strawberry: hard
23:07 Strawberry: 02:14:582 (2)
23:07 Strawberry: spinner之后的note要加nc
23:07 Irie Miyuki: 这个
23:07 Irie Miyuki: 我这显示的是1啊
23:08 Strawberry: ……
23:08 Strawberry: 不是1不1的问题
23:08 Strawberry: 如果不是nc
23:08 Strawberry: 02:11:944 (1) - 这个spinner没有burst
23:08 Irie Miyuki: 嗯._.
23:08 Strawberry: 所以后面第一个note必须+nc的
23:08 Irie Miyuki: 好OAO
23:08 Strawberry: 一般转盘后他自动给你nc的
23:08 Strawberry: 可能这里bug了
23:08 Irie Miyuki: 嗯

ircmod. nice map for newbie~ GL then. :3
Strawberry
WRONG POST
Haruka_old
Taikos and bg as promised. :oops: Just extract all contents from the puush into the song folder, and we're good to go!
Topic Starter
Irie Miyuki

Haruka wrote:

Taikos and bg as promised. :oops: Just extract all contents from the puush into the song folder, and we're good to go!
Added taiko diffs! xD and thanks a lot ;>
Nyquill
[Hard]
00:11:944 (5,3,4) - Should throw claps on these, and at the end of (4).
00:55:461 (1) - Should be a finish on this?
01:03:373 (1) - There should also be a finish on the start of this.
03:02:713 (2) - Finish on this?

[Insane]
00:46:807 - Would be nice if you added a note here. Would bring a change to the 1/2s that would make the pattern remain interesting.
00:57:109 (9) - Heading from (1-8) is a really repetitive back and forth motion (slowly increasing in spacing). Suddenly decreasing spacing going in the opposite direction here may be a bit jarring. A fairly simple fix would be http://puu.sh/2tqxq.
01:04:691 (1) - Should throw a clap on the beginning of this slider as well (snares).
01:05:186 (2,10) - Throw claps on these as well for the snares.
01:11:285 - The snares in this section are also REALLY heavy to be throwing only a soft whistle on them. If you want a better effect, perhaps you should throw a normal sampleset on specific sliders, but keep additions at soft http://puu.sh/2tqD4. These will go well on things like the beginning of 01:11:944 (2), 01:12:439 (3), beginning of 01:13:263 (5), etc.
(you really should have claps on every white tick in the kiai)
02:15:814 - Timing setup says theres an inherting point here? It looks snapped, but move this to 02:15:818 just to snap it for sure.
03:06:010 (5,8,1) - Claps on these?

In my opinion, hitsounds could use a lot more work. But this map is very cool, so I wont hold it back because of that.

I told makar to get 2 taiko mods. Call me back when those are done!
Makar
sorry for holding you back xD already got a few modders who will mod soon ~
DaxMasterix
Mod at Request uhuyuuhuy
This song is like Leia wtf..

Makar's Muzukashii:
  1. 00:41:944 (1) - d ... For a consistency with the Other Pattern.. 00:38:977 (1,1,2,3,4) (?
  2. 00:49:856 (4) - Yeah.. I just think this need be a kat..
  3. 00:55:131 (5) - This too... (I don't know if you preffer follow always the Drums.. Remember.. This is a Muzukashii... Imo Is recommended follow the Song with a Pattern Consistency.. )
  4. 00:59:582 (1) - This can be a d.. xD
  5. 01:05:680 (5) - kat
  6. 01:31:724 (1) - d For a consistency in 01:31:065 (1,2,1,1) .. Why? Just change it a Will sounds better (? xDDDDD
  7. 02:25:461 (2,1) - This sounds better like ''k d'' only because 02:22:823 (1,1) - ewe
  8. 03:04:856 (x) - Add a note d
Haruka's Oni:
  1. 00:10:296 (1) - ........... Really?............ Suggest: Delete it... This don't make the beatmap Hard... If you know what I mean :/ ... I'm not a good Taiko Player... but this is .... Strange.. Just A recommendation..
  2. 00:13:593 (1) - This need be ''d'' because 00:10:955 (2) -
  3. 00:18:867 (1) - d. Eyup~
  4. 00:21:175 (1) - I know this is Rankeable but.... The 60% of the players hates this... Because we have new players always.. And is a good point for the haters... Recommended for avoid future problems... Change it to a normal ''d''. o.o)b
  5. 00:56:450 (2) - ''k'' for Pattern consistency.
  6. 00:57:768 (4) - ''k'' for
  7. 00:58:098 (1) - ''d'' pattern
  8. 00:58:428 (1) - ''k'' consistency >:D MUAHAUSAUSASADSASNMJNED BKL NASD tomato.
  9. 01:40:461 (4) - Why this... Erase this... pls this.. omg this.... donarudo desu (I listen de Drum but.... Erase it.. Really.) JUST A SUGGT MEN
  10. 02:25:461 (2,1) - ''k d'' Is much better imo..
  11. 02:37:329 (1) - D

FAST AND SHORT MOD CUZ I HAVE HOMEWORK AND I NEED GO TO SLEEPP... F*CKING SCHOOOOOOOOOOOL ;A;
Btw... good taikos.. Good luck <3

:)
Makar

DaxMasterix wrote:

Mod at Request uhuyuuhuy
This song is like Leia wtf.. ikr lool

Makar's Muzukashii:
  1. 01:05:680 (5) - kat sure
  2. 02:25:461 (2,1) - This sounds better like ''k d'' only because 02:22:823 (1,1) - ewe yup
  3. 03:04:856 (x) - Add a note d wanted to provide a break after the finisher here :c. The rest of the suggestions were ignored because I am focused on following the drums, and the suggestions pointed out make everything "too consistent" to the point of it being boring imo.
FAST AND SHOT MOD CUZ I HAVE HOMEWORK AND I NEED GO TO SLEEPP... F*CKING SCHOOOOOOOOOOOL ;A;
Btw... good taikos.. Good luck <3 <3

:)
Thanks :3 update http://puu.sh/2tvh2
Makar
Small mod on the oni:

