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OLDCODEX - Rage on (TV Size)

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Topic Starter
Konei

11t wrote:

Hello! Modding from the QAT M4M corner.




[Insane]
00:14:126 (7,1,2,3,4,5,6,7) - Actually this is really nice. lol, thanks.

00:30:976 (4,5,6) - Watch the flow here, it feels pinched and unnatural. The curvature of (6) doesn't provide a proper landing from (5).
You could make this flow more smoothly in many ways, such as moving (5) to be directly above the end of (4) and the start of (6), straightening out (6)'s curvature, rotating (6) slightly, relocating (6), etc. That's true, fixed.

00:37:414 (5,1) - The increased spacing here looks somewhat out-of-place and doesn't seem to represent anything in the music. I think you should space these the same as the rest of this section. Sure, reduced spacing.

00:37:962 (2,3,4,5,6,1) - This would look neater if you were to use Ctrl+Shift+D for these triangles. Adjusted.

00:42:209 (6,1) - The spacing here makes this timing difficult to read since it's similar to the distances you use for full beat timings. I'd recommend spacing these two more closely together. The distance you used at 00:40:017 (6,1) was much easier to read. Yea, true.

00:44:126 (5,1) - This one isn't a problem because you've got a repeat slider which gives the player time to prepare, and the motion is straight down the central vertical axis, a popular location for dramatic jumps.

00:55:907 (5,6,1) - I'd avoid this, if possible. The approach circles for (5) and (1) make this look like too much like another full beat pause. Yea, also found a good way to fix that.

01:04:674 (4,1) - Deceiving spacing. The distance makes these look like they're a full beat apart, and given the length of the slider and the building up in the music here the expectation is that the slider starts on the downbeat. I'm not sure what you could do to fix this though, because the jump adds some nice emphasis and decreasing the spacing would eliminate this emphasis. I kinda like the spacing explosion here plus I don't find it confusing considering the KIAI's start.

01:17:825 (8,1) - Spacing like this, though, seems unnecessary to me. There's a cymbal crash in the music but it's really not significant enough to warrant a disruption in flow like this. Even something like this, I think, would make more sense:
The jump to (8) matches the rise in vocal pitch in the melody and the downwards anti-jump towards (1) coincides with the vocal's return to a lower pitch. But overall, I don't think having a jump here is necessary at all. Reduced distance.

01:22:893 (3,4) - Another spacing issue, as above. Dramatic increases in spacing in a pattern with linear or single-curved flow usually seem like unnecessary difficulty increasers to me. Not at all, jumped because of the strong guitar.

[Normal]
Approach Rate: increase to 6. You use 1/2 beat spacings frequently here, and this is a 219 BPM map. Slider velocity waaaaay outspeeds the approach circles at AR4. In my opinion, this map should have at least AR6. In fact, I'd even recommend AR7, because the sliders just seem to move too quickly in comparison to any approach rate 6 and under. I find it way more comfortable with AR 5, 6 is just too much to me and it is perfectly readable with 5.

Overall Difficulty: increase. I'm not an expert on OD settings, but AR6/7 (if you changed the above) with OD3 seems like a bad idea. Yea, I didn't change AR at all plus that should actually not be connected with the BPM.

Drain Rate: increase. 3 is too easy for this kind of map. I think you should use at least 4, and if that seems too lenient with mistakes in test mode, try 5. Same as above.

00:37:003 - I think you should map a hitcircle here to make this gap less... gappy. And to make the transition to 00:37:277 (3,4) feel more natural, since (3) lands also on a white tick. Rather not, there is neither drum or vocal that I follow.

01:18:099 (1) - First midpoint to 104,240 to fix the blanket on (5). kay.

01:20:291 (1) - And then since I'm assuming this is cloned from the previous slider, don't forget to replace this if you changed the above. yea.

01:20:017 (4) - 317,118 for y-axis symmetry with (2). lol, not noticeable for me at all but fixed anyways.

