yeah, i know it's fine. was only stating my concern for this:Lanturn wrote:
To YGOkid8: I personally believe it's fine on how it is difficulty wise. I've honestly played way more challenging normals. The low bpm and memorable patterns I used balance out the 'extra' 1/2s people have been saying I have in my difficulty so I believe it's fine..
that was all, feel free to keep it as it is.YGOkid8 wrote:
I found this diff. pretty challenging considering how easy Hard and Progress are, but not a big deal I guess.
Thanks for your mod, TsuchiTsuchimikado wrote:
5th on my queue!
[Hard]
Apparently, "The letterbox in breaks conflicts with Progress diff"
00:24:047 It just sounds like this should be part of this 00:25:039 combo.welp no, Stanzas :v
I don't know, but 01:12:642 (3) just doesn't seem to flow right with 01:13:386 (4)did something
You should silence the end of this spinner 01:50:463
[Progress]
00:23:056 Seems like an odd time to throw a circle into this particular phrase of sliders.no? this is for the rhythm
00:35:452 (5,6,7) I think you should scoot these closer to the beginning of the slider 00:35:948 for spacing reasons.fixed
osu file format v12
[General]
AudioFilename: OP.mp3
AudioLeadIn: 0
PreviewTime: 51582
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Progress (Game Version)
TitleUnicode:Progress (Game Version)
Artist:Hamasaki Ayumi
ArtistUnicode:浜崎あゆみ
Creator:AnreFM
Version:Lanturn's Normal
Source:Tales of Xillia
Tags:テイルズ オブ エクシリア rpg jpop five irreversible lanturn nardoxyribonucleic
BeatmapID:304840
BeatmapSetID:116540
[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1
[Events]
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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10crystalmask01 wrote:
Ello! ^^ Random mod![General]
01:23:552 -Don't need kai time on this part, since the chorus has already ended.yep
[Hard]
00:33:965 (5) - NC
00:37:932 (5) - ^
00:55:783 (1) - Remove finish.
01:03:717 (1) - Add finish on the head.
01:05:700 (5) - Add finish on the tail to match the cymbal crash heard in the music.
01:19:585 (1) - Change finish on the head to a finish.
01:21:568 (1) - Add finish on the tail.
01:27:519 (1) - Add finish on the head.
01:31:485 (1) - ^
01:32:477 (3) - Add finish on the tail.
01:35:452 (1) - Add finish on the head.
01:42:604 (1,1) - Remove NC's here, its not necessary.
[Progress]
00:16:374 (1) - Add finish on the head to match the cymbal crash heard in the music.
00:45:866 (1) - Change finish on the head to whistle.
00:49:833 (5) - Add finish
01:03:717 (1) - ^
01:05:700 (8) - Add finish on the tail.
01:21:568 (7) - ^
01:32:477 (3) - ^
01:35:452 (1) - Add finish on the head.
Wow, really nice map! ^^ Only missing a few finish hitsounds here and there really.
Hope this helps~!fixed all with editing on the volumes, Thanks
smallboat wrote:
[General]
BG's file name must be clear. I suggest the "12" changed "bg" or "BG"?does it matter? I've seen many ranked without a proper name to the BG files, not to mention I don't have any image files within the map except the bg
[Hard]SPOILER00:31:238 (3) - removed whistle?
00:43:138 (2,4) - add whistle so strange..no, matching with the background music
00:58:758 (9) - front + whistle?^
01:03:717 (1) - front+ finish?^
01:10:411 (8) - end + whistle?^
[Progress]SPOILER00:22:560 (2) - whistle remove the front? End is so strange.same as normal
00:42:890 (5,7) - add whistle so strange.
00:52:808 (3) - ctrl+g?fixed
01:01:733 (4) -bad stack.woops didn't realize that
01:03:717 (1) - ^^
01:15:122 (10) - add finish. volumeno, fine as it is
01:45:224 (7) - volume 10, let slider no sound.no, fine as it is
Thanks~
Thanks everyone for the modLanturn wrote:
Also to Anre, np. I didn't really expect my Taiko diff to be added in the first place.[o/
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Source:Tales of Xillia
Tags:テイルズ オブ エクシリア rpg jpop five irreversible lanturn nardoxyribonucleic
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Thanks for your mod~AniMe666 wrote:
Taiko request from here queue
[Nardo's Oni]
* 00:04:496 - add d fixed
* 00:08:449 - add d fixed
* 00:12:033 (26,27) - delete kd fixed
* 00:12:403 - add d fixed
* 01:00:122 - add note or move 01:00:246 to here
* 01:01:114 01:02:105 - ^ fixed
* 01:04:709 - k → d
* 01:05:080 - d → k <^Great~
* 01:28:014 - 01:29:254 - add note added
* 01:32:973 - remove finish umm...no
* 01:33:221 - fill 01:33:717 - fill fixed the latter~
* 01:34:213 - add note nope
* 01:38:923 - d → k no change
* 01:39:171 - d → k no change
hopely is done !
