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Hamasaki Ayumi - Progress [Osu|Taiko]

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YGOkid8

Lanturn wrote:

To YGOkid8: I personally believe it's fine on how it is difficulty wise. I've honestly played way more challenging normals. The low bpm and memorable patterns I used balance out the 'extra' 1/2s people have been saying I have in my difficulty so I believe it's fine..
yeah, i know it's fine. was only stating my concern for this:

YGOkid8 wrote:

I found this diff. pretty challenging considering how easy Hard and Progress are, but not a big deal I guess.
that was all, feel free to keep it as it is.
Topic Starter
AnreFM
welp okay I'll try to answer everyone clearly

Yachiru: Thanks for your testplay Yachiru~ In hard, i'm using the DS so that it will become as easier hard, beside, there's already Progress for Hard+ :P

Tsuchimikado wrote:

5th on my queue!

[Hard]
Apparently, "The letterbox in breaks conflicts with Progress diff"

00:24:047 It just sounds like this should be part of this 00:25:039 combo.welp no, Stanzas :v
I don't know, but 01:12:642 (3) just doesn't seem to flow right with 01:13:386 (4)did something

You should silence the end of this spinner 01:50:463

[Progress]
00:23:056 Seems like an odd time to throw a circle into this particular phrase of sliders.no? this is for the rhythm
00:35:452 (5,6,7) I think you should scoot these closer to the beginning of the slider 00:35:948 for spacing reasons.fixed
Thanks for your mod, Tsuchi :D

Nardo: Thanks for your diff. Nardo~ and also after some irc chat, Decided to include his Oni diff, and use my muzu instead owo

Lanturn: ahh I'm sory Lanturn, but I couldn't add your diff. Because there would be too many GDs for my liking in my map :cry: I really hope you can accept this, so I've put it in the description :D

YGOkid8 : yep the very problem is my spread on the hard diff's. It is my bad to make an easy hard and so It doesn't very 'harder' than the Normal, but I hope it is enough and the difference is quite distinguishable in my opinion :o
10crystalmask01
Ello! ^^ Random mod!

[General]
01:23:552 -Don't need kai time on this part, since the chorus has already ended.
[Irre's Easy]
00:02:289 - Start mapping here please, players won't like waiting -w-
00:24:047 (1) - Remove finish, it isn't need here and doesn't sound right here either. Try using a whistle instead.
00:33:965 (3) - ^
00:39:915 (1) - ^
00:41:899 (1) - ^
00:45:866 (3) - ^
00:53:800 (3) - ^
00:59:254 (2) - Just remove finish
01:09:668 (3) - ^
01:38:923 (2) - ^

[Lanturn's Normal]
00:06:242 (1) - Add finish on the head.
00:14:644 (2) - Remove finish
00:15:880 (3) - Add finish on the tail to match the cymbal crash heard in the music.
00:41:899 (3) - Remove whistle on the tail, try not to overuse the hitsound here.
00:43:882 (1) - Add finish on the head.
01:05:700 (3) - Add finish on the tail.
01:37:436 (4) - NC

[Hard]
00:33:965 (5) - NC
00:37:932 (5) - ^
00:55:783 (1) - Remove finish.
01:03:717 (1) - Add finish on the head.
01:05:700 (5) - Add finish on the tail to match the cymbal crash heard in the music.
01:19:585 (1) - Change finish on the head to a finish.
01:21:568 (1) - Add finish on the tail.
01:27:519 (1) - Add finish on the head.
01:31:485 (1) - ^
01:32:477 (3) - Add finish on the tail.
01:35:452 (1) - Add finish on the head.
01:42:604 (1,1) - Remove NC's here, its not necessary.

[Progress]
00:16:374 (1) - Add finish on the head to match the cymbal crash heard in the music.
00:45:866 (1) - Change finish on the head to whistle.
00:49:833 (5) - Add finish
01:03:717 (1) - ^
01:05:700 (8) - Add finish on the tail.
01:21:568 (7) - ^
01:32:477 (3) - ^
01:35:452 (1) - Add finish on the head.

Wow, really nice map! ^^ Only missing a few finish hitsounds here and there really.

Hope this helps~!
smallboat
Hello, M4M Req. I am chinese. Poor English sorry.

[General]

BG's file name must be clear. I suggest the "12" changed "bg" or "BG"?

[Irre's Easy]

Kiai time is error , the last.
SPOILER
00:20:081 (1) - The volume 70 have a little noise(clap voice)? 50 or 60 is ok?
00:24:543 (2,3) - DS?
01:23:056 (2) - removed finish , add clap?
01:38:428 (1,2) - add finish is so strange , removed?

[Lanturn's Normal]

SPOILER
01:11:651 (1) - volume 70 or 80? Let the finish can be listened?
01:19:585 (1) - ^
01:23:056 (7) - ^ (end finish)

[Hard]

SPOILER
00:31:238 (3) - removed whistle?
00:43:138 (2,4) - add whistle so strange..
00:58:758 (9) - front + whistle?
01:03:717 (1) - front+ finish?
01:10:411 (8) - end + whistle?

[Progress]

SPOILER
00:22:560 (2) - whistle remove the front? End is so strange.
00:42:890 (5,7) - add whistle so strange.
00:52:808 (3) - ctrl+g?
01:01:733 (4) -bad stack.
01:03:717 (1) - ^
01:15:122 (10) - add finish. volume
01:45:224 (7) - volume 10, let slider no sound.

[Other]

1.If you have any mod questions, you can PM or in-game to me.
2.Hope to you ranked.
Lanturn
The mods
10crystalmask01
00:06:242 (1) - Add finish on the head. Too early for finishes. music doesn't start until another measure or two after.
00:14:644 (2) - Remove finish I like the double finish here, so no change.
00:15:880 (3) - Add finish on the tail to match the cymbal crash heard in the music. uh sure, 30% volume
00:41:899 (3) - Remove whistle on the tail, try not to overuse the hitsound here. More or less to signal the slight change of rhythm so people can adjust to it easy. Leaving as is.
00:43:882 (1) - Add finish on the head. added with low volume
01:05:700 (3) - Add finish on the tail. skipping this one. I do hear the finish, but its in an odd enough spot that even if I add it in, it'll sound strange.
01:37:436 (4) - NC If I do this, I'll have to NC in lots of other places, this is fine how it is.

Smallboat
01:11:651 (1) - volume 70 or 80? Let the finish can be listened? no
01:19:585 (1) - ^ no
01:23:056 (7) - ^ (end finish) and no, I like the volume how they are currently, thanks though.

Updates
osu file format v12

[General]
AudioFilename: OP.mp3
AudioLeadIn: 0
PreviewTime: 51582
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Progress (Game Version)
TitleUnicode:Progress (Game Version)
Artist:Hamasaki Ayumi
ArtistUnicode:浜崎あゆみ
Creator:AnreFM
Version:Lanturn's Normal
Source:Tales of Xillia
Tags:テイルズ オブ エクシリア rpg jpop five irreversible lanturn nardoxyribonucleic
BeatmapID:304840
BeatmapSetID:116540

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"12.jpg",0,0
Video,865,"Tales of Xillia - Opening video - Jude.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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[Colours]
Combo1 : 0,107,215
Combo2 : 255,128,64
Combo3 : 0,128,192
Combo4 : 255,128,0

