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Aoi Shoudo - Steel Samurai

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Topic Starter
rezoons

Hollow Wings wrote:

hi, I'm a newbie modder here giving some noob suggestion, most of them are given as a player :3

sry for modding in English, i can't do French~ D:

Normal
00:30:868 (1) - almost touch the slider, maybe u can move it a little, then it looks better... (same to 00:32:153 (4) - i think :3 The key word is "almost" but i moved other notes which touched the slider.
01:01:939 (5,6) - ds didn't snaped? thou they looks better Fixed

hmm... all of notes and sliders in this diff seem to have a little touch each other, maybe that's ur style, but why not just try distance like 01:01:939 (5,6) - with a new ds? this is also a just suggestion That's why i don't really like this diff but it's a littl bit too late to change but i completly agree with you.
Hard
00:18:867 (3,4) - get too closed? maybe u can change their shapes a little, same to 00:09:010 (5) - and 00:09:652 (7) - and so on. they'll look better if u get them a larger distance. :3 Fixed but not by changing their shape
00:36:010 (3) - overlap? idk... i prefer an other pattern (just suggestion Well , i like it.
01:47:795 (7,1) - make them fit? Fixed
Path Of Glory
00:06:867 (1) - move this note to the center of 00:07:724 (3) -'s curve ? just like http://puu.sh/3duZH.jpg. And u need to move slider(2) together to keep ds, maybe rorate it to make a better shape. Fixed
00:23:581 (1,2,3,4,5) - i think these sliders are too bent to give a good impression to players, most sliders after as well, maybe it's one of ur map style, didn't used in most of maps thou... I know u surposed to do slider and notes like this, but they do well in easy and normal, or even hard diff, but not in this diff... (if u do these sliders on purpose, and tend to fit objs in a very small distance, then just ignore my suggestions here~ D: Fixed and for others slider in my diff but not all.
01:12:867 (5) - reverse? and arrange positon... coz it didn't flow well... Well, ithink it fits good like this imo.
01:19:724 (1,2,3,4,5,6) - this partten is just good, maybe u can do 00:26:581 (1,2,3,4,5,6) - the same to these. Well, i like both of them. ^^
01:36:652 (3,4) - didn't fit well coz both of them are the slider style i mentioned before D: Well, when playing i don't see the problem so... maybe it's just me.....
Easy
00:06:867 (1) - see the 1st suggestion in Path Of Glory diff, maybe u can change the slider's shape to keep ds. if that's ur style, ignore me. Same remark as the Normal diff XD
00:10:296 (1) - ^
00:20:582 (1,2,3) - see the 2nd suggestion in Path Of Glory diff, ignore me if this is ur style as well
00:45:868 (4,5) - thou have a correct ds, maybe they are too close? change the silder's shape? u did really well at 01:32:153 (4,5) - (just suggestion Fixed but not by changing it's shape.
01:08:582 (1,2) - i know what u want to do with them, but maybe u can do better by changing the slider's shape. Well, slider shape isn't really my speciality. I agree with you but i can't do it. Sry
01:48:010 (1) - ds unsnaped? thou have a tiny break before... idk... It's because of this break that the DS is unsnapped

interesting Jp song, and jumps in ur maps :3
good luck
Thank you ^^
Yasora
yo there

