forum

nomico - Hoshikaze no Horoscope (TV Size) [Osu|Taiko]

posted
Total Posts
178
show more
karterfreak
Taiko mod requested in game.

[JuDa's Muzukashii]

The only issue I had with this was that I felt the hitsound volume was a little quiet. If it was adjusted 10% up in the quieter sections this would probably be the best muzukashii I've seen in a long time.

[Lundle's Oni]

Could probably add a don at 00:01:720 - and a kat at 00:01:951 - to fill this in a little bit. Not required but it sounds nice with the music.

Same idea as above, don at 00:09:105 - and a kat at 00:09:335 - to fill things in a bit.

00:22:227 (53,54,55) - I see the kdd kkd kkk pattern you're using at this section, but I think this would sound and play better if it was a ddd here instead.

00:27:884 (83,84) - Perhaps dk here to compliment the previous kd?

Consider adding a don at 00:39:027 - and 00:39:198.

00:42:113 (132,133,134) - I feel like kkk sounds better here, but definitely your call as both work quite well.

01:10:570 (299,300,301) - Try kdd here. The kdk doesn't fit that well in my opinion.

[Comments]

Both taiko's in this map are really well done, ask me to look at this again once you've looked at this and we'll see about giving it the Taiko stamp of approval :)
JUDYDANNY

Tasha wrote:

Taiko mod requested in game.

[JuDa's Muzukashii]

The only issue I had with this was that I felt the hitsound volume was a little quiet. If it was adjusted 10% up in the quieter sections this would probably be the best muzukashii I've seen in a long time.

[Comments]

Both taiko's in this map are really well done, ask me to look at this again once you've looked at this and we'll see about giving it the Taiko stamp of approval :)
Thanks~ :oops:
changed 35%→45%
http://puu.sh/4LM2Q.zip
Natteke desu
уже чуть лучше
kanpakyin
Random Taiko mod:

[JuDa's Muzukashii]
  1. I strongly recommend to change the sv to 1.4 since I couldn't find a reason that to use 1.3 (and 1.4 won't be too hard for this diff.)
  2. 00:13:028 (2) - It would be better if you could move this note to 00:12:797 - in order to fit the vocal. You may change this note to kat as well.
  3. 00:17:396 (1) - Probably change this to big don to fit the strong beat there?
  4. 00:25:827 (1,2,3) - ddk?
  5. 01:21:027 (6) - I would change this to big kat in order to fit the pitch if I were you.

[Lundle's Oni]
  1. 00:13:028 (29) - How about moving this note to 00:12:797 - and then add a note at 00:13:489 - in order to fit the vocal. You could remove 00:13:720 (30) - as well.
  2. 00:17:396 (44) - Change this to big don for the strong beat?
  3. 01:05:256 (262,263,264,265,266) - dkkkd or dkkdd sounds better here.
  4. 01:24:113 (376,377,378) - kkd here?

~
Topic Starter
Kodora
Thank you very much Tasha & kpy!

Sadly Lundle is busy with work now, so don't know when he will be able to apply mods :(
Lundlerol

toara_fict wrote:

Hi Kodora :3 JuDa Lund :3

Mod for M4M


[Oni]
  1. 00:16:024 (39) - Del nope
  2. 00:26:012 (76) - 00:26:869 (79) - Bigいらないんじゃない?そうでもなかった
  3. 00:39:724 (121) -  Del or 00:39:896 (121) - move nope
  4. 00:49:666 (180) - No Big ここ消すなら同じ音してる前のbigも外さなきゃならんしそれを修正しないって言うなら外す理由は無いかな。
  5. 01:01:322 (233,234,235,236,237,238,239,240) - ddkkkkd K nope. kkkkddd Kにしました。
  6. 01:24:291 (378) -  ??
Good Mapset :3

Go Rank Kodora~~~~ :3 :3 :3 :3/


3 Star Shoot :3 :3 :3
thx mod
Lundlerol

Aka- wrote:

↑ LOL that millisecond difference

ok so second half of my poor mod, no kd .__./

[lundle's oni]
  1. 00:10:254 (22,23,24,25,26) - what about ddkkk here? you have the same sounds as well on 00:06:562 (15,16,17,18,19) n~? nope
  2. 00:11:639 (27,28) - kd; here 00:12:101 (28) is low sound, k doesn't really feet here nope
  3. 00:17:408 (45) - finish? owo ok,nice.
  4. 00:20:870 (46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64) - i found this place quite spammed with triplets, imo should be better if you replace some with 1/2 notes. for example this on 00:22:241 (53,54,55) n-.... nope.
goooooooood fjdlsafjld';skfl;akf;ldflsakfd
the rest seems ok as for me


\o/~
thx mod ~ :)
Lundlerol
thx mod tasha & kpy!!!
taiko diff : http://puu.sh/4NngA.rar
Lundlerol

kanpakyin wrote:

Random Taiko mod:

[Lundle's Oni]
  1. 00:13:028 (29) - How about moving this note to 00:12:797 - and then add a note at 00:13:489 - in order to fit the vocal. You could remove 00:13:720 (30) - as well. sorry.nope.
  2. 00:17:396 (44) - Change this to big don for the strong beat? done
  3. 01:05:256 (262,263,264,265,266) - dkkkd or dkkdd sounds better here. nope.
  4. 01:24:113 (376,377,378) - kkd here? done.
thx mod~!
Lundlerol

Tasha wrote:

Taiko mod requested in game.

[Lundle's Oni]

Could probably add a don at 00:01:720 - and a kat at 00:01:951 - to fill this in a little bit. Not required but it sounds nice with the music. done.

Same idea as above, don at 00:09:105 - and a kat at 00:09:335 - to fill things in a bit. nope.

00:22:227 (53,54,55) - I see the kdd kkd kkk pattern you're using at this section, but I think this would sound and play better if it was a ddd here instead.
nope.
00:27:884 (83,84) - Perhaps dk here to compliment the previous kd? oh! nice!

Consider adding a don at 00:39:027 - and 00:39:198.nope.

00:42:113 (132,133,134) - I feel like kkk sounds better here, but definitely your call as both work quite well. n-...nope.. sorry.

01:10:570 (299,300,301) - Try kdd here. The kdk doesn't fit that well in my opinion.i tried. but no change.

[Comments]

Both taiko's in this map are really well done, ask me to look at this again once you've looked at this and we'll see about giving it the Taiko stamp of approval :)
thx mod tasha^!
JUDYDANNY

kanpakyin wrote:

Random Taiko mod:

[JuDa's Muzukashii]
  1. I strongly recommend to change the sv to 1.4 since I couldn't find a reason that to use 1.3 (and 1.4 won't be too hard for this diff.) ok. fixed~!
  2. 00:13:028 (2) - It would be better if you could move this note to 00:12:797 - in order to fit the vocal. You may change this note to kat as well. fixed~
  3. 00:17:396 (1) - Probably change this to big don to fit the strong beat there? fixed~
  4. 00:25:827 (1,2,3) - ddk? sorry nope ><
  5. 01:21:027 (6) - I would change this to big kat in order to fit the pitch if I were you.nope ><

