hmm the collaborative mapping, i hope it supports either submitted and non-submitted ones similar like spectating; (hoping someone would make the tutorial, i remember Cyril or Suzully had made it lol, only one)
/me jumps out of thinking chamber
okay so guys, let's start planning those videos! *with high spirits* :3
Since it will be a series, here's how I think the flow should go (these will be really short videos since people like me hate long endless boring tuts) :This box has been hijackedso more or less we should be able to produce 25+ short videos, including in-depth sb discussions and basic game mode specific mapping. We need someone to make the awesome videos, someone to record their sexy voices, and a lot of people adding up info for each video. ^_^I. INTRODUCTION
A. Choosing A Song To Map
^^^ Kind of subjective. Unless you want to adhere to osu stereotypes, I would only discuss this briefly.
1. Remember to change bitrate.
2. Song length
3. Recommendations for beginner level maps- what should you start out mapping- and what songs you should try to avoid.
4. ^ example maps of each
B. Getting Familiar With The Editor (osu!std only)
I'm not sure what we would be getting familiar with... Everything is going to be covered in part II. This should be the introduction to part II
II. GETTING STARTED
A. Setting Up A Song Difficulty
1. How will we go about instructing this? What guidelines?
B. Timing Your Map Properly
1. I could perhaps be helpful unless you know some super timers out there. (charles!)
2. Will need visual indications- edit in arrows, and make sure people understand what's going on
3. Tap the beat is only semi-useful. Cover manual timing/finding proper offset
C. Adding Timing Sections And Kiai Time
1. Red lines, green lines, bookmarks? differences
2. Introduce the timing setup panel
3. Introduction to volume adjustment
4. style tab- when to start/end kiai
D. Placing Notes, Sliders, And Spinners
1. Really straight forward??? If we're teaching them how to time first, it seems weird that these really obvious parts are tought later. Unless we're structuring this as a beatmap from start to finish. That would be difficult. Timing should be moved lower down on the video list
2. what about slider velocity?
E. Using The Editor Features: Distance Snap, Grid Snap, etc.
1. Distance snap, use it!!!!!one
F. Customizing The Hitsounds (Preset Ones)
III. BASICS OF MAPPING
A. Mapping Techniques: Most Common Note Patterns
-Which patterns?
1. Common mapping styles/themes
2. Mapping Easy/Normal/Hard/Insane < a lot right here
3. include symmetry somewhere
4. Flow (charles!)
B. Map Editor Features: Flip and Rotate < is it that complex that it needs it's own part?
C. Mapping Techniques: Advanced Note Patterns
Oh boy....
D. Polishing Your Map
Nazi!!!!...
1. ai-mod?
2. Consistency (spacing, difficulty, hitsounds)
IV. DESIGNING YOUR MAP
A. Adding A Background Image And Color
1. NSFW
B. Adding A Video
1. rankability
2. It's not pirating, it's borrowing :p
C. Optimizing Your Video
D. Introduction To Storyboarding
E. Basics Of Storyboarding
1. Basics are not really basic.
V. ADVANCED MAPPING
A. Using Different Time Signatures
1. Include visual aid
B. Using Advanced Beat Snaps
1. Good luck
C. Adding Custom Hitsounds
D. <insert Charles445 threads here>
VI. ADVANCED CUSTOMIZATION AND DESIGN
A. Most Common Storyboarding Techniques
B. Adding Custom Skin Elements
C. Advanced Customization Techniques
VII. GAME MODE SPECIFIC MAPS
A. Mapping Taiko Difficulties
B. Mapping CTB Difficulties But we still don't know what we're doing!!!!
C. Mapping mania Difficulties ^^^^
VIII. PUBLISH YOUR BEATMAP Why is this at the very end of the tutorials. you're going to make them go through all the advanced stuff before they are allowed to submit?
A. Submitting Your Map
B. Keeping Your Map Up-To-Date
C. Getting Your Map Ranked
Edit: I went browsing some Charles445 threads, and it made me want to put a super advanced mapping techniques section xD
Yes, I know there are some topics up there that will be useless. It needs repolishing.
^ Damn right
A collaborative mapping chat without having to press F8 would be so awesome.TheVileOne wrote:
Now to get back on topic, I imagine there to be an collaborative mapping chat, who wants this? Something that opens to all participants. The code is already there waiting to be repurposed. It would be nice to be able to send private messages that would be received by multiple participants in game.
The more I think about it, the more I want this.