Easy
  1. 01:08:582 (1) - nazi, move the 4th point 2 grid to right?
  2. 01:12:868 (3) - i think change into soft curve more better instead sharp curve. look weird since 01:12:011 (2) - and 01:13:724 (1) - soft curve
  3. 01:18:010 (3) - change clap in the end into finish and change 01:19:296 (2) - into clap, then in 01:20:582 (1) - add finish in beginning?
  4. 01:25:725 (5) - move this 1 grid left
  5. 01:39:439 (5) - move the 1st point 2 grid left. look more symmetry i guess. also, if do this, move 1 grid down for 01:38:153 (2,3,4) -
  6. 01:43:296 (4) - spacing error
Normal
  1. 00:32:582 (5) - add new combo in here. too long orz
  2. 00:35:153 (2,2) - maybe clap in beginning? add something in there to follow drum in music ;A;
  3. 00:49:295 (2,3,4,5,6) - dunno why these rhythm make me a bit confuse, especially between (5) and (6). maybe try the others?
  4. 01:04:296 (4,1) - clap in (4)'s end is weird in here. that should be in 01:04:724 - so, add reverse in (4) and add clap in there, then del (1) and add a circle in 01:05:152 -
  5. 01:05:368 (2) - try add clap in beginning and reverse? also, remove clap in (3), and add clap again in (4)'s reverse :3
  6. 01:07:296 (2,3) - use soft finish like you did in easy? oh, remove whistle in (3) too
  7. 01:21:439 (2,1,2) - I think stacked like this will confuse the player.. use normal spacing?
  8. 01:42:438 (2,3,4,5,6) - same as 00:49:295 (2,3,4,5,6) -
Hard
  1. 00:27:117 (3,4) - change into slider is more easier since in blue tick imo
  2. 00:33:224 (4,5,6,7,8) - i think in hard diff, jump like this little confusing..
  3. 00:35:152 (2,4) - same as normal, add clap in beginning
  4. 00:54:224 (6) - new combo for jump?
  5. 01:10:938 (5) - ^
  6. 01:20:260 (3,4) - same as 00:27:117 (3,4) -
  7. 01:26:795 (5) - new combo too?
  8. nice, but I think the triplets are too much in here
Path of glory
  1. 00:07:724 (3) - maybe change into reverse slider just like (2) more fit with music imo
  2. 00:35:152 (2,2) - same here add clap in beginning?
  3. 00:56:152 (5) - I think add whistle in beginning sounds nice too. combinated with (4)
  4. 01:09:224 (6) - add new combo
  5. 01:11:367 (6) - start new combo in here and remove combo in next note. just make the 01:10:295 (1,2,3,4,5) - combo same with 01:09:224 (1,2,3,4,5) -
  6. 01:20:260 (5,6) - stack these like you did at 00:27:117 (5,6) - ?
  7. 01:27:438 (1) - I like this :D
  8. 01:49:295 (4) - add whistle in beginning too. though that similar with 00:56:152 (5) -
that's all~
Topic Starter
rezoons
Hi :),

Yasora wrote:

yo there

Easy
  1. 01:08:582 (1) - nazi, move the 4th point 2 grid to right? Fixed
  2. 01:12:868 (3) - i think change into soft curve more better instead sharp curve. look weird since 01:12:011 (2) - and 01:13:724 (1) - soft curve Well, that's the point. I want more diversity and not only soft curve.
  3. 01:18:010 (3) - change clap in the end into finish and change 01:19:296 (2) - into clap, then in 01:20:582 (1) - add finish in beginning? No for the first and the last but yes for the clap.
  4. 01:25:725 (5) - move this 1 grid left Fixed
  5. 01:39:439 (5) - move the 1st point 2 grid left. look more symmetry i guess. also, if do this, move 1 grid down for 01:38:153 (2,3,4) - Fixed
  6. 01:43:296 (4) - spacing errorFixed
Normal
  1. 00:32:582 (5) - add new combo in here. too long orz Fixed
  2. 00:35:153 (2,2) - maybe clap in beginning? add something in there to follow drum in music ;A; I really don't like it. Sorry.
  3. 00:49:295 (2,3,4,5,6) - dunno why these rhythm make me a bit confuse, especially between (5) and (6). maybe try the others? I'll remap it.
  4. 01:04:296 (4,1) - clap in (4)'s end is weird in here. that should be in 01:04:724 - so, add reverse in (4) and add clap in there, then del (1) and add a circle in 01:05:152 - Fixed
  5. 01:05:368 (2) - try add clap in beginning and reverse? also, remove clap in (3), and add clap again in (4)'s reverse :3 Fixed
  6. 01:07:296 (2,3) - use soft finish like you did in easy? oh, remove whistle in (3) too Fixed
  7. 01:21:439 (2,1,2) - I think stacked like this will confuse the player.. use normal spacing? Don't know yet. I'll see.
  8. 01:42:438 (2,3,4,5,6) - same as 00:49:295 (2,3,4,5,6) - Same.


