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OLDCODEX - Rage on (TV Size)

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No_Gu
Topic Starter
Konei
Updated Gu's diff \:D/
CXu
Hi I was forced told to post.
SPOILER
2013-07-31 00:51 Irreversible: hello xD
2013-07-31 01:13 CXu: yo
2013-07-31 01:13 Irreversible: do you have time.. to play smth? xD
2013-07-31 01:14 CXu: well sure, I guess
2013-07-31 01:14 Irreversible: ACTION is editing [http://osu.ppy.sh/b/282697 OLDCODEX - Rage on (TV Size) [Irre's Rage]]
2013-07-31 01:14 Irreversible: wait
2013-07-31 01:14 Irreversible: what's your rank? xD
2013-07-31 01:14 Irreversible: ah 160
2013-07-31 01:14 Irreversible: alright then xD
2013-07-31 01:14 CXu: hmm?
2013-07-31 01:14 CXu: lol
2013-07-31 01:14 CXu: xd
2013-07-31 01:14 Irreversible: i need someone who can pass it xD
2013-07-31 01:14 Irreversible: it's my first 'hard' map ><
2013-07-31 01:14 CXu: ACTION is playing [http://osu.ppy.sh/b/282697 OLDCODEX - Rage on (TV Size) [Irre's Rage]]
2013-07-31 01:14 CXu: ohh
2013-07-31 01:14 CXu: uuuh
2013-07-31 01:14 Irreversible: it's awful
2013-07-31 01:14 Irreversible: i bet
2013-07-31 01:14 Irreversible: xD
2013-07-31 01:14 CXu: I'll be trying with mouse first because idk
2013-07-31 01:15 CXu: if I can't pass I'll try with tablet xD
2013-07-31 01:16 CXu: maybe I should try tablet anway
2013-07-31 01:16 CXu: sec
2013-07-31 01:16 Irreversible: alright
2013-07-31 01:18 CXu: it's good, though might be a bit hard to read at some points
2013-07-31 01:18 CXu: nothing too serious though
2013-07-31 01:18 Irreversible: alrighty
2013-07-31 01:18 Irreversible: how did it feel?
2013-07-31 01:19 CXu: aaand my playing skills are shit because I haven't played for a long time xD
2013-07-31 01:19 CXu: uhh
2013-07-31 01:19 CXu: well it feels good for the most part
2013-07-31 01:19 CXu: but yeah I can't feel it thaaat properly because my hand feels awkward all the time
2013-07-31 01:19 CXu: when I play right now
2013-07-31 01:19 CXu: xD
2013-07-31 01:19 Irreversible: hm alright :D
2013-07-31 01:19 Irreversible: i think
2013-07-31 01:19 Irreversible: the kiai
2013-07-31 01:19 Irreversible: i have this round flow overall
2013-07-31 01:20 Irreversible: but in the kiai it's suddenly so flat.
2013-07-31 01:20 CXu: well
2013-07-31 01:20 Irreversible: thank you very much :D
2013-07-31 01:20 Irreversible: yes?
2013-07-31 01:21 CXu: it probably has something to do with stuff like 01:05:222 (2) - would feel a more round if you move it up a bit and tilt it a bit more down
2013-07-31 01:21 CXu: 01:06:592 (8) - or just moving this up a bi
2013-07-31 01:21 CXu: t
2013-07-31 01:21 Irreversible: 01:09:880 (3) - i think this one
2013-07-31 01:21 Irreversible: is the most annoying one xD
2013-07-31 01:21 CXu: kind of following the curve from (6,7), your cursor, at least imo, would move a little more
2013-07-31 01:22 CXu: 01:07:414 (2,3,1,2,1,2) - also this might kill that round flo xd
2013-07-31 01:23 CXu: mm well, for 01:08:784 (3) - it's fine tbh
2013-07-31 01:23 CXu: 01:08:647 (2) - you could stack this with (3)
2013-07-31 01:23 Irreversible: hm i see
2013-07-31 01:23 Irreversible: thanks :D
2013-07-31 01:24 Irreversible: any more issues?
2013-07-31 01:24 CXu: nah, I dont really have that many issues with it, but I can like tell you how maybe I would go around with some of this stuff if I mapped this xd
2013-07-31 01:25 CXu: 01:13:989 (2,3,4) - like this, I would probably use another 1/1 slider followed by a note, because of that held vocal int the song, hitting 1/2 for all this feels a lot for me
2013-07-31 01:25 CXu: 01:13:989 (2,3) - whiiiich also makes this jump play a bit awkward imo
2013-07-31 01:26 CXu: 01:15:770 (4) - OH AND STACK THIS OR SMTH
2013-07-31 01:26 CXu: xd
2013-07-31 01:28 CXu: but yeah, about you saying it's flat, 01:13:441 (3,1) | 01:16:729 (3,4,1,2,3,4,1) | 01:18:373 (2,3,4) <-- if you look at the noteplacement, you'll see that they form pretty straight lines instead of curves
2013-07-31 01:28 CXu: nothing wrong with that if you're going for that, but if you want more curvy flow, you could try making those more curvy :p
2013-07-31 01:28 CXu: 01:19:469 (1) - also ctrl+h? stacking feels a bit anti-climatic :p
2013-07-31 01:29 Irreversible: baack
2013-07-31 01:30 Irreversible: everything applied
2013-07-31 01:30 Irreversible: *O*
2013-07-31 01:30 CXu: 00:48:784 (1,2) - oh yea might wanna fix that spacing
2013-07-31 01:30 Irreversible: which one?
2013-07-31 01:30 CXu: just move (1) away a bit
2013-07-31 01:30 CXu: since it's 1/1 timing
2013-07-31 01:31 CXu: 01:03:578 (3) - move to 408;196? makes a curvepattern with (1,2,3,4) instead of that... uuuh weird shape? you had before. It's smoother to play
2013-07-31 01:32 Irreversible: XD omg
2013-07-31 01:32 Irreversible: haha yeah
2013-07-31 01:32 Irreversible: but this part
2013-07-31 01:32 Irreversible: is so awful xDD
2013-07-31 01:34 CXu: well, idk, it's okay I guess
2013-07-31 01:35 Irreversible: thanks for your help :>
2013-07-31 01:35 CXu: np
2013-07-31 01:35 Irreversible: definetly worth a kd
2013-07-31 01:35 CXu: oh you could try to ctrl+g on 01:04:811 (1,2) - just to reverse the flow and see if you think that feels any better coming from 01:04:674 (4) -
2013-07-31 01:35 CXu: you'll need to fix a bit with the (2) and the stuff after it, but yeah
2013-07-31 01:36 Irreversible: alright :D
2013-07-31 01:36 Irreversible: i'll send him the update later
2013-07-31 01:36 CXu: all righty
2013-07-31 01:36 Irreversible: uhm yeah, i guess you know how to savelog xD
2013-07-31 01:36 CXu: oh and remember to hitsound
2013-07-31 01:37 Irreversible: dw dw it's hitsounded now :3

