yachiru4 wrote:
Hey from my queue!
...Unfortunately I didn't pass the level And I'll explain why.
Your objects seem to be altering from instrument to instrument which is pretty annoying.
After a few seconds on the music, i started to get confused on which beat to follow: The piano's or the loud beats/claps?
Try not to change the rhythm from instrument to instrument, that's all I can really say. My mapping style is something like "map the first instrument you hear" Sometimes piano is on front line, sometimes bass, sometimes vocal. if there is vocal, i mostly map vocal and if not i map what i hear the loudest.
Aaaand a few of your objects are off-timing and I might as well point them out:
00:11:339 (3,4) - this follows vocal
00:15:590 (5,6,7) - Why is this part so slow, when the piano notes are obviously rushed here? Another part that caught me off. okke, tried something different
Good luck! Thanks!
Thanks for mod!sheela901 wrote:
M4M
[Normal]
00:28:989 (1) - Add a finish at the end of the trail? i added some finishes
00:31:050 (2) - ^
00:38:780 (2) - Add a finish? there is no finish at the background so no
02:05:871 (3,4,5) - Ctrl+J for a flow? oh yes good idea <3
[Hard]
00:23:062 (3,4,5,6,7,8) - Maybe you could change the pattern? changed 1 note only
01:10:731 (4) - Somewhere at x:248 y:352 so it could have the same distance snap like 01:09:700 (2,3) . okke
01:55:564 (3) - NC? oke
02:18:368 (2) - Move it to x:308 y:208 for the distance? nah
Good Luck and star!
Thanks all of you!AnreFM wrote:
What's A Girl To Do?
SELL MOE ;_;
hey undermine ovo
m4m from your queue~
okay hope this helps owo[Normal]
00:10:437 (3) - isn't exactly in the middle of 00:09:406 (2) - try 144/312 it's there already ><
00:20:228 (3) - Make more curvy? this one bugs me so >< try middle point to 192/308
00:26:927 (1) - Make the same shape as 00:25:897 (2) - ? current straight one just don't fit with the circles after it well, a new rhythm
00:33:884 (2,3) - Doesn't necesarrily need to be stacked, vocal doesn't really fit, is okay though for the bass ><
00:40:841 (1) - didn't really get what this note is following xo carries the vocal and bass at the same time
00:51:663 (5) - blanket 00:50:633 (4) - ? rhythm still connected so it fits owo nah, would be too much after a hard pattern like that
01:11:246 (4,5) - Make it curvy? straight play isn't really good here curvy would look even more uglier
01:18:461 (4) - NC for downbeat oke
01:41:135 (4) - Tail to right a few grid for better stack o3o oh damn even a stack hunter like me didnt notice that ;_;
01:43:969 (2) - this? http://osu.ppy.sh/ss/964826 i always suck at making those kind of sliders okay ;___;
01:45:258 (3) - NC for combo consistency like you did on previous rhythm oh yes
01:47:319 (1) - Try to make cleaner turn for better look like this http://osu.ppy.sh/ss/964831 okke, tried something
02:34:214 (1) - I strongly recomend to bringback kiai here, the feel is strong enough and the last chorus of the song, feels empty without one nope, not much feels ;_;
02:17:724 (1) - Blanket 02:18:754 (1) - better, really hm hm
02:21:846 (1) - lol make the turn cleaner as it doesn't blanket anything, looked a bit off ouo changed it a little bit then ;_;[Hard]
00:23:062 (3) - NC for different rhythm(i stumbled because of this) oke
01:10:215 (3) - plays better with ctrl g really oke
01:18:461 (5) - NC same as normal woho okay
Fine overall, but i personally dislike the stacked slider like 00:35:688 (4,5) - as a few of them doesn't play well, try to use more like 00:39:295 (1,2) - they plays good actually owo consider changing it~ changed someee
yeah i guess that's all, pretty good already sorry if it doesn't help orz
might do a recheck because i'm baka like that no you were helpful <3 thanks!
After this i will update~ampzz wrote:
General After you get everything all snapped to this timing send me a pm in-game and I'll edit this for the full mod. (´∪`*)
- BPM: 116.500
- Offset: 3817