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Source:Tales of Xillia
Tags:テイルズ オブ エクシリア rpg jpop five irreversible lanturn nardoxyribonucleic
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316,216,36940,1,0,0:0:0:0:
368,108,37436,1,8,0:0:0:0:
256,68,37932,2,0,P|192:84|136:64,1,120,0|0,0:0|0:0,0:0:0:0:
80,172,38923,2,0,P|144:156|200:176,1,120,0|8,0:0|0:0,0:0:0:0:
312,204,39915,6,0,P|344:192|376:160,2,60,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,312,40907,2,0,L|132:312,1,120,0|8,0:0|0:0,0:0:0:0:
76,208,41899,2,0,P|36:180|24:116,2,90,0|2|2,0:0|0:0|0:0,0:0:0:0:
136,192,42890,2,0,P|200:180|264:204,1,120,2|8,0:0|0:0,0:0:0:0:
344,272,43882,6,0,P|352:320|324:372,2,90,4|0|0,0:0|0:0|0:0,0:0:0:0:
312,220,44874,1,0,0:0:0:0:
288,104,45370,1,8,0:0:0:0:
168,112,45866,2,0,P|160:64|188:12,2,90,0|0|0,0:0|0:0|0:0,0:0:0:0:
200,164,46858,1,0,0:0:0:0:
224,280,47354,1,8,0:0:0:0:
336,324,47849,6,0,P|388:276|392:212,1,120,4|0,0:0|0:0,0:0:0:0:
335,113,48841,2,0,P|289:150|276:208,1,120,0|8,0:0|0:0,0:0:0:0:
204,304,49833,2,0,B|164:264|164:264|164:192,1,120,4|4,0:0|0:0,0:0:0:0:
128,84,50824,2,0,P|96:80|56:88,2,60,8|0|12,0:0|0:0|0:0,0:0:0:0:
260,72,51816,6,0,P|332:52|397:81,1,132.00000402832,4|8,0:0|0:0,0:0:0:0:
432,116,52560,1,0,0:0:0:0:
464,172,52808,2,0,B|464:226|464:226|444:270|412:281,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
356,312,53552,1,0,0:0:0:0:
297,281,53800,2,0,B|265:270|245:226|245:226|245:170,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
312,60,54791,2,0,L|400:60,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
436,28,55287,2,0,P|424:88|456:160,1,132.00000402832,8|4,0:0|0:0,0:0:0:0:
444,284,56279,6,0,L|492:336,2,66.0000020141602,8|0|0,0:0|0:0|0:0,0:0:0:0:
328,224,57271,1,8,0:0:0:0:
220,300,57766,2,0,L|152:260,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
104,296,58262,2,0,L|72:224,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
24,196,58758,2,0,P|96:168|124:96,1,132.00000402832,8|8,0:0|0:0,0:0:0:0:
232,48,59750,6,0,B|296:44|292:104|380:80,1,132.00000402832,4|8,0:0|0:0,0:0:0:0:
420,64,60494,1,0,0:0:0:0:
480,88,60742,2,0,P|512:160|492:208,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
436,240,61485,1,0,0:0:0:0:
376,216,61733,2,0,P|320:200|232:224,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
168,320,62725,2,0,L|100:280,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
44,280,63221,2,0,P|100:248|84:176,1,132.00000402832,8|4,0:0|0:0,0:0:0:0:
88,56,64213,6,0,L|20:24,2,66.0000020141602,8|0|0,0:0|0:0|0:0,0:0:0:0:
220,68,65204,1,8,0:0:0:0:
348,44,65700,2,0,L|372:120,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
328,160,66196,2,0,L|356:248,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
324,284,66692,2,0,L|352:372,2,66.0000020141602,8|0|8,0:0|0:0|0:0,0:0:0:0:
204,228,67684,6,0,P|244:280|236:348,1,132.00000402832,4|8,0:0|0:0,0:0:0:0:
108,312,68676,2,0,P|68:260|76:192,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
