Updated Gu's diff \:D/
sheela901 wrote:
[General]
Add in the source: Iwatobi Swim Club
Put the o in "on" in capital
IRREVERSIBLE in the tags of Irre's Rage must not be capital like the other difficulties
[Irre's Rage]
00:56:729 (3) - Unsnapped slider (end)
00:57:825 (3) - Unsnapped slider (end)
01:10:702 (6) - Unsnapped slider (end)
01:13:167 (2) - Unsnapped slider (end)
01:14:263 (4) - Unsnapped slider (end)
01:14:811 (1) - Unsnapped slider (end)
01:15:085 (2) - Unsnapped slider (end)
01:17:551 (3) - Unsnapped slider (end)
01:24:948 (2) - Unsnapped slider (end)
01:25:770 (1) - Unsnapped slider (end)
01:26:044 (2) - Unsnapped slider (end)
I didn't find anything else. Good Luck and star!
for any missunderstandings: i gave him the stars because i wanted that, and not that he fixes it, kthxsheela901 wrote:
[General]
IRREVERSIBLE in the tags of Irre's Rage must not be capital like the other difficulties why not?
[Irre's Rage]
00:56:729 (3) - Unsnapped slider (end)
00:57:825 (3) - Unsnapped slider (end)
01:10:702 (6) - Unsnapped slider (end)
01:13:167 (2) - Unsnapped slider (end)
01:14:263 (4) - Unsnapped slider (end)
01:14:811 (1) - Unsnapped slider (end)
01:15:085 (2) - Unsnapped slider (end)
01:17:551 (3) - Unsnapped slider (end)
01:24:948 (2) - Unsnapped slider (end)
01:25:770 (1) - Unsnapped slider (end)
01:26:044 (2) - Unsnapped slider (end) i gave konei 3 stars to fix it, thank you D
konei best slave 2013 <3
I didn't find anything else. Good Luck and star!
Sieg wrote:
Hello :3 Yo :3
Easy:
clear
Normal:
00:20:017 (1,2) - reduce DS to 0.8x here The increased spacing is for the sake of blanketing, while playing it barely appears to be spaced further than 0,8.
00:34:263 (1,2) - because you use really strong normal-hitnormal this gaps with skipped hard beats sounds really strange, well... not a big deal anyway Uhm yea, there is no problem. I follow drums :3
00:55:085 (3,4,5) - jumps with 1\2, this is not suitable for normal, you can replace this with http://puu.sh/3UXL2.jpg or http://puu.sh/3UXLR.jpg or even with just 1 sldier I really disagree with this, considering I used an even lower DS as on Easy, the slight spacing increasement is not a problem also seeing that beginners will be most likely not read rhythm wrong and look at the approach circle.
pretty hard to be normal, but fine for difficulty spread True that it is hard, but in fact I had to do it for the spread with Hard orz.
Insane:
00:04:740 (1,1) - maybe remove nc from this ones Yep, true.
00:20:702 (1) - NC here will help read patterns better In fact, I missed one here ~
00:37:962 (2,3,4,1,2,3) - also this - http://puu.sh/3UYko.jpg reads much easier than http://puu.sh/3UYlE.jpg ok cool, changed.
00:47:962 (3,4,5,1,2,3) - ragequitted here :\ Don't see why tho LOL, spacing is normal considering jumpy parts and the part is fully mapped to the drum.
01:26:729 (1,1) - double spinners... cause rage too, consider to replace them with one please Since we are talking about an Insane, this should be fully fine :>
Good Luck!
thank you sieg!Sieg wrote:
Hello :3 HELLO SIEG, OR SHOULD I SAY NC KD PLS
Irre's Rage:
00:11:799 (1,2) - wha... 6.4x jump oh dear god, reduce this please reduced to 5.0 or smth xD
00:33:441 (1,2,1) - nc spam is not necessary here true
00:52:346 (2) - nc why?
00:58:921 (4,5,6) - this flows is pretty bad, try http://puu.sh/3UYDd.jpg also I think you should place 00:59:332 (6) - on like ~2.2-2.4 DS not 3.2 fixed in another way
01:04:674 (4) - also I guess I don't supposed to click on this and ragequit because flow sends me straight to 01:04:811 (1) - , stack them a little? yeshttp://puu.sh/3UYIt.jpg
01:26:729 (1,1) - eh, consider to make this one spinner. no :c why? i like it that way
guys swimming cause so much rage
Good Luck!
Dark_Ai wrote:
Hey mod from my Queues Easy
- • 00:43:030 (1) - what do you think about to make a better blanket here like this. Look much better ehh sure, tried a bit.
