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Bat For Lashes - What's A Girl To Do?

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Topic Starter
UnderminE
Okay looks like ampzz is busy so let's just check these mods quickly

HellDawn wrote:

Selam canım :D

Hard

Approach Rate 'de biraz kafam karışık -1 e düsürdüm öylede güzel oluyor zaten bir de hard diff i oldugu icin yakıstıgını düsünüyorum. İstersen yinede bir arkadaşlarına sor -1 iyimi diye (7). çok denedim 7'yi de yok ya çoğunluk 8 dedi, testplayler falan

00:42:186 (3,4) - 1 grid sola kaydirip üstteki 2 sliderla esitleyebilirsin durumu ve daha güzel duruyor öyle okke
00:52:486 (3,4,5,6) - Kafa karışıklıgı istersen farklı bir yer deniyebilirsin ? test playde sorun olmadi AR sayesinde
01:04:203 (2) - Snap dışında yapmıssın sanki oynarken zorlandım en azından biraz yaklaştırabilirsin diye düsünüyorum. ve daha bunlarda var > 01:08:323 (2) - , 01:12:443 (2) - aslinda mapte en çok beğenilen şey o olmuştu, güzel oynaniyor dedi arkadaşlar ben de pek seviyorum değiştiresim yok DT eklendiğinde challenge olur biraz :D

Süper bir mapset hic bir sey bulamadım, İyi şanslar. Teşkür ettim bebiyim <3

haha5957 wrote:

all my mods are based on my pure feelings so feel free to ignore them all OuO

[General]
at first i didnt like the music but this is damn addictive LOL


[Normal]
00:56:864 (1,2) - something like http://puu.sh/4tglE.jpg this feels better for me OuO hmmm useful, thanks for suggestion i will work on it. Though personally i dont want to make it hard because this is the easiest diff ;_;


[Hard]

00:53:259 (1) - i think 3/4 doesnt fits here.. maybe just make it 1/2? nope, i especially did 3/4 for vocal like how i did in entire map
00:42:186 (3,4) - feels slightly awkward for me, maybe just make 3 a circle, and start the long slider (which is, 4) on 42:443? if i do that i will have to make 4 even more longer which will look awkward. i am just following the rhythm on the background

k
my modding so useless LOL

thus i gave a star
dont be angry plz OuO


good luck~
Thanks for mod! update
Aurele
Quick look~
Hai, is that La Cataline's old avatar? o.o ...

Normal
  1. 00:10:512 (3) - This slider's form is not centered with the previous slider's end. If we look on 00:09:997 - , we can see that the curve is mostly at the left. Actually, just move it some grids at the right while keeping the same spacing consistency and it would make it more centered, just like you were doing a blanket with the "approach circle" of the sliderball.
  2. 00:53:774 (2) - What I hate personally about these sliders when trying to make a blanket is.. the curve is always not looking good. always. I tried to make it look better with some really small changes, you should try it out:
    Code
    288,236,53774,2,0,B|248:236|248:236|188:300|108:252,2,180,8|8|6,0:1|0:1|0:0,0:0:0:0:
  3. 01:49:911 (2) - The spacing with the previous and the next objects are slightly inconsistent. Just try to move this circle a bit to make it more consistent.
  4. 02:03:817 (2) - It would be prefered to unstack this slider with the end of the previous one, it looks more confusing than enjoyable. If by an example, the slider was starting on 02:03:559 - , then, I wouldn't refuse but, since it's having a larger spacing and it's a Normal difficulty, it is not the same. Please, think about it.
  5. 02:20:297 (2) - Is this slider supposed to be aligned with the previous one? If so, move this slider one grid at the left to make it perfectly aligned with the previous slider.
Hard
  1. 00:11:027 (2,3,4) - The rhythm of these objects are not really following the melody, aka music+lyrics. It's mostly how the slider (3) is starting/ending that sounds very strange. I would like you to replace them with something else, maybe you could try this?
  2. 00:16:692 (1) - There's actually no sounds on 00:17:336 - , so why would you add something here when we clearly don't hear anything? It would be better if you try to emphasize this point 00:17:207 - instead. All you have to do, is to reduce the slider by 1/4. It would also be better for the next object.
  3. 00:59:696 (7) - this circle is not aligned with the previous circles, we can can see pretty easily. Move it two grids up, it's going to make it more aligned with the others.
  4. 02:10:769 (6) - Why not stacking this circle with the beginning of this slider 02:09:482 (1) - ? I don't see what's pushing you of don't making it stacked o:
Nice job here, UnderminE (:
Try to get.. 2 more mods? Call me back after!
Topic Starter
UnderminE

