Duplicated! It's already discussed long time ago.
MillhioreF wrote:
this one is more well thought-out though, and the original thread was years ago, so let's give it another try for now.
It sure would be nice though... Instead of waiting on someone, that may not even want to work on the collab., to map their part and send it to you and then having to add their timing points and hit objects to the .osu... That's not even including if their part is either garbage or unrankable..TheVileOne wrote:
^I don't know what you're talking about.
I highly doubt peppy would ever have the time to add this anyways (even if it is a good idea).
peppy wrote:
I'll make a deal: If someone creates a series of video tutorials on mapping in osu! – something I've hoped would have been done by now without even having to ask – I will put everything to one side and make something like this happen. This is not a new idea, and it is something I have been keen to implement, but there is a lot involved in making it work correctly.
Hell, I might even settle for new video tutorials on installing and loading new maps into osu! or anything really. I's so sad to see so few quality tutorial videos .
Same here, I'm still a noob when it comes to mapping so I wouldn't be of much use... It looks like we'll have to get help from a pro if we want to get those videos made.JeMhUnTeR wrote:
I would love to help create those videos, but unfortunately, I have no idea about those cool awesome extravagant amazing fancy mapping techniques.
hell yeah. I don't map. My first map got graveyarded, and I submitted a new one lately, which is bound to be graveyarded again xD
One BAT/MAT ?Kuro wrote:
Same here, I'm still a noob when it comes to mapping so I wouldn't be of much use... It looks like we'll have to get help from a pro if we want to get those videos made.
If we have any amount of foreign speakers who also speak english and are willing to contribute to a project like this, we could create a single tutorial video with a set-in-stone script and have versions in different languages. It'd need to be really solid, though.Silynn wrote:
I think a large part of it would be a language thing, many many mappers are foreign and don't have good enough english to do a proper english tutorial
Other than that it comes down to :effort: and lack of knowledge on how to put one together.
I have seen video tutorials around, and I thought there was one posted in the FAQ, but none of them are that great or extensive
The current situation:Sakura wrote:
This isn't a place to discuss making video tutorials, this is a place to discuss the current request, there are a few threads regarding tutorials if you look for them, it'd be best to just ask mappers or learn mapping yourself and then make them, and once they're done post them in a thread in the beatmapping general questions.
We have to resolve the task at hand before progress can be made on this feature requestpeppy wrote:
I'll make a deal: If someone creates a series of video tutorials on mapping in osu! – something I've hoped would have been done by now without even having to ask – I will put everything to one side and make something like this happen. This is not a new idea, and it is something I have been keen to implement, but there is a lot involved in making it work correctly.
Hell, I might even settle for new video tutorials on installing and loading new maps into osu! or anything really. I's so sad to see so few quality tutorial videos .
/me jumps out of thinking chamber
okay so guys, let's start planning those videos! *with high spirits* :3
Since it will be a series, here's how I think the flow should go (these will be really short videos since people like me hate long endless boring tuts) :This box has been hijackedso more or less we should be able to produce 25+ short videos, including in-depth sb discussions and basic game mode specific mapping. We need someone to make the awesome videos, someone to record their sexy voices, and a lot of people adding up info for each video. ^_^I. INTRODUCTION
A. Choosing A Song To Map
^^^ Kind of subjective. Unless you want to adhere to osu stereotypes, I would only discuss this briefly.
1. Remember to change bitrate.
2. Song length
3. Recommendations for beginner level maps- what should you start out mapping- and what songs you should try to avoid.
4. ^ example maps of each
B. Getting Familiar With The Editor (osu!std only)
I'm not sure what we would be getting familiar with... Everything is going to be covered in part II. This should be the introduction to part II
II. GETTING STARTED
A. Setting Up A Song Difficulty
1. How will we go about instructing this? What guidelines?
B. Timing Your Map Properly
1. I could perhaps be helpful unless you know some super timers out there. (charles!)
2. Will need visual indications- edit in arrows, and make sure people understand what's going on
3. Tap the beat is only semi-useful. Cover manual timing/finding proper offset
C. Adding Timing Sections And Kiai Time
1. Red lines, green lines, bookmarks? differences
2. Introduce the timing setup panel
3. Introduction to volume adjustment
4. style tab- when to start/end kiai
D. Placing Notes, Sliders, And Spinners
1. Really straight forward??? If we're teaching them how to time first, it seems weird that these really obvious parts are tought later. Unless we're structuring this as a beatmap from start to finish. That would be difficult. Timing should be moved lower down on the video list
2. what about slider velocity?
E. Using The Editor Features: Distance Snap, Grid Snap, etc.
1. Distance snap, use it!!!!!one
F. Customizing The Hitsounds (Preset Ones)
III. BASICS OF MAPPING
A. Mapping Techniques: Most Common Note Patterns
-Which patterns?
1. Common mapping styles/themes
2. Mapping Easy/Normal/Hard/Insane < a lot right here
3. include symmetry somewhere
4. Flow (charles!)
B. Map Editor Features: Flip and Rotate < is it that complex that it needs it's own part?
C. Mapping Techniques: Advanced Note Patterns
Oh boy....
D. Polishing Your Map
Nazi!!!!...
1. ai-mod?
2. Consistency (spacing, difficulty, hitsounds)
IV. DESIGNING YOUR MAP
A. Adding A Background Image And Color
1. NSFW
B. Adding A Video
1. rankability
2. It's not pirating, it's borrowing :p
C. Optimizing Your Video
D. Introduction To Storyboarding
E. Basics Of Storyboarding
1. Basics are not really basic.
V. ADVANCED MAPPING
A. Using Different Time Signatures
1. Include visual aid
B. Using Advanced Beat Snaps
1. Good luck
C. Adding Custom Hitsounds
D. <insert Charles445 threads here>
VI. ADVANCED CUSTOMIZATION AND DESIGN
A. Most Common Storyboarding Techniques
B. Adding Custom Skin Elements
C. Advanced Customization Techniques
VII. GAME MODE SPECIFIC MAPS
A. Mapping Taiko Difficulties
B. Mapping CTB Difficulties But we still don't know what we're doing!!!!
C. Mapping mania Difficulties ^^^^
VIII. PUBLISH YOUR BEATMAP Why is this at the very end of the tutorials. you're going to make them go through all the advanced stuff before they are allowed to submit?
A. Submitting Your Map
B. Keeping Your Map Up-To-Date
C. Getting Your Map Ranked
Edit: I went browsing some Charles445 threads, and it made me want to put a super advanced mapping techniques section xD
Yes, I know there are some topics up there that will be useless. It needs repolishing.
^ Damn right
A collaborative mapping chat without having to press F8 would be so awesome.TheVileOne wrote:
Now to get back on topic, I imagine there to be an collaborative mapping chat, who wants this? Something that opens to all participants. The code is already there waiting to be repurposed. It would be nice to be able to send private messages that would be received by multiple participants in game.
The more I think about it, the more I want this.