• 01:15:770 (1) - this slider feel kinda off here. may let this begin at 01:15:633 - I think it fits much better I don't think so, the current one follows the drums much better.
osu file format v12
[General]
AudioFilename: Rage on.mp3
AudioLeadIn: 1700
PreviewTime: 64646
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 18578,56181
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Rage on (TV Size)
TitleUnicode:Rage on (TV Size)
Artist:OLDCODEX
ArtistUnicode:OLDCODEX
Creator:Konei
Version:Irre's Rage
Source:Free!
Tags:op opening swimming no_gu irreversible Iwatobi Swim Club
BeatmapID:282697
BeatmapSetID:104854
[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.70000000596047
SliderTickRate:1
[Events]
//Background and Video events
Video,-575,"free.avi"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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183,35,57003,1,0,1:0:0:0:
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464,224,59332,1,0,0:0:0:0:
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216,172,59743,1,0,1:0:0:0:
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400,320,61524,1,0,0:0:0:0:
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304,152,63578,1,0,1:0:0:0:
416,32,63715,1,0,0:0:0:0:
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284,300,64126,2,0,P|320:288|358:258,1,63.7500026553872
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456,312,65633,1,0,0:0:0:0:
472,160,65770,1,8,0:0:0:0:
472,160,65907,1,0,0:0:0:0:
304,220,66044,2,0,P|198:231|135:203,1,170.000000596047,0|8,0:0|0:0,0:0:0:0:
86,131,66455,1,0,0:0:0:0:
356,60,66592,2,0,B|387:102|446:101|446:101|453:152|486:174,1,170.000000596047,0|8,0:0|0:0,0:0:0:0:
456,312,67003,6,0,P|386:329|280:304,1,170.000000596047,4|0,0:0|0:0,0:0:0:0:
200,240,67414,1,8,0:0:0:0:
304,220,67551,1,0,0:0:0:0:
244,164,67688,5,0,0:0:0:0:
320,80,67825,1,0,0:0:0:0:
243,86,67962,5,8,0:0:0:0:
140,24,68099,1,0,0:0:0:0:
96,248,68236,6,0,P|128:320|240:344,1,170.000000596047,0|8,0:0|0:0,0:0:0:0:
208,352,68647,1,0,0:0:0:0:
456,308,68784,2,0,P|463:228|436:140,1,170.000000596047,0|8,0:0|0:0,0:0:0:0:
440,144,69195,1,0,0:0:0:0:
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80,148,69743,1,0,0:0:0:0:
320,80,69880,2,0,P|410:65|512:84,1,170.000000596047,0|8,0:0|0:0,0:0:0:0:
484,256,70291,1,0,0:0:0:0:
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164,332,71387,6,0,P|174:267|144:148,1,170.000000596047,4|0,0:0|0:0,0:0:0:0:
88,244,71798,2,0,P|166:249|252:176,1,170.000000596047,8|0,0:0|0:0,0:0:0:0:
256,40,72209,1,0,0:0:0:0:
320,136,72346,2,0,P|420:175|485:146,1,170.000000596047,8|0,0:0|0:0,0:0:0:0:
408,72,72756,1,0,0:0:0:0:
168,244,72893,6,0,L|164:332,1,85.0000002980235
474,227,73167,2,0,L|474:153,1,63.7500026553872
408,72,73441,1,0,0:0:0:0:
161,60,73578,6,0,B|116:52|96:96|96:96|40:80|16:136,1,170.000000596047,4|0,0:0|0:0,0:0:0:0:
44,300,73989,1,8,0:0:0:0:
176,148,74126,1,0,0:0:0:0:
264,208,74263,2,0,P|315:217|379:204,1,85.0000002980235
440,128,74537,1,8,0:0:0:0:
412,284,74674,1,0,0:0:0:0:
312,136,74811,6,0,P|291:100|244:78,1,85.0000002980235
264,208,75085,2,0,P|260:249|287:295,1,85.0000002980235,8|0,0:0|0:0,0:0:0:0:
368,320,75359,2,0,P|314:372|221:344,1,170.000000596047,0|8,0:0|0:0,0:0:0:0:
156,372,75770,2,0,P|122:290|49:276,1,170.000000596047,4|0,0:0|0:0,0:0:0:0:
72,352,76181,1,8,0:0:0:0:
180,220,76318,6,0,P|220:208|284:212,1,85.0000002980235
492,268,76592,1,0,0:0:0:0:
368,320,76729,1,8,0:0:0:0:
256,96,76866,1,0,0:0:0:0:
256,96,77003,6,0,P|175:86|112:176,1,170.000000596047,0|8,0:0|0:0,0:0:0:0:
204,168,77414,1,0,0:0:0:0:
348,196,77551,2,0,P|395:204|456:188,1,85.0000002980235
396,124,77825,1,8,0:0:0:0:
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32,192,78373,1,8,0:0:0:0:
124,252,78510,1,0,0:0:0:0:
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348,196,78921,2,0,L|448:168,1,85.0000002980235,8|0,0:0|0:0,0:0:0:0:
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428,172,79469,5,8,0:0:0:0:
256,75,79743,5,0,0:0:0:0:
255,75,79880,1,0,0:0:0:0:
256,75,80017,1,8,0:0:0:0:
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464,292,80565,6,0,L|464:228,1,63.7500026553872
452,56,80839,22,0,L|372:56,1,63.7500026553872
48,92,81113,6,0,L|48:155,1,63.7500026553872
264,308,81387,38,0,B|272:264|304:244|304:244|368:204|376:120|320:56|256:104|256:104|204:56|108:136|184:216,1,510.000021243098,0|4,0:0|0:0,0:0:0:0:
104,316,82756,5,8,0:0:0:0:
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104,316,83030,2,0,P|80:227|80:132,1,170.000000596047,0|8,0:0|0:0,0:0:0:0:
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336,100,83852,1,8,0:0:0:0:
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428,136,84058,1,0,0:0:0:0:
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256,192,86318,1,0,0:0:0:0:
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256,192,88099,12,4,88921,0:0:0:0:
11t wrote:
Hello! Modding from the QAT M4M corner.