Hard
  1. 00:27:117 (3,4) - change into slider is more easier since in blue tick imo Fixed
  2. 00:33:224 (4,5,6,7,8) - i think in hard diff, jump like this little confusing.. imo i don't think so.
  3. 00:35:152 (2,4) - same as normal, add clap in beginning Fixed
  4. 00:54:224 (6) - new combo for jump? nope
  5. 01:10:938 (5) - ^ Fixed
  6. 01:20:260 (3,4) - same as 00:27:117 (3,4) - Fixed
  7. 01:26:795 (5) - new combo too? Fixed
  8. nice, but I think the triplets are too much in here Thank you ^^ I'll see if i can remove some of them.
Path of glory
  1. 00:07:724 (3) - maybe change into reverse slider just like (2) more fit with music imo I prefer this way. Sorry.
  2. 00:35:152 (2,2) - same here add clap in beginning? nope
  3. 00:56:152 (5) - I think add whistle in beginning sounds nice too. combinated with (4) Fixed
  4. 01:09:224 (6) - add new combo Fixed
  5. 01:11:367 (6) - start new combo in here and remove combo in next note. just make the 01:10:295 (1,2,3,4,5) - combo same with 01:09:224 (1,2,3,4,5) - Nice ^^ Fixed
  6. 01:20:260 (5,6) - stack these like you did at 00:27:117 (5,6) - ? I don't really want them stacked.
  7. 01:27:438 (1) - I like this :D Seriously? Well, thanks.
  8. 01:49:295 (4) - add whistle in beginning too. though that similar with 00:56:152 (5) Fixed
that's all~
Thank you ^^
Smoothie
Heya~
mod from my queue


[Path Of Glory]
00:06:867 (1) - Move to x:256 y:160
00:19:295 (3) - Move to x:360 y:104
00:36:010 (1) - Ctrl+G?
00:43:938 (4) - Add a reverse?
00:49:724 (4) - Remove this note and add a reverse on 00:49:938 (5) instead. Fits better to the music imo.
01:42:867 (4,5) - Remove this notes and add a slider on 01:42:867 with a repeater instead.
01:47:581 (7) - Move to x:320 y:284

[Hard]
00:08:367 (1,2,3) - Consider making a reverse slider instead
00:49:724 (1) - Delete and add a reverse on 00:49:938 (2)? Same reason like i mentioned on "Path Of Glory"
00:52:724 (2) - Delete?
01:03:652 (2,3,4) - Stack them?
01:42:867 (5) - Delete and add a reverse on 01:43:081 (5) like i mentioned above.

[Normal]
00:27:439 (1,2,1,2) - Can you blanket them better?
00:49:510 (3) - Remove?
00:50:152 - Add note here if you removed the one i've mentioned above.
01:42:653 (3) - Same as above. Remove this note and add one here: 01:43:295 if you did so
01:49:725 (4) - NC

[Easy]
00:27:439 (1,2,3,4) - How about makeing them curvy?
01:10:295 (2) - Move to x:260 y:144
01:18:010 (3) - Add finish on the slider end~

That's all
Good luck!
Topic Starter
rezoons
Hi :),

Smoothie wrote:

Heya~
mod from my queue


[Path Of Glory]
00:06:867 (1) - Move to x:256 y:160 Fixed but another way.
00:19:295 (3) - Move to x:360 y:104 Fixed
00:36:010 (1) - Ctrl+G? Fixed
00:43:938 (4) - Add a reverse? Fixed
00:49:724 (4) - Remove this note and add a reverse on 00:49:938 (5) instead. Fits better to the music imo. Fixed
01:42:867 (4,5) - Remove this notes and add a slider on 01:42:867 with a repeater instead. Fixed
01:47:581 (7) - Move to x:320 y:284 Fixed