[Easy]
Approach Rate: increase to 4. Same issue here as with Normal; this map is too fast for AR3. Same as on Normal

01:08:236 (3) - Midpoint to 320,246; endpoint to 212,228 to fix this blanket on (2). kay.

[Closing]
Overall, this is a solid mapset. There are some spacing issues, some jumps that feel too extreme and some jumps that feel unnecessary, but aside from that your maps flow well and there is very little issue with rhythm in your difficulties.

Good work, and good luck!

Thanks a lot, the mod was really helpful on Insane.

Waiting for Irreversible and Gu.
Andrea
Did some IRC Modding.

SPOILER
14:02 *Andrea pokes Konei
14:02 *Konei is poked
14:03 Andrea: wanna irc mod now?
14:03 Andrea: I'm lazy to make a post =3=
14:03 Konei: oh sure, go ahead :3
14:03 Andrea: /np please xD
14:03 Andrea: I forgot the map orz
14:03 *Konei is editing [http://osu.ppy.sh/b/275517 OLDCODEX - Rage on (TV Size) [Insane]]
14:03 Andrea: thx :3
14:04 Andrea: http://puu.sh/4nM6G.png
14:04 Andrea: fix the 1ms kiai please
14:05 Konei: ahh kay, sure
14:06 Andrea: easy seems clean
14:07 Konei: cool
14:07 Andrea: [Normal]
14:07 Andrea: 00:08:858 (3) - new combo maybe? there is a new section here so
14:07 Konei: true, added :3
14:07 Andrea: wow SV on Normal seems so fast x_x thankfully there's easy
14:08 Konei: yea
14:08 Konei: it's hard because the bpm is so high
14:08 Konei: and I had to make a good spread with hard aswell
14:08 Andrea: yeah indeed xD 219
14:08 Andrea: 00:46:044 (3,4) - this stack is different from the others you've made on this diff, I'd say to space them not together
14:08 Konei: xD
14:09 Konei: good point indeed, fixed
14:09 Andrea: btw, who provided you the timing?
14:10 Andrea: I'm unsure about it a bit
14:10 Konei: MMzz
14:13 Andrea: Hard is flawless like Easy
14:14 Andrea: Irre's diff has 5 unsnapped notes
14:14 Konei: okay~ lemme see
14:15 Andrea: 00:48:784 (1,2) - really ugly anti-jump, I highly suggest to change it
14:16 Konei: which diff?
14:16 Andrea: irre's
14:16 Andrea: 01:08:647 (2) - also, this stack could be improved
14:16 Andrea: 01:09:195 (4) - ^
14:16 Konei: removed the antijump
14:17 Konei: stacked them perfectly
14:17 Andrea: okay, let's see last diff
14:17 Konei: sure
14:18 Andrea: 00:38:647 (1) - I'm pretty sure this slider ends on the wrong tick
14:18 Konei: you're right sir xD
14:18 Konei: fixed
14:19 Andrea: I guess the green lines is unsnapped o3o
14:19 Andrea: line*
14:19 Konei: huh? xD
14:19 Konei: lemme see if this is a problem
14:19 Andrea: might be that, some lines were unsnapped by 1ms
14:20 Andrea: 01:12:893 (1) - another slider wrongly snapped here
14:20 Konei: ah yea
14:20 Konei: yea
14:20 Konei: that was because timing
14:20 Konei: eh I mean
14:20 Konei: SV change xD
14:20 Andrea: yep :3
14:20 Andrea: 01:22:893 (3,4) - I don't really like this spacing change, I'd make them consistent D:
14:21 Andrea: 01:24:674 (1) - guess what? slider is unsnapped here too :P
14:21 Konei: fixed that xD
14:21 Konei: about that jump
14:21 Konei: I find it fiting to the guitar here
14:21 Andrea: oh, I see :3
14:21 Konei: but
14:22 Andrea: anyways nothing else from me
14:22 Konei: I can remove it if it's not noticeable xD
14:22 Andrea: I think the timing could be better though @.@
14:22 Andrea: I'm not sure about it :c
14:22 Konei: MMzz got it :o
14:22 Andrea: let me try some tests
14:23 Konei: sure
14:25 Andrea: I think 3rd offset is better as 12.360
14:25 Andrea: +14
14:26 Andrea: 1st and 2nd offset seems okay
14:26 Konei: you're right
14:26 Konei: that's actually much better
14:26 Andrea: maybe try +14 on 2nd offset as well
14:26 Andrea: 11.813
14:27 Andrea: but yeah 1st offset is good
Topic Starter
Konei
Asked UWS for timing opinion and he said it's fine ~
Nymph
check and everything is fine at my sight.
If you think it is ready to go just call me so I can get this bubbled.
Andrea
Rechecked and only thing I found is this on Insane difficulty.