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168,320,62725,2,0,L|100:280,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
44,280,63221,2,0,P|100:248|84:176,1,132.00000402832,8|4,0:0|0:0,0:0:0:0:
88,56,64213,6,0,L|20:24,2,66.0000020141602,8|0|0,0:0|0:0|0:0,0:0:0:0:
220,68,65204,1,8,0:0:0:0:
348,44,65700,2,0,L|372:120,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
328,160,66196,2,0,L|356:248,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
324,284,66692,2,0,L|352:372,2,66.0000020141602,8|0|8,0:0|0:0|0:0,0:0:0:0:
204,228,67684,6,0,P|244:280|236:348,1,132.00000402832,4|8,0:0|0:0,0:0:0:0:
108,312,68676,2,0,P|68:260|76:192,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
160,100,69667,2,0,P|216:116|288:100,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
408,156,70659,2,0,L|480:120,2,66.0000020141602,8|0|8,0:0|0:0|0:0,0:0:0:0:
356,276,71651,6,0,B|288:276|288:276|224:232,1,132.00000402832,4|8,0:0|0:0,0:0:0:0:
192,116,72642,2,0,B|260:116|260:116|324:160,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
356,276,73634,1,0,0:0:0:0:
356,276,74130,2,0,L|276:300,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
232,268,74626,2,0,L|152:292,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
104,276,75122,1,8,0:0:0:0:
64,152,75618,6,0,P|116:128|188:156,1,132.00000402832,4|8,0:0|0:0,0:0:0:0:
236,192,76361,1,0,0:0:0:0:
292,228,76609,2,0,P|268:280|296:352,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
356,368,77353,1,0,0:0:0:0:
420,348,77601,2,0,P|444:296|416:224,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
356,112,78593,2,0,L|356:32,2,66.0000020141602,8|0|8,0:0|0:0|0:0,0:0:0:0:
292,228,79585,6,0,P|232:264|144:264,1,132.00000402832,4|8,0:0|0:0,0:0:0:0:
108,252,80328,1,0,0:0:0:0:
48,228,80576,2,0,P|80:168|40:92,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
184,56,81568,2,0,P|244:40|288:60,2,99.0000030212403,8|8|8,0:0|0:0|0:0,0:0:0:0:
148,112,82560,1,0,0:0:0:0:
172,172,82808,1,8,0:0:0:0:
148,232,83056,2,0,L|108:284,2,66.0000020141602,0|0|4,0:0|0:0|0:0,0:0:0:0:
256,280,84047,5,8,0:0:0:0:
376,268,84543,1,0,0:0:0:0:
468,192,85039,1,8,0:0:0:0:
400,92,85535,2,0,L|268:60,1,120,0|8,0:0|0:0,0:0:0:0:
176,116,86527,2,0,L|116:116,2,60,8|0|8,0:0|0:0|0:0,0:0:0:0:
280,180,87519,6,0,P|336:200|368:256,1,120,4|8,0:0|0:0,0:0:0:0:
268,320,88510,2,0,P|212:300|180:244,1,120,0|8,0:0|0:0,0:0:0:0:
176,132,89502,1,0,0:0:0:0:
256,44,89998,1,8,0:0:0:0:
336,132,90494,2,0,L|408:120,2,60,8|0|8,0:0|0:0|0:0,0:0:0:0:
256,224,91485,6,0,B|220:272|220:272|220:344,1,120,4|8,0:0|0:0,0:0:0:0:
336,300,92477,2,0,B|372:252|372:252|372:180,1,120,0|8,0:0|0:0,0:0:0:0:
316,84,93469,1,0,0:0:0:0:
196,84,93965,1,8,0:0:0:0:
120,176,94461,2,0,L|72:224,1,60,8|0,0:0|0:0,0:0:0:0:
36,260,94957,2,0,P|100:260|160:296,1,120,8|4,0:0|0:0,0:0:0:0:
256,340,95948,5,8,0:0:0:0:
364,284,96444,1,0,0:0:0:0:
444,192,96940,1,8,0:0:0:0:
412,76,97436,2,0,L|352:52,1,60,2|2,0:0|0:0,0:0:0:0:
300,76,97932,2,0,L|240:76,1,60,8|0,0:0|0:0,0:0:0:0:
204,124,98428,2,0,L|140:148,1,60,8|0,0:0|0:0,0:0:0:0:
140,204,98923,2,0,L|112:280,1,60,8|8,0:0|0:0,0:0:0:0:
152,312,99419,6,0,B|248:316|316:360|316:360|352:252|248:192,1,360,4|0,0:0|0:0,0:0:0:0:
256,192,101403,12,2,105505,0:0:0:0:


Also to Anre, np. I didn't really expect my Taiko diff to be added in the first place.
Topic Starter
AnreFM
10crystalmask01

10crystalmask01 wrote:

Ello! ^^ Random mod!

[General]
01:23:552 -Don't need kai time on this part, since the chorus has already ended.yep

[Hard]
00:33:965 (5) - NC
00:37:932 (5) - ^
00:55:783 (1) - Remove finish.
01:03:717 (1) - Add finish on the head.
01:05:700 (5) - Add finish on the tail to match the cymbal crash heard in the music.
01:19:585 (1) - Change finish on the head to a finish.
01:21:568 (1) - Add finish on the tail.
01:27:519 (1) - Add finish on the head.
01:31:485 (1) - ^
01:32:477 (3) - Add finish on the tail.
01:35:452 (1) - Add finish on the head.
01:42:604 (1,1) - Remove NC's here, its not necessary.

[Progress]
00:16:374 (1) - Add finish on the head to match the cymbal crash heard in the music.
00:45:866 (1) - Change finish on the head to whistle.
00:49:833 (5) - Add finish
01:03:717 (1) - ^
01:05:700 (8) - Add finish on the tail.
01:21:568 (7) - ^
01:32:477 (3) - ^
01:35:452 (1) - Add finish on the head.

Wow, really nice map! ^^ Only missing a few finish hitsounds here and there really.

Hope this helps~!fixed all with editing on the volumes, Thanks :D

smallboat

smallboat wrote:

[General]

BG's file name must be clear. I suggest the "12" changed "bg" or "BG"?does it matter? I've seen many ranked without a proper name to the BG files, not to mention I don't have any image files within the map except the bg

[Hard]

SPOILER
00:31:238 (3) - removed whistle?
00:43:138 (2,4) - add whistle so strange..no, matching with the background music
00:58:758 (9) - front + whistle?^
01:03:717 (1) - front+ finish?^
01:10:411 (8) - end + whistle?^

[Progress]

SPOILER
00:22:560 (2) - whistle remove the front? End is so strange.same as normal
00:42:890 (5,7) - add whistle so strange.
00:52:808 (3) - ctrl+g?fixed
01:01:733 (4) -bad stack.woops didn't realize that
01:03:717 (1) - ^^
01:15:122 (10) - add finish. volumeno, fine as it is
01:45:224 (7) - volume 10, let slider no sound.no, fine as it is

Thanks~

Lanturn wrote:

Also to Anre, np. I didn't really expect my Taiko diff to be added in the first place.[o/
Thanks everyone for the mod :D
Irreversible
Chub chub random mod appearing!

[Progress]

Gameplay: I was rather bored at some points, I think i'll mostly help you how you get some better emphasis, since you used kinda less jumps. Also there are some rather important rhythm issues (ending on strong tick, this should be taken serious). So, I'm here to help.

HP seems unneccessarily high with 8, -1?

Intro

00:04:513 (1) - the white tick is just too strong here as if you should ignore it - people should definetly be able to click. Lemme suggest something: http://puu.sh/4GUoL.jpg There is also another rhythm in the shown picture: The begin is rather boring, in my opinion, so you should bring some variation in.

00:05:995 (9) - The same here - the slider ends on a long white tick, which is strong. Please remove it, and add two circles instead, it'll give the whole situation a much better effect and emphasis.

Also, is it possible that the begin is slightly off? I suggest Offset 2272 for the first red point. DON'T forget to resnap everything correctly, please!

Please go through your intro again, and check which sliders end on a white tick, and change them, because you'll get a better rhythm then. 00:07:953 - Also, please be careful of those: They're strong too! You should consider adding a circle in spots like those instead.

00:10:054 - You've missed an obvious triplet here. Add a circle to fit the background rhythm perfectly, and to give it the perfect emphasis, because it literally kicks in the start.

00:11:295 (4,2) - Please be careful of these triplets. They're not consistent at all, and I can't really hear it in the background. Consider removing them, and add them at better points like 00:11:907 - .

00:16:361 (1) - Remove this one while adding 3 circles. Maybe even add a slight jump? Would be a nice ending of the intro, along with the triplet 00:17:591 - .

00:18:209 (1) - Consider moving back this spinner to the blue tick before it, I think this is better because it should normally even start 00:18:085 - .

Between Intro and Kiai (dunno what it's called, lol)

Mh, the part oooverall is okayish, but still, there can be much improvement by putting better emphasized points. Another problem is the spacing, you can see it clearly here:
00:20:081 (1,2,3,4) - Let's take this as an example.
1 to 2 has a spacing of 1.32 which is okay.
2 to 3 has a decreased spacing of 0.98, and i don't really get why, it plays a bit awkward
00:21:568 (4) - here you can hear a .. bum, it's rather loud! So here would be a good point to put a circle, because it totally fits the bum. Maybe a small jump? That's up to you.
So what i wanna say is, that you should take care of where you put another DS.

Next problem is the rhythm, which is a bit boring. You can simply add more variation by putting several circles, which are focussed on the vocals (you've focussed pretty much on the background now) so adding something 00:21:940 - here would already help.

