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S.I.D-Sound - Prayer

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Total Posts
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Topic Starter
Asgard
This beatmap was submitted using in-game submission on 2013년 12월 22일 일요일 at 오후 11:47:01

Artist: S.I.D-Sound
Title: Prayer
Source: Sword Girls
Tags: W_h_i_t_e Gloria_Guard
BPM: 168
Filesize: 4889kb
Play Time: 04:01
Difficulties Available:
  1. Easy (2.54 stars, 242 notes)
  2. Insane (5 stars, 589 notes)
  3. Normal (3.45 stars, 276 notes)
  4. W h i t e's Hard (4.85 stars, 493 notes)
Download: S.I.D-Sound - Prayer
Information: Scores/Beatmap Listing
---------------
5th ranked beatmap
Thank you Loctav!
Thank you p3n!! :) :) :)


Here is Collab if you want to play this diff - http://puu.sh/5VThz.zip

Easy by Gloria Guard
Normal by Me
Hard by W h i t e
Insane by Me
Sonnyc
다 양보해도 이 맵 만큼은 누구한테도 양보 안하실듯 ㅋ
Beige
[Easy]
00:22:124 (1) - 노말사운드 좀 어색하니 수정해주세요.

00:25:874 (1) - 겹치지 않게 해주시는게 좋을 것 같아요.

[Normal]
00:25:874 (1) - 좀 많이 겹치니 수정

03:53:552 (1,2,3) - 슬라이더 턴을 추천

03:56:409 (1,2,3) - ^

[Hard]
00:20:517 (2) -
176,112,20517,2,0,P|200:140|216:184,2,80,2|0|0,0:0|0:0|0:0,0:0:0:0:

00:35:338 (3) - 디스턴스 x1.0

03:44:267 (1) - 스핀이 너무 짧음, 그냥 노트 추가 하는게 좋을 듯


(개인적으로 하드 너무 어려운거 같음)

[Collab]
Fine
Frobe
[Collab]
  1. 00:11:052 (6,7) - 6번노트는 256 64로, 7번노트는 256 236으로 같은 패턴을 주면 어떨까요
  2. 00:37:838 (1,2,3,4,5,6,7,8) - 볼륨을 60%로 줄이면 어떨까요
  3. 02:55:517 (1) - ctrl+g 하는것도 괜찮지 않을까 생각하긴 하는데 음...
[Hard]
  1. 02:51:767 (1,2,3,4,5,6,7,8) - 인센에서도 이런식으로 배치하면 약간 헷갈리는데 하드에서 이런 배치에 짝수 연타를 놓으면 백이면 백 다 틀릴꺼 같은데요...
  2. 03:00:695 (3,3,3) - 그냥봐도 2번노트와의 거리가 너무 멀다고 생각해요. 특히 세번째 2-3번노트는 너무 먼.... ctrl+g를 하거나 다른 배치를 하는게...
  3. 03:32:838 (4,5) - 이것도 거리가 많이 큰...
30분 모딩 ㅌㅌ
Azmato
[Hard]

  • 00:20:517 (2) - 좀더 많이 휘게하는게 좋을듯 (가운데 점x208 y144)
    00:26:231 (2) - 위치를 좀더 위로 x116 y256
    00:28:909 (6) - x288 y100 그리고 슬라이더를 완전하게 가로로
    00:29:267 (1) - x396 y176 ^
    00:29:802 (2) - x176 y228 (위에껄 적용했을때)
    00:39:088 (2) - 에서 00:38:552 (1) 의 끝부분이랑 00:39:267 (3) 의 시작부분의 거리가 같아야 좋을것 같네요.(00:39:802 (4,5,6) 과 비슷하게)
    00:49:088 (6) - x124 y220
    00:52:481 (5) - 클랩이 안들어가는것도 좋을것 같네여
    01:09:981 (1) - (2)랑 슬라이더 스타일이 비슷하거나 (2)의 모양을 바꾸는걸 추천
    01:49:088 (4) - http://puu.sh/4xdOZ.jpg 음.... 이건 비추.... 적어놓고 말하긴 뭐하지만...
    03:26:319 (8) - NC
    03:44:266 (4,5) - ???????????????????????????????
[Collab]
  • 00:46:409 (3,4) - 이런것도 좋을듯 하네요 http://puu.sh/4xe16.jpg
    01:15:338 (3) - ctrl j
    02:24:803 (7) - NC
    03:26:320 (8) - ^
    역시 콜랍은 고칠게 없네요 :o
제가 할수있는 최선을 다했습니다 ㅠ
Ushiro T
^오^

Collab

00:09:267 (1,2,3,4,5) - 4번서클 없앤 박자가 더 나은거가타염 -> 다른곳은 딱딱 박자가 끊어지면서 이어지구있는데 여기만 질질끌림 imo
00:51:410 (1,2,3,4) - 1번꼬리에 finish추가하시구 2번슬라이더 머리에 clap 없애구 꼬리에 finish 그리구 3번꼬리에 finish 그리구 4번에 clap 없애시구 머리,꼬리에 finish ->뭔가 소리가 허전해서..ㅋ
01:52:124 (6) - 1/2 당기시구 원래있던 슬라이더 꼬리박자에 서클하나추가? 02:02:481 (1) - ~ 02:04:088 (7) - 아까처럼 소리점 너어주세염..
02:48:017 (5) - ctrl g?



Hard

AR 8이 더 좋은거같아요 7은 왠지 구곡같은느낌..

00:14:802 (3) - 한칸오른쪽 한칸아래쪽 (452.128)
00:43:731 (3) - 여기있는 초록선 00:44:267 (1) - 요기루 옮기구 00:43:909 (4) - 이거 디스턴스 ㄱㄱ
00:52:570 (6) - 삭제?
01:12:838 (1,10) - 여기 스트림구간 중간중간 강박 살려서 소리 넣어도 될거같아염
02:03:999 (6) - 삭제?
02:24:267 (1,10) - 요기두 소리점
03:11:409 (1,2,3,4,1,2,3,4) - 여기도 휘슬 들어가면 좋을거같아여!
03:25:695 (1,15) - 뭔가 자꾸 소리가 아쉽네영
03:44:267 (5) - 여기 서클 겹쳐져있어요
03:48:552 (1,10) - 사운드~~!




Normal

왠지 1/2박자가 막 들어간 느낌이 들어염 먼가 규칙성이 없달까 ㅋ

00:16:409 (3) - 꼬리에 클랩
01:15:338 (2,3) - 슬라이더로 대체하심이?_?
01:29:267 (3) - 전하고 후의 박자들과의 일관성을 떨구는놈이군여
02:48:552 (2) - x축 대칭되게 틱좀 잡아보세용


똥모딩 ㄲㄲ
K i A i
므으으으으으으어옹오ㅗ오오옹ㅇ오오오오오옹ㅇ드드듣ㄷ디디디디디딩이이이이이이잉이이ㅣ이잉잉ㅇㅇㅇ

[으으으즈으으]
00:04:088 (1) - 시작 부분에 피니시!
00:12:838 (1) - ^
00:15:517 ~ 00:38:552 - 이 구간은 소리를 조금 줄이는게 좋을 거 가타영
00:15:517 (1) - 시작 부분에 피니시!

[느으으므으을]
00:13:374 (2) - 시작 부분에 피니시!
00:19:981 (4) - 끝 부분에 클랩~
00:21:053 (6) - 시작 부분에 클랩~
00:25:695 (4) - 중간에 클랩, 끝 부분에 피니시!
00:44:267 (1) - 끝 부분에 클랩!
00:49:266 (5) - 끝 부분에 피니시 추가!
01:45:517 (2) - 피니시!
01:47:124 (1) - ^
02:42:838 (1) - x:272 y:300은 어떤가요?
03:14:267 (1) - 끝 부분에 클랩 대신 휘슬은 어떤가여?
03:14:981 (2) - ^

[흐으으드으으]
00:10:516 (3) - 시작 부분에 피니시!
00:12:838 (3,4) - ^
00:16:945 (1) - 가운데 포인트를x:280 y:196로 놓는건 어떤가여?
00:19:981 (1) - 끝 부분에 클랩!
00:21:052 (3) - 시작 부분에 클랩!
00:26:052 (1) - 피니시 추가!
00:34:088 (2) - 시작 부분에 피니시!
00:44:267 (1) - 끝 부분에 클랩!
00:44:802 (2) - 그냥 디스턴스를 1로 유지하는건 어떤가여?
01:45:517 (2) - 시작 부분에 피니시 추가!
01:47:124 (2) - ^
03:06:945 (2,3) - NC!
03:14:267 (1,3) - 클랩 대신에 휘슬은 어떤가여?

[크으을르으읍]
00:34:088 (2) - 시작 부분에 피니시!
01:45:517 (1) - ^
03:06:945 (2,3) - NC!
03:14:267 (2,4) - 클랩 대신에 휘슬은 어떤가여?
03:50:517 (3,5) - NC!


That's all :3
ts8zs
[Collab]
00:14:803 (4) - http://osu.ppy.sh/ss/1029550
00:20:517 (2) - move to 424,64
00:21:410 (1) - 32,176
00:27:838 (3,4,6) - not beautiful
._.
e.g about overlap
http://osu.ppy.sh/ss/1029533 good
http://osu.ppy.sh/ss/1029536 bad
http://osu.ppy.sh/ss/1029542 good
00:40:517 (1,2,3) - bad
00:45:695 (1,2,3,4) - good
understand?
[Hard]
00:21:052 (3) - http://osu.ppy.sh/ss/1029589
01:29:267 (3) - 296,44
good but not enough as my view
00:44:267 (1,3) - too close
02:21:409 (1,2,3,1,2,3) - ^
Topic Starter
Asgard

ts8zs wrote:

[Collab]
00:14:803 (4) - http://osu.ppy.sh/ss/1029550
00:20:517 (2) - move to 424,64
00:21:410 (1) - 32,176
00:27:838 (3,4,6) - not beautiful fixed
._.
e.g about overlap
http://osu.ppy.sh/ss/1029533 good
http://osu.ppy.sh/ss/1029536 bad
http://osu.ppy.sh/ss/1029542 good
00:40:517 (1,2,3) - bad
00:45:695 (1,2,3,4) - good
understand? i understand
[Hard]
00:21:052 (3) - http://osu.ppy.sh/ss/1029589 fixed
01:29:267 (3) - 296,44
good but not enough as my view
00:44:267 (1,3) - too close fixed
02:21:409 (1,2,3,1,2,3) - ^ fixed
Hiten
Hello
I come for M4M
XD

Hard

01:13:552 (3) - It may be smoother if the stream be lower
01:37:481 (1,2,3,4) - A new combo or change the distance between 3 and 4
02:13:909 (3) - make it flow like "U" not "n"?(I can't express this well :#)
02:24:981 (3) - It may be smoother if the stream is moved to right a little
03:41:052 (5) - try to change its direction?
03:53:017 (4,1) - add a note inside?

Collab

00:50:874 (1,2) - change the position?
01:01:945 (4) - I think it can be the same shape with the former.
01:54:267 (2) - be better if symmetric?

._.
Topic Starter
Asgard

ichibannobaka wrote:

Hello
I come for M4M
XD

Hard

01:13:552 (3) - It may be smoother if the stream be lower
01:37:481 (1,2,3,4) - A new combo or change the distance between 3 and 4
02:13:909 (3) - make it flow like "U" not "n"?(I can't express this well :#)
02:24:981 (3) - It may be smoother if the stream is moved to right a little
03:41:052 (5) - try to change its direction?
03:53:017 (4,1) - add a note inside?

