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Uchida Aya - Spicaterrible [Osu|Taiko]

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Topic Starter
Andrea
This beatmap was submitted using in-game submission on mercoledì 24 luglio 2013 at 10:59:22

Artist: Uchida Aya
Title: Spicaterrible
Source: Love Live! School idol project
Tags: Spica Terrible Minami Kotori Collab Vicho osuplayer111 lolcubes Taiko
BPM: 165
Filesize: 5083kb
Play Time: 02:20
Difficulties Available:
  1. Easy (1,53 stars, 124 notes)
  2. Hard (5 stars, 400 notes)
  3. lolcubes' Muzukashii (4,83 stars, 577 notes)
  4. lolcubes' Oni (4,83 stars, 718 notes)
  5. Normal (3,26 stars, 158 notes)
Download: Uchida Aya - Spicaterrible
Information: Scores/Beatmap Listing
---------------
My 185th Beatmap.

Special Thanks to lolcubes for the Taiko Difficulties. ^^


Mapset:

Hard - Done.
Normal - Done.
Easy - Done.
Vicho
This is so awesome <3
lolcubes
http://puu.sh/3xxod/835a360078.rar

Blop. Added lolcubes and taiko to tags on my diffs too.
Gonna take that trip now, I'll see ya in a few days.
Sir1000
*Uchida Aya :D
Vicho

Sir1000 wrote:

*Uchida Aya :D
It was Andrea's fault, sorry for that...
Topic Starter
Andrea
All fixed and updated.
Sonnyc
General:

-- I think some notes 1ms off snapped. o.o

Normal:

00:35:914 (4) - NC will be nice, since this is a drum pattern unlike the lyric before. Also in 01:45:732 (4).
00:40:459 (1,2) - Select both and drag to (206,70) for a symmetry pattern? This will work nice, forming a polygon triangle with (3). (306,314) at 01:50:277 (1,2).
00:55:368 (3) - Ehh,, add a whistle at the end? Currently sounds too empty. Also in 02:05:186 (3).

Hard:

00:16:460 (1,2) - NC starting from (2) will be better in following the lyrics, and emphasize the symmetry pattern better.
00:22:460 (5) - This really feels odd. Delete plz, since the music is almost quite here.
00:25:369 (7) - Consider breaking this into three 1/4 notes, since this fits the music better and can sound the clap sounds better. You can rather change to a 1/4 slider with a reverse.
01:10:824 (1,2,3,4,1,2,3,4) - I think making this with a pattern of a polygon with 7 circles, and placing the last note at the center or making it individual may fit the music. Since 01:12:096 (4) doesn't belong in a lyric.
01:32:823 (2) - Delete Whistle at the end? Didn't sounded well.
01:37:914 (1,2) - Similar NC suggestion here. Start NC from (2).
01:40:641 (1) - Delete Whistle? Since there isn't a lyric, whistle didn't sound nice.
Topic Starter
Andrea
Really helpful, thanks a lot Sonnyc!
Darksonic
SPOILER
18:12 Darksonic: mind some irc mod?
18:12 Andrea: ofc :D
18:12 Darksonic: okkk
18:13 Darksonic: 00:53:549 (4) - I would recommend you to use same slider as (2), but CTRL+J and CTRL+H
18:13 Darksonic: The slider you used flows bad
18:13 Darksonic: same place
18:13 Darksonic: Normal diff
18:13 Darksonic: !faq lines
18:13 Andrea: hue
18:14 Andrea: I wanted to give some creativity though ;w;
18:14 Darksonic: You have many of them actually xD
18:14 Andrea: true x.x
18:15 Darksonic: 01:23:731 (1,1) - Ok we have a problem here
18:15 Darksonic: You're not mapping an Easy diff, this is similar to it
18:15 Darksonic: And you have a big empty space that sounds really bad
18:15 Andrea: I had to this for star rating xD
18:15 Andrea: to do*
18:16 Darksonic: FFF
18:16 Darksonic: Can't you try something else? ;_;
18:16 Darksonic: Because that plays bad xD
18:16 Andrea: Let me see
18:18 Darksonic: 02:03:367 (4) - I guess you know what to do here :p
18:19 Andrea: 3,34 stars
18:20 Andrea: .......yay
18:20 Darksonic: HAHAH
18:20 Darksonic: ok then leave it as it is ;w;
18:20 Andrea: nah I'll change the kiai a bit
18:21 Darksonic: f u and your perfect maps
18:21 Darksonic: go to Hard
18:23 Andrea: 3,26
18:23 Andrea: GODDAMN
18:23 Darksonic: LMAO
18:23 Darksonic: Meanwhile I'll point some things on Hard
18:24 Darksonic: 00:15:186 (6,7,8,9) - Make this symmetric too? http://puu.sh/3y8z8.jpg
18:25 Darksonic: 00:21:732 (2) - Maybe try to make a blanket with (1) here, because a slider with a red point above a note seems really bad
18:26 Andrea: 3,21 o3o
18:26 Darksonic: =w=
18:29 Darksonic: 01:49:004 (6) - Fix this stack
18:30 Darksonic: Not your part but I'd like to point it
18:31 Darksonic: http://puu.sh/3y8V4.jpg 02:11:186 (4,5,6) - Something like this would sound much better
18:37 Andrea: anything else? x)
18:37 Darksonic: I'm trying to find
18:38 Darksonic: 01:00:095 (1) - Shouldn't NC be on the next note?
18:39 Andrea: nu :c
18:40 Andrea: well, done
18:40 Andrea: :v
18:40 Darksonic: lol
18:40 Darksonic: 01:31:550 (2,3,4) - Maybe use constant spacing (1,0x) and then make a blanket with (1) ?
18:41 Darksonic: I mean, 1x between 1 and 2
18:42 Darksonic: Nothing else
18:42 Andrea: fixed a bit
18:42 Darksonic: this is just great ;_;
18:42 Andrea: <3
18:42 Andrea: taikos are also amazing
18:43 Andrea: I took them cuz cubes <3
18:43 Darksonic: Yeah I saw him doing them
18:44 Andrea: Post for kd ♥