I've mapped you a part, so you can see the variation and spacing i'm talking about. Listen to the stuff carefully, and you'll figure out what i've mapped to. There's no need to put the jumps though, it's just to show you where you can put them to get the best result (in my opinion, there are always better ones)

Suggestion
64,228,20081,6,0,P|104:248|152:252,1,90
232,220,20576,1,0,0:0:0:0:
312,132,20824,2,0,P|400:104|480:156,1,180
468,296,21568,1,0,0:0:0:0:
392,344,21816,1,0,0:0:0:0:
348,352,21940,1,0,0:0:0:0:
304,348,22064,6,0,P|256:332|216:276,1,90
200,220,22560,2,0,P|200:176|172:116,1,90
156,96,22932,2,0,L|308:96,1,135
432,40,23552,1,0,0:0:0:0:
468,120,23800,1,0,0:0:0:0:
432,248,24047,5,0,0:0:0:0:
380,324,24295,1,0,0:0:0:0:
304,272,24543,2,0,P|260:256|188:268,1,90
188,272,24915,2,0,L|120:140,1,135
72,32,25535,1,0,0:0:0:0:
204,56,25783,1,0,0:0:0:0:
248,68,25907,1,0,0:0:0:0:
292,80,26031,2,0,L|388:140,1,90
396,144,26403,2,0,P|412:212|396:292,1,135
256,336,27023,1,0,0:0:0:0:
140,248,27271,1,0,0:0:0:0:
228,132,27519,1,0,0:0:0:0:

00:49:833 - Well, this is one of another very important spots in your map: the lead in to the kiai. You didn't do anything very special, so let's try pimping it a bit up.

So, you wanna build up tension i suppose: Try http://puu.sh/4GXO4.jpg this rhythm, focussing on the big reverse slider here. (maybe 0.75 SV)
And you'll release the energy with the stream. I suggest normal hitsounds btw, for here and the whole kiai, you'll simply get a better effect.
http://puu.sh/4GXQp.jpg So that's the whole suggestion.

Kiai

The kiai is so powerful, you should use this energy!
I suggest using something like 1.2x SV, because like that you'll just have the kinda same as before, and the kiai should be different shouldn't it?

Let me give you some rhythm suggestions, i'll put it in the box below, make sure you don't overwrite something you don't want, so make sure you've made an additional diff to test it. Just take some ideas out of it, and try to get the best out of your diff! (just placed the rhythm here). Of course it's important to keep your own style, but. yknow what i mean :P

osu file format v12

[General]
AudioFilename: OP.mp3
AudioLeadIn: 0
PreviewTime: 51582
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Progress (Game Version)
TitleUnicode:Progress (Game Version)
Artist:Hamasaki Ayumi
ArtistUnicode:浜崎あゆみ
Creator:AnreFM
Version:suggestion
Source:Tales of Xillia
Tags:テイルズ オブ エクシリア rpg jpop five irreversible lanturn nardoxyribonucleic
BeatmapID:300628
BeatmapSetID:116540

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"12.jpg",0,0
Video,865,"Tales of Xillia - Opening video - Jude.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2289,494.233937397035,4,2,1,5,1,0
2289,-100,4,2,1,70,0,0
19587,-100,4,2,1,5,0,0
20081,495.867768595041,4,2,1,70,1,0
43882,-125,4,2,1,70,0,0
44378,-100,4,2,1,70,0,0
45865,-125,4,2,1,70,0,0
46361,-100,4,2,1,70,0,0
49833,-100,4,2,1,70,0,0
50824,-100,4,2,1,70,0,0
51816,-76.9230769230769,4,1,2,70,0,1
67560,-100,4,1,2,70,0,0
67684,-100,4,2,1,70,0,1
83303,-100,4,2,1,70,0,0
83551,-100,4,2,1,70,0,1
83676,-100,4,2,1,70,0,0
99419,-100,4,2,1,70,0,0
101031,-100,4,2,1,5,0,0
101279,-100,4,2,1,30,0,0
101542,697.674418604651,4,2,1,30,1,0
102239,779.220779220779,4,2,1,30,1,0
102604,845.070422535211,4,2,1,30,1,0
103433,895.522388059701,4,2,1,30,1,0
103880,1250,4,2,1,30,1,0
104505,1395.3488372093,4,2,1,30,1,0
105224,495.867768595041,4,2,1,30,1,0
105505,495.867768595041,4,2,1,15,1,0
109471,-100,4,2,1,7,0,0


[Colours]
Combo1 : 0,107,215
Combo2 : 255,128,64
Combo3 : 0,128,192
Combo4 : 255,128,0

[HitObjects]
160,92,49833,6,0,L|320:120,2,135
148,180,50824,1,0,0:0:0:0:
136,268,51072,1,0,0:0:0:0:
152,180,51320,1,0,0:0:0:0:
144,224,51444,1,0,0:0:0:0:
128,312,51568,1,0,0:0:0:0:
136,268,51692,1,0,0:0:0:0:
192,256,51816,6,0,P|264:280|356:208,2,175.499991966248
320,128,52808,2,0,P|248:104|156:176,2,175.499991966248
256,228,53800,2,0,L|424:304,1,175.499991966248
360,292,54295,2,0,L|272:168,1,116.999994644165
176,188,54791,1,0,0:0:0:0:
88,112,55039,1,0,0:0:0:0:
180,184,55287,1,0,0:0:0:0:
88,112,55535,1,0,0:0:0:0:
200,144,55783,1,0,0:0:0:0:
200,144,56155,1,0,0:0:0:0:
200,144,56527,1,0,0:0:0:0:
200,144,56775,1,0,0:0:0:0:
200,144,57147,1,0,0:0:0:0:
200,144,57519,1,0,0:0:0:0:
180,260,57766,2,0,L|336:252,1,116.999994644165
196,196,58262,1,0,0:0:0:0:
92,140,58510,1,0,0:0:0:0:
120,252,58758,2,0,L|312:256,1,175.499991966248
264,208,59254,2,0,L|276:120,1,58.4999973220826
296,204,59502,2,0,L|344:156,1,58.4999973220826
352,220,59750,1,0,0:0:0:0:

Well, I hope I can help you improving your insane a bit. Feel free to deny everything though, it's mostly up to personal stuff, but i'm sure you could take some ideas out of it. Good luck, and don't hesitate asking me for more support.

See you ~
Topic Starter
AnreFM
Thank you very much Irre;_;

will edit this when I get to decide the stuffs to change~
nattap_old
From my Q

[Easy]
01:39:419 (3) - Clap ? but up to you I think guitar fit with Clap more

[Normal]
Why this diff's Kiai time different from others ?

[Hard]
00:29:750 - Recomended to put a circle here

[Progress]
00:55:783 (1) - 01:11:651 (1) - It shouldn't be a normal hitsound

Very Impressive beatmap, Almost Perfect

Good luck on ranking :)
Lanturn
Seems a few other things are out of whack as well.. the offset and all has changed? I'll update my diff once Anre confirms all the red / kiai is what it should be.

Or feel free to do it yourself.

Kiai time needs to be reduced and the Red timing needs to match up with all the diffs.
quantum-rose
from forum PM.

[Easy]
Tooooooo many finishes ,try replace some with whistles.

[Normal]
kiai time conflicts to other difficulties

[Hard]
01:42:604 (1) - this NC is quite strange ...NC them all or just no NC

[Progress]
01:45:224 (7) - NC?

sorry just a quick glance.
Nice job,good luck~
AniMe666_old
Taiko request from here queue

[Taiko Muzukashii]
* 00:05:731 - k → d
* 00:16:851 - d → k
* 00:57:519 - d → k

[Nardo's Oni]

* 00:04:496 - add d
* 00:08:449 - add d
* 00:12:033 (26,27) - delete kd
* 00:12:403 - add d
* 01:00:122 - add note or move 01:00:246 to here
* 01:01:114 01:02:105 - ^
* 01:04:709 - k → d
* 01:05:080 - d → k
* 01:28:014 - 01:29:254 - add note
* 01:32:973 - remove finish
* 01:33:221 - fill 01:33:717 - fill
* 01:34:213 - add note
* 01:38:923 - d → k
* 01:39:171 - d → k


hopely is done !
Nardoxyribonucleic

AniMe666 wrote:

Taiko request from here queue

[Nardo's Oni]

* 00:04:496 - add d fixed
* 00:08:449 - add d fixed
* 00:12:033 (26,27) - delete kd fixed
* 00:12:403 - add d fixed
* 01:00:122 - add note or move 01:00:246 to here
* 01:01:114 01:02:105 - ^ fixed
* 01:04:709 - k → d
* 01:05:080 - d → k <^Great~
* 01:28:014 - 01:29:254 - add note added
* 01:32:973 - remove finish umm...no
* 01:33:221 - fill 01:33:717 - fill fixed the latter~
* 01:34:213 - add note nope
* 01:38:923 - d → k no change
* 01:39:171 - d → k no change

hopely is done !
Thanks for your mod~ :D
Updated version can be found here
- Tu -
Status: Finished

General
Good hitsound
Tempo is awesome


Irre' s Easy
01:37:932 (1) - add one note here?