Sounds like this feature request. What exactly did you wish to accomplish with this statement? Is it related to whatever "LBP" is?Kuro wrote:
Something more like live editing, where you and other collaborators can place objects in real time. Sort of like, inviting friends to create worlds with you in LBP, in which everything is done in real time.
Great point!MillhioreF wrote:
From the OP of the collab mapping thread:The supervisor could deny any kind of editing privileges to the others in the room, essentially only letting them spectate.cheesiest wrote:
There'd be a supervisor(the map creator), and the others in the room. The supervisor can give permissions to people in that room to either start placing objects and inherited sections, add hitsounds, and any other thing that would fit.
I concur with this statement.Kitsunemimi wrote:
This is the best feature request in the world and you should all pile all your stars onto it.
My gawd I love that game......MillhioreF wrote:
"LBP" is LittleBigPlanet, where you can invite friends to join edit mode with you and let them modify things along with you. It's pretty much the ideal for multiplayer editing.
Same here.Kardet wrote:
Not sure if I would ever use this, (since I'm terrible at mapping) but it seems like a really cool idea and I would love to see it implemented.
+26
I think peppy said why somewhere in this thread.[Luanny] wrote:
why isn't this a thing yet?
peppy wrote:
I'll make a deal: If someone creates a series of video tutorials on mapping in osu! – something I've hoped would have been done by now without even having to ask – I will put everything to one side and make something like this happen. This is not a new idea, and it is something I have been keen to implement, but there is a lot involved in making it work correctly.
Hell, I might even settle for new video tutorials on installing and loading new maps into osu! or anything really. I's so sad to see so few quality tutorial videos.
Raose wrote:
s u p p o r t
peppy wrote:
I'll make a deal: If someone creates a series of video tutorials on mapping in osu! – something I've hoped would have been done by now without even having to ask – I will put everything to one side and make something like this happen. This is not a new idea, and it is something I have been keen to implement, but there is a lot involved in making it work correctly.
Hell, I might even settle for new video tutorials on installing and loading new maps into osu! or anything really. I's so sad to see so few quality tutorial videos.
meigs2 wrote:
What mapping videos have been made? I'd be more than happy to make a few to get this implemented! I have enough knowledge on mapping to make some basic tutorials like timing a map or setting the offset and some basic mapping techniques. I guess I'll also make some videos on some basic stuff like setting your universal offset and using a skin. What other videos should I make?
+support
Perfect. Thanks!Liiraye wrote:
meigs2 wrote:
What mapping videos have been made? I'd be more than happy to make a few to get this implemented! I have enough knowledge on mapping to make some basic tutorials like timing a map or setting the offset and some basic mapping techniques. I guess I'll also make some videos on some basic stuff like setting your universal offset and using a skin. What other videos should I make?
+support
http://www.youtube.com/user/osuacademy/videos
We don't have to do anything, it's already done and more vids keep coming out by a selected few people. All we have to do now is to await this feature!
Giving this feature req more stars isn't going to lead us anywhere lolpeppy wrote:
I'll make a deal: If someone creates a series of video tutorials on mapping in osu! – something I've hoped would have been done by now without even having to ask – I will put everything to one side and make something like this happen. This is not a new idea, and it is something I have been keen to implement, but there is a lot involved in making it work correctly.
Hell, I might even settle for new video tutorials on installing and loading new maps into osu! or anything really. I's so sad to see so few quality tutorial videos.
Made me smile. That's true, shitloads of things have to be done beforehand, but I'm glad the idea has not been thrown away.Liiraye wrote:
Just got it confirmed that peppy is planning on making it (at least before he dies), he just has a lot to do.
Probably doesnt say much but at least it's confirmed that it will be done some day
Satyrsaw wrote:
This you a great idea. But i haven seen the post of the comfimation of this. Btw Ztrot has been working an a great series, realy great job. So that might be the videos that peppy asked for.
Why don't people read? it's literally the post before yoursLiiraye wrote:
Just got it confirmed that peppy is planning on making it (at least before he dies), he just has a lot to do.
Probably doesnt say much but at least it's confirmed that it will be done some day
Server capacity is not an issue.AndRay2014 wrote:
Guys, I wanted to ask a question.
If this feature is implemented, will peppy have enough server capacity to handle this? Say, we have average 15000 people connnected.
I know .osu files are light but we already have multiplaying, normal playing scores, calculating PP, chatting, wiki posts and normal BSS.
Don't get me wrong though, I really liked the idea. I just want to know if this can be done