[Haruka's Oni]
  1. 00:10:296 (1) - Change to K? This spinner is so short it doesn't even show in editor derp. All it is is dk or kd, which doesn't fit the music nearly as well a finisher would imo. Short spinners also play kinda awkwardly when they are only two notes you already know all of this hurr
  2. 00:27:274 (1,1,2) - tbh I really do not like this variation of using kdd instead of ddk :/ use ddk (or maybe even kdk if you -really- want some variation here).
  3. 00:32:549 (1,1,2) - ^
  4. 01:56:697 (2) - so awkward to play being the only thing like this ;w; try dk at 01:56:615 to make it easier but still have the same structure? or something similar like dkd
  5. 01:59:417 - using ddkdk here makes this section flow/play better imo.
  6. 02:05:845 - since this triple is so close to the note before it an with a speedup, the transition feels a bit confusing to me (plus its on the upbeat). Even though the music might suggest using it a bit later, I would highly suggest moving the 1.0x timing point to 02:05:680 instead so that it feels more natural (down beat, 1/1 after slow note, etc).
  7. 02:43:098 (3,4) - dd? long k stream so hard with 1/4 finisher too ;w; (and if you do this maybe do d or dd at 02:11:615 too)
  8. 02:48:373 (3,4) - ^^^^ PLZZZ
  9. awesome taiko is awesome
tetsutaro
From the people who brought you

comes this mod. Requested by Makar

[Taiko diffs]
Perceived difficulty rating: 8* Muzukashii / 7* Oni
--> Muzukashii based on being slightly more demanding than Arumujika ac14.0V and Ryougen no Mai, Oni based on being similar Fly away.
:!: <Oni> 00:10:296 (1) - What Makar said, and very easy to make people miss the first note.

[Ouendan diffs]
02:01:724 - This break is so short that the editor lets me delete it. Fill it up with... eh... stuff.
Suggestion: (combo color not suggested)
YTYuyu
i'm here for the taiko mod requested by Makar.

[Muzu]
00:13:263 (1) - i'm feeling a D here because it'll be consistent with 00:10:626 (1) - and i find that it'll be more exciting with that D since the pattern will start again IMO, plus it follows the cymbals in the BGM
00:18:538 (1) - ^, this time with 00:15:900 (1) - .
00:28:922 (2) - this should be a d because the drums here sound feint compared to the previous k in this part of the song.
00:34:197 (2) - same as above, but for consistency purposes with the one i mentioned above.
00:34:362 (1) - same as 00:13:263, but only because of the cymbals.
00:36:999 (2) - ^
00:39:637 (4) - ^
00:50:186 (5) - ^
01:00:735 (1) - ^
01:03:372 (1) - ^
01:14:252 (1,2,3) - personally, i don't like this kkk pattern because i feel that it'd most likely catch players off guard during gameplay. stick to the drums for this, in this case do a k d pattern to follow the drums accurate as the k has that loud part of the drums, where as the d has the snare drum in this part since it sounds like the d in the taiko IMO.
01:21:670 (2) - make this a d because this k k pattern makes it look like you're following the vocals and the drums sound different if you listen carefully. in this part, not only the k's change, but so do the drums here.
01:24:472 (1) - same as 00:13:263, but because the drums are a lot louder here than the rest.
01:29:582 (2) - same as 01:21:670.
01:32:383 (1) - you made 01:33:702 (1) - a D, so i think you should do the same thing here for consistency, and it'd be easier to do since it's a D/K pattern.
01:34:691 (2) - why not a K here for consistency with 01:34:032 (1) - . it makes it look like you switched from the drums to the vocals in this part of the song.
02:09:307 (1) - same as 00:13:263.
02:38:318 (1) - ^
02:46:230 (1) - ^
02:48:867 (1) - ^
03:03:702 (5,6,7) - why not D D D on this because of the cymbals like the other D's in this part?
03:09:802 (2) - same as 01:21:670.
03:12:603 (1) - ^
03:14:911 (2) - same as 01:34:691.
03:28:428 (1) - same as 00:13:263.

[Oni]
00:10:296 (1) - gotta agree with the others. this drumroll would surprise a lot of people during gameplay.
00:27:274 (1,1,2) - if you wanna keep this pattern, then make the 2nd note in the 3-plet a k since the drums are the same as the 1st k. the only thing that changes in this is the d in the last part of the drums, also the variation would be perfect going to 00:29:911 (2,3,1) - IMO.
00:32:549 (1,1,2) - ^
01:04:774 (2,1,2,1) - i feel that this part here should be a dddk pattern instead because in the 1st 3 d's it's consistent with 01:04:527 (1,2) - since the drums here sound really similar in this part. the k is consistent with 01:04:362 (1,1) - .
01:10:955 (1,1,2) - for this one, i think it should be k k D. the only thing that changes is the 2nd note because the drums sound the same here like i said before.
01:19:197 (1) - make this a D here. you're breaking consistency with 01:16:560 (4) - and 01:21:834 (2) - since there are cymbals here.
01:20:598 (2,1,2,1) - same as 01:04:774.
01:24:472 (1) - same as 01:19:197.
01:42:933 (2,3) - do k k here instead of d d because the drums change if you listen carefully in this part.
02:27:604 (1,2) - dd here instead of kk because i can't hear any increase in the drums like in the kkk pattern in this part of the song.
03:02:713 (2) - D here as well. emphasis on the cymbals, and consistent with 03:02:054 (1) - .
03:03:702 (2,3) - ^

impressive. i really these taiko diffs and how they follow the drums closely. GL on the rank ;)
Haruka_old
Quickly went through and applied some suggestions from lolcubes' "mod", DaxMasterix's mod, and Makar's mod. http://puu.sh/2wntF
Kokatsu
Makar requested Taikomods, will mod the whole thing however.

