Hi~ =3=
From this.
[General]
All the maps are pretty good individually, though the difficultyspread could be a bit better between Normal and Hard. Other than that, it's a cool map, and an awesome song <3. I hope you're able to do something with the diffspread between Normal and Hard, and poke me again whenever you're ready I guess. \o
From this.
[General]
- Inconsistent preview time. Skystar's Insane has Preview time at 61493, while the others are at 61412.
- Remove video from Taiko diffs? I mean, faces: http://osu.ppy.sh/ss/1041949 lol
- Add "Feng" to tags, as they created the Visual Novel for this.
- 00:01:028 (3) - Imo, you should shorten this to 00:01:258 - , since there's nothing at 00:01:374 - , but there actually is a... Idkwhatinstrumentthatis sound at 00:01:258 -
- 00:12:797 (1) - Remove NC?
- 00:43:484 (1,2,3) - Try reduce spacing for these three notes, similar to what you did with 00:44:856 (4,5,6) - . The map will feel a bit less intense for this part inbetween the vocals.
- 00:45:627 (2) - I reaaaally dislike this tbh, and I don't really see the logic behind it. Both the drumbeat and the vocal is on 00:45:713 - , so that's the beat players should be clicking, and not the 1/4. You really should change this.
- 00:59:084 - If that green line is supposed to change volume on this note here, then snap it to this beat.
- 00:14:643 (2) - Maaaybe it's just me, but I'd rather remove this whistle, as it sounds kind of out of place and a bit loud imo.
- 00:34:056 (4,1) - Don't like the small spacing here too much. Since the "ni" from 00:34:056 - has this echo, I think it's a bit more appropriate to keep moving the cursor, rather than this anti-jump.
- 00:49:827 (2,3,4,5) - This could use a bit more curve, just so the flow is a bit smoother.
- 00:50:341 (5) - Also consider moving this somewhere else, as it's right inside the score right now http://osu.ppy.sh/ss/1041980
- 01:01:998 - Until about 01:12:113 - , your map is only using the right side of the playfield: http://osu.ppy.sh/ss/1041913 and the map feels unballanced. I don't know if you did this intentionally or not, but you really should spread the patterns over the whole playfield.
- Try AR8? It's a bit easier to read spacing like 01:04:056 (3,4,5) - with higher AR. Also overall, this is a pretty hard Hard difficulty.
- 00:26:856 (2) - Maybe add a finish here.
- 00:10:720 (6) - Move this to 00:10:951 - , and add a note at 00:10:720 - to follow the.. piano? lolidk what it is xD.
- 01:12:627 (4) - I'd rather not place this note partlially covered by (3). It doesn't look that good imo, and it's also a bit more confusing than necessary. Considering moving it somewhere else?
- 01:27:370 (4) - Try adding a clap on the repeat, and see if you like that.
- 00:00:335 - 00:16:938 - Aww, the lack of hitsounds is kinda sad You should add some whistles here, just so it doesn't sound so bland.
- 00:51:027 - 00:42:113 - Are these sliderslides intended? I don't think they sound that good tbh. Consider removing them.
- 00:51:027 (1) - Remove Drum sampleset from sliderbody.
- 01:00:456 (1,1) - The reaction time here is pretty short for a Normal, especially since the note itself is also pretty far from the center of the spinner. Consider either removing 01:02:341 (1) - , or moving it to 328;184.
- 01:21:884 (3) - This can be fairly confusing in a Normal, as players at this level will probably expect to see every reverse arrow. Try something like http://puu.sh/4RSSw.jpg ? I know it's not quite the same rhythm anymore, but it still works fairly well imo.
- 01:27:370 (6) - Instead of a slider with 2 repeats, two sliders instead would be easier to read. Also, add finish at 01:27:884 - .
- 00:50:341 (4) - Move to 372;20 to create a perfect diamond (it's a bit off right now).
- 00:52:398 (2) - This should have drum sampleset on start and repeat as well.
- 01:00:456 (3) - End this at 01:01:141 - to follow the vocals.
- 01:26:513 (1) - End this spinner at 01:29:427 - , like alacat and Kodora's spinner at the end here.
All the maps are pretty good individually, though the difficultyspread could be a bit better between Normal and Hard. Other than that, it's a cool map, and an awesome song <3. I hope you're able to do something with the diffspread between Normal and Hard, and poke me again whenever you're ready I guess. \o