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nomico - Hoshikaze no Horoscope (TV Size) [Osu|Taiko]

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Topic Starter
Kodora
yay

Updated both diffs
karterfreak
Rechecked, everything appears to be in order. Lets get the ball rolling.
Topic Starter
Kodora
thanks! :3
tutuhaha
cute Kodora O.<
23:00 *Kodora is listening to [http://osu.ppy.sh/b/303302 nomico - Hoshikaze no Horoscope (TV Size)]
23:00 Kodora: insane please :3
23:05 Kodora: >w<
23:09 tutuhaha: 00:22:227 (1,2) - those two space may far than those two 00:22:398 (2,3) -
23:09 tutuhaha: 00:24:970 (1,2,3) - same space and try to make more close
23:10 Kodora: second is intentional but about first you're right
23:10 Kodora: do you know how to fix it D:
23:11 tutuhaha: 00:45:627 (2) - I can't hear the rhythm follow this note
23:12 Kodora: Technical thing. I didn't follow music at this point. It just fits
23:12 Kodora: it was a long slider
23:13 Kodora: but i remaked it to have audible beat at 00:45:541 -
23:13 tutuhaha: I believe many modder will let you change this ....because really it can not hear anything....
23:13 tutuhaha: http://osu.ppy.sh/ss/1036363
23:14 tutuhaha: I like do this in second one ,123 has same space
23:15 tutuhaha: 00:47:941 (1,2,3) - if is me, I perfect to do this http://osu.ppy.sh/ss/1036364
23:16 Kodora: OMG thank you finally someone suggested good stuff for this
23:16 Kodora: will change both
23:16 Kodora: <3
23:16 tutuhaha: 01:12:970 (1,2,3,4) - ...hard to read.....
23:16 Kodora: thought not sure about second
23:16 Kodora: i love such tricks
23:16 Kodora: was done specially
23:17 Kodora: also one of points why stack leniency is that low
23:17 tutuhaha: and I think you may change color 3 and 4 then you can skip this question^
23:17 Kodora: do not want to have a lot of 1 try HDonly
23:17 Kodora: DDDDDDDD: i changed combo-colours 3 times already
23:18 Kodora: if you have better onles i'll change
23:18 Kodora: *ones
23:18 tutuhaha: <3 I think is ok about HD
23:18 tutuhaha: try yellow? in color4
23:18 tutuhaha: or orange
23:19 Kodora: code pls D: my ones was sucks
23:20 Kodora: ;_;
23:22 tutuhaha: ok
23:22 tutuhaha: wait second, I update my map first .
23:24 Kodora: o.o
23:28 *Kodora is playing [http://osu.ppy.sh/b/291429 nomico - Hoshikaze no Horoscope (TV Size) [Insane]]
23:28 Kodora: omg many thanks really much better <3
23:29 tutuhaha: <3 welcome
23:29 tutuhaha: do you already change color? or you still need code O.O
23:29 Kodora: still need
23:29 Kodora: i was talking about http://osu.ppy.sh/ss/1036363
23:30 Kodora: because i was have no idea how to fix this part ;w;
23:31 tutuhaha: =_=...ok now I think you maybe just need 3 color...
23:31 Kodora: ;__;
23:32 tutuhaha: touch]
23:32 Kodora: QAQ
23:33 Kodora: just give me better ones please :<
23:34 tutuhaha: :Ook..
23:35 tutuhaha: Combo4 : 143,177,120
23:39 Kodora: thank you <33
23:40 Kodora: also raised Od to +1
Topic Starter
Kodora
thanks moehaha <3
blissfulyoshi
Short irc mod on 1 diff