[Hard]
00:08:367 (1,2,3) - Consider making a reverse slider instead Fixed
00:49:724 (1) - Delete and add a reverse on 00:49:938 (2)? Same reason like i mentioned on "Path Of Glory" In this case i don't think it's needed
00:52:724 (2) - Delete? Nope
01:03:652 (2,3,4) - Stack them? Slider instead
01:42:867 (5) - Delete and add a reverse on 01:43:081 (5) like i mentioned above. Like i mentioned above

[Normal]
00:27:439 (1,2,1,2) - Can you blanket them better? Fixed
00:49:510 (3) - Remove? No?
00:50:152 - Add note here if you removed the one i've mentioned above. So, no.
01:42:653 (3) - Same as above. Remove this note and add one here: 01:43:295 if you did so Same as above
01:49:725 (4) - NC Fixed

[Easy]
00:27:439 (1,2,3,4) - How about makeing them curvy? I already have a lot of curvy one.
01:10:295 (2) - Move to x:260 y:144 Fixed
01:18:010 (3) - Add finish on the slider end~ I prefer the clap

That's all
Good luck!
Thank you ^^
Xinely
ohai ~
from m4m in my queue

[General]
remove osb?

[Easy]
00:15:439 (1) - 1 grid down to avoid spacing 1,06x?
00:25:725 (1) - remove NC for consistency
00:27:439 (1,2,3,4) - it's better if you make square shape like https://osu.ppy.sh/ss/808517
01:10:295 (2) - 280,124
01:12:868 (3) - it's better if curved with whitle node (not red)
01:41:153 (1) - don't make unconsistency spacing although to make branket
01:48:011 (1) - finish head
01:49:724 (1) - finish head too

[Normal]
00:22:296 (3,1) - swap NC?
00:24:868 (3) - ctrl+g for better flow?
00:32:582 (5) - NC for consistency
00:46:296 (1) - 105,139 for avoid spacing issue
00:49:725 (4) - NC consistency
01:00:653 (3,4,5) - actually i don't like saw them touched together
01:01:939 (5) - NC
01:02:796 (6,7) - 188,244, bad to this not stacked in 01:00:653 (3) - , so better if its moved imo

[Hard]
00:07:617 - add note? follow music
00:19:617 - ^
00:21:438 (2) - 1 grid down? to avoid almost touched with previous
00:22:295 (3) - it's better if you stacked with 00:20:581 (1) - 's head
00:26:581 (1,2) - spacing 0,5x same as previous?
00:31:295 (2) - 264,280. avoid almost touched with 00:30:652 (8) -
00:33:652 (6) - NC?
00:42:867 - until 00:51:224 - why no hitsound? it's make boring imo
01:19:295 (1) - no need NC imo
01:27:438 (1,2,3,4) - give whistle in all's head
01:39:438 (1) - remove NC for consistency

[Glory]
00:07:617 - add note
00:32:581 (5,1) - swap NC due stanza
00:35:152 (2) - you forgot finish in head :P
00:36:867 (2) - ^
i'm suck mod insane =w=

GL ~_~
Topic Starter
rezoons
Hi :),

Xinely wrote:

ohai ~
from m4m in my queue

[General]
remove osb? There isn't any.....

[Easy]
00:15:439 (1) - 1 grid down to avoid spacing 1,06x? Fixed
00:25:725 (1) - remove NC for consistency This NC seems good to me.
00:27:439 (1,2,3,4) - it's better if you make square shape like https://osu.ppy.sh/ss/808517 I prefer my shape. sry.
01:10:295 (2) - 280,124 Fixed
01:12:868 (3) - it's better if curved with whitle node (not red) Since everybody ask me to do it.... Fixed
01:41:153 (1) - don't make unconsistency spacing although to make branket Fixed
01:48:011 (1) - finish head Fixed
01:49:724 (1) - finish head too Fixed

[Normal]
00:22:296 (3,1) - swap NC? Fixed
00:24:868 (3) - ctrl+g for better flow? Fixed
00:32:582 (5) - NC for consistency Fixed
00:46:296 (1) - 105,139 for avoid spacing issue Fixed
00:49:725 (4) - NC consistency Fixed
01:00:653 (3,4,5) - actually i don't like saw them touched together Fixed
01:01:939 (5) - NC Fixed but one note earlier.
01:02:796 (6,7) - 188,244, bad to this not stacked in 01:00:653 (3) - , so better if its moved imo I prefer this way.

