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Hamasaki Ayumi - Progress [Osu|Taiko]

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Total Posts
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Lanturn
Kiai Fixed to match the other diffs

Code
osu file format v12

[General]
AudioFilename: OP.mp3
AudioLeadIn: 0
PreviewTime: 51582
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Progress (Game Version)
TitleUnicode:Progress (Game Version)
Artist:Hamasaki Ayumi
ArtistUnicode:浜崎あゆみ
Creator:AnreFM
Version:Lanturn's Normal
Source:Tales of Xillia
Tags:テイルズ オブ エクシリア rpg jpop five irreversible lanturn nardoxyribonucleic
BeatmapID:304840
BeatmapSetID:116540

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"12.jpg",0,0
Video,865,"Tales of Xillia - Opening video - Jude.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo2 : 255,128,64
Combo3 : 0,128,192
Combo4 : 255,128,0

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snlrocks wrote:

[Lanturn's Normal] = 8.5 ? (lol)
Again overall is very good. You know when to use sliders and hitcircles. only thing slightly bugging me is how some objects were place in the 1st verse on the song. not big problem, just my preference on things. err ok?.. Care to elaborate so I can improve it? I personally think its how it should be mapped following the the one instrument properly. Not really sure how else I could map this.. Following the drums in the background would be too weak.
Awaken

  • [General]
  1. Offset looks not right enough. But I don't also know how to fix it :o
  • [Progress]
  1. 00:03:754 (4) - ctrl+g?
  2. 00:23:055 (3) - stack well with the previous slider.
  3. 00:29:006 (3) - ^
  4. 01:18:097 lost a clap?

    nice diff
  • [Hard]
  1. 01:32:477 (3) - ctrl+g?
  • [Normal]
  1. None.
  • [Easy]
  1. 00:20:064 ~ 00:33:965 the claps is too loud. The music is relaxing here.
  2. 00:34:957 (4) - maybe putting it at 00:34:461 is better. And 00:34:957 (5) make this one go forward 1/2 beat.
  3. 00:57:271 (3,1) - blanket better.
  4. 01:13:634 (1,2) - blanket better
  5. 01:27:519 (1) - the final red tick isn't necessary at all. Maybe you want to make a symmetric figure,but,the red tick hasn't got it and l ooks ugly
Good Luck~
Topic Starter
AnreFM
mass repiles owo
Thanks everyone for the mods ovob

nattap

nattap wrote:

From my Q

[Hard]
00:29:750 - Recomended to put a circle hereumm no following the rgythm

[Progress]
00:55:783 (1) - 01:11:651 (1) - It shouldn't be a normal hitsoundi think it's fine as is :v

Very Impressive beatmap, Almost Perfect

Good luck on ranking :)Yay thank you for the mod :3
]

quantum-rose

quantum-rose wrote:

from forum PM.

[Hard]
01:42:604 (1) - this NC is quite strange ...NC them all or just no NCright. remove NC

[Progress]
01:45:224 (7) - NC?NC on the stanza before it

sorry just a quick glance.
Nice job,good luck~thanks for the mod :D

AniMe666

AniMe666 wrote:

Taiko request from here queue

[Taiko Muzukashii]
* 00:05:731 - k → dfix
* 00:16:851 - d → k^
* 00:57:519 - d → k^

hopely is done !thanks for the mod :)

- Tu -

- Tu - wrote:

Status: Finished

General
Good hitsound
Tempo is awesome


Hard
01:11:403 (11) - add a clap note here?umm no, currently following the rhythm and silence is good :v
101542,697.674418604651,4,2,1,20,1,0
102239,779.220779220779,4,2,1,17,1,0
102604,845.070422535211,4,2,1,14,1,0
103433,895.522388059701,4,2,1,11,1,0
103880,1250,4,2,1,8,1,0
104505,1395.3488372093,4,2,1,5,1,0
105224,495.867768595041,4,2,1,5,1,0
105505,495.867768595041,4,2,1,5,1,0
those timepoint can be removed(replace in inherited point is better)you mean the green lines? well mostly are used for SV change, just remove 1 which is useless, the rest are needed :v


Progress
00:04:496 (1) - NC? too long for the first combo ,maybe cut it here?fix
00:25:783 (1) - NC? fix on stanza
00:29:006 (3) - better place it behind the silders's end circleit is as best it could get :?
00:50:824 (8) - blanket 00:50:576 (7) - better?welp.. fix? it already fine imo
01:14:626 (8) - maybe NC?no, no need to :v
thanks for the mod~

Nwolf

Nwolf wrote:

Woof from my queue

[Taiko Muzukashii]
00:33:717 - add kat here? You put a kat everywhere with the hi-hat heared, just not hereyep, fixed
01:08:428 (195) - Change to k, vocals go up here and it sounds weird cause you used more kats beforeyeah, fix

gl for rank^^thanks for mod owo

Awaken wrote:


  • [General]
  1. Offset looks not right enough. But I don't also know how to fix it :o
welp, I'll try to get a right one :v
  • [Progress]
  1. 00:03:754 (4) - ctrl+g?fixed
  2. 00:23:055 (3) - stack well with the previous slider.as good as it could get :?
  3. 00:29:006 (3) - ^^
  4. 01:18:097 lost a clap?no? It is whistle pattern there

    nice diffthanks~
  • [Hard]
  1. 01:32:477 (3) - ctrl+g?no, jump isn't quite fit there
Good Luck~thanks for the mod:)

welp, Thanks again everyone :D

anyway, after taking all Irre's suggestion about jumps and beat on stanzas, I think i'm finally done with remapping the Progress diff~
I mostly didn't use Irre's suggestion blatantly, but using my rhythm to match with the song. Because if I use Irre's, there will be too many object replament and the original pattern would get messed up :P
so, I hope this one is hard enough and especially not too boring to play~ :)

update!
Irreversible
yeye :3 i guess we'll check the insane again xD

will fix the other stuff soon.
hoshisorakiseki
hello, from my queue.
general:
ok
diff:Irre's Easy
AiMod:
01:38:428 (1,2,3) - distance

01:27:519 (1) - ......
diff:Lanturn's Normal
ok
diff:Hard
ok
diff:Progress
ok

Please don't give kds for this post. I can only help you a little.
Nardoxyribonucleic

Nwolf wrote:

Woof from my queue

[Nardo's Oni]
00:14:133 (35) - this K seems kinda random, either make it k or add a finish to 00:02:272 (1) ; 00:06:225 (10) removed finish
00:20:948 - add d, there's one more word sung here fixed
00:25:783 (21,22,23,24) - Change to: kkd k, fits the vocals more (and you used this pattern again later) The pitch of the vocal is getting higher pitch, used ddk k instead~
00:41:651 (77,78,79) - (If done above mod): Change to kkd remain unchanged

nice to see a pretty easy Oni, haven't really seen something like that in a long time : D

gl for rank^^
Thanks for your mod~ :D

snlrocks wrote:

