Hope you don't mind a live video that I made, still can't believe it's your first map, amazing. Sorry it's a bit laggy and I didn't manage to fc since I kept missing at the end, but still got S.
can't get on youtube in China but i watched in another way xD. can't believe u play HR with mouse. I'll try my best to get this ranked :3Vmx wrote:
Hope you don't mind a live video that I made, still can't believe it's your first map, amazing. Sorry it's a bit laggy and I didn't manage to fc since I kept missing at the end, but still got S.
Added taiko diffs! xD and thanks a lot ;>Haruka wrote:
Taikos and bg as promised. Just extract all contents from the puush into the song folder, and we're good to go!
Thanks :3 update http://puu.sh/2tvh2DaxMasterix wrote:
Mod at Request uhuyuuhuy
This song is like Leia wtf.. ikr lool
Makar's Muzukashii:FAST AND SHOT MOD CUZ I HAVE HOMEWORK AND I NEED GO TO SLEEPP... F*CKING SCHOOOOOOOOOOOL ;A;
- 01:05:680 (5) - kat sure
- 02:25:461 (2,1) - This sounds better like ''k d'' only because 02:22:823 (1,1) - ewe yup
- 03:04:856 (x) - Add a note d wanted to provide a break after the finisher here :c. The rest of the suggestions were ignored because I am focused on following the drums, and the suggestions pointed out make everything "too consistent" to the point of it being boring imo.
Btw... good taikos.. Good luck <3 <3
i tried but 404 not found here. try to upload once again?Haruka wrote:
more changes from Kokatsu's mod ww
thanks for your mod xDNyquill wrote:
[Hard]
00:11:944 (5,3,4) - Should throw claps on these, and at the end of (4). added
00:55:461 (1) - Should be a finish on this? added
01:03:373 (1) - There should also be a finish on the start of this. added
03:02:713 (2) - Finish on this?
[Insane]
00:46:807 - Would be nice if you added a note here. Would bring a change to the 1/2s that would make the pattern remain interesting.
I followed vocal here, but would change the pattern if add a note here. Will consider it, remain for now xD.
00:57:109 (9) - Heading from (1-8) is a really repetitive back and forth motion (slowly increasing in spacing). Suddenly decreasing spacing going in the opposite direction here may be a bit jarring. A fairly simple fix would be http://puu.sh/2tqxq.
looks ok for me now..
01:04:691 (1) - Should throw a clap on the beginning of this slider as well (snares). added
01:05:186 (2,10) - Throw claps on these as well for the snares. added
01:11:285 - The snares in this section are also REALLY heavy to be throwing only a soft whistle on them. If you want a better effect, perhaps you should throw a normal sampleset on specific sliders, but keep additions at soft http://puu.sh/2tqD4. These will go well on things like the beginning of 01:11:944 (2), 01:12:439 (3), beginning of 01:13:263 (5), etc.
(you really should have claps on every white tick in the kiai)
eh.. added some claps on sliders but still soft sampleset
02:15:814 - Timing setup says theres an inherting point here? It looks snapped, but move this to 02:15:818 just to snap it for sure. fixed
03:06:010 (5,8,1) - Claps on these? added a clap on 03:06:010 (5,8,1) -
In my opinion, hitsounds could use a lot more work. But this map is very cool, so I wont hold it back because of that.
I told makar to get 2 taiko mods. Call me back when those are done!
quite useful mod O.O i can't mod easy and normal diff :'( thx a lot~Kokatsu wrote:
Makar requested Taikomods, will mod the whole thing however.General
Why is Xakyrie in tags? Make sure to remove her and her previous nick (xcherry) from the Tags. fixed
Try to get the same BG (or some other) in 16:9 ratio for Standard?
The settingjump from Normal to Hard is too harsh, I'll give suggestions for both diffs in their modboxes.
I think the reversearrow was hard to see on yellow sliders, you might want to look for something with more contrast.fixedEasy
00:07:988 (1,1) - The time between spinnerend and first note is a bit small, you could move the slider somewhat closer to the center to compensate that. fixed
01:36:010 (2) - Delete? Could use a small break here. ok
01:57:768 (2) - Angle this 45° up, looks better. fixed and changes its shape xD
02:06:670 (3,4) - Delete (4) and use a reverse on (3) instead? This calm passage doesn't need all vocals to be mapped. Would also fit better to the upcoming (2). fixed
02:32:713 (1,2) - No stacks on Easys please. fixed
02:56:779 - This x0,75 section felt wrong, just stick to x1,0. Spacing gets irritating when you swap back and it's weird to have a different spacing for these notes aswell. You should resnap all notes then. fixed
03:09:966 (3) - Ctrl+j and space this, looks and plays better.Normal
You should use HP and OD of 4 here, if that's too high for you, use OD 4 at least.
