check and everything is fine at my sight.
If you think it is ready to go just call me so I can get this bubbled.
If you think it is ready to go just call me so I can get this bubbled.
Thanks for your opinion, but I really think my map is relative to the music, the notes connect to it and I can feel that while playing.MMzz wrote:
[Insane]
00:24:551 - There should be a note here for the drumline, the flow without it is really weird. Not at all, there is not even a sound in the music
00:33:318 - ^ ^
01:24:140 (9) - I would fill in more notes here instead of stopping, it doesn't feel very natural. I find that break relaxing.
I don't like either of these Insanes, honestly the rhythms aren't very consistent and are awkward to follow/play. Plus a lot of the jumps are pretty random and inconsistent as well, all in all the notes just are not connecting with the music. I would try and focus more of placing the notes to the drums first then adjusting in the vocals when possible, not putting a huge focus on the vocals so that you make a good connection between the notes and the song's beat. I think you should get some more mods of this before pursuing a rank. I didn't go full nazi on this because I want to be respectful, but I'm going to be bold and say these are nowhere near the quality of a ranked map.
thanks for your opinion and mod.MMzz wrote:
00:02:387 (4) - Follow the vocal rhythm here? You do in the next parts of this section. I prefer how I did it, sorry
00:11:813 (1) - You should really move this closer to 2, this jump isn't very predictable coming out of the spinner. there is a lot of pressure between those two notes, and people should be able to handle it.
00:18:387 - Add a note here for more continuous and comfortable flow. i can't hear anything i guess..
00:24:277 - There should be a note here, I would move 6 back to here to make the jump pattern combine with the rhythm. Instead players will just overshoot it thinking 6 is straight out of the jump without a pause. Then you'll want to put a note here to continue the rhythm: 00:24:551 can't hear something here as well? o.o
00:46:743 (1) - Shorten the slider and make the stream start in the proper place: 00:47:017 good ^-^
00:55:099 (1) - This anti-jump makes no sense. With the way the combo starts you are influencing the player to jump right into 2 instead of pausing. oh alright
00:57:565 (2) - ^ Same thing but here you are making the appearance of a 3/4 slider, a note placement you have already used before in the map, so the player will safely assume it is 3/4, that is a problem. well, this is something i'm very bothered about. I don't know, but people when they testplay always get those things, but the complaining is always there. but okay, fixed
Moway wrote:
[Insane]
00:38:661 (1) - Move this to (437,191) to form a nicer equilateral triangle with 00:38:387 (5,6)? Sure.
00:40:442 (2,3) - Increase the spacing here to ~2.17 in order to match 00:42:633 (2,3). Barely noticeable, still done
00:42:907 (3,1) - reposition these to (376,46). I think it would be nice in order to reflect from 00:42:360 (1). The opportunity for a bit of symmetry is here, so might as well do it I think since you're doing a lot of symmetrical stuff in this section. Good.
01:04:414 (3) - Maybe move this up and right? I think having a bigger jump toward 01:04:688 (4) would fit the theme of how you've been jumping in this map, and I think it would be pretty cool. Also I think it would be nice to make this 1.0x SV in order to give the player a proper lead in to the big jump at the kiai start. Also maybe increase the volume here to 65% so we get a bit of a crescendo into the kiai. I don't feel the same way here, for me, this should not go down in excitment but rather emphasize the KIAI start.
01:06:469 (6,7) - bit of a nazi thing, but you could make a nicer blanket with these two objects. It seems like (7) was shaped specifically for that, so I suggest making the adjustment. I noticed this while playing, so it's not the smallest thing. Wasn't planing to blanket, but cool.
01:24:414 - I kinda feel like we're missing an object here. Maybe add a circle? I think having this empty space here doesn't feel so great for your Insane diff. I rather don't have something here, doesn't match my drum folowing.
01:24:688 (1,2,3,4,5,6,7,8) - Same thing as with Irre's diff, I prefer these to be 1.0x SV because the music is exciting and reaching final climax. Having the SV go down doesn't really fit that idea to me. I feel as if beat was less strong than before, that's why I slowed Sliders here. It really fits gameplay a lot better than 1,00 SV in my honest opinion.
sheela901 wrote:
[Easy]
00:37:565 (2) - Try to make it more curvy so 00:39:209 (2) - in the curve. Don't think this is needed.
01:07:017 (1) - Maybe remove the NC and add it to 01:08:250 (3) - ? Would be inconsistent so rather not.
Nothing else much. Good Luck!
Gabe wrote:
the fuck. why isn't it ranked already?
//im on my phone ok. I can't do anything.
how about saying bb next time.Konei wrote:
But I got to get some sleep now so meh ;__;
Thanks darling ~Gabe wrote:
*~*