Hi there again since you asked for a little overview sort of thing.
ratings are 1-10

Nardo's Oni
= 6 (currently)
(i put this in a box cuz its kinda long)
00:04:248 - d I see no point to put a note here.The music is silent enough to leave it empty.
00:04:372 - k ^
00:07:461 - d ^
00:07:585 - d ^
00:07:708 - k The music is identical to 00:03:754 - retained.
00:08:449 - d fixed
00:20:576 - to 00:20:824 - dkd I changed to d kd instead.
00:21:072 - d I map the vocal only
00:21:320 - d Silent point here.
00:25:287 - d same as 00:21:072
00:29:254 - d fixed
00:29:378 - d Nope, sound is weak here.
00:35:328 - d ^
00:45:122 - d ^
00:45:246 - d ^
00:45:370 - k The kick sound is the same as 00:44:874
00:47:105 - d same case as 00:45:122
00:47:229 - d nope
00:47:353 - k The kick is not strong enough to be mapped with a kat...
the reason i want you to add more because i felt that the beginning would've had felt too slow for Oni taiko players.I hope that clears up any confusion all of those additions.

Good luck. i hoped i helped out this time, again. XD
Thanks for your mod~ :D

>Update<
Lanturn
for progress:

00:35:452 (5,6,7) - not so sure you should do 1/8 here as there is no audible noise where (6) is, not to mention its the only spot in your diff where you use 1/8 besides at the very end to catch some fast piano (which fits, and is a reverse slider anyways)

Also.. don't forget to update my diff :D

Lots of mods coming in, great stuff :P
Topic Starter
AnreFM
Updated Lanturn's Normal (sorry for the delay, I forgot to update yours --") and Nardo's Taiko Oni :D

hoshisorakiseki wrote:

hello, from my queue.
general:
ok
diff:Irre's Easy
AiMod:
01:38:428 (1,2,3) - distance

01:27:519 (1) - ......
diff:Lanturn's Normal
ok
diff:Hard
ok
diff:Progress
ok

Please don't give kds for this post. I can only help you a little.no, you deserved the kd D: thanks for the mod and star :D

Lanturn wrote:

for progress:

00:35:452 (5,6,7) - not so sure you should do 1/8 here as there is no audible noise where (6) is, not to mention its the only spot in your diff where you use 1/8 besides at the very end to catch some fast piano (which fits, and is a reverse slider anyways)this one... is so stupid of mine xD Irre told me earlier a few hours ago. I didn't realize it's a 1/8 omg :""D. Fixed~

Also.. don't forget to update my diff :D

Lots of mods coming in, great stuff :P~ :P
Alarido
Sorry for the late >, I really thought I posted here, but something made me come here and see... that no post from me was really posted here >< then I felt I lost the mod >< I'm rewriting (and re-testing).
Modding on my own :3 Special treatment ♥

Legenda wrote:

:!: Unrankable | :idea: Good ideas | :?: My doubts | ♥ Greetings | * Just comments

Lines without icons are Mods.
ALL testplays are Full singletaps with mouse only, that's the way osu! was meant to be played when peppy created our world.

[Irre's Easy]
* Nice diff, no complaints.

[Lanturn's Normal]
* Nice diff too, no complaints.

[Hard]
00:03:260 (3) - Move the 2nd node by 1 grid up, and move the 3rd node by 3 grids up, so blanket will be more perfect.
00:15:122 (3) - Move the 3rd node by 1 grid up, same reason.
00:31:733 (5) - Move the 3rd node by 1 grid left and 1 grid down, and...
00:32:229 (1) - ...and move the note by 1 grid right and 1 grid down, improving the blanket they do.
*
01:12:642 (3,4,1) - This group of notes embodies the two opposite sides of spacing: a jump between 01:12:642 (3,4) and an anti-jump between 01:13:386 (4,1). The song suggests the anti-jump but not the jump, and putting them beside of each other make this group a bit misleading, since the song don't suggests any jump followed by an anti-jump, but only the anti-jump alone (by the stopping on the girl's voice).
Now, the fix: you could position 01:13:386 (4) in this way ----> http://puu.sh/4JpZf.jpg

[Progress]
00:56:775 (3) - why not stack it with 00:55:783 (1) - ?
01:06:692 (1,2,3,4,5,6,7,8,1) - This stream could be regularised in a way to make it more pleasant to the eyes, like on this image >>> http://puu.sh/4Jqiz.jpg <<< The result code is below:
104,336,66692,5,8,0:0:0:0:
100,312,66816,1,0,0:0:0:0:
104,288,66940,1,0,0:0:0:0:
112,268,67064,1,0,0:0:0:0:
120,248,67188,1,8,0:0:0:0:
124,224,67312,1,0,0:0:0:0:
120,200,67436,1,0,0:0:0:0:
112,180,67560,1,0,0:0:0:0:
100,160,67684,5,4,0:0:0:0:
01:22:560 (1) - Move it by 2 grids down and 1 grid left, and...
01:23:056 (5) - ...move this note by 1 grid right, improving the stream.

That's all ^^ really Nice Napset and Amazing Video.
Staar!

Att.

P.S.: I'm really thinking if we could collab on All diffs on that map I'm preparing... Would be great if you accept collab with me on all diffs, not only the harder diff :D
Aldwych
Hi! #Sandwych's modding queue!

[General]

I'm wondering if there's more Guest diff than author diff. Maybe contact a BAT about it?
Kiaï time must be all the same on all o!std diff (even if it's for a star rain (meaning at the end)).

Nice music and video!

[Irre's Easy]

00:24:047 : I don't understand why finish hitsound. (Well after lookin' at, most of them i don't really understand (for example : 00:35:948 is a good one)).
00:29:998 : Remove NC.
01:15:618 : Try to put it at the same position as the circle at 01:13:138.
01:39:419 : Down to Y = 192.

Not a risky mapping, 1/1 Snap.

[Lantu(e)rn's Normal]

00:18:087 : Break time?
00:28:014 : Why not a copy past of the pattern 00:26:031?

Solid mapping! GJ!

[Hard]

01:38:428: Huehuehue no stream.
0:45:505 : This a so boring long and "kikimetter" (i like to say this) spinner. Maybe short it?

