/me jumps out of thinking chamber
okay so guys, let's start planning those videos! *with high spirits* :3
Since it will be a series, here's how I think the flow should go (these will be really short videos since people like me hate long endless boring tuts) :This box has been hijackedso more or less we should be able to produce 25+ short videos, including in-depth sb discussions and basic game mode specific mapping. We need someone to make the awesome videos, someone to record their sexy voices, and a lot of people adding up info for each video. ^_^I. INTRODUCTION
A. Choosing A Song To Map
^^^ Kind of subjective. Unless you want to adhere to osu stereotypes, I would only discuss this briefly.
1. Remember to change bitrate.
2. Song length
3. Recommendations for beginner level maps- what should you start out mapping- and what songs you should try to avoid.
4. ^ example maps of each
B. Getting Familiar With The Editor (osu!std only)
I'm not sure what we would be getting familiar with... Everything is going to be covered in part II. This should be the introduction to part II
II. GETTING STARTED
A. Setting Up A Song Difficulty
1. How will we go about instructing this? What guidelines?
B. Timing Your Map Properly
1. I could perhaps be helpful unless you know some super timers out there. (charles!)
2. Will need visual indications- edit in arrows, and make sure people understand what's going on
3. Tap the beat is only semi-useful. Cover manual timing/finding proper offset
C. Adding Timing Sections And Kiai Time
1. Red lines, green lines, bookmarks? differences
2. Introduce the timing setup panel
3. Introduction to volume adjustment
4. style tab- when to start/end kiai
D. Placing Notes, Sliders, And Spinners
1. Really straight forward??? If we're teaching them how to time first, it seems weird that these really obvious parts are tought later. Unless we're structuring this as a beatmap from start to finish. That would be difficult. Timing should be moved lower down on the video list
2. what about slider velocity?
E. Using The Editor Features: Distance Snap, Grid Snap, etc.
1. Distance snap, use it!!!!!one
F. Customizing The Hitsounds (Preset Ones)
III. BASICS OF MAPPING
A. Mapping Techniques: Most Common Note Patterns
-Which patterns?
1. Common mapping styles/themes
2. Mapping Easy/Normal/Hard/Insane < a lot right here
3. include symmetry somewhere
4. Flow (charles!)
B. Map Editor Features: Flip and Rotate < is it that complex that it needs it's own part?
C. Mapping Techniques: Advanced Note Patterns
Oh boy....
D. Polishing Your Map
Nazi!!!!...
1. ai-mod?
2. Consistency (spacing, difficulty, hitsounds)
IV. DESIGNING YOUR MAP
A. Adding A Background Image And Color
1. NSFW
B. Adding A Video
1. rankability
2. It's not pirating, it's borrowing :p
C. Optimizing Your Video
D. Introduction To Storyboarding
E. Basics Of Storyboarding
1. Basics are not really basic.
V. ADVANCED MAPPING
A. Using Different Time Signatures
1. Include visual aid
B. Using Advanced Beat Snaps
1. Good luck
C. Adding Custom Hitsounds
D. <insert Charles445 threads here>
VI. ADVANCED CUSTOMIZATION AND DESIGN
A. Most Common Storyboarding Techniques
B. Adding Custom Skin Elements
C. Advanced Customization Techniques
VII. GAME MODE SPECIFIC MAPS
A. Mapping Taiko Difficulties
B. Mapping CTB Difficulties But we still don't know what we're doing!!!!
C. Mapping mania Difficulties ^^^^
VIII. PUBLISH YOUR BEATMAP Why is this at the very end of the tutorials. you're going to make them go through all the advanced stuff before they are allowed to submit?
A. Submitting Your Map
B. Keeping Your Map Up-To-Date
C. Getting Your Map Ranked
Edit: I went browsing some Charles445 threads, and it made me want to put a super advanced mapping techniques section xD
Yes, I know there are some topics up there that will be useless. It needs repolishing.
^ Damn right
It will be a lot of work. I am on board, although I'm not sure what I can do. This seems like an insurmountable task. We need to narrow that list down IMO. I will edit this post with a more manageble list.
- 1. GETTING STARTED
I. Finding a Song
-How to choose the proper song
-Editing that song to the proper bitrate.
-Setting title/artist information/other information
-Introduction to setup panel
II. Basic timing
-Tap method
-Using playback rate
-Explain down beats, and how to find them
-Finding an offset
-Explain tick rates and briefly go over the Beat Snap divisor (1/3rd is not beginner friendly)
-BPM fine-tuning
III. Buttons, Objects, and Tabs, oh my! :p
-Explain circles, sliders, and spinners.
-Repeaters
-Briefly explain changing the slider velocity (save how to use it for the next video)
-Explain hitsound buttons lightly.
-Go through each tab and explain it's purpose
2. WHAT DIFFICULTY AM I MAKING?
I. Naming your difficulty
-Naming conventions
II. Choosing the Right Settings
-Making an Easy
-Making a Normal
-Making a Hard
-Making an Insane
-what you should avoid
-Setting Slider Velocity for each difficulty
-Show how it affects objects
III. Using inheriteds and bookmarks
-Main uses for creating an inherited section
-Briefly mention kiai
-Explain their relevance in the timeline.
-Explain bookmarks and how to use them
IV. Creating new difficulties
-Use Save as New Difficulty
-To clear or not to clear?
3. LETS START MAPPING
I. Time-distance Equality rule
-What is distance snap?
-When is it alright to not use distance snap?
-Changing distance snap
-Introduction to basic jumps
-Introduction to flow (leave indepth discussion to a later part)
-Jump or no jump?
-What is gridsnap?
-How is it used?
II. Basic Hitsounding
-Finding the main beat
-Choosing the right hitsound
-How to avoid hitsound spam
-Introduction to adjusting hitsound volumes and sampleset with inherited sections
-Commonly used hitsound techniques
-2,4 beat
-Gradual increase/decrease in volume
-Finding sub-rhythms
-Finding a balance (audio levels complement the music)
-wrap up hitsounding (inform that choosing custom samplesets is an advanced technique and will be covered later)
III. Combo usage
-Introduction to combos
-How to change a combo.
-When to change a combo.
-Guidelines to changing a combo
-Choosing custom combos colors
IV. Slider Types
-Introduction to symmetry
-Different slider types/techniques
-Common curves
-S and wave sliders (reference RandomJibberish)
-U sliders
-Using red points/corner sliders
-Wigglies
-Flipping/rotating
-Is slider art okay?
-Which slider type should I use?
V. Spinners
-Proper spinner placement (mapping into/out of a spinner)
-Proper spinner length per difficulty
-How OD affects spinners
-How to fix a spinner that's too short
4. BASIC TECHNIQUES