Mostly a testplay with some impressions and rough fixes and whatnot. Anyhow, maybe I'll come around and take a look at the map (it's a pretty cool song) sometime later. Good luck anyway!
sheela
[General]
Add in the source: Iwatobi Swim Club
Put the o in "on" in capital
IRREVERSIBLE in the tags of Irre's Rage must not be capital like the other difficulties

[Irre's Rage]
00:56:729 (3) - Unsnapped slider (end)
00:57:825 (3) - Unsnapped slider (end)
01:10:702 (6) - Unsnapped slider (end)
01:13:167 (2) - Unsnapped slider (end)
01:14:263 (4) - Unsnapped slider (end)
01:14:811 (1) - Unsnapped slider (end)
01:15:085 (2) - Unsnapped slider (end)
01:17:551 (3) - Unsnapped slider (end)
01:24:948 (2) - Unsnapped slider (end)
01:25:770 (1) - Unsnapped slider (end)
01:26:044 (2) - Unsnapped slider (end)

I didn't find anything else. Good Luck and star!
Topic Starter
Konei

sheela901 wrote:

[General]
Add in the source: Iwatobi Swim Club
Put the o in "on" in capital
IRREVERSIBLE in the tags of Irre's Rage must not be capital like the other difficulties

[Irre's Rage]
00:56:729 (3) - Unsnapped slider (end)
00:57:825 (3) - Unsnapped slider (end)
01:10:702 (6) - Unsnapped slider (end)
01:13:167 (2) - Unsnapped slider (end)
01:14:263 (4) - Unsnapped slider (end)
01:14:811 (1) - Unsnapped slider (end)
01:15:085 (2) - Unsnapped slider (end)
01:17:551 (3) - Unsnapped slider (end)
01:24:948 (2) - Unsnapped slider (end)
01:25:770 (1) - Unsnapped slider (end)
01:26:044 (2) - Unsnapped slider (end)

I didn't find anything else. Good Luck and star!

Yoo, thanks, fixed everything but the title as it is correct as it is.

@No_Gu: Redownload for new tags and stuff please ~
Irreversible

sheela901 wrote:

[General]

IRREVERSIBLE in the tags of Irre's Rage must not be capital like the other difficulties why not?

[Irre's Rage]
00:56:729 (3) - Unsnapped slider (end)
00:57:825 (3) - Unsnapped slider (end)
01:10:702 (6) - Unsnapped slider (end)
01:13:167 (2) - Unsnapped slider (end)
01:14:263 (4) - Unsnapped slider (end)
01:14:811 (1) - Unsnapped slider (end)
01:15:085 (2) - Unsnapped slider (end)
01:17:551 (3) - Unsnapped slider (end)
01:24:948 (2) - Unsnapped slider (end)
01:25:770 (1) - Unsnapped slider (end)
01:26:044 (2) - Unsnapped slider (end) i gave konei 3 stars to fix it, thank you :DD
konei best slave 2013 <3
I didn't find anything else. Good Luck and star!
for any missunderstandings: i gave him the stars because i wanted that, and not that he fixes it, kthx


Thanks again for your great irc help CXu!
Topic Starter
Konei
Oh yea, updated everything ~
Sieg
Hello :3

Easy:
clear

Normal:
00:20:017 (1,2) - reduce DS to 0.8x here
00:34:263 (1,2) - because you use really strong normal-hitnormal this gaps with skipped hard beats sounds really strange, well... not a big deal anyway
00:55:085 (3,4,5) - jumps with 1\2, this is not suitable for normal, you can replace this with http://puu.sh/3UXL2.jpg or http://puu.sh/3UXLR.jpg or even with just 1 sldier
pretty hard to be normal, but fine for difficulty spread

Gu's Hard:
00:11:935 (2,1,2) - that is confusing stack, moreover really don't even suit song, you should unstack 00:11:935 (2) - from 00:12:209 (1,2) -
00:14:674 (1,2,3,4,5,1,2,3) - this pattern is definitely for insane difficulty, not hard, consider to reduce jumps to make this more readable
00:29:469 (3,4) - ikr, everybody loves random jumps, but this one is too random
01:16:592 (3,4) - ^

Insane:
00:04:740 (1,1) - maybe remove nc from this ones
00:20:702 (1) - NC here will help read patterns better
00:37:962 (2,3,4,1,2,3) - also this - http://puu.sh/3UYko.jpg reads much easier than http://puu.sh/3UYlE.jpg
00:47:962 (3,4,5,1,2,3) - ragequitted here :\
01:26:729 (1,1) - double spinners... cause rage too, consider to replace them with one please

Irre's Rage:
00:11:799 (1,2) - wha... 6.4x jump oh dear god, reduce this please
00:33:441 (1,2,1) - nc spam is not necessary here
00:52:346 (2) - nc
00:58:921 (4,5,6) - this flows is pretty bad, try http://puu.sh/3UYDd.jpg also I think you should place 00:59:332 (6) - on like ~2.2-2.4 DS not 3.2
01:04:674 (4) - also I guess I don't supposed to click on this and ragequit because flow sends me straight to 01:04:811 (1) - , stack them a little? http://puu.sh/3UYIt.jpg
01:26:729 (1,1) - eh, consider to make this one spinner.


guys swimming cause so much rage :o

Good Luck!
Topic Starter
Konei

Sieg wrote:

Hello :3 Yo :3

Easy:
clear

Normal:
00:20:017 (1,2) - reduce DS to 0.8x here The increased spacing is for the sake of blanketing, while playing it barely appears to be spaced further than 0,8.
00:34:263 (1,2) - because you use really strong normal-hitnormal this gaps with skipped hard beats sounds really strange, well... not a big deal anyway Uhm yea, there is no problem. I follow drums :3
00:55:085 (3,4,5) - jumps with 1\2, this is not suitable for normal, you can replace this with http://puu.sh/3UXL2.jpg or http://puu.sh/3UXLR.jpg or even with just 1 sldier I really disagree with this, considering I used an even lower DS as on Easy, the slight spacing increasement is not a problem also seeing that beginners will be most likely not read rhythm wrong and look at the approach circle.
pretty hard to be normal, but fine for difficulty spread True that it is hard, but in fact I had to do it for the spread with Hard orz.