Collab

00:50:874 (1,2) - change the position?
01:01:945 (4) - I think it can be the same shape with the former.
01:54:267 (2) - be better if symmetric?

._.


some fixed thank you
i'll mod your map after 1~2 days
Sonnyc

W h i t e wrote:

[Easy]
00:22:124 (1) - 노말사운드 좀 어색하니 수정해주세요. // 음,, 노말 어울리는거 같기도 한데,, 둘래요 ><
00:25:874 (1) - 겹치지 않게 해주시는게 좋을 것 같아요. // 크게 심각한 수준은 아니니까 괜찮지 않을까요?

K i A i wrote:

모딩

[이지]
00:04:088 (1) - 시작 부분에 피니시! // 음,, 휘슬이면 충분할듯요
00:12:838 (1) - ^ // 바로 전에 피니시 하나 있어서 또 넣으면 이상하게 들릴듯요
00:15:517 ~ 00:38:552 - 이 구간은 소리를 조금 줄이는게 좋을 거 가타영 // 음,, 크게 음량 변화는 없는듯요
00:15:517 (1) - 시작 부분에 피니시! // 이거도 앞에 피니시 있어서,,

That's all :3
모딩 감사해요~
-Neipezi
hi From Kritio's Modding Queuse (Normal / M4M)

[Sonnyc's Easy]
00:04:088 - 피니시 추가
00:31:767 - 서클 추가?
00:36:409 - 클랩 추가
01:04:267 (1) - 슬라이드볼록한 방향을 아래쪽으로 하시는게 좋을꺼 같아요.
01:08:909 - 클랩 추가?
01:14:981 (2) - 01:14:802 - 으로 이동해주세용
01:15:338 - 서클추가?
01:43:195 - ^
01:45:695 (1) - 여기 약간 이상해서 그러는데요. 01:45:874 - 으로 이동하고 반복삭제후 01:47:124 - 여기에다 1/1슬라이드로 배치해보시는게 어떨까요?
02:15:696 (1) - 01:04:267 (1) -하고 반대로

[Normal]
01:44:803 (1,2,3) - 1/2 슬라이드반복 3개 추가 해보시는건 어떨까요?
02:17:124 (4) - 슬라 뒷부분에 클랩 추가
03:08:017 (2) - 뉴콤 추가?
03:18:553 (1) - 뉴콤 삭제
03:56:409 (1,2,3) - 슬라이드로 처리해도 괜찮을거 같네요

[Hard]
00:52:123 (1,2,3,4,5,6,7) - 연타가 너무 깁니다, 수정해주세요
01:12:838 (1,2,3,4,5,6,7,8) - ^
01:41:945 (2,3) - 서클이랑 슬라이드가 반대로 된거 같네요 ctrl + g
02:03:642 (2,4,6) - 삭제
02:04:177 - 서클 추가
02:24:267 (1,2,3,4,5,6,7,8) - 01:12:838 - 와 동일
02:43:195 (2,3,4,5,6,7) - ^
02:51:767 (1,2,3,4,5,6,7) - ^
03:25:695 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - ^
03:35:517 (5) - 뉴콤 추가
03:49:267 (3,4,5,6,7,8,9,10) - 연타..
03:58:196 (3) - 뉴콤 추가

[Collab]
00:05:517 (5) - 뉴콤 추가
00:08:374 (5) - ^
00:09:267 (1) - 뉴콤 삭제
01:38:553 (2,3) - 그리그 왼쪽으로 한칸이동
01:39:267 (4,5) - ctral + g 왔다갔다 점프 해보시는건 어떨까요?
01:54:267 (2) - 01:52:838 (1) - 와 좌우대칭
02:51:409 - 서클 추가?
02:51:588 (1) - ^ 하신다면 뉴콤 삭제
03:14:267 (2) - 슬라 뒷부분에 클랩 삭제
03:15:338 (4) - 슬라 앞부분에 클랩 삭제

GL :o
Topic Starter
Asgard

-Kirito wrote:

hi From Kritio's Modding Queuse (Normal / M4M)

[Normal]
01:44:803 (1,2,3) - 1/2 슬라이드반복 3개 추가 해보시는건 어떨까요?
02:17:124 (4) - 슬라 뒷부분에 클랩 추가
03:08:017 (2) - 뉴콤 추가?
03:18:553 (1) - 뉴콤 삭제
03:56:409 (1,2,3) - 슬라이드로 처리해도 괜찮을거 같네요

[Hard]
00:52:123 (1,2,3,4,5,6,7) - 연타가 너무 깁니다, 수정해주세요
01:12:838 (1,2,3,4,5,6,7,8) - ^
01:41:945 (2,3) - 서클이랑 슬라이드가 반대로 된거 같네요 ctrl + g
02:03:642 (2,4,6) - 삭제
02:04:177 - 서클 추가
02:24:267 (1,2,3,4,5,6,7,8) - 01:12:838 - 와 동일
02:43:195 (2,3,4,5,6,7) - ^
02:51:767 (1,2,3,4,5,6,7) - ^
03:25:695 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - ^
03:35:517 (5) - 뉴콤 추가
03:49:267 (3,4,5,6,7,8,9,10) - 연타..
03:58:196 (3) - 뉴콤 추가

[Collab]
00:05:517 (5) - 뉴콤 추가
00:08:374 (5) - ^
00:09:267 (1) - 뉴콤 삭제
01:38:553 (2,3) - 그리그 왼쪽으로 한칸이동
01:39:267 (4,5) - ctral + g 왔다갔다 점프 해보시는건 어떨까요?
01:54:267 (2) - 01:52:838 (1) - 와 좌우대칭
02:51:409 - 서클 추가?
02:51:588 (1) - ^ 하신다면 뉴콤 삭제
03:14:267 (2) - 슬라 뒷부분에 클랩 삭제
03:15:338 (4) - 슬라 앞부분에 클랩 삭제

GL :o
감사합니다
많이 고쳤습니다
Andrea
Modding only Hard and Collab difficulty.

~Hard~
  1. OD feels really low for a Hard difficulty, increase it by 1 tick at least.
  1. 00:27:124 (1,2,3) - I understand what did you wanted to do here but the spacing is wrong, fix it properly.
  2. 00:32:659 (1,2,3) - ^
  3. 00:34:802 (2,3) - Spacing is too close here, make it consistent please.
  4. 01:06:052 (6) - You forgot to add a clap at the beginning of this slider.
  5. 01:36:767 (3,4) - Wrong spacing once again, there are more like this, I won't mention them anymore, just make sure to check the spacing of whole difficulty carefully, there are some small inconsistencies here and there.
  6. 01:38:017 (3,4) - Wrong spacing.
  7. 03:39:624 (8) - This slowdown feels really random and doesn't make sense to me.
~Collab~
  1. 00:37:838 (1,2,3,4,5,6,7,8) - This stream doesn't seem to follow anything, feels like overmapped if you ask me.
  2. 02:44:624 (1) - I don't think this new combo here is necessary, I'd simply remove it.
  3. 03:08:017 (2) - Maybe add a new combo here since it's the beginning of a new pattern? Would be nice.
Hard difficulty totally plays like an Insane, spread is ruined because of this, you need a true Hard difficulty on your mapset to fix this.
Garven
Had a chat with Asgard over the spread.

SPOILER
2013-10-20 22:32 Asgard: Hi~
2013-10-20 22:32 Garven: ~iH
2013-10-20 22:32 Asgard: can you check my map about mapset?
2013-10-20 22:32 Asgard: not for mod
2013-10-20 22:33 Asgard: i need your opnion
2013-10-20 22:34 Garven: /np?
2013-10-20 22:34 Asgard: ACTION is listening to [http://osu.ppy.sh/b/206600 S.I.D-Sound - Prayer]
2013-10-20 22:34 Asgard: i made this map with Easy, Normal, Hard, Collab
2013-10-20 22:34 Asgard: but andrea said "Hard difficulty totally plays like an Insane, spread is ruined because of this, you need a true Hard difficulty on your mapset to fix this."
2013-10-20 22:35 Asgard: so i renamed hard to insane and making hard again
2013-10-20 22:35 Garven: My dl is super-slow right now so I'll look in a vbit
2013-10-20 22:35 Asgard: but i really don't know this hard looks like insane...
2013-10-20 22:39 Asgard: so... i hope you'll check this map for rankable or not (i renamed hard to insane so Easy Normal Hard(now insane) Collab)
2013-10-20 22:42 Asgard: 4:06 full version, 5 mapset (Easy Normal Hard Insane Extra) is just too much for getting mod :(
2013-10-20 22:42 Garven: Well, if you really did rename it, the spread is already screwy heh
2013-10-20 22:42 Garven: Still downloading >_>
2013-10-20 22:43 Asgard: don't think about name... look at the insane -> hard
2013-10-20 22:43 Asgard: for now...
2013-10-20 22:48 Garven: Ugh this superslow easy
2013-10-20 22:48 Garven: Makes stuff like 00:12:838 (1,2) - really hard to read without completely relying on the approach circle
2013-10-20 22:49 Garven: 00:24:267 (3,4,1) - This is rather weird to pull off in an Easy too
2013-10-20 22:49 Garven: Simplify it a bit
2013-10-20 22:49 Garven: Eh, a lot of it is relying waaay too much on just following the offbeat
2013-10-20 22:49 Garven: Needs to explore a bit more rhythmically.
2013-10-20 22:51 Garven: And now that you move to the normal and it has a lot of 1/2 rhythms
2013-10-20 22:51 Garven: It's a huge huge jump in difficulty
2013-10-20 22:51 Asgard: oh....
2013-10-20 22:51 Garven: btw tick rate 2 fits this song best
2013-10-20 22:51 Garven: In the "Insane" raise OD by 1 at least
2013-10-20 22:51 Garven: Having it 2 less than then AR is dumb
2013-10-20 22:52 Garven: But yeah
2013-10-20 22:52 Garven: Going from Normal to this Hard is really really big too
2013-10-20 22:53 Garven: Just look at the sheer velocity increase
2013-10-20 22:53 Asgard: so... must i make real hard?
2013-10-20 22:53 Garven: You have .8 -> 1 -> 1.6 -> 2.0
2013-10-20 22:53 Garven: I think if you reworked the Easy and Normal
2013-10-20 22:53 Garven: So taht it balances better with your current Hard and Collab
2013-10-20 22:53 Garven: it would work a lot better
2013-10-20 22:54 Garven: Or you can just make a new Hard I guess
2013-10-20 22:54 Asgard: so make new hard or remake Easy and Normal right?
2013-10-20 22:54 Garven: Do what you think would be most beneficial towards your set as a whole
2013-10-20 22:54 Garven: You want to include as many players as possible
2013-10-20 22:55 Garven: So if you think you can accomplish that with a 4 difficulty spread, go for it.
2013-10-20 22:55 Garven: Otherwise, yeah, fill in that gap that is there right now
2013-10-20 22:55 Garven: And fix up the easy regardless. Right now it is pretty poor in quality.
Sonnyc
0.8 = Superslow = looooooooool

Made the distance close, to make easier. Though notes get covered by previous notes, I think it's better than something faster.
Also, I think the offbeat drums have the same status as the main vocal, and choosing what to follow is my decision.