Gabe wrote:

Quick look~
Hai, is that La Cataline's old avatar? o.o ... Yup, it's Ange from Umineko series <3 when i mapped this i had no internet so i just had to used a pic from my computer

Normal
  1. 00:10:512 (3) - This slider's form is not centered with the previous slider's end. If we look on 00:09:997 - , we can see that the curve is mostly at the left. Actually, just move it some grids at the right while keeping the same spacing consistency and it would make it more centered, just like you were doing a blanket with the "approach circle" of the sliderball. moved 1 grid right
  2. 00:53:774 (2) - What I hate personally about these sliders when trying to make a blanket is.. the curve is always not looking good. always. I tried to make it look better with some really small changes, you should try it out: done
    Code
    288,236,53774,2,0,B|248:236|248:236|188:300|108:252,2,180,8|8|6,0:1|0:1|0:0,0:0:0:0: 
  3. 01:49:911 (2) - The spacing with the previous and the next objects are slightly inconsistent. Just try to move this circle a bit to make it more consistent. oh true, fixed
  4. 02:03:817 (2) - It would be prefered to unstack this slider with the end of the previous one, it looks more confusing than enjoyable. If by an example, the slider was starting on 02:03:559 - , then, I wouldn't refuse but, since it's having a larger spacing and it's a Normal difficulty, it is not the same. Please, think about it. tried something different
  5. 02:20:297 (2) - Is this slider supposed to be aligned with the previous one? If so, move this slider one grid at the left to make it perfectly aligned with the previous slider.donnnee
Hard
  1. 00:11:027 (2,3,4) - The rhythm of these objects are not really following the melody, aka music+lyrics. It's mostly how the slider (3) is starting/ending that sounds very strange. I would like you to replace them with something else, maybe you could try this? yeah, tried something like that
  2. 00:16:692 (1) - There's actually no sounds on 00:17:336 - , so why would you add something here when we clearly don't hear anything? It would be better if you try to emphasize this point 00:17:207 - instead. All you have to do, is to reduce the slider by 1/4. It would also be better for the next object. done
  3. 00:59:696 (7) - this circle is not aligned with the previous circles, we can can see pretty easily. Move it two grids up, it's going to make it more aligned with the others. okkeee
  4. 02:10:769 (6) - Why not stacking this circle with the beginning of this slider 02:09:482 (1) - ? I don't see what's pushing you of don't making it stacked o: oh true it looks better like that, done
Nice job here, UnderminE (:
Try to get.. 2 more mods? Call me back after!
Thank you so much for checking it out!
ampzz

General
I was an idiot when I timed this placing the metronome on the wrong place to see if anyone would pick up on it, unfortunately not. Move the timing point over onto 4332 which will have all of the major downbeats fall correctly into line.

Kiai suggestive change:
  1. First kiai to end on 00:57:894 - instead.
  2. Second kiai (new addition) to start from 01:02:014 - until 01:14:374 -.
  3. Third kiai to end on 02:07:937 - instead.
  4. Forth kiai (new addition) to start from 02:12:057 - until 02:24:417 -.
Personally I really think the difficulties should only have that single spinner located at the end ( 02:40:898 - until 02:42:958 - ) just so they can keep tapping out the audible rhythm in every other section of music the other spinners cover up.

Normal
Just some of the variances with distance snap were visually apparent to me which I would like for you to go over and touch up. I won't mention them all here otherwise it'll be a rather monotonous task without any real purpose in "modding" but just generally try to get them all to be at around 1.1x snap with ± 0.1x variances.
  1. 00:08:452 (1) - Wasn't a fan of the body's whistle as it sounds gaudy and out of place.
  2. 00:08:452 (1,2,3) - Nothing wrong with this but just for a bit of tidying up why not stack (1) over where the latter (3) ends?
  3. 00:10:512 (3) - Whistle missing from this slider's head.
  4. 00:10:512 (3) - Same slider again, this time I'm just wondering why it lasts for so long? I reckon it should do either of the following:
    SPOILER
    Option one:
    00:11:542 - End the slider here.
    00:12:057 - New circle or 1/2 slider.