Lanturn's Normal
sorry i didnt see (any) problem(s) here

Hard
01:11:403 (11) - add a clap note here?
101542,697.674418604651,4,2,1,20,1,0
102239,779.220779220779,4,2,1,17,1,0
102604,845.070422535211,4,2,1,14,1,0
103433,895.522388059701,4,2,1,11,1,0
103880,1250,4,2,1,8,1,0
104505,1395.3488372093,4,2,1,5,1,0
105224,495.867768595041,4,2,1,5,1,0
105505,495.867768595041,4,2,1,5,1,0
those timepoint can be removed(replace in inherited point is better


Progress
00:04:496 (1) - NC? too long for the first combo ,maybe cut it here?
00:25:783 (1) - NC?
00:29:006 (3) - better place it behind the silders's end circle
00:50:824 (8) - blanket 00:50:576 (7) - better?
01:14:626 (8) - maybe NC?
Nwolf
Woof from my queue

[Taiko Muzukashii]
00:33:717 - add kat here? You put a kat everywhere with the hi-hat heared, just not here
01:08:428 (195) - Change to k, vocals go up here and it sounds weird cause you used more kats before

[Nardo's Oni]
00:14:133 (35) - this K seems kinda random, either make it k or add a finish to 00:02:272 (1) ; 00:06:225 (10)
00:20:948 - add d, there's one more word sung here
00:25:783 (21,22,23,24) - Change to: kkd k, fits the vocals more (and you used this pattern again later)
00:41:651 (77,78,79) - (If done above mod): Change to kkd


nice to see a pretty easy Oni, haven't really seen something like that in a long time : D

gl for rank^^
Sleepy Tori
Hi there again since you asked for a little overview sort of thing.
ratings are 1-10

[Irre's Easy] = 9
overall is very good. I think my opinion, it's ready for ranking. very nice sound effects: matching up with the beat of the song.
the only thing that bothers me an extremely small amount is some of the parts where new combos are place, but i think its just my preference so don't pay attention to it too much.

[Lanturn's Normal] = 8.5 ? (lol)
Again overall is very good. You know when to use sliders and hitcircles. only thing slightly bugging me is how some objects were place in the 1st verse on the song. not big problem, just my preference on things.

[Taiko Muzukashii] = 7 (currently)

I've never done a taiko mod before but i noticed there is some new difficulties when i first modded your map but here i go!

(if anything i say is wrong, please forgive me and correct me, I'm not much of a taiko player.)
d=don
D=big don
k=kat
K=big kat

00:05:237 (9) - remove d, i think it sounds better.
00:09:191 (20) - ^
from 00:51:072 - to 00:51:196 - kk
00:56:775 - replace with d
01:00:742 (166) - ^
01:41:403 - you could just put a spinner here until the rest of the song.

[Hard] = 9
Really great difficulty. i like the flow of this map and how the objects are used and placed. also has very good hitsounds. only thing bugging me was probably only a few objects were placed a little bit differently. again, my preference, don't worry about it.


Nardo's Oni
= 6 (currently)
(i put this in a box cuz its kinda long)
00:04:248 - d
00:04:372 - k
00:07:461 - d
00:07:585 - d
00:07:708 - k
00:08:449 - d
00:20:576 - to 00:20:824 - dkd
00:21:072 - d
00:21:320 - d
00:25:287 - d
00:29:254 - d
00:29:378 - d
00:35:328 - d
00:45:122 - d
00:45:246 - d
00:45:370 - k
00:47:105 - d
00:47:229 - d
00:47:353 - k
the reason i want you to add more because i felt that the beginning would've had felt too slow for Oni taiko players.I hope that clears up any confusion all of those additions.

[Progress] = 9.5
This one had a very nice flow to it and i have no problems with the new combos and placement. very nice and i definitely think this is rankable. the only reason i didn't give you a 10 because anything can keep improving. ;D

Good luck. i hoped i helped out this time, again. XD
Lanturn
Kiai Fixed to match the other diffs

Code
osu file format v12

[General]
AudioFilename: OP.mp3
AudioLeadIn: 0
PreviewTime: 51582
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Progress (Game Version)
TitleUnicode:Progress (Game Version)
Artist:Hamasaki Ayumi
ArtistUnicode:浜崎あゆみ
Creator:AnreFM
Version:Lanturn's Normal
Source:Tales of Xillia
Tags:テイルズ オブ エクシリア rpg jpop five irreversible lanturn nardoxyribonucleic
BeatmapID:304840
BeatmapSetID:116540

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"12.jpg",0,0
Video,865,"Tales of Xillia - Opening video - Jude.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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105224,495.867768595041,4,2,1,5,1,0
105505,495.867768595041,4,2,1,5,1,0


[Colours]
Combo1 : 0,107,215
Combo2 : 255,128,64
Combo3 : 0,128,192
Combo4 : 255,128,0

[HitObjects]
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280,180,87519,6,0,P|336:200|368:256,1,120,4|8,0:0|0:0,0:0:0:0:
268,320,88510,2,0,P|212:300|180:244,1,120,0|8,0:0|0:0,0:0:0:0:
176,132,89502,1,0,0:0:0:0:
256,44,89998,1,8,0:0:0:0:
336,132,90494,2,0,L|408:120,2,60,8|0|8,0:0|0:0|0:0,0:0:0:0:
256,224,91485,6,0,B|220:272|220:272|220:344,1,120,4|8,0:0|0:0,0:0:0:0:
336,300,92477,2,0,B|372:252|372:252|372:180,1,120,0|8,0:0|0:0,0:0:0:0:
316,84,93469,1,0,0:0:0:0:
196,84,93965,1,8,0:0:0:0:
120,176,94461,2,0,L|72:224,1,60,8|0,0:0|0:0,0:0:0:0:
36,260,94957,2,0,P|100:260|160:296,1,120,8|4,0:0|0:0,0:0:0:0:
256,340,95948,5,8,0:0:0:0:
364,284,96444,1,0,0:0:0:0:
444,192,96940,1,8,0:0:0:0:
412,76,97436,2,0,L|352:52,1,60,2|2,0:0|0:0,0:0:0:0:
300,76,97932,2,0,L|240:76,1,60,8|0,0:0|0:0,0:0:0:0:
204,124,98428,2,0,L|140:148,1,60,8|0,0:0|0:0,0:0:0:0:
140,204,98923,2,0,L|112:280,1,60,8|8,0:0|0:0,0:0:0:0:
152,312,99419,6,0,B|248:316|316:360|316:360|352:252|248:192,1,360,4|0,0:0|0:0,0:0:0:0:
256,192,101403,12,2,105505,0:0:0:0:

snlrocks wrote:

[Lanturn's Normal] = 8.5 ? (lol)
Again overall is very good. You know when to use sliders and hitcircles. only thing slightly bugging me is how some objects were place in the 1st verse on the song. not big problem, just my preference on things. err ok?.. Care to elaborate so I can improve it? I personally think its how it should be mapped following the the one instrument properly. Not really sure how else I could map this.. Following the drums in the background would be too weak.
Awaken

  • [General]
  1. Offset looks not right enough. But I don't also know how to fix it :o
  • [Progress]
  1. 00:03:754 (4) - ctrl+g?
  2. 00:23:055 (3) - stack well with the previous slider.
  3. 00:29:006 (3) - ^
  4. 01:18:097 lost a clap?

    nice diff
  • [Hard]
  1. 01:32:477 (3) - ctrl+g?
  • [Normal]
  1. None.
  • [Easy]
  1. 00:20:064 ~ 00:33:965 the claps is too loud. The music is relaxing here.
  2. 00:34:957 (4) - maybe putting it at 00:34:461 is better. And 00:34:957 (5) make this one go forward 1/2 beat.
  3. 00:57:271 (3,1) - blanket better.
  4. 01:13:634 (1,2) - blanket better
  5. 01:27:519 (1) - the final red tick isn't necessary at all. Maybe you want to make a symmetric figure,but,the red tick hasn't got it and l ooks ugly
Good Luck~
Topic Starter
AnreFM
mass repiles owo
Thanks everyone for the mods ovob

nattap

nattap wrote:

From my Q

[Hard]
00:29:750 - Recomended to put a circle hereumm no following the rgythm

[Progress]
00:55:783 (1) - 01:11:651 (1) - It shouldn't be a normal hitsoundi think it's fine as is :v

Very Impressive beatmap, Almost Perfect

Good luck on ranking :)Yay thank you for the mod :3
]

quantum-rose

quantum-rose wrote:

from forum PM.