160,100,69667,2,0,P|216:116|288:100,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
408,156,70659,2,0,L|480:120,2,66.0000020141602,8|0|8,0:0|0:0|0:0,0:0:0:0:
356,276,71651,6,0,B|288:276|288:276|224:232,1,132.00000402832,4|8,0:0|0:0,0:0:0:0:
192,116,72642,2,0,B|260:116|260:116|324:160,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
356,276,73634,1,0,0:0:0:0:
356,276,74130,2,0,L|276:300,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
232,268,74626,2,0,L|152:292,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
104,276,75122,1,8,0:0:0:0:
64,152,75618,6,0,P|116:128|188:156,1,132.00000402832,4|8,0:0|0:0,0:0:0:0:
236,192,76361,1,0,0:0:0:0:
292,228,76609,2,0,P|268:280|296:352,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
356,368,77353,1,0,0:0:0:0:
420,348,77601,2,0,P|444:296|416:224,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
356,112,78593,2,0,L|356:32,2,66.0000020141602,8|0|8,0:0|0:0|0:0,0:0:0:0:
292,228,79585,6,0,P|232:264|144:264,1,132.00000402832,4|8,0:0|0:0,0:0:0:0:
108,252,80328,1,0,0:0:0:0:
48,228,80576,2,0,P|80:168|40:92,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
184,56,81568,2,0,P|244:40|288:60,2,99.0000030212403,8|8|8,0:0|0:0|0:0,0:0:0:0:
148,112,82560,1,0,0:0:0:0:
172,172,82808,1,8,0:0:0:0:
148,232,83056,2,0,L|108:284,2,66.0000020141602,0|0|4,0:0|0:0|0:0,0:0:0:0:
256,280,84047,5,8,0:0:0:0:
376,268,84543,1,0,0:0:0:0:
468,192,85039,1,8,0:0:0:0:
400,92,85535,2,0,L|268:60,1,120,0|8,0:0|0:0,0:0:0:0:
176,116,86527,2,0,L|116:116,2,60,8|0|8,0:0|0:0|0:0,0:0:0:0:
280,180,87519,6,0,P|336:200|368:256,1,120,4|8,0:0|0:0,0:0:0:0:
268,320,88510,2,0,P|212:300|180:244,1,120,0|8,0:0|0:0,0:0:0:0:
176,132,89502,1,0,0:0:0:0:
256,44,89998,1,8,0:0:0:0:
336,132,90494,2,0,L|408:120,2,60,8|0|8,0:0|0:0|0:0,0:0:0:0:
256,224,91485,6,0,B|220:272|220:272|220:344,1,120,4|8,0:0|0:0,0:0:0:0:
336,300,92477,2,0,B|372:252|372:252|372:180,1,120,0|8,0:0|0:0,0:0:0:0:
316,84,93469,1,0,0:0:0:0:
196,84,93965,1,8,0:0:0:0:
120,176,94461,2,0,L|72:224,1,60,8|0,0:0|0:0,0:0:0:0:
36,260,94957,2,0,P|100:260|160:296,1,120,8|4,0:0|0:0,0:0:0:0:
256,340,95948,5,8,0:0:0:0:
364,284,96444,1,0,0:0:0:0:
444,192,96940,1,8,0:0:0:0:
412,76,97436,2,0,L|352:52,1,60,2|2,0:0|0:0,0:0:0:0:
300,76,97932,2,0,L|240:76,1,60,8|0,0:0|0:0,0:0:0:0:
204,124,98428,2,0,L|140:148,1,60,8|0,0:0|0:0,0:0:0:0:
140,204,98923,2,0,L|112:280,1,60,8|8,0:0|0:0,0:0:0:0:
152,312,99419,6,0,B|248:316|316:360|316:360|352:252|248:192,1,360,4|0,0:0|0:0,0:0:0:0:
256,192,101403,12,2,105505,0:0:0:0:
snlrocks wrote:
[Lanturn's Normal] = 8.5 ? (lol)
Again overall is very good. You know when to use sliders and hitcircles. only thing slightly bugging me is how some objects were place in the 1st verse on the song. not big problem, just my preference on things. err ok?.. Care to elaborate so I can improve it? I personally think its how it should be mapped following the the one instrument properly. Not really sure how else I could map this.. Following the drums in the background would be too weak.
