Thank you for modding Faust !Faust wrote:
Time to make life harder for you.Hi.
Please use
AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8
AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8
AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8
I won't put it that because this song is 120 BPM you should go AR8 by mandatory, but rather because I don't see (or feel) any merit in the map going that fast.
As with the manner you mapped it in, I think it's generally unsuited for that kind of pace, save for certain parts of your mapping where it's spaced 1/4.
This song has it's quiet moments where there is a slow stillness, what AR9 does for this is just increase the difficulty to a point where the player always has to be on edge in reaction timing.
This, I feel strongly about. Even if a handful of players you went to mentioned the current AR to be comfortable for them, you'd definitely be able to reach out to so many other players who aren't very capable of playing this properly.
I am quite sure no one is going to attack you over lowering the AR either.
Ok so, I still strongly disagree AR8 either. I will try to elaborate for some brief reasons.I don't see (or feel) any merit in the map going that fast.
We people feel differently. I strongly feel the choruses consisted in this song are dynamically energetic which made me went to this kind of mapping, 1/4 spaced.what AR9 does for this is just increase the difficulty to a point where the player always has to be on edge in reaction timingSummarized main reasons as to why I used AR9
It's double edged sword though when it can make players feel comfortable while playing on especially, kiai parts, where their SV are increased quite dramatically, either. Also especially most 2013 maps are usually AR9, you may ask me why I have to follow ordinary things, but to make it fun and comfortable is what I concern the most. It's also marked as "Insane" so that I can freely create a map in the way that based on the music itself and easy to archive a full combo. I believe this is not a nonsense mapping at all. I generally have an idea behind it which I will explain far below.
AR8 makes sense for you but AR9 also makes sense for me either because it's subjective feeling.
You might not feel AR9 is fun but it's really fun for me and some testers I actually asked.
1) SV changes between the chorus and normal part that exist for emphasizing the feeling between long-run energetically on choruses and quiet parts with slower SV. AR9 mainly helps when 1/4 are on somewhere like 00:04:000 (1,2,3,4) - ,00:08:000 (1,2,3) - ,01:28:125 (4,5,6) - . Because as you said that people will have to be on edge of the timing and here are places where I feel they are kind of rushed a bit unexpectedly so AR9 will help keep active throughout the map.
2) Spaced 1/4 (Do they play like 1/2 240 bpm? when it's 1/4 120bpm, please correct me if I'm wrong)
also more than 1/3 are kiai (I believe it's almost more than 1/2 of the map if break times,intro and outro aren't counted on) so it should be reasonable as I go with "majority".
3) I'm not generally going to argue using an old ranked mapset, Colin's one, yes, that map is amazingly unique to me and AR9 on that just works amazingly. Maybe because some of 1/8 circles that contain in some place but I apply it with AR9 due to spacing changes hugely on most parts. It does make sense right? when Colin one has 1/4 but non-spaced (using AR9) and I still go with AR9 for 1/4 but spaced (sorry to Colin Hou for this if you read really..)
My reply must be really redundant , sorry for my English but I strongly believe that AR9 can work with this as well as AR8 but AR9 must be comfortable to play.
Another thing is, that I suggested the new combo colours as kiai-only.
Now that you've had them with the normal spread of colours, it becomes so plain.
I plan to do combohaxing soon. Should be better!
Insane:
- 00:22:000 (4,5) - Better with bezier, really. done
- 00:22:750 (6) - Suggestion to replace this slider with a note instead, then shift - 00:23:250 (1) - to x:160 y:80 I can hear something like a machine scratching on the background of you music so that I would like to go with it even it's kind of low but it should be fine at all.
- 00:25:375 (2,3,1,2,3) - For most of the linear sliders that I picked upon, this one is pretty good. Why ?
It has synergy with the rest of the structures/shaping around it. If you simply start a linear one in this song without context to the instruments/music then it will definitely feel off-hand. noted
- 00:29:750 (3) - Suggestion: She sings with certainly constant lv of volume so I feel this linear slider can fit as well.
- 00:30:750 - Probably an intentionally skipped-beat. But I insist, regardless. It's intentional as it still doesn't end where she is singing and it syncs with bass sounds over around. That's why I leave this one blank 00:31:750 (3,1) - in order to apply with this logically correctly.
- 00:35:375 (2) - Hm, add a repeat here. Then replace - 00:36:250 (3) - with a note, placed at the start of the slider. done
- 00:40:000 (1,2) - I don't know what this is supposed to be.
The over-simplification of rhythm falls very short of effort.
There is an obvious note at the end of it that isn't mapped at to. As I wrote in-game, the complicated rhythm can be done with sliders.