General


For Taiko, I prefer a 115 y-axis move on the BG, head doesn't look that cuttet this way (current is 120).
Why is Xakyrie in tags? Make sure to remove her and her previous nick (xcherry) from the Tags.
Try to get the same BG (or some other) in 16:9 ratio for Standard?
The settingjump from Normal to Hard is too harsh, I'll give suggestions for both diffs in their modboxes.
I think the reversearrow was hard to see on yellow sliders, you might want to look for something with more contrast.

Easy


00:07:988 (1,1) - The time between spinnerend and first note is a bit small, you could move the slider somewhat closer to the center to compensate that.
01:36:010 (2) - Delete? Could use a small break here.
01:57:768 (2) - Angle this 45° up, looks better.
02:06:670 (3,4) - Delete (4) and use a reverse on (3) instead? This calm passage doesn't need all vocals to be mapped. Would also fit better to the upcoming (2).
02:32:713 (1,2) - No stacks on Easys please.
02:56:779 - This x0,75 section felt wrong, just stick to x1,0. Spacing gets irritating when you swap back and it's weird to have a different spacing for these notes aswell. You should resnap all notes then.
03:09:966 (3) - Ctrl+j and space this, looks and plays better.

Normal


You should use HP and OD of 4 here, if that's too high for you, use OD 4 at least.

I generally disliked the ammount of stacking here, mainly because you mixed up 1/1 and 1/2 stacks too often.

00:25:461 (2,3,1) - Increase this curve by a bit for a better flow.

00:34:691 (4,5) - Unstack?
00:50:186 (1,2,3) - This seems overmapped, (3) should start where (2) is at the moment, that's the long-dragged note in the vocals. Try this:

01:01:724 (2,3,4) - That's what I meant with mixing stuff up. 'Till there only were 1/1 stacks and because of the lack of 1/2 for the last few stanzas, I'd really recommend to unstack these to get players into the rhythm again.
01:15:900 (1) - There is no way a new player can predict this slider is going to have a second reverse. Split this up into two 1/2 sliders.
01:26:450 (1) - ^
01:29:087 (1) - ^
01:35:351 (1,2) - I'd prefer them spaced, but here it's up to you.
01:46:560 (2,3,1,2) - Here you mix them up right after another, so first a 1/2 stack, then a 1/1 stack. This is not that readable for newer players so please space them all or at least space the 1/1 stack.
02:50:845 (1) - Same as above, split this up into two sliders.
02:51:834 (3,4,5,6) - You did it again. Maybe replace (3,4) with a slider this time and space (5,6)?
03:09:307 (1) - You know what.

Hard


If you choose to go for HP 3 in the Normal, reduce HP by 1 in this diff.

00:39:307 (7) - Add a clap on Sliderend?
00:43:263 (4) - If you did above, add one here aswell.
00:44:746 (4) - ^
00:49:197 (2) - You've forgotten to add a clap on sliderhead.
00:57:768 (1) - Clap again. You should also remove NC here, it doesn't serve any purpose.
01:04:527 (4) - Try out this shape, transition to next note is better:

01:17:054 (2,4) - Customstack this, looks better IMO.
01:21:175 (1,2,3,4) - Why is (1) spaced different from the rest of the combo? Would be nicer if all would have the same spacing.
02:01:395 (5) - Another clap here wouldn't hurt.
02:19:856 - Why this weird spacing for this part? Just keep it regular.
03:22:494 (2) - ctrl+g on this one?

Insane


OD +1, 7 is too low for the hardest diff.

00:11:944 (7,1) - Add NC on (7), remove it from (1). You currently seperate parts of the music which belong together.
00:13:263 (6) - Add NC.
00:58:098 (1,2) - That spacing is irritating, stack (2) on (1) or use a 1/2 gap between them.
01:01:230 (2,3) - I found it hard to read, maybe because (3) had the hitburst of (1) still on top of it's head. You might want to reposition (3).
01:03:867 (2,3) - ^
01:15:076 (4,5,6,7,8) - The irregular spacing here looks odd, space them all with the same DS.
01:48:208 (1,2) - Again, this looks like 1/2, space them correctly.
01:49:527 (1,2) - ^
02:17:219 (1,2,3) - This spacing is confusing aswell, I thought it would be 1/4 on my first try. You might want to increase it a bit or reverse the whole pattern (start with huge spacing and diminish it with each combo).
02:51:834 - You had circles as your streampatterns for the whole map, why not use something else here?

Muzukashii


You should talk to Haruka to get different settings for your Taikos, maybe 4/5 for Muzu and 5/6 for Oni or something like that. Both with same settings is unfitting.

00:39:637 (4) - Big don?
00:47:384 - To continue your previous pattern (following the guitar), you should add a don here.
00:49:856 (4) - Kat, for consistency? Not sure if this was intentionally.
01:33:702 (1,1,1,2) - I found D K K D more fitting to match the vocals.
01:56:450 (1,2,1,1) - Between all these irregular/nonconsistent pattern, I found this hard to read, I didn't even realise that this was a 3/4 snap, you might want to use d kkk d k here, just for readability.
02:00:571 - I miss a don here, with that thrilling drumroll in the music. It also prepares the kkk triplet nicely.
02:03:043 (1) - don? Calm passage, kat is not really needed.
02:06:010 (1,2,1) - I'd really like to see some change here due to the drums playing again, maybe this?

02:16:724 (1) - A kat would fit nice here.
03:13:922 (1,1,1,2) - Same as above.

Oni


As mentioned in Muzu-post, talk to Makar concerning diffsettings.

Kiai flows so good. <3

00:10:296 (1) - Too short to really play, I missed the upcoming note because of this. Just use the same spinner Makar used.
00:20:845 (1,2,3,4,1) - I'm not a big fan of this but it's up to you to change it.
00:44:087 (1,2,1,2,3,1) - kdd kdk?
01:27:109 (1) - You know what. :p
01:30:735 (1,2,1,2,3) - kdkkd?
01:36:010 (1,2,1,2,3) - ^
02:03:373 (1) - don?
02:11:944 (1) - Again.
02:17:219 (1) - ^ This will also smoothen the transition into the K K d pattern.
02:27:768 (1) - ^
02:33:043 (1) - ^
02:43:593 (1) - ^
02:48:867 (1) - ^
02:54:142 (1) - ^
03:02:054 (1) - ^
03:04:691 (5,6,7,8,9,10,11,12) - Are big dons really needed here? Plays just as fine with small ones.
03:10:955 (1,2,1,2,3) - kdkkd again?
03:17:878 (1) - Same as above.
03:36:340 (1) - ^

I know you won't change those stream-into-big stuff, wanted to mention it anyways.