I cannot really mod this map, this is a secure map, there's no risks on it (and it's too late to change of course), no really jump pattern or streams. :<

[Progress]

00:50:824 : Move it to 256;20.
00:51:320 : You don't really need to reduce the DS here imo.
00:56:775 : Stack it on the previous circle.
01:06:692 : Enlarge it.
01:17:601 : Curve it more around the previous slider.
01:22:560 : ^²
01:41:527 : It's a risky part here to put different circles on different timing.
01:45:505 : Same as hard.

Imo, i thiks that it's a bit easy for an insane diff, it's a secure map with several copy/past of pattern and few highs jumps, but it's not so fast.

Anyway gl hf for rank! ;)
Lanturn

Aldwych wrote:

Hi! #Sandwych's modding queue!

[General]

I'm wondering if there's more Guest diff than author diff. Maybe contact a BAT about it? 3 mapper diffs, 1 guest from 3 people. Rules are if one guest maps more diffs than the map creator.. so 3 - 1 - 1 - 1.. all good
Kiaï time must be all the same on all o!std diff (even if it's for a star rain (meaning at the end)).

Nice music and video!


[Lanturn's Normal]

Lanturn =
00:18:087 : Break time? no need, Hard rock only takes off 5-10% of the life bar, and it's even less without that mod.
00:28:014 : Why not a copy past of the pattern 00:26:031? 00:28:014 (1,4) - are the pair used for symmetry here as they're in the same section of the song.

Solid mapping! GJ! Thanks.
No changes, but thanks
Alarido

Aldwych wrote:

I'm wondering if there's more Guest diff than author diff. Maybe contact a BAT about it?
I feel Anre owns the Hard and Progress, and also the Muzukashii. Each GD is from different ppl, then it's safe the mapset owner, according to Ranking Criteria.
yurunneram
Ah, saw this at the game shop yesterday and was intending to buy it .-. maybe I really should, but it's quite ex

Btw AnreFM thx to your last mod request I watched danganronpa and shyt i am eternally grateful so if u ever have any new maps you want mod for feel free PM me for mod, no need to use queue ^^ I'll accept anytime~

Anyway looked through all standard diffs and only thing I found was in easy:

01:08:676 (2) - tilt the end a lil towards (3) cuz it doesn't flow very well

But other than that all freak clean dun giv kudosu. sweet map, byebye ^^
Topic Starter
AnreFM
thanks everyone for your mod! :D
sorry for lateness and I'm very sorry for being cannot reply to you one by one. The thing is, my replies are gone when the forum is down and i didn't save it elsewhere to backed it up >.< but you can ask me thoroughly if you have a question about your mod :3
sorry again, and many thanks Alarido, aldwych, and yurunneram(for dropping by :p), I hope you can forgive me ><

aaand about the progress diff. I think I'll be leaving it as is because I'm okay with it. I'm trying to make it harder but, I can't do it without messing with the rest of the song I need Irre orz

that aside, I think all the other diff's are solid enough and good overall.. so i guess this is ready for a BAT then more mods
Shiro
As per your request. Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any questoin, feel free to ask me in-game. :)

General
  1. Remove (Game Version) from the song title. The actual title doesn't have it. http://en.wikipedia.org/wiki/Five_(EP)
  2. "nardoxyribonucleic" ? o.O
  3. Timing is wrong. The beginning is a lot more complex than what you have. Use this:
Irre's Easy
  1. The choice of hitsounding leads to frequent holes in the rhythm which sound horrid (example: 00:26:031 (4) - ). You can't use a 1/1 clap hitsound pattern if you do not have a constant 1/1 rhythm in the difficulty (otherwise it leads to this). Overall this could use a bit of variation in terms of rhythm, especially if you decide to drop the 1/1 clap pattern.
  2. Why don't you start this at the same time as every single other difficulty ?
  3. The comboing is... inconsistent. First you have long combos like 00:20:081 (1,2,3,4,5) - and then you use short ones like 00:35:948 (1,2,3,1,2) - . I suggest to just add a new combo every new measure (big white tick) as it's the simplest and most effective comboing given the rhythms you chose. Which means you'll have add a new combo on 00:22:064 (4) - 00:26:031 (4) - 00:33:965 (3) - 00:53:800 (3) - 01:01:734 (3) - 01:09:668 (3) - 01:17:602 (3) -
  4. 00:45:866 (3,1) - This comboing is inconsistent with 00:43:882 (1,2) - . Remove the new combo and add it on (3), then add one on 00:47:849 (2) - .
  5. 01:27:519 (1) - I'm not quite happy with this slider's end because it looks like it self-overlaps and this slider isn't symmetric at all. Make it symmetric (moving the first node up a bit) ?
  6. The end is weird. It becomes a lot less dense than the rest of the map suddenly and is filled with spinners. It'd be better to map it in a more consistent way, I think, and keep the spinner for the end (maybe even make it go through the slowdowns).
Lanturn's Normal
  1. 00:17:840 (6) - I really really really hate 1/4 like this in a Normal diff. I don't think it brings anything to the diff and it's just unnecessarily confusing. It would work a lot better as a slider like 00:16:604 (4) -
  2. 00:55:287 (7) - 01:03:221 (7) - 01:23:056 (7) - 01:34:957 (6) - This slider ends on a downbeat (the big white tick) which plays awful especially considering that the beat is highlighted with a finish. Also, it breaks the comboing, because the new combo should have been on the big white tick but that's where the sldier's end is.
Hard
  1. 00:31:733 (5) - 00:41:651 (5) - This slider plays awfully - see comments on Normal. Also I don't get why you ruin the pattern that you used for 00:28:014 (1,2,3,4) - which is nice, and would have given this map a bit more structure.
  2. 00:35:452 (5) - This is small but reverse this slider. Right now it ends with a huge jump and it's confusing.
  3. 00:47:849 (1) - There should be no clap at the end of this slider, it sounds wrong (because it doesn't fit). The fact that this is a 3/4 repeat slider breaks the hitsounding because you can't add a hitsound on 00:48:345 - so I suggest to make a 3/4 slider followed by a 1/2 one
  4. 00:51:320 (3) - In this kind of pattern, the clap is usually on the slider's head, not end - right now, it sounds extremely weird and unexpected and doesn't lead into the kiai properly. Same for 01:03:717 (1) - 01:19:585 (1) -
  5. 01:06:940 (2) - 01:22:808 (4) - Add a clap on this - it will make the pattern sound better and lead more efficiently into the rekiai.
  6. 01:14:130 (1) - To stay consistent in your comboing, remove the new combo on this one (you use long combos that last three measures, but this one breaks this pattern).
Progress
  1. 00:23:800 (5) - 00:59:502 (5) - Slider breaks the comboing, again - see Normal.
  2. 00:24:915 (3) - This sldier feels too long and weird. All sliders were 1/2 to this point and this one breaks it - I suggest to shorten it by 1/4 and make it start 1/4 later adding a circle at 00:24:915 - to make a triple.
  3. 00:30:494 (2) - Extend this by 1/4 and make it start 1/4 sooner ? It will make some nice structure with 00:28:014 (1,2) -
  4. 00:47:105 (3,4,5) - Weird hitsounding - why not keep the 1/1 pattern and only add a hitsound at 00:47:353 - ?
  5. 00:45:866 (1) - To have the same pattern as 00:43:882 (1) - you should reverse the slider
  6. 01:06:940 (3,7) - 01:22:808 (3,7) - I think you should add claps on these two, it will make the lead into the rekiai more obvious and sound better
  7. 01:41:527 (1) - This one isn't snapped properly =P
  8. 01:45:224 (7) - This should be 1/6.
Taiko Muzukashii
  1. I heavily dislike how you mapped the first part on drums, which plays well, and the choruses are mapped on vocals which are full of 3/4 and play awkwardly. I think you should remap the choruses into more intuitive rhythms that play less weirdly.
Nardo's Oni
  1. Add "Taiko" to the diff name for consistency >.>
  2. This feels a bit empty for an oni honestly. I think you could make it denser, it would play better, especially in the chorus. Some rhythms are awkward to play (mostly the 3/4).
Overall this wasn't bad, but the spacing in Progress is erratic and plays weird (what is your logic behind the jumps ?). The low BPM makes it difficult to keep a flow going, alas, but you did a pretty decent job.
Lanturn
Thanks for the mod Shiro. I didn't use any of your suggestions.