Good luck :3
Topic Starter
Andrea
Thanks for modding :)
Hatori-kun
Kotori mai waifu <3
Topic Starter
Andrea

Hatori-kun wrote:

Kotori mai waifu <3
I love her too *-*
Nemis
[Normal]
00:40:459 (1) - Rimuoverei questo whistle o in alternativa 00:40:823 (2) - questo sulla head
00:40:459 (1,2) - Centra questi due elementi piegando un po' di più il secondo pezzo di 00:39:368 (3) - questo slider in modo da fixare lo spacing
00:44:823 (2) - Rimuoverei anche questo whistle o in alternativa 00:45:186 (3) - questo sulla head
00:48:095 (1) - Rimuoverei questa combo e la aggiungerei 00:49:004 (2) - quì, successivamente rimuoverei anche 00:50:095 (1) - questa combo
00:59:732 (1) - Anche quì rimuoverei questa combo e la aggiungerei a 01:00:641 (2) - , successivamente rimuoverei anche 01:01:550 (1) - questa combo
01:50:277 (1) - Rimuoverei questo whistle o in alternativa 01:50:641 (2) - questo sulla head
01:50:277 (1,2) - Centra questi due elementi piegando un po' di più il secondo pezzo di 01:49:186 (3) - questo slider in modo da fixare lo spacing
01:54:641 (2) - Rimuoverei anche questo whistle o in alternativa 01:55:004 (3) - questo sulla head
01:57:913 (5) - Rimuoverei questa combo e la aggiungerei 01:58:822 (1) - quì, successivamente rimuoverei anche 01:59:913 (4) - questa combo
02:09:550 (1) - Anche quì rimuoverei questa combo e la aggiungerei a 02:10:459 (2) - , successivamente rimuoverei anche 02:11:368 (1) - questa combo

Bella come sempre :D

[Hard (Andrea)]
00:21:549 (1,2) - Prova a sistemare un poco questo blanket
00:22:640 (1,2,3) - Mi sembrano troppo vicini questi tre elementi aumenterei leggermente lo spacing
00:43:960 - Ce la vedo davvero malissimo questa nota, perchè non la elimini e ne posizioni una a 00:44:640 (5) - che ci sta decisamente meglio?
01:01:731 (1,2) - Farei un blanket quì
01:07:367 (5) - CTRL+G? Di solito inverti la selezione in patterns come questo
01:11:731 (2,3) - Invertirei questi due beats, flowa meglio. Comunque mi sembra troppo brusco come cambio di spacing 01:11:367 (4,1) - quì
01:12:095 (4) - Aggiungerei una nuova combo
01:39:549 (6,7,8) - Fixa questo blanket
01:40:640 (1,2,3) - Prova a fare un triangolo con le heads e la nota
02:02:822 (3) - CTRL+G? Diventa davvero molto carino e bello da giocare
02:05:004 (4,5) - Cercherei di fare un blanket anche se distrugge 02:04:640 (2,3,4) - questo mezzo quadrato/rombo
02:05:731 (1,2) - Stessa cosa di sopra