~
Thanks for mod~! ・ω・/
http://puu.sh/4NtYv.zip
Topic Starter
Kodora
yay

Updated both diffs
karterfreak
Rechecked, everything appears to be in order. Lets get the ball rolling.
Topic Starter
Kodora
thanks! :3
tutuhaha
cute Kodora O.<
23:00 *Kodora is listening to [http://osu.ppy.sh/b/303302 nomico - Hoshikaze no Horoscope (TV Size)]
23:00 Kodora: insane please :3
23:05 Kodora: >w<
23:09 tutuhaha: 00:22:227 (1,2) - those two space may far than those two 00:22:398 (2,3) -
23:09 tutuhaha: 00:24:970 (1,2,3) - same space and try to make more close
23:10 Kodora: second is intentional but about first you're right
23:10 Kodora: do you know how to fix it D:
23:11 tutuhaha: 00:45:627 (2) - I can't hear the rhythm follow this note
23:12 Kodora: Technical thing. I didn't follow music at this point. It just fits
23:12 Kodora: it was a long slider
23:13 Kodora: but i remaked it to have audible beat at 00:45:541 -
23:13 tutuhaha: I believe many modder will let you change this ....because really it can not hear anything....
23:13 tutuhaha: http://osu.ppy.sh/ss/1036363
23:14 tutuhaha: I like do this in second one ,123 has same space
23:15 tutuhaha: 00:47:941 (1,2,3) - if is me, I perfect to do this http://osu.ppy.sh/ss/1036364
23:16 Kodora: OMG thank you finally someone suggested good stuff for this
23:16 Kodora: will change both
23:16 Kodora: <3
23:16 tutuhaha: 01:12:970 (1,2,3,4) - ...hard to read.....
23:16 Kodora: thought not sure about second
23:16 Kodora: i love such tricks
23:16 Kodora: was done specially
23:17 Kodora: also one of points why stack leniency is that low
23:17 tutuhaha: and I think you may change color 3 and 4 then you can skip this question^
23:17 Kodora: do not want to have a lot of 1 try HDonly
23:17 Kodora: DDDDDDDD: i changed combo-colours 3 times already
23:18 Kodora: if you have better onles i'll change
23:18 Kodora: *ones
23:18 tutuhaha: <3 I think is ok about HD
23:18 tutuhaha: try yellow? in color4
23:18 tutuhaha: or orange
23:19 Kodora: code pls D: my ones was sucks
23:20 Kodora: ;_;
23:22 tutuhaha: ok
23:22 tutuhaha: wait second, I update my map first .
23:24 Kodora: o.o
23:28 *Kodora is playing [http://osu.ppy.sh/b/291429 nomico - Hoshikaze no Horoscope (TV Size) [Insane]]
23:28 Kodora: omg many thanks really much better <3
23:29 tutuhaha: <3 welcome
23:29 tutuhaha: do you already change color? or you still need code O.O
23:29 Kodora: still need
23:29 Kodora: i was talking about http://osu.ppy.sh/ss/1036363
23:30 Kodora: because i was have no idea how to fix this part ;w;
23:31 tutuhaha: =_=...ok now I think you maybe just need 3 color...
23:31 Kodora: ;__;
23:32 tutuhaha: touch]
23:32 Kodora: QAQ
23:33 Kodora: just give me better ones please :<
23:34 tutuhaha: :Ook..
23:35 tutuhaha: Combo4 : 143,177,120
23:39 Kodora: thank you <33
23:40 Kodora: also raised Od to +1
Topic Starter
Kodora
thanks moehaha <3
blissfulyoshi
Short irc mod on 1 diff