[Hard]
01:42:604 (1) - this NC is quite strange ...NC them all or just no NCright. remove NC

[Progress]
01:45:224 (7) - NC?NC on the stanza before it

sorry just a quick glance.
Nice job,good luck~thanks for the mod :D

AniMe666

AniMe666 wrote:

Taiko request from here queue

[Taiko Muzukashii]
* 00:05:731 - k → dfix
* 00:16:851 - d → k^
* 00:57:519 - d → k^

hopely is done !thanks for the mod :)

- Tu -

- Tu - wrote:

Status: Finished

General
Good hitsound
Tempo is awesome


Hard
01:11:403 (11) - add a clap note here?umm no, currently following the rhythm and silence is good :v
101542,697.674418604651,4,2,1,20,1,0
102239,779.220779220779,4,2,1,17,1,0
102604,845.070422535211,4,2,1,14,1,0
103433,895.522388059701,4,2,1,11,1,0
103880,1250,4,2,1,8,1,0
104505,1395.3488372093,4,2,1,5,1,0
105224,495.867768595041,4,2,1,5,1,0
105505,495.867768595041,4,2,1,5,1,0
those timepoint can be removed(replace in inherited point is better)you mean the green lines? well mostly are used for SV change, just remove 1 which is useless, the rest are needed :v


Progress
00:04:496 (1) - NC? too long for the first combo ,maybe cut it here?fix
00:25:783 (1) - NC? fix on stanza
00:29:006 (3) - better place it behind the silders's end circleit is as best it could get :?
00:50:824 (8) - blanket 00:50:576 (7) - better?welp.. fix? it already fine imo
01:14:626 (8) - maybe NC?no, no need to :v
thanks for the mod~

Nwolf

Nwolf wrote:

Woof from my queue

[Taiko Muzukashii]
00:33:717 - add kat here? You put a kat everywhere with the hi-hat heared, just not hereyep, fixed
01:08:428 (195) - Change to k, vocals go up here and it sounds weird cause you used more kats beforeyeah, fix

gl for rank^^thanks for mod owo

Awaken wrote:


  • [General]
  1. Offset looks not right enough. But I don't also know how to fix it :o
welp, I'll try to get a right one :v
  • [Progress]
  1. 00:03:754 (4) - ctrl+g?fixed
  2. 00:23:055 (3) - stack well with the previous slider.as good as it could get :?
  3. 00:29:006 (3) - ^^
  4. 01:18:097 lost a clap?no? It is whistle pattern there

    nice diffthanks~
  • [Hard]
  1. 01:32:477 (3) - ctrl+g?no, jump isn't quite fit there
Good Luck~thanks for the mod:)

welp, Thanks again everyone :D

anyway, after taking all Irre's suggestion about jumps and beat on stanzas, I think i'm finally done with remapping the Progress diff~
I mostly didn't use Irre's suggestion blatantly, but using my rhythm to match with the song. Because if I use Irre's, there will be too many object replament and the original pattern would get messed up :P
so, I hope this one is hard enough and especially not too boring to play~ :)

update!
Irreversible
yeye :3 i guess we'll check the insane again xD

will fix the other stuff soon.
hoshisorakiseki
hello, from my queue.
general:
ok
diff:Irre's Easy
AiMod:
01:38:428 (1,2,3) - distance

01:27:519 (1) - ......
diff:Lanturn's Normal
ok
diff:Hard
ok
diff:Progress
ok

Please don't give kds for this post. I can only help you a little.
Nardoxyribonucleic

Nwolf wrote:

Woof from my queue

[Nardo's Oni]
00:14:133 (35) - this K seems kinda random, either make it k or add a finish to 00:02:272 (1) ; 00:06:225 (10) removed finish
00:20:948 - add d, there's one more word sung here fixed
00:25:783 (21,22,23,24) - Change to: kkd k, fits the vocals more (and you used this pattern again later) The pitch of the vocal is getting higher pitch, used ddk k instead~
00:41:651 (77,78,79) - (If done above mod): Change to kkd remain unchanged

nice to see a pretty easy Oni, haven't really seen something like that in a long time : D

gl for rank^^
Thanks for your mod~ :D

snlrocks wrote:

Hi there again since you asked for a little overview sort of thing.
ratings are 1-10

Nardo's Oni
= 6 (currently)
(i put this in a box cuz its kinda long)
00:04:248 - d I see no point to put a note here.The music is silent enough to leave it empty.
00:04:372 - k ^
00:07:461 - d ^
00:07:585 - d ^
00:07:708 - k The music is identical to 00:03:754 - retained.
00:08:449 - d fixed
00:20:576 - to 00:20:824 - dkd I changed to d kd instead.
00:21:072 - d I map the vocal only
00:21:320 - d Silent point here.
00:25:287 - d same as 00:21:072
00:29:254 - d fixed
00:29:378 - d Nope, sound is weak here.
00:35:328 - d ^
00:45:122 - d ^
00:45:246 - d ^
00:45:370 - k The kick sound is the same as 00:44:874
00:47:105 - d same case as 00:45:122
00:47:229 - d nope
00:47:353 - k The kick is not strong enough to be mapped with a kat...
the reason i want you to add more because i felt that the beginning would've had felt too slow for Oni taiko players.I hope that clears up any confusion all of those additions.

Good luck. i hoped i helped out this time, again. XD
Thanks for your mod~ :D

>Update<
Lanturn
for progress:

00:35:452 (5,6,7) - not so sure you should do 1/8 here as there is no audible noise where (6) is, not to mention its the only spot in your diff where you use 1/8 besides at the very end to catch some fast piano (which fits, and is a reverse slider anyways)

Also.. don't forget to update my diff :D

Lots of mods coming in, great stuff :P
Topic Starter
AnreFM
Updated Lanturn's Normal (sorry for the delay, I forgot to update yours --") and Nardo's Taiko Oni :D

hoshisorakiseki wrote:

hello, from my queue.
general:
ok
diff:Irre's Easy
AiMod:
01:38:428 (1,2,3) - distance

01:27:519 (1) - ......
diff:Lanturn's Normal
ok
diff:Hard
ok
diff:Progress
ok

Please don't give kds for this post. I can only help you a little.no, you deserved the kd D: thanks for the mod and star :D

Lanturn wrote:

for progress:

00:35:452 (5,6,7) - not so sure you should do 1/8 here as there is no audible noise where (6) is, not to mention its the only spot in your diff where you use 1/8 besides at the very end to catch some fast piano (which fits, and is a reverse slider anyways)this one... is so stupid of mine xD Irre told me earlier a few hours ago. I didn't realize it's a 1/8 omg :""D. Fixed~

Also.. don't forget to update my diff :D

Lots of mods coming in, great stuff :P~ :P
Alarido
Sorry for the late >, I really thought I posted here, but something made me come here and see... that no post from me was really posted here >< then I felt I lost the mod >< I'm rewriting (and re-testing).
Modding on my own :3 Special treatment ♥

Legenda wrote:

:!: Unrankable | :idea: Good ideas | :?: My doubts | ♥ Greetings | * Just comments

Lines without icons are Mods.
ALL testplays are Full singletaps with mouse only, that's the way osu! was meant to be played when peppy created our world.

[Irre's Easy]
* Nice diff, no complaints.

[Lanturn's Normal]
* Nice diff too, no complaints.

[Hard]
00:03:260 (3) - Move the 2nd node by 1 grid up, and move the 3rd node by 3 grids up, so blanket will be more perfect.
00:15:122 (3) - Move the 3rd node by 1 grid up, same reason.
00:31:733 (5) - Move the 3rd node by 1 grid left and 1 grid down, and...
00:32:229 (1) - ...and move the note by 1 grid right and 1 grid down, improving the blanket they do.
*
01:12:642 (3,4,1) - This group of notes embodies the two opposite sides of spacing: a jump between 01:12:642 (3,4) and an anti-jump between 01:13:386 (4,1). The song suggests the anti-jump but not the jump, and putting them beside of each other make this group a bit misleading, since the song don't suggests any jump followed by an anti-jump, but only the anti-jump alone (by the stopping on the girl's voice).
Now, the fix: you could position 01:13:386 (4) in this way ----> http://puu.sh/4JpZf.jpg

[Progress]
00:56:775 (3) - why not stack it with 00:55:783 (1) - ?
01:06:692 (1,2,3,4,5,6,7,8,1) - This stream could be regularised in a way to make it more pleasant to the eyes, like on this image >>> http://puu.sh/4Jqiz.jpg <<< The result code is below:
104,336,66692,5,8,0:0:0:0:
100,312,66816,1,0,0:0:0:0:
104,288,66940,1,0,0:0:0:0:
112,268,67064,1,0,0:0:0:0:
120,248,67188,1,8,0:0:0:0:
124,224,67312,1,0,0:0:0:0:
120,200,67436,1,0,0:0:0:0:
112,180,67560,1,0,0:0:0:0:
100,160,67684,5,4,0:0:0:0:
01:22:560 (1) - Move it by 2 grids down and 1 grid left, and...
01:23:056 (5) - ...move this note by 1 grid right, improving the stream.

That's all ^^ really Nice Napset and Amazing Video.
Staar!

Att.

P.S.: I'm really thinking if we could collab on All diffs on that map I'm preparing... Would be great if you accept collab with me on all diffs, not only the harder diff :D
Aldwych
Hi! #Sandwych's modding queue!

[General]

I'm wondering if there's more Guest diff than author diff. Maybe contact a BAT about it?
Kiaï time must be all the same on all o!std diff (even if it's for a star rain (meaning at the end)).