Bella come sempre a parte qualche imperfezione nei blankets che pare tu faccia di proposito D:

[Hard (Vicho)]
00:33:913 (5,6) - I'd not make a stack here 'cause a little jump would be fun to play in this part
00:52:640 (3,2) - Fix this even if it's not so relevant
01:27:004 (3,4,5) - Stack the beats under the slider's end, I don't understand why you did this only here
01:30:640 (1,2,3,4) - Make a blanket here
01:49:549 (7,1) - Make a blanket here
02:17:731 (1) - Remove the clap and the normal sampleset at this slider's end and add a clap and a normal sapleset 02:18:095 (2) - here and 02:18:640 (4) - here (on their heads)
02:21:549 (4,5) - I'd not make a stack here 'cause a little jump would be fun to play in the end

Nice patterns, I like them at all but you made some strange 1/2 stacks that I'd not do
Good luck :3
scanter
love live <3
Topic Starter
Andrea
Thank you guys :3

Updated.
Alarido
Ciao Andrea!
M4M dalla queue!
Se il mio mod non è degno, non fare mod al questo mio map.

Legenda wrote:

:!: → Cose Unrankable, deve fissare
:?: → I miei dubbi umani, cose da considerare
: Idea: → Consigli e suggerimenti per rendere tuo map migliore
♥ → Saluti
* → soli commenti, non mods
Linee semplice → Mods
Ma non riesco a moddare il taiko, poi andrò a quelli standard.

* No hai nessuna cosa sbagliata qui.

[Normal]
01:26:277 (1) - Anche se ho sentito che Lei ha fatto una coperta con il slider primo, sento che questo potrebbe scorrere un po 'meglio → http://puu.sh/3AK2q.jpg

[Hard]
♥ 01:48:458 (5,6) - Ottimo pattern che mi piace!

Tuo map è più bello !!!! Un buon flusso e simmetria, c'è un capolavoro di Lei

Buona Fortuna per raggiungere il ranking de tuo map ^^

Prendete una stellina!

Att.
eniyan
hi
My skill of modding is not so high...
And your capability of mapping is very high.
However, since I modding your beatmap for myself, please refer to it.



[normal]

00:50:095 (1) - 'Whisle' is removed and 'Finish' is attached at the starting point of a slide.
01:01:550 (1) - ^ at the finishing point of a slide.
01:04:823 (2) - 'Whisle' is removed and 'Finish' is attached


[hard]

00:50:095 (1) - 'Whisle' is removed and 'Finish' is attached at the starting point of a slide.
00:53:004 (1) - ^ at the finishing point of a slide.
00:58:095 (3) - ^ at the starting point of a slide.
01:01:731 (1) - ^ at the starting point of a slide.
01:59:913 (1) - ^ at the starting point of a slide.
02:02:822 (3) - ^ at the starting point of a slide.
02:05:731 (1) - ^ at the starting point of a slide.
02:11:367 (6) - ^ at the finishing point of a slide.
Momochikun
Yo..
D: ?


[Normal]
01:10:277 (2) - Remove this note ? there's no voice or sound there
01:38:277 (1) - According to the sequence. this note have to be "Finish" hitsounds not a whistle :roll:
02:08:640 (5) - Whistle at the end ?
01:26:277 (1) - Rotate -180 + reverse selection ?

[Hard]
00:24:458 (2) - Remove whistle and change to clap
00:36:822 (5) - Clap at slider end ?
00:40:640 (2) - Whistle at slider start
00:42:640 (8) - Divided to 2 note feel better for me
00:52:822 (4,1) - Swap NC ? the vocal start here though..
01:10:822 (1,2,3,4,1,2,3,4) - Jump harder than this maybe will be more fun for final part 02:20:640 :|
01:40:640 (1,2) - Swap NC ?
01:45:367 (4) - Normal hit / clap at slider end ?
02:09:367 (3) - Clap at slider start ?