[Insane]00:14:126 (7,1,2,3,4,5,6,7) - Actually this is really nice. lol, thanks.
00:30:976 (4,5,6) - Watch the flow here, it feels pinched and unnatural. The curvature of (6) doesn't provide a proper landing from (5).
You could make this flow more smoothly in many ways, such as moving (5) to be directly above the end of (4) and the start of (6), straightening out (6)'s curvature, rotating (6) slightly, relocating (6), etc. That's true, fixed.
00:37:414 (5,1) - The increased spacing here looks somewhat out-of-place and doesn't seem to represent anything in the music. I think you should space these the same as the rest of this section. Sure, reduced spacing.
00:37:962 (2,3,4,5,6,1) - This would look neater if you were to use Ctrl+Shift+D for these triangles. Adjusted.
00:42:209 (6,1) - The spacing here makes this timing difficult to read since it's similar to the distances you use for full beat timings. I'd recommend spacing these two more closely together. The distance you used at 00:40:017 (6,1) was much easier to read. Yea, true.
00:44:126 (5,1) - This one isn't a problem because you've got a repeat slider which gives the player time to prepare, and the motion is straight down the central vertical axis, a popular location for dramatic jumps.
00:55:907 (5,6,1) - I'd avoid this, if possible. The approach circles for (5) and (1) make this look like too much like another full beat pause. Yea, also found a good way to fix that.
01:04:674 (4,1) - Deceiving spacing. The distance makes these look like they're a full beat apart, and given the length of the slider and the building up in the music here the expectation is that the slider starts on the downbeat. I'm not sure what you could do to fix this though, because the jump adds some nice emphasis and decreasing the spacing would eliminate this emphasis. I kinda like the spacing explosion here plus I don't find it confusing considering the KIAI's start.
01:17:825 (8,1) - Spacing like this, though, seems unnecessary to me. There's a cymbal crash in the music but it's really not significant enough to warrant a disruption in flow like this. Even something like this, I think, would make more sense:
The jump to (8) matches the rise in vocal pitch in the melody and the downwards anti-jump towards (1) coincides with the vocal's return to a lower pitch. But overall, I don't think having a jump here is necessary at all. Reduced distance.
01:22:893 (3,4) - Another spacing issue, as above. Dramatic increases in spacing in a pattern with linear or single-curved flow usually seem like unnecessary difficulty increasers to me. Not at all, jumped because of the strong guitar.
[Normal]Approach Rate: increase to 6. You use 1/2 beat spacings frequently here, and this is a 219 BPM map. Slider velocity waaaaay outspeeds the approach circles at AR4. In my opinion, this map should have at least AR6. In fact, I'd even recommend AR7, because the sliders just seem to move too quickly in comparison to any approach rate 6 and under. I find it way more comfortable with AR 5, 6 is just too much to me and it is perfectly readable with 5.
Overall Difficulty: increase. I'm not an expert on OD settings, but AR6/7 (if you changed the above) with OD3 seems like a bad idea. Yea, I didn't change AR at all plus that should actually not be connected with the BPM.
Drain Rate: increase. 3 is too easy for this kind of map. I think you should use at least 4, and if that seems too lenient with mistakes in test mode, try 5. Same as above.
00:37:003 - I think you should map a hitcircle here to make this gap less... gappy. And to make the transition to 00:37:277 (3,4) feel more natural, since (3) lands also on a white tick. Rather not, there is neither drum or vocal that I follow.
01:18:099 (1) - First midpoint to 104,240 to fix the blanket on (5). kay.