Even the diff is deleted now, but it's so sad to be commented as a poor diff. :~
ts8zs
No kd._.
[Insane]
00:19:981 (1) - blanket
00:27:124 (1) - ^
01:29:267 (3) - ^
01:48:552 (3) - Ctrl+G
>01:49:088 - note
02:18:552 (1) - blanket
03:00:517 (2) - ^
03:00:695 (3) - ^
03:01:409 (1,2,3) - ^
[Normal]
00:10:695 (2) - blanket
Topic Starter
Asgard

ts8zs wrote:

No kd._.
[Insane]
00:19:981 (1) - blanket
00:27:124 (1) - ^
01:29:267 (3) - ^
01:48:552 (3) - Ctrl+G
>01:49:088 - note
02:18:552 (1) - blanket
03:00:517 (2) - ^
03:00:695 (3) - ^
03:01:409 (1,2,3) - ^
[Normal]
00:10:695 (2) - blanket
thanks for mod
but.. you moded my map twice i want to know why?
Garven

Sonnyc wrote:

0.8 = Superslow = looooooooool

Made the distance close, to make easier. Though notes get covered by previous notes, I think it's better than something faster.
Also, I think the offbeat drums have the same status as the main vocal, and choosing what to follow is my decision.

Even the diff is deleted now, but it's so sad to be commented as a poor diff. :~
Try focusing on the rhythm use a bit more. With the very low SV and distance snap combined with a huge reliance on playing the offbeat the entire time, it led to a fairly dull map. I know you can map better than that, Sonnyc. I've seen it.
Gloria Guard
Okay, Asgard ask me Easy guest diff request help me

so I'm a make easy diff!

Please check my Easy diff and If my guest diff a little problem tell me !

http://puu.sh/4Xe4g.zip
Garven
A quick glance at the Easy:

00:03:552 (3,1) - Try to avoid using short repeating sliders like this since it's hard to tell when it's going to end. Also having it lead into a slider at a 1/2 rhythm is more of a Normal level technique. 00:32:124 (4) - 00:34:981 (3) - too
00:07:124 (1) - Maybe a rhythm like this?

00:15:517 (1) - Way too soon after a spinner for an Easy 00:52:838 (1) - too
00:15:517 (1) - Drum claps compared to the soft claps is ... a little weird imo.
00:24:267 (1) - Maybe a rhythm like this?

00:58:552 (1,2,3,4) - Instead of just continuing the bland drum part, try accentuating what's going on with the synth.

01:01:409 (1) - Try to explore more varied rhythms. It will make your map much more fun to play.


Anyway, that should give you an idea of where you can improve.

The Hard fills out the spread much better.

I dunno if I neglected to mention this earlier, but tick rate 2 fits this song best.
ts8zs
only think first mod didnt take seriously…just because i dont like the style
Gloria Guard

Garven wrote:

A quick glance at the Easy:

00:03:552 (3,1) - Try to avoid using short repeating sliders like this since it's hard to tell when it's going to end. Also having it lead into a slider at a 1/2 rhythm is more of a Normal level technique. 00:32:124 (4) - 00:34:981 (3) - too
00:07:124 (1) - Maybe a rhythm like this?

00:15:517 (1) - Way too soon after a spinner for an Easy 00:52:838 (1) - too
00:15:517 (1) - Drum claps compared to the soft claps is ... a little weird imo.
00:24:267 (1) - Maybe a rhythm like this?

00:58:552 (1,2,3,4) - Instead of just continuing the bland drum part, try accentuating what's going on with the synth.

01:01:409 (1) - Try to explore more varied rhythms. It will make your map much more fun to play.


Anyway, that should give you an idea of where you can improve.

The Hard fills out the spread much better.

I dunno if I neglected to mention this earlier, but tick rate 2 fits this song best.




All fixed and tick late 2 change o3o/


Update
osu file format v12

[General]
AudioFilename: 07 - Prayer.mp3
AudioLeadIn: 1500
PreviewTime: 52856
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

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Bookmarks: 15356,38570,52856,53909,75713,86963,109999,124285,148570,159999,185713,197142,208570,219999,231427,238731
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Prayer
TitleUnicode:Prayer
Artist:S.I.D-Sound
ArtistUnicode:S.I.D-Sound
Creator:Asgard
Version:Easy
Source:Sword Girls
Tags:Star_Stream W_h_i_t_e Gloria_Guard
BeatmapID:316350
BeatmapSetID:63310

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
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SliderTickRate:2

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144,160,124267,6,0,P|188:268|280:300,1,200,4|0,0:0|0:0,0:0:0:0:
360,304,125338,1,8,0:0:0:0:
432,232,125695,2,0,P|464:280|460:332,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
428,132,126767,1,8,0:0:0:0:
328,136,127124,6,0,P|224:144|132:108,1,200
24,68,128195,1,8,0:0:0:0:
48,164,128552,2,0,P|80:268|60:364,1,200
164,368,129624,1,8,0:0:0:0:
244,308,129981,6,0,P|316:272|400:288,2,150,0|12|0,0:0|0:0|0:0,0:0:0:0:
160,252,131409,2,0,P|152:172|88:120,2,150,0|12|0,0:0|0:0|0:0,0:0:0:0:
216,336,132838,2,0,P|264:360|320:360,1,100,0|8,0:0|0:0,0:0:0:0:
408,336,133552,2,0,P|440:300|496:288,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
324,280,134624,1,8,0:0:0:0:
316,180,134981,2,0,P|264:200|236:232,1,100,0|8,0:0|0:0,0:0:0:0:
172,308,135695,6,0,P|64:300|24:220,1,200,4|0,0:0|0:0,0:0:0:0:
68,136,136767,1,8,0:0:0:0:
152,80,137124,2,0,P|260:88|300:168,1,200
276,256,138195,1,8,0:0:0:0:
344,332,138552,6,0,P|428:348|508:328,2,150,0|0|8,0:0|0:0|0:0,0:0:0:0:
276,256,139981,2,0,P|248:296|240:348,1,100,0|8,0:0|0:0,0:0:0:0:
140,364,140695,2,0,P|88:364|44:336,1,100,0|8,0:0|0:0,0:0:0:0:
48,240,141409,6,0,L|32:72,2,150,0|12|0,0:0|0:0|0:0,0:0:0:0:
128,232,142838,2,0,L|112:64,2,150,0|12|0,0:0|0:0|0:0,0:0:0:0:
212,288,144267,2,0,P|320:320|420:292,1,200,4|0,0:0|0:0,0:0:0:0:
480,236,145338,1,8,0:0:0:0:
444,144,145695,6,0,P|336:112|236:140,1,200
180,200,146767,1,8,0:0:0:0:
256,192,147124,12,0,148552,0:0:0:0:
256,192,157124,12,0,159267,0:0:0:0:
464,144,159981,6,0,P|376:84|284:80,1,200,4|0,0:0|0:0,0:0:0:0:
200,132,161052,1,8,0:0:0:0:
100,132,161409,2,0,P|52:88|44:56,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
200,132,162481,1,8,0:0:0:0:
288,180,162838,2,0,B|336:276|292:324|292:324|352:336,1,200
436,344,163909,1,8,0:0:0:0:
480,256,164267,6,0,B|440:204|464:108|464:108|408:108,1,200
320,108,165338,1,8,0:0:0:0:
220,108,165695,2,0,P|164:192|172:288,1,200
248,352,166767,1,8,0:0:0:0:
348,336,167124,6,0,P|404:252|396:156,1,200
356,64,168195,1,8,0:0:0:0:
444,20,168552,2,0,P|496:28|528:64,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
356,64,169624,1,8,0:0:0:0:
308,152,169981,6,0,P|208:188|96:168,1,200
28,128,171052,1,8,0:0:0:0:
40,228,171409,1,0,0:0:0:0:
108,300,171767,6,0,P|176:336|296:324,1,200,12|8,0:0|0:0,0:0:0:0:
380,272,172838,2,0,P|376:168|428:80,1,200,0|0,0:0|0:0,0:0:0:0:
340,28,173909,1,8,0:0:0:0:
260,92,174267,6,0,P|204:96|152:72,1,100,0|8,0:0|0:0,0:0:0:0:
68,112,174981,2,0,L|80:272,2,150,0|0|8,0:0|0:0|0:0,0:0:0:0:
140,44,176409,2,0,P|196:44|244:60,1,100,0|8,0:0|0:0,0:0:0:0:
332,88,177124,6,0,P|440:88|484:52,2,150,0|4|8,0:0|0:0|0:0,0:0:0:0:
232,72,178552,2,0,P|164:152|160:252,1,200
200,336,179624,1,8,0:0:0:0:
296,308,179981,6,0,P|364:228|368:128,1,200,0|0,0:0|0:0,0:0:0:0:
392,40,181052,1,8,0:0:0:0:
304,84,181409,2,0,P|224:108|104:88,1,200
24,40,182481,1,8,0:0:0:0:
24,140,182838,6,0,P|56:240|44:336,1,200
140,364,183909,1,8,0:0:0:0:
240,364,184267,2,0,P|340:344|404:256,1,200
428,176,185338,2,0,L|384:84,1,100,8|4,0:0|0:0,0:0:0:0:
108,44,186945,5,12,3:0:0:0:
48,276,188017,2,0,P|88:320|192:332,1,150,8|8,3:0|3:0,0:0:0:0:
412,192,189802,2,0,L|512:192,2,100,8|8|8,3:0|3:0|3:0,0:0:0:0:
292,192,191052,1,0,0:0:0:0:
252,284,191409,6,0,P|148:332|104:324,2,150,0|4|0,0:0|0:0|0:0,0:0:0:0:
348,256,192838,2,0,P|424:280|472:344,2,150,8|8|0,3:0|3:0|0:0,0:0:0:0:
256,192,194267,12,0,196409,0:0:0:0:
360,136,197124,6,0,P|296:88|176:96,1,200,4|0,0:0|0:0,0:0:0:0:
92,140,198195,1,8,0:0:0:0:
128,232,198552,2,0,P|140:292|136:348,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
92,140,199624,1,8,0:0:0:0:
188,112,199981,6,0,P|284:152|376:124,1,200
440,52,201052,1,8,0:0:0:0:
500,132,201409,2,0,P|516:236|464:324,1,200
380,356,202481,1,8,0:0:0:0:
284,328,202838,6,0,P|216:304|144:324,2,150,0|12|0,0:0|0:0|0:0,0:0:0:0:
328,236,204267,2,0,P|292:176|216:140,2,150,0|12|0,0:0|0:0|0:0,0:0:0:0:
428,244,205695,2,0,P|480:152|464:56,1,200,4|0,0:0|0:0,0:0:0:0:
376,24,206767,1,8,0:0:0:0:
292,76,207124,2,0,P|216:104|144:92,2,150,4|0|8,0:0|0:0|0:0,0:0:0:0:
372,136,208552,6,0,P|396:248|364:340,1,200,4|0,0:0|0:0,0:0:0:0:
276,360,209624,1,8,0:0:0:0:
184,320,209981,2,0,P|132:316|72:336,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
244,240,211052,1,8,0:0:0:0:
236,140,211409,6,0,P|328:176|336:284,1,200
244,240,212481,1,8,0:0:0:0:
256,340,212838,2,0,P|164:304|156:196,1,200
152,112,213909,1,8,0:0:0:0:
84,40,214267,6,0,P|40:80|8:172,2,150,0|12|0,0:0|0:0|0:0,0:0:0:0:
184,36,215695,2,0,P|252:76|336:68,2,150,0|12|0,0:0|0:0|0:0,0:0:0:0:
136,124,217124,2,0,P|152:232|108:324,1,200
200,364,218195,1,8,0:0:0:0:
292,324,218552,6,0,P|340:304|392:308,1,100,0|8,0:0|0:0,0:0:0:0:
468,252,219267,2,0,P|476:204|472:144,1,100,0|8,0:0|0:0,0:0:0:0:
432,60,219981,6,0,P|324:40|232:68,1,200,4|0,0:0|0:0,0:0:0:0:
188,152,221052,1,8,0:0:0:0:
92,132,221409,2,0,P|56:96|52:40,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
188,152,222481,1,8,0:0:0:0:
232,244,222838,6,0,P|328:244|384:200,2,150,0|0|8,0:0|0:0|0:0,0:0:0:0:
132,252,224267,2,0,P|120:304|132:352,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
148,152,225338,1,8,0:0:0:0:
148,52,225695,6,0,P|76:32|-12:52,2,150,0|12|0,0:0|0:0|0:0,0:0:0:0:
240,92,227124,2,0,P|320:72|376:32,2,150,0|12|0,0:0|0:0|0:0,0:0:0:0:
160,152,228552,2,0,P|152:240|196:296,2,150,0|12|0,0:0|0:0|0:0,0:0:0:0:
244,208,229981,6,0,P|344:208|424:152,1,200,0|0,0:0|0:0,0:0:0:0:
412,52,231052,1,8,0:0:0:0:
256,192,231409,12,4,234267,0:0:0:0:
Garven
[Easy]
Much more time after the spinners please. For Easy difficulties, aim for 3-4 beats so that new players can recover in time.
00:21:409 (4) - New combo should be here
00:29:981 (1) - This combo is huge. You can't follow your pattern since you made a repeat slider at 00:32:838 - Try to keep to your pattern of a new combo every two tall white ticks. It fits the phrasing of this song quite well.
00:38:552 (1) - Maybe for this slower part use only circles instead of sliders to give it a different feel from the other parts like when the music picks back up at 00:44:267 -
02:25:695 (1) - Use circles here instead of a slider. Gives a better feel with the sudden quiet band. That and the end of the slider at 02:26:409 - feels really off rhythm anyway. It'd be better to follow the rhythm you used at 01:14:267 (1) - if you insist on using a slider still. Same with the very end of the map.
03:11:052 (4) - Might be better to just delete this. Kind of hard to read for an Easy difficulty
04:01:945 - Why not end here? Same question posed to the Normal.
BounceBabe
Hey, from my "non-japanese" Queue!