Good luck.~
Haruka_old
more changes from Kokatsu's mod ww
Topic Starter
Irie Miyuki
Sorry for being late ;w; will update tonight and thx guys~
Topic Starter
Irie Miyuki
taiko updated ;w; too busy these days and i will fix my map in 2 days. thanks for the modders~

Haruka wrote:

more changes from Kokatsu's mod ww
i tried but 404 not found here. try to upload once again?
neurosis
★★
Topic Starter
Irie Miyuki

Nyquill wrote:

[Hard]
00:11:944 (5,3,4) - Should throw claps on these, and at the end of (4). added
00:55:461 (1) - Should be a finish on this? added
01:03:373 (1) - There should also be a finish on the start of this. added
03:02:713 (2) - Finish on this?

[Insane]
00:46:807 - Would be nice if you added a note here. Would bring a change to the 1/2s that would make the pattern remain interesting.
I followed vocal here, but would change the pattern if add a note here. Will consider it, remain for now xD.
00:57:109 (9) - Heading from (1-8) is a really repetitive back and forth motion (slowly increasing in spacing). Suddenly decreasing spacing going in the opposite direction here may be a bit jarring. A fairly simple fix would be http://puu.sh/2tqxq.
looks ok for me now..
01:04:691 (1) - Should throw a clap on the beginning of this slider as well (snares). added
01:05:186 (2,10) - Throw claps on these as well for the snares. added
01:11:285 - The snares in this section are also REALLY heavy to be throwing only a soft whistle on them. If you want a better effect, perhaps you should throw a normal sampleset on specific sliders, but keep additions at soft http://puu.sh/2tqD4. These will go well on things like the beginning of 01:11:944 (2), 01:12:439 (3), beginning of 01:13:263 (5), etc.
(you really should have claps on every white tick in the kiai)
eh.. added some claps on sliders but still soft sampleset
02:15:814 - Timing setup says theres an inherting point here? It looks snapped, but move this to 02:15:818 just to snap it for sure. fixed
03:06:010 (5,8,1) - Claps on these? added a clap on 03:06:010 (5,8,1) -

In my opinion, hitsounds could use a lot more work. But this map is very cool, so I wont hold it back because of that.

I told makar to get 2 taiko mods. Call me back when those are done!
thanks for your mod xD

Kokatsu wrote:

Makar requested Taikomods, will mod the whole thing however.

General


Why is Xakyrie in tags? Make sure to remove her and her previous nick (xcherry) from the Tags. fixed
Try to get the same BG (or some other) in 16:9 ratio for Standard?
The settingjump from Normal to Hard is too harsh, I'll give suggestions for both diffs in their modboxes.
I think the reversearrow was hard to see on yellow sliders, you might want to look for something with more contrast.

Easy


00:07:988 (1,1) - The time between spinnerend and first note is a bit small, you could move the slider somewhat closer to the center to compensate that. fixed
01:36:010 (2) - Delete? Could use a small break here. ok
01:57:768 (2) - Angle this 45° up, looks better. fixed and changes its shape xD
02:06:670 (3,4) - Delete (4) and use a reverse on (3) instead? This calm passage doesn't need all vocals to be mapped. Would also fit better to the upcoming (2). fixed
02:32:713 (1,2) - No stacks on Easys please. fixed
02:56:779 - This x0,75 section felt wrong, just stick to x1,0. Spacing gets irritating when you swap back and it's weird to have a different spacing for these notes aswell. You should resnap all notes then. fixed
03:09:966 (3) - Ctrl+j and space this, looks and plays better.
fixed

Normal


You should use HP and OD of 4 here, if that's too high for you, use OD 4 at least.

I generally disliked the ammount of stacking here, mainly because you mixed up 1/1 and 1/2 stacks too often.

00:25:461 (2,3,1) - Increase this curve by a bit for a better flow.

00:34:691 (4,5) - Unstack?
00:50:186 (1,2,3) - This seems overmapped, (3) should start where (2) is at the moment, that's the long-dragged note in the vocals. Try this:

01:01:724 (2,3,4) - That's what I meant with mixing stuff up. 'Till there only were 1/1 stacks and because of the lack of 1/2 for the last few stanzas, I'd really recommend to unstack these to get players into the rhythm again.
01:15:900 (1) - There is no way a new player can predict this slider is going to have a second reverse. Split this up into two 1/2 sliders.
01:26:450 (1) - ^
01:29:087 (1) - ^
01:35:351 (1,2) - I'd prefer them spaced, but here it's up to you.
01:46:560 (2,3,1,2) - Here you mix them up right after another, so first a 1/2 stack, then a 1/1 stack. This is not that readable for newer players so please space them all or at least space the 1/1 stack.
02:50:845 (1) - Same as above, split this up into two sliders.
02:51:834 (3,4,5,6) - You did it again. Maybe replace (3,4) with a slider this time and space (5,6)?
03:09:307 (1) - You know what.

almost all fixed_(:3JZ)_

Hard


If you choose to go for HP 3 in the Normal, reduce HP by 1 in this diff. done

00:39:307 (7) - Add a clap on Sliderend?
00:43:263 (4) - If you did above, add one here aswell.
00:44:746 (4) - ^
00:49:197 (2) - You've forgotten to add a clap on sliderhead. fixed
00:57:768 (1) - Clap again. You should also remove NC here, it doesn't serve any purpose. fixed
01:04:527 (4) - Try out this shape, transition to next note is better: fixed

01:17:054 (2,4) - Customstack this, looks better IMO.
01:21:175 (1,2,3,4) - Why is (1) spaced different from the rest of the combo? Would be nicer if all would have the same spacing. changed its spacing and looks better imo.
02:01:395 (5) - Another clap here wouldn't hurt. added
02:19:856 - Why this weird spacing for this part? Just keep it regular. looks nice for me
03:22:494 (2) - ctrl+g on this one? fixed.