Nice song.. great map~ :)
Topic Starter
Andrea
Thank you for modding guys.

Fixed some stuff~
riffy
Yo. As requested.

[General]
  1. You have to make an easy. Why? There're TWO complete diffs from lolcubes. And there're 1,5 diffs from you. 2>1,5 so, you have to map more!
  2. I'd recommend you to fade your colours a bit. Bright colours hurt players' eyeswhile playing and it's hard to focus on them. :<
  3. On displays with big resolution your BG will look kinda ugly. Please, please, try to find a better one!
  4. Drag start of your break to 01:12:822 - and end to 01:22:095 - so it will fit with music.. Test it, it looks ultra cool!
[Normal]
  1. Well, diff itself has pretty fast SV, hard rhythm and intensive flow. That's rhy it's better to map an [Easy] diff that will be friendly towards beginners and make this diff harder!
    • AR5 / OD4 / HP3 will make diff spread better balanced + they will fit with your ehythm/flow better.
  2. 00:14:640 - 00:16:095 - 00:17:549 - 00:19:004 - 00:20:458 - It's better to map these beats to follow vocals and to make rhythm more suitable for [Normal] diff. What's more gap between this part and 00:22:277 - this part is too big. So making first part a little bit harder is a good idea.
  3. 00:47:913 - missed circle with clap hitsound here. It'll help you to emphasize music here! It feels really empty witout it.
    Note: 00:59:549 - same :<
  4. 01:57:731 - oh maaan, not again! Don't be THAT lazy, it's not about missed circle it's about respect. When people see copypasted patterns they know that mapper doesn't even care about them :<

    Please, think about it. Make diff a bit harder and avoid copypasta next time!
[Hard]
  1. Since this is [Hard] and it has stream it's better to reduce OD by one tick. As for HP Drain, there's no need to keep it THAT low.
Tsundrea