SPOILER
15:25 blissfulyoshi: first thing that got me was how slow these sliders were before linking to a jump 00:31:313 (1,2,3,4,5,6,1,2,3,4) -
15:25 blissfulyoshi: esp sicne these jumps are against teh flow
15:25 blissfulyoshi: they felt reaally strange
15:26 Kodora: lol this
15:26 Kodora: all this is very intentional
15:26 Kodora: it's just impossible to miss here
15:26 blissfulyoshi: 01:00:113 (2) - I wouldn't even consider this for antijump
15:27 blissfulyoshi: it could be intentional but it plays terribly imo
15:27 Kodora: stack looks ugly
15:27 blissfulyoshi: I know
15:27 blissfulyoshi: ust normal spacing
15:27 Kodora: move to other place makes it worse
15:27 blissfulyoshi: better than playing the current imo
15:28 blissfulyoshi: and talking about stacks, why 01:06:627 (1,2,3,4,5,6) -
15:28 blissfulyoshi: kills all flow
15:28 Kodora: http://osu.ppy.sh/ss/1036549 should be better?
15:29 blissfulyoshi: no, I meant 2 should be nroamlly spaced
15:29 blissfulyoshi: but wahtever
15:29 blissfulyoshi: I am not caring too much aobut that
15:29 Kodora: i can't do anything with those stacks. second insane also use almost same o3o
15:29 blissfulyoshi: you know why skystar is infamous right....
15:29 blissfulyoshi: 01:11:084 (3,4) - why the short spacing here
15:30 Kodora: i don't know where put other slider :(
15:30 Kodora: also because tempo become more calm here
15:30 blissfulyoshi: your transitions from short to long spacing are just awkward for me imo
15:31 blissfulyoshi: because slider allow you to release early
15:31 blissfulyoshi: meaning the spacing can even be larger than nomrla
15:31 blissfulyoshi: while still feeling like normal spacing
15:31 blissfulyoshi: placing shorter than normal spacing on a slider release is basically an antijump to be
15:31 Kodora: kind of.. trick, yes
15:31 blissfulyoshi: me*
15:31 Kodora: but
15:32 Kodora: really it's intuitive. even you not missed here
15:32 blissfulyoshi: I sightread everything.....
15:32 Kodora: more like adjusted to song's tempo
15:32 blissfulyoshi: I stopped caring about the song's tempo as soon as the chorus started
15:33 Kodora: o_O
15:34 Kodora: i may reduse SV at this part
15:34 Kodora: but it will be kinda trollish imo
15:34 blissfulyoshi: I probably wouldn't reduce svb
15:34 blissfulyoshi: and just increase spacing slightly
15:34 blissfulyoshi: for a more gradual deceleration
15:34 Kodora: hmmm
15:35 Kodora: 1.40 better?
15:35 blissfulyoshi: sure
15:36 Kodora: done then
15:36 blissfulyoshi: 01:18:970 (4,1) - also why is spacing here so short
15:36 blissfulyoshi: 01:21:713 (2,3) - ^
15:37 blissfulyoshi: yeah the jumps at the end feel really weird with the constant changing of spacing
15:38 Kodora: 01:18:970 (4,1) - because i want to make stack with 01:18:284 (1) - head
15:38 Kodora: 01:21:713 (2,3) - because i want to hide (3) into slider
15:38 blissfulyoshi: then I would rearrange teh patterns so that we can get closer to equal spacing
15:38 blissfulyoshi: rather than forcing this shorter spacing
15:39 Kodora: hmmmmm
15:39 blissfulyoshi: oh well that is what I would do
15:41 Kodora: just give any better example please D:
15:41 Kodora: because both plays really fine for me
15:41 blissfulyoshi: ..... sry was oplaying skystar's diff
15:41 blissfulyoshi: and wow that waws a nightmare in itself
15:41 blissfulyoshi: it made so little sense
15:41 blissfulyoshi: and so many ugly sliders
15:42 Kodora: Yuko's diff easier than mine :\
15:42 Kodora: actually Yuko can make them more ugly XD
15:42 blissfulyoshi: I can believe that
15:44 blissfulyoshi: something like this maybe http://osu.ppy.sh/ss/1036565
15:48 Kodora: omg
15:48 Kodora: looks better
15:48 Kodora: thanks!
15:48 blissfulyoshi: yw
15:48 Kodora: post log if you want o3o
15:49 blissfulyoshi: lol sure
CXu
Hi~ =3=

From this.

