>Implying current mappool doesn't have a bunch of crap mapping wise *cough* yuugure *cough*Loctav wrote:
but a bunch of crap mapping wise.
>Implying current mappool doesn't have a bunch of crap mapping wise *cough* yuugure *cough*Loctav wrote:
but a bunch of crap mapping wise.
Overlap hnghhh.CXu wrote:
>Implying current mappool doesn't have a bunch of crap mapping wise *cough* yuugure *cough*Loctav wrote:
but a bunch of crap mapping wise.
I think it would be better to have something that could fit better in the pool whatever the map style is, rather than a good map but eaaaasier one, the current tiebreaker sadly doesn't have enough challenge ;_; but that's the best we could find for it, it isn't too easy either but the other one was more enjoyable imo.Loctav wrote:
What. Wishy put it there. I picked like two maps from the entire pool and you two agreed. Don't push the blame to me :C also the previous pick was harder but a bunch of crap mapping wise.
Zarerion wrote:
I'm actually surprised there's no Skystar map in the first pool, but I guess they're gonna wait until the later rounds
which is like the only map i can actually do well on.CXu wrote:
>Implying current mappool doesn't have a bunch of crap mapping wise *cough* yuugure *cough*Loctav wrote:
but a bunch of crap mapping wise.
roze and raijin no migiude share the same thing in common with the tie breaker and that is that it only has a few hard parts whereas the rest is incredibly easy and free points/accuracy.Wishy wrote:
It wasn't harder or anything, I ended up not liking it after 3 plays tbh.
I think this tie-breaker is fine. There are a lot of hard parts, tricky stuff, etc. Also AR 9 can make it tough for some. I find the nomod maps to be way easier compared to it.
it's pretty hard to fc hr on 1 play while under pressure, more so it could be a match-changing decisionkriers wrote:
Luv Letter is at least 3 times harder with hardrock. If you guys want to go through that then be my guest. It's not really that hard if you can read AR9 well, though.
Damn it.Metro wrote:
Accuracy wars
All I can say by reading this is just... lol, you can't be serious. As you probably noticed we increased difficulty if we compare the last owcs, and we're only two pickers, with a new one included, so obviously picks won't be the same style. Even if the maps are "all the same" as you say, that doesn't mean each map is the same difficult as other one, there are harders and easiers, fasters and slowers. But picks and variety will change a bit, be sure of that.Kert wrote:
Please, add variety to future mappools. Nomod maps are all the same, absolutely.
But it would be more interesting to watch if the maps had unique traits instead of all being just jumpy and streamy since not all players can play maps that are out of the ordinary well.Darksonic wrote:
All I can say by reading this is just... lol, you can't be serious. As you probably noticed we increased difficulty if we compare the last owcs, and we're only two pickers, with a new one included, so obviously picks won't be the same style. Even if the maps are "all the same" as you say, that doesn't mean each map is the same difficult as other one, there are harders and easiers, fasters and slowers. But picks and variety will change a bit, be sure of that.Kert wrote:
Please, add variety to future mappools. Nomod maps are all the same, absolutely.
I disagree. If you can't play maps that are out of the ordinary well then you shouldn't be in the "osu! World Cup". That's like saying the Olympics should cater for people who have a very low skill level rather than for the most elite, or for players in the SC2 GSL to only play ladder games because they're not used to playing the tough Korean players and their styles.Almost wrote:
But it would be more interesting to watch if the maps had unique traits instead of all being just jumpy and streamy since not all players can play maps that are out of the ordinary well.
Actually, for my side I'm planning to look for more variety and more "unique" stuff for the next round so you guys don't have to worry about that, I did and will do the best as possible. I just hope to have enough time since I have to wait until the next week to have my computer back again.Almost wrote:
But it would be more interesting to watch if the maps had unique traits instead of all being just jumpy and streamy since not all players can play maps that are out of the ordinary well.