Insane


OD +1, 7 is too low for the hardest diff. OD8 is quite hard to HR because of the slow part

00:11:944 (7,1) - Add NC on (7), remove it from (1). You currently seperate parts of the music which belong together.
00:13:263 (6) - Add NC. there is no need to change nc imo.. :(
00:58:098 (1,2) - That spacing is irritating, stack (2) on (1) or use a 1/2 gap between them.
01:01:230 (2,3) - I found it hard to read, maybe because (3) had the hitburst of (1) still on top of it's head. You might want to reposition (3).
01:03:867 (2,3) - ^
01:15:076 (4,5,6,7,8) - The irregular spacing here looks odd, space them all with the same DS.
01:48:208 (1,2) - Again, this looks like 1/2, space them correctly.
01:49:527 (1,2) - ^
02:17:219 (1,2,3) - This spacing is confusing aswell, I thought it would be 1/4 on my first try. You might want to increase it a bit or reverse the whole pattern (start with huge spacing and diminish it with each combo). changed a little bit
02:51:834 - You had circles as your streampatterns for the whole map, why not use something else here?

changed a little bit :(
Good luck.~
quite useful mod O.O i can't mod easy and normal diff :'( thx a lot~
Topic Starter
Irie Miyuki

emmy wrote:

★★
:D
Cloudchaser
Continue with this awesome song and map...
- ArC -
pls, update it!
Topic Starter
Irie Miyuki

-Cloudchaser wrote:

Continue with this awesome song and map...

- ArC - wrote:

pls, update it!
i'm sorry but i don't have internet connection in my house and i'm using my sister's pc now
i'm gonna update it if i have internet connection and thank you guys :)
ts8zs
From QQgroup
居然一年了._.
[Insane]
个人观点:移动和节奏连接与我相斥 所以有什么冲突的话 mapper观念优先._.
我懒 懒得写理由……我的mod前后用鼠标比划一下大概能明白一半._.
00:23:483 (7) - 移到6头
00:24:472 (3) - 移到弧1中心
00:25:296 (1) - Ctrl+G
00:28:593 (5) - 去掉一个回返 加个note在本NC1尾部
>00:29:087 (1) - Ctrl+G
>>00:29:417 (2) - 移到3头
>>>00:29:582 (3) - 移到用3包住4
00:34:362 (1) - ._.
00:36:175 (8,9,10) - 改法类似 00:29:087
00:37:494 (2,3,4) - http://osu.ppy.sh/ss/923170
00:39:307 (10) - 复制8稍微移开一点._.
00:44:499 (9) - 违和感._.
00:46:889 (3) - 移到2下面 NC
>00:47:054 (4,5,6) - 调整间距._.
00:57:109 (9,10,11) - 改成三个滑条……算了 上截图 http://osu.ppy.sh/ss/923188
>00:58:098 (1,2) - http://osu.ppy.sh/ss/923185
01:14:746 (3) - Ctrl+G
01:16:560 (1) - 没顺应上面弧度._.
01:17:713 (4) - 右移
01:27:439 (2,3) - 互换位置注意音效._.
01:41:944 (2) - http://osu.ppy.sh/ss/923197
01:48:538 (2) - 稍微跳一下没关系吧……有slidercircle护体呢._.
02:14:582 - 这段好._.
02:22:164 (4) - 改成折返._.
03:08:483 (1,2,3) - Ctrl+G
03:09:307 (6) - Ctrl+G
03:11:450 (2) - 上移一点包住1
03:16:724 (4) - 移到3的延长线上而不是反跳._.
03:22:164 (8) - Ctrl+G 突然看出真是一年前的图._.
就这样吧 不是很喜欢这种类型的……有点头疼._.
我喜欢比较活泼的歌._.
Topic Starter
Irie Miyuki

ts8zs wrote:

From QQgroup
居然一年了._.
[Insane]
个人观点:移动和节奏连接与我相斥 所以有什么冲突的话 mapper观念优先._.
我懒 懒得写理由……我的mod前后用鼠标比划一下大概能明白一半._.
00:23:483 (7) - 移到6头
00:24:472 (3) - 移到弧1中心
00:25:296 (1) - Ctrl+G
00:28:593 (5) - 去掉一个回返 加个note在本NC1尾部
>00:29:087 (1) - Ctrl+G
>>00:29:417 (2) - 移到3头
>>>00:29:582 (3) - 移到用3包住4
00:34:362 (1) - ._.
00:36:175 (8,9,10) - 改法类似 00:29:087
00:37:494 (2,3,4) - http://osu.ppy.sh/ss/923170
00:39:307 (10) - 复制8稍微移开一点._.
00:44:499 (9) - 违和感._.
00:46:889 (3) - 移到2下面 NC
>00:47:054 (4,5,6) - 调整间距._.
00:57:109 (9,10,11) - 改成三个滑条……算了 上截图 http://osu.ppy.sh/ss/923188
>00:58:098 (1,2) - http://osu.ppy.sh/ss/923185
01:14:746 (3) - Ctrl+G
01:16:560 (1) - 没顺应上面弧度._.
01:17:713 (4) - 右移
01:27:439 (2,3) - 互换位置注意音效._.
01:41:944 (2) - http://osu.ppy.sh/ss/923197
01:48:538 (2) - 稍微跳一下没关系吧……有slidercircle护体呢._.
02:14:582 - 这段好._.
02:22:164 (4) - 改成折返._.
03:08:483 (1,2,3) - Ctrl+G
03:09:307 (6) - Ctrl+G
03:11:450 (2) - 上移一点包住1
03:16:724 (4) - 移到3的延长线上而不是反跳._.
03:22:164 (8) - Ctrl+G 突然看出真是一年前的图._.
就这样吧 不是很喜欢这种类型的……有点头疼._.
我喜欢比较活泼的歌._.
fixed some xD 不知为何超级喜欢yuppe和无力P 听起来太大(霸)气了ww
Makar
/me pokes map with a stick
JUDYDANNY
Hello mappers~ :3
Here's a Taiko Mod via Irie Miyuki’s PM.