]nattap wrote:
From my Q
[Hard]
00:29:750 - Recomended to put a circle hereumm no following the rgythm
[Progress]
00:55:783 (1) - 01:11:651 (1) - It shouldn't be a normal hitsoundi think it's fine as is :v
Very Impressive beatmap, Almost Perfect
Good luck on ranking Yay thank you for the mod :3
quantum-rose wrote:
from forum PM.
[Hard]
01:42:604 (1) - this NC is quite strange ...NC them all or just no NCright. remove NC
[Progress]
01:45:224 (7) - NC?NC on the stanza before it
sorry just a quick glance.
Nice job,good luck~thanks for the mod
AniMe666 wrote:
Taiko request from here queue
[Taiko Muzukashii]
* 00:05:731 - k → dfix
* 00:16:851 - d → k^
* 00:57:519 - d → k^
hopely is done !thanks for the mod
- Tu - wrote:
Status: Finished
General
Good hitsound
Tempo is awesome
Hard
01:11:403 (11) - add a clap note here?umm no, currently following the rhythm and silence is good :v101542,697.674418604651,4,2,1,20,1,0those timepoint can be removed(replace in inherited point is better)you mean the green lines? well mostly are used for SV change, just remove 1 which is useless, the rest are needed :v
102239,779.220779220779,4,2,1,17,1,0
102604,845.070422535211,4,2,1,14,1,0
103433,895.522388059701,4,2,1,11,1,0
103880,1250,4,2,1,8,1,0
104505,1395.3488372093,4,2,1,5,1,0
105224,495.867768595041,4,2,1,5,1,0
105505,495.867768595041,4,2,1,5,1,0
Progress
00:04:496 (1) - NC? too long for the first combo ,maybe cut it here?fix
00:25:783 (1) - NC? fix on stanza
00:29:006 (3) - better place it behind the silders's end circleit is as best it could get
00:50:824 (8) - blanket 00:50:576 (7) - better?welp.. fix? it already fine imo
01:14:626 (8) - maybe NC?no, no need to :v
thanks for the mod~
Nwolf wrote:
Woof from my queue
[Taiko Muzukashii]
00:33:717 - add kat here? You put a kat everywhere with the hi-hat heared, just not hereyep, fixed
01:08:428 (195) - Change to k, vocals go up here and it sounds weird cause you used more kats beforeyeah, fix
gl for rank^^thanks for mod owo
Awaken wrote:
welp, I'll try to get a right one :v
- [General]
- Offset looks not right enough. But I don't also know how to fix it
- [Progress]
- 00:03:754 (4) - ctrl+g?fixed
- 00:23:055 (3) - stack well with the previous slider.as good as it could get
- 00:29:006 (3) - ^^
- 01:18:097 lost a clap?no? It is whistle pattern there
nice diffthanks~Good Luck~thanks for the mod:)
- [Hard]
- 01:32:477 (3) - ctrl+g?no, jump isn't quite fit there
Thanks for your mod~Nwolf wrote:
Woof from my queue
[Nardo's Oni]
00:14:133 (35) - this K seems kinda random, either make it k or add a finish to 00:02:272 (1) ; 00:06:225 (10) removed finish
00:20:948 - add d, there's one more word sung here fixed
00:25:783 (21,22,23,24) - Change to: kkd k, fits the vocals more (and you used this pattern again later) The pitch of the vocal is getting higher pitch, used ddk k instead~
00:41:651 (77,78,79) - (If done above mod): Change to kkd remain unchanged
nice to see a pretty easy Oni, haven't really seen something like that in a long time : D
gl for rank^^
Thanks for your mod~snlrocks wrote:
Hi there again since you asked for a little overview sort of thing.
ratings are 1-10Nardo's Oni= 6 (currently)
(i put this in a box cuz its kinda long)
00:04:248 - d I see no point to put a note here.The music is silent enough to leave it empty.
00:04:372 - k ^
00:07:461 - d ^
00:07:585 - d ^
00:07:708 - k The music is identical to 00:03:754 - retained.
00:08:449 - d fixed
00:20:576 - to 00:20:824 - dkd I changed to d kd instead.
00:21:072 - d I map the vocal only
00:21:320 - d Silent point here.