Insane:
00:04:740 (1,1) - maybe remove nc from this ones Yep, true.
00:20:702 (1) - NC here will help read patterns better In fact, I missed one here ~
00:37:962 (2,3,4,1,2,3) - also this - http://puu.sh/3UYko.jpg reads much easier than http://puu.sh/3UYlE.jpg ok cool, changed.
00:47:962 (3,4,5,1,2,3) - ragequitted here :\ Don't see why tho LOL, spacing is normal considering jumpy parts and the part is fully mapped to the drum.
01:26:729 (1,1) - double spinners... cause rage too, consider to replace them with one please Since we are talking about an Insane, this should be fully fine :>


Good Luck!

Thanks a lot Sieg :3
Dark_Ai
Hey mod from my Queues



General
  • look fine

Easy
  • 00:43:030 (1) - what do you think about to make a better blanket here like this. Look much better
    01:15:770 (1) - this slider feel kinda off here. may let this begin at 01:15:633 - I think it fits much better

Normal
  • nothing to say here

Gu's Hard
  • 00:46:044 (4) - move it 368/272 for the sam spacing between 3,5
    00:51:387 (2) - same here. Move it a bit left?
    01:07:003 (1,2,3) - make a better stack there

Irre's Rage
  • 00:15:084 (3) - Object end is unsnap
    00:17:002 (2,3) - same here
    00:19:468 (4) - ^
    00:31:249 (4,5,6,7) - ^ quote what AiMod saying WTF
    00:33:441 (1,2,1) - why these NC spam here? I'd prefer to delete NC here ._.
    01:15:359 (3,4) - I dont know if it should be like this but I'd preffer stack it together

well since my rules says ''not more than 4 Diffs'' I modded only these 4 gomen :(
anyway good luck with rank ~
Irreversible

Sieg wrote:

Hello :3 HELLO SIEG, OR SHOULD I SAY NC KD PLS


Irre's Rage:
00:11:799 (1,2) - wha... 6.4x jump oh dear god, reduce this please reduced to 5.0 or smth xD
00:33:441 (1,2,1) - nc spam is not necessary here true
00:52:346 (2) - nc why?
00:58:921 (4,5,6) - this flows is pretty bad, try http://puu.sh/3UYDd.jpg also I think you should place 00:59:332 (6) - on like ~2.2-2.4 DS not 3.2 fixed in another way
01:04:674 (4) - also I guess I don't supposed to click on this and ragequit because flow sends me straight to 01:04:811 (1) - , stack them a little? yeshttp://puu.sh/3UYIt.jpg
01:26:729 (1,1) - eh, consider to make this one spinner. no :c why? i like it that way


guys swimming cause so much rage :o

Good Luck!
thank you sieg!


all fixed except the ai mod stacking things,.. they weren't unsnapped i guess? XD but i think you firgued out yourself. thanks dark_ai :3

Rage 2.0
osu file format v12

[General]
AudioFilename: Rage on.mp3
AudioLeadIn: 1700
PreviewTime: 64646
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 18578,56181
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Rage on (TV Size)
TitleUnicode:Rage on (TV Size)
Artist:OLDCODEX
ArtistUnicode:OLDCODEX
Creator:Konei
Version:Irre's Rage
Source:Free!
Tags:op opening swimming no_gu irreversible Iwatobi Swim Club
BeatmapID:282697
BeatmapSetID:104854

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.70000000596047
SliderTickRate:1

[Events]
//Background and Video events
Video,-575,"free.avi"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
623,588.235294117647,4,1,1,60,1,0
7681,-100,4,1,1,5,0,0
11799,273.972602739726,4,1,1,70,1,0
11935,-200,4,1,1,70,0,0
12072,-200,4,1,1,5,0,0
12209,-80,4,1,1,70,0,0
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12619,-80,4,1,1,60,0,0
13989,-80,4,1,1,60,0,0
21108,-100,4,2,1,70,0,0
29058,-100,4,2,2,70,0,0
29126,-100,4,2,1,70,0,0
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47003,-133.333333333333,4,2,1,50,0,0
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64811,-100,4,1,1,70,0,1
72894,-133.333333333333,4,1,1,60,0,1
73511,-133.333333333333,4,1,1,60,0,0
73578,-100,4,1,1,60,0,1
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81392,-100,4,1,1,60,0,1
82483,-100,4,1,1,60,0,0
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85771,-133.333333333333,4,1,1,60,0,0
86707,-133.333333333333,4,1,1,5,0,0
87825,-133.333333333333,4,1,1,41,0,0
88099,-133.333333333333,4,1,1,5,0,0
88921,-133.333333333333,4,1,1,41,0,0


[Colours]
Combo1 : 226,29,58
Combo2 : 32,193,177
Combo3 : 18,124,255
Combo4 : 102,41,203

[HitObjects]
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Topic Starter
Konei

Dark_Ai wrote:

Hey mod from my Queues




Easy
  • 00:43:030 (1) - what do you think about to make a better blanket here like this. Look much better ehh sure, tried a bit.
    01:15:770 (1) - this slider feel kinda off here. may let this begin at 01:15:633 - I think it fits much better I don't think so, the current one follows the drums much better.

Thanks a bunch! And updated ~ Waiting for Gu.
Irreversible
Rage 2.0.1
osu file format v12

[General]
AudioFilename: Rage on.mp3
AudioLeadIn: 1700
PreviewTime: 64646
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 18578,56181
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Rage on (TV Size)
TitleUnicode:Rage on (TV Size)
Artist:OLDCODEX
ArtistUnicode:OLDCODEX
Creator:Konei
Version:Irre's Rage
Source:Free!
Tags:op opening swimming no_gu irreversible Iwatobi Swim Club
BeatmapID:282697
BeatmapSetID:104854

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.70000000596047
SliderTickRate:1