01:12:907 (1) - This slider is still wrongly snapped.
Topic Starter
Konei
Fixed that Slider.
Nymph
bubbled.
Topic Starter
Konei
Thanks.


To the ranking BAT of this mapset, please either contact me or pop the bubble before ranking, there are some little consistency changes I'd love to update before leting this go.
MMzz
[Insane]
00:24:551 - There should be a note here for the drumline, the flow without it is really weird.
00:33:318 - ^
01:24:140 (9) - I would fill in more notes here instead of stopping, it doesn't feel very natural.

[Irre's Rage]
00:02:387 (4) - Follow the vocal rhythm here? You do in the next parts of this section.
00:11:813 (1) - You should really move this closer to 2, this jump isn't very predictable coming out of the spinner.
00:18:387 - Add a note here for more continuous and comfortable flow.
00:24:277 - There should be a note here, I would move 6 back to here to make the jump pattern combine with the rhythm. Instead players will just overshoot it thinking 6 is straight out of the jump without a pause. Then you'll want to put a note here to continue the rhythm: 00:24:551
00:46:743 (1) - Shorten the slider and make the stream start in the proper place: 00:47:017
00:55:099 (1) - This anti-jump makes no sense. With the way the combo starts you are influencing the player to jump right into 2 instead of pausing.
00:57:565 (2) - ^ Same thing but here you are making the appearance of a 3/4 slider, a note placement you have already used before in the map, so the player will safely assume it is 3/4, that is a problem.


I don't like either of these Insanes, honestly the rhythms aren't very consistent and are awkward to follow/play. Plus a lot of the jumps are pretty random and inconsistent as well, all in all the notes just are not connecting with the music. I would try and focus more of placing the notes to the drums first then adjusting in the vocals when possible, not putting a huge focus on the vocals so that you make a good connection between the notes and the song's beat. I think you should get some more mods of this before pursuing a rank. I didn't go full nazi on this because I want to be respectful, but I'm going to be bold and say these are nowhere near the quality of a ranked map.
Topic Starter
Konei

MMzz wrote:

[Insane]
00:24:551 - There should be a note here for the drumline, the flow without it is really weird. Not at all, there is not even a sound in the music
00:33:318 - ^ ^
01:24:140 (9) - I would fill in more notes here instead of stopping, it doesn't feel very natural. I find that break relaxing.


I don't like either of these Insanes, honestly the rhythms aren't very consistent and are awkward to follow/play. Plus a lot of the jumps are pretty random and inconsistent as well, all in all the notes just are not connecting with the music. I would try and focus more of placing the notes to the drums first then adjusting in the vocals when possible, not putting a huge focus on the vocals so that you make a good connection between the notes and the song's beat. I think you should get some more mods of this before pursuing a rank. I didn't go full nazi on this because I want to be respectful, but I'm going to be bold and say these are nowhere near the quality of a ranked map.
Thanks for your opinion, but I really think my map is relative to the music, the notes connect to it and I can feel that while playing.
I don't think this map is low quality, but thanks a lot for modding.