Lanturn's Normal
  1. 00:17:840 (6) - I really really really hate 1/4 like this in a Normal diff. I don't think it brings anything to the diff and it's just unnecessarily confusing. It would work a lot better as a slider like 00:16:604 (4) - I don't see any problem with this. If it was used in the middle of a measure with notes following, then yes I could definitely see the issue. but it's used as a finish triplet which complements the song much better than a normal 1/2 slider. It isn't hard, confusing or awkward to hit, and also doesn't raise the difficulty at all (even Taiko Futsuu players could honestly deal with a kkD pattern here) which is why I'm leaving this as is.
  2. 00:55:287 (7) - 01:03:221 (7) - 01:23:056 (7) - 01:34:957 (6) - This slider ends on a downbeat (the big white tick) which plays awful especially considering that the beat is highlighted with a finish. Also, it breaks the comboing, because the new combo should have been on the big white tick but that's where the sldier's end is. Again, I don't really see any problem with this. NC really doesn't matter in this case, as lots of songs have sliders end on new measures. I've never had any issues of it 'playing awful' or any of that sort as it feels perfectly natural to play. So no changes on this as well. (These aren't really finish notes because they happen after 4 measures, I just used finishes here because it sounds better than the whistle, which is why I use a lower much lower volume. I didn't put any powerful finishes at the end of a slider, besides of course the one at 01:23:056 (7) - which would be stupidly hard to play If I changed this around)
Thanks for the mod :)
I'll make changes to the timing if AnreFM uses yours.
Irreversible
I'll fix my diff soon, thanks
Topic Starter
AnreFM

Shiro wrote:

As per your request. Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any questoin, feel free to ask me in-game. :)

General
  1. Remove (Game Version) from the song title. The actual title doesn't have it. http://en.wikipedia.org/wiki/Five_(EP)still kinda not sure about this>< the 'Progress" title is for the full version one which is around 5mins, and my version is the opening version which only around 2 mins. well "Game Version" is not right, but only using "Progress" will imply it as the full version right?
  2. "nardoxyribonucleic" ? o.Ohe made the oni lol
  3. Timing is wrong. The beginning is a lot more complex than what you have. Use this:
Hard
  1. 00:31:733 (5) - 00:41:651 (5) - This slider plays awfully - see comments on Normal. Also I don't get why you ruin the pattern that you used for 00:28:014 (1,2,3,4) - which is nice, and would have given this map a bit more structure.fixed. well i think I was desperate to use new patterns for this(the space is a bit cramped), so I use this kind of pattern. aaand not realising it ends on a downbeat orz
  2. 00:35:452 (5) - This is small but reverse this slider. Right now it ends with a huge jump and it's confusing.fixed. Yeah, I also didn't notice the repeat will end farther from the next slider, which is a bit dangerous to play
  3. 00:47:849 (1) - There should be no clap at the end of this slider, it sounds wrong (because it doesn't fit). The fact that this is a 3/4 repeat slider breaks the hitsounding because you can't add a hitsound on 00:48:345 - so I suggest to make a 3/4 slider followed by a 1/2 onefixed by removing the repeat and add 1/2 after it instead. and add the previously cam' be inserted clap
  4. 00:51:320 (3) - In this kind of pattern, the clap is usually on the slider's head, not end - right now, it sounds extremely weird and unexpected and doesn't lead into the kiai properly. Same for 01:03:717 (1) - 01:19:585 (1) - fixed them all. ugh I wonder why did I even put it in the red ticks in the first place orz
  5. 01:06:940 (2) - 01:22:808 (4) - Add a clap on this - it will make the pattern sound better and lead more efficiently into the rekiai.fixed
  6. 01:14:130 (1) - To stay consistent in your comboing, remove the new combo on this one (you use long combos that last three measures, but this one breaks this pattern).fixed. well there was an antijump there, but it got changed and I forgot to remove the NC ouo
Progress
  1. 00:23:800 (5) - 00:59:502 (5) - Slider breaks the comboing, again - see Normal.fixed. hope this is better now(too many remap on this part)
  2. 00:24:915 (3) - This sldier feels too long and weird. All sliders were 1/2 to this point and this one breaks it - I suggest to shorten it by 1/4 and make it start 1/4 later adding a circle at 00:24:915 - to make a triple.umm I think i will keep this one since this slider is following the vocal as I want to make a few variety here and there to make the map not too boring ):
  3. 00:30:494 (2) - Extend this by 1/4 and make it start 1/4 sooner ? It will make some nice structure with 00:28:014 (1,2) - nice, fixed
  4. 00:47:105 (3,4,5) - Weird hitsounding - why not keep the 1/1 pattern and only add a hitsound at 00:47:353 - ?welp fixed to normal hitsound pattern
  5. 00:45:866 (1) - To have the same pattern as 00:43:882 (1) - you should reverse the sliderfixed~
  6. 01:06:940 (3,7) - 01:22:808 (3,7) - I think you should add claps on these two, it will make the lead into the rekiai more obvious and sound betterfixed. added the claps. seriously why do I asways forget the claps to rekiai parts--"
  7. 01:41:527 (1) - This one isn't snapped properly =Plol how did this even happened omg. Fixed
  8. 01:45:224 (7) - This should be 1/6.not 1/8? okay then fixed
Taiko Muzukashii
  1. I heavily dislike how you mapped the first part on drums, which plays well, and the choruses are mapped on vocals which are full of 3/4 and play awkwardly. I think you should remap the choruses into more intuitive rhythms that play less weirdly.yep fixed them. well I was following consistencies with Nardo's diff by following the vocal at chorus, but it doesn't seem so good after all, soo changed to drums orz