[Events]
//Background and Video events
Video,-575,"free.avi"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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456,312,67003,6,0,P|386:329|280:304,1,170.000000596047,4|0,0:0|0:0,0:0:0:0:
200,240,67414,1,8,0:0:0:0:
304,220,67551,1,0,0:0:0:0:
244,164,67688,5,0,0:0:0:0:
320,80,67825,1,0,0:0:0:0:
243,86,67962,5,8,0:0:0:0:
140,24,68099,1,0,0:0:0:0:
96,248,68236,6,0,P|128:320|240:344,1,170.000000596047,0|8,0:0|0:0,0:0:0:0:
208,352,68647,1,0,0:0:0:0:
456,308,68784,2,0,P|463:228|436:140,1,170.000000596047,0|8,0:0|0:0,0:0:0:0:
440,144,69195,1,0,0:0:0:0:
244,164,69332,6,0,P|144:229|88:252,1,170.000000596047,4|8,0:0|0:0,0:0:0:0:
80,148,69743,1,0,0:0:0:0:
320,80,69880,2,0,P|410:65|512:84,1,170.000000596047,0|8,0:0|0:0,0:0:0:0:
484,256,70291,1,0,0:0:0:0:
452,148,70428,2,0,P|404:142|348:156,1,85.0000002980235
152,164,70702,2,0,P|200:170|255:164,1,85.0000002980235,8|0,0:0|0:0,0:0:0:0:
196,88,70976,2,0,P|128:80|64:180,1,170.000000596047,0|8,0:0|0:0,0:0:0:0:
164,332,71387,6,0,P|174:267|144:148,1,170.000000596047,4|0,0:0|0:0,0:0:0:0:
88,244,71798,2,0,P|166:249|252:176,1,170.000000596047,8|0,0:0|0:0,0:0:0:0:
256,40,72209,1,0,0:0:0:0:
320,136,72346,2,0,P|420:175|485:146,1,170.000000596047,8|0,0:0|0:0,0:0:0:0:
408,72,72756,1,0,0:0:0:0:
168,244,72893,6,0,L|164:332,1,85.0000002980235
474,227,73167,2,0,L|474:153,1,63.7500026553872
408,72,73441,1,0,0:0:0:0:
161,60,73578,6,0,B|116:52|96:96|96:96|40:80|16:136,1,170.000000596047,4|0,0:0|0:0,0:0:0:0:
44,300,73989,1,8,0:0:0:0:
176,148,74126,1,0,0:0:0:0:
264,208,74263,2,0,P|315:217|379:204,1,85.0000002980235
440,128,74537,1,8,0:0:0:0:
412,284,74674,1,0,0:0:0:0:
312,136,74811,6,0,P|291:100|244:78,1,85.0000002980235
264,208,75085,2,0,P|260:249|287:295,1,85.0000002980235,8|0,0:0|0:0,0:0:0:0:
368,320,75359,2,0,P|314:372|221:344,1,170.000000596047,0|8,0:0|0:0,0:0:0:0:
156,372,75770,2,0,P|122:290|49:276,1,170.000000596047,4|0,0:0|0:0,0:0:0:0:
72,352,76181,1,8,0:0:0:0:
180,220,76318,6,0,P|220:208|284:212,1,85.0000002980235
492,268,76592,1,0,0:0:0:0:
368,320,76729,1,8,0:0:0:0:
256,96,76866,1,0,0:0:0:0:
256,96,77003,6,0,P|175:86|112:176,1,170.000000596047,0|8,0:0|0:0,0:0:0:0:
204,168,77414,1,0,0:0:0:0:
348,196,77551,2,0,P|395:204|456:188,1,85.0000002980235
396,124,77825,1,8,0:0:0:0:
256,96,77962,6,0,P|190:79|84:128,1,170.000000596047,4|0,0:0|0:0,0:0:0:0:
32,192,78373,1,8,0:0:0:0:
124,252,78510,1,0,0:0:0:0:
176,344,78647,2,0,L|288:352,1,85.0000002980235
348,196,78921,2,0,L|448:168,1,85.0000002980235,8|0,0:0|0:0,0:0:0:0:
428,172,79195,1,0,0:0:0:0:
428,172,79469,5,8,0:0:0:0:
256,75,79743,5,0,0:0:0:0:
255,75,79880,1,0,0:0:0:0:
256,75,80017,1,8,0:0:0:0:
60,328,80291,6,0,L|140:328,1,63.7500026553872
464,292,80565,6,0,L|464:228,1,63.7500026553872
452,56,80839,22,0,L|372:56,1,63.7500026553872
48,92,81113,6,0,L|48:155,1,63.7500026553872
264,308,81387,38,0,B|272:264|304:244|304:244|368:204|376:120|320:56|256:104|256:104|204:56|108:136|184:216,1,510.000021243098,0|4,0:0|0:0,0:0:0:0:
104,316,82756,5,8,0:0:0:0:
104,316,82893,1,0,0:0:0:0:
104,316,83030,2,0,P|80:227|80:132,1,170.000000596047,0|8,0:0|0:0,0:0:0:0:
84,120,83441,2,0,P|175:133|280:120,1,170.000000596047,8|0,0:0|0:0,0:0:0:0:
336,100,83852,1,8,0:0:0:0:
428,136,83989,1,0,0:0:0:0:
428,136,84058,1,0,0:0:0:0:
428,136,84126,1,8,0:0:0:0:
256,336,84674,6,0,L|256:243,1,85.0000002980235
256,48,84948,2,0,L|256:137,1,63.7500026553872
336,224,85222,6,0,L|400:224,1,63.7500026553872
175,160,85496,2,0,L|112:160,1,63.7500026553872
144,240,85770,6,0,L|145:333,1,63.7500026553872
368,144,86044,2,0,L|368:54,1,63.7500026553872
256,192,86318,1,0,0:0:0:0:
256,192,86729,12,4,87825,0:0:0:0:
256,192,88099,12,4,88921,0:0:0:0:
No_Gu
Topic Starter
Konei
No problem, updated and thanks :3
11t
Hello! Modding from the QAT M4M corner.



[Irre's Rage]
00:23:030 (6,1,2,3,4) - The rhythm here doesn't fit the music, and plays awkwardly. Try something like this instead:

You can fill in the gap between (6) and (1) with another hitcircle or by replacing (6) with a 1/2 beat slider, or you could keep the gap and use a full beat pause stack. Either way, I think this rhythm would match the vocals more strongly.

For consistency you could also copy the rhythm you chose at 00:30:428 (1,2,3,4,5,6,7) , though I'm not sure I like the huge repeat slider here myself.

00:55:085 (1,2,3,4) - Consider stacking, or swapping (2) and (3) to mirror the pattern that you had at 00:52:346 (2,3,4,5) .

00:58:647 (2,3) - HUGE jump that isn't made easier by any slider leniency. This is also a section with a unique rhythm that could catch many players off-guard, so I think you should work on ways to decrease the spacing here in order to mitigate potential confusion.

01:08:099 (2,1) - Considering the really minimal spacing in the previous sequence of hitcircles, this jump is too extreme. This really does need a decrease in distance in my opinion.

Some of the jumps in this kiai section seem somewhat unnecessary. For example:
01:13:989 (2,3)
01:16:318 (1,2)
are both places where you have noticeably increased spacing but nothing in the music seems to match with these.

There are a few areas in this difficulty where the rhythm is questionable, and some of the jumps feel exaggerated and unnecessary. Other than those two issues, the map plays well as a whole. Good work!

