I will edit my Insane reply next time I can get online. Now I have to sleepppp.CXu wrote:
Yo, m4m from my queue. =3=~
You were last on the list, so it took a while to get to your map, sorry~
Stop making good maps
[General][Normal]
- Add "新世界より" and "shinsekai" ("shinsekai yori" is how this anime is listed on anidb and myanimelist) to tags. done
- Does the (Taneda Risa) part need to be in the artist? If not, remove it and add it to tags instead. I know the other ranked map of this song has it, but yeah. I'm not sure how characters are handled on osu!, so yeah. If she should be in the artist field, then change it to (CV: Taneda Risa) I guess. Source: http://i.imgur.com/ew38vlZ.jpg I'm kind of worried from this post as it is confirmed by something concrete as a CD p/2016150 Not sure if it can apply with this full version. I will ask Colin to assure this is correct or wrong again.
Hmm, for the non-kiai parts, I kinda miss the regular soft-whistles. I thnk they go pretty nicely with that guitar. Consider adding some in all diffs =3=asdfasdf you updated while I was modding. The new hitnormal sounds great xD Volume might be a bit low for sections like 00:25:002 - though.:D[Hard]
- AR4? You have some spacing that might be pretty hard to catch with low AR, such as 00:01:002 (1,2) - , 00:09:002 (1,2), 00:14:002 (2,1) - etc done
- Add delayed breaks at 00:39:002, 01:51:002 and 03:19:002 ? I think it's pretty neat so swag idea. done
- 00:03:002 (3) - New combo. Consistent with 00:07:002 (1) - , as well as when the vocals kick inn. done
- 00:25:002 (1) - Finish? I think it fits pretty well here, as it's right before the break quite really a good idea but this point starts for the next lower volume section(for the song itself not my hitsounding) that finish could distract this calm part. So I just leave it here as I do with 01:37:002 (1) -
- 00:45:002 (1,2,3) - I thnk (2) should be above (1)'s sliderend, mostly because of how the spacing between (1,2) looks. When it's where it is now, the sliderpath of (1) may make this part look mis-spaced. It's not a big deal, but since this is one of those 3/4 parts, you might want to fix it anyway. I don't think moving it up will hurt anything either curved for life at 00:45:002 (1) - when I feel moving (2) up is not what I feel like to do it (I don't like playing with that ((
- 01:01:877 (2,3) - Same with (1,2) here as above. I also think placing (3) there is kinda ugly, because of the overlap. Consider moving (3) somewhere else. While you generally have some overlapping notes, and any 1/2 has some slight overlap, this pattern is the only pattern where more than 1/4 of the note is covered, so it looks out of place as well imo. just a bit decoration , it might look ugly but I feel this is really comfortable to play and hit. It's out of place yes, but it's not what you can see most of the time in ordinary normal heuheueheueahue
- 01:22:002 (1,2) - I know this follows the backing vocals, and there's nothing wrong with this pattern at all. But because of how this is all 1/2, and 01:25:002 (1,2) - actually looks pretty similar to this pattern in terms of being one long slider, and one shorter slider, it can be pretty confusing with the different timing. I can't think of anything to improve this part though. Maybe rework the whole rhythm for 01:22:002 (1,2) - ? change 01:25:002 (1) - with an only a repeated slider here. I hope it should work fine already.
- 01:37:002 (1) - Same as before. You use a finish at 03:05:002 (3) - , which is similar, so yeah. 03:05:002 (3) - has strong clash sound in the background but this doesn't. So I will do the same as I previously did.
- 02:17:002 (1,2,3) - Sounds and plays pretty awkward when there's suddenly 3 notes in a row. This is the only time you use 3 notes in a row for the kiai parts (and I think this is 1 of 2 times overall in the map). Imo, I think you should just keep using the same rhythm as you've done before, either by making a slider from 02:17:002 - to 02:17:502 - , or just delete (2). changed
- 03:01:752 (3) - Hmm, I'd rather delete this, just to keep the difficulty clean for 3 notes in a row (you only use it twice in the whole mapset anyway, and I didn't like the one before either). It does follow the guitar pretty nicely though, but if you want to keep it you should add a note at 03:02:752 - as well. Works much better, and makes sense because of the guitar. add a note at 03:02:752 (6) - accordingly. You are totally right, it's about guitar that I want to follow and I missed this one :\\
- 03:33:877 (2,3) - Again, I don't like the sliderpath overlap here. It's a bit better than the other one, as (3) is a slider, but I still think you should move (3) up-left a bit. but I like ;w;
- 03:37:877 (2,3) - You probably know what I wanna complain about Move (3) somewhere else, as the overlap looks bad imo, and you don't have such heavy overlaps elsewhere in the map. I LIKEEEEEEEEEEEEE IT PLZZZ SHOES ;;;;;
- 03:41:877 (2) - I would move this down a bit, mostly because of how close it is to 03:40:002 (2) - . did something that spacing tells it right.