SPOILER
15:25 blissfulyoshi: first thing that got me was how slow these sliders were before linking to a jump 00:31:313 (1,2,3,4,5,6,1,2,3,4) -
15:25 blissfulyoshi: esp sicne these jumps are against teh flow
15:25 blissfulyoshi: they felt reaally strange
15:26 Kodora: lol this
15:26 Kodora: all this is very intentional
15:26 Kodora: it's just impossible to miss here
15:26 blissfulyoshi: 01:00:113 (2) - I wouldn't even consider this for antijump
15:27 blissfulyoshi: it could be intentional but it plays terribly imo
15:27 Kodora: stack looks ugly
15:27 blissfulyoshi: I know
15:27 blissfulyoshi: ust normal spacing
15:27 Kodora: move to other place makes it worse
15:27 blissfulyoshi: better than playing the current imo
15:28 blissfulyoshi: and talking about stacks, why 01:06:627 (1,2,3,4,5,6) -
15:28 blissfulyoshi: kills all flow
15:28 Kodora: http://osu.ppy.sh/ss/1036549 should be better?
15:29 blissfulyoshi: no, I meant 2 should be nroamlly spaced
15:29 blissfulyoshi: but wahtever
15:29 blissfulyoshi: I am not caring too much aobut that
15:29 Kodora: i can't do anything with those stacks. second insane also use almost same o3o
15:29 blissfulyoshi: you know why skystar is infamous right....
15:29 blissfulyoshi: 01:11:084 (3,4) - why the short spacing here
15:30 Kodora: i don't know where put other slider :(
15:30 Kodora: also because tempo become more calm here
15:30 blissfulyoshi: your transitions from short to long spacing are just awkward for me imo
15:31 blissfulyoshi: because slider allow you to release early
15:31 blissfulyoshi: meaning the spacing can even be larger than nomrla
15:31 blissfulyoshi: while still feeling like normal spacing
15:31 blissfulyoshi: placing shorter than normal spacing on a slider release is basically an antijump to be
15:31 Kodora: kind of.. trick, yes
15:31 blissfulyoshi: me*
15:31 Kodora: but
15:32 Kodora: really it's intuitive. even you not missed here
15:32 blissfulyoshi: I sightread everything.....
15:32 Kodora: more like adjusted to song's tempo
15:32 blissfulyoshi: I stopped caring about the song's tempo as soon as the chorus started
15:33 Kodora: o_O
15:34 Kodora: i may reduse SV at this part
15:34 Kodora: but it will be kinda trollish imo
15:34 blissfulyoshi: I probably wouldn't reduce svb
15:34 blissfulyoshi: and just increase spacing slightly
15:34 blissfulyoshi: for a more gradual deceleration
15:34 Kodora: hmmm
15:35 Kodora: 1.40 better?
15:35 blissfulyoshi: sure
15:36 Kodora: done then
15:36 blissfulyoshi: 01:18:970 (4,1) - also why is spacing here so short
15:36 blissfulyoshi: 01:21:713 (2,3) - ^
15:37 blissfulyoshi: yeah the jumps at the end feel really weird with the constant changing of spacing
15:38 Kodora: 01:18:970 (4,1) - because i want to make stack with 01:18:284 (1) - head
15:38 Kodora: 01:21:713 (2,3) - because i want to hide (3) into slider
15:38 blissfulyoshi: then I would rearrange teh patterns so that we can get closer to equal spacing
15:38 blissfulyoshi: rather than forcing this shorter spacing
15:39 Kodora: hmmmmm
15:39 blissfulyoshi: oh well that is what I would do
15:41 Kodora: just give any better example please D:
15:41 Kodora: because both plays really fine for me
15:41 blissfulyoshi: ..... sry was oplaying skystar's diff
15:41 blissfulyoshi: and wow that waws a nightmare in itself
15:41 blissfulyoshi: it made so little sense
15:41 blissfulyoshi: and so many ugly sliders
15:42 Kodora: Yuko's diff easier than mine :\
15:42 Kodora: actually Yuko can make them more ugly XD
15:42 blissfulyoshi: I can believe that
15:44 blissfulyoshi: something like this maybe http://osu.ppy.sh/ss/1036565
15:48 Kodora: omg
15:48 Kodora: looks better
15:48 Kodora: thanks!
15:48 blissfulyoshi: yw
15:48 Kodora: post log if you want o3o
15:49 blissfulyoshi: lol sure
CXu
Hi~ =3=

From this.