Being able to play out of the ordinary maps is a skill of it's own and most people nowadays don't practice those sorts of maps any more since all people care about any more is being able to play fast.smoogipooo wrote:
I disagree. If you can't play maps that are out of the ordinary well then you shouldn't be in the "osu! World Cup". That's like saying the Olympics should cater for people who have a very low skill level rather than for the most elite, or for players in the SC2 GSL to only play ladder games because they're not used to playing the tough Korean players and their styles.Almost wrote:
But it would be more interesting to watch if the maps had unique traits instead of all being just jumpy and streamy since not all players can play maps that are out of the ordinary well.
I want the OWC to test the most elite of players rather than to know that some random player can come close to rrtyui on easier maps. Likewise I want to be tested in this tournament - if you fail at out of the ordinary maps you should practice them more and improve, it's a win-win situation for both the spectators (seeing the players get pushed to their limits) and the players (improving).
The good thing about osu! is that great players are all-round players. I've yet to see a top-50 player who is extremely good at one thing but fails horribly in another area if you exclude mods (because there are some people who strictly practice one mod). They're either moderately-good at everything, great at everything, or amazing at everything; with few discrepancies.Almost wrote:
Being able to play out of the ordinary maps is a skill of it's own and most people nowadays don't practice those sorts of maps any more since all people care about any more is being able to play fast.
Nice to hear that. Looking forward to new maps!Darksonic wrote:
Actually, for my side I'm planning to look for more variety and more "unique" stuff for the next round so you guys don't have to worry about that, I did and will do the best as possible
You don't need luck if you are good at it. If you are used to playing really retarded maps then you probably would screw up less than most. And if that last part was directed at me, I never said I was good at the game nor did I say I was good at a select few mapping styles (I'm actually terrible at them)smoogipooo wrote:
The good thing about osu! is that great players are all-round players. I've yet to see a top-50 player who is extremely good at one thing but fails horribly in another area if you exclude mods (because there are some people who strictly practice one mod). They're either moderately-good at everything, great at everything, or amazing at everything; with few discrepancies.Almost wrote:
Being able to play out of the ordinary maps is a skill of it's own and most people nowadays don't practice those sorts of maps any more since all people care about any more is being able to play fast.
I would be thoroughly disappointed if there's a top-50 player who can jump but can't stream, or who can read ar9 jumps but can't aim, or who can stream fast with low accuracy.
Let's rephrase that - luck for different mapping styles should not be a determining factor of skill in this game. If you have to use luck to finish these maps because you're so used to new maps, speeds or w/e, then you're probably doing it wrong. Don't call yourself good at this game just because you can play a select few mapping styles.
yesWishy wrote:
buny did you know that almost all osu! maps which are not INSANELY HARD are pretty much just about one hard part.
Welcome to the 2013 mapping era ._. I don't mind having mid-top tier maps in the ro8 and beyond, I guess that's what the 1 week practicing is for.Wishy wrote:
It's quite hard to find maps which are hard all the way around without them being top tier insanes. Sadly most are about a few hard parts (if not just one).
I found quite a lot of actual overall hard maps but they are indeed too hard all the way around, you'll probably see them on later stages tho.
I doubt it, you haven't considered the situations where 8 super nervous people clash into one another, shaking and losing focus. You haven't seen me in action when I've been completely nervous, nor have I ever experienced first hand so anything could go in OWC.[AirCoN] wrote:
Ugh god edit button disappeared.
But I just read that the maps will be jump and combo focused rather than stream speed. Ahahaha you're fucked melt3d.
No faith...[AirCoN] wrote:
Ugh god edit button disappeared.
But I just read that the maps will be jump and combo focused rather than stream speed. Ahahaha you're fucked melt3d.
USAMetro wrote:
According to the betting game some people including myself have a lot of faith on Latvia lol.
Glad Estonia doesn't have that problemOmgforz wrote:
Just like some people have way too much faith in Austria.