  • Great!
Vicho
  1. 02:19:095 (1,1,2,3,4,5) - try to place spinner on 02:20:640 - and map previous part. So, it will be consistent with [Normal]. It's not really needed, but makin map more consistent is always better :)
Mapset is awesome. But Andrea, we've already played all these patterns! We see them in every map from your, and you have so many maps! That's why such patterns annoy players and make people angry. Try to change your style a bit next time. Who knows, probably you'll be able to find something interesting and new!
~~~~~~~~~~~~~~~~~~~~~~~

Good luck!
Topic Starter
Andrea
Thanks for checking through the map <3
eniyan
i saw your modding queue and came here.
And I requested m4m and I modded your beatmap.
However, my beatmap is not yet modded.
Do you forget?
Also it,aren't you pleased with my beatmap? :(
Topic Starter
Andrea
I didn't forget it, was just a bit busy, but I modded it now.

Please don't go off-topic here ><
tetsutaro
From the people who brought you

comes this mod. Requested by lolcubes.

[Taiko] Perceived difficulty rating: 7* Muzukashii 7* Oni
:idea: Before *anyone* points out, <Muzukashii> 00:24:640 (71,72,73) or 01:34:458 (109,110,111) being ddk is perfectly acceptable in this context and level.
<Muzukashii> 01:27:186 (78,79,80) - This however not so much. Maintain more consistency by either removing (79) or adding a katsu at 01:28:731

[Normal]
00:51:731~ and 01:03:731~ and similar - For vocal considerations:

00:54:640~ and similar - More vocal considerations:


[Hard]
:idea: Pretty patterns at locations adding much artistic flair
:idea: I like how you compromise with the combo color scheme :D Can you teach me how?
01:22:095 (1) - A bit unexpected for a spinner to appear here.
02:21:731 (5) - Don't end with a finish. Put at the start instead. 02:21:913 marks the slow dampening of volume towards the outro
lolcubes

tetsutaro wrote:

[Taiko] Perceived difficulty rating: 7* Muzukashii 7* Oni
:idea: Before *anyone* points out, <Muzukashii> 00:24:640 (71,72,73) or 01:34:458 (109,110,111) being ddk is perfectly acceptable in this context and level.
<Muzukashii> 01:27:186 (78,79,80) - This however not so much. Maintain more consistency by either removing (79) or adding a katsu at 01:28:731
Fixed it in another way. Made 01:27:367 (80) a katsu instead and then applied katsu to 01:28:731 afterwards. The reason I went for this choice was to make it a little more simple while keeping my version of variety. Tell me what you think of this if you want as well, I like how this turned out.
Thanks!

http://puu.sh/3Ddd6/4c3bd584a3.osu
Topic Starter
Andrea
Updated, thank you!
Kodora
[General]

Your background is only 800x600, can you please found better one with a biggest size?

[Hard]

Raide OD by 1 or even 2 ticks (i personally prefer OD 8 here) because map really feels too easy to be called a Hard diff and looks too unbalanced. At least, this is a hardest diff in mapset, it needs to be challenging

00:39:549 (7) - Begin new combo here instead of 00:40:095 (1) - it will make your pattern more clean imo
00:44:822 (6) - new combo due to pattern?
00:48:095 (1,2,3,4,5,6) - Try to make volume raising here using green sections, it will more fit the song
01:22:095 (1) - hitfinish instead whistle fits here much more better imo
01:37:913 (1) - finish to the end instead of whistle?

[Normal]

OD +1 to have diff more balance? It wont hurt your stars.

01:38:277 (1) - finish instead whistle?
01:57:368 (4) - repeat +1 for better rhytm

Not much to say, just some suggestions - great work, good luck with it!
Topic Starter
Andrea
Thanks for modding, fixed some stuff. ><
Leader
yo
[General]
  1. 01:12:822 - Fai iniziare il break qui
[Normal]
  1. 00:21:186 (2) - Magari spostalo un po' in basso per non far sembrare monotono il pattern che hai già fatto prima
  2. 01:57:368 (4) - Spostalo 3/4 grid giù, scorre meglio (stessa cosa per 01:57:913 (1) - )
[Hard]

  • Andrea:
  1. 00:42:095 (6) - Sposta lo slider endpoint in 156|288
  2. 01:01:186 (4) - Il pattern è troppo dritto, dovresti spostare questo un po' a sinistra
  3. 01:37:186 (7,8) - Un blanket esce piuttosto bene secondo me
  4. 01:40:095 (8) - Non dovrebbe essere 1/2 più lungo?

    Vicho:
  5. 00:57:549 (1) - Move middle sliderpoint 1/2 grids up, it will be better imo :3
  6. 00:31:004 (5) - You could add new combo here instead of 00:31:367 (1) - by following well the vocals
Nice map, good luck~
Topic Starter
Andrea
Thank you for checking Leader <3
eniyan

Andrea wrote:

I didn't forget it, was just a bit busy, but I modded it now.

Please don't go off-topic here ><

I am sorry that I did not reply to you. :(

Thank you for having you great modding. :)
Lally
[Normal]
  1. 00:40:822 (2) - che ne dici di farlo invece che rigido questo slider di farlo curvato che fa una blanket con 00:43:004 (1) -
