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Taneda Risa - Wareta Ringo

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Topic Starter
Frostmourne

ErunamoJAZZ wrote:

:3

Edit: hum... hard AR+1? AR+2?
It's fitting already for Hard. :/ sry , no change as I stated in CXu's mod.
EDIT: I just saw that screenshot is on the Insane one. Thank you for playing my diff \:D/
dkun
watashi waaaaaaa

(fixed a few patterns in normal and a combo in hard.)

also, I understand that lolcubes wanted to check this as well, so it'd be very appreciated if he were the one to do a final check! (please don't let that stop anyone from modding this, though!) :o
ryza
DKUN THANK YOU
Topic Starter
Frostmourne

Silynn wrote:

DadKUN THANK YOU
;___________;
Startrick
.
Faust
Hi.


Suggested in-game to consider using AR8 on the Insane difficulty instead.

More than a couple of objects in the mapset that you snapped wrongly from how the music actually plays, and I don't really fault any of you for not noticing a few.

The BG is pretty cool, by the way.
Could apply some slight glow since it'd look amazing on the bubbles.
I'd also suggest the colours red, blue & white (reminisce of the uniform) as an add-on with the others for kiai-only palette.
Makes it a lot more exiciting than seeing 2 combo colors for the whole 4 minutes doesn't it.

In sequence:

240,21,98
189,240,253
239,239,239

- 00:00:750 (1) - 1/12. This continues up to - 00:01:000 -

- 00:04:875 (1) - 1/12. All instances of this string are in 1/12, to make explaining easier.

- 00:40:000 (1) - 1/4 ending on - 00:40:125 -

1/6 from - 00:40:250 - to - 00:40:416 -.

From - 00:40:500 - onwards is 1/4 snapping.
- 00:41:000 (1) - Slider end should really be at - 00:41:375 -

- 01:52:000 (1) - Same as - 00:40:000 (1) -

- 02:58:500 - 1/6 until - 02:58:583 -

- 02:58:812 - 1/8 triple until - 02:58:937 - , if you listen closely the string ends some time before the next instrument on - 02:59:000 -
- 03:20:000 - Same with the 2 I've mentioned prior.

If you're wondering what snapping the notes take in the gap between this and - 03:21:000 (1) - it is 1/4.

That's about it.

Aesthetically, some of your linear-shaped sliders come as an oddity, some get along with the music and some just don't seem to match very well at all.

eg. - 00:47:500 (3,4,5) - Like this.

And this: - 01:04:500 (6,1,2) - This whole thing here is just played so straight.
Much too mechanical for the tastes of this song, I feel.

On the other hand, - 01:07:000 (1,2,3,4,5,6) - the movement here is accentuated well.
Flows with her vocals.

A couple of the 1/4 spaced notes be used more sparingly (less often) in my opinion.
That's about it. Not sure if I will do a full mod, but perhaps on a later date.

Also Shin Sekai Yori is awesome.
Topic Starter
Frostmourne

Faust wrote:

Hi. yo Faust :P


Suggested in-game to consider using AR8 on the Insane difficulty instead. I will think over about it again.

More than a couple of objects in the mapset that you snapped wrongly from how the music actually plays, and I don't really fault any of you for not noticing a few.

The BG is pretty cool, by the way.
Could apply some slight glow since it'd look amazing on the bubbles.
I'd also suggest the colours red, blue & white (reminisce of the uniform) as an add-on with the others for kiai-only palette. I noticed this with Colin's mapset so I may ask him for his stuffs later on soon.

Makes it a lot more exiciting than seeing 2 combo colors for the whole 4 minutes doesn't it.