General

- I think you should choose more pastell colours for the combos. The current ones feel too heavy for this BG.

Easy

00:26:767 (4) - , 01:01:052 (3) - , 01:11:409 (2) - , 01:44:981 (2) - , 02:22:838 (2) - The spacing here is 0,8 when you had 1x on the actual overall patterns. You shouldn't change the spacing in an Easy and keep it consistant. It can confuse and be missunderstood and played as 1x spacing so please fix that. It also might be played as 1/2 pattern, so please fix this.
01:03:909 (4,1) - Little spacing difference than the normal spacing 01:02:659 (3,4) - . Easy fix.
01:14:267 (1) - NC is not needed remove it.

Except from this, very nice difficultie!

Normal

00:03:552 (3,1) - Little spacing difference like on Easy. Easy to fix.
00:14:088 (3,1) - It's really not good to stack this. For the moment playing this can be really confusing, you should unstack this or find something else you could make here to make a better transition.
00:16:409 (2) - Flow isn't so good due to the slider going downwards and the next circles are straight up and not flowing with the slider. You should swap the slider horizontal.
00:43:374 (3) - Circle is a little hidden, you should move it a bit more down so its better visible.
01:11:409 (1) - , 02:22:838 (1) - , 02:58:552 (1) - , 03:01:409 (1,1) - , 03:42:838 (1) - NC not needed, remove it.
02:46:409 (2) - Old typed sliderstyle, you could renew it with the new one.
03:08:552 (2) - Spacing mistake, you need to fix this.

Nothing else, nice difficultie again.

Hard

00:03:552 (1) - , 00:33:374 (1,1) - , 01:37:481 (1) - , 01:44:802 (1,1) - , 03:12:838 (1) - , 03:56:409 (1) - Unnecessary NC, remove it.
03:06:945 (1,2) - The spacing is too close, you should move them to the left side of the playfield.

Nothing else i can find.

Insane

01:38:373 (4) - Spacing is almost the same as 01:37:749 (2,3) - and might be missclicked.

Nothing much i'd point out.

Collab

- Very contradicted with the spacing due to the symmetry. The spacing is not consistant and mostly random due to this. I only can say, avoid it next time.
Topic Starter
Asgard

BounceBabe wrote:

Hey, from my "non-japanese" Queue!

General

- I think you should choose more pastell colours for the combos. The current ones feel too heavy for this BG.

Normal

00:03:552 (3,1) - Little spacing difference like on Easy. Easy to fix.
00:14:088 (3,1) - It's really not good to stack this. For the moment playing this can be really confusing, you should unstack this or find something else you could make here to make a better transition.
00:16:409 (2) - Flow isn't so good due to the slider going downwards and the next circles are straight up and not flowing with the slider. You should swap the slider horizontal.
00:43:374 (3) - Circle is a little hidden, you should move it a bit more down so its better visible.
01:11:409 (1) - , 02:22:838 (1) - , 02:58:552 (1) - , 03:01:409 (1,1) - , 03:42:838 (1) - NC not needed, remove it.
02:46:409 (2) - Old typed sliderstyle, you could renew it with the new one.
03:08:552 (2) - Spacing mistake, you need to fix this.

Nothing else, nice difficultie again.

Hard

00:03:552 (1) - , 00:33:374 (1,1) - , 01:37:481 (1) - , 01:44:802 (1,1) - , 03:12:838 (1) - , 03:56:409 (1) - Unnecessary NC, remove it.
03:06:945 (1,2) - The spacing is too close, you should move them to the left side of the playfield.

Nothing else i can find.

Insane

01:38:373 (4) - Spacing is almost the same as 01:37:749 (2,3) - and might be missclicked.

Nothing much i'd point out.

Collab

- Very contradicted with the spacing due to the symmetry. The spacing is not consistant and mostly random due to this. I only can say, avoid it next time.
Almost fixed
Gloria Guard
Garven

Garven wrote:

[Easy]
Much more time after the spinners please. For Easy difficulties, aim for 3-4 beats so that new players can recover in time.
00:21:409 (4) - New combo should be here
00:29:981 (1) - This combo is huge. You can't follow your pattern since you made a repeat slider at 00:32:838 - Try to keep to your pattern of a new combo every two tall white ticks. It fits the phrasing of this song quite well.
00:38:552 (1) - Maybe for this slower part use only circles instead of sliders to give it a different feel from the other parts like when the music picks back up at 00:44:267 -
02:25:695 (1) - Use circles here instead of a slider. Gives a better feel with the sudden quiet band. That and the end of the slider at 02:26:409 - feels really off rhythm anyway. It'd be better to follow the rhythm you used at 01:14:267 (1) - if you insist on using a slider still. Same with the very end of the map.
03:11:052 (4) - Might be better to just delete this. Kind of hard to read for an Easy difficulty
04:01:945 - Why not end here? Same question posed to the Normal

Sorry late modding fixed or not comment
All fixed



BounceBabe

BaunceBabe wrote:

Easy

00:26:767 (4) - , 01:01:052 (3) - , 01:11:409 (2) - , 01:44:981 (2) - , 02:22:838 (2) - The spacing here is 0,8 when you had 1x on the actual overall patterns. You shouldn't change the spacing in an Easy and keep it consistant. It can confuse and be missunderstood and played as 1x spacing so please fix that. It also might be played as 1/2 pattern, so please fix this.
01:03:909 (4,1) - Little spacing difference than the normal spacing 01:02:659 (3,4) - . Easy fix.
01:14:267 (1) - NC is not needed remove it.


All fixed.



P.S : After Garven said to me, my easy diff more improve modding suggestion, so I'm change


http://puu.sh/511H5.zip
wcx19911123
sorry for the delay
here's your ticket

[General]
fine

[Easy]
00:15:517 - from here, the drum claps sound really odd to me, I prefer soft claps
00:27:124 - add finish? sounds nice to me
00:29:981 (1) - I sugest to move this slider right a bit, it's nearly out of the screen(4:3 size)
00:34:981 (3,1,2) - they can blanket better, also you can try to change the hitsounds to finish at 00:36:052 - and/or 00:36:409 - , finishes fit the song here more imo
00:59:624 - how about adding a note here? sounds nice imo, jsut like what you did at 01:01:052 -
02:39:981 - add a note here?
02:42:838 (1) - this slider's arc part can be more smooth
03:14:267 - try to silence the spinner from here to 03:15:517 - ? it would fit the song much better
03:54:267 - the spacing become smaller suddenly, this is really confusing. why not use normal spacing here? seems no need to reduce spacing here, the sng is still intense

this diff's rhythm is nice, but the overall difficult is a bit harder than a usual Easy diff

[Normal]
00:21:409 (1,2) - they can blanket better
00:26:052 - consider to change the hitsound to finish?
00:32:659 - ^
00:34:088 - ^
01:14:803 (1,2,3) - I suggest to use slider, or the rhythm is hard to read. or at leasy don't stack the notes
01:45:695 (2) - this finish sounds a bit odd to me, consider to reamove it? cuz the finish in music is at 01:45:517 -
01:57:838 (5,6,1) - why not make then in a equilateral triangle?
02:01:409 - add a note with finish here, and start the spinner later, sounds better imo
03:09:981 (4) - this slider is not that fit the song imo, hope you can change a better rhythm here
03:42:124 (4,5) - this spacing is a bit wrong

this diff's difficulty is a bit like the Easy diff imo, it's just a little harder than the Easy. btw, this diff is a bit mess imo

[W h i t e's Hard]
00:16:052 (3) - move it to x:456 y:16 to make 00:16:052 (3,4,5,6) - on a line, looks better
00:22:659 (4,1) - slider first and circle later, the rhythm can be better, but the pattern need to be changed a bit
00:25:874 (2) - move the finish to 00:26:052 - , if you want to follow the song
02:28:552 - I suggest to use normal hitsound here, fit the song better imo

really nice diff, if you can use normal whistles well in kiai parts, it would be awesome

[Insane]
HD+1, it's a bit low now
00:19:981 (1,3) - they can stack better with nice blanket imo
00:26:052 - change hitsound to finish?
01:10:517 - add whistle
01:11:945 - ^, sounds better imo
02:25:696 (1,2,3,1) - how about use soft hitsounds here, it may fit the song better
02:51:767 (1,2,3,4,5,6,7) - this stream plays not that good imo, you'd better make sliders(like 02:52:392 (6) - ) and circle streams(like 02:52:034 (2) - and 02:52:570 (7) - ) all start at heavy beats(like 02:52:124 - , 02:52:481 - ), then the streams would play much better
02:43:195 (2,3,4,5,6,7) - ^

the normal hitsounds are used nice, if you add some sliderbody whistle at some long sliders(like the vocal in the music is continuous), the effect can be better. but sadly, besides normal whistles, other hitsounds(like finishes), rhythm, slider shapes, blanket, spacing and jumps, flow and so on, can be much better..
to be honest, this diff need much more works

[Collab]
00:23:195 (6,7,8,1) - the flow is not good, hope you can try to move the notes and make it better
00:44:267 (3) - I personally think it should end at 00:44:624 - without repeating, the vocal is at 00:44:624 - imo
01:01:945 (4) - the slider shape can be better..
01:07:660 (4) - ^ especially this one
01:15:338 (3) - ctrl+j? flow can be better imo
01:59:624 (3) - ctrl+g? ^
03:15:695 (1,2,3,4) - I think you can use some normal hitnormal here(but not on every point) would sounds better imo
03:59:624 (1,2) - the spacing need to be smaller a bit, or the rhythme is hard to read(a bit confusing with same pattern but different rhythm as 03:56:678 (2,3) - )

the diff's advantage and shortcoming are like the Insane, it still need much more works..
-Teina-
Like you map~
Please rank this map.
Good luck for you~
Loctav
p3n forced me to do this.
And yes, I am picky <3 ;)

[General]

Remove Star_Stream from the tags? You removed the collab, so.. well. No need to leave that there.
Inconsistent Widescreen Support. Deactivate Widescreen Support on Easy and Hard.