    Option two:
    Make two 1/1 sliders instead.
  5. 00:12:572 (2) - Chuck a clap onto this as well as the originally placed finish for a bit more umph.
  6. 00:21:585 (1) - Finish on the start of this, remove the whistle on the repeat, remove the finish off its end and replace it with a whistle.
  7. 00:23:903 (2) - Whistle off the start of this slider so you keep the whistles as an emphasis to that higher tone.
  8. 00:46:306 (2,3) - Some newer players will be thrown off by this and try to hit the repeat instead of the head; your choice if you want to change it.
  9. 00:56:864 (1) - This slider I really would prefer to be changed up with this rhythm -
    SPOILER
    00:56:864 (1) - 1/1 slider here.
    00:57:894 (2) - 3/2 slider here.
    00:58:924 (3) - This slider reduced to end on 00:59:954 - instead.
    01:00:469 - Circle here.
  10. 01:00:984 (1) - This would play/sound better with -
    SPOILER
    01:00:984 (2) - Circle here.
    01:01:499 (3) - Circle here.
    01:02:014 (1) - 3/2 slider here.
    01:03:044 (2) - Circle here.
  11. 01:03:817 - Here I feel would be a better spot for your sampleset tweak so that the higher part of the vocal is matched up with the normal whistle with soft for the rest.
  12. 01:15:662 (2) - What's the offbeat meant to match? I don't hear anything dominant on this time point, the only major note I hear falls on 01:15:919 - which would be a single circle to map with.
  13. 01:43:988 (2,1) - Same issue as previous one, this might trap players. Regardless of that the sliders actually touch into each other as well -
  14. 01:54:546 (1) - Not a fan of kiai/strongest part of a song starting on slider ends, especially not a repeat slider's end as it really takes away the feeling of getting into the best part of a song. Remove the repeat and replace it with a circle on the chorus interchange.
  15. 02:03:816 (2) - What about a rhythm change here to say...
    SPOILER
    02:03:816 (2) - Circle.
    02:04:074 (3) - 1/1 slider.
    02:04:847 (4) - 1/1 slider.

    This way the players will play all the separate vocal passages.
  16. 02:11:542 (2) - Change this to -
    SPOILER
    02:11:542 (2) - Circle here.
    02:12:057 (1) - 3/2 slider here.
    02:13:087 (2) - Circle here.
  17. 02:20:297 (2,1) - Another possible trap.
  18. 02:38:323 (1) - Chuck a repeat on this, add a finish to 02:40:383 - and...
  19. 02:40:898 (1) - Start your spinner here instead.

Hard
The style of this is a bit awkward for me to offer any helpful fixes/corrections without ruining your style so It'll be quite a limited mod since I have never mapped like this myself.
  1. 00:13:344 (2,3,4,5) - These kind of overlaps I have never liked playing/reading as it is quite confusing on an original sightread run. I won't link the other ones just in case it's a personal thing you wish to keep but ideally I would really like for the overlap to never happen as it sort of ruins playability.
  2. 00:30:083 (2,3) - Feels a bit random for the 1/4 slider spacing onto next full length.
  3. 01:09:224 (1,2,3) - Just CTRL + G each of these sliders individually for an amazing flow addition here.
  4. 01:14:117 (4,5) - Rather sudden and unexpected change in spacing which is really hard to pick up on unless you're focusing a lot. Chuck a NC onto (5) refardless as it starts off the next phase of music.
  5. 01:14:632 (1,2,3,4) - Change the order of these a bit to go like so for some fun jumps; your choice -
  6. 01:17:980 (3,4,1) - Jump change here to something fun?
I had a lot more of a mod for this but I ended up removing it since it was basically just wondering where the flow went.I don't know, map sort of confuses me as there isn't much of a set sense of a certain flow or symmetry mapping with most sections looking a bit awkward with objects (in my opinion) set at random. Just my personal opinion on the matter as others might really like it.
Topic Starter
UnderminE
moddd

ampzz wrote:

General
I was an idiot when I timed this placing the metronome on the wrong place to see if anyone would pick up on it, unfortunately not. Move the timing point over onto 4332 which will have all of the major downbeats fall correctly into line. okke

Kiai suggestive change:
  1. First kiai to end on 00:57:894 - instead.
  2. Second kiai (new addition) to start from 01:02:014 - until 01:14:374 -.
  3. Third kiai to end on 02:07:937 - instead.
  4. Forth kiai (new addition) to start from 02:12:057 - until 02:24:417 -.
done all with some additions

Personally I really think the difficulties should only have that single spinner located at the end ( 02:40:898 - until 02:42:958 - ) just so they can keep tapping out the audible rhythm in every other section of music the other spinners cover up. done

Normal
Just some of the variances with distance snap were visually apparent to me which I would like for you to go over and touch up. I won't mention them all here otherwise it'll be a rather monotonous task without any real purpose in "modding" but just generally try to get them all to be at around 1.1x snap with ± 0.1x variances. too much mods fucked the distancing, i was saving it for the end. Fixed all now
  1. 00:08:452 (1) - Wasn't a fan of the body's whistle as it sounds gaudy and out of place. oh, a mistake yes yes done
  2. 00:08:452 (1,2,3) - Nothing wrong with this but just for a bit of tidying up why not stack (1) over where the latter (3) ends? okke
  3. 00:10:512 (3) - Whistle missing from this slider's head. done
  4. 00:10:512 (3) - Same slider again, this time I'm just wondering why it lasts for so long? I reckon it should do either of the following:
    SPOILER
    Option one:
    00:11:542 - End the slider here.
    00:12:057 - New circle or 1/2 slider.

    Option two:
    Make two 1/1 sliders instead. first option is better
  5. 00:12:572 (2) - Chuck a clap onto this as well as the originally placed finish for a bit more umph. it just sounded empty to me without my custom finish ;_;
  6. 00:21:585 (1) - Finish on the start of this, remove the whistle on the repeat, remove the finish off its end and replace it with a whistle. haha the heck is that finish there kjshdf yes yes that's a mistake
  7. 00:23:903 (2) - Whistle off the start of this slider so you keep the whistles as an emphasis to that higher tone. okke
  8. 00:46:306 (2,3) - Some newer players will be thrown off by this and try to hit the repeat instead of the head; your choice if you want to change it. tried something different then
  9. 00:56:864 (1) - This slider I really would prefer to be changed up with this rhythm -
    SPOILER
    00:56:864 (1) - 1/1 slider here.
    00:57:894 (2) - 3/2 slider here.
    00:58:924 (3) - This slider reduced to end on 00:59:954 - instead.
    01:00:469 - Circle here.
    i also would like to come up with something catchier like that but i want this diff to be stay as simple as possible since it also goes for "Easy" here instead of Normal
  10. 01:00:984 (1) - This would play/sound better with -
    SPOILER
    01:00:984 (2) - Circle here.
    01:01:499 (3) - Circle here.
    01:02:014 (1) - 3/2 slider here.
    01:03:044 (2) - Circle here.
    same reason as above
  11. 01:03:817 - Here I feel would be a better spot for your sampleset tweak so that the higher part of the vocal is matched up with the normal whistle with soft for the rest. tried it and didn't like it, it's more like "it didn't match the imagination i've had about this song"
  12. 01:15:662 (2) - What's the offbeat meant to match? I don't hear anything dominant on this time point, the only major note I hear falls on 01:15:919 - which would be a single circle to map with. no problems with changing that, done
  13. 01:43:988 (2,1) - Same issue as previous one, this might trap players. Regardless of that the sliders actually touch into each other as well -
    changed it with something else
  14. 01:54:546 (1) - Not a fan of kiai/strongest part of a song starting on slider ends, especially not a repeat slider's end as it really takes away the feeling of getting into the best part of a song. Remove the repeat and replace it with a circle on the chorus interchange. okke
  15. 02:03:816 (2) - What about a rhythm change here to say...
    SPOILER
    02:03:816 (2) - Circle.
    02:04:074 (3) - 1/1 slider.
    02:04:847 (4) - 1/1 slider.
    too classic imo, not changing unless someone else tells me to change that rhythm. Plus don't forget it's an Easy
    This way the players will play all the separate vocal passages.
  16. 02:11:542 (2) - Change this to -
    SPOILER
    02:11:542 (2) - Circle here.
    02:12:057 (1) - 3/2 slider here.
    02:13:087 (2) - Circle here.
    same reason
  17. 02:20:297 (2,1) - Another possible trap. oh, easy. changed
  18. 02:38:323 (1) - Chuck a repeat on this, add a finish to 02:40:383 - and...
  19. 02:40:898 (1) - Start your spinner here instead.
    nice one, fixed