In sequence:

240,21,98
189,240,253
239,239,239
best, done

- 00:00:750 (1) - 1/12. This continues up to - 00:01:000 - done

- 00:04:875 (1) - 1/12. All instances of this string are in 1/12, to make explaining easier. done

- 00:40:000 (1) - 1/4 ending on - 00:40:125 - done

1/6 from - 00:40:250 - to - 00:40:416 -. done

From - 00:40:500 - onwards is 1/4 snapping. ok :P

- 00:41:000 (1) - Slider end should really be at - 00:41:375 - I actually started off with bass sound mainly so the slider 00:41:000 (1) - is intentional when it ends exactly what bass sound goes in kiai. So I'd like to leave this here :o

- 01:52:000 (1) - Same as - 00:40:000 (1) - done

- 02:58:500 - 1/6 until - 02:58:583 - I am concerned about 1/4 mainly on kiai part, I know it follows something on 1/6 but I'd say it can be applied to follow 1/4 either as music still does exist also I don't want to make it too much complicated with this. Hope it's acceptable =D

- 02:58:812 - 1/8 triple until - 02:58:937 - , if you listen closely the string ends some time before the next instrument on - 02:59:000 - done

- 03:20:000 - Same with the 2 I've mentioned prior. done

If you're wondering what snapping the notes take in the gap between this and - 03:21:000 (1) - it is 1/4. okay!

That's about it.

Aesthetically, some of your linear-shaped sliders come as an oddity, some get along with the music and some just don't seem to match very well at all.

eg. - 00:47:500 (3,4,5) - Like this. for this one I would like to keep as it's a pattern that is intentional. I hope it shouldn't be that problem much.

And this: - 01:04:500 (6,1,2) - This whole thing here is just played so straight. done with more curvy slider as it should go with 01:04:000 (5) - more better hopefully.
Much too mechanical for the tastes of this song, I feel.

On the other hand, - 01:07:000 (1,2,3,4,5,6) - the movement here is accentuated well. \xD/
Flows with her vocals.

A couple of the 1/4 spaced notes be used more sparingly (less often) in my opinion.
That's about it. Not sure if I will do a full mod, but perhaps on a later date.

Also Shin Sekai Yori is awesome. WATANABE SAKIIIII<333333333333333333333333333
Thank you for taking a look Faust !
Faust
Time to make life harder for you. Hi.


Please use

AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8
AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8
AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8

I won't put it that because this song is 120 BPM you should go AR8 by mandatory, but rather because I don't see (or feel) any merit in the map going that fast.
As with the manner you mapped it in, I think it's generally unsuited for that kind of pace, save for certain parts of your mapping where it's spaced 1/4.
This song has it's quiet moments where there is a slow stillness, what AR9 does for this is just increase the difficulty to a point where the player always has to be on edge in reaction timing.

This, I feel strongly about. Even if a handful of players you went to mentioned the current AR to be comfortable for them, you'd definitely be able to reach out to so many other players who aren't very capable of playing this properly.
I am quite sure no one is going to attack you over lowering the AR either.

Another thing is, that I suggested the new combo colours as kiai-only.
Now that you've had them with the normal spread of colours, it becomes so plain.

Insane:

- 00:22:000 (4,5) - Better with bezier, really.
- 00:22:750 (6) - Suggestion to replace this slider with a note instead, then shift - 00:23:250 (1) - to x:160 y:80

- 00:25:375 (2,3,1,2,3) - For most of the linear sliders that I picked upon, this one is pretty good. Why ?

It has synergy with the rest of the structures/shaping around it. If you simply start a linear one in this song without context to the instruments/music then it will definitely feel off-hand.

- 00:29:750 (3) - Suggestion:
- 00:30:750 - Probably an intentionally skipped-beat. But I insist, regardless.

- 00:35:375 (2) - Hm, add a repeat here. Then replace - 00:36:250 (3) - with a note, placed at the start of the slider.

- 00:40:000 (1,2) - I don't know what this is supposed to be.

The over-simplification of rhythm falls very short of effort.
There is an obvious note at the end of it that isn't mapped at to. As I wrote in-game, the complicated rhythm can be done with sliders.

- 00:47:000 (1) - Sticks out like a thorn. Again, why the linear ?

- 00:47:500 (3,4,5) - You told me that this was a randomly put together combination of 3 straight sliders that make no sense aesthetic-wise ?

