Hello, I'd like to do a quick mod on your Insane diffs if that would be okay with you.
[Irre's Rage]
00:07:681 (1) - maybe consider putting a circle here and make it so the spinner begins a tick later? I think it would be nice to have an object to play on that big finish sound rather than the spinner which has little impact and no sound.
00:16:058 (2) - Maybe go for a bit more bend in this one. I think a more S-like shape would fit nicely here and look better than the current one which is too subtle IMO.
00:28:798 (7,1) - Hmm, not sure how I feel about the antijump here. I don't think it fits the music particularly well, so the spacing can be confusing. When I played it I thought it was going to be one of those 1/4 circles after slider and it's not. I suggest changing this to normal spacing.
00:29:346 (1,2,3) - I think you could increase the spacing of these. It would fit really well with the rest of the theme of this diff which is jumps jumps jumps. I think those circles would feel really good to play if they were jumps instead of this odd inconsistent spacing. At the very least, I think you should make the spacing here consistent, or even add a small jump between (2,3) since you have the strong finish on (3).
00:46:743 (1,2,3,4,5,6,7) - for me this was kind of unnatural to play. That slow slider going into the stream doesn't feel quite right to me. I suggest making the slider 1.0x velocity which I think would play better because you have a faster slider going into the fast stream.
00:54:277 (5,7) - Fix this overlap by moving (7) more right and downward. I think it plays better this way anyway.
00:58:387 (1,2,3,4,5,6) - I would prefer for the spacing here to be decreased. Right now it feels like you're doing jumps just for the sake of jumping. The music here doesn't really lend itself to super big jumps like you have here, and there aren't really any musical indicators for changing the spacing between the objects as much as you do. I suggest decreasing the spacing and making the spacing a bit more consistent
00:59:483 (1,2) - This antijump also feels really odd after having all of those jumps before. I advise increasing the spacing here.
01:00:579 (1,2) - this jump doesn't make a ton of sense to me. There isn't really a sound on (2), so the jump is just kind of unnatural feeling. Reduce spacing here.
01:16:743 (3,4,1) - I'm not sure what the intent of the jump from (3,4) is, and I think the stack doesn't play very well. I suggest doing something more along these lines.
I think something like this preserves your original idea, but makes more sense and plays better to me. Firstly, we can put the bigger jump at the place where it really should be, which is (4,1). This makes more sense because (1) has the big finish so it feels really nice to jump to that finish on the strong slider. We eliminate the stack which feels weak and plays awkwardly because you go from a big jump to a sudden stop on the stack. The flow pattern here is preserved pretty well I think. Just as a note: you would have to move 01:16:468 (1,2,3,4) down in order to make the jump to the slider, but I think it works better than what you have now.
01:18:387 (2,3,4) - make this spacing equal, right now it just seems a bit sloppy
01:18:935 (5,6,1) - Don't really like this a whole lot. It seems like you stacked these just because you ran out of room to the right. I suggest this adjustment: At 01:18:387 (2,3,4) try this:
That way, you can have some more room to unstack those other circles and I think they look and play better that way.
01:19:209 (6,1) - Also, either swap the NCs here or remove the NC entirely. I think of these two circles as part of the same idea so its best to match the combo together.
01:20:305 (1,1,1,1) - I'd prefer for these to be 1.0x SV. Maybe you can explain better, but right now I don't see how the SV change fits the music here. This is a big exciting part. Let the sliders fly.
01:24:688 (1,2,1,2,1,2,3) - same thing. I think these feel and play better at 1.0x SV.
[Insane]
00:38:661 (1) - Move this to (437,191) to form a nicer equilateral triangle with 00:38:387 (5,6)?
00:40:442 (2,3) - Increase the spacing here to ~2.17 in order to match 00:42:633 (2,3).
00:42:907 (3,1) - reposition these to (376,46). I think it would be nice in order to reflect from 00:42:360 (1). The opportunity for a bit of symmetry is here, so might as well do it I think since you're doing a lot of symmetrical stuff in this section.
01:04:414 (3) - Maybe move this up and right? I think having a bigger jump toward 01:04:688 (4) would fit the theme of how you've been jumping in this map, and I think it would be pretty cool. Also I think it would be nice to make this 1.0x SV in order to give the player a proper lead in to the big jump at the kiai start. Also maybe increase the volume here to 65% so we get a bit of a crescendo into the kiai.
01:06:469 (6,7) - bit of a nazi thing, but you could make a nicer blanket with these two objects. It seems like (7) was shaped specifically for that, so I suggest making the adjustment. I noticed this while playing, so it's not the smallest thing.
01:24:414 - I kinda feel like we're missing an object here. Maybe add a circle? I think having this empty space here doesn't feel so great for your Insane diff.
01:24:688 (1,2,3,4,5,6,7,8) - Same thing as with Irre's diff, I prefer these to be 1.0x SV because the music is exciting and reaching final climax. Having the SV go down doesn't really fit that idea to me.
You use a very distinct style in the Insane diff, so I tried not to touch that too much. Really, I think for your diff your jumps and everything made a lot of sense to me so not much to fix in that regard.
That's all from me. I hope that I can be of some help to you guys in getting this rebubbled and ranked.