01:20:291 (1) - And then since I'm assuming this is cloned from the previous slider, don't forget to replace this if you changed the above. yea.
01:20:017 (4) - 317,118 for y-axis symmetry with (2). lol, not noticeable for me at all but fixed anyways.
[Easy]Approach Rate: increase to 4. Same issue here as with Normal; this map is too fast for AR3. Same as on Normal
01:08:236 (3) - Midpoint to 320,246; endpoint to 212,228 to fix this blanket on (2). kay.
[Closing]Overall, this is a solid mapset. There are some spacing issues, some jumps that feel too extreme and some jumps that feel unnecessary, but aside from that your maps flow well and there is very little issue with rhythm in your difficulties.
Good work, and good luck!
Thanks for your opinion, but I really think my map is relative to the music, the notes connect to it and I can feel that while playing.MMzz wrote:
[Insane]
00:24:551 - There should be a note here for the drumline, the flow without it is really weird. Not at all, there is not even a sound in the music
00:33:318 - ^ ^
01:24:140 (9) - I would fill in more notes here instead of stopping, it doesn't feel very natural. I find that break relaxing.
I don't like either of these Insanes, honestly the rhythms aren't very consistent and are awkward to follow/play. Plus a lot of the jumps are pretty random and inconsistent as well, all in all the notes just are not connecting with the music. I would try and focus more of placing the notes to the drums first then adjusting in the vocals when possible, not putting a huge focus on the vocals so that you make a good connection between the notes and the song's beat. I think you should get some more mods of this before pursuing a rank. I didn't go full nazi on this because I want to be respectful, but I'm going to be bold and say these are nowhere near the quality of a ranked map.
thanks for your opinion and mod.MMzz wrote:
00:02:387 (4) - Follow the vocal rhythm here? You do in the next parts of this section. I prefer how I did it, sorry
00:11:813 (1) - You should really move this closer to 2, this jump isn't very predictable coming out of the spinner. there is a lot of pressure between those two notes, and people should be able to handle it.
00:18:387 - Add a note here for more continuous and comfortable flow. i can't hear anything i guess..
00:24:277 - There should be a note here, I would move 6 back to here to make the jump pattern combine with the rhythm. Instead players will just overshoot it thinking 6 is straight out of the jump without a pause. Then you'll want to put a note here to continue the rhythm: 00:24:551 can't hear something here as well? o.o
00:46:743 (1) - Shorten the slider and make the stream start in the proper place: 00:47:017 good ^-^
00:55:099 (1) - This anti-jump makes no sense. With the way the combo starts you are influencing the player to jump right into 2 instead of pausing. oh alright
00:57:565 (2) - ^ Same thing but here you are making the appearance of a 3/4 slider, a note placement you have already used before in the map, so the player will safely assume it is 3/4, that is a problem. well, this is something i'm very bothered about. I don't know, but people when they testplay always get those things, but the complaining is always there. but okay, fixed
Moway wrote:
[Insane]
00:38:661 (1) - Move this to (437,191) to form a nicer equilateral triangle with 00:38:387 (5,6)? Sure.
00:40:442 (2,3) - Increase the spacing here to ~2.17 in order to match 00:42:633 (2,3). Barely noticeable, still done
00:42:907 (3,1) - reposition these to (376,46). I think it would be nice in order to reflect from 00:42:360 (1). The opportunity for a bit of symmetry is here, so might as well do it I think since you're doing a lot of symmetrical stuff in this section. Good.
01:04:414 (3) - Maybe move this up and right? I think having a bigger jump toward 01:04:688 (4) would fit the theme of how you've been jumping in this map, and I think it would be pretty cool. Also I think it would be nice to make this 1.0x SV in order to give the player a proper lead in to the big jump at the kiai start. Also maybe increase the volume here to 65% so we get a bit of a crescendo into the kiai. I don't feel the same way here, for me, this should not go down in excitment but rather emphasize the KIAI start.
01:06:469 (6,7) - bit of a nazi thing, but you could make a nicer blanket with these two objects. It seems like (7) was shaped specifically for that, so I suggest making the adjustment. I noticed this while playing, so it's not the smallest thing. Wasn't planing to blanket, but cool.
01:24:414 - I kinda feel like we're missing an object here. Maybe add a circle? I think having this empty space here doesn't feel so great for your Insane diff. I rather don't have something here, doesn't match my drum folowing.
01:24:688 (1,2,3,4,5,6,7,8) - Same thing as with Irre's diff, I prefer these to be 1.0x SV because the music is exciting and reaching final climax. Having the SV go down doesn't really fit that idea to me. I feel as if beat was less strong than before, that's why I slowed Sliders here. It really fits gameplay a lot better than 1,00 SV in my honest opinion.