[Gu's Hard]
Theoretically there should be nothing wrong with this stack because the hitcircles are all spaced evenly in time, but because they all land on red ticks, because the transition from 00:09:446 (1) was 1/2 of a beat, because of the new combo, and because of the change in both instrumentation and musical section mid-stack, this stack can be difficult to read and plays somewhat awkwardly as well. Maybe use a slider instead?

This would start the sequence of sliders with the new section, which makes more sense in my opinion.

00:14:126 (3,1,2,3,4,5) - Very difficult to read with anything under AR9. I'd recommend that you just stack the notes more conventionally: (1) and (2), (3) and (4), etc., to make this section more appropriate for a Hard difficulty with AR8. This also doesn't seem to suit the overall flow of your map, which is reliant on consistent spacing.

00:37:688 (1,2,3,4) - These sliders would work much better on white ticks, I think. Try this instead?


01:20:154 (1,2,3,4,5) - Also another area where I think you should shift the sliders onto white ticks, especially so since the vocals also land on the white ticks in this section.

For the most part, the spacing is consistent, your patterns are neatly arranged, and your mapping flows very smoothly, so great job!

[General]
No issues!

[Insane]
00:14:126 (7,1,2,3,4,5,6,7) - Actually this is really nice.

00:30:976 (4,5,6) - Watch the flow here, it feels pinched and unnatural. The curvature of (6) doesn't provide a proper landing from (5).
You could make this flow more smoothly in many ways, such as moving (5) to be directly above the end of (4) and the start of (6), straightening out (6)'s curvature, rotating (6) slightly, relocating (6), etc.

00:37:414 (5,1) - The increased spacing here looks somewhat out-of-place and doesn't seem to represent anything in the music. I think you should space these the same as the rest of this section.

00:37:962 (2,3,4,5,6,1) - This would look neater if you were to use Ctrl+Shift+D for these triangles.

00:42:209 (6,1) - The spacing here makes this timing difficult to read since it's similar to the distances you use for full beat timings. I'd recommend spacing these two more closely together. The distance you used at 00:40:017 (6,1) was much easier to read.

00:44:126 (5,1) - This one isn't a problem because you've got a repeat slider which gives the player time to prepare, and the motion is straight down the central vertical axis, a popular location for dramatic jumps.

00:55:907 (5,6,1) - I'd avoid this, if possible. The approach circles for (5) and (1) make this look like too much like another full beat pause.

01:04:674 (4,1) - Deceiving spacing. The distance makes these look like they're a full beat apart, and given the length of the slider and the building up in the music here the expectation is that the slider starts on the downbeat. I'm not sure what you could do to fix this though, because the jump adds some nice emphasis and decreasing the spacing would eliminate this emphasis.

01:17:825 (8,1) - Spacing like this, though, seems unnecessary to me. There's a cymbal crash in the music but it's really not significant enough to warrant a disruption in flow like this. Even something like this, I think, would make more sense:
The jump to (8) matches the rise in vocal pitch in the melody and the downwards anti-jump towards (1) coincides with the vocal's return to a lower pitch. But overall, I don't think having a jump here is necessary at all.

01:22:893 (3,4) - Another spacing issue, as above. Dramatic increases in spacing in a pattern with linear or single-curved flow usually seem like unnecessary difficulty increasers to me.

[Normal]
Approach Rate: increase to 6. You use 1/2 beat spacings frequently here, and this is a 219 BPM map. Slider velocity waaaaay outspeeds the approach circles at AR4. In my opinion, this map should have at least AR6. In fact, I'd even recommend AR7, because the sliders just seem to move too quickly in comparison to any approach rate 6 and under.

Overall Difficulty: increase. I'm not an expert on OD settings, but AR6/7 (if you changed the above) with OD3 seems like a bad idea.

Drain Rate: increase. 3 is too easy for this kind of map. I think you should use at least 4, and if that seems too lenient with mistakes in test mode, try 5.

00:37:003 - I think you should map a hitcircle here to make this gap less... gappy. And to make the transition to 00:37:277 (3,4) feel more natural, since (3) lands also on a white tick.

01:18:099 (1) - First midpoint to 104,240 to fix the blanket on (5).

01:20:291 (1) - And then since I'm assuming this is cloned from the previous slider, don't forget to replace this if you changed the above.

01:20:017 (4) - 317,118 for y-axis symmetry with (2).

[Easy]
Approach Rate: increase to 4. Same issue here as with Normal; this map is too fast for AR3.

01:08:236 (3) - Midpoint to 320,246; endpoint to 212,228 to fix this blanket on (2).

[Closing]
Overall, this is a solid mapset. There are some spacing issues, some jumps that feel too extreme and some jumps that feel unnecessary, but aside from that your maps flow well and there is very little issue with rhythm in your difficulties.

Good work, and good luck!
Topic Starter
Konei

11t wrote:

Hello! Modding from the QAT M4M corner.




[Insane]
00:14:126 (7,1,2,3,4,5,6,7) - Actually this is really nice. lol, thanks.

00:30:976 (4,5,6) - Watch the flow here, it feels pinched and unnatural. The curvature of (6) doesn't provide a proper landing from (5).
You could make this flow more smoothly in many ways, such as moving (5) to be directly above the end of (4) and the start of (6), straightening out (6)'s curvature, rotating (6) slightly, relocating (6), etc. That's true, fixed.

00:37:414 (5,1) - The increased spacing here looks somewhat out-of-place and doesn't seem to represent anything in the music. I think you should space these the same as the rest of this section. Sure, reduced spacing.

00:37:962 (2,3,4,5,6,1) - This would look neater if you were to use Ctrl+Shift+D for these triangles. Adjusted.

00:42:209 (6,1) - The spacing here makes this timing difficult to read since it's similar to the distances you use for full beat timings. I'd recommend spacing these two more closely together. The distance you used at 00:40:017 (6,1) was much easier to read. Yea, true.

00:44:126 (5,1) - This one isn't a problem because you've got a repeat slider which gives the player time to prepare, and the motion is straight down the central vertical axis, a popular location for dramatic jumps.

00:55:907 (5,6,1) - I'd avoid this, if possible. The approach circles for (5) and (1) make this look like too much like another full beat pause. Yea, also found a good way to fix that.

01:04:674 (4,1) - Deceiving spacing. The distance makes these look like they're a full beat apart, and given the length of the slider and the building up in the music here the expectation is that the slider starts on the downbeat. I'm not sure what you could do to fix this though, because the jump adds some nice emphasis and decreasing the spacing would eliminate this emphasis. I kinda like the spacing explosion here plus I don't find it confusing considering the KIAI's start.