And you're not intending to change them for anything possibly much better because it isn't against the ranking criteria ?
I don't think that can be a serious response even if you do reserve the right to not make any changes regardless of how useful the suggestion.

Do you honestly think this 3 way slider sits well ?

If how they represent the music is important to you, I urge you to remake them.

- 00:53:875 (4,5) - Could afford to rotate this pair a few degrees for a nice variation in slider pathing. Everything in this map will turn out odd if placed to squarely. Straight sliders, etc.

- 01:03:000 (1,3) - Same suggestion as above. Reminds me of Tetris.

- 01:05:000 (2) - Why this.

- 01:05:875 (5) - In regards to the above point, you then decide to use a curved slider. And why not for the previously mentioned one ? Random again ?

- 01:07:000 (1,2,3,4,5,6) - I praised this once. But seeing one occasional 'nice thing' in a forest of odd-flowing/looking objects is hardly a reason to rejoice.

- 01:19:125 (1) - Probably could end the silenced spinner at - 01:20:500 - to make way for a potential - 01:21:000 (1,2) -

- 01:23:000 (1,2) - Looks awkward on screen.

- 01:46:625 (3,1) - Not sure if these 2 do the song justice.

- 01:52:000 (1,2) - Again. This horrendous thing.

- 01:55:500 (3) - Another case of sudden linear. If you can provide to me an actual reason other than having placed it there for the sake of the note, I'll let it go easily.

What I don't understand is that prior, you said there's actually no reason for a linear at all and you just happened to make it so.
By this logic, I can theoretically map a song like "Sleeping Beauty" by ALiCE'S EMOTiON entirely with straight sliders and linear moving patterns because theres no rule against it.

- 02:29:000 (1,2,3) - More Tetris.

I can't tell if you're planning to go full linear or the other, because you just have them at some of the worst possible portions of the song where linear could be used.
I feel that so many of the verses and lines mapped just come and go and then full-stop.
Close to no transition. This song certainly isn't mechanical in nature.

- 03:20:000 (2,3) -

- 03:43:000 (1,2,3,4,5) -
If this doesn't look very uncharacteristic to you, then I am very worried.

- 03:48:000 (5) - Why'd you cover the slider-end with the previous one. And to have - 03:48:375 (6,7) - positioned like that, it plays really weird.

From here on I noticed the note-placement improving because there's some semblance of form going on.
All those weird linear to curved hiccups seemed to have halted.

If you're wondering why only Insane was modded, it's because I thought there wasn't anything that went against the grain on those two other difficulties.

That's it.
Topic Starter
Frostmourne

Faust wrote:

Time to make life harder for you. Hi.


Please use

AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8
AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8
AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8

I won't put it that because this song is 120 BPM you should go AR8 by mandatory, but rather because I don't see (or feel) any merit in the map going that fast.
As with the manner you mapped it in, I think it's generally unsuited for that kind of pace, save for certain parts of your mapping where it's spaced 1/4.
This song has it's quiet moments where there is a slow stillness, what AR9 does for this is just increase the difficulty to a point where the player always has to be on edge in reaction timing.

This, I feel strongly about. Even if a handful of players you went to mentioned the current AR to be comfortable for them, you'd definitely be able to reach out to so many other players who aren't very capable of playing this properly.
I am quite sure no one is going to attack you over lowering the AR either.