[Hard]
00:07:617 - add note? follow music Actually, i'm following the guitar,so no.
00:19:617 - ^ ^
00:21:438 (2) - 1 grid down? to avoid almost touched with previous But, they don't touch... at all.
00:22:295 (3) - it's better if you stacked with 00:20:581 (1) - 's head Fixed
00:26:581 (1,2) - spacing 0,5x same as previous? The slider are 1x speed.
00:31:295 (2) - 264,280. avoid almost touched with 00:30:652 (8) - Fixed but another way.
00:33:652 (6) - NC? Nope.
00:42:867 - until 00:51:224 - why no hitsound? it's make boring imo Tried to do some.
01:19:295 (1) - no need NC imo They are here for consistency
01:27:438 (1,2,3,4) - give whistle in all's head I prefer the pattenr Finish/Blank
01:39:438 (1) - remove NC for consistency I don't think this one needs to be removed.

[Glory]
00:07:617 - add note Same as before.
00:32:581 (5,1) - swap NC due stanza What?
00:35:152 (2) - you forgot finish in head :P Fixed
00:36:867 (2) - ^ Fixed Fixed
i'm suck mod insane =w= We are more free on these diff so there are less to mod XD

GL ~_~
Thank you ^^
Diasios
Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Are you sure Aoi Shoudo is the correct artist? Shouldn't it be Masakazu Sugimori since he composed the music? Also, since Aoi Shoudo is a japanese name don't forget to translate it in kanji.
    Kiai doesn't really fit with this song imo, remove it. (or just add some kiai fountains at 00:41:581/01:34:724, 00:42:438/01:35:581 and 00:42:867/01:36:010.


Easy

  • 00:17:582 (2) - Move this slider at x:204 y:152 for a better flow.
    00:20:582 (1) - You forgot to add a finish on start.
    01:10:295 (2) - Add a new combo here and remove the one on the next slider.
    01:13:724 (1) - Same as 00:20:582.
    01:30:008 (4) - Check AIMod, this slider is unsnapped, fix it.
    01:48:652 (2) - Delete this circle, then start a slider here and end it at 01:49:295.

Normal

  • HP Drain Rate and Overall Difficulty 4 to keep a consistency with the other diffs.
    00:07:510 (3) - I don't understand what this slider is following, try this:
    00:10:938 (3) - ^
    00:20:582 (1) - Finish on start.
    00:30:008 (2) - Unsnapped slider, fix it.
    00:41:153 (1) - Reverse this slider (Ctrl + g) for a better flow.
    01:00:653 (3) - Same as 00:07:510.
    01:13:724 (1) - Same as 00:20:582.
    01:18:868 (1) - Why a spinner here? Delete it and map this part like you did before. (00:25:724 ~ 00:27:438)
    01:25:724 (1) - ^

Hard

  • 00:20:581 (1) - Finish on start.
    00:26:152 (1) and 00:26:581 (1) - Remove these new combo, they're useless imo.
    00:54:867 (1,2,3,4,1,2,3) - I don't like the rhythm you used here, try this:
    01:13:724 (1) - Same as 00:20:581.
    01:19:295 (1) and 01:19:724 (1) - Same as 00:26:152.
    01:48:010 (1,2,3,4,5,6,7) - Same as 00:54:867.