Overall this wasn't bad, but the spacing in Progress is erratic and plays weird (what is your logic behind the jumps ?)well my main reason between jumps is to make the play more better and less boring cause I have many complaints on it being too boring on some previous mods :( well i tried to put the jumps logically and readable i.e by making it on stanzas, noticable vocal pitch change(which usually leads to higher pitch) and so on, I hope it doesn't ruin the gameplay (never really a fan of jumps and high SV orz). The low BPM makes it difficult to keep a flow going, alas, but you did a pretty decent job.Thank you very much for the mod Shiro, if there's still things you like me to answer, don't hesitate to ask~ :)
welp, still waiting for charles's timing, If he doesn't answer, I will use Shiro's timiing then~
lol where are my guest differs
Shiro
The original title, even in the game, is Progress, not Progress (Game Version), so the title of this should be Progress, whether or not it's a short version. From the wiki:

Ranking Criteria wrote:

Do not alter the song's title. This includes adding any marker to describe the cut of the song such as "Short Ver.", "TV Size" and so forth unless those markers are part of the official song title as listed by a reputable source.
As for timing, Charles may be the best timer out there, he's not the only good one. You should at least try it before refusing to use it.
Nardoxyribonucleic

Shiro wrote:

As per your request. Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any questoin, feel free to ask me in-game. :)

Nardo's Oni
  1. Add "Taiko" to the diff name for consistency >.> Discussed with Anre, the word "Taiko" will be removed from his Muzu.
  2. This feels a bit empty for an oni honestly. I think you could make it denser, it would play better, especially in the chorus. Some rhythms are awkward to play (mostly the 3/4). Tried to make it denser by adding notes, but I wanna keep the 3/4s to map the vocal accordingly. Keep observed.
Thanks for your mod~

>Update<
Fushimi Rio
Sorry for delay.
From queue

[General]
Nothing.

[Easy]

01:39:419 (3) - remove the finish?

[Normal]

00:21:072 (2) - just copy 1 and rotate it 180° feels better.

[Hard]

00:24:047 (5) - nc here, and remove 00:25:039 (1) - 's nc
00:58:758 (9) - use 3/4+1/4 rhythm? and stack 10 to 9's end
01:05:452 - add a triplet here?
01:21:320 - ^
01:34:709 (7,9) - this clap change sounds a little weird. maybe move 7's clap to 6 or 8 could help?

[Insane]

00:07:708 (5) - ctrl+g, flows better
00:13:021 (2) - remove this
00:33:221 (4,1) - maybe you could make a blanket here
00:43:386 (7,8) - move clap to 7 and whistle to 8
00:58:758 (1) - rotate 1 by 45°


Pretty good map. No issues are found. Good luck.
ts8zs
5days:3
[Progress]
00:17:716 (5) - del clap
00:17:840 (6) - clap at head
00:42:890 (5,6,7,8) - http://osu.ppy.sh/ss/1035523
01:39:171 (6) - ctrl+G
[Easy]
01:27:519 (1) - ._. asymmetric http://osu.ppy.sh/ss/1035573
[oni]
00:04:743 (7) - k
00:40:163 (74) - k
00:51:568 (117) - del
00:59:378 - del
01:06:692 - kdkddkdkk
[Muzu]
00:04:743 (7) - k
00:12:650 (32) - k
http://puu.sh/4P2H8.jpg
Lanturn
Fixed what egg wrote, and made the timing copy your hard difficulty Anre, Your hard and progress have different timings though so double check which one you want to use I guess?

Code
osu file format v12

[General]
AudioFilename: OP.mp3
AudioLeadIn: 0
PreviewTime: 51582
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Progress
TitleUnicode:Progress
Artist:Hamasaki Ayumi
ArtistUnicode:浜崎あゆみ
Creator:AnreFM
Version:Lanturn's Normal
Source:Tales of Xillia
Tags:テイルズ オブ エクシリア rpg jpop five irreversible lanturn nardoxyribonucleic
BeatmapID:304840
BeatmapSetID:116540

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"12.jpg",0,0
Video,865,"Tales of Xillia - Opening video - Jude.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo4 : 255,128,0

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184,56,81568,2,0,P|244:40|288:60,2,99.0000030212403,8|8|8,0:0|0:0|0:0,0:0:0:0:
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268,320,88510,2,0,P|212:300|180:244,1,120,0|8,0:0|0:0,0:0:0:0:
176,132,89502,1,0,0:0:0:0:
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336,132,90494,2,0,L|408:120,2,60,8|0|8,0:0|0:0|0:0,0:0:0:0:
256,224,91485,6,0,B|220:272|220:272|220:344,1,120,4|8,0:0|0:0,0:0:0:0:
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364,284,96444,1,0,0:0:0:0:
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140,204,98923,2,0,L|112:280,1,60,8|8,0:0|0:0,0:0:0:0:
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256,192,101527,12,2,105224,0:0:0:0:

Back to Pokémon Y now o/
mingmichael
hey Anre and also nardo~! 你好~
here the taiko mods that Anre requested to me :)

