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osu! World Cup 2013 - Discussion Thread

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AmaiHachimitsu
I'd rather have both varying CS and AR maps, like some of AngelHoney's maps should come into OWC. So, alteration of AR with the combination of the alteration of CS would be perfect to test people's limits.
Though I agree that various maps should appear, "normal" maps should still be present, and in hefty amounts. If there happen 4 maps which are only stream-y, a team which is specialized in streaming skill only might nearly win the match only because of those. If you meant various only by AR, CS - I totally agree.
Melt3dCheeze

AmaiHachimitsu wrote:

Though I agree that various maps should appear, "normal" maps should still be present, and in hefty amounts. If there happen 4 maps which are only stream-y, a team which is specialized in streaming skill only might nearly win the match only because of those. If you meant various only by AR, CS - I totally agree.
If I was referring to a variety of maps and 4 stream maps suddenly appear, is that contradicting to the target idea? Plus, isn't OWC meant to show the best of people, also veto-ing maps out is a valid option am I correct?
fartownik

Loctav wrote:

Then stop playing AR10 only :P
What's that for a world champion who can only race on high speed but fails horribly at parking the car in the parking lot.
If you're impressed by someone parking a car in the parking lot same as a world champion racer then good luck.

Also I (personally) never said AR9 is hard, especially on those maps. I can do every map from the list without much problems, still prefer AR10 because it's less damn annoying and requires less unnecessary concentration during the match, thus causes less random misses (which really like to occur during a 1-play only matches). Yeah, yeah, go on with your 'bfut it's a pard of the gemplay to be able to rid AR9 on a turnment mach proparly" arguments. But I do already.
GladiOol
And I'm just sitting here still liking AR7.
silmarilen
tijdmachine lesjuh '09 diff 4owc
AmaiHachimitsu
^ freemod bracket, no prob
Zare
AmaiHachimitsu
we could as well introduce FlashLight bracket
Vmx
Kynan died at the end and I guess bancho didn't understand what happened, look at both screenshots in one of them you can see Blue Team wins in the other screenshot Red Team wins, so who the fk won (it doesn't even show that he died because it didn't register him) Also the lag ingame is insane bancho can't handle anything Forseen dced everymap, whenewere map starts I see people playing it while im stuck at "waiting for players" like how are we going to play this owc.
and this... I couldn't get into the room beacuse... I was in the room??? wat #bancho #logic #2k13
Then this, look at LoGo's score he has 1miss 0x100, if you count every players score 100s 300s 50s they have 757 objects and LoGo had 756. ?_? The map had 757 obejcts so where did 1 LoGo's object go?
Darksonic
Nobody would play FL bracket ever, I mean, the maps will be even harder as long the rounds finish, who will be able to memorize harder ones? It would be a waste of time only :P
Bariton
BRASIL
AmaiHachimitsu
Nobody would play FL bracket ever, I mean, the maps will be even harder as long the rounds finish, who will be able to memorize harder ones? It would be a waste of time only
sarcasm, Zarerion proposed AR 7 maps for Hidden Bracket. For me this kind of map is like flashlight since you must memorize like.. the whole map. Higher AR's are easily sightread.
Zare

AmaiHachimitsu wrote:

Nobody would play FL bracket ever, I mean, the maps will be even harder as long the rounds finish, who will be able to memorize harder ones? It would be a waste of time only
sarcasm, Zarerion proposed AR 7 maps for Hidden Bracket. For me this kind of map is like flashlight since you must memorize like.. the whole map. Higher AR's are easily sightread.
they were AR8
AmaiHachimitsu
still Low
silmarilen
not low, normal. please stop crying because you can only play by reaction.
seriously you're all just a bunch of crybaby's
"waahaaaahaaa i cant play this map because i dont know how to read low ar waahaaahaaa" grow up, you're supposed to be the best of the world, you should be able to play those maps.
fabriciorby
hi can you guys postopone our BR match by one hour so i can play thanks
Soarezi
reading low ar is boring as fuck , the maps are like 100bpm and it's just beyond boring. who cares
CXu
The mappool has 3 AR8 maps that are DT, and 3 hr AR10 maps. The rest are AR9.
Variation, right?
fabriciorby
dont ignore me i want to play against germanos
Synchrostar
pls i wanted to play ar8 hd maps

better than those 190bpm songs i cant stream
Mismagius

Soarezi wrote:

reading low ar is boring as fuck , the maps are like 100bpm and it's just beyond boring. who cares
People like you make me want to quit this game.
Ugh, I'm gonna puke.
Darksonic
If you can't stream 190 bpm then I have no idea what are you doing on owc :p
buny

Blue Dragon wrote:

Soarezi wrote:

reading low ar is boring as fuck , the maps are like 100bpm and it's just beyond boring. who cares
People like you make me want to quit this game.
Ugh, I'm gonna puke.
Sakisan

Vmx wrote:

Then this, look at LoGo's score he has 1miss 0x100, if you count every players score 100s 300s 50s they have 757 objects and LoGo had 756. ?_? The map had 757 obejcts so where did 1 LoGo's object go?
He must have missed a slider that's worth 2 combo (simple start + end, no ticks or return-arrow)


And why do people talk about which kind of people shouldn't be in owc and stuff.
I shouldn't be in owc but I am, deal with it.