And just on a side note, for saying that my mapset is "nowhere near the quality of a ranked map" I found your mod really undetailed, rhyhtm inconsistency is firstly not a must do since consistency all over makes it boring and for the second quite not needed because there are no repeated sections (as there would be in a full version).
Irreversible

MMzz wrote:

00:02:387 (4) - Follow the vocal rhythm here? You do in the next parts of this section. I prefer how I did it, sorry :x
00:11:813 (1) - You should really move this closer to 2, this jump isn't very predictable coming out of the spinner. there is a lot of pressure between those two notes, and people should be able to handle it.
00:18:387 - Add a note here for more continuous and comfortable flow. i can't hear anything i guess..
00:24:277 - There should be a note here, I would move 6 back to here to make the jump pattern combine with the rhythm. Instead players will just overshoot it thinking 6 is straight out of the jump without a pause. Then you'll want to put a note here to continue the rhythm: 00:24:551 can't hear something here as well? o.o
00:46:743 (1) - Shorten the slider and make the stream start in the proper place: 00:47:017 good ^-^
00:55:099 (1) - This anti-jump makes no sense. With the way the combo starts you are influencing the player to jump right into 2 instead of pausing. oh alright :)
00:57:565 (2) - ^ Same thing but here you are making the appearance of a 3/4 slider, a note placement you have already used before in the map, so the player will safely assume it is 3/4, that is a problem. well, this is something i'm very bothered about. I don't know, but people when they testplay always get those things, but the complaining is always there. but okay, fixed
thanks for your opinion and mod.
Topic Starter
Konei
Updated ~

Waiting for Nymph to restore the bubble.
dkun
[Irre's Rage]
00:02:387 (4,1) - I would prefer there be a note on red here, as it feels empty without it. (I also see that MMzz suggested this, but you also declined it. So here's me asking you again.) (00:07:093 (3,4) - for consistency)
00:14:689 (1,2) - Please make this one slider instead of what you have now. It just doesn't fit with the music, imo.
00:19:346 (3) - Is there anything in the music that represents this?
00:43:044 (1,2) - Any reason why the spacing between this and the rest of this combo is different?
01:02:223 (7) - A bit nazi, but stack on (2) of the same combo.
01:21:401 (1) - Nice heart. Never gonna let it go, huh? :p

You map on beats that are non-existent on the song itself. Konei's Insane follows them quite well. I suggest you take a look through the map again before this should be considered for bubble again.

If this was a bubble, I would pop it. (consider this as one) Please refrain from re-bubbling until Irre and I can have a discussion about this difficulty.
Please call me back for a re-check after.
Moway
Hello, I'd like to do a quick mod on your Insane diffs if that would be okay with you.

[Irre's Rage]

00:07:681 (1) - maybe consider putting a circle here and make it so the spinner begins a tick later? I think it would be nice to have an object to play on that big finish sound rather than the spinner which has little impact and no sound.
00:16:058 (2) - Maybe go for a bit more bend in this one. I think a more S-like shape would fit nicely here and look better than the current one which is too subtle IMO.
00:28:798 (7,1) - Hmm, not sure how I feel about the antijump here. I don't think it fits the music particularly well, so the spacing can be confusing. When I played it I thought it was going to be one of those 1/4 circles after slider and it's not. I suggest changing this to normal spacing.
00:29:346 (1,2,3) - I think you could increase the spacing of these. It would fit really well with the rest of the theme of this diff which is jumps jumps jumps. I think those circles would feel really good to play if they were jumps instead of this odd inconsistent spacing. At the very least, I think you should make the spacing here consistent, or even add a small jump between (2,3) since you have the strong finish on (3).
00:46:743 (1,2,3,4,5,6,7) - for me this was kind of unnatural to play. That slow slider going into the stream doesn't feel quite right to me. I suggest making the slider 1.0x velocity which I think would play better because you have a faster slider going into the fast stream.
00:54:277 (5,7) - Fix this overlap by moving (7) more right and downward. I think it plays better this way anyway.
00:58:387 (1,2,3,4,5,6) - I would prefer for the spacing here to be decreased. Right now it feels like you're doing jumps just for the sake of jumping. The music here doesn't really lend itself to super big jumps like you have here, and there aren't really any musical indicators for changing the spacing between the objects as much as you do. I suggest decreasing the spacing and making the spacing a bit more consistent
00:59:483 (1,2) - This antijump also feels really odd after having all of those jumps before. I advise increasing the spacing here.
01:00:579 (1,2) - this jump doesn't make a ton of sense to me. There isn't really a sound on (2), so the jump is just kind of unnatural feeling. Reduce spacing here.
01:16:743 (3,4,1) - I'm not sure what the intent of the jump from (3,4) is, and I think the stack doesn't play very well. I suggest doing something more along these lines.