Muzukashii
  1. 00:18:119 (53) - add finisher at here, because you can hear the song gives "finsiher" sound at this part :c don't miss it
  2. 00:31:114 - delete this note << there's not any reason to put triplet at there :c and then, don't use many different triplet at muzukashii diff, because muzukashii diff isn't allowed use different triplets << this's unrankable. but if you just used 1 or 2times, it's not problem
  3. 00:35:824 - delete this too, the reason same like above. there's not any reason to use triplet at there :c and then, i deleted it too to make it can use "finsiher" at 00:35:948 - , because the song gives "finisher" sound again at there. i am really recommend you to change it
  4. 00:51:816 - finisher again at here. now, the reason is when the kiai starts, it's much better to use finsiher
  5. 00:59:750 - finsiher here << the song gives finisher again at here
  6. 01:02:725 - and 01:02:849 - you should change this to be dd. so it'll be ddd triplet at there. it's too overmapped to use different triplets again for muzukashii diff >.>
  7. 01:03:717 - finisher again
  8. 01:07:188 - ; 01:07:312 - ; and 01:07:436 - >> change to be kkk triplet. i changed this to make the triplet different and more variation owo look here >> http://puu.sh/4P3uG.jpg << much better than you used ddd triplet for twice, it'll be monotonous
  9. 01:09:915 - delete, give a little break
  10. 01:13:138 - ; 01:13:386 - and 01:13:634 - >> change to be kat kat don. i changed this because the pitch sound (the vocal sound) at 01:13:634 - is low :c much better use don there. so it'll be don. for 01:13:138 - ; 01:13:386 - change to be kat, because if you has changed don at 01:13:634 - , it'll be don don don. really monotonic
  11. 01:14:750 - delete
  12. 01:18:717 - delete
  13. 01:19:585 - finisher
  14. from 01:19:585 - until 01:22:560 - . i am really recommend you to use this >> http://puu.sh/4P3Jb.jpg
  15. from 01:37:684 - until 01:39:419 - >> http://puu.sh/4P3Ml.jpg
  16. 01:41:403 - delete this note. don't follow the piano sound there. just give a spinner

Oni
  1. 00:09:932 (19,20,21,22,23) - kdk d k << i changed this to make it consistent like 00:02:272 (1,2) - and 00:06:225 (10,11) - which are same like 00:10:179 (21,23) - . and you have put kat kat at 00:02:272 (1,2) - and 00:06:225 (10,11) , so you must be consistent with the next pattern :c
  2. 00:20:576 (3) - kat, it can follow vocal sound too
  3. 00:24:543 (20) - ^
  4. 00:26:279 - add don here. much better to follow the vocal sound C:
  5. 00:36:444 - kat?
  6. 00:40:411 - ^
  7. 00:42:147 - add don too
  8. 01:10:163 - kat too?
that's all, goodluck~
Nardoxyribonucleic

ts8zs wrote:

5days:3

[oni]
00:04:743 (7) - k nope.
00:40:163 (74) - k retained. same pitch as 00:39:915
00:51:568 (117) - del nope. It becomes weird if deleted.
00:59:378 - del remain unchanged to map the sound there.
01:06:692 - kdkddkdkk umm...no
Thanks for your mod~ :D

mingmichael wrote:

hey Anre and also nardo~! 你好~ 你好~ ^^
here the taiko mods that Anre requested to me :)

Oni
  1. 00:09:932 (19,20,21,22,23) - kdk d k << i changed this to make it consistent like 00:02:272 (1,2) - and 00:06:225 (10,11) - which are same like 00:10:179 (21,23) - . and you have put kat kat at 00:02:272 (1,2) - and 00:06:225 (10,11) , so you must be consistent with the next pattern :c Thanks~ It looks nice
  2. 00:20:576 (3) - kat, it can follow vocal sound too fixed
  3. 00:24:543 (20) - ^ I put a kat at 00:24:047 (18) instead
  4. 00:26:279 - add don here. much better to follow the vocal sound C: fixed~
  5. 00:36:444 - kat? Okay.
  6. 00:40:411 - ^ fixed
  7. 00:42:147 - add don too fixed
  8. 01:10:163 - kat too? Good~
that's all, goodluck~
Thanks Michael~ >_<

>Update< (To Anre: timing points and snapping fixed~)
Yumih
Hi! From ShiroiYume and Yumih's Modding Queue!

Really nice map and song you've got there. I really love Hamasaki Ayumi <3

Unrankable issue
Highly suggested
Suggestion
General

Clear

EDIT: Did you change the Offset or BPM or something? Hard and Progress have a lot of unsnapped notes, you should fix it for rank. Also, the Timing sections on all the diffs are in different places...
Irre's Easy

● 00:02:272 - The Inheriting and Timing points are placed on the same spot. I'm not sure, but I think this is an unrankable issue.

Ranking Criteria wrote:

An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed)
Right now, the Inheriting point is completely useless and it doesn't even change the Slider Speed (There would be no meaning even if it did). Please delete it.

● 00:19:633 - I don't think this Inheriting point is needed. Why not delete it?

● 00:19:879 - ^

● 00:44:378 - ^ Why is this point here? It doesn't change SV, volume or anything...

● 00:46:361 - ^

● 00:50:824 - ^

● 01:23:552 - ^

● 01:39:419 - ^

● 01:41:279 - Why does the volume increase here? It doesn't make sense since the song is fading out, imo.

● 00:20:081 - 70% of volume for this part of the song gave me a feeling of "unfit" because the hitsounds aree too loud and the song is still very calm. This affects the enjoyment of the gameplay, imo. How about this?
  1. 00:20:081 - 50% of volume from here sounds more fit since this part is calm, imo.
  2. 00:35:948 - Then, 60% of volume from here because the song is getting more lively.
  3. 00:51:816 - And finally 70% of volume because of the Kiai Time, the strongest part of the song.
● 00:26:031 (4) - This slider would flow better if the curve was a bit more rounder, imo.
● 01:18:097 (4) - If this slider had its curve facing down it would improve the flow and make it more interesting to play, imo.
● 01:30:990 - I have an empty feeling here. Why not add a note to follow the vocal? Maybe stacking it to the slider's tail.

● 01:38:428 (1) - Add NC since this note follows a spinner.

The QAT is awesome 8-)
Lanturn's Normal

● 00:02:272 - Same comment I made on Easy. 70% of volume sounds really loud for this part of the song, making the gameplay less enjoyable, imo. How about using this volume settings?
  1. 00:02:272 - 50% from here
  2. 00:10:179 - 60% from here because the song got a bit more lively
  3. 00:20:081 - 50% from here because it got calm again
  4. 00:35:948 - 60% again because it got a bit more lively again
  5. 00:51:816 - And then 70% from here because of Kiai Time
● 00:10:673 - I don't think that reducing the volume here is needed. It blends so well with the music that it seems like there isn't any Finish hitsound here at all. If you think it's better, maybe just increase the volume so that it's at least audible?