I think all the maps are very fun, but Kert is right : they all have pretty much the same kind of difficulty. There are a lot of styles that could benefit the lower 16 teams. Not saying it would have kicked out some upper 16 teams, but it would give them something to work with. Now we're just awaiting the execution date :P
Gigo
I feel kinda out of place, because all the players posting here are better than me... but still... you guys are considered pro players, right? So doesn't that mean that you should be good at all aspects of the game, including being able to read low AR? Why does everything have to be about reaction speed? Yes, playing fast maps and having lightning fast reaction is one of the skills required for osu, but it's not the only one. Reading low AR is just as important, it's just a different type of skill to have. Don't think of it as "boring", think of it as a challenge.

Should I complain that I can't read AR10 and above? No, I should become better, so I can read higher AR. The same goes for every pro player - don't complain that there are maps with low AR! Simply learn to read it! It's just another challenge to overcome in you path to becoming truly great at this game!

(inb4 "lol, noob 10k player telling me how to play)
AmaiHachimitsu
not low, normal. please stop crying because you can only play by reaction.
seriously you're all just a bunch of crybaby's
"waahaaaahaaa i cant play this map because i dont know how to read low ar waahaaahaaa" grow up, you're supposed to be the best of the world, you should be able to play those maps
Seems like you have forgotten about what you actually had said earlier. I mean you omitt the "hidden mod" thing.

Hidden is a total pain in the ass on low ar and it's meant to be memorized, that's why FL allusion.

I have no problems with ar 7 or lower, but HD makes it a semi-FL map.



This is funny, when I was starting playing, that is 2011, AR 10 was still fast and AR9+DT was impossibru. I wish we could see the reaction back then if there happened to be AR 9+DT map in mappool.

If you think that reading painfully low AR is a skill necessary for a player to be a champion of a rhythm game I just must disagree.

You may ask why do I flame low ar when I can actually play it?

- Because it's boring to play.
- Because it's a 1-chance tournament, to be sure of FC you will be made to memorize the map completely which is good for a fkin karuta not osu!
- The standards changed now, you know.

I've seen some racing comparisons, so it's my turn.
Forcing players to play ridiculously low ar is like telling F1 racers to drive a Smart as to measure their skill.

The same thing is with low bpm streams, for instance. Some top=tier players can't play them perfectly, but each of them has WHAT IT TAKES to play them anyway. World Champion is someone who can go beyond the limits of an average player. An average player won't stream 220 bpm easily even if he practiced for 2 weeks straight, but shouldn't have problems with attaining ability to stream 140 bpm more or less. If we had some more time to practice we'd even learn how to AR 3 and so would do a newbie, but AR 10 is something beyond imagination for many lower-tier players.

Should I complain that I can't read AR10 and above? No, I should become better, so I can read higher AR. The same goes for every pro player - don't complain that there are maps with low AR! Simply learn to read it! It's just another challenge to overcome in you path to becoming truly great at this game!
No, higher ar is a challenge. Low ar is something we had to deal in our early days in osu! It's only a matter of being used to, but getting used to demands effort, and time, which we don't have. I can assure you that there doesn't exist a player who can easily read ar 10,3 and ar 6 simultaneously. Some may be better, some may not, but they won't be good enough.

Presupposing that modern standard is AR 9, AR 8 is the lower AR I'd accept.
eldnl
I think low ar+hd is pretty fun.
jesse1412

Soarezi wrote:

reading low ar is boring as fuck , the maps are like 100bpm and it's just beyond boring. who cares
You just gave me indirect aids.

I support ar7 for nomod and ar8 for hd/nomod.
AmaiHachimitsu
low ar + EZ is fun too, but it's more like fun gotten from playing itself. We can do such thing solo too


#edit: Sakisan - The thing is that you get a hit100 for unfinished slider and LoGo's score showed no 100s, just 1x miss. So this is some kind of glitch for sure.

#edit2: I was thinking a bit and...

Every year many teams act as sth needed just to fill the hole since their line-up won't stand a chance against top teams. What about making a consolation cup or sth like that for those who couldn't make it through the group stage? 1-2 Months of supporter as a prize and let's go. Or just for a sheer fun since the matches would be more exciting than a quick 4:0 against Korea?