01:17:825 (8,1) - Spacing like this, though, seems unnecessary to me. There's a cymbal crash in the music but it's really not significant enough to warrant a disruption in flow like this. Even something like this, I think, would make more sense:
The jump to (8) matches the rise in vocal pitch in the melody and the downwards anti-jump towards (1) coincides with the vocal's return to a lower pitch. But overall, I don't think having a jump here is necessary at all. Reduced distance.

01:22:893 (3,4) - Another spacing issue, as above. Dramatic increases in spacing in a pattern with linear or single-curved flow usually seem like unnecessary difficulty increasers to me. Not at all, jumped because of the strong guitar.

[Normal]
Approach Rate: increase to 6. You use 1/2 beat spacings frequently here, and this is a 219 BPM map. Slider velocity waaaaay outspeeds the approach circles at AR4. In my opinion, this map should have at least AR6. In fact, I'd even recommend AR7, because the sliders just seem to move too quickly in comparison to any approach rate 6 and under. I find it way more comfortable with AR 5, 6 is just too much to me and it is perfectly readable with 5.

Overall Difficulty: increase. I'm not an expert on OD settings, but AR6/7 (if you changed the above) with OD3 seems like a bad idea. Yea, I didn't change AR at all plus that should actually not be connected with the BPM.

Drain Rate: increase. 3 is too easy for this kind of map. I think you should use at least 4, and if that seems too lenient with mistakes in test mode, try 5. Same as above.

00:37:003 - I think you should map a hitcircle here to make this gap less... gappy. And to make the transition to 00:37:277 (3,4) feel more natural, since (3) lands also on a white tick. Rather not, there is neither drum or vocal that I follow.

01:18:099 (1) - First midpoint to 104,240 to fix the blanket on (5). kay.

01:20:291 (1) - And then since I'm assuming this is cloned from the previous slider, don't forget to replace this if you changed the above. yea.

01:20:017 (4) - 317,118 for y-axis symmetry with (2). lol, not noticeable for me at all but fixed anyways.

[Easy]
Approach Rate: increase to 4. Same issue here as with Normal; this map is too fast for AR3. Same as on Normal

01:08:236 (3) - Midpoint to 320,246; endpoint to 212,228 to fix this blanket on (2). kay.

[Closing]
Overall, this is a solid mapset. There are some spacing issues, some jumps that feel too extreme and some jumps that feel unnecessary, but aside from that your maps flow well and there is very little issue with rhythm in your difficulties.

Good work, and good luck!

Thanks a lot, the mod was really helpful on Insane.

Waiting for Irreversible and Gu.
Andrea
Did some IRC Modding.

SPOILER
14:02 *Andrea pokes Konei
14:02 *Konei is poked
14:03 Andrea: wanna irc mod now?
14:03 Andrea: I'm lazy to make a post =3=
14:03 Konei: oh sure, go ahead :3
14:03 Andrea: /np please xD
14:03 Andrea: I forgot the map orz
14:03 *Konei is editing [http://osu.ppy.sh/b/275517 OLDCODEX - Rage on (TV Size) [Insane]]
14:03 Andrea: thx :3
14:04 Andrea: http://puu.sh/4nM6G.png
14:04 Andrea: fix the 1ms kiai please
14:05 Konei: ahh kay, sure
14:06 Andrea: easy seems clean
14:07 Konei: cool
14:07 Andrea: [Normal]
14:07 Andrea: 00:08:858 (3) - new combo maybe? there is a new section here so
14:07 Konei: true, added :3
14:07 Andrea: wow SV on Normal seems so fast x_x thankfully there's easy
14:08 Konei: yea
14:08 Konei: it's hard because the bpm is so high
14:08 Konei: and I had to make a good spread with hard aswell
14:08 Andrea: yeah indeed xD 219
14:08 Andrea: 00:46:044 (3,4) - this stack is different from the others you've made on this diff, I'd say to space them not together
14:08 Konei: xD
14:09 Konei: good point indeed, fixed
14:09 Andrea: btw, who provided you the timing?
14:10 Andrea: I'm unsure about it a bit
14:10 Konei: MMzz
14:13 Andrea: Hard is flawless like Easy
14:14 Andrea: Irre's diff has 5 unsnapped notes
14:14 Konei: okay~ lemme see
14:15 Andrea: 00:48:784 (1,2) - really ugly anti-jump, I highly suggest to change it
14:16 Konei: which diff?
14:16 Andrea: irre's
14:16 Andrea: 01:08:647 (2) - also, this stack could be improved
14:16 Andrea: 01:09:195 (4) - ^
14:16 Konei: removed the antijump
14:17 Konei: stacked them perfectly
14:17 Andrea: okay, let's see last diff
14:17 Konei: sure
14:18 Andrea: 00:38:647 (1) - I'm pretty sure this slider ends on the wrong tick
14:18 Konei: you're right sir xD
14:18 Konei: fixed
14:19 Andrea: I guess the green lines is unsnapped o3o
14:19 Andrea: line*
14:19 Konei: huh? xD
14:19 Konei: lemme see if this is a problem
14:19 Andrea: might be that, some lines were unsnapped by 1ms
14:20 Andrea: 01:12:893 (1) - another slider wrongly snapped here
14:20 Konei: ah yea
14:20 Konei: yea
14:20 Konei: that was because timing
14:20 Konei: eh I mean
14:20 Konei: SV change xD
14:20 Andrea: yep :3
14:20 Andrea: 01:22:893 (3,4) - I don't really like this spacing change, I'd make them consistent D:
14:21 Andrea: 01:24:674 (1) - guess what? slider is unsnapped here too :P
14:21 Konei: fixed that xD
14:21 Konei: about that jump
14:21 Konei: I find it fiting to the guitar here
14:21 Andrea: oh, I see :3
14:21 Konei: but
14:22 Andrea: anyways nothing else from me
14:22 Konei: I can remove it if it's not noticeable xD
14:22 Andrea: I think the timing could be better though @.@
14:22 Andrea: I'm not sure about it :c
14:22 Konei: MMzz got it :o
14:22 Andrea: let me try some tests
14:23 Konei: sure
14:25 Andrea: I think 3rd offset is better as 12.360
14:25 Andrea: +14
14:26 Andrea: 1st and 2nd offset seems okay
14:26 Konei: you're right
14:26 Konei: that's actually much better
14:26 Andrea: maybe try +14 on 2nd offset as well
14:26 Andrea: 11.813
14:27 Andrea: but yeah 1st offset is good
Topic Starter
Konei
Asked UWS for timing opinion and he said it's fine ~
Nymph
check and everything is fine at my sight.
If you think it is ready to go just call me so I can get this bubbled.
Andrea
Rechecked and only thing I found is this on Insane difficulty.