[Easy]
00:03:552 (3,1) - quite flowbreaking. I would move (3) and (1) more to the right, so the movement bow is less sharp:
before: http://puu.sh/5U4lY/453c7f25c3.jpg
after: http://puu.sh/5U4j1/6c2ca6a858.jpg
I rotated (1) btw. Readjust (2) when applying, please.
236,84,3552,2,0,L|172:84,1,50
92,116,4088,6,0,P|19:165|0:241,1,150,0|8,0:0|0:0,0:0:0:0:
00:16:409 (2) - move this more upwards, to match more the direction of (1).
00:23:552 (4,1) - The direction of (4) should point more towards (1). More like this: http://puu.sh/5U4A7/2f03f276b6.jpg
492,156,23195,1,8,3:0:0:0:
412,212,23552,2,0,P|383:258|378:323,1,100,0|8,0:0|3:0,0:0:0:0:
308,376,24267,6,0,P|232:392|152:364,1,150
00:33:552 (2) - uneven blanket usage. Move more to the right.
00:34:981 (3,1,2) - this pattern is unevenly shaped. (not symmetrical, looks untidy). Move (1) and (2) more to the right. http://puu.sh/5U4Hl/e6414a43e9.jpg
248,184,34981,2,0,P|196:96|92:104,1,200
152,184,36052,5,8,3:0:0:0:
196,272,36409,2,0,P|100:267|54:182,1,200,8|4,3:0|0:0,0:0:0:0:
00:41:409 (1) - why is this so straight above the (3). See, the movement of (3) suggests something else: http://puu.sh/5U4R8/91c8112ab3.jpg. The previous movement contradicts with the placement

of (1). tl;dr: move the yellow (1) more into the reach of the sliderend and direction of (3).
00:52:838 (1,2) - The slider is curved, pointing up slightly, yet you line up the (2) straight horizontally with the sliderend. This looks a bit untidy. Try to put the (2) more into the

direction the sliderend points to.
01:01:409 (1) - move more to the left?
01:08:195 (2,3,4) - I tried to readjusted it a bit. It appeared like you ran out of space when placing (3) and (4). Look at this try: http://puu.sh/5U5dz/a47cdcba0a.jpg
364,180,68195,1,8,0:0:0:0:
276,228,68552,2,0,P|264:276|272:340,1,100,0|8,0:0|0:0,0:0:0:0:
352,384,69267,2,0,P|404:384|456:360,1,100,0|8,0:0|0:0,0:0:0:0:
01:26:945 (1,2) - try this: http://puu.sh/5U5Cu/1b3571349d.jpg
408,88,86945,6,0,P|344:48|272:56,1,150,4|8,0:0|3:0,0:0:0:0:
192,116,87838,2,0,P|195:213|130:285,1,200
01:57:124 (3,4,1) - like in 00:41:409 - the movement is kinda sharp. Try to spread the objects apart from each other, more.
02:01:052 (3) - move more upwards
02:07:124 (1,2,3) - uneven spacing. Resnap!
02:06:767 (4,1,2,3,4,1) - I rebuilt this pattern a bit. Try it~
428,132,126767,1,8,0:0:0:0:
332,152,127124,6,0,P|229:132|149:74,1,200
52,68,128195,1,8,0:0:0:0:
72,164,128552,2,0,P|159:229|199:318,1,200
284,364,129624,1,8,0:0:0:0:
316,272,129981,6,0,P|388:236|472:252,2,150,0|12|0,0:0|0:0|0:0,0:0:0:0:
160,252,131409,2,0,P|152:172|88:120,2,150,0|12|0,0:0|0:0|0:0,0:0:0:0:
02:21:409 (1) - move more to the left. Line it more up with the fictional line of (3) and (1). Currently: http://puu.sh/5U69K/ec6322e87b.jpg. The centre of (1) should be, where the red line is.
03:45:338 (3) - move more to the right. Do a triangle!
03:55:338 (3,4,1,2,3) - uneven spacing? 0,80.. why? Stay consistent within the Easy. Don't change it suddenly. Especially not within the last 3 seconds, lol

Looks like a big mod, but actually it's just fixing an overall untidiness.

[Normal]

00:03:552 (3) - move more to the right, to match the direction of (2) more.
00:10:516 (2) - move more to the right and slightly upwards
00:15:517 (1,2,3,4) - I tried to reshape this a bit. Try it out~
180,112,15517,6,0,P|264:137|314:209,1,180,4|8,0:0|0:0,0:0:0:0:
352,300,16409,2,0,P|402:337|468:320,1,120,0|8,0:0|0:0,0:0:0:0:
496,240,17124,1,0,0:0:0:0:
452,156,17481,1,8,0:0:0:0:
00:23:552 (1,2) - move them more apart from each other. This almost-overlap is really iffy to me.
00:33:552 (3,4,5,1) - I also tried to reshape this:
52,132,33552,2,0,P|129:88|217:94,2,180,0|2|0,0:0|0:0|0:0,0:0:0:0:
92,220,34981,1,0,0:0:0:0:
184,252,35338,1,0,0:0:0:0:
280,240,35695,6,0,P|324:280|340:336,1,120,4|8,0:0|0:0,0:0:0:0:
00:42:838 (2,3,4) - odd movement pattern. The (2) indicates left movement, (3) indicates right and then (4) goes left again: http://puu.sh/5U8bC/86608ddbdc.jpg - try to make the "drawn line"

more even.
00:45:695 (4,5,1) - the gap between (4) and (5) is different from the gap between (5) and (1), which makes it appear untidy.
00:49:088 (4) - move more to the right and slightly upwards.
00:54:981 (5) - what about bowing this one and fit the sliderbeginning of (1) into it? like this: http://puu.sh/5U8oY/a63386d1d8.jpg
104,60,54624,1,8,0:0:0:0:
16,100,54981,2,0,P|12:164|48:228,1,120,2|8,0:0|0:0,0:0:0:0:
108,148,55695,6,0,P|136:240|77:321,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
01:00:695 (5) - rotate by 10°, resnap to (4), make it look a bit "symmetrical", then it looks more tidy
01:01:409 (1,3) - ooow, this almost overlap. Move this more to the left, please. They shouldn't be SO close to each other.
01:10:517 (5) - move this more downwards to fit the direction of (4) more
01:29:981 (1) - bow it and fit the sliderend of (5) into it? http://puu.sh/5U8Dl/0cb8bd3217.jpg
336,340,89267,2,0,P|360:280|400:240,1,120,0|8,0:0|0:0,0:0:0:0:
496,240,89981,6,0,P|480:184|408:140,1,120,0|8,0:0|0:0,0:0:0:0:
01:34:267 (1) - move this more upwards to fit the direction of (3)
01:39:267 (2) - do they need to be so close to each other here, too?
01:44:267 (1,2) - try to fit the (2) more into the blanket of (1): http://puu.sh/5U8OC/20908dad3b.jpg
01:47:481 (1,2,3) - clap spam? D: that sounds weird.
01:49:981 (1,3) - move them more apart from each other
01:52:124 (4,1) - ^
02:00:517 (3) - move more downwards
02:12:124 (5) - rotate by 10° and resnap?
02:12:838 (1,3) - sliders, why you so close to each other? ;_;
02:17:838 (4,1,2) - uneven spacing, the gap between sliders is unbalanced. Try to readjust.
02:21:945 (2) - move more to the left and slightly downwards.
02:22:838 (3,4) - here, too ;_; why so close?
02:43:552 (2,4) - kill this almost overlap, please!
02:56:409 (4) - flip it! http://puu.sh/5U968/906847fc1b.jpg
03:12:124 (3,4,5,1,2) - Let's try this: http://puu.sh/5U9aE/c731d62bf6.jpg
220,196,193195,1,8,0:0:0:0:
280,120,193552,2,0,L|244:-12,1,120,0|8,0:0|0:0,0:0:0:0:
344,20,194267,6,0,L|380:152,1,120,4|8,0:0|0:0,0:0:0:0:
448,72,194981,2,0,L|484:204,1,120,0|8,0:0|0:0,0:0:0:0:
03:21:409 (2,3) - you should really not put sliders SO CLOSE to each other.
03:24:267 (1,2) - did you run out of space again? Move (2) downwards. Rotate, if needed.
03:35:695 (3) - new combo? lol

The remaining diffs are covered by p3n.
p3n
In addition to Loctav, I'll be focusing on some gameplay issues and on appearance in 'Insane'. I hope this is not TOO much. Remember: Everything that is not related to timing is a suggestion. I highly recommend trying out most of the codes. Most suggestions don't change your patterns but improve the flow and playability as well as the look and aesthetics.


[Easy]
00:42:838 (3,1,2) - hitburst of (3) is obscuring (2). I suggest (you don't have to change this since it is not an unrankable issue as the hitburst is already fading out completely) you move (2) on the opposite side and just alternate the cursor movement like you did @00:36:052 (1,2,3,4) - : http://osu.ppy.sh/ss/1190226
02:58:552 (2) - slightly wrong timing. slider should end on the red tick @02:59:088 - to match the song.



[Normal]
00:59:624 (3) - consider replacing the circle with a short 1/2 slider to closer match the vocals. The strict 1/1 beat doesn't really fit here and it plays very repetetive. http://osu.ppy.sh/ss/1190273
01:14:803 (1) - wrong timing! This slider doesn't reflect vocals OR beat. Vocals are on the red ticks and beat is on the white ticks with the '2' left out. You could shorten the slider and follow only the red ticks to mostly follow the vocals. Or you can try something more complicated to match both vocals and beat while including the last downbeat before the break: http://osu.ppy.sh/ss/1190256 Or just come up with anything else that fits the song.
01:44:267 (1) - remove finish on slider head. It shouldn't be here but on the red tick before (you didn't map the tick so you shouldn't have the finish here)
02:11:053 (3) - same as 00:59:624 (3) -
02:49:981 (3) - weird timing. Removing one repeat here and stretching the slider to reflect guitar and beat seems a much better way. 2x repeat slider like this never play as good as other combinations of hit objects. http://osu.ppy.sh/ss/1190267
03:35:338 - why the unmapped pause? A short 1/2 slider or a circle would work well here.