Nice music and video!

[Irre's Easy]

00:24:047 : I don't understand why finish hitsound. (Well after lookin' at, most of them i don't really understand (for example : 00:35:948 is a good one)).
00:29:998 : Remove NC.
01:15:618 : Try to put it at the same position as the circle at 01:13:138.
01:39:419 : Down to Y = 192.

Not a risky mapping, 1/1 Snap.

[Lantu(e)rn's Normal]

00:18:087 : Break time?
00:28:014 : Why not a copy past of the pattern 00:26:031?

Solid mapping! GJ!

[Hard]

01:38:428: Huehuehue no stream.
0:45:505 : This a so boring long and "kikimetter" (i like to say this) spinner. Maybe short it?

I cannot really mod this map, this is a secure map, there's no risks on it (and it's too late to change of course), no really jump pattern or streams. :<

[Progress]

00:50:824 : Move it to 256;20.
00:51:320 : You don't really need to reduce the DS here imo.
00:56:775 : Stack it on the previous circle.
01:06:692 : Enlarge it.
01:17:601 : Curve it more around the previous slider.
01:22:560 : ^²
01:41:527 : It's a risky part here to put different circles on different timing.
01:45:505 : Same as hard.

Imo, i thiks that it's a bit easy for an insane diff, it's a secure map with several copy/past of pattern and few highs jumps, but it's not so fast.

Anyway gl hf for rank! ;)
Lanturn

Aldwych wrote:

Hi! #Sandwych's modding queue!

[General]

I'm wondering if there's more Guest diff than author diff. Maybe contact a BAT about it? 3 mapper diffs, 1 guest from 3 people. Rules are if one guest maps more diffs than the map creator.. so 3 - 1 - 1 - 1.. all good
Kiaï time must be all the same on all o!std diff (even if it's for a star rain (meaning at the end)).

Nice music and video!


[Lanturn's Normal]

Lanturn =
00:18:087 : Break time? no need, Hard rock only takes off 5-10% of the life bar, and it's even less without that mod.
00:28:014 : Why not a copy past of the pattern 00:26:031? 00:28:014 (1,4) - are the pair used for symmetry here as they're in the same section of the song.

Solid mapping! GJ! Thanks.
No changes, but thanks
Alarido

Aldwych wrote:

I'm wondering if there's more Guest diff than author diff. Maybe contact a BAT about it?
I feel Anre owns the Hard and Progress, and also the Muzukashii. Each GD is from different ppl, then it's safe the mapset owner, according to Ranking Criteria.
yurunneram
Ah, saw this at the game shop yesterday and was intending to buy it .-. maybe I really should, but it's quite ex

Btw AnreFM thx to your last mod request I watched danganronpa and shyt i am eternally grateful so if u ever have any new maps you want mod for feel free PM me for mod, no need to use queue ^^ I'll accept anytime~

Anyway looked through all standard diffs and only thing I found was in easy:

01:08:676 (2) - tilt the end a lil towards (3) cuz it doesn't flow very well

But other than that all freak clean dun giv kudosu. sweet map, byebye ^^
Topic Starter
AnreFM
thanks everyone for your mod! :D
sorry for lateness and I'm very sorry for being cannot reply to you one by one. The thing is, my replies are gone when the forum is down and i didn't save it elsewhere to backed it up >.< but you can ask me thoroughly if you have a question about your mod :3
sorry again, and many thanks Alarido, aldwych, and yurunneram(for dropping by :p), I hope you can forgive me ><

aaand about the progress diff. I think I'll be leaving it as is because I'm okay with it. I'm trying to make it harder but, I can't do it without messing with the rest of the song I need Irre orz

that aside, I think all the other diff's are solid enough and good overall.. so i guess this is ready for a BAT then more mods
Shiro
As per your request. Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any questoin, feel free to ask me in-game. :)

General
  1. Remove (Game Version) from the song title. The actual title doesn't have it. http://en.wikipedia.org/wiki/Five_(EP)
  2. "nardoxyribonucleic" ? o.O
  3. Timing is wrong. The beginning is a lot more complex than what you have. Use this:
Irre's Easy
  1. The choice of hitsounding leads to frequent holes in the rhythm which sound horrid (example: 00:26:031 (4) - ). You can't use a 1/1 clap hitsound pattern if you do not have a constant 1/1 rhythm in the difficulty (otherwise it leads to this). Overall this could use a bit of variation in terms of rhythm, especially if you decide to drop the 1/1 clap pattern.
  2. Why don't you start this at the same time as every single other difficulty ?
  3. The comboing is... inconsistent. First you have long combos like 00:20:081 (1,2,3,4,5) - and then you use short ones like 00:35:948 (1,2,3,1,2) - . I suggest to just add a new combo every new measure (big white tick) as it's the simplest and most effective comboing given the rhythms you chose. Which means you'll have add a new combo on 00:22:064 (4) - 00:26:031 (4) - 00:33:965 (3) - 00:53:800 (3) - 01:01:734 (3) - 01:09:668 (3) - 01:17:602 (3) -
  4. 00:45:866 (3,1) - This comboing is inconsistent with 00:43:882 (1,2) - . Remove the new combo and add it on (3), then add one on 00:47:849 (2) - .
  5. 01:27:519 (1) - I'm not quite happy with this slider's end because it looks like it self-overlaps and this slider isn't symmetric at all. Make it symmetric (moving the first node up a bit) ?
  6. The end is weird. It becomes a lot less dense than the rest of the map suddenly and is filled with spinners. It'd be better to map it in a more consistent way, I think, and keep the spinner for the end (maybe even make it go through the slowdowns).
Lanturn's Normal
  1. 00:17:840 (6) - I really really really hate 1/4 like this in a Normal diff. I don't think it brings anything to the diff and it's just unnecessarily confusing. It would work a lot better as a slider like 00:16:604 (4) -
  2. 00:55:287 (7) - 01:03:221 (7) - 01:23:056 (7) - 01:34:957 (6) - This slider ends on a downbeat (the big white tick) which plays awful especially considering that the beat is highlighted with a finish. Also, it breaks the comboing, because the new combo should have been on the big white tick but that's where the sldier's end is.
Hard
  1. 00:31:733 (5) - 00:41:651 (5) - This slider plays awfully - see comments on Normal. Also I don't get why you ruin the pattern that you used for 00:28:014 (1,2,3,4) - which is nice, and would have given this map a bit more structure.
  2. 00:35:452 (5) - This is small but reverse this slider. Right now it ends with a huge jump and it's confusing.
  3. 00:47:849 (1) - There should be no clap at the end of this slider, it sounds wrong (because it doesn't fit). The fact that this is a 3/4 repeat slider breaks the hitsounding because you can't add a hitsound on 00:48:345 - so I suggest to make a 3/4 slider followed by a 1/2 one
  4. 00:51:320 (3) - In this kind of pattern, the clap is usually on the slider's head, not end - right now, it sounds extremely weird and unexpected and doesn't lead into the kiai properly. Same for 01:03:717 (1) - 01:19:585 (1) -
  5. 01:06:940 (2) - 01:22:808 (4) - Add a clap on this - it will make the pattern sound better and lead more efficiently into the rekiai.
  6. 01:14:130 (1) - To stay consistent in your comboing, remove the new combo on this one (you use long combos that last three measures, but this one breaks this pattern).
Progress
  1. 00:23:800 (5) - 00:59:502 (5) - Slider breaks the comboing, again - see Normal.
  2. 00:24:915 (3) - This sldier feels too long and weird. All sliders were 1/2 to this point and this one breaks it - I suggest to shorten it by 1/4 and make it start 1/4 later adding a circle at 00:24:915 - to make a triple.
  3. 00:30:494 (2) - Extend this by 1/4 and make it start 1/4 sooner ? It will make some nice structure with 00:28:014 (1,2) -
  4. 00:47:105 (3,4,5) - Weird hitsounding - why not keep the 1/1 pattern and only add a hitsound at 00:47:353 - ?
  5. 00:45:866 (1) - To have the same pattern as 00:43:882 (1) - you should reverse the slider
  6. 01:06:940 (3,7) - 01:22:808 (3,7) - I think you should add claps on these two, it will make the lead into the rekiai more obvious and sound better
  7. 01:41:527 (1) - This one isn't snapped properly =P
  8. 01:45:224 (7) - This should be 1/6.
Taiko Muzukashii
  1. I heavily dislike how you mapped the first part on drums, which plays well, and the choruses are mapped on vocals which are full of 3/4 and play awkwardly. I think you should remap the choruses into more intuitive rhythms that play less weirdly.
Nardo's Oni
  1. Add "Taiko" to the diff name for consistency >.>
  2. This feels a bit empty for an oni honestly. I think you could make it denser, it would play better, especially in the chorus. Some rhythms are awkward to play (mostly the 3/4).
Overall this wasn't bad, but the spacing in Progress is erratic and plays weird (what is your logic behind the jumps ?). The low BPM makes it difficult to keep a flow going, alas, but you did a pretty decent job.
Lanturn
Thanks for the mod Shiro. I didn't use any of your suggestions.