We're gonna disappoint people.
fixdpooptartsonas wrote:
USATEI
USATEI
USATEI
USATEI
USATEI
Yeah, that'd result in only one thing: no one picking that map.silmarilen wrote:
to all the ar9 haters: i hope they pick a nice jumpy ar8 map is one of the future rounds, like ivaltek or something
this, pleasesilmarilen wrote:
to all the ar9 haters: i hope they pick a nice jumpy ar8 map is one of the future rounds, like ivaltek or something
err, how many ar9 haters are there?silmarilen wrote:
to all the ar9 haters: i hope they pick a nice jumpy ar8 map is one of the future rounds, like ivaltek or something
read through the past couple of pages, there was a small discussion about wether the tiebreaker should be freemod or not, and one of the arguments was that the map was hard to read with ar9[AirCoN] wrote:
wait....so people hate AR9 cause it's too slow?
Wut.
If you only play AR10+ and nothing else, then it looks incredibly slow.[AirCoN] wrote:
wait....so people hate AR9 cause it's too slow?
Wut.
damn I couldn't agree moreLoctav wrote:
Then stop playing AR10 only
What's that for a world champion who can only race on high speed but fails horribly at parking the car in the parking lot.
I love Ivaltek please dosilmarilen wrote:
to all the ar9 haters: i hope they pick a nice jumpy ar8 map is one of the future rounds, like ivaltek or something
I'd rather have both varying CS and AR maps, like some of AngelHoney's maps should come into OWC. So, alteration of AR with the combination of the alteration of CS would be perfect to test people's limits.Though I agree that various maps should appear, "normal" maps should still be present, and in hefty amounts. If there happen 4 maps which are only stream-y, a team which is specialized in streaming skill only might nearly win the match only because of those. If you meant various only by AR, CS - I totally agree.
If I was referring to a variety of maps and 4 stream maps suddenly appear, is that contradicting to the target idea? Plus, isn't OWC meant to show the best of people, also veto-ing maps out is a valid option am I correct?AmaiHachimitsu wrote:
Though I agree that various maps should appear, "normal" maps should still be present, and in hefty amounts. If there happen 4 maps which are only stream-y, a team which is specialized in streaming skill only might nearly win the match only because of those. If you meant various only by AR, CS - I totally agree.
If you're impressed by someone parking a car in the parking lot same as a world champion racer then good luck.Loctav wrote:
Then stop playing AR10 only
What's that for a world champion who can only race on high speed but fails horribly at parking the car in the parking lot.
Nobody would play FL bracket ever, I mean, the maps will be even harder as long the rounds finish, who will be able to memorize harder ones? It would be a waste of time onlysarcasm, Zarerion proposed AR 7 maps for Hidden Bracket. For me this kind of map is like flashlight since you must memorize like.. the whole map. Higher AR's are easily sightread.
they were AR8AmaiHachimitsu wrote:
Nobody would play FL bracket ever, I mean, the maps will be even harder as long the rounds finish, who will be able to memorize harder ones? It would be a waste of time onlysarcasm, Zarerion proposed AR 7 maps for Hidden Bracket. For me this kind of map is like flashlight since you must memorize like.. the whole map. Higher AR's are easily sightread.
People like you make me want to quit this game.Soarezi wrote:
reading low ar is boring as fuck , the maps are like 100bpm and it's just beyond boring. who cares
Blue Dragon wrote:
People like you make me want to quit this game.Soarezi wrote:
reading low ar is boring as fuck , the maps are like 100bpm and it's just beyond boring. who cares
Ugh, I'm gonna puke.
He must have missed a slider that's worth 2 combo (simple start + end, no ticks or return-arrow)Vmx wrote:
Then this, look at LoGo's score he has 1miss 0x100, if you count every players score 100s 300s 50s they have 757 objects and LoGo had 756. ?_? The map had 757 obejcts so where did 1 LoGo's object go?
not low, normal. please stop crying because you can only play by reaction.Seems like you have forgotten about what you actually had said earlier. I mean you omitt the "hidden mod" thing.
seriously you're all just a bunch of crybaby's
"waahaaaahaaa i cant play this map because i dont know how to read low ar waahaaahaaa" grow up, you're supposed to be the best of the world, you should be able to play those maps
Should I complain that I can't read AR10 and above? No, I should become better, so I can read higher AR. The same goes for every pro player - don't complain that there are maps with low AR! Simply learn to read it! It's just another challenge to overcome in you path to becoming truly great at this game!No, higher ar is a challenge. Low ar is something we had to deal in our early days in osu! It's only a matter of being used to, but getting used to demands effort, and time, which we don't have. I can assure you that there doesn't exist a player who can easily read ar 10,3 and ar 6 simultaneously. Some may be better, some may not, but they won't be good enough.