[W h i t e's Hard]
looking good~



[Insane]

(1) Spacings/Blankets
00:04:802 (3,4) - the blanket should maintain a consistent distance between both sliders. Also maintaining a consistent distance for blankets like this throughout the map will increase readability and make it visually much more pleasing. http://osu.ppy.sh/ss/1189904
240,28,4088,6,0,P|208:92|116:108,1,160,4|0,0:0|0:0,0:0:0:0:
48,132,4623,1,8,0:0:0:0:
00:15:338 (1) - one grid (level 4) up to match the slider blanket
00:26:231 (2) - blanket is uneven: http://osu.ppy.sh/ss/1189909
00:26:767 (3,1) - gaps are inconsistent. This makes this part look very crude and unpleasent. You should fix this: http://osu.ppy.sh/ss/1189917
124,256,26231,2,0,P|84:184|132:116,1,160,0|0,0:0|0:0,0:0:0:0:
196,288,26767,2,0,P|164:324|116:332,1,80,8|0,0:0|0:0,0:0:0:0:
216,212,27124,6,0,P|272:268|248:348,1,160,4|8,0:0|0:0,0:0:0:0:
196,288,27659,1,0,0:0:0:0:
00:38:552 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - the slowdown part makes differences in spacing and inconsistent note placement very obvious. You have to be careful in parts like this to place your hitobjects as precice as possible. I recommend a 1,20x DS setting and placement without grid snapping:
125,306,38552,6,0,P|174:348|238:356,1,128,4|0,0:0|0:0,0:0:0:0:
288,300,39088,1,0,0:0:0:0:
352,260,39267,2,0,P|360:324|312:372,1,128,2|0,0:0|0:0,0:0:0:0:
288,300,39802,2,0,P|280:232|324:188,1,128,0|0,0:0|0:0,0:0:0:0:
392,196,40338,1,2,0:0:0:0:
364,124,40517,2,0,L|396:48,2,64,0|0|0,0:0|0:0|0:0,0:0:0:0:
317,191,41052,5,2,0:0:0:0:
252,148,41231,1,0,0:0:0:0:
208,216,41409,2,0,P|152:180|92:200,1,128,0|0,0:0|0:0,0:0:0:0:
144,256,41945,1,0,0:0:0:0:
108,324,42124,1,2,0:0:0:0:
64,264,42302,2,0,L|-4:264,2,64,0|0|0,0:0|0:0|0:0,0:0:0:0:
96,196,42838,6,0,P|131:126|95:66,1,128,0|2,0:0|0:0,0:0:0:0:
44,52,43374,1,0,0:0:0:0:
204,24,43731,1,0,0:0:0:0:
268,68,43909,2,0,L|336:68,1,64,2|0,0:0|0:0,0:0:0:0:
00:47:838 (3,4) - I recommend not overlapping the slider head. Try something like this: http://osu.ppy.sh/ss/1189951
196,208,47838,2,0,P|204:288|172:360,1,160,0|8,0:0|0:0,0:0:0:0:
120,288,48374,1,0,0:0:0:0:
00:53:552 (3,4,5,6) - you should improve the blankets to be consistent for this pattern. You could also increse the distance a bit to make the gaps appear less cramped: http://osu.ppy.sh/ss/1189964
256,252,53552,2,0,P|224:296|232:352,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
332,268,53909,2,0,P|328:220|296:184,1,95.9999970703126,10|2,0:0|0:0,0:0:0:0:
320,344,54267,2,0,P|373:335|400:304,1,95.9999970703126,0|2,0:0|0:0,0:0:0:0:
288,108,54624,2,0,P|239:132|220:168,1,95.9999970703126,8|2,0:0|0:0,0:0:0:0:
00:56:231 (2) - suggestion: You could try to shape this in a way that will represent a V shape for the gap between the two long sliders: http://osu.ppy.sh/ss/1189974
01:31:409 (1,2) - you could increase the gap here. Just to make it more appealing and consistent for this part: http://osu.ppy.sh/ss/1189991
01:36:231 (2) - spacing should be 1,10x. Blanket could be better as well: http://osu.ppy.sh/ss/1190000
100,52,96231,2,0,P|40:104|48:184,1,160,0|0,0:0|0:0,0:0:0:0:
01:46:766 (1,2,3,1) - I recommend increasing the spacing between the linear sliders a bit. Try to match the distance of 01:48:374 (2,3) - (or in other words: Your distance snapping between notes should apply to the distance of these sliders for the sake of consistency): http://osu.ppy.sh/ss/1190012
01:48:374 (2,3,4,5) - spacing inconsistency in this pattern. Try to match your distance snapping (1,10x):
01:49:981 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - try to be very precice with your note placement in this sections. You change the DS here to reflect the calm part but some placements destroy the overall appearance. Readability could be improved by maintaining a perfect 1,00x DS without grid snapping:
156,344,109981,6,0,P|112:268|48:232,1,160,4|0,0:0|0:0,0:0:0:0:
17,160,110517,1,0,0:0:0:0:
96,160,110695,2,0,L|132:80,2,80,2|0|0,0:0|0:0|0:0,0:0:0:0:
123,235,111231,2,0,P|202:215|274:251,1,160,2|0,0:0|0:0,0:0:0:0:
316,312,111767,1,0,0:0:0:0:
348,239,111945,2,0,P|262:254|237:325,1,160,2|0,0:0|0:0,0:0:0:0:
316,312,112481,6,0,L|408:312,1,80,0|0,0:0|0:0,0:0:0:0:
430,239,112838,2,0,L|510:239,2,80,2|0|0,0:0|0:0|0:0,0:0:0:0:
386,171,113374,1,2,0:0:0:0:
346,101,113552,1,0,0:0:0:0:
426,101,113731,1,0,0:0:0:0:
386,32,113909,2,0,P|346:21|297:40,1,80,0|0,0:0|0:0,0:0:0:0:
346,101,114266,6,0,P|306:164|343:239,1,160,2|0,0:0|0:0,0:0:0:0:
386,171,114802,2,0,P|306:168|246:233,1,160,2|0,0:0|0:0,0:0:0:0:
231,297,115338,2,0,L|143:297,1,80,2|0,0:0|0:0,0:0:0:0:
02:04:981 (3,4,5,6) - same as 00:53:552 (3,4,5,6) - you should be able to copy paste the pattern or correct the spacings on your own
02:07:124 (1,2) - again the V shaped gap between the sliders would look more dynamic: http://osu.ppy.sh/ss/1190047
02:09:981 (1,2) - ^same: http://osu.ppy.sh/ss/1190051
02:15:695 (1) - blanket should be fixed: http://osu.ppy.sh/ss/1190082
02:17:838 (7,8,1,2) - spread this out to match your 1,20x spacing for KIAI. http://osu.ppy.sh/ss/1190094
241,264,137838,2,0,P|263:222|311:200,1,95.9999970703126,0|2,0:0|0:0,0:0:0:0:
159,281,138195,2,0,P|182:325|229:347,1,95.9999970703126,10|0,0:0|0:0,0:0:0:0:
241,264,138552,6,0,P|175:199|88:234,1,191.999994140625,6|10,0:0|0:0,0:0:0:0:
280,188,139088,2,0,P|186:198|160:283,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
02:21:409 (1,2,3) - try to shape the sliders with consistent gaps and angles. If you use a fan pattern it will look and feel more natural and dynamic. You could also focus on the slider heads to create a more consistent flow: http://osu.ppy.sh/ss/1190111
336,376,141409,6,0,P|416:328|467:226,1,191.999994140625,6|8,0:0|0:0,0:0:0:0:
347,285,141945,2,0,P|375:201|348:105,1,191.999994140625,6|0,0:0|0:0,0:0:0:0:
292,217,142481,2,0,P|277:170|241:139,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
02:22:838 (1,2,3) - ^same, copy paste, CTRL + H
02:39:981 (1,2) - spacing inconsistency. Keep your 1,20x spacing.
8,200,159981,6,0,P|6:281|72:336,2,160,6|10|2,0:0|0:0|0:0,0:0:0:0:
92,243,160874,2,0,P|128:256|169:241,1,80,0|2,0:0|0:0,0:0:0:0:
235,176,161231,2,0,P|311:148|386:194,1,160,2|0,0:0|0:0,0:0:0:0:
02:47:124 (1,2,3) - (1) and (3) are a bit too close. It looks very cramped. You could spread it out a bit and use the fan pattern I tried to show you before to increase the flow and make the pattern more dynamic: http://osu.ppy.sh/ss/1190138
02:50:517 (2,3) - to make the bridged jump more readable, check your distance between the previous slider and the circle and apply the exact same distance to the following slider. This will automatically fix the blanket as well: http://osu.ppy.sh/ss/1190145
125,35,170517,1,2,0:0:0:0:
299,81,170695,2,0,P|383:61|463:77,1,160,0|8,0:0|0:0,0:0:0:0:
03:01:409 (1,2,3,4) - blanket spacings are inconsistent. Try to match your DS: http://osu.ppy.sh/ss/1190162
360,130,179981,6,0,P|337:206|388:275,1,160,6|8,0:0|0:0,0:0:0:0:
440,190,180517,1,0,0:0:0:0:
475,279,180695,2,0,P|436:349|350:362,1,160,10|0,0:0|0:0,0:0:0:0:
03:01:409 (1,2,3) - ^same, copy paste, CTRL + H, adjust to fit everything
03:11:409 (1,2,3) - distances are inconsistent. Also blanket looks too cramped compared to the 1,20x spacing used here. http://osu.ppy.sh/ss/1190183
345,338,191409,6,0,P|404:290|397:205,1,160,4|8,0:0|0:0,0:0:0:0:
497,210,191945,1,0,0:0:0:0:
315,252,192123,2,0,P|275:252|236:282,1,80,0|0,0:0|0:0,0:0:0:0:
03:14:267 (1,2,3) - spread it out with the previously used fan pattern. You could increase the spacing for (2) and have a evenly spreaded jump pattern with the 3 sliders: http://osu.ppy.sh/ss/1190190
03:19:624 (9,1) - and 03:21:052 (3) - spread them out more to keep the high spaced dynamics of your KIAI mapping, use the fan pattern again if you want: http://osu.ppy.sh/ss/1190208 & http://osu.ppy.sh/ss/1190210
438,231,199981,6,0,P|383:144|372:43,1,191.999994140625,6|10,0:0|0:0,0:0:0:0:
254,97,200517,2,0,P|293:160|287:275,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
203,154,201052,2,0,P|208:204|173:251,1,95.9999970703126,8|2,0:0|0:0,0:0:0:0:
93,304,201409,2,0,L|5:364,1,95.9999970703126,0|2,0:0|0:0,0:0:0:0:
03:23:910 (3) - maybe move the slider head slightly to match the new spreads of the slider blankets: http://osu.ppy.sh/ss/1190214
03:47:660 (2,3) - use the EXACT same distance here as you did before on 03:46:767 (6,1) -


(2) Gameplay and stuff:
01:12:659 (8,9,10) - I recommend not stacking this triplet under the previous note. You can keep it if you want but it is a very old-fashioned way of mapping that is in contrast to the rest of the map. Your decision.
02:38:909 - you can drag the end of the break to this point to reflect the drumroll.
02:43:909 (10,1) - ty to create a more natural flow with the movement after the stream. You might have to adjust the stream notes (place them without grid snapping for a smoother curve and consistent gaps): http://osu.ppy.sh/ss/1190128
02:52:659 (8) - wrong timed repeat! The repeat on the blue tick doesn't match the song at all. Listen closely (50% or 25% speed) to hear the actual beats and guitar notes. You could try something like this: http://osu.ppy.sh/ss/1190157
Topic Starter
Asgard
Loctav

Loctav wrote:

p3n forced me to do this.
And yes, I am picky <3 ;)

[General]

Remove Star_Stream from the tags? You removed the collab, so.. well. No need to leave that there.
Inconsistent Widescreen Support. Deactivate Widescreen Support on Easy and Hard.