● 00:14:627 - ^

● 00:16:357 - ^

● 00:43:882 - ^

● 00:47:849 - ^

● 00:49:833 - ^

● 00:55:783 - ^

● 01:03:717 - ^

● 01:11:651 - ^

● 01:19:585 - ^

● 01:23:552 - ^

● 01:27:519 - ^

● 01:31:485 - ^

● 01:35:452 - ^

● 00:39:915 (1) - The flow of this slider with 00:40:907 (2) looks bad, imo. How about rotating (1) a bit?
Everything else looks fine, I guess. :oops:
Hard

● Same volume suggestions I made on the other diffs. 70% of volume sounds really loud for this part of the song, making the gameplay less enjoyable, imo. How about using this volume settings?
  1. 00:02:272 - 50% from here
  2. 00:10:179 - 60% from here because the song got a bit more lively
  3. 00:20:081 - 50% from here because it got calm again
  4. 00:35:948 - 60% again because it got a bit more lively again
  5. 00:51:816 - And then 70% from here because of Kiai Time
● 01:41:890 (1,2,3,4) - Maybe use some whistles here? Feels empty.

● 01:10:411 (8,9,10) - You should use more of this kind of pattern on the whole diff. This is the only part that has a note on a blue line and it's really cool to have them more often on Hard diffs, imo.

Nice diff, everything flows nicely~ I just think you should follow the above suggestion so that it's a bit more consistent
Progress

● 00:04:256 (1,2,3,4,5) - The jumps here makes the flow bad, imo. I don't think jumps like these for this part of the song are fit.

● 00:40:783 - Add a note here so that it's consistent with 00:37:684 (1,2,3) and 00:38:428 (4,5,6) - ?

● 01:41:542 (1,2,3,4,5,6,7) - This part needs some hitsounds. If feels really empty right now, imo. Maybe try using some Whistles?

The rest seems fine!

That's it for my mod!

Good luck~!
Charles445
[TimingPoints]
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walao
[TimingPoints]
2273,493.827160493827,4,2,1,5,1,0
101472,693.64161849711,4,2,1,30,1,0
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109471,-100,4,2,1,7,0,0

Also, at then end of the "Progress" difficulty make last slider repeat 3 times instead of 2, sounds better that way.
Love this game and great map too ^^
Topic Starter
AnreFM
Applied all mods from Ming and Yumih and fixed all timing throughout everyone's diff~
Thanks for the mod guys!! :D

Also thanks for the timing Niva, Shiro, and Charles!! Thay really helped~ *v*b

also if by any chance I screwed anyone's diff, I'm sorry and please do fix it ;.;
Irreversible
uhm ok let's fix it now? xD -goes work- =v=

Irre's Easy
osu file format v12

[General]
AudioFilename: OP.mp3
AudioLeadIn: 0
PreviewTime: 51582
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Progress
TitleUnicode:Progress
Artist:Hamasaki Ayumi
ArtistUnicode:浜崎あゆみ
Creator:AnreFM
Version:Irre's Easy
Source:Tales of Xillia
Tags:テイルズ オブ エクシリア rpg jpop five irreversible lanturn nardoxyribonucleic
BeatmapID:304496
BeatmapSetID:116540

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"12.jpg",0,0
Video,865,"Tales of Xillia - Opening video - Jude.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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105505,495.867768595041,4,2,1,15,1,0


[Colours]
Combo1 : 0,107,215
Combo2 : 255,128,64
Combo3 : 0,128,192
Combo4 : 255,128,0

[HitObjects]
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What I've fixed:

- Hitsounds from Shiro (although I'm not sure if it's better now)
- NC from Shiro
- Unnecessary green points deleted from Yumih and some other fixes (except the curvier slider, i made it another way, and the other turned around slider) I know QAT is great <3
- The things from Aldwych, although sometimes I couldn't move because of the DS. But it's not seenable in game anyway, i hope!

Thanks for the mods, guys :3
Lanturn
Awesome.

I applied lots of stuff from YumiH such as the hitsounds.. and I also changed the sliders around a bit. Thanks! All looks good sorry for the late reply (been playing X/Y too much)

SPOILER
osu file format v12

[General]
AudioFilename: OP.mp3
AudioLeadIn: 0
PreviewTime: 51582
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Progress
TitleUnicode:Progress
Artist:Hamasaki Ayumi
ArtistUnicode:浜崎あゆみ
Creator:AnreFM
Version:Lanturn's Normal
Source:Tales of Xillia
Tags:テイルズ オブ エクシリア rpg jpop five irreversible lanturn nardoxyribonucleic
BeatmapID:304840
BeatmapSetID:116540

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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356,112,78593,2,0,L|356:32,2,66.0000020141602,8|0|8,0:0|0:0|0:0,0:0:0:0:
292,228,79585,6,0,P|232:264|144:264,1,132.00000402832,4|8,0:0|0:0,0:0:0:0:
108,252,80328,1,0,0:0:0:0:
48,228,80576,2,0,P|80:168|40:92,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
184,56,81568,2,0,P|244:40|288:60,2,99.0000030212403,8|8|8,0:0|0:0|0:0,0:0:0:0:
148,112,82560,1,0,0:0:0:0:
172,172,82808,1,8,0:0:0:0:
148,232,83056,2,0,L|108:284,2,66.0000020141602,0|0|4,0:0|0:0|0:0,0:0:0:0:
256,280,84047,5,8,0:0:0:0:
376,268,84543,1,0,0:0:0:0:
468,192,85039,1,8,0:0:0:0:
400,92,85535,2,0,L|268:60,1,120,0|8,0:0|0:0,0:0:0:0:
176,116,86527,2,0,L|116:116,2,60,8|0|8,0:0|0:0|0:0,0:0:0:0:
280,180,87519,6,0,P|336:200|368:256,1,120,4|8,0:0|0:0,0:0:0:0:
268,320,88510,2,0,P|212:300|180:244,1,120,0|8,0:0|0:0,0:0:0:0:
176,132,89502,1,0,0:0:0:0:
256,44,89998,1,8,0:0:0:0:
336,132,90494,2,0,L|408:120,2,60,8|0|8,0:0|0:0|0:0,0:0:0:0:
256,224,91485,6,0,B|220:272|220:272|220:344,1,120,4|8,0:0|0:0,0:0:0:0:
336,300,92477,2,0,B|372:252|372:252|372:180,1,120,0|8,0:0|0:0,0:0:0:0:
316,84,93469,1,0,0:0:0:0:
196,84,93965,1,8,0:0:0:0:
120,176,94461,2,0,L|72:224,1,60,8|0,0:0|0:0,0:0:0:0:
36,260,94957,2,0,P|100:260|160:296,1,120,8|4,0:0|0:0,0:0:0:0:
256,340,95948,5,8,0:0:0:0:
364,284,96444,1,0,0:0:0:0:
444,192,96940,1,8,0:0:0:0:
412,76,97436,2,0,L|352:52,1,60,2|2,0:0|0:0,0:0:0:0:
300,76,97932,2,0,L|240:76,1,60,8|0,0:0|0:0,0:0:0:0:
204,124,98428,2,0,L|140:148,1,60,8|0,0:0|0:0,0:0:0:0:
140,204,98923,2,0,L|112:280,1,60,8|8,0:0|0:0,0:0:0:0:
152,312,99419,6,0,B|248:316|316:360|316:360|352:252|248:192,1,360,4|0,0:0|0:0,0:0:0:0:
256,192,101527,12,2,105219,0:0:0:0:
Irreversible
Lanturn, why do I not have your friendcode yet orz D: haha xD
kaji_
Hi there. Here's a taiko mod as requested in my queue.
All of these are suggestions; feel free to change or retain as you want.