[General]
  1. Inconsistent preview time. Skystar's Insane has Preview time at 61493, while the others are at 61412.
  2. Remove video from Taiko diffs? I mean, faces: http://osu.ppy.sh/ss/1041949 lol
  3. Add "Feng" to tags, as they created the Visual Novel for this.
[Insane]
  1. 00:01:028 (3) - Imo, you should shorten this to 00:01:258 - , since there's nothing at 00:01:374 - , but there actually is a... Idkwhatinstrumentthatis sound at 00:01:258 -
  2. 00:12:797 (1) - Remove NC?
  3. 00:43:484 (1,2,3) - Try reduce spacing for these three notes, similar to what you did with 00:44:856 (4,5,6) - . The map will feel a bit less intense for this part inbetween the vocals.
  4. 00:45:627 (2) - I reaaaally dislike this tbh, and I don't really see the logic behind it. Both the drumbeat and the vocal is on 00:45:713 - , so that's the beat players should be clicking, and not the 1/4. You really should change this.
  5. 00:59:084 - If that green line is supposed to change volume on this note here, then snap it to this beat.
[Skystar's Insane]
  1. 00:14:643 (2) - Maaaybe it's just me, but I'd rather remove this whistle, as it sounds kind of out of place and a bit loud imo.
  2. 00:34:056 (4,1) - Don't like the small spacing here too much. Since the "ni" from 00:34:056 - has this echo, I think it's a bit more appropriate to keep moving the cursor, rather than this anti-jump.
  3. 00:49:827 (2,3,4,5) - This could use a bit more curve, just so the flow is a bit smoother.
  4. 00:50:341 (5) - Also consider moving this somewhere else, as it's right inside the score right now :P http://osu.ppy.sh/ss/1041980
  5. 01:01:998 - Until about 01:12:113 - , your map is only using the right side of the playfield: http://osu.ppy.sh/ss/1041913 and the map feels unballanced. I don't know if you did this intentionally or not, but you really should spread the patterns over the whole playfield.
[alaneko's Hard]
  1. Try AR8? It's a bit easier to read spacing like 01:04:056 (3,4,5) - with higher AR. Also overall, this is a pretty hard Hard difficulty.
  2. 00:26:856 (2) - Maybe add a finish here.
  3. 00:10:720 (6) - Move this to 00:10:951 - , and add a note at 00:10:720 - to follow the.. piano? lolidk what it is xD.
  4. 01:12:627 (4) - I'd rather not place this note partlially covered by (3). It doesn't look that good imo, and it's also a bit more confusing than necessary. Considering moving it somewhere else?
  5. 01:27:370 (4) - Try adding a clap on the repeat, and see if you like that.
[abalee's Normal]
  1. 00:00:335 - 00:16:938 - Aww, the lack of hitsounds is kinda sad :( You should add some whistles here, just so it doesn't sound so bland.
  2. 00:51:027 - 00:42:113 - Are these sliderslides intended? I don't think they sound that good tbh. Consider removing them.
  3. 00:51:027 (1) - Remove Drum sampleset from sliderbody.
  4. 01:00:456 (1,1) - The reaction time here is pretty short for a Normal, especially since the note itself is also pretty far from the center of the spinner. Consider either removing 01:02:341 (1) - , or moving it to 328;184.
  5. 01:21:884 (3) - This can be fairly confusing in a Normal, as players at this level will probably expect to see every reverse arrow. Try something like http://puu.sh/4RSSw.jpg ? I know it's not quite the same rhythm anymore, but it still works fairly well imo.
  6. 01:27:370 (6) - Instead of a slider with 2 repeats, two sliders instead would be easier to read. Also, add finish at 01:27:884 - .
[Sekai's Easy]
  1. 00:50:341 (4) - Move to 372;20 to create a perfect diamond (it's a bit off right now).
  2. 00:52:398 (2) - This should have drum sampleset on start and repeat as well.
  3. 01:00:456 (3) - End this at 01:01:141 - to follow the vocals.
  4. 01:26:513 (1) - End this spinner at 01:29:427 - , like alacat and Kodora's spinner at the end here.
---
All the maps are pretty good individually, though the difficultyspread could be a bit better between Normal and Hard. Other than that, it's a cool map, and an awesome song <3. I hope you're able to do something with the diffspread between Normal and Hard, and poke me again whenever you're ready I guess. \o
Skystar

CXu wrote:

[Skystar's Insane]
  1. 00:14:643 (2) - Maaaybe it's just me, but I'd rather remove this whistle, as it sounds kind of out of place and a bit loud imo.
  2. 00:34:056 (4,1) - Don't like the small spacing here too much. Since the "ni" from 00:34:056 - has this echo, I think it's a bit more appropriate to keep moving the cursor, rather than this anti-jump.
  3. 00:49:827 (2,3,4,5) - This could use a bit more curve, just so the flow is a bit smoother.
  4. 00:50:341 (5) - Also consider moving this somewhere else, as it's right inside the score right now :P http://osu.ppy.sh/ss/1041980
  5. 01:01:998 - Until about 01:12:113 - , your map is only using the right side of the playfield: http://osu.ppy.sh/ss/1041913 and the map feels unballanced. I don't know if you did this intentionally or not, but you really should spread the patterns over the whole playfield. O_O omg what i didnt even notice that... anyways
others all fixed
http://puu.sh/4Sd0C.osu
alacat

CXu wrote:

[alaneko's Hard]
  1. Try AR8? It's a bit easier to read spacing like 01:04:056 (3,4,5) - with higher AR. Also overall, this is a pretty hard Hard difficulty.  I'm thinking about AR of this diff. emm... I think that I should use AR7 for many player.
  2. 00:26:856 (2) - Maybe add a finish here. ok!
  3. 00:10:720 (6) - Move this to 00:10:951 - , and add a note at 00:10:720 - to follow the.. piano? lolidk what it is xD. emm... I didn't follow this sound xD look like 00:01:258 - and 00:03:105 -
  4. 01:12:627 (4) - I'd rather not place this note partlially covered by (3). It doesn't look that good imo, and it's also a bit more confusing than necessary. Considering moving it somewhere else? yes xD fixed.
  5. 01:27:370 (4) - Try adding a clap on the repeat, and see if you like that. I forgot to add it xD fixed.
Thank you for modding ,CXu :3 :3 :3

http://puu.sh/4ShnK.zip
abalee
updated.
http://puu.sh/4Sjji.zip

SPOILER
>7omoa
is that what you think? :<

>CXu
1. add some. but still tkinks that unnecessary so i decrease the volume.
2. means a straight slider? change anyway.
3. done
4. can't agree removing notes so i just change the placement.
5. repeat slider change to 2 sliders.
6. ^
Suimya
Thanks for modding CXu owo/

Fixed everything: http://puu.sh/4SyOi.osu
Topic Starter
Kodora
Sorry was terrible busy with some stuff

CXu wrote:

[General]
  1. Inconsistent preview time. Skystar's Insane has Preview time at 61493, while the others are at 61412. Fixed
  2. Remove video from Taiko diffs? I mean, faces: http://osu.ppy.sh/ss/1041949 lol Agree, removed
  3. Add "Feng" to tags, as they created the Visual Novel for this. Done
[Insane]
  1. 00:01:028 (3) - Imo, you should shorten this to 00:01:258 - , since there's nothing at 00:01:374 - , but there actually is a... Idkwhatinstrumentthatis sound at 00:01:258 - Changed whole pattern
  2. 00:12:797 (1) - Remove NC? NC due to jump, no :о
  3. 00:43:484 (1,2,3) - Try reduce spacing for these three notes, similar to what you did with 00:44:856 (4,5,6) - . The map will feel a bit less intense for this part inbetween the vocals. Redused.
  4. 00:45:627 (2) - I reaaaally dislike this tbh, and I don't really see the logic behind it. Both the drumbeat and the vocal is on 00:45:713 - , so that's the beat players should be clicking, and not the 1/4. You really should change this. Well, too many people complained about this, removed short slider & changed pattern.
  5. 00:59:084 - If that green line is supposed to change volume on this note here, then snap it to this beat. Whoops, timing change fault, fixed.
Updated + updated all guests, thanks for mod!
Rizia
In insane , 01:29:427 - here vol. maybe 5?
Topic Starter
Kodora
no need lol
CXu
Quick recheck then. No kds ofc.

[Insane]
00:43:998 (1) - Move to 152;224 to form a diamondshape?
00:44:856 (4) - NC for consistency.
00:45:884 (1) - Unneeded NC I guess, so remove it.

[abalee's normal]
00:34:570 - 00:42:113 - Sorry I managed to copy the wrong timings. The sliders in this part has a soft-sliderslide.wav that isn't silenced. You should silence them imo.

Rest are fine. I still think the spread between Normal and Hard could be better though.
Topic Starter
Kodora
All fixed for my diff
Suimya
gogo bubble it now ;w;
abalee
http://puu.sh/4Vkop.zip

>CXu
should be fine now
Topic Starter
Kodora
Updated
CXu
@abalee: That slidersound was still there in your normal, so we fixed that. From what I gather from your last post, you agreed to the change, so yeah.

Blarb.
Topic Starter
Kodora
Thank you CXu! :3
Suimya
finally <3
-Neipezi
buble buble :roll:
Aka
gogo ก็็็็็็็็็็็็็ʕ•͡ᴥ•ʔ ก้้้้้้้้้้้
Kawayi Rika
Checked and nothing to say ~

I love this song,here you go <3


yoshilove
omedeto おめでとーーー!!
/me hugs Kodora
Topic Starter
Kodora
thank you Rika-sama <3

/me hugs yoshilove
Kawayi Rika
Need fix a slider snap ~ sorry ~

Insane : 01:05:941 (4) - Slider end snap to 01:06:284 -
yoshilove
baka kodora >ω<
show more
Please sign in to reply.

New reply