[Easy]
00:03:552 (3,1) - quite flowbreaking. I would move (3) and (1) more to the right, so the movement bow is less sharp:
before: http://puu.sh/5U4lY/453c7f25c3.jpg
after: http://puu.sh/5U4j1/6c2ca6a858.jpg
I rotated (1) btw. Readjust (2) when applying, please.
236,84,3552,2,0,L|172:84,1,50
92,116,4088,6,0,P|19:165|0:241,1,150,0|8,0:0|0:0,0:0:0:0:
00:16:409 (2) - move this more upwards, to match more the direction of (1).
00:23:552 (4,1) - The direction of (4) should point more towards (1). More like this: http://puu.sh/5U4A7/2f03f276b6.jpg
492,156,23195,1,8,3:0:0:0:
412,212,23552,2,0,P|383:258|378:323,1,100,0|8,0:0|3:0,0:0:0:0:
308,376,24267,6,0,P|232:392|152:364,1,150
00:33:552 (2) - uneven blanket usage. Move more to the right.
00:34:981 (3,1,2) - this pattern is unevenly shaped. (not symmetrical, looks untidy). Move (1) and (2) more to the right. http://puu.sh/5U4Hl/e6414a43e9.jpg
248,184,34981,2,0,P|196:96|92:104,1,200
152,184,36052,5,8,3:0:0:0:
196,272,36409,2,0,P|100:267|54:182,1,200,8|4,3:0|0:0,0:0:0:0:
00:41:409 (1) - why is this so straight above the (3). See, the movement of (3) suggests something else: http://puu.sh/5U4R8/91c8112ab3.jpg. The previous movement contradicts with the placement

of (1). tl;dr: move the yellow (1) more into the reach of the sliderend and direction of (3).
00:52:838 (1,2) - The slider is curved, pointing up slightly, yet you line up the (2) straight horizontally with the sliderend. This looks a bit untidy. Try to put the (2) more into the

direction the sliderend points to.
01:01:409 (1) - move more to the left?
01:08:195 (2,3,4) - I tried to readjusted it a bit. It appeared like you ran out of space when placing (3) and (4). Look at this try: http://puu.sh/5U5dz/a47cdcba0a.jpg
364,180,68195,1,8,0:0:0:0:
276,228,68552,2,0,P|264:276|272:340,1,100,0|8,0:0|0:0,0:0:0:0:
352,384,69267,2,0,P|404:384|456:360,1,100,0|8,0:0|0:0,0:0:0:0:
01:26:945 (1,2) - try this: http://puu.sh/5U5Cu/1b3571349d.jpg
408,88,86945,6,0,P|344:48|272:56,1,150,4|8,0:0|3:0,0:0:0:0:
192,116,87838,2,0,P|195:213|130:285,1,200
01:57:124 (3,4,1) - like in 00:41:409 - the movement is kinda sharp. Try to spread the objects apart from each other, more.
02:01:052 (3) - move more upwards
02:07:124 (1,2,3) - uneven spacing. Resnap!
02:06:767 (4,1,2,3,4,1) - I rebuilt this pattern a bit. Try it~
428,132,126767,1,8,0:0:0:0:
332,152,127124,6,0,P|229:132|149:74,1,200
52,68,128195,1,8,0:0:0:0:
72,164,128552,2,0,P|159:229|199:318,1,200
284,364,129624,1,8,0:0:0:0:
316,272,129981,6,0,P|388:236|472:252,2,150,0|12|0,0:0|0:0|0:0,0:0:0:0:
160,252,131409,2,0,P|152:172|88:120,2,150,0|12|0,0:0|0:0|0:0,0:0:0:0:
02:21:409 (1) - move more to the left. Line it more up with the fictional line of (3) and (1). Currently: http://puu.sh/5U69K/ec6322e87b.jpg. The centre of (1) should be, where the red line is.
03:45:338 (3) - move more to the right. Do a triangle!
03:55:338 (3,4,1,2,3) - uneven spacing? 0,80.. why? Stay consistent within the Easy. Don't change it suddenly. Especially not within the last 3 seconds, lol

Looks like a big mod, but actually it's just fixing an overall untidiness.

[Normal]

00:03:552 (3) - move more to the right, to match the direction of (2) more.
00:10:516 (2) - move more to the right and slightly upwards
00:15:517 (1,2,3,4) - I tried to reshape this a bit. Try it out~
180,112,15517,6,0,P|264:137|314:209,1,180,4|8,0:0|0:0,0:0:0:0:
352,300,16409,2,0,P|402:337|468:320,1,120,0|8,0:0|0:0,0:0:0:0:
496,240,17124,1,0,0:0:0:0:
452,156,17481,1,8,0:0:0:0:
00:23:552 (1,2) - move them more apart from each other. This almost-overlap is really iffy to me.
00:33:552 (3,4,5,1) - I also tried to reshape this:
52,132,33552,2,0,P|129:88|217:94,2,180,0|2|0,0:0|0:0|0:0,0:0:0:0:
92,220,34981,1,0,0:0:0:0:
184,252,35338,1,0,0:0:0:0:
280,240,35695,6,0,P|324:280|340:336,1,120,4|8,0:0|0:0,0:0:0:0:
00:42:838 (2,3,4) - odd movement pattern. The (2) indicates left movement, (3) indicates right and then (4) goes left again: http://puu.sh/5U8bC/86608ddbdc.jpg - try to make the "drawn line"

more even.
00:45:695 (4,5,1) - the gap between (4) and (5) is different from the gap between (5) and (1), which makes it appear untidy.
00:49:088 (4) - move more to the right and slightly upwards.
00:54:981 (5) - what about bowing this one and fit the sliderbeginning of (1) into it? like this: http://puu.sh/5U8oY/a63386d1d8.jpg
104,60,54624,1,8,0:0:0:0:
16,100,54981,2,0,P|12:164|48:228,1,120,2|8,0:0|0:0,0:0:0:0:
108,148,55695,6,0,P|136:240|77:321,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
01:00:695 (5) - rotate by 10°, resnap to (4), make it look a bit "symmetrical", then it looks more tidy
01:01:409 (1,3) - ooow, this almost overlap. Move this more to the left, please. They shouldn't be SO close to each other.
01:10:517 (5) - move this more downwards to fit the direction of (4) more
01:29:981 (1) - bow it and fit the sliderend of (5) into it? http://puu.sh/5U8Dl/0cb8bd3217.jpg
336,340,89267,2,0,P|360:280|400:240,1,120,0|8,0:0|0:0,0:0:0:0:
496,240,89981,6,0,P|480:184|408:140,1,120,0|8,0:0|0:0,0:0:0:0:
01:34:267 (1) - move this more upwards to fit the direction of (3)
01:39:267 (2) - do they need to be so close to each other here, too?
01:44:267 (1,2) - try to fit the (2) more into the blanket of (1): http://puu.sh/5U8OC/20908dad3b.jpg
01:47:481 (1,2,3) - clap spam? D: that sounds weird.
01:49:981 (1,3) - move them more apart from each other
01:52:124 (4,1) - ^
02:00:517 (3) - move more downwards
02:12:124 (5) - rotate by 10° and resnap?
02:12:838 (1,3) - sliders, why you so close to each other? ;_;
02:17:838 (4,1,2) - uneven spacing, the gap between sliders is unbalanced. Try to readjust.
02:21:945 (2) - move more to the left and slightly downwards.
02:22:838 (3,4) - here, too ;_; why so close?
02:43:552 (2,4) - kill this almost overlap, please!
02:56:409 (4) - flip it! http://puu.sh/5U968/906847fc1b.jpg
03:12:124 (3,4,5,1,2) - Let's try this: http://puu.sh/5U9aE/c731d62bf6.jpg
220,196,193195,1,8,0:0:0:0:
280,120,193552,2,0,L|244:-12,1,120,0|8,0:0|0:0,0:0:0:0:
344,20,194267,6,0,L|380:152,1,120,4|8,0:0|0:0,0:0:0:0:
448,72,194981,2,0,L|484:204,1,120,0|8,0:0|0:0,0:0:0:0:
03:21:409 (2,3) - you should really not put sliders SO CLOSE to each other.
03:24:267 (1,2) - did you run out of space again? Move (2) downwards. Rotate, if needed.
03:35:695 (3) - new combo? lol

The remaining diffs are covered by p3n.

P3n

p3n wrote:

In addition to Loctav, I'll be focusing on some gameplay issues and on appearance in 'Insane'. I hope this is not TOO much. Remember: Everything that is not related to timing is a suggestion. I highly recommend trying out most of the codes. Most suggestions don't change your patterns but improve the flow and playability as well as the look and aesthetics.


[Easy]
00:42:838 (3,1,2) - hitburst of (3) is obscuring (2). I suggest (you don't have to change this since it is not an unrankable issue as the hitburst is already fading out completely) you move (2) on the opposite side and just alternate the cursor movement like you did @00:36:052 (1,2,3,4) - : http://osu.ppy.sh/ss/1190226
02:58:552 (2) - slightly wrong timing. slider should end on the red tick @02:59:088 - to match the song.



[Normal]
00:59:624 (3) - consider replacing the circle with a short 1/2 slider to closer match the vocals. The strict 1/1 beat doesn't really fit here and it plays very repetetive. http://osu.ppy.sh/ss/1190273
01:14:803 (1) - wrong timing! This slider doesn't reflect vocals OR beat. Vocals are on the red ticks and beat is on the white ticks with the '2' left out. You could shorten the slider and follow only the red ticks to mostly follow the vocals. Or you can try something more complicated to match both vocals and beat while including the last downbeat before the break: http://osu.ppy.sh/ss/1190256 Or just come up with anything else that fits the song.
01:44:267 (1) - remove finish on slider head. It shouldn't be here but on the red tick before (you didn't map the tick so you shouldn't have the finish here)
02:11:053 (3) - same as 00:59:624 (3) -
02:49:981 (3) - weird timing. Removing one repeat here and stretching the slider to reflect guitar and beat seems a much better way. 2x repeat slider like this never play as good as other combinations of hit objects. http://osu.ppy.sh/ss/1190267
03:35:338 - why the unmapped pause? A short 1/2 slider or a circle would work well here.



[W h i t e's Hard]
looking good~



[Insane]