You just gave me indirect aids.Soarezi wrote:
reading low ar is boring as fuck , the maps are like 100bpm and it's just beyond boring. who cares
fixerinodAmaiHachimitsu wrote:
If you think that reading painfully low AR is a skill necessary for a player to be a champion of a score attack game I just must disagree.
noPettanko wrote:
AR8 + DT is the best, anything higher and lower is too hard.
there aren't many difficult maps that are below ar9 without ar being a gimmick way of increasing difficultyArtaxerx wrote:
I feel kinda out of place, because all the players posting here are better than me... but still... you guys are considered pro players, right? So doesn't that mean that you should be good at all aspects of the game, including being able to read low AR? Why does everything have to be about reaction speed? Yes, playing fast maps and having lightning fast reaction is one of the skills required for osu, but it's not the only one. Reading low AR is just as important, it's just a different type of skill to have. Don't think of it as "boring", think of it as a challenge.
Should I complain that I can't read AR10 and above? No, I should become better, so I can read higher AR. The same goes for every pro player - don't complain that there are maps with low AR! Simply learn to read it! It's just another challenge to overcome in you path to becoming truly great at this game!
(inb4 "lol, noob 10k player telling me how to play)
Wow, that's like a quote of the day.buny wrote:
being the best doesn't necessarily mean you have to be the best in EVERY aspect either
That actually sounds like a good idea.AmaiHachimitsu wrote:
#edit2: I was thinking a bit and...
Every year many teams act as sth needed just to fill the hole since their line-up won't stand a chance against top teams. What about making a consolation cup or sth like that for those who couldn't make it through the group stage? 1-2 Months of supporter as a prize and let's go. Or just for a sheer fun since the matches would be more exciting than a quick 4:0 against Korea?
It's not an idea for the present OWC, but maybe in the future? It's like Champions League and Europa League
Most players add DT or HR to improve their skills. When they see them selves getting faster, reading notes more quickly and with a faster reaction, it gets more fun. I remember when I started osu! I use to go and play multiplayer and when higher rank players chose a higher ar map, I was like to my self "how da fuq can they do this" And then you just want to be able to read and play at that kind of fast pace. Many players on osu! suffer when they come back to play low ar, after them playing high ar maps for months etc...So they will develop lots of hate towards low ar and such. Some players avoid playing high ar and end up actually playing maps with high bpm on low ar with ease, while players who play at higher ar, can not... So, it's up to the players choice on how he/she progresses through osu!Wishy wrote:
Problem with low ARs is that the game requires you to play high ARs in order to be good.
DT makes AR go higher.
HR makes AR go higher.
No, we are not talking about combo here, look at objects, i got 1xMiss, but if i hit slider i get 1x300. So there is still 1 object missing.Sakisan wrote:
He must have missed a slider that's worth 2 combo (simple start + end, no ticks or return-arrow)Vmx wrote:
Then this, look at LoGo's score he has 1miss 0x100, if you count every players score 100s 300s 50s they have 757 objects and LoGo had 756. ?_? The map had 757 obejcts so where did 1 LoGo's object go?
And why do people talk about which kind of people shouldn't be in owc and stuff.
I shouldn't be in owc but I am, deal with it.
I think all the maps are very fun, but Kert is right : they all have pretty much the same kind of difficulty. There are a lot of styles that could benefit the lower 16 teams. Not saying it would have kicked out some upper 16 teams, but it would give them something to work with. Now we're just awaiting the execution date