- 03:50:502 (3,1,2) - It kinda annoys me that all three sliders aren't evenly spaced '_'"a
- 03:57:002 (1,2) - It's hard to tell that (1) is ending on a blue tick. Arranging the rhythm like this works for me: http://i.imgur.com/GOKNYaJ.png changed to something different.
[Insane]
- AR8? I know it's a pretty slow song, but because of the more complex rhythm with 3/4's like 00:05:502 (3,4) , 00:35:002 (3,4,5) and whatnot, I think it's easier to read with AR8. I even first used AR6 but I changed to AR7 so no. It's uncomfortable to play with DT at least.
- 00:06:252 - Speaking of those 3/4 rhythms; add a note here? It makes playing these parts much easier. I just want various rhythms in the map so I didn't do it.
- 00:10:377 (4) - ^ Same as above, and for every other instance of this. ^
- 00:31:002 (1) - Remove new combo, for consistency. done
- 00:43:002 (1,2,3,4,5) - I actually geneally just didn't like the look of this pattern very much. Maybe it's because it looks so straight, despite having curves in it. straight best
- 01:17:377 - Add note? I think it works because of the vocals here, to have a triple. done
- 01:23:002 (3) - New combo for consistency. done
- 01:32:252 (3) - Either move this to 01:32:127 - , or remove 1 repeat. It makes more sense to end at 01:32:377 - , because it makes more sense to follo guitars than the backing vocals imo. It's also more consistent with everything else, as you skip the backing vocals and this beat at 01:30:502 - .
changed to something that makes much more sense but not repeated slider since this whole part isn't supposed to be too much 1/4 as intended.- 01:54:002 - Add note? You're geneally consistent with this 3/4, so you don't have to, but I think it plays better, as well as fits. It gives the same sense of rhythm as 00:41:502 (2,3) - , and since they're both in a similar section This goes for 01:58:018 - etc as well of course.done
- 02:09:002 (1,2) - Ehh, just how these two look together is kinda bleh imo. Maybe rework it a bit? http://i.imgur.com/ZEHQiBk.png em.. I'm not concerned for aesthetic stuff that much so I will leave it here. I guess it's fine.
- 02:31:002 (1) - Remove NC here. (Alternatively, you can add NC on 01:18:502 (4) - and 03:58:502 (4) - , though I think removing the NC is better) done
- 02:53:002 (1,2,3) - Not sure if you're following the drums or guitar here. Anyhow, (2,3) plays pretty awkwardly imo. If you're trying to follow the guitar, try this? http://i.imgur.com/sqJsfjt.png done accordingly also reworked it at around 02:51:002 (1,2,3) -
- 02:55:752 - There should be a note here if you're going for the guitar. Either make 02:55:502 (2) - a repeatslider, or add a note I guess. done
- I really like the way you map the last chorus here, with the use of doubles and everything. It feels much better than the occasional triple you use in the other kiai's. Consider mapping similarily for the other choruses as well? glad to hear that I think it's good to leave "bad portion" in the set mixed with "good portion" so the map will look much more interesting in some way hopefully.
I generally really like this Insane, and it's fun to play~ I just don't like some of those double 1/4 jumps as I said in my mod There're probably a few other subjective points in my mod as well, so feel free to disagree with me on those. Anyhow, good luck!
- 00:01:502 (2,3) - This part of the guitar sounds like 1/6. Applies to similar parts of the guitar, but tbh, it might as well just be the guitar being a little off. Just using 1/4 plays just fine, so decide for yourself if you want to "fix" this, or just keeping it.
- 00:02:002 (4,5) - Add some slight upward curves to these? Since the guitar goes higher at the end.
- 00:18:002 (1) - Remove NC. It's more consistent with your other NCs. If you want to, you can add a NC on 00:18:502 (3).
- 00:24:002 (1) - ^
- 00:36:002 (3) - I don't like this so much, because of how empty 00:36:002 - sounds to me (as the guitar doesn't play there). Might be better to add a repeat on 00:35:377 (2) - , and add a note/slider at 00:36:252 - imo.
- 00:39:002 (2,1) - Why not stack the (1) end onto (2) They're spread apart far enough on the timeline that there won't be a problem with unreadable sliderrepeat.