Lanturn's Normal
  1. 00:17:840 (6) - I really really really hate 1/4 like this in a Normal diff. I don't think it brings anything to the diff and it's just unnecessarily confusing. It would work a lot better as a slider like 00:16:604 (4) - I don't see any problem with this. If it was used in the middle of a measure with notes following, then yes I could definitely see the issue. but it's used as a finish triplet which complements the song much better than a normal 1/2 slider. It isn't hard, confusing or awkward to hit, and also doesn't raise the difficulty at all (even Taiko Futsuu players could honestly deal with a kkD pattern here) which is why I'm leaving this as is.
  2. 00:55:287 (7) - 01:03:221 (7) - 01:23:056 (7) - 01:34:957 (6) - This slider ends on a downbeat (the big white tick) which plays awful especially considering that the beat is highlighted with a finish. Also, it breaks the comboing, because the new combo should have been on the big white tick but that's where the sldier's end is. Again, I don't really see any problem with this. NC really doesn't matter in this case, as lots of songs have sliders end on new measures. I've never had any issues of it 'playing awful' or any of that sort as it feels perfectly natural to play. So no changes on this as well. (These aren't really finish notes because they happen after 4 measures, I just used finishes here because it sounds better than the whistle, which is why I use a lower much lower volume. I didn't put any powerful finishes at the end of a slider, besides of course the one at 01:23:056 (7) - which would be stupidly hard to play If I changed this around)
Thanks for the mod :)
I'll make changes to the timing if AnreFM uses yours.
Irreversible
I'll fix my diff soon, thanks
Topic Starter
AnreFM

Shiro wrote:

As per your request. Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any questoin, feel free to ask me in-game. :)

General
  1. Remove (Game Version) from the song title. The actual title doesn't have it. http://en.wikipedia.org/wiki/Five_(EP)still kinda not sure about this>< the 'Progress" title is for the full version one which is around 5mins, and my version is the opening version which only around 2 mins. well "Game Version" is not right, but only using "Progress" will imply it as the full version right?
  2. "nardoxyribonucleic" ? o.Ohe made the oni lol
  3. Timing is wrong. The beginning is a lot more complex than what you have. Use this:
Hard
  1. 00:31:733 (5) - 00:41:651 (5) - This slider plays awfully - see comments on Normal. Also I don't get why you ruin the pattern that you used for 00:28:014 (1,2,3,4) - which is nice, and would have given this map a bit more structure.fixed. well i think I was desperate to use new patterns for this(the space is a bit cramped), so I use this kind of pattern. aaand not realising it ends on a downbeat orz
  2. 00:35:452 (5) - This is small but reverse this slider. Right now it ends with a huge jump and it's confusing.fixed. Yeah, I also didn't notice the repeat will end farther from the next slider, which is a bit dangerous to play
  3. 00:47:849 (1) - There should be no clap at the end of this slider, it sounds wrong (because it doesn't fit). The fact that this is a 3/4 repeat slider breaks the hitsounding because you can't add a hitsound on 00:48:345 - so I suggest to make a 3/4 slider followed by a 1/2 onefixed by removing the repeat and add 1/2 after it instead. and add the previously cam' be inserted clap
  4. 00:51:320 (3) - In this kind of pattern, the clap is usually on the slider's head, not end - right now, it sounds extremely weird and unexpected and doesn't lead into the kiai properly. Same for 01:03:717 (1) - 01:19:585 (1) - fixed them all. ugh I wonder why did I even put it in the red ticks in the first place orz
  5. 01:06:940 (2) - 01:22:808 (4) - Add a clap on this - it will make the pattern sound better and lead more efficiently into the rekiai.fixed
  6. 01:14:130 (1) - To stay consistent in your comboing, remove the new combo on this one (you use long combos that last three measures, but this one breaks this pattern).fixed. well there was an antijump there, but it got changed and I forgot to remove the NC ouo
Progress
  1. 00:23:800 (5) - 00:59:502 (5) - Slider breaks the comboing, again - see Normal.fixed. hope this is better now(too many remap on this part)
  2. 00:24:915 (3) - This sldier feels too long and weird. All sliders were 1/2 to this point and this one breaks it - I suggest to shorten it by 1/4 and make it start 1/4 later adding a circle at 00:24:915 - to make a triple.umm I think i will keep this one since this slider is following the vocal as I want to make a few variety here and there to make the map not too boring ):
  3. 00:30:494 (2) - Extend this by 1/4 and make it start 1/4 sooner ? It will make some nice structure with 00:28:014 (1,2) - nice, fixed
  4. 00:47:105 (3,4,5) - Weird hitsounding - why not keep the 1/1 pattern and only add a hitsound at 00:47:353 - ?welp fixed to normal hitsound pattern
  5. 00:45:866 (1) - To have the same pattern as 00:43:882 (1) - you should reverse the sliderfixed~
  6. 01:06:940 (3,7) - 01:22:808 (3,7) - I think you should add claps on these two, it will make the lead into the rekiai more obvious and sound betterfixed. added the claps. seriously why do I asways forget the claps to rekiai parts--"
  7. 01:41:527 (1) - This one isn't snapped properly =Plol how did this even happened omg. Fixed
  8. 01:45:224 (7) - This should be 1/6.not 1/8? okay then fixed
Taiko Muzukashii
  1. I heavily dislike how you mapped the first part on drums, which plays well, and the choruses are mapped on vocals which are full of 3/4 and play awkwardly. I think you should remap the choruses into more intuitive rhythms that play less weirdly.yep fixed them. well I was following consistencies with Nardo's diff by following the vocal at chorus, but it doesn't seem so good after all, soo changed to drums orz

Overall this wasn't bad, but the spacing in Progress is erratic and plays weird (what is your logic behind the jumps ?)well my main reason between jumps is to make the play more better and less boring cause I have many complaints on it being too boring on some previous mods :( well i tried to put the jumps logically and readable i.e by making it on stanzas, noticable vocal pitch change(which usually leads to higher pitch) and so on, I hope it doesn't ruin the gameplay (never really a fan of jumps and high SV orz). The low BPM makes it difficult to keep a flow going, alas, but you did a pretty decent job.Thank you very much for the mod Shiro, if there's still things you like me to answer, don't hesitate to ask~ :)
welp, still waiting for charles's timing, If he doesn't answer, I will use Shiro's timiing then~
lol where are my guest differs
Shiro
The original title, even in the game, is Progress, not Progress (Game Version), so the title of this should be Progress, whether or not it's a short version. From the wiki:

Ranking Criteria wrote:

Do not alter the song's title. This includes adding any marker to describe the cut of the song such as "Short Ver.", "TV Size" and so forth unless those markers are part of the official song title as listed by a reputable source.
As for timing, Charles may be the best timer out there, he's not the only good one. You should at least try it before refusing to use it.
Nardoxyribonucleic

Shiro wrote:

As per your request. Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any questoin, feel free to ask me in-game. :)

Nardo's Oni
  1. Add "Taiko" to the diff name for consistency >.> Discussed with Anre, the word "Taiko" will be removed from his Muzu.
  2. This feels a bit empty for an oni honestly. I think you could make it denser, it would play better, especially in the chorus. Some rhythms are awkward to play (mostly the 3/4). Tried to make it denser by adding notes, but I wanna keep the 3/4s to map the vocal accordingly. Keep observed.
Thanks for your mod~

>Update<
Fushimi Rio
Sorry for delay.
From queue

[General]
Nothing.

[Easy]

01:39:419 (3) - remove the finish?

[Normal]

00:21:072 (2) - just copy 1 and rotate it 180° feels better.

[Hard]

00:24:047 (5) - nc here, and remove 00:25:039 (1) - 's nc
00:58:758 (9) - use 3/4+1/4 rhythm? and stack 10 to 9's end
01:05:452 - add a triplet here?
01:21:320 - ^
01:34:709 (7,9) - this clap change sounds a little weird. maybe move 7's clap to 6 or 8 could help?

[Insane]

00:07:708 (5) - ctrl+g, flows better
00:13:021 (2) - remove this
00:33:221 (4,1) - maybe you could make a blanket here
00:43:386 (7,8) - move clap to 7 and whistle to 8
00:58:758 (1) - rotate 1 by 45°


Pretty good map. No issues are found. Good luck.
ts8zs
5days:3
[Progress]
00:17:716 (5) - del clap
00:17:840 (6) - clap at head
00:42:890 (5,6,7,8) - http://osu.ppy.sh/ss/1035523
01:39:171 (6) - ctrl+G
[Easy]
01:27:519 (1) - ._. asymmetric http://osu.ppy.sh/ss/1035573
[oni]
00:04:743 (7) - k
00:40:163 (74) - k
00:51:568 (117) - del
00:59:378 - del
01:06:692 - kdkddkdkk
[Muzu]
00:04:743 (7) - k
00:12:650 (32) - k
http://puu.sh/4P2H8.jpg
Lanturn
Fixed what egg wrote, and made the timing copy your hard difficulty Anre, Your hard and progress have different timings though so double check which one you want to use I guess?