[ General]

  • None.Taiko diffs. are cleard.
[Muzukashii]
  1. 00:13:593 (2) - , 00:18:868 (2) - k
  2. 01:15:076 (1) – move to 01:14:911 (1) - ? and change k ..
  3. 01:55:626 (1) – move to 01:55:461 (1) - ?
  4. 02:56:779 (1) - , 02:59:417 (1) – D same suggestion Oni
[Oni]
  1. 00:20:598 (1) –k
  2. 00:37:329 (1) – delete
  3. 00:44:087 (1,2) –dd?
  4. 01:20:598 (2) – delete …or change d? …cause vocal is cutting.
  5. 02:56:779 (1) - , 02:59:417 (1) – D same suggestion Muzu
Good song~~
Go Go Rank! :D
Cloudchaser
Add Story of Hope into tags, It's the album of the song.

Someone rank this, osu! needs more Yuyoyuppe ;_;

No kudosu please.
Topic Starter
Irie Miyuki

Cloudchaser wrote:

Add Story of Hope into tags, It's the album of the song.

Someone rank this, osu! needs more Yuyoyuppe ;_;

No kudosu please.
I made this map while story of hope has not been released yet, but definetely I will add them into tags. Thank you for your support :>
Makar

JUDYDANNY wrote:

Hello mappers~ :3
Here's a Taiko Mod via Irie Miyuki’s PM.

[ General]

  • None.Taiko diffs. are cleard.
[Muzukashii]
  1. 00:13:593 (2) - , 00:18:868 (2) - k done
  2. 01:15:076 (1) – move to 01:14:911 (1) - ? and change k .. I prefer the pause where it is now
  3. 01:55:626 (1) – move to 01:55:461 (1) - ? same as above
  4. 02:56:779 (1) - , 02:59:417 (1) – D same suggestion Oni I think the katsu fits the crash better
[Oni]
  1. 00:20:598 (1) –k the kdd here is more fitting imo and this is a type of pattern haruka likes
  2. 00:37:329 (1) – delete hmm... it makes it consistent with the previous part and there is nothing here in the music so it makes sense to remove this note. done
  3. 00:44:087 (1,2) –dd? kkd fits the drums more imo... no change
  4. 01:20:598 (2) – delete …or change d? …cause vocal is cutting. its meant to follow drum not vocal... no change
  5. 02:56:779 (1) - , 02:59:417 (1) – D same suggestion Muz as said in muzu, the ktasu fits the crash better imou
Good song~~
Go Go Rank! :D
http://puu.sh/5khGm.zip update
@Taiko BATs: the taikos are ready imo... a taiko icon should be okay!
Topic Starter
Irie Miyuki
updated :)
OnosakiHito
Requested mod by Makar

[ Muzukashii]

00:49:856 (4) - Have a kat here? Every 2/1 there was a kat, so having here one as well would be good for the consistency. After 00:50:186, this dosn't count anymore since it is a new part.
02:20:516 (1) - move to 02:20:680 and change 02:21:010 (2) - to kat ? At 02:23:153 and 02:25:790 you have a gap as well.
02:48:620 (5) - move to 02:48:455 ? It's fine as it is, and you mapped to beat, but hear it would fit to beat and vocal at the same time.

Good job Makar, great Muzukashii. That's how I love to mod. Clear structured patterns, only monotonically triplets and enough gaps and longer patterns which are still easy and muzukashii worthly. Nice.


[ Oni]

01:27:274 (2) - Hm. I think it wouldn't hurt to remove this note. In this way you make the new part more noticeable.
01:32:549 (3) - Remove as well, so ^ doesn't stand alone with this gap ?
^ I would even recommend to apply this. First half of kiai has 4x breaks/gaps, but second part has not a single one. It is a bundle of patterms which appears kinda out of the sudden. That's why jumpgin from 4 gaps to 2 gaps in the second part would be good.

02:05:680 - I love it how you set the SV change a bit earlier to save the readability of the 1/4 here. Just a few people do that. Great!

02:17:219 (1) - Maybe have a normal don? Since the up coming one are also normal, but it's also tricky in this way to play the finishers.
02:27:768 (1) - I'm not sure about this finisher. Having right ahead a 1/2 is always kinda problematic. Well, you may decide if you want to keep it or not.
03:25:626 (1) - kat ? 2x don at 03:20:351, 03:25:626 and 2x kat at 03:25:626 and 03:28:263 .
03:28:263 (2) - Oh, here you used one more kat.

Really nice. That's how I want people to use the stream-finisher rule; the reason why I brought it up.
Same as what I said to Makar, nice structure, good map.

After you are done with the check, recall me.
Greetings to Xakyrie from me and have two stars for your work.
Makar

OnosakiHito wrote:

Requested mod by Makar

[ Muzukashii]

00:49:856 (4) - Have a kat here? Every 2/1 there was a kat, so having here one as well would be good for the consistency. After 00:50:186, this dosn't count anymore since it is a new part. done
02:20:516 (1) - move to 02:20:680 and change 02:21:010 (2) - to kat ? At 02:23:153 and 02:25:790 you have a gap as well. ahhh but it feels so weird for me to have a gap here; this map is really strict on drums and leaving 02:20:516 feels too strange to do, so no change.
02:48:620 (5) - move to 02:48:455 ? It's fine as it is, and you mapped to beat, but hear it would fit to beat and vocal at the same time. done

Good job Makar, great Muzukashii. That's how I love to mod. Clear structured patterns, only monotonically triplets and enough gaps and longer patterns which are still easy and muzukashii worthly. Nice.