00:25:287 - d same as 00:21:072
00:29:254 - d fixed
00:29:378 - d Nope, sound is weak here.
00:35:328 - d ^
00:45:122 - d ^
00:45:246 - d ^
00:45:370 - k The kick sound is the same as 00:44:874
00:47:105 - d same case as 00:45:122
00:47:229 - d nope
00:47:353 - k The kick is not strong enough to be mapped with a kat...
the reason i want you to add more because i felt that the beginning would've had felt too slow for Oni taiko players.I hope that clears up any confusion all of those additions.
Good luck. i hoped i helped out this time, again. XD
hoshisorakiseki wrote:
hello, from my queue.
general:
ok
diff:Irre's Easy
AiMod:
01:38:428 (1,2,3) - distance
01:27:519 (1) - ......
diff:Lanturn's Normal
ok
diff:Hard
ok
diff:Progress
ok
Please don't give kds for this post. I can only help you a little.no, you deserved the kd D: thanks for the mod and star
Lanturn wrote:
for progress:
00:35:452 (5,6,7) - not so sure you should do 1/8 here as there is no audible noise where (6) is, not to mention its the only spot in your diff where you use 1/8 besides at the very end to catch some fast piano (which fits, and is a reverse slider anyways)this one... is so stupid of mine xD Irre told me earlier a few hours ago. I didn't realize it's a 1/8 omg :""D. Fixed~
Also.. don't forget to update my diff
Lots of mods coming in, great stuff ~
Legenda wrote:
Unrankable | Good ideas | My doubts | ♥ Greetings | * Just comments
Lines without icons are Mods.
104,336,66692,5,8,0:0:0:0:01:22:560 (1) - Move it by 2 grids down and 1 grid left, and...
100,312,66816,1,0,0:0:0:0:
104,288,66940,1,0,0:0:0:0:
112,268,67064,1,0,0:0:0:0:
120,248,67188,1,8,0:0:0:0:
124,224,67312,1,0,0:0:0:0:
120,200,67436,1,0,0:0:0:0:
112,180,67560,1,0,0:0:0:0:
100,160,67684,5,4,0:0:0:0:
No changes, but thanksAldwych wrote:
Hi! #Sandwych's modding queue!
[General]
I'm wondering if there's more Guest diff than author diff. Maybe contact a BAT about it? 3 mapper diffs, 1 guest from 3 people. Rules are if one guest maps more diffs than the map creator.. so 3 - 1 - 1 - 1.. all good
Kiaï time must be all the same on all o!std diff (even if it's for a star rain (meaning at the end)).
Nice music and video!
[Lanturn's Normal]
Lanturn =
00:18:087 : Break time? no need, Hard rock only takes off 5-10% of the life bar, and it's even less without that mod.
00:28:014 : Why not a copy past of the pattern 00:26:031? 00:28:014 (1,4) - are the pair used for symmetry here as they're in the same section of the song.
Solid mapping! GJ! Thanks.
I feel Anre owns the Hard and Progress, and also the Muzukashii. Each GD is from different ppl, then it's safe the mapset owner, according to Ranking Criteria.Aldwych wrote:
I'm wondering if there's more Guest diff than author diff. Maybe contact a BAT about it?
welp, still waiting for charles's timing, If he doesn't answer, I will use Shiro's timiing then~Shiro wrote:
As per your request. Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any questoin, feel free to ask me in-game.
GeneralHard
- Remove (Game Version) from the song title. The actual title doesn't have it. http://en.wikipedia.org/wiki/Five_(EP)still kinda not sure about this>< the 'Progress" title is for the full version one which is around 5mins, and my version is the opening version which only around 2 mins. well "Game Version" is not right, but only using "Progress" will imply it as the full version right?