Code
osu file format v12

[General]
AudioFilename: OP.mp3
AudioLeadIn: 0
PreviewTime: 51582
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Progress
TitleUnicode:Progress
Artist:Hamasaki Ayumi
ArtistUnicode:浜崎あゆみ
Creator:AnreFM
Version:Lanturn's Normal
Source:Tales of Xillia
Tags:テイルズ オブ エクシリア rpg jpop five irreversible lanturn nardoxyribonucleic
BeatmapID:304840
BeatmapSetID:116540

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"12.jpg",0,0
Video,865,"Tales of Xillia - Opening video - Jude.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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[Colours]
Combo1 : 0,107,215
Combo2 : 255,128,64
Combo3 : 0,128,192
Combo4 : 255,128,0

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436,240,61485,1,0,0:0:0:0:
376,216,61733,2,0,P|320:200|232:224,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
168,320,62725,2,0,L|100:280,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
44,280,63221,2,0,P|100:248|84:176,1,132.00000402832,8|4,0:0|0:0,0:0:0:0:
88,56,64213,6,0,L|20:24,2,66.0000020141602,8|0|0,0:0|0:0|0:0,0:0:0:0:
220,68,65204,1,8,0:0:0:0:
348,44,65700,2,0,L|372:120,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
328,160,66196,2,0,L|356:248,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
324,284,66692,2,0,L|352:372,2,66.0000020141602,8|0|8,0:0|0:0|0:0,0:0:0:0:
204,228,67684,6,0,P|244:280|236:348,1,132.00000402832,4|8,0:0|0:0,0:0:0:0:
108,312,68676,2,0,P|68:260|76:192,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
160,100,69667,2,0,P|216:116|288:100,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
408,156,70659,2,0,L|480:120,2,66.0000020141602,8|0|8,0:0|0:0|0:0,0:0:0:0:
356,276,71651,6,0,B|288:276|288:276|224:232,1,132.00000402832,4|8,0:0|0:0,0:0:0:0:
192,116,72642,2,0,B|260:116|260:116|324:160,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
356,276,73634,1,0,0:0:0:0:
356,276,74130,2,0,L|276:300,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
232,268,74626,2,0,L|152:292,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
104,276,75122,1,8,0:0:0:0:
64,152,75618,6,0,P|116:128|188:156,1,132.00000402832,4|8,0:0|0:0,0:0:0:0:
236,192,76361,1,0,0:0:0:0:
292,228,76609,2,0,P|268:280|296:352,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
356,368,77353,1,0,0:0:0:0:
420,348,77601,2,0,P|444:296|416:224,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
356,112,78593,2,0,L|356:32,2,66.0000020141602,8|0|8,0:0|0:0|0:0,0:0:0:0:
292,228,79585,6,0,P|232:264|144:264,1,132.00000402832,4|8,0:0|0:0,0:0:0:0:
108,252,80328,1,0,0:0:0:0:
48,228,80576,2,0,P|80:168|40:92,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
184,56,81568,2,0,P|244:40|288:60,2,99.0000030212403,8|8|8,0:0|0:0|0:0,0:0:0:0:
148,112,82560,1,0,0:0:0:0:
172,172,82808,1,8,0:0:0:0:
148,232,83056,2,0,L|108:284,2,66.0000020141602,0|0|4,0:0|0:0|0:0,0:0:0:0:
256,280,84047,5,8,0:0:0:0:
376,268,84543,1,0,0:0:0:0:
468,192,85039,1,8,0:0:0:0:
400,92,85535,2,0,L|268:60,1,120,0|8,0:0|0:0,0:0:0:0:
176,116,86527,2,0,L|116:116,2,60,8|0|8,0:0|0:0|0:0,0:0:0:0:
280,180,87519,6,0,P|336:200|368:256,1,120,4|8,0:0|0:0,0:0:0:0:
268,320,88510,2,0,P|212:300|180:244,1,120,0|8,0:0|0:0,0:0:0:0:
176,132,89502,1,0,0:0:0:0:
256,44,89998,1,8,0:0:0:0:
336,132,90494,2,0,L|408:120,2,60,8|0|8,0:0|0:0|0:0,0:0:0:0:
256,224,91485,6,0,B|220:272|220:272|220:344,1,120,4|8,0:0|0:0,0:0:0:0:
336,300,92477,2,0,B|372:252|372:252|372:180,1,120,0|8,0:0|0:0,0:0:0:0:
316,84,93469,1,0,0:0:0:0:
196,84,93965,1,8,0:0:0:0:
120,176,94461,2,0,L|72:224,1,60,8|0,0:0|0:0,0:0:0:0:
36,260,94957,2,0,P|100:260|160:296,1,120,8|4,0:0|0:0,0:0:0:0:
256,340,95948,5,8,0:0:0:0:
364,284,96444,1,0,0:0:0:0:
444,192,96940,1,8,0:0:0:0:
412,76,97436,2,0,L|352:52,1,60,2|2,0:0|0:0,0:0:0:0:
300,76,97932,2,0,L|240:76,1,60,8|0,0:0|0:0,0:0:0:0:
204,124,98428,2,0,L|140:148,1,60,8|0,0:0|0:0,0:0:0:0:
140,204,98923,2,0,L|112:280,1,60,8|8,0:0|0:0,0:0:0:0:
152,312,99419,6,0,B|248:316|316:360|316:360|352:252|248:192,1,360,4|0,0:0|0:0,0:0:0:0:
256,192,101527,12,2,105224,0:0:0:0:

Back to Pokémon Y now o/
mingmichael
hey Anre and also nardo~! 你好~
here the taiko mods that Anre requested to me :)

Muzukashii
  1. 00:18:119 (53) - add finisher at here, because you can hear the song gives "finsiher" sound at this part :c don't miss it
  2. 00:31:114 - delete this note << there's not any reason to put triplet at there :c and then, don't use many different triplet at muzukashii diff, because muzukashii diff isn't allowed use different triplets << this's unrankable. but if you just used 1 or 2times, it's not problem
  3. 00:35:824 - delete this too, the reason same like above. there's not any reason to use triplet at there :c and then, i deleted it too to make it can use "finsiher" at 00:35:948 - , because the song gives "finisher" sound again at there. i am really recommend you to change it
  4. 00:51:816 - finisher again at here. now, the reason is when the kiai starts, it's much better to use finsiher
  5. 00:59:750 - finsiher here << the song gives finisher again at here
  6. 01:02:725 - and 01:02:849 - you should change this to be dd. so it'll be ddd triplet at there. it's too overmapped to use different triplets again for muzukashii diff >.>
  7. 01:03:717 - finisher again
  8. 01:07:188 - ; 01:07:312 - ; and 01:07:436 - >> change to be kkk triplet. i changed this to make the triplet different and more variation owo look here >> http://puu.sh/4P3uG.jpg << much better than you used ddd triplet for twice, it'll be monotonous
  9. 01:09:915 - delete, give a little break
  10. 01:13:138 - ; 01:13:386 - and 01:13:634 - >> change to be kat kat don. i changed this because the pitch sound (the vocal sound) at 01:13:634 - is low :c much better use don there. so it'll be don. for 01:13:138 - ; 01:13:386 - change to be kat, because if you has changed don at 01:13:634 - , it'll be don don don. really monotonic
  11. 01:14:750 - delete
  12. 01:18:717 - delete
  13. 01:19:585 - finisher
  14. from 01:19:585 - until 01:22:560 - . i am really recommend you to use this >> http://puu.sh/4P3Jb.jpg
  15. from 01:37:684 - until 01:39:419 - >> http://puu.sh/4P3Ml.jpg
  16. 01:41:403 - delete this note. don't follow the piano sound there. just give a spinner

Oni
  1. 00:09:932 (19,20,21,22,23) - kdk d k << i changed this to make it consistent like 00:02:272 (1,2) - and 00:06:225 (10,11) - which are same like 00:10:179 (21,23) - . and you have put kat kat at 00:02:272 (1,2) - and 00:06:225 (10,11) , so you must be consistent with the next pattern :c
  2. 00:20:576 (3) - kat, it can follow vocal sound too
  3. 00:24:543 (20) - ^
  4. 00:26:279 - add don here. much better to follow the vocal sound C:
  5. 00:36:444 - kat?
  6. 00:40:411 - ^
  7. 00:42:147 - add don too
  8. 01:10:163 - kat too?
that's all, goodluck~
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