d: don, k: kat, D: big don, K: big kat

[Muzukashii]
  1. 00:08:728 (19) - k (The same as 00:04:765.)
  2. 00:59:750 (163) - D for the cymbal crash?
  3. 01:14:130 (218) - k? (The vocal here is higher than the previous note as well as the succeeding one.)
[Nardo's Oni]
  1. 00:30:742 (44,45,46,47) - Maybe follow the vocals and percussion here with a pattern like kddk? This would account for the piano as well as the snare on 00:31:485.
Great taiko maps—really not much to point out. Good luck! :)
Nardoxyribonucleic

kjwkjw wrote:

Hi there. Here's a taiko mod as requested in my queue.
All of these are suggestions; feel free to change or retain as you want.

d: don, k: kat, D: big don, K: big kat

[Nardo's Oni]
  1. 00:30:742 (44,45,46,47) - Maybe follow the vocals and percussion here with a pattern like kddk? This would account for the piano as well as the snare on 00:31:485. fixed
Great taiko maps—really not much to point out. Good luck! :)
Thanks for your mod~ :D

>Update<
Topic Starter
AnreFM
You guys rock! \o/

updated everyone's diff!
JUDYDANNY
Hi. From My Takio Moding Queue
I am glad if it becomes helpful. :)
[General]

  • ~Taiko~
    d is Red Note.
    k is Blue Note.
    and, D , K is Big Notes .. d,k.
  1. Timing
    Red lines aren't correct. Look forward to best timing.
  2. Timing (only Taiko diffs)
    Make the same ――>Normal

    “+ ?” is I like pattern (※example→ add? , remove?)
[Muzukashii]
  1. 00:05:265 (9) –delete
  2. 00:09:215 (21) – delete?
  3. 00:18:119 (53) – k or D
  4. 00:16:508 (46) – add d
  5. 00:27:271 (72) – add d
  6. 00:35:824 – add note, 00:35:948 (95) - rem finish & 00:35:700 (93,94,95) – ddk or kkd or ddd
  7. 00:46:857 (125,126,127,128,129) – ddkdD
  8. 00:52:064 (140) – remove
  9. Either
    00:51:320 (138) – or 00:51:816 (138) - add finish
    00:51:568 - , 00:51:692 – add note
    └――――――――――――――――――――
  10. 00:58:758 (163,164,165) – kkk?
  11. 01:00:990 (171,172) – d,k or delete,k
  12. 01:08:923 (203) – del?
  13. 01:12:890 (218) -^?
  14. 01:16:857 (233) -^?
  15. 01:14:626 (224,225,226) – kkk?
  16. 01:26:031 (266) – k
  17. 01:29:998 (278) –^
    01:33:965 (291) -^
  18. 01:26:279 (267) - , 01:26:527 (268) - delete, either only
  19. 01:30:246 (279,280) - ^
  20. 01:34:213 (292,293) -^
  21. 01:38:923 (309,310) - dd
[Nardo’sOni]
  1. 00:14:896 (39) - add d
  2. 00:43:882 (97) – rem finish
  3. 00:47:849 (109) -^
  4. 00:48:221 (110) - k
  5. 01:04:957 (179) – try to add d?
  6. 01:14:502 (224) - ^
  7. 01:15:246 (229) – delete?
  8. 01:13:014 (217) – k?
  9. 01:30:742 (297) – d , 01:31:361 (301) – d they wont fit this diff
  10. 01:26:403 (276) - k
  11. 01:34:585 (316) -^
I thank you for reading it through
Good Luck! :D
toara_fict
I Love This song >u<!!!!!!!!!!!!

want Ranked >u<!
Nardoxyribonucleic

JUDYDANNY wrote:

Hi. From My Takio Moding Queue
I am glad if it becomes helpful. :)
[General]

  • ~Taiko~
    d is Red Note.
    k is Blue Note.
    and, D , K is Big Notes .. d,k.
  1. Timing
    Red lines aren't correct. Look forward to best timing.
  2. Timing (only Taiko diffs)
    Make the same ――>Normal

    “+ ?” is I like pattern (※example→ add? , remove?)
    [notice][Nardo’sOni]
    1. 00:14:896 (39) - add d remain unchanged to keep it consistent to 00:03:016 and 00:06:495
    2. 00:43:882 (97) – rem finish nope, strong cymbal here.
    3. 00:47:849 (109) -^ ^
    4. 00:48:221 (110) - k No, the vocal pitch is lower.
    5. 01:04:957 (179) – try to add d? um...a bit weird if doing so.
    6. 01:14:502 (224) - ^ OK
    7. 01:15:246 (229) – delete? nope.
    8. 01:13:014 (217) – k? fixed
    9. 01:30:742 (297) – d , 01:31:361 (301) – d they wont fit this diff remain unchanged.
    10. 01:26:403 (276) - k no change
    11. 01:34:585 (316) -^ ^
I thank you for reading it through
Good Luck! :D
Thanks for your mod~
>Update<
ArcWave
Thank you, from the bottom of my heart, got SS at the first time, this NEEDS TO BE RANKED, this is the the ToX song EVERYONE wants to play on Osu!

Again: THANK YOU :)
UnderminE
Just wanted to say something to Anre:
in Hard try to use this hitsound pattern more 00:42:890 (1,2,3,4) - it really sounds good with this song. For example 01:26:527 (7,8) - starting from 7's head: clap whistle clap whistle. Or 01:34:461 (6,7,8,9) - here whistle clap whistle clap

Progress
00:23:056 (3,5) - stack these cuties better
00:35:948 - starting from here, where did soft whistles disappear to ;_;
01:26:527 (9,10) - clap whistle clap whistle
00:45:122 - whistle
00:45:618 - whistle
00:47:105 (3) - whistle
00:58:758 (1) - whistle
00:59:502 (5) - whistle
01:23:552 (1,2,3,4,5) - try to put whistles on red ticks. And listen how catchy it sounds with soft whistles since they represent the violin behind ;______;

Anyway, i loved the song goody goody luck <3
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