01:12:907 (1) - This slider is still wrongly snapped.
Topic Starter
Konei
Fixed that Slider.
Nymph
bubbled.
Topic Starter
Konei
Thanks.


To the ranking BAT of this mapset, please either contact me or pop the bubble before ranking, there are some little consistency changes I'd love to update before leting this go.
MMzz
[Insane]
00:24:551 - There should be a note here for the drumline, the flow without it is really weird.
00:33:318 - ^
01:24:140 (9) - I would fill in more notes here instead of stopping, it doesn't feel very natural.

[Irre's Rage]
00:02:387 (4) - Follow the vocal rhythm here? You do in the next parts of this section.
00:11:813 (1) - You should really move this closer to 2, this jump isn't very predictable coming out of the spinner.
00:18:387 - Add a note here for more continuous and comfortable flow.
00:24:277 - There should be a note here, I would move 6 back to here to make the jump pattern combine with the rhythm. Instead players will just overshoot it thinking 6 is straight out of the jump without a pause. Then you'll want to put a note here to continue the rhythm: 00:24:551
00:46:743 (1) - Shorten the slider and make the stream start in the proper place: 00:47:017
00:55:099 (1) - This anti-jump makes no sense. With the way the combo starts you are influencing the player to jump right into 2 instead of pausing.
00:57:565 (2) - ^ Same thing but here you are making the appearance of a 3/4 slider, a note placement you have already used before in the map, so the player will safely assume it is 3/4, that is a problem.


I don't like either of these Insanes, honestly the rhythms aren't very consistent and are awkward to follow/play. Plus a lot of the jumps are pretty random and inconsistent as well, all in all the notes just are not connecting with the music. I would try and focus more of placing the notes to the drums first then adjusting in the vocals when possible, not putting a huge focus on the vocals so that you make a good connection between the notes and the song's beat. I think you should get some more mods of this before pursuing a rank. I didn't go full nazi on this because I want to be respectful, but I'm going to be bold and say these are nowhere near the quality of a ranked map.
Topic Starter
Konei

MMzz wrote:

[Insane]
00:24:551 - There should be a note here for the drumline, the flow without it is really weird. Not at all, there is not even a sound in the music
00:33:318 - ^ ^
01:24:140 (9) - I would fill in more notes here instead of stopping, it doesn't feel very natural. I find that break relaxing.


I don't like either of these Insanes, honestly the rhythms aren't very consistent and are awkward to follow/play. Plus a lot of the jumps are pretty random and inconsistent as well, all in all the notes just are not connecting with the music. I would try and focus more of placing the notes to the drums first then adjusting in the vocals when possible, not putting a huge focus on the vocals so that you make a good connection between the notes and the song's beat. I think you should get some more mods of this before pursuing a rank. I didn't go full nazi on this because I want to be respectful, but I'm going to be bold and say these are nowhere near the quality of a ranked map.
Thanks for your opinion, but I really think my map is relative to the music, the notes connect to it and I can feel that while playing.
I don't think this map is low quality, but thanks a lot for modding.


And just on a side note, for saying that my mapset is "nowhere near the quality of a ranked map" I found your mod really undetailed, rhyhtm inconsistency is firstly not a must do since consistency all over makes it boring and for the second quite not needed because there are no repeated sections (as there would be in a full version).
Irreversible

MMzz wrote:

00:02:387 (4) - Follow the vocal rhythm here? You do in the next parts of this section. I prefer how I did it, sorry :x
00:11:813 (1) - You should really move this closer to 2, this jump isn't very predictable coming out of the spinner. there is a lot of pressure between those two notes, and people should be able to handle it.
00:18:387 - Add a note here for more continuous and comfortable flow. i can't hear anything i guess..
00:24:277 - There should be a note here, I would move 6 back to here to make the jump pattern combine with the rhythm. Instead players will just overshoot it thinking 6 is straight out of the jump without a pause. Then you'll want to put a note here to continue the rhythm: 00:24:551 can't hear something here as well? o.o
00:46:743 (1) - Shorten the slider and make the stream start in the proper place: 00:47:017 good ^-^
00:55:099 (1) - This anti-jump makes no sense. With the way the combo starts you are influencing the player to jump right into 2 instead of pausing. oh alright :)
00:57:565 (2) - ^ Same thing but here you are making the appearance of a 3/4 slider, a note placement you have already used before in the map, so the player will safely assume it is 3/4, that is a problem. well, this is something i'm very bothered about. I don't know, but people when they testplay always get those things, but the complaining is always there. but okay, fixed
thanks for your opinion and mod.
Topic Starter
Konei
Updated ~

Waiting for Nymph to restore the bubble.
dkun
[Irre's Rage]
00:02:387 (4,1) - I would prefer there be a note on red here, as it feels empty without it. (I also see that MMzz suggested this, but you also declined it. So here's me asking you again.) (00:07:093 (3,4) - for consistency)
00:14:689 (1,2) - Please make this one slider instead of what you have now. It just doesn't fit with the music, imo.
00:19:346 (3) - Is there anything in the music that represents this?
00:43:044 (1,2) - Any reason why the spacing between this and the rest of this combo is different?
01:02:223 (7) - A bit nazi, but stack on (2) of the same combo.
01:21:401 (1) - Nice heart. Never gonna let it go, huh? :p

You map on beats that are non-existent on the song itself. Konei's Insane follows them quite well. I suggest you take a look through the map again before this should be considered for bubble again.

If this was a bubble, I would pop it. (consider this as one) Please refrain from re-bubbling until Irre and I can have a discussion about this difficulty.
Please call me back for a re-check after.
Moway
Hello, I'd like to do a quick mod on your Insane diffs if that would be okay with you.

[Irre's Rage]