I generally disliked the ammount of stacking here, mainly because you mixed up 1/1 and 1/2 stacks too often.
00:25:461 (2,3,1) - Increase this curve by a bit for a better flow.
00:34:691 (4,5) - Unstack?
00:50:186 (1,2,3) - This seems overmapped, (3) should start where (2) is at the moment, that's the long-dragged note in the vocals. Try this:
01:01:724 (2,3,4) - That's what I meant with mixing stuff up. 'Till there only were 1/1 stacks and because of the lack of 1/2 for the last few stanzas, I'd really recommend to unstack these to get players into the rhythm again.
01:15:900 (1) - There is no way a new player can predict this slider is going to have a second reverse. Split this up into two 1/2 sliders.
01:26:450 (1) - ^
01:29:087 (1) - ^
01:35:351 (1,2) - I'd prefer them spaced, but here it's up to you.
01:46:560 (2,3,1,2) - Here you mix them up right after another, so first a 1/2 stack, then a 1/1 stack. This is not that readable for newer players so please space them all or at least space the 1/1 stack.
02:50:845 (1) - Same as above, split this up into two sliders.
02:51:834 (3,4,5,6) - You did it again. Maybe replace (3,4) with a slider this time and space (5,6)?
03:09:307 (1) - You know what.
almost all fixed_(:3JZ)_Hard
If you choose to go for HP 3 in the Normal, reduce HP by 1 in this diff. done
00:39:307 (7) - Add a clap on Sliderend?
00:43:263 (4) - If you did above, add one here aswell.
00:44:746 (4) - ^
00:49:197 (2) - You've forgotten to add a clap on sliderhead. fixed
00:57:768 (1) - Clap again. You should also remove NC here, it doesn't serve any purpose. fixed
01:04:527 (4) - Try out this shape, transition to next note is better: fixed
01:17:054 (2,4) - Customstack this, looks better IMO.
01:21:175 (1,2,3,4) - Why is (1) spaced different from the rest of the combo? Would be nicer if all would have the same spacing. changed its spacing and looks better imo.
02:01:395 (5) - Another clap here wouldn't hurt. added
02:19:856 - Why this weird spacing for this part? Just keep it regular. looks nice for me
03:22:494 (2) - ctrl+g on this one? fixed.Insane
OD +1, 7 is too low for the hardest diff. OD8 is quite hard to HR because of the slow part
00:11:944 (7,1) - Add NC on (7), remove it from (1). You currently seperate parts of the music which belong together.
00:13:263 (6) - Add NC. there is no need to change nc imo..
00:58:098 (1,2) - That spacing is irritating, stack (2) on (1) or use a 1/2 gap between them.
01:01:230 (2,3) - I found it hard to read, maybe because (3) had the hitburst of (1) still on top of it's head. You might want to reposition (3).
01:03:867 (2,3) - ^
01:15:076 (4,5,6,7,8) - The irregular spacing here looks odd, space them all with the same DS.
01:48:208 (1,2) - Again, this looks like 1/2, space them correctly.
01:49:527 (1,2) - ^
02:17:219 (1,2,3) - This spacing is confusing aswell, I thought it would be 1/4 on my first try. You might want to increase it a bit or reverse the whole pattern (start with huge spacing and diminish it with each combo). changed a little bit
02:51:834 - You had circles as your streampatterns for the whole map, why not use something else here?
changed a little bit
Good luck.~
emmy wrote:
★★
-Cloudchaser wrote:
Continue with this awesome song and map...
i'm sorry but i don't have internet connection in my house and i'm using my sister's pc now- ArC - wrote:
pls, update it!
fixed some xD 不知为何超级喜欢yuppe和无力P 听起来太大(霸)气了wwts8zs wrote:
From QQgroup
居然一年了._.
[Insane]
个人观点:移动和节奏连接与我相斥 所以有什么冲突的话 mapper观念优先._.
我懒 懒得写理由……我的mod前后用鼠标比划一下大概能明白一半._.
00:23:483 (7) - 移到6头
00:24:472 (3) - 移到弧1中心
00:25:296 (1) - Ctrl+G
00:28:593 (5) - 去掉一个回返 加个note在本NC1尾部
>00:29:087 (1) - Ctrl+G
>>00:29:417 (2) - 移到3头
>>>00:29:582 (3) - 移到用3包住4
00:34:362 (1) - ._.
00:36:175 (8,9,10) - 改法类似 00:29:087
00:37:494 (2,3,4) - http://osu.ppy.sh/ss/923170
00:39:307 (10) - 复制8稍微移开一点._.
00:44:499 (9) - 违和感._.
00:46:889 (3) - 移到2下面 NC
>00:47:054 (4,5,6) - 调整间距._.
00:57:109 (9,10,11) - 改成三个滑条……算了 上截图 http://osu.ppy.sh/ss/923188
>00:58:098 (1,2) - http://osu.ppy.sh/ss/923185
01:14:746 (3) - Ctrl+G
01:16:560 (1) - 没顺应上面弧度._.