I don't get what you mean sorry. But I suppose it was meant to be (2) with a repeat? as I can feel it sounds better.
- 00:47:000 (1) - Sticks out like a thorn. Again, why the linear ?
- 00:47:500 (3,4,5) - You told me that this was a randomly put together combination of 3 straight sliders that make no sense aesthetic-wise ?
And you're not intending to change them for anything possibly much better because it isn't against the ranking criteria ?
I don't think that can be a serious response even if you do reserve the right to not make any changes regardless of how useful the suggestion.
because why it must be curved? or something other? when it doesn't change the feeling why playing that much.
Does it hurt you or is it completely unreadable?
I'm sorry really Faust but this is really nazi and rude to me. I care the ranking criteria the most but it doesn't need to be this nazi. To the level that it sounds forceful.
Do you honestly think this 3 way slider sits well ? Yes. Do I really have to change it according to what you prefer?
If how they represent the music is important to you, I urge you to remake them.
- 00:53:875 (4,5) - Could afford to rotate this pair a few degrees for a nice variation in slider pathing. Everything in this map will turn out odd if placed to squarely. Straight sliders, etc. k
- 01:03:000 (1,3) - Same suggestion as above. Reminds me of Tetris. It won't allow me to stack 01:02:750 (3) - with 01:03:375 (2) - so no
- 01:05:000 (2) - Why this. Because it plays comfortable to me. Only curvy things make map boring so I spiced them with linear,curve,and try to apply some of various uncommon patterns that I can think of even they aren't creative at all.
- 01:05:875 (5) - In regards to the above point, you then decide to use a curved slider. And why not for the previously mentioned one ? Random again ?
Faust pls, only curved sliders make map boring and plain ordinary.
- 01:07:000 (1,2,3,4,5,6) - I praised this once. But seeing one occasional 'nice thing' in a forest of odd-flowing/looking objects is hardly a reason to rejoice.
- 01:19:125 (1) - Probably could end the silenced spinner at - 01:20:500 - to make way for a potential - 01:21:000 (1,2) - It loses its intention for this spinner, example is the guitar leading runs throughout the spinner, having a break on 01:20:500 is kinda critical break point which I don't want to follow.
- 01:23:000 (1,2) - Looks awkward on screen. how O.o?
- 01:46:625 (3,1) - Not sure if these 2 do the song justice. 01:42:625 (1) - what's wrong with it?
- 01:52:000 (1,2) - Again. This horrendous thing. should be done not much better or less
- 01:55:500 (3) - Another case of sudden linear. If you can provide to me an actual reason other than having placed it there for the sake of the note, I'll let it go easily. Could you tell me exactly as to why it must be a curved slider? Any "objective" reason behind it?
What I don't understand is that prior, you said there's actually no reason for a linear at all and you just happened to make it so.
By this logic, I can theoretically map a song like "Sleeping Beauty" by ALiCE'S EMOTiON entirely with straight sliders and linear moving patterns because theres no rule against it.
Same here, What I don't understand is you actually tested play or you just watched the editor and pointed things out. The fact is linear slider and curve isn't that much different when moving, you don't have to exactly hover your pen or move your mouse in the slider's body. It doesn't make you miss even you aren't in the slider body. I'm not a trash player so I know what I'm doing.
- 02:29:000 (1,2,3) - More Tetris.
I can't tell if you're planning to go full linear or the other, because you just have them at some of the worst possible portions of the song where linear could be used.
I feel that so many of the verses and lines mapped just come and go and then full-stop.
Close to no transition. This song certainly isn't mechanical in nature.
- 03:20:000 (2,3) - done
- 03:43:000 (1,2,3,4,5) -
If this doesn't look very uncharacteristic to you, then I am very worried. As I stated that I randomly mapped but it was totally based on my feeling and music. So this is still nazi to me. If you want me to provide the reason for these, there are some transitions for each sliders in this part. Changing a slider shape doesn't hurt you to the death.
- 03:48:000 (5) - Why'd you cover the slider-end with the previous one. And to have - 03:48:375 (6,7) - positioned like that, it plays really weird.
03:47:500 (3,4) - spacing here with the vocal is different comparing with 03:48:375 (6,7) - when it was peaked more than usual. So spacing change is here and then this movement is the best that I can find that's why I used it.
From here on I noticed the note-placement improving because there's some semblance of form going on.
All those weird linear to curved hiccups seemed to have halted.
If you're wondering why only Insane was modded, it's because I thought there wasn't anything that went against the grain on those two other difficulties.
That's it.