00:07:681 (1) - maybe consider putting a circle here and make it so the spinner begins a tick later? I think it would be nice to have an object to play on that big finish sound rather than the spinner which has little impact and no sound.
00:16:058 (2) - Maybe go for a bit more bend in this one. I think a more S-like shape would fit nicely here and look better than the current one which is too subtle IMO.
00:28:798 (7,1) - Hmm, not sure how I feel about the antijump here. I don't think it fits the music particularly well, so the spacing can be confusing. When I played it I thought it was going to be one of those 1/4 circles after slider and it's not. I suggest changing this to normal spacing.
00:29:346 (1,2,3) - I think you could increase the spacing of these. It would fit really well with the rest of the theme of this diff which is jumps jumps jumps. I think those circles would feel really good to play if they were jumps instead of this odd inconsistent spacing. At the very least, I think you should make the spacing here consistent, or even add a small jump between (2,3) since you have the strong finish on (3).
00:46:743 (1,2,3,4,5,6,7) - for me this was kind of unnatural to play. That slow slider going into the stream doesn't feel quite right to me. I suggest making the slider 1.0x velocity which I think would play better because you have a faster slider going into the fast stream.
00:54:277 (5,7) - Fix this overlap by moving (7) more right and downward. I think it plays better this way anyway.
00:58:387 (1,2,3,4,5,6) - I would prefer for the spacing here to be decreased. Right now it feels like you're doing jumps just for the sake of jumping. The music here doesn't really lend itself to super big jumps like you have here, and there aren't really any musical indicators for changing the spacing between the objects as much as you do. I suggest decreasing the spacing and making the spacing a bit more consistent
00:59:483 (1,2) - This antijump also feels really odd after having all of those jumps before. I advise increasing the spacing here.
01:00:579 (1,2) - this jump doesn't make a ton of sense to me. There isn't really a sound on (2), so the jump is just kind of unnatural feeling. Reduce spacing here.
01:16:743 (3,4,1) - I'm not sure what the intent of the jump from (3,4) is, and I think the stack doesn't play very well. I suggest doing something more along these lines.


I think something like this preserves your original idea, but makes more sense and plays better to me. Firstly, we can put the bigger jump at the place where it really should be, which is (4,1). This makes more sense because (1) has the big finish so it feels really nice to jump to that finish on the strong slider. We eliminate the stack which feels weak and plays awkwardly because you go from a big jump to a sudden stop on the stack. The flow pattern here is preserved pretty well I think. Just as a note: you would have to move 01:16:468 (1,2,3,4) down in order to make the jump to the slider, but I think it works better than what you have now.
01:18:387 (2,3,4) - make this spacing equal, right now it just seems a bit sloppy
01:18:935 (5,6,1) - Don't really like this a whole lot. It seems like you stacked these just because you ran out of room to the right. I suggest this adjustment: At 01:18:387 (2,3,4) try this:


That way, you can have some more room to unstack those other circles and I think they look and play better that way.


01:19:209 (6,1) - Also, either swap the NCs here or remove the NC entirely. I think of these two circles as part of the same idea so its best to match the combo together.
01:20:305 (1,1,1,1) - I'd prefer for these to be 1.0x SV. Maybe you can explain better, but right now I don't see how the SV change fits the music here. This is a big exciting part. Let the sliders fly.
01:24:688 (1,2,1,2,1,2,3) - same thing. I think these feel and play better at 1.0x SV.

[Insane]

00:38:661 (1) - Move this to (437,191) to form a nicer equilateral triangle with 00:38:387 (5,6)?
00:40:442 (2,3) - Increase the spacing here to ~2.17 in order to match 00:42:633 (2,3).
00:42:907 (3,1) - reposition these to (376,46). I think it would be nice in order to reflect from 00:42:360 (1). The opportunity for a bit of symmetry is here, so might as well do it I think since you're doing a lot of symmetrical stuff in this section.
01:04:414 (3) - Maybe move this up and right? I think having a bigger jump toward 01:04:688 (4) would fit the theme of how you've been jumping in this map, and I think it would be pretty cool. Also I think it would be nice to make this 1.0x SV in order to give the player a proper lead in to the big jump at the kiai start. Also maybe increase the volume here to 65% so we get a bit of a crescendo into the kiai.
01:06:469 (6,7) - bit of a nazi thing, but you could make a nicer blanket with these two objects. It seems like (7) was shaped specifically for that, so I suggest making the adjustment. I noticed this while playing, so it's not the smallest thing.
01:24:414 - I kinda feel like we're missing an object here. Maybe add a circle? I think having this empty space here doesn't feel so great for your Insane diff.
01:24:688 (1,2,3,4,5,6,7,8) - Same thing as with Irre's diff, I prefer these to be 1.0x SV because the music is exciting and reaching final climax. Having the SV go down doesn't really fit that idea to me.

You use a very distinct style in the Insane diff, so I tried not to touch that too much. Really, I think for your diff your jumps and everything made a lot of sense to me so not much to fix in that regard.

That's all from me. I hope that I can be of some help to you guys in getting this rebubbled and ranked.
Nymph
reply dkun and Moway's mod first so I can rebubble :-)
Topic Starter
Konei
gonna check everything when Im back, thanks guys.
Irreversible
me too, School atm =v=

even said that my map wasn't ready but huh :c

i'm gonna rework most of it, thank you guys!
Topic Starter
Konei

Moway wrote:

[Insane]

00:38:661 (1) - Move this to (437,191) to form a nicer equilateral triangle with 00:38:387 (5,6)? Sure.
00:40:442 (2,3) - Increase the spacing here to ~2.17 in order to match 00:42:633 (2,3). Barely noticeable, still done
00:42:907 (3,1) - reposition these to (376,46). I think it would be nice in order to reflect from 00:42:360 (1). The opportunity for a bit of symmetry is here, so might as well do it I think since you're doing a lot of symmetrical stuff in this section. Good.
01:04:414 (3) - Maybe move this up and right? I think having a bigger jump toward 01:04:688 (4) would fit the theme of how you've been jumping in this map, and I think it would be pretty cool. Also I think it would be nice to make this 1.0x SV in order to give the player a proper lead in to the big jump at the kiai start. Also maybe increase the volume here to 65% so we get a bit of a crescendo into the kiai. I don't feel the same way here, for me, this should not go down in excitment but rather emphasize the KIAI start.
01:06:469 (6,7) - bit of a nazi thing, but you could make a nicer blanket with these two objects. It seems like (7) was shaped specifically for that, so I suggest making the adjustment. I noticed this while playing, so it's not the smallest thing. Wasn't planing to blanket, but cool.
01:24:414 - I kinda feel like we're missing an object here. Maybe add a circle? I think having this empty space here doesn't feel so great for your Insane diff. I rather don't have something here, doesn't match my drum folowing.
01:24:688 (1,2,3,4,5,6,7,8) - Same thing as with Irre's diff, I prefer these to be 1.0x SV because the music is exciting and reaching final climax. Having the SV go down doesn't really fit that idea to me. I feel as if beat was less strong than before, that's why I slowed Sliders here. It really fits gameplay a lot better than 1,00 SV in my honest opinion.

Thanks a bunch, waiting for Irreversible and dkun.

Edit: Updated Irre's diff.
dkun
Looks good to me! Thanks for considering my mod Irre! 8-)
Nymph
rebubbled.
Topic Starter
Konei
Thanks guys.
Irreversible
haha thanks dkun for the advice, i feel better now~
popner
[Irre's Rage]
00:17:016 (2) - unsnapped slider end
00:17:427 (3) - unsnapped slider end
Topic Starter
Konei
Fixed.
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