Ok so, I still strongly disagree AR8 either. I will try to elaborate for some brief reasons.
I don't see (or feel) any merit in the map going that fast.
We people feel differently. I strongly feel the choruses consisted in this song are dynamically energetic which made me went to this kind of mapping, 1/4 spaced.
what AR9 does for this is just increase the difficulty to a point where the player always has to be on edge in reaction timing
It's double edged sword though when it can make players feel comfortable while playing on especially, kiai parts, where their SV are increased quite dramatically, either. Also especially most 2013 maps are usually AR9, you may ask me why I have to follow ordinary things, but to make it fun and comfortable is what I concern the most. It's also marked as "Insane" so that I can freely create a map in the way that based on the music itself and easy to archive a full combo. I believe this is not a nonsense mapping at all. I generally have an idea behind it which I will explain far below.
AR8 makes sense for you but AR9 also makes sense for me either because it's subjective feeling.
You might not feel AR9 is fun but it's really fun for me and some testers I actually asked.
Summarized main reasons as to why I used AR9
1) SV changes between the chorus and normal part that exist for emphasizing the feeling between long-run energetically on choruses and quiet parts with slower SV. AR9 mainly helps when 1/4 are on somewhere like 00:04:000 (1,2,3,4) - ,00:08:000 (1,2,3) - ,01:28:125 (4,5,6) - . Because as you said that people will have to be on edge of the timing and here are places where I feel they are kind of rushed a bit unexpectedly so AR9 will help keep active throughout the map.

2) Spaced 1/4 (Do they play like 1/2 240 bpm? when it's 1/4 120bpm, please correct me if I'm wrong)
also more than 1/3 are kiai (I believe it's almost more than 1/2 of the map if break times,intro and outro aren't counted on) so it should be reasonable as I go with "majority".

3) I'm not generally going to argue using an old ranked mapset, Colin's one, yes, that map is amazingly unique to me and AR9 on that just works amazingly. Maybe because some of 1/8 circles that contain in some place but I apply it with AR9 due to spacing changes hugely on most parts. It does make sense right? when Colin one has 1/4 but non-spaced (using AR9) and I still go with AR9 for 1/4 but spaced (sorry to Colin Hou for this if you read really..)

My reply must be really redundant , sorry for my English but I strongly believe that AR9 can work with this as well as AR8 but AR9 must be comfortable to play.

Another thing is, that I suggested the new combo colours as kiai-only.
Now that you've had them with the normal spread of colours, it becomes so plain.
I plan to do combohaxing soon. Should be better!

Insane:

- 00:22:000 (4,5) - Better with bezier, really. done

- 00:22:750 (6) - Suggestion to replace this slider with a note instead, then shift - 00:23:250 (1) - to x:160 y:80 I can hear something like a machine scratching on the background of you music so that I would like to go with it even it's kind of low but it should be fine at all.

- 00:25:375 (2,3,1,2,3) - For most of the linear sliders that I picked upon, this one is pretty good. Why ?

It has synergy with the rest of the structures/shaping around it. If you simply start a linear one in this song without context to the instruments/music then it will definitely feel off-hand. noted

- 00:29:750 (3) - Suggestion: She sings with certainly constant lv of volume so I feel this linear slider can fit as well.

- 00:30:750 - Probably an intentionally skipped-beat. But I insist, regardless. It's intentional as it still doesn't end where she is singing and it syncs with bass sounds over around. That's why I leave this one blank 00:31:750 (3,1) - in order to apply with this logically correctly.

- 00:35:375 (2) - Hm, add a repeat here. Then replace - 00:36:250 (3) - with a note, placed at the start of the slider. done

- 00:40:000 (1,2) - I don't know what this is supposed to be.

The over-simplification of rhythm falls very short of effort.
There is an obvious note at the end of it that isn't mapped at to. As I wrote in-game, the complicated rhythm can be done with sliders.
I don't get what you mean sorry. But I suppose it was meant to be (2) with a repeat? as I can feel it sounds better.

- 00:47:000 (1) - Sticks out like a thorn. Again, why the linear ?

- 00:47:500 (3,4,5) - You told me that this was a randomly put together combination of 3 straight sliders that make no sense aesthetic-wise ?

And you're not intending to change them for anything possibly much better because it isn't against the ranking criteria ?
I don't think that can be a serious response even if you do reserve the right to not make any changes regardless of how useful the suggestion.

because why it must be curved? or something other? when it doesn't change the feeling why playing that much.
Does it hurt you or is it completely unreadable?
I'm sorry really Faust but this is really nazi and rude to me. I care the ranking criteria the most but it doesn't need to be this nazi. To the level that it sounds forceful.