Hard
The style of this is a bit awkward for me to offer any helpful fixes/corrections without ruining your style so It'll be quite a limited mod since I have never mapped like this myself.
  1. 00:13:344 (2,3,4,5) - These kind of overlaps I have never liked playing/reading as it is quite confusing on an original sightread run. I won't link the other ones just in case it's a personal thing you wish to keep but ideally I would really like for the overlap to never happen as it sort of ruins playability. i really couldn't find anything for that part
  2. 00:30:083 (2,3) - Feels a bit random for the 1/4 slider spacing onto next full length.
  3. 01:09:224 (1,2,3) - Just CTRL + G each of these sliders individually for an amazing flow addition here.
  4. 01:14:117 (4,5) - Rather sudden and unexpected change in spacing which is really hard to pick up on unless you're focusing a lot. Chuck a NC onto (5) refardless as it starts off the next phase of music.
  5. 01:14:632 (1,2,3,4) - Change the order of these a bit to go like so for some fun jumps; your choice -
  6. 01:17:980 (3,4,1) - Jump change here to something fun?
I had a lot more of a mod for this but I ended up removing it since it was basically just wondering where the flow went.I don't know, map sort of confuses me as there isn't much of a set sense of a certain flow or symmetry mapping with most sections looking a bit awkward with objects (in my opinion) set at random. Just my personal opinion on the matter as others might really like it.
Ahh, osu froze several times while modding, hope it didn't do something silly.

Waiting for 1 last mod, thank you!
yurunneram
Hey friend :3 Thx for the joke >< Needed to chill a bit so much stress these days ==

Mojin taimu~ OwO)/

Ok now ur song just makes me gloomy again ==

NORMAL

00:40:898 (1) - Try something else since a clap is on 00:41:928

02:03:817 (2) - Flip horizontally? Flows better

Quite clean

HARD

00:13:344 (2,3,4,5) - This doesn't play so well, try something else?

00:17:851 (3,4) - Don't recommend the jump here

00:53:774 (2) - Why's there jump here when there's none here 00:55:319 (4) -

01:40:898 - Why no note here? Can stack over 01:40:126 (3)


Oof thats all *wipes off all the depressing feels* Thx fwend would like to hear another joke some day~ ^^ tell me if ya have another one

You have been modded out by Yurun Ceroia Neram
Xinely
Hi m4m from my queue




  • Normal
    00:09:482 (2,3) - make them blanket with nicely? http://puu.sh/4Mnow.jpg , and yeah make sure 00:12:057 (4) - fix this spacing for consistency
    00:13:345 (3) - sampleset drum in head too? seems fit imo :3
    00:15:147 (2) - when music is calm, whistle in body really not fit imo, remove whistle from body?
    00:16:692 (1) - same as previous, due drum sound here, sampleset drum in head? if you agree with this, make fix in 00:20:812 - etc which have hard sound drum
    00:26:993 (1,2) - kinda bad flow imo, 00:26:993 (1) - 's tail 156,244?
    00:45:533 - i really recommended to use Finish S:C1 here due music
    00:48:623 (1) - for this, i heard hard music in 00:49:010 - , you can't skip to map this time imo, try http://puu.sh/4MoeG.jpg with finish S:C1 in repeat
    01:18:495 (1) - finish S:C1?also newbie will be confuse 1/1 stacked, hmm move to 140,116 for triangle pattern?
    01:46:306 (2) - keep spacing consistency pls, my advice: move to 180,244
    01:51:456 (4) - in tail, it will be better if you use same hitsounds in 01:50:941 -
    01:57:121 (1) - whistle too loud here imo make it become 40%?
    02:01:241 (1) - 284,72. better flow
    02:06:649 (4,5) - move all to 472,228 for better flow
    02:13:602 (1) - same as 01:57:121 (1) -
    02:16:692 (2,3) - really bad overlap due touched with previous, make it anything to avoid overlap
    02:24:417 (4) - 400,196 for flow
    02:40:898 (1) - really recommended to move 02:42:958 - for better vocal