[ Oni]

01:27:274 (2) - Hm. I think it wouldn't hurt to remove this note. In this way you make the new part more noticeable. oh, good idea!
01:32:549 (3) - Remove as well, so ^ doesn't stand alone with this gap ? yup
^ I would even recommend to apply this. First half of kiai has 4x breaks/gaps, but second part has not a single one. It is a bundle of patterms which appears kinda out of the sudden. That's why jumpgin from 4 gaps to 2 gaps in the second part would be good.

02:05:680 - I love it how you set the SV change a bit earlier to save the readability of the 1/4 here. Just a few people do that. Great! ill let her know <3

02:17:219 (1) - Maybe have a normal don? Since the up coming one are also normal, but it's also tricky in this way to play the finishers. ah it would make it consistent too. nice suggestion, done
02:27:768 (1) - I'm not sure about this finisher. Having right ahead a 1/2 is always kinda problematic. Well, you may decide if you want to keep it or not. I actually think this is fine imo
03:25:626 (1) - kat ? 2x don at 03:20:351, 03:25:626 and 2x kat at 03:25:626 and 03:28:263 . yeah I see what you mean, done
03:28:263 (2) - Oh, here you used one more kat.

Really nice. That's how I want people to use the stream-finisher rule; the reason why I brought it up.
Same as what I said to Makar, nice structure, good map.

After you are done with the check, recall me.
Greetings to Xakyrie from me and have two stars for your work.
Ill let haruka know of the nice comments ww

here is the update: http://puu.sh/5qqqq.zip
Topic Starter
Irie Miyuki

Makar wrote:

here is the update: http://puu.sh/5qqqq.zip
updated :3 thanks to Makar and OnosakiHito :P
OnosakiHito
Good Luck.
Nyquill
Placeholder
Garven
Gave some general advice on mapping.