  2. 00:48:095 (1) - lo so che non sei solito a fare forme di slider strani ma che ne dici di farlo come l'ho fatto io nello screen? secondo me il flow migliora abbastanza u-u ; dato che vedo copy pasta 01:57:913 (1) - fallo anche con questo slider
  3. 01:26:277 (1,2) - migliora la linea di questi 2 slider in un mod simile è molto nazi lo so
  4. 02:11:004 (3) - whistle
[Hard]
Andrea
  1. 01:46:458 (6,7,8,9,1) - qui ci dovrebbero essere dei clap normal e non solo normal sampleset e vabbe poi alla fine il finish
I'm not a pro taiko modder so this are just suggestions >\\\\\<
[Muzu]
  1. *-*) <3
[Oni]
  1. 00:48:095 - what about to add a slider here that ends on 00:48:458 - like you did here: 01:57:913 (579) -
  2. 01:12:095 (332) - what about a D here?
  3. 02:10:095 (647) - i think a K will fit better here

good luck <3
Topic Starter
Andrea
Thanks for modding ><
Loooctav
Go Andrea! ❤
DexFrild
Hi ^_^
[Normal]
02:20:095 - try delete circle and add slider Cool map ^_^ And song kawaii :3 I want ranked version xDD
Good luck~
Topic Starter
Andrea
No change but thanks :3

EDIT: Added Easy difficulty.
lolcubes

Lally wrote:

[Oni]
  1. 00:48:095 - what about to add a slider here that ends on 00:48:458 - like you did here: 01:57:913 (579) - My mapping style is something I call progressive variety where I add more stuff as the song goes, however I keep the base structure consistent. That's the reason I didn't map that slider here and I would like it to stay that way.
  2. 01:12:095 (332) - what about a D here? There is no crash in the music here and the transition wouldn't be as smooth if it was a D.
  3. 02:10:095 (647) - i think a K will fit better here
Nah, I am not a vocal mapper. D is a lot better here in my case because of 01:00:277 (267) - , to keep the consistency in the structure and it flows better. I sometimes use vocals to create variety in rhythm, but not on key notes like this.
No changes, but thanks for the suggestions. It's just not my style to apply them, sorry. :3
kanpakyin
Taiko mod here:

[General]
  1. offset sounds a bit late. Try using 2274?
[lolcubes' Muzukashii]
  1. 00:04:822 (4) - I personally think that would be much better if you can move this note to fit the pitch and instrument there. (The instrument seems stronger there)
  2. 00:13:004 (31,32,33) - I don't think triplet fits the music there because it's clear that there are no instrument/drum present, so the triplet is redundant imo. A note at 00:13:186 - should be enough.
  3. 01:11:186 (3) - , 01:11:731 (6) - change the notes to kat there so that it can fit the pitch?
  4. 01:22:822 (54,55,56) - Same as 00:13:004 (31,32,33) -
  5. 01:52:276 (185) - I think you can change this back to don to fit the drum sound there and also it can correspond to 01:52:458 (186) -

[lolcubes' Oni]
  1. 00:04:822 (5) - I personally think that would be much better if you can move this note to fit the pitch and instrument there. (The instrument seems stronger there)
  2. (Kiai time) - I don't understand some the big notes there. Some places don't have accent or strong beat, but you still place a big notes there. As a result, the big note doesn't show a good effect and something it sounds weird/bad. Could you review the big notes again?
  3. 01:10:822 (325) - big don, 01:11:367 (328) - big kat and 01:11:913 (331) - big kat here? This can emphasize the vocal and also the pitch. You can consider removing 01:12:095 (332) - too.
  4. 02:20:640 (711,712,713,714,715,716,717,718) - ^Same

nothing else.
ShadowSoul
Noob Mod incoming

[Easy]
Nothing.

[Normal]
00:59:549 - Add a circle here ?
01:10:458 - Add a circle here or turn this one into a 1/2 slider Like you did on Easy
02:09:339 - Same as 00:59:549
02:20:277 - Same as 01:10:458

[Hard]
Meh Well Mapped :/
lolcubes

kanpakyin wrote:

Taiko mod here:

[lolcubes' Muzukashii]
  1. 00:04:822 (4) - I personally think that would be much better if you can move this note to fit the pitch and instrument there. (The instrument seems stronger there) While you are right, this would devastate the intro structure I have here. The rhythm would be gone because all you would have are 2/1 notes.
  2. 00:13:004 (31,32,33) - I don't think triplet fits the music there because it's clear that there are no instrument/drum present, so the triplet is redundant imo. A note at 00:13:186 - should be enough. There is actually a drum, but it's kinda quiet.
  3. 01:11:186 (3) - , 01:11:731 (6) - change the notes to kat there so that it can fit the pitch? I believe it fits the pitch better as it is because the most important note stands out. If I do what you ask, it doesn't stand out anymore. Btw, I usually don't map to pitch, but sometimes I take it to shape some patters. :)
  4. 01:22:822 (54,55,56) - Same as 00:13:004 (31,32,33) -
  5. 01:52:276 (185) - I think you can change this back to don to fit the drum sound there and also it can correspond to 01:52:458 (186) - Ok.