[General]
  1. Inconsistent preview time. Skystar's Insane has Preview time at 61493, while the others are at 61412.
  2. Remove video from Taiko diffs? I mean, faces: http://osu.ppy.sh/ss/1041949 lol
  3. Add "Feng" to tags, as they created the Visual Novel for this.
[Insane]
  1. 00:01:028 (3) - Imo, you should shorten this to 00:01:258 - , since there's nothing at 00:01:374 - , but there actually is a... Idkwhatinstrumentthatis sound at 00:01:258 -
  2. 00:12:797 (1) - Remove NC?
  3. 00:43:484 (1,2,3) - Try reduce spacing for these three notes, similar to what you did with 00:44:856 (4,5,6) - . The map will feel a bit less intense for this part inbetween the vocals.
  4. 00:45:627 (2) - I reaaaally dislike this tbh, and I don't really see the logic behind it. Both the drumbeat and the vocal is on 00:45:713 - , so that's the beat players should be clicking, and not the 1/4. You really should change this.
  5. 00:59:084 - If that green line is supposed to change volume on this note here, then snap it to this beat.
[Skystar's Insane]
  1. 00:14:643 (2) - Maaaybe it's just me, but I'd rather remove this whistle, as it sounds kind of out of place and a bit loud imo.
  2. 00:34:056 (4,1) - Don't like the small spacing here too much. Since the "ni" from 00:34:056 - has this echo, I think it's a bit more appropriate to keep moving the cursor, rather than this anti-jump.
  3. 00:49:827 (2,3,4,5) - This could use a bit more curve, just so the flow is a bit smoother.
  4. 00:50:341 (5) - Also consider moving this somewhere else, as it's right inside the score right now :P http://osu.ppy.sh/ss/1041980
  5. 01:01:998 - Until about 01:12:113 - , your map is only using the right side of the playfield: http://osu.ppy.sh/ss/1041913 and the map feels unballanced. I don't know if you did this intentionally or not, but you really should spread the patterns over the whole playfield.
[alaneko's Hard]
  1. Try AR8? It's a bit easier to read spacing like 01:04:056 (3,4,5) - with higher AR. Also overall, this is a pretty hard Hard difficulty.
  2. 00:26:856 (2) - Maybe add a finish here.
  3. 00:10:720 (6) - Move this to 00:10:951 - , and add a note at 00:10:720 - to follow the.. piano? lolidk what it is xD.
  4. 01:12:627 (4) - I'd rather not place this note partlially covered by (3). It doesn't look that good imo, and it's also a bit more confusing than necessary. Considering moving it somewhere else?
  5. 01:27:370 (4) - Try adding a clap on the repeat, and see if you like that.
[abalee's Normal]
  1. 00:00:335 - 00:16:938 - Aww, the lack of hitsounds is kinda sad :( You should add some whistles here, just so it doesn't sound so bland.
  2. 00:51:027 - 00:42:113 - Are these sliderslides intended? I don't think they sound that good tbh. Consider removing them.
  3. 00:51:027 (1) - Remove Drum sampleset from sliderbody.
  4. 01:00:456 (1,1) - The reaction time here is pretty short for a Normal, especially since the note itself is also pretty far from the center of the spinner. Consider either removing 01:02:341 (1) - , or moving it to 328;184.
  5. 01:21:884 (3) - This can be fairly confusing in a Normal, as players at this level will probably expect to see every reverse arrow. Try something like http://puu.sh/4RSSw.jpg ? I know it's not quite the same rhythm anymore, but it still works fairly well imo.
  6. 01:27:370 (6) - Instead of a slider with 2 repeats, two sliders instead would be easier to read. Also, add finish at 01:27:884 - .
[Sekai's Easy]
  1. 00:50:341 (4) - Move to 372;20 to create a perfect diamond (it's a bit off right now).
  2. 00:52:398 (2) - This should have drum sampleset on start and repeat as well.
  3. 01:00:456 (3) - End this at 01:01:141 - to follow the vocals.
  4. 01:26:513 (1) - End this spinner at 01:29:427 - , like alacat and Kodora's spinner at the end here.
---
All the maps are pretty good individually, though the difficultyspread could be a bit better between Normal and Hard. Other than that, it's a cool map, and an awesome song <3. I hope you're able to do something with the diffspread between Normal and Hard, and poke me again whenever you're ready I guess. \o
Skystar

CXu wrote:

[Skystar's Insane]
  1. 00:14:643 (2) - Maaaybe it's just me, but I'd rather remove this whistle, as it sounds kind of out of place and a bit loud imo.
  2. 00:34:056 (4,1) - Don't like the small spacing here too much. Since the "ni" from 00:34:056 - has this echo, I think it's a bit more appropriate to keep moving the cursor, rather than this anti-jump.
  3. 00:49:827 (2,3,4,5) - This could use a bit more curve, just so the flow is a bit smoother.
  4. 00:50:341 (5) - Also consider moving this somewhere else, as it's right inside the score right now :P http://osu.ppy.sh/ss/1041980
  5. 01:01:998 - Until about 01:12:113 - , your map is only using the right side of the playfield: http://osu.ppy.sh/ss/1041913 and the map feels unballanced. I don't know if you did this intentionally or not, but you really should spread the patterns over the whole playfield. O_O omg what i didnt even notice that... anyways
others all fixed
http://puu.sh/4Sd0C.osu
alacat

CXu wrote:

[alaneko's Hard]
  1. Try AR8? It's a bit easier to read spacing like 01:04:056 (3,4,5) - with higher AR. Also overall, this is a pretty hard Hard difficulty.  I'm thinking about AR of this diff. emm... I think that I should use AR7 for many player.
  2. 00:26:856 (2) - Maybe add a finish here. ok!
  3. 00:10:720 (6) - Move this to 00:10:951 - , and add a note at 00:10:720 - to follow the.. piano? lolidk what it is xD. emm... I didn't follow this sound xD look like 00:01:258 - and 00:03:105 -
  4. 01:12:627 (4) - I'd rather not place this note partlially covered by (3). It doesn't look that good imo, and it's also a bit more confusing than necessary. Considering moving it somewhere else? yes xD fixed.
  5. 01:27:370 (4) - Try adding a clap on the repeat, and see if you like that. I forgot to add it xD fixed.
Thank you for modding ,CXu :3 :3 :3

http://puu.sh/4ShnK.zip
abalee
updated.
http://puu.sh/4Sjji.zip

SPOILER
>7omoa
is that what you think? :<

>CXu
1. add some. but still tkinks that unnecessary so i decrease the volume.
2. means a straight slider? change anyway.
3. done
4. can't agree removing notes so i just change the placement.
5. repeat slider change to 2 sliders.
6. ^
Suimya
Thanks for modding CXu owo/

Fixed everything: http://puu.sh/4SyOi.osu
Topic Starter
Kodora
Sorry was terrible busy with some stuff

CXu wrote:

[General]
  1. Inconsistent preview time. Skystar's Insane has Preview time at 61493, while the others are at 61412. Fixed
  2. Remove video from Taiko diffs? I mean, faces: http://osu.ppy.sh/ss/1041949 lol Agree, removed
  3. Add "Feng" to tags, as they created the Visual Novel for this. Done
[Insane]
  1. 00:01:028 (3) - Imo, you should shorten this to 00:01:258 - , since there's nothing at 00:01:374 - , but there actually is a... Idkwhatinstrumentthatis sound at 00:01:258 - Changed whole pattern
  2. 00:12:797 (1) - Remove NC? NC due to jump, no :о
  3. 00:43:484 (1,2,3) - Try reduce spacing for these three notes, similar to what you did with 00:44:856 (4,5,6) - . The map will feel a bit less intense for this part inbetween the vocals. Redused.
  4. 00:45:627 (2) - I reaaaally dislike this tbh, and I don't really see the logic behind it. Both the drumbeat and the vocal is on 00:45:713 - , so that's the beat players should be clicking, and not the 1/4. You really should change this. Well, too many people complained about this, removed short slider & changed pattern.
  5. 00:59:084 - If that green line is supposed to change volume on this note here, then snap it to this beat. Whoops, timing change fault, fixed.
Updated + updated all guests, thanks for mod!
Rizia
In insane , 01:29:427 - here vol. maybe 5?
Topic Starter
Kodora
no need lol
CXu
Quick recheck then. No kds ofc.

[Insane]
00:43:998 (1) - Move to 152;224 to form a diamondshape?
00:44:856 (4) - NC for consistency.
00:45:884 (1) - Unneeded NC I guess, so remove it.

[abalee's normal]
00:34:570 - 00:42:113 - Sorry I managed to copy the wrong timings. The sliders in this part has a soft-sliderslide.wav that isn't silenced. You should silence them imo.

Rest are fine. I still think the spread between Normal and Hard could be better though.
Topic Starter
Kodora
All fixed for my diff
Suimya
gogo bubble it now ;w;
abalee
http://puu.sh/4Vkop.zip

>CXu
should be fine now
Topic Starter
Kodora
Updated
CXu
@abalee: That slidersound was still there in your normal, so we fixed that. From what I gather from your last post, you agreed to the change, so yeah.

Blarb.
Topic Starter
Kodora
Thank you CXu! :3
Suimya
finally <3
-Neipezi
buble buble :roll:
Aka
gogo ก็็็็็็็็็็็็็ʕ•͡ᴥ•ʔ ก้้้้้้้้้้้
Kawayi Rika
Checked and nothing to say ~

I love this song,here you go <3


yoshilove
omedeto おめでとーーー!!
/me hugs Kodora
Topic Starter
Kodora
thank you Rika-sama <3

/me hugs yoshilove
Kawayi Rika
Need fix a slider snap ~ sorry ~

Insane : 01:05:941 (4) - Slider end snap to 01:06:284 -
yoshilove
baka kodora >ω<
Topic Starter
Kodora
My apologies, fixed these >.<

kudosu to previous post since i can't give to this
Kawayi Rika
Alright~!
yoshilove
Rerank!! わふ>ω<
yattaaaaaaaaaaa asoberu
Gamu
nomico <3

Congrats~
17VA
/me slaps Kodora







congrats~
happy623
gratz baka
Kinomi
香草Kodora
Kyouren
Gratzz!! All!!
Ruslya_old
gj~ cool map
pw384
>///<
toara_fict
Gretz~~~~~~~~~~~~~ Kodorarararararaaaaaaaaaaaaaaaaa <3

and first rank Gretz Judy~~~~~~~~~~~~~ <33
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