- "nardoxyribonucleic" ? o.Ohe made the oni lol
- Timing is wrong. The beginning is a lot more complex than what you have. Use this:
Progress
- 00:31:733 (5) - 00:41:651 (5) - This slider plays awfully - see comments on Normal. Also I don't get why you ruin the pattern that you used for 00:28:014 (1,2,3,4) - which is nice, and would have given this map a bit more structure.fixed. well i think I was desperate to use new patterns for this(the space is a bit cramped), so I use this kind of pattern. aaand not realising it ends on a downbeat orz
- 00:35:452 (5) - This is small but reverse this slider. Right now it ends with a huge jump and it's confusing.fixed. Yeah, I also didn't notice the repeat will end farther from the next slider, which is a bit dangerous to play
- 00:47:849 (1) - There should be no clap at the end of this slider, it sounds wrong (because it doesn't fit). The fact that this is a 3/4 repeat slider breaks the hitsounding because you can't add a hitsound on 00:48:345 - so I suggest to make a 3/4 slider followed by a 1/2 onefixed by removing the repeat and add 1/2 after it instead. and add the previously cam' be inserted clap
- 00:51:320 (3) - In this kind of pattern, the clap is usually on the slider's head, not end - right now, it sounds extremely weird and unexpected and doesn't lead into the kiai properly. Same for 01:03:717 (1) - 01:19:585 (1) - fixed them all. ugh I wonder why did I even put it in the red ticks in the first place orz
- 01:06:940 (2) - 01:22:808 (4) - Add a clap on this - it will make the pattern sound better and lead more efficiently into the rekiai.fixed
- 01:14:130 (1) - To stay consistent in your comboing, remove the new combo on this one (you use long combos that last three measures, but this one breaks this pattern).fixed. well there was an antijump there, but it got changed and I forgot to remove the NC ouo
Taiko Muzukashii
- 00:23:800 (5) - 00:59:502 (5) - Slider breaks the comboing, again - see Normal.fixed. hope this is better now(too many remap on this part)
- 00:24:915 (3) - This sldier feels too long and weird. All sliders were 1/2 to this point and this one breaks it - I suggest to shorten it by 1/4 and make it start 1/4 later adding a circle at 00:24:915 - to make a triple.umm I think i will keep this one since this slider is following the vocal as I want to make a few variety here and there to make the map not too boring ):
- 00:30:494 (2) - Extend this by 1/4 and make it start 1/4 sooner ? It will make some nice structure with 00:28:014 (1,2) - nice, fixed
- 00:47:105 (3,4,5) - Weird hitsounding - why not keep the 1/1 pattern and only add a hitsound at 00:47:353 - ?welp fixed to normal hitsound pattern
- 00:45:866 (1) - To have the same pattern as 00:43:882 (1) - you should reverse the sliderfixed~
- 01:06:940 (3,7) - 01:22:808 (3,7) - I think you should add claps on these two, it will make the lead into the rekiai more obvious and sound betterfixed. added the claps. seriously why do I asways forget the claps to rekiai parts--"
- 01:41:527 (1) - This one isn't snapped properly =Plol how did this even happened omg. Fixed
- 01:45:224 (7) - This should be 1/6.not 1/8? okay then fixed
- I heavily dislike how you mapped the first part on drums, which plays well, and the choruses are mapped on vocals which are full of 3/4 and play awkwardly. I think you should remap the choruses into more intuitive rhythms that play less weirdly.yep fixed them. well I was following consistencies with Nardo's diff by following the vocal at chorus, but it doesn't seem so good after all, soo changed to drums orz
Overall this wasn't bad, but the spacing in Progress is erratic and plays weird (what is your logic behind the jumps ?)well my main reason between jumps is to make the play more better and less boring cause I have many complaints on it being too boring on some previous mods well i tried to put the jumps logically and readable i.e by making it on stanzas, noticable vocal pitch change(which usually leads to higher pitch) and so on, I hope it doesn't ruin the gameplay (never really a fan of jumps and high SV orz). The low BPM makes it difficult to keep a flow going, alas, but you did a pretty decent job.Thank you very much for the mod Shiro, if there's still things you like me to answer, don't hesitate to ask~
As for timing, Charles may be the best timer out there, he's not the only good one. You should at least try it before refusing to use it.Ranking Criteria wrote:
Do not alter the song's title. This includes adding any marker to describe the cut of the song such as "Short Ver.", "TV Size" and so forth unless those markers are part of the official song title as listed by a reputable source.
Thanks for your mod~Shiro wrote:
As per your request. Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any questoin, feel free to ask me in-game.
Nardo's Oni
- Add "Taiko" to the diff name for consistency >.> Discussed with Anre, the word "Taiko" will be removed from his Muzu.
- This feels a bit empty for an oni honestly. I think you could make it denser, it would play better, especially in the chorus. Some rhythms are awkward to play (mostly the 3/4). Tried to make it denser by adding notes, but I wanna keep the 3/4s to map the vocal accordingly. Keep observed.