[lolcubes' Oni]
  1. 00:04:822 (5) - I personally think that would be much better if you can move this note to fit the pitch and instrument there. (The instrument seems stronger there) Same as in muzu.
  2. (Kiai time) - I don't understand some the big notes there. Some places don't have accent or strong beat, but you still place a big notes there. As a result, the big note doesn't show a good effect and something it sounds weird/bad. Could you review the big notes again? It's actually pretty simple, let me explain. Every finish is a really heavy moment and in almost all cases a cymbal crash, but the parts without the finishers are because I am shaping patterns based on something else. I could put some more finishers but I believe that would be flow breaking so I won't. :p
  3. 01:10:822 (325) - big don, 01:11:367 (328) - big kat and 01:11:913 (331) - big kat here? This can emphasize the vocal and also the pitch. You can consider removing 01:12:095 (332) - too. Eh, changing the kats into big kats could actually work, but changing that don to a big don definitely not, that's not a heavy note. I don't like the finish idea though, because this part is relatively calm. Putting finishes here would ruin the calmness and I believe they are emphasized enough with the kats that are already there. :)
  4. 02:20:640 (711,712,713,714,715,716,717,718) - ^Same

nothing else.
Sorry for not applying some of the stuff, it just doesn't work with the ideas I had in mind.
That note I changed in muzukashii will stay a kat in Oni though, because it flows much better.

Muzukashii update - http://puu.sh/3JDNa/06ee450137.osu
Topic Starter
Andrea
Everything updated, thanks guys.
kanpakyin
ok.
dkun
After a small change in Hard and a title change (1 & 2), this looks ready to go!
Topic Starter
Andrea
Thanks a lot for the help :3
Mythiax
so pro...
blissfulyoshi
Does such a bright hopeful bg fit with this song?
Why didn't you map Kotori's monologue??????
Do you want to use the video of Aya singing the song during the first live?

Easy:
00:28:822 (3,4) - Raise the curve of 3 up a bit so it points toward 4 to create a slightly better flow.
00:5167 (1,2,1) - make the starts of these notes form a straight line
00:55:731 (1,2) - Change 1 a bit so it point toward 2, and follow its flow?
00:59:731 (1) - raise 1 a bit to point toward 00:5967 (3) (if you didn't notice, 3 slider points form a circular shape which causes the circle to point down a bit at the start in the current formation)
01:06:277 (2) - ^ (I think you get the point now, so won't ask anymore about pointing at things for this diff)
01:06:277 (2,3) - change both of their sliders so that each one blankets the end of the other
Copy and paste section next, so just copy and paste the previous few comments

Normal:
00:5568 (3,4) - I feel these curves can be lined up better to improve their flow.
01:09:186 (1,2) - move to the right a bit so 01:09:186 (1) can follow 3's curve
01:23:731 (1,2) - same as 00:59:731 (1) from Easy
Copy and paste rest of mod for the rest of the diff

Hard:
T_T I am sure I saw a lot of the same Andrea patterns in Normal, almost thought they were the same diff at parts.
00:15:731 (8,9) - I really wish 9 flowed with 8 a bit better. They are so close to alignment, that the current pattern doesn't work well for me
00:47:913 (5) - this stack kills the flow of the leadup to the chorus. Slowing down right before the epic start kills the buildups of the jumps.
No jumps in the chorus?! I know this is only a hard, but that chorus wasn't that fun. (After replaying I noticed 1 super tiny slider jump...)
01:27:004 (3,4,5) - spaced streams, oh my, I am starting to feel some speed, but seriously, I felt this is one of the fastest parts in the map (just felt like putting this out there)

=============
Spi.ca.ter.i.blu.ue xD
I probably could ask for more on hard, but I'll leave it like this for now
Topic Starter
Andrea
Fixed most of the stuff, thank you bliss for checking. <3
blissfulyoshi
IRC Remodded basically over everything I mentioned in my initial post since the fixes weren't up to par xD.

Beyond that, I don't have a reason to withhold ranking this, so ran-..... nope too spicaterrible
Topic Starter
Andrea
Thanks a lot bliss <3
Kyouren
Gratz!!! Andrea~~
Oyatsu
Congratz! Andrea-san
Mythiax
Gratz <3
Stefan
Congrats!
Konei
Gratz! ~
Flask
wtf did I see taiko diffs on Andrea's map??????? gratz yo <3
Gero
Woooow! Gratz BL Andrea x3 <33!
Topic Starter
Andrea
Thanks everyone :)
Loooctav
Woha! Gratz Baka :v
Hyacine

Konei wrote:

Gratz! ~
lolcubes
\:D/
HeatKai
osu! need more lolcubes taiko
BeatofIke
Congratulations! :3
Satellite
Congratulations~~ :)
Topic Starter
Andrea
Sorry for the small bump but I have to say it.

HAPPY BIRTHDAY KOTORI ♥
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