Do you honestly think this 3 way slider sits well ? Yes. Do I really have to change it according to what you prefer?

If how they represent the music is important to you, I urge you to remake them.

- 00:53:875 (4,5) - Could afford to rotate this pair a few degrees for a nice variation in slider pathing. Everything in this map will turn out odd if placed to squarely. Straight sliders, etc. k

- 01:03:000 (1,3) - Same suggestion as above. Reminds me of Tetris. It won't allow me to stack 01:02:750 (3) - with 01:03:375 (2) - so no

- 01:05:000 (2) - Why this. Because it plays comfortable to me. Only curvy things make map boring so I spiced them with linear,curve,and try to apply some of various uncommon patterns that I can think of even they aren't creative at all.

- 01:05:875 (5) - In regards to the above point, you then decide to use a curved slider. And why not for the previously mentioned one ? Random again ?
Faust pls, only curved sliders make map boring and plain ordinary.

- 01:07:000 (1,2,3,4,5,6) - I praised this once. But seeing one occasional 'nice thing' in a forest of odd-flowing/looking objects is hardly a reason to rejoice.

- 01:19:125 (1) - Probably could end the silenced spinner at - 01:20:500 - to make way for a potential - 01:21:000 (1,2) - It loses its intention for this spinner, example is the guitar leading runs throughout the spinner, having a break on 01:20:500 is kinda critical break point which I don't want to follow.

- 01:23:000 (1,2) - Looks awkward on screen. how O.o?

- 01:46:625 (3,1) - Not sure if these 2 do the song justice. 01:42:625 (1) - what's wrong with it?

- 01:52:000 (1,2) - Again. This horrendous thing. should be done not much better or less

- 01:55:500 (3) - Another case of sudden linear. If you can provide to me an actual reason other than having placed it there for the sake of the note, I'll let it go easily. Could you tell me exactly as to why it must be a curved slider? Any "objective" reason behind it?

What I don't understand is that prior, you said there's actually no reason for a linear at all and you just happened to make it so.
By this logic, I can theoretically map a song like "Sleeping Beauty" by ALiCE'S EMOTiON entirely with straight sliders and linear moving patterns because theres no rule against it.
Same here, What I don't understand is you actually tested play or you just watched the editor and pointed things out. The fact is linear slider and curve isn't that much different when moving, you don't have to exactly hover your pen or move your mouse in the slider's body. It doesn't make you miss even you aren't in the slider body. I'm not a trash player so I know what I'm doing.

- 02:29:000 (1,2,3) - More Tetris.

I can't tell if you're planning to go full linear or the other, because you just have them at some of the worst possible portions of the song where linear could be used.
I feel that so many of the verses and lines mapped just come and go and then full-stop.
Close to no transition. This song certainly isn't mechanical in nature.

- 03:20:000 (2,3) - done

- 03:43:000 (1,2,3,4,5) -
If this doesn't look very uncharacteristic to you, then I am very worried. As I stated that I randomly mapped but it was totally based on my feeling and music. So this is still nazi to me. If you want me to provide the reason for these, there are some transitions for each sliders in this part. Changing a slider shape doesn't hurt you to the death. :(

- 03:48:000 (5) - Why'd you cover the slider-end with the previous one. And to have - 03:48:375 (6,7) - positioned like that, it plays really weird.
03:47:500 (3,4) - spacing here with the vocal is different comparing with 03:48:375 (6,7) - when it was peaked more than usual. So spacing change is here and then this movement is the best that I can find that's why I used it.

From here on I noticed the note-placement improving because there's some semblance of form going on.
All those weird linear to curved hiccups seemed to have halted.

If you're wondering why only Insane was modded, it's because I thought there wasn't anything that went against the grain on those two other difficulties.

That's it.
Thank you for modding Faust ! :)
Avena
Umm, just wondering, what happened to the parts at 00:40:000 - 01:52:000 and 03:20:000?