  • Hard
    00:08:452 (1) - actually make it curved for better flow http://puu.sh/4MtIm.jpg
    00:25:705 (2) - maybe ctrl+G for flow?
    00:49:138 (2) - oh man, you can place in 292,48 for better visual, flow and funplaybale
    00:53:259 (1,2) - you should swap NC due rhythm of music
    well this rhythm is fun but the 1/4 jumps is so dead and some jumps that seems like insane

Good Luck than ~
Topic Starter
UnderminE

yurunneram wrote:

Hey friend :3 Thx for the joke >< Needed to chill a bit so much stress these days ==

Mojin taimu~ OwO)/

Ok now ur song just makes me gloomy again ==

NORMAL

00:40:898 (1) - Try something else since a clap is on 00:41:928 i don't see anything wrong? Clap is on white tick like others.

02:03:817 (2) - Flip horizontally? Flows better donnee

Quite clean

HARD

00:13:344 (2,3,4,5) - This doesn't play so well, try something else? okke

00:17:851 (3,4) - Don't recommend the jump here okke

00:53:774 (2) - Why's there jump here when there's none here 00:55:319 (4) - tried something

01:40:898 - Why no note here? Can stack over 01:40:126 (3) vocal stops there


Oof thats all *wipes off all the depressing feels* Thx fwend would like to hear another joke some day~ ^^ tell me if ya have another one

You have been modded out by Yurun Ceroia Neram
Thanks for mod!

Xinely wrote:

Hi m4m from my queue




  • Normal
    00:09:482 (2,3) - make them blanket with nicely? http://puu.sh/4Mnow.jpg , and yeah make sure 00:12:057 (4) - fix this spacing for consistency oh yes forgot that
    00:13:345 (3) - sampleset drum in head too? seems fit imo :3 done ><
    00:15:147 (2) - when music is calm, whistle in body really not fit imo, remove whistle from body?
    00:16:692 (1) - same as previous, due drum sound here, sampleset drum in head? if you agree with this, make fix in 00:20:812 - etc which have hard sound drum did it for intro only
    00:26:993 (1,2) - kinda bad flow imo, 00:26:993 (1) - 's tail 156,244? done
    00:45:533 - i really recommended to use Finish S:C1 here due music done
    00:48:623 (1) - for this, i heard hard music in 00:49:010 - , you can't skip to map this time imo, try http://puu.sh/4MoeG.jpg with finish S:C1 in repeat fine
    01:18:495 (1) - finish S:C1?also newbie will be confuse 1/1 stacked, hmm move to 140,116 for triangle pattern? finish is fine not changng, done triangle
    01:46:306 (2) - keep spacing consistency pls, my advice: move to 180,244 done
    01:51:456 (4) - in tail, it will be better if you use same hitsounds in 01:50:941 - that woul be wrong, just put a whistle instead
    01:57:121 (1) - whistle too loud here imo make it become 40%? 50 then
    02:01:241 (1) - 284,72. better flow done
    02:06:649 (4,5) - move all to 472,228 for better flow that part is different now :P
    02:13:602 (1) - same as 01:57:121 (1) -
    02:16:692 (2,3) - really bad overlap due touched with previous, make it anything to avoid overlap that's on purpose.
    02:24:417 (4) - 400,196 for flow okke
    02:40:898 (1) - really recommended to move 02:42:958 - for better vocal oh yes forgot that


