Please use
AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8
AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8
AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8
I won't put it that because this song is 120 BPM you should go AR8 by mandatory, but rather because I don't see (or feel) any merit in the map going that fast.
As with the manner you mapped it in, I think it's generally unsuited for that kind of pace, save for certain parts of your mapping where it's spaced 1/4.
This song has it's quiet moments where there is a slow stillness, what AR9 does for this is just increase the difficulty to a point where the player always has to be on edge in reaction timing.
This, I feel strongly about. Even if a handful of players you went to mentioned the current AR to be comfortable for them, you'd definitely be able to reach out to so many other players who aren't very capable of playing this properly.
I am quite sure no one is going to attack you over lowering the AR either.
Another thing is, that I suggested the new combo colours as kiai-only.
Now that you've had them with the normal spread of colours, it becomes so plain.
Insane:
- 00:22:000 (4,5) - Better with bezier, really.
- 00:22:750 (6) - Suggestion to replace this slider with a note instead, then shift - 00:23:250 (1) - to x:160 y:80
- 00:25:375 (2,3,1,2,3) - For most of the linear sliders that I picked upon, this one is pretty good. Why ?
It has synergy with the rest of the structures/shaping around it. If you simply start a linear one in this song without context to the instruments/music then it will definitely feel off-hand.
- 00:29:750 (3) - Suggestion:
- 00:30:750 - Probably an intentionally skipped-beat. But I insist, regardless.
- 00:35:375 (2) - Hm, add a repeat here. Then replace - 00:36:250 (3) - with a note, placed at the start of the slider.
- 00:40:000 (1,2) - I don't know what this is supposed to be.
The over-simplification of rhythm falls very short of effort.
There is an obvious note at the end of it that isn't mapped at to. As I wrote in-game, the complicated rhythm can be done with sliders.
- 00:47:000 (1) - Sticks out like a thorn. Again, why the linear ?
- 00:47:500 (3,4,5) - You told me that this was a randomly put together combination of 3 straight sliders that make no sense aesthetic-wise ?
And you're not intending to change them for anything possibly much better because it isn't against the ranking criteria ?
I don't think that can be a serious response even if you do reserve the right to not make any changes regardless of how useful the suggestion.
Do you honestly think this 3 way slider sits well ?
If how they represent the music is important to you, I urge you to remake them.
- 00:53:875 (4,5) - Could afford to rotate this pair a few degrees for a nice variation in slider pathing. Everything in this map will turn out odd if placed to squarely. Straight sliders, etc.
- 01:03:000 (1,3) - Same suggestion as above. Reminds me of Tetris.
- 01:05:000 (2) - Why this.
- 01:05:875 (5) - In regards to the above point, you then decide to use a curved slider. And why not for the previously mentioned one ? Random again ?
- 01:07:000 (1,2,3,4,5,6) - I praised this once. But seeing one occasional 'nice thing' in a forest of odd-flowing/looking objects is hardly a reason to rejoice.
- 01:19:125 (1) - Probably could end the silenced spinner at - 01:20:500 - to make way for a potential - 01:21:000 (1,2) -
- 01:23:000 (1,2) - Looks awkward on screen.
- 01:46:625 (3,1) - Not sure if these 2 do the song justice.
- 01:52:000 (1,2) - Again. This horrendous thing.
- 01:55:500 (3) - Another case of sudden linear. If you can provide to me an actual reason other than having placed it there for the sake of the note, I'll let it go easily.
What I don't understand is that prior, you said there's actually no reason for a linear at all and you just happened to make it so.
By this logic, I can theoretically map a song like "Sleeping Beauty" by ALiCE'S EMOTiON entirely with straight sliders and linear moving patterns because theres no rule against it.
- 02:29:000 (1,2,3) - More Tetris.
I can't tell if you're planning to go full linear or the other, because you just have them at some of the worst possible portions of the song where linear could be used.
I feel that so many of the verses and lines mapped just come and go and then full-stop.
Close to no transition. This song certainly isn't mechanical in nature.
- 03:20:000 (2,3) -
- 03:43:000 (1,2,3,4,5) -
If this doesn't look very uncharacteristic to you, then I am very worried.
- 03:48:000 (5) - Why'd you cover the slider-end with the previous one. And to have - 03:48:375 (6,7) - positioned like that, it plays really weird.
From here on I noticed the note-placement improving because there's some semblance of form going on.
All those weird linear to curved hiccups seemed to have halted.
If you're wondering why only Insane was modded, it's because I thought there wasn't anything that went against the grain on those two other difficulties.
That's it.