I think something like this preserves your original idea, but makes more sense and plays better to me. Firstly, we can put the bigger jump at the place where it really should be, which is (4,1). This makes more sense because (1) has the big finish so it feels really nice to jump to that finish on the strong slider. We eliminate the stack which feels weak and plays awkwardly because you go from a big jump to a sudden stop on the stack. The flow pattern here is preserved pretty well I think. Just as a note: you would have to move 01:16:468 (1,2,3,4) down in order to make the jump to the slider, but I think it works better than what you have now.
01:18:387 (2,3,4) - make this spacing equal, right now it just seems a bit sloppy
01:18:935 (5,6,1) - Don't really like this a whole lot. It seems like you stacked these just because you ran out of room to the right. I suggest this adjustment: At 01:18:387 (2,3,4) try this:


That way, you can have some more room to unstack those other circles and I think they look and play better that way.


01:19:209 (6,1) - Also, either swap the NCs here or remove the NC entirely. I think of these two circles as part of the same idea so its best to match the combo together.
01:20:305 (1,1,1,1) - I'd prefer for these to be 1.0x SV. Maybe you can explain better, but right now I don't see how the SV change fits the music here. This is a big exciting part. Let the sliders fly.
01:24:688 (1,2,1,2,1,2,3) - same thing. I think these feel and play better at 1.0x SV.

[Insane]

00:38:661 (1) - Move this to (437,191) to form a nicer equilateral triangle with 00:38:387 (5,6)?
00:40:442 (2,3) - Increase the spacing here to ~2.17 in order to match 00:42:633 (2,3).
00:42:907 (3,1) - reposition these to (376,46). I think it would be nice in order to reflect from 00:42:360 (1). The opportunity for a bit of symmetry is here, so might as well do it I think since you're doing a lot of symmetrical stuff in this section.
01:04:414 (3) - Maybe move this up and right? I think having a bigger jump toward 01:04:688 (4) would fit the theme of how you've been jumping in this map, and I think it would be pretty cool. Also I think it would be nice to make this 1.0x SV in order to give the player a proper lead in to the big jump at the kiai start. Also maybe increase the volume here to 65% so we get a bit of a crescendo into the kiai.
01:06:469 (6,7) - bit of a nazi thing, but you could make a nicer blanket with these two objects. It seems like (7) was shaped specifically for that, so I suggest making the adjustment. I noticed this while playing, so it's not the smallest thing.
01:24:414 - I kinda feel like we're missing an object here. Maybe add a circle? I think having this empty space here doesn't feel so great for your Insane diff.
01:24:688 (1,2,3,4,5,6,7,8) - Same thing as with Irre's diff, I prefer these to be 1.0x SV because the music is exciting and reaching final climax. Having the SV go down doesn't really fit that idea to me.

You use a very distinct style in the Insane diff, so I tried not to touch that too much. Really, I think for your diff your jumps and everything made a lot of sense to me so not much to fix in that regard.