  • Hard
    00:08:452 (1) - actually make it curved for better flow http://puu.sh/4MtIm.jpg done
    00:25:705 (2) - maybe ctrl+G for flow? done
    00:49:138 (2) - oh man, you can place in 292,48 for better visual, flow and funplaybale done
    00:53:259 (1,2) - you should swap NC due rhythm of music done
    well this rhythm is fun but the 1/4 jumps is so dead and some jumps that seems like insane it supposed to be a dead mapset, since the song is.. you know :D

Good Luck than ~
Thanks for mod!
Seph
star 4 u bby
Topic Starter
UnderminE
hell yes ilu <3
Topic Starter
UnderminE
Don't die map
AnreFM
yes don't die map

seriously I forgot to star when I mod this ;w;

and here's your star UnderMine \:D/
Topic Starter
UnderminE
Aaah you are so cute <3 Thanks \:D/
Squichu
hellow, mod from queue. ~ c:
it's mot much, though, cause -noob beginner modder- ><

[General]
everything's perfectly fine here! ^__^
Personally, I'd change the combo colours.. they look unharmonious. and I prefer colours that match each other more. s:

[Normal]
  1. 00:35:233 (1) - rotate by 135° (Selection C.)? matches better with 00:34:203 (3) and 00:36:263 (2), imo.
  2. 00:40:898 (1) - move to 408|84? cause 00:38:838 (2) is following the direction 00:37:293 (1) indicates, I think it'd be nice if this follows 00:39:353 (3).
  3. 00:55:834 (3) - rotate by 60° to match better with 00:56:864 (1).
  4. 01:05:104 (1) - if you decrease the curve here slightly it'd might look better with 01:03:559 (1)02:19:267 (1,2) - same here
  5. 01:13:344 (1,2,3,4) - move 3 to 372|100 and 4 to 308|92? that way they are aligned to 1. ovo
  6. 01:34:975 (1,2,3) - you could refine the shape here. I randomly placed a cirlce in the middle to use as a reference and you could align the other objects to that.see how the cirlces are much closer to the middle than the slider tracks?
  7. 01:57:121 (1) - the shape is fine the way it is, but I'd prefer it more rounded out. (just use two anchors instead of one to get a nicer curve?)02:01:241 (1) - same here
[Hard]
  1. 00:08:452 (1,2) - use the same curve for both of them?
  2. 00:20:812 (1) - looks better to me if you bend it in the other direction.
  3. 00:25:705 (2,3) - you could create a really nice triangle pattern with 00:24:932 (1). .o.I love triangles, sorry!orz
  4. 00:32:400 (1,2) - if aligned to 00:31:885 (4) it'd look better.
  5. 00:41:156 (1,2) - rotate them slightly so they point towards 00:42:186 (3)'s end? they feel more connected that way I think.
  6. 01:40:641 (5) - I know this is intentional, but still I'd prefer is this were moved to the same place as 01:40:126 (3).
  7. 02:11:027 (1,2,3) - this looks rather random. o.o (maybe I just don't get the pattern.. xD) it's nice that you alternate the three sliders in the same direction, but maybe you can think of something better than this like you did here - 02:15:147 (1,2,3).

Really nice difficulties, good luck getting this ranked!
Too bad, there is no Easy/Insane, I think it'd be awesome for this to have more difficulties..! >:
And sorry for noob modding, this was kinda hard to do, cause I have a sliiight aversion for straight horizontal and vertical sliders. '__'
Hope this was helpful somehow! ^__^/
Topic Starter
UnderminE

Squirrel wrote:

hellow, mod from queue. ~ c:
it's mot much, though, cause -noob beginner modder- >< <3

[General]
everything's perfectly fine here! ^__^
Personally, I'd change the combo colours.. they look unharmonious. and I prefer colours that match each other more. s: i choose 3 colours from background image