It's not an idea for the present OWC, but maybe in the future? It's like Champions League and Europa League
Pettanko
AR8 + DT is the best, anything higher and lower is too hard.
JappyBabes

AmaiHachimitsu wrote:

If you think that reading painfully low AR is a skill necessary for a player to be a champion of a score attack game I just must disagree.
fixerinod
Darksonic

Pettanko wrote:

AR8 + DT is the best, anything higher and lower is too hard.
no
buny

Artaxerx wrote:

I feel kinda out of place, because all the players posting here are better than me... but still... you guys are considered pro players, right? So doesn't that mean that you should be good at all aspects of the game, including being able to read low AR? Why does everything have to be about reaction speed? Yes, playing fast maps and having lightning fast reaction is one of the skills required for osu, but it's not the only one. Reading low AR is just as important, it's just a different type of skill to have. Don't think of it as "boring", think of it as a challenge.

Should I complain that I can't read AR10 and above? No, I should become better, so I can read higher AR. The same goes for every pro player - don't complain that there are maps with low AR! Simply learn to read it! It's just another challenge to overcome in you path to becoming truly great at this game!

(inb4 "lol, noob 10k player telling me how to play)
there aren't many difficult maps that are below ar9 without ar being a gimmick way of increasing difficulty

being the best doesn't necessarily mean you have to be the best in EVERY aspect either
fartownik

buny wrote:

being the best doesn't necessarily mean you have to be the best in EVERY aspect either
Wow, that's like a quote of the day.
fabriciorby
what are uo complaining
Cyclohexane
The last few pages of discussing the mapset have just been people complaining because they didn't get what they wanted. Not that they shouldn't voice their disappointment, but this is turning into a discussion of "what is a hard map" and "what makes a player good". Clearly people disagree on that. So, what do you do when you have a player base that doesn't agree on what maps they want to play? You aim broad, and try variety. Now granted I have not had the time to get a good glance of the maps this round with studies and other stuff, but I'm sure we can calm down the heat of the argument to a minimum here. We have 32 countries, each with a roster of 6 or more players, and a dozen maps to pick each round. You can't please everyone with that. It's physically impossible, and you all know this (it's the reason why there's arguing right now).

Here's my call: Discussing what makes a player good is really interesting and I can definitely see some great points coming out of it, but players are different and are more skilled in different areas. You should adapt to the mapset and work on that which you feel you are behind compared to the rest of your skill base. Now, you might not carry your team to victory, and I agree that it is frustrating to see your weapon of choice not come into play, but when it comes to OWC, versatility is the greatest asset a player can have.

Good luck, y'all.
Noriko

AmaiHachimitsu wrote:

#edit2: I was thinking a bit and...

Every year many teams act as sth needed just to fill the hole since their line-up won't stand a chance against top teams. What about making a consolation cup or sth like that for those who couldn't make it through the group stage? 1-2 Months of supporter as a prize and let's go. Or just for a sheer fun since the matches would be more exciting than a quick 4:0 against Korea?

It's not an idea for the present OWC, but maybe in the future? It's like Champions League and Europa League
That actually sounds like a good idea.
Wishy
Problem with low ARs is that the game requires you to play high ARs in order to be good.

DT makes AR go higher.
HR makes AR go higher.
Luffy-Kun

Wishy wrote:

Problem with low ARs is that the game requires you to play high ARs in order to be good.

DT makes AR go higher.
HR makes AR go higher.
Most players add DT or HR to improve their skills. When they see them selves getting faster, reading notes more quickly and with a faster reaction, it gets more fun. I remember when I started osu! I use to go and play multiplayer and when higher rank players chose a higher ar map, I was like to my self "how da fuq can they do this" And then you just want to be able to read and play at that kind of fast pace. Many players on osu! suffer when they come back to play low ar, after them playing high ar maps for months etc...So they will develop lots of hate towards low ar and such. Some players avoid playing high ar and end up actually playing maps with high bpm on low ar with ease, while players who play at higher ar, can not... So, it's up to the players choice on how he/she progresses through osu!
LoGo

Sakisan wrote:

Vmx wrote:

Then this, look at LoGo's score he has 1miss 0x100, if you count every players score 100s 300s 50s they have 757 objects and LoGo had 756. ?_? The map had 757 obejcts so where did 1 LoGo's object go?
He must have missed a slider that's worth 2 combo (simple start + end, no ticks or return-arrow)


And why do people talk about which kind of people shouldn't be in owc and stuff.
I shouldn't be in owc but I am, deal with it.

I think all the maps are very fun, but Kert is right : they all have pretty much the same kind of difficulty. There are a lot of styles that could benefit the lower 16 teams. Not saying it would have kicked out some upper 16 teams, but it would give them something to work with. Now we're just awaiting the execution date :P
No, we are not talking about combo here, look at objects, i got 1xMiss, but if i hit slider i get 1x300. So there is still 1 object missing.
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