That's all from me. I hope that I can be of some help to you guys in getting this rebubbled and ranked.
Nymph
reply dkun and Moway's mod first so I can rebubble :-)
Topic Starter
Konei
gonna check everything when Im back, thanks guys.
Irreversible
me too, School atm =v=

even said that my map wasn't ready but huh :c

i'm gonna rework most of it, thank you guys!
Topic Starter
Konei

Moway wrote:

[Insane]

00:38:661 (1) - Move this to (437,191) to form a nicer equilateral triangle with 00:38:387 (5,6)? Sure.
00:40:442 (2,3) - Increase the spacing here to ~2.17 in order to match 00:42:633 (2,3). Barely noticeable, still done
00:42:907 (3,1) - reposition these to (376,46). I think it would be nice in order to reflect from 00:42:360 (1). The opportunity for a bit of symmetry is here, so might as well do it I think since you're doing a lot of symmetrical stuff in this section. Good.
01:04:414 (3) - Maybe move this up and right? I think having a bigger jump toward 01:04:688 (4) would fit the theme of how you've been jumping in this map, and I think it would be pretty cool. Also I think it would be nice to make this 1.0x SV in order to give the player a proper lead in to the big jump at the kiai start. Also maybe increase the volume here to 65% so we get a bit of a crescendo into the kiai. I don't feel the same way here, for me, this should not go down in excitment but rather emphasize the KIAI start.
01:06:469 (6,7) - bit of a nazi thing, but you could make a nicer blanket with these two objects. It seems like (7) was shaped specifically for that, so I suggest making the adjustment. I noticed this while playing, so it's not the smallest thing. Wasn't planing to blanket, but cool.
01:24:414 - I kinda feel like we're missing an object here. Maybe add a circle? I think having this empty space here doesn't feel so great for your Insane diff. I rather don't have something here, doesn't match my drum folowing.
01:24:688 (1,2,3,4,5,6,7,8) - Same thing as with Irre's diff, I prefer these to be 1.0x SV because the music is exciting and reaching final climax. Having the SV go down doesn't really fit that idea to me. I feel as if beat was less strong than before, that's why I slowed Sliders here. It really fits gameplay a lot better than 1,00 SV in my honest opinion.

Thanks a bunch, waiting for Irreversible and dkun.

Edit: Updated Irre's diff.
dkun
Looks good to me! Thanks for considering my mod Irre! 8-)
Nymph
rebubbled.
Topic Starter
Konei
Thanks guys.
Irreversible
haha thanks dkun for the advice, i feel better now~
popner
[Irre's Rage]
00:17:016 (2) - unsnapped slider end
00:17:427 (3) - unsnapped slider end
Topic Starter
Konei
Fixed.
popner
Rebubbled
Topic Starter
Konei
Thanks.
sheela
[Easy]
00:37:565 (2) - Try to make it more curvy so 00:39:209 (2) - in the curve.
01:07:017 (1) - Maybe remove the NC and add it to 01:08:250 (3) - ?

Nothing else much. Good Luck!
Topic Starter
Konei

sheela901 wrote:

[Easy]
00:37:565 (2) - Try to make it more curvy so 00:39:209 (2) - in the curve. Don't think this is needed.
01:07:017 (1) - Maybe remove the NC and add it to 01:08:250 (3) - ? Would be inconsistent so rather not.

Nothing else much. Good Luck!

Thanks for having a look.
Eldwyn
I wonder why this beatmap isn't ranked yet (>w<)
Anyway, you have all my support ! owo
Aurele
the fuck. why isn't it ranked already?



//im on my phone ok. I can't do anything.
Topic Starter
Konei

Gabe wrote:

the fuck. why isn't it ranked already?



//im on my phone ok. I can't do anything.

Aw Gabe, I don't know.

But I got to get some sleep now so meh ;__;
Irreversible

Konei wrote:

But I got to get some sleep now so meh ;__;
how about saying bb next time.
Aurele
Topic Starter
Konei

Gabe wrote:

*~*
Thanks darling ~
Irreversible
gz :)
Andrea
It's about time, congrats.
pimp
gratz :D
10nya
gratss c:
veniastcline
Yay! Gratz! <3
Topic Starter
Konei
Thanks everyone!
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