01:17:713 (4) - 右移
01:27:439 (2,3) - 互换位置注意音效._.
01:41:944 (2) - http://osu.ppy.sh/ss/923197
01:48:538 (2) - 稍微跳一下没关系吧……有slidercircle护体呢._.
02:14:582 - 这段好._.
02:22:164 (4) - 改成折返._.
03:08:483 (1,2,3) - Ctrl+G
03:09:307 (6) - Ctrl+G
03:11:450 (2) - 上移一点包住1
03:16:724 (4) - 移到3的延长线上而不是反跳._.
03:22:164 (8) - Ctrl+G 突然看出真是一年前的图._.
就这样吧 不是很喜欢这种类型的……有点头疼._.
我喜欢比较活泼的歌._.
I made this map while story of hope has not been released yet, but definetely I will add them into tags. Thank you for your support :>Cloudchaser wrote:
Add Story of Hope into tags, It's the album of the song.
Someone rank this, osu! needs more Yuyoyuppe ;_;
No kudosu please.
http://puu.sh/5khGm.zip updateJUDYDANNY wrote:
Hello mappers~ :3
Here's a Taiko Mod via Irie Miyuki’s PM.[ General]
None.Taiko diffs. are cleard.[Muzukashii]
- 00:13:593 (2) - , 00:18:868 (2) - k done
- 01:15:076 (1) – move to 01:14:911 (1) - ? and change k .. I prefer the pause where it is now
- 01:55:626 (1) – move to 01:55:461 (1) - ? same as above
- 02:56:779 (1) - , 02:59:417 (1) – D same suggestion Oni I think the katsu fits the crash better
[Oni]Good song~~
- 00:20:598 (1) –k the kdd here is more fitting imo and this is a type of pattern haruka likes
- 00:37:329 (1) – delete hmm... it makes it consistent with the previous part and there is nothing here in the music so it makes sense to remove this note. done
- 00:44:087 (1,2) –dd? kkd fits the drums more imo... no change
- 01:20:598 (2) – delete …or change d? …cause vocal is cutting. its meant to follow drum not vocal... no change
- 02:56:779 (1) - , 02:59:417 (1) – D same suggestion Muz as said in muzu, the ktasu fits the crash better imou
Go Go Rank!
Ill let haruka know of the nice comments wwOnosakiHito wrote:
Requested mod by Makar
[ Muzukashii]
00:49:856 (4) - Have a kat here? Every 2/1 there was a kat, so having here one as well would be good for the consistency. After 00:50:186, this dosn't count anymore since it is a new part. done
02:20:516 (1) - move to 02:20:680 and change 02:21:010 (2) - to kat ? At 02:23:153 and 02:25:790 you have a gap as well. ahhh but it feels so weird for me to have a gap here; this map is really strict on drums and leaving 02:20:516 feels too strange to do, so no change.
02:48:620 (5) - move to 02:48:455 ? It's fine as it is, and you mapped to beat, but hear it would fit to beat and vocal at the same time. done
Good job Makar, great Muzukashii. That's how I love to mod. Clear structured patterns, only monotonically triplets and enough gaps and longer patterns which are still easy and muzukashii worthly. Nice.
[ Oni]
01:27:274 (2) - Hm. I think it wouldn't hurt to remove this note. In this way you make the new part more noticeable. oh, good idea!
01:32:549 (3) - Remove as well, so ^ doesn't stand alone with this gap ? yup
^ I would even recommend to apply this. First half of kiai has 4x breaks/gaps, but second part has not a single one. It is a bundle of patterms which appears kinda out of the sudden. That's why jumpgin from 4 gaps to 2 gaps in the second part would be good.
02:05:680 - I love it how you set the SV change a bit earlier to save the readability of the 1/4 here. Just a few people do that. Great! ill let her know <3
02:17:219 (1) - Maybe have a normal don? Since the up coming one are also normal, but it's also tricky in this way to play the finishers. ah it would make it consistent too. nice suggestion, done
02:27:768 (1) - I'm not sure about this finisher. Having right ahead a 1/2 is always kinda problematic. Well, you may decide if you want to keep it or not. I actually think this is fine imo
03:25:626 (1) - kat ? 2x don at 03:20:351, 03:25:626 and 2x kat at 03:25:626 and 03:28:263 . yeah I see what you mean, done
03:28:263 (2) - Oh, here you used one more kat.
Really nice. That's how I want people to use the stream-finisher rule; the reason why I brought it up.
Same as what I said to Makar, nice structure, good map.
After you are done with the check, recall me.
Greetings to Xakyrie from me and have two stars for your work.
updated :3 thanks to Makar and OnosakiHitoMakar wrote:
here is the update: http://puu.sh/5qqqq.zip