[Normal]
  1. 00:35:233 (1) - rotate by 135° (Selection C.)? matches better with 00:34:203 (3) and 00:36:263 (2), imo. that's how it was before but someone told me to change it because it's kind of tricky
  2. 00:40:898 (1) - move to 408|84? cause 00:38:838 (2) is following the direction 00:37:293 (1) indicates, I think it'd be nice if this follows 00:39:353 (3). oke
  3. 00:55:834 (3) - rotate by 60° to match better with 00:56:864 (1). non non non, i want it to match with previous one
  4. 01:05:104 (1) - if you decrease the curve here slightly it'd might look better with 01:03:559 (1)02:19:267 (1,2) - same here done
  5. 01:13:344 (1,2,3,4) - move 3 to 372|100 and 4 to 308|92? that way they are aligned to 1. ovo i dont want that to happen tho :P
  6. 01:34:975 (1,2,3) - you could refine the shape here. I randomly placed a cirlce in the middle to use as a reference and you could align the other objects to that.see how the cirlces are much closer to the middle than the slider tracks? i didnt get this ;_;
  7. 01:57:121 (1) - the shape is fine the way it is, but I'd prefer it more rounded out. (just use two anchors instead of one to get a nicer curve?)02:01:241 (1) - same here done
[Hard]
  1. 00:08:452 (1,2) - use the same curve for both of them? done
  2. 00:20:812 (1) - looks better to me if you bend it in the other direction.done
  3. 00:25:705 (2,3) - you could create a really nice triangle pattern with 00:24:932 (1). .o.I love triangles, sorry!orz non non ;_;
  4. 00:32:400 (1,2) - if aligned to 00:31:885 (4) it'd look better. done
  5. 00:41:156 (1,2) - rotate them slightly so they point towards 00:42:186 (3)'s end? they feel more connected that way I think. nah
  6. 01:40:641 (5) - I know this is intentional, but still I'd prefer is this were moved to the same place as 01:40:126 (3). non non ><
  7. 02:11:027 (1,2,3) - this looks rather random. o.o (maybe I just don't get the pattern.. xD) it's nice that you alternate the three sliders in the same direction, but maybe you can think of something better than this like you did here - 02:15:147 (1,2,3). AND EVERYONE HATED THAT haha i don't know i like this one since it's kind of jumpy

Really nice difficulties, good luck getting this ranked!
Too bad, there is no Easy/Insane, I think it'd be awesome for this to have more difficulties..! >: i actually tried making an Easy first but there was no difference between Normal and Easy diffs in the end. aaand i cant make insane diffs, this was my best ;_;
And sorry for noob modding, this was kinda hard to do, cause I have a sliiight aversion for straight horizontal and vertical sliders. '__'
Hope this was helpful somehow! ^__^/
it was a good modding, you will improve yourself the more you mod <3 thanks!
Aurele
Everything looks fine for me. Take that bubble.

( ' -')/)
Stefan
Yay ( ' u')
Kanye West
wow

gogo rank
Topic Starter
UnderminE
Oh wow thanks ;_;
Yuzeyun
YOU CAN DO IT

free whateveryouwant if you rank it, k?
Topic Starter
UnderminE
Someone shoot a star pls it has to be 40 ;_;
Stefan

UnderminE wrote:

Someone shoot a star pls it has to be 40 ;_;
I cannot guarantee that someone breaks the 40 here. :p
Topic Starter
UnderminE
Poor depressive songs, noone is interested in them
Seph
rank pls

also you're above me on pending maps D:
Topic Starter
UnderminE
You broke my 40 ;_;
dkun
I'm genuinely impressed for a first ranked map. Let's ship this map off to the ranked sub-forum.
Seph
YEAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Topic Starter
UnderminE
YEEEEEAAAAAAAAAAAAAAHHHHHHH DUUUUUUUUUUUUUDE
Aurele
HOOOOOLY SHIIIIIIIIIIIIIIIIIIIIIIIIIIIT
:D
jonathanlfj
lol dkun saves the day again
congratz~
Lanturn
oh wow.. this is your first ranked mapset? Congrats! Lovely mapset
HeatKai
Congrats! :OO
Kanye West
woooooooooooooooooooooooooooooooooooooooooooooooo
Dark_Ai
Awww congratz on your first ranked ;)

And sorry that I couldnt mod this map ;__;
Yuzeyun

_Gezo_ wrote:

YOU CAN DO IT

free whateveryouwant if you rank it, k?

a deal's a deal.
Topic Starter
UnderminE
<3
ryuu
gj, undermine \*-*/
(bg ♥)
Kyouren
Gratzz!! UnderminE!! for your first Ranked Maps!!^^
AnreFM
Oh yes finally ranked!!! \o/
Gratz :D
meiikyuu
congrats ! you deserve it :)
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