(1) Spacings/Blankets
00:04:802 (3,4) - the blanket should maintain a consistent distance between both sliders. Also maintaining a consistent distance for blankets like this throughout the map will increase readability and make it visually much more pleasing. http://osu.ppy.sh/ss/1189904
240,28,4088,6,0,P|208:92|116:108,1,160,4|0,0:0|0:0,0:0:0:0:
48,132,4623,1,8,0:0:0:0:
00:15:338 (1) - one grid (level 4) up to match the slider blanket
00:26:231 (2) - blanket is uneven: http://osu.ppy.sh/ss/1189909
00:26:767 (3,1) - gaps are inconsistent. This makes this part look very crude and unpleasent. You should fix this: http://osu.ppy.sh/ss/1189917
124,256,26231,2,0,P|84:184|132:116,1,160,0|0,0:0|0:0,0:0:0:0:
196,288,26767,2,0,P|164:324|116:332,1,80,8|0,0:0|0:0,0:0:0:0:
216,212,27124,6,0,P|272:268|248:348,1,160,4|8,0:0|0:0,0:0:0:0:
196,288,27659,1,0,0:0:0:0:
00:38:552 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - the slowdown part makes differences in spacing and inconsistent note placement very obvious. You have to be careful in parts like this to place your hitobjects as precice as possible. I recommend a 1,20x DS setting and placement without grid snapping:
125,306,38552,6,0,P|174:348|238:356,1,128,4|0,0:0|0:0,0:0:0:0:
288,300,39088,1,0,0:0:0:0:
352,260,39267,2,0,P|360:324|312:372,1,128,2|0,0:0|0:0,0:0:0:0:
288,300,39802,2,0,P|280:232|324:188,1,128,0|0,0:0|0:0,0:0:0:0:
392,196,40338,1,2,0:0:0:0:
364,124,40517,2,0,L|396:48,2,64,0|0|0,0:0|0:0|0:0,0:0:0:0:
317,191,41052,5,2,0:0:0:0:
252,148,41231,1,0,0:0:0:0:
208,216,41409,2,0,P|152:180|92:200,1,128,0|0,0:0|0:0,0:0:0:0:
144,256,41945,1,0,0:0:0:0:
108,324,42124,1,2,0:0:0:0:
64,264,42302,2,0,L|-4:264,2,64,0|0|0,0:0|0:0|0:0,0:0:0:0:
96,196,42838,6,0,P|131:126|95:66,1,128,0|2,0:0|0:0,0:0:0:0:
44,52,43374,1,0,0:0:0:0:
204,24,43731,1,0,0:0:0:0:
268,68,43909,2,0,L|336:68,1,64,2|0,0:0|0:0,0:0:0:0:
00:47:838 (3,4) - I recommend not overlapping the slider head. Try something like this: http://osu.ppy.sh/ss/1189951
196,208,47838,2,0,P|204:288|172:360,1,160,0|8,0:0|0:0,0:0:0:0:
120,288,48374,1,0,0:0:0:0:
00:53:552 (3,4,5,6) - you should improve the blankets to be consistent for this pattern. You could also increse the distance a bit to make the gaps appear less cramped: http://osu.ppy.sh/ss/1189964
256,252,53552,2,0,P|224:296|232:352,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
332,268,53909,2,0,P|328:220|296:184,1,95.9999970703126,10|2,0:0|0:0,0:0:0:0:
320,344,54267,2,0,P|373:335|400:304,1,95.9999970703126,0|2,0:0|0:0,0:0:0:0:
288,108,54624,2,0,P|239:132|220:168,1,95.9999970703126,8|2,0:0|0:0,0:0:0:0:
00:56:231 (2) - suggestion: You could try to shape this in a way that will represent a V shape for the gap between the two long sliders: http://osu.ppy.sh/ss/1189974
01:31:409 (1,2) - you could increase the gap here. Just to make it more appealing and consistent for this part: http://osu.ppy.sh/ss/1189991
01:36:231 (2) - spacing should be 1,10x. Blanket could be better as well: http://osu.ppy.sh/ss/1190000
100,52,96231,2,0,P|40:104|48:184,1,160,0|0,0:0|0:0,0:0:0:0:
01:46:766 (1,2,3,1) - I recommend increasing the spacing between the linear sliders a bit. Try to match the distance of 01:48:374 (2,3) - (or in other words: Your distance snapping between notes should apply to the distance of these sliders for the sake of consistency): http://osu.ppy.sh/ss/1190012
01:48:374 (2,3,4,5) - spacing inconsistency in this pattern. Try to match your distance snapping (1,10x):
01:49:981 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - try to be very precice with your note placement in this sections. You change the DS here to reflect the calm part but some placements destroy the overall appearance. Readability could be improved by maintaining a perfect 1,00x DS without grid snapping:
156,344,109981,6,0,P|112:268|48:232,1,160,4|0,0:0|0:0,0:0:0:0:
17,160,110517,1,0,0:0:0:0:
96,160,110695,2,0,L|132:80,2,80,2|0|0,0:0|0:0|0:0,0:0:0:0:
123,235,111231,2,0,P|202:215|274:251,1,160,2|0,0:0|0:0,0:0:0:0:
316,312,111767,1,0,0:0:0:0:
348,239,111945,2,0,P|262:254|237:325,1,160,2|0,0:0|0:0,0:0:0:0:
316,312,112481,6,0,L|408:312,1,80,0|0,0:0|0:0,0:0:0:0:
430,239,112838,2,0,L|510:239,2,80,2|0|0,0:0|0:0|0:0,0:0:0:0:
386,171,113374,1,2,0:0:0:0:
346,101,113552,1,0,0:0:0:0:
426,101,113731,1,0,0:0:0:0:
386,32,113909,2,0,P|346:21|297:40,1,80,0|0,0:0|0:0,0:0:0:0:
346,101,114266,6,0,P|306:164|343:239,1,160,2|0,0:0|0:0,0:0:0:0:
386,171,114802,2,0,P|306:168|246:233,1,160,2|0,0:0|0:0,0:0:0:0:
231,297,115338,2,0,L|143:297,1,80,2|0,0:0|0:0,0:0:0:0:
02:04:981 (3,4,5,6) - same as 00:53:552 (3,4,5,6) - you should be able to copy paste the pattern or correct the spacings on your own
02:07:124 (1,2) - again the V shaped gap between the sliders would look more dynamic: http://osu.ppy.sh/ss/1190047
02:09:981 (1,2) - ^same: http://osu.ppy.sh/ss/1190051
02:15:695 (1) - blanket should be fixed: http://osu.ppy.sh/ss/1190082
02:17:838 (7,8,1,2) - spread this out to match your 1,20x spacing for KIAI. http://osu.ppy.sh/ss/1190094
241,264,137838,2,0,P|263:222|311:200,1,95.9999970703126,0|2,0:0|0:0,0:0:0:0:
159,281,138195,2,0,P|182:325|229:347,1,95.9999970703126,10|0,0:0|0:0,0:0:0:0:
241,264,138552,6,0,P|175:199|88:234,1,191.999994140625,6|10,0:0|0:0,0:0:0:0:
280,188,139088,2,0,P|186:198|160:283,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
02:21:409 (1,2,3) - try to shape the sliders with consistent gaps and angles. If you use a fan pattern it will look and feel more natural and dynamic. You could also focus on the slider heads to create a more consistent flow: http://osu.ppy.sh/ss/1190111
336,376,141409,6,0,P|416:328|467:226,1,191.999994140625,6|8,0:0|0:0,0:0:0:0:
347,285,141945,2,0,P|375:201|348:105,1,191.999994140625,6|0,0:0|0:0,0:0:0:0:
292,217,142481,2,0,P|277:170|241:139,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
02:22:838 (1,2,3) - ^same, copy paste, CTRL + H
02:39:981 (1,2) - spacing inconsistency. Keep your 1,20x spacing.
8,200,159981,6,0,P|6:281|72:336,2,160,6|10|2,0:0|0:0|0:0,0:0:0:0:
92,243,160874,2,0,P|128:256|169:241,1,80,0|2,0:0|0:0,0:0:0:0:
235,176,161231,2,0,P|311:148|386:194,1,160,2|0,0:0|0:0,0:0:0:0:
02:47:124 (1,2,3) - (1) and (3) are a bit too close. It looks very cramped. You could spread it out a bit and use the fan pattern I tried to show you before to increase the flow and make the pattern more dynamic: http://osu.ppy.sh/ss/1190138
02:50:517 (2,3) - to make the bridged jump more readable, check your distance between the previous slider and the circle and apply the exact same distance to the following slider. This will automatically fix the blanket as well: http://osu.ppy.sh/ss/1190145
125,35,170517,1,2,0:0:0:0:
299,81,170695,2,0,P|383:61|463:77,1,160,0|8,0:0|0:0,0:0:0:0:
03:01:409 (1,2,3,4) - blanket spacings are inconsistent. Try to match your DS: http://osu.ppy.sh/ss/1190162
360,130,179981,6,0,P|337:206|388:275,1,160,6|8,0:0|0:0,0:0:0:0:
440,190,180517,1,0,0:0:0:0:
475,279,180695,2,0,P|436:349|350:362,1,160,10|0,0:0|0:0,0:0:0:0:
03:01:409 (1,2,3) - ^same, copy paste, CTRL + H, adjust to fit everything
03:11:409 (1,2,3) - distances are inconsistent. Also blanket looks too cramped compared to the 1,20x spacing used here. http://osu.ppy.sh/ss/1190183
345,338,191409,6,0,P|404:290|397:205,1,160,4|8,0:0|0:0,0:0:0:0:
497,210,191945,1,0,0:0:0:0:
315,252,192123,2,0,P|275:252|236:282,1,80,0|0,0:0|0:0,0:0:0:0:
03:14:267 (1,2,3) - spread it out with the previously used fan pattern. You could increase the spacing for (2) and have a evenly spreaded jump pattern with the 3 sliders: http://osu.ppy.sh/ss/1190190
03:19:624 (9,1) - and 03:21:052 (3) - spread them out more to keep the high spaced dynamics of your KIAI mapping, use the fan pattern again if you want: http://osu.ppy.sh/ss/1190208 & http://osu.ppy.sh/ss/1190210
438,231,199981,6,0,P|383:144|372:43,1,191.999994140625,6|10,0:0|0:0,0:0:0:0:
254,97,200517,2,0,P|293:160|287:275,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
203,154,201052,2,0,P|208:204|173:251,1,95.9999970703126,8|2,0:0|0:0,0:0:0:0:
93,304,201409,2,0,L|5:364,1,95.9999970703126,0|2,0:0|0:0,0:0:0:0:
03:23:910 (3) - maybe move the slider head slightly to match the new spreads of the slider blankets: http://osu.ppy.sh/ss/1190214
03:47:660 (2,3) - use the EXACT same distance here as you did before on 03:46:767 (6,1) -


(2) Gameplay and stuff:
01:12:659 (8,9,10) - I recommend not stacking this triplet under the previous note. You can keep it if you want but it is a very old-fashioned way of mapping that is in contrast to the rest of the map. Your decision.
02:38:909 - you can drag the end of the break to this point to reflect the drumroll.
02:43:909 (10,1) - ty to create a more natural flow with the movement after the stream. You might have to adjust the stream notes (place them without grid snapping for a smoother curve and consistent gaps): http://osu.ppy.sh/ss/1190128
02:52:659 (8) - wrong timed repeat! The repeat on the blue tick doesn't match the song at all. Listen closely (50% or 25% speed) to hear the actual beats and guitar notes. You could try something like this: http://osu.ppy.sh/ss/1190157

thank you guys!
Fixed everything on whole diffs!
p3n
This time we switch and go over everything again ;) This is a recheck so no kd for the posts.

[Easy]
00:24:267 (1,2) - spacing error
01:09:267 (4,1) - spacing error
01:26:945 (1,2,3) - (1,2) could follow the dominant vocals here if you want. Maybe try something like this and see if you like it http://osu.ppy.sh/ss/1192013 But it is up to you so see if it fits for you or not. Spacing of (2,3) has to be fixed regardless if you keep the beat pattern as is.
220,256,86945,6,0,P|183:188|108:166,2,150,0|8|0,0:0|3:0|0:0,0:0:0:0:
119,269,88374,2,0,P|129:312|182:348,2,100
220,256,89445,2,0,B|271:268|304:301|304:301|352:267,1,150
01:32:838 (1) - maybe add a finish here? It is not in the song but it feels like a nice addition and would fit your general hitsound pattern of this map.
02:25:695 (1) - It would be more interesting to keep following the vocals here more closely without increasing the difficulty. If you use a circle on the downbeat and use the repeat slider for the vocal follow afterwards it fits really well and makes for a better transition into the calm part. http://osu.ppy.sh/ss/1191984 Furthermore there is one unnecessary slider point at the end here. Not a huge issue but since I spotted it you might as well remove it.
392,192,145695,5,8,3:0:0:0:
480,140,146052,2,0,P|502:105|500:65,2,75,0|0|2,0:0|0:0|0:0,0:0:0:0:



[Normal]
02:47:838 (3) - maybe try and fix the lower blanket and adjust the following spacing? http://osu.ppy.sh/ss/1192070
There are some minor visual things but nothing big enough to really bother me personally when playing the map. Otherwise really solid map.




Let's see what Loctav has to say about Hard and Insane ;)
Loctav
>w<
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