- 00:51:127 (1,2) - This is the only place in this kiai that you don't have a 1/2 gap like 00:52:502 (6,7) - or 00:42:252 (5,6) - . It sounds a bit too busy for me, and it also requires a 1/4 jump that feels out of place for me. Consider just removing 00:51:127 (1) (Will probably require a little rework on the next pattern).
- 00:58:252 (5) - 1 gridlvl4 to the left? Just looks a little more even to me, haha.
- 01:05:002 (2,5) - I don't like this overlap too much. Well, it's probably a bit difficult to avoid it and still keep about the same pattern, but ehh thought I'd just point it out. You could move 01:05:377 (3,4,5) - up, but yeah.
- 01:07:002 (1,2,3,4,5,6) - This part sounds better to me if you remove 01:07:377 (2) - imo. If you remove it, you can reverse the 01:08:002 (4) - slider so you get more sensible spacing. http://i.imgur.com/JpWBax3.png
- 01:02:252 (1) - Remove NC. You have a NC every stanza for the kiai, so breaking it here is weird.
- 01:24:377 (4,5) - There is this backing vocal that's long on (5), but for me, this part still follows the guitar, as that's the most prominent part here imo Consider having (5) start at 01:24:377 - instead. This could also make it possible for you to add one of those small repeatsliders at 01:25:002 -
- 01:39:002 (4) - Add NC | 01:42:627 (1,2) - swap NC. Makes the NC here consistent.
- 01:36:002 (3) - ctrl+g seems to be better flow for me, as you get a down-up-down-up motion instead of down-up-up-down.
- 01:45:002 (1) - Depends on how much you care, but maybe move this up a bit, as it's pretty close to the bottom of the screen, and with the newly added hit error gauges and stuff, it gets a bit covered by that
- 01:50:627 (1,2) - Maybe spread out these a little bit more. Compared to the huge jump at 00:38:752 (1,2) - this is pretty small Because they're sliders, you can do this part by hitting the heads on both, so the distance isn't that big, so yeah. Move (2) down a bit more.
- 01:53:002 - You should go over your new combos here. Might be a good idea to add a NC every 2 stanzas, to be consistent with your first kiai section. Anyhow, currently you switch between 1 NC every stanza, or 2 NC every stanza, so it's pretty inconsistent.
- 01:57:377 (2) - Get the sliderend of this to stack with head of 01:56:252 (3) - ?
- 02:03:502 (3,4,5) - I don't like the flow too much on this, mostly because of the stack on (4,5). I don't think the song warrants such different spacing between (3,4,5) that there is a 1/4 jump between (3,4) and a stack between (4,5). Maybe it's only me though, but I'd prefer to unstack (4).
- 02:04:377 (6,7) - Yeah, not sure if I like the flow here either, as it feels kind of forced to move so fast in a back-forth kind of flow. The vocals are pretty fleety, so a more circular/curvy flow seems to work better for me.
- 02:11:877 (4,5) - Yupp, same as 02:03:502 (3,4,5) , but yeah as I said, might just be me You can stack the (4) at 02:11:252 (2) - sliderhead. Anyhow, if you change these, remember to change other instances as well. Oh and I'm generally fine with 00:55:377 (2,3,4,5) - , since they're spaced closely.
- 02:21:002 (1,3) - So close makes me sad Spread out a little?
- 02:30:752 (5) - New combo? Since you NC'd at 01:18:752 (1,2) . I also think it gives a nice effect.
- 02:34:502 (2) - I think the head is a little too quiet here, as the music doesn't lower the volume that much I think. 45% works better for me anyhow.
- 02:53:502 (2,3,4,5) - I like most of the rhythm you got here for the guitar solo part, but not this one, as I have no idea what I'm actually hitting when I hit 02:53:877 (3,4) - . Consider changing the rhythm here to something else.
- 03:20:002 (2) - Probably more consistent if you add a new combo here as well, looking at 01:50:627 (1,2,1) - and 00:38:752 (1,2,1) -
- 03:41:877 (1) | 03:44:627 (1) | 03:52:377 (1) - Remove NCs for consistency.
- 03:31:877 (4) - Move this more to the right so it's not as close to sliderend of 03:31:252 (2) - ?
- 03:35:502 (3,4,5) - Yeah, don't particularily like this flow, but feel free to keep it. I actually think stacking (4) on (5) works better here (even though I complain about those stackings at other places, haha).
- 03:52:502 (2,3) - Make these identical? Either make (2) straight or (3) curved. I can see you blanketing 03:52:002 (5) - with (3), so maybe straighten (2)? Just looks neater imo.
- 03:58:752 (7) - NC? Same reason as before.
Thank you for modding CXu
Also Thank you for your star Alu,Kotayo and cubes \:D/ !!!!!!!!!!!!!!!!!!!!!!