02:57:000 (1,2,3,4,5,6) should be spaced more, for a nice fast jump instead of "meh" sliders.
03:42:875 (4) should be deleted imo, just optional.
00:13:625 Maybe put a note here?
Topic Starter
Frostmourne

CreamLegit wrote:

Umm, just wondering, what happened to the parts at 00:40:000 - 01:52:000 and 03:20:000?
I feel they aren't that needed anymore..

02:57:000 (1,2,3,4,5,6) should be spaced more, for a nice fast jump instead of "meh" sliders. hm.. I think it's already large spacing. so it isn't comfortable at all if I move them apart more far.
03:42:875 (4) should be deleted imo, just optional. I don't think so, because it can break the flow I intended to do.
00:13:625 Maybe put a note here? Was focusing on vocal mainly so I can't add it more.
Thank you for checking ;D
dkun
impending recheck

sorry for the delay, frosty! :p
dkun
sen no kazeeeeee aaaagaiteeeeee

Restoring my original bubble after a re-check.
Topic Starter
Frostmourne
Thank you dkun :D!
Strawberry
yo

modded by irc.
16:35 Strawberry: normal diff
16:36 Strawberry: 01:04:000 (2) - looks some crowded with the previous circle (3).. how about like that http://osu.ppy.sh/ss/956489
16:36 Frostmourne: let me know anything I'm wrong so that I can fix
16:37 Strawberry: nvm just a few suggestions. (:
16:38 Frostmourne: done
16:38 Frostmourne: I kinda like how it is either
16:39 Strawberry: :P
16:42 Strawberry: 03:03:000 (1,2) - not really symmetrical on ''looking'', presonally i'd like to adjust the placements of red anchors like that http://osu.ppy.sh/ss/956495
16:43 Frostmourne: em..
16:43 Frostmourne: I'm not sure if I can adjust that properly
16:43 Frostmourne: it looks a bit iffy on the very tail of it
16:44 Frostmourne: http://osu.ppy.sh/ss/956502
16:44 Frostmourne: should be better
16:45 Strawberry: yea yea
16:52 Strawberry: insane diff. 00:25:000 (1) - really weird LOL
16:53 Frostmourne: heheheheheh
16:53 Frostmourne: well
16:53 Frostmourne: changed to a normal curved slider
17:01 Strawberry: one more thing. shouldn't the sourse is ''From the New World'' and Shin Sekai Yori in tags?
17:02 Frostmourne: ah, this one was pointed out by Faust
17:02 Strawberry: huh
17:02 Frostmourne: but I would rather keep it as Japanese language as a source
17:02 Frostmourne: could be more consistent with other anime stuffs
17:02 Strawberry: that's fine
17:05 Frostmourne: one thing, I changed stuff in Normal, only this slider
17:05 Frostmourne: 03:21:000 (1,2,3) -
17:05 Frostmourne: to follow more bass
17:05 Frostmourne: that's all I didn't mention

Ranked!
Fycho
gratz~
Topic Starter
Frostmourne
finally I used up your ticket Strawberry hehe.

Thank you for ranking it very much :)
jonathanlfj
yes i have been waiting for this
gratz~
Natsu
yes finally! congratz frost :3/
Zero__wind
wow such a sudden rank ;w;
surprise~
izzydemon
oh so that's why there are randoms on the normal top 50
Nymph
grats <3
Guy
congrats \:D/
Delis
grats~
mintong89
wow gratz!
Rue
:3//
Oyatsu
Congratz~ :D
alacat

dkun wrote:

sen no kazeeeeee aaaagaiteeeeee
gratz!
HelloSCV
Gratz Frost~
Asagi
Gratz Frosty :)
Mikkuri
yay grats
Gero
Gratz Frost :)
litoluna
Congratz :)
Asphyxia
Oh cool this got ranked, graz frost!
sjoy
great :)
NewRulerNA
gratz~ :3
Satellite
Gratz Frost :3!!
Natteke desu
gratz Frostsexymourne \o\
scanter
congratz Frosty :D soo good song & map
fanzhen0019
gratz! frostie chan ovo
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