SPOILER
2013-12-04 22:21 Irie Miyuki: excuse me?
2013-12-04 22:23 Garven: You're excused.
2013-12-04 22:23 Garven: I didn't smell it anyway.
2013-12-04 22:23 Irie Miyuki: em, I just want to ask if you accept any bubble request now?
2013-12-04 22:25 Garven: Mm
2013-12-04 22:25 Garven: Not really sure.
2013-12-04 22:25 Garven: Let me check the bubble list first
2013-12-04 22:25 Irie Miyuki: I know you may be busy..
2013-12-04 22:25 Irie Miyuki: oh ok ;w;
2013-12-04 22:29 Garven: Let's see how far I can get
2013-12-04 22:29 Garven: It's getting late, so I might not finish
2013-12-04 22:29 Garven: Your English good enough for an IRC mod?
2013-12-04 22:29 Irie Miyuki: maybe i think
2013-12-04 22:29 Irie Miyuki: let's try
2013-12-04 22:29 Garven: Hehe, okay
2013-12-04 22:29 Garven: I'll try to make it simple.
2013-12-04 22:29 Garven: Let me know if you don't understand.
2013-12-04 22:30 Garven: Easy
2013-12-04 22:30 Garven: 00:10:626 (1) - Too soon after a spinner.
2013-12-04 22:30 Irie Miyuki: but i guess i may have to go in 40mins
2013-12-04 22:30 Garven: Give more recovery time. At this BPM, at least 3 beats
2013-12-04 22:30 Garven: 4 would be preferred.
2013-12-04 22:30 Garven: Beats = white ticks
2013-12-04 22:30 Irie Miyuki: ok
2013-12-04 22:30 Garven: 00:23:812 (1) - ^
2013-12-04 22:32 Irie Miyuki: fixed
2013-12-04 22:32 Garven: Hitsounds are so quiet compared to the song :<
2013-12-04 22:32 Irie Miyuki: turn the volume up a bit?
2013-12-04 22:32 Garven: 01:30:406 (1) - Not sure wh yyou have a finish on the repeat
2013-12-04 22:33 Garven: Well, it's just a personal preference with the volume
2013-12-04 22:33 Garven: Especially with a really loud rock song like this
2013-12-04 22:33 Garven: You should turn the volume up to rock hard! :)
2013-12-04 22:34 Irie Miyuki: I thought it would be noisy if the volume is too big when i made this
2013-12-04 22:34 Irie Miyuki: because i am not good at hitsounds lol
2013-12-04 22:34 Irie Miyuki: 01:30:406 (1) - for the long white tick..
2013-12-04 22:34 Garven: Listen to the song
2013-12-04 22:34 Garven: There isn't a big crash
2013-12-04 22:35 Garven: This one feels out of place.
2013-12-04 22:35 Irie Miyuki: removed xD
2013-12-04 22:36 Garven: Overall the patterns felt kind of random.
2013-12-04 22:36 Garven: There wasn't very much visual structure to how you moved the cursor around.
2013-12-04 22:37 Irie Miyuki: should i remap this ;w;
2013-12-04 22:37 Garven: Mm
2013-12-04 22:37 Garven: It might not be a bad idea, but I hate to ask that of you.
2013-12-04 22:37 Garven: It's that you have a very very slow pace
2013-12-04 22:37 Garven: So most of your circles are overlapping
2013-12-04 22:37 Garven: And some rhythms are hard to tell with distance snap
2013-12-04 22:38 Garven: Like with 00:41:615 (3,4,1) -
2013-12-04 22:38 Garven: Then going to 00:43:263 (2,3,1) -
2013-12-04 22:38 Garven: There's little visually different
2013-12-04 22:38 Garven: But the rhythms are critically different
2013-12-04 22:38 Garven: But it's all distance snapped
2013-12-04 22:39 Garven: Same with things like 00:32:384 (1,2) -
2013-12-04 22:39 Garven: Since with these short sliders, it's hard to show distance perpendicular from the motion of the slider
2013-12-04 22:39 Garven: So if you're not moving forward from the slider, the distance is more difficult to read for new players.
2013-12-04 22:39 Irie Miyuki: 00:35:021 (2,3) - the same problem?
2013-12-04 22:40 Garven: Yeah
2013-12-04 22:40 Garven: So maybe see if you can redo some parts of this with those aspects in mind
2013-12-04 22:40 Garven: Also it feels like there are way too many breaks in this difficulty
2013-12-04 22:40 Garven: At least make it similar to normal or so
2013-12-04 22:40 Irie Miyuki: ok
2013-12-04 22:40 Irie Miyuki: ah and i was thinking about that
2013-12-04 22:41 Irie Miyuki: should i remove all of the sv change in an easy or a normal diff?
2013-12-04 22:41 Garven: Mm
2013-12-04 22:41 Garven: Maybe make them not at strong
2013-12-04 22:41 Garven: So maybe 1.0 -> 0.9
2013-12-04 22:41 Garven: instead of to .75
2013-12-04 22:41 Garven: Very small changes so it's not as confusing
2013-12-04 22:42 Irie Miyuki: i'll try
2013-12-04 22:45 Garven: Anyway, see if you can fix stuff up in the Easy.
2013-12-04 22:45 Garven: I glanced at the start of the Normal and that first note is too soon after the spinner too. :P
2013-12-04 22:45 Garven: Give around 2-3 beats for a Normal
2013-12-04 22:45 Garven: Hards about 1
2013-12-04 22:45 Garven: insane, whatever oes
2013-12-04 22:46 Irie Miyuki: ok i'll fix the easy diff after class
2013-12-04 22:46 Garven: Even small things like the general movement of the cursor can make a map much more smooth to play
2013-12-04 22:46 Garven: in normal
2013-12-04 22:46 Garven: 00:25:461 (2,3) -
2013-12-04 22:47 Garven: Having this point toward the 3 more would make it be more smooth
2013-12-04 22:47 Garven: http://puu.sh/5CDZw/d04edca368.jpg
2013-12-04 22:47 Garven: Starting the arc movement that is this combo's pattern
2013-12-04 22:47 Irie Miyuki: good idea
2013-12-04 22:47 Garven: So the player gets a picture of what is to come
2013-12-04 22:48 Garven: So see how you can apply that to how your combos fit together
2013-12-04 22:49 Irie Miyuki: ok i'll fix all of the
2013-12-04 22:49 Irie Miyuki: them
2013-12-04 22:50 Garven: One more thing to think about
2013-12-04 22:50 Garven: Is your combo progression
2013-12-04 22:50 Garven: Consider how the music flows forward in pieces
2013-12-04 22:50 Garven: And change your combos with each piece of the music
2013-12-04 22:50 Garven: So for example
2013-12-04 22:51 Garven: A new phrase starts at 00:34:362 -
2013-12-04 22:51 Garven: Then continues the idea until 00:39:637 -
2013-12-04 22:51 Garven: and there's a natural midpoint that you can use to split the combo at 00:36:999 -
2013-12-04 22:52 Garven: If you plan your combos and patterns to this phrasing, it will help guide your patterns into something more meaningful to the music.
2013-12-04 22:52 Irie Miyuki: i forgot who told me to change nc like now
2013-12-04 22:53 Irie Miyuki: but i'll consider it again xD
2013-12-04 22:53 Garven: Give it some thought, hehe.
2013-12-04 22:53 Garven: There are many ways to do new combos, but the way I do it feels the most natural for me.
2013-12-04 22:53 Garven: It's also consistent for any song.
2013-12-04 22:54 Irie Miyuki: I just found it's hard to map an easy or a normal diff
2013-12-04 22:54 Garven: It's actually quite easy.
2013-12-04 22:54 Garven: Just simplify the music.
2013-12-04 22:55 Garven: Long sliders can represent many notes and still emphasize the strong points.
2013-12-04 22:55 Irie Miyuki: But have to consider more, how newbie players would think about it?
2013-12-04 22:55 Garven: You have to do that with harder maps too.
2013-12-04 22:56 Garven: And it takes a lot more time to make your patterns balanced and fun while keeping things within the rules.
2013-12-04 22:56 Irie Miyuki: I can have a testplay for a hard or an insane diff ;w;
2013-12-04 22:56 Irie Miyuki: Then I'll know if it is reasonable or not
2013-12-04 22:56 Garven: I don't trust players' opinions much
2013-12-04 22:56 Garven: Because they don't know mapping very well.
2013-12-04 22:56 Garven: They will accept anything and think it's "fun"
2013-12-04 22:57 Garven: They don't consider balance of spacing, consistency, etc. as strongly as modders and mappers do.
2013-12-04 22:57 Irie Miyuki: But I would because I am a player as well as a mapper i guess
2013-12-04 22:57 Garven: Anyway, I need to sleep, so I'll call it a night.
2013-12-04 22:57 Garven: Most mappers are also players.
2013-12-04 22:57 Garven: Otherwise you can't tell if your map is fun ;)
2013-12-04 22:58 Irie Miyuki: ok and I have to go
2013-12-04 22:58 Garven: And if you can't play what you make, then most probably your map is going to suck.
2013-12-04 22:58 Garven: See ya o/
Makar
Garven gave me a suggestion in IRC and I applied it. Here is the update! http://puu.sh/5GLAN/f4366205d0.osu
Garven
[General]
Tick rate 2 fits this song best

The Normal still has a couple oddities with the combo progression such as at 00:55:790 (1) - . You might want to give a closer look.
Also the transitions from 1x to .75x felt odd at parts. It might be that it feels a bit too much, and when you resume 1x speed, it doesn't transition smoothly.

[Makar]
00:14:582 (1,1,2) - 00:19:857 (1,1,2) - Think you could do these all the same color? I kept messing up because I was concentrating on alternating instead of a possible rhythm change.

Talking with Makar in-game.

[Hard]
You'll want to look at your combo progression here as well. It's quite out of line compared to the Easy/Normal now.
02:11:779 (5) - Deleting this gives a more powerful feeling to the "世界" in the lyrics here.
Why is your stack leniency so low? Stuff like 02:34:527 (4,5) - isn't stacking correctly.

[Insane]
I'll continue later on.
mintong89
加油! ↖(^ω^)↗
Topic Starter
Irie Miyuki

Mintong wrote:

加油! ↖(^ω^)↗
;w;谢谢
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