Path of Glory

  • Stack leniency: 3
    00:07:724 (3) - Delete this slider and try this:
    00:15:652 (3) - End this slider 1/2 earlier and add a repeat.
    00:20:581 (1) - Finish on start.
    00:26:152 (1) and 00:26:581 (1) - Remove these new combo.
    01:13:724 (1) - Same as 00:20:581.
    01:19:295 (1) and 01:19:724 (1) - Same as 00:26:152.
Ayu
M4M. Hard and Path Of Glory difficulty as requested.

Hard
00:21:438 (2) - I think this pattern could be more awesome, by letting it blanket around the bobble of (1). Do something like my example.
Note: The same happens 01:14:581 (2) - here.
00:27:117 (3) - This looked pretty confusing to me, atleast when using for example Hidden and Doubletime
01:04:938 (1,2,3,4,5,6,7) - The overlaps here look pretty messy, I suggest to just either increase the spacing here so it won't overlap anymore or use another pattern.
01:21:438 (3) - I guess you're missing a clap here.
01:43:510 (7) - Could be a nice blanket over the sliderend of (6)

Path Of Glory
00:11:795 (1,2,3,4,5,6) - Just as in Hard, these overlaps look pretty messy. I'd increase the spacing here to prevent them.
Note: The same happens 00:32:902 (1,2,3,4,5,6,7) - here.
00:20:581 (1) - Blanket this around (2), then fix (2) accordingly.
00:47:795 (3) - Would fit better on the sliderend to keep a nice flow.
Note: The same happens 00:49:510 (3) - here.
01:02:367 (6) - Sliders like these look pretty horrible, especially how it's used here as the middle point doesn't emphasize the music.
01:13:724 (1) - Could make a nicer blanket over (2)
01:27:438 (1,1) - I don't really suggest to use sliders like these unless they would emphasize the music, but it doesn't here.

Good luck with your map.
Topic Starter
rezoons
Hi :),

xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Are you sure Aoi Shoudo is the correct artist? Shouldn't it be Masakazu Sugimori since he composed the music? Also, since Aoi Shoudo is a japanese name don't forget to translate it in kanji. It's a remix which comes from a project called the GSAP ans i took the mp3 directly at them. So i think it's the name of the one who did this remix.
    Kiai doesn't really fit with this song imo, remove it. (or just add some kiai fountains at 00:41:581/01:34:724, 00:42:438/01:35:581 and 00:42:867/01:36:010.
Well, i think this kiai is fine. Besides, it's the only thing still here after 33 mod and nobody said anything about it so i think it's cool.


Easy

  • 00:17:582 (2) - Move this slider at x:204 y:152 for a better flow. Fixed
    00:20:582 (1) - You forgot to add a finish on start. Fixed
    01:10:295 (2) - Add a new combo here and remove the one on the next slider. Fixed
    01:13:724 (1) - Same as 00:20:582. Fixed
    01:30:008 (4) - Check AIMod, this slider is unsnapped, fix it. Fixed
    01:48:652 (2) - Delete this circle, then start a slider here and end it at 01:49:295. Fixed but i did another thing.

Normal

  • HP Drain Rate and Overall Difficulty 4 to keep a consistency with the other diffs. No, this diff is harder than a Normal
    00:07:510 (3) - I don't understand what this slider is following, try this: Fixed
    00:10:938 (3) - ^ Fixed
    00:20:582 (1) - Finish on start. Fixed
    00:30:008 (2) - Unsnapped slider, fix it. Fixed
    00:41:153 (1) - Reverse this slider (Ctrl + g) for a better flow. Fixed
    01:00:653 (3) - Same as 00:07:510. Fixed
    01:13:724 (1) - Same as 00:20:582. Fixed
    01:18:868 (1) - Why a spinner here? Delete it and map this part like you did before. (00:25:724 ~ 00:27:438) Fixed
    01:25:724 (1) - ^ Fixed

Hard

  • 00:20:581 (1) - Finish on start.Fixed
    00:26:152 (1) and 00:26:581 (1) - Remove these new combo, they're useless imo. I think they are good.
    00:54:867 (1,2,3,4,1,2,3) - I don't like the rhythm you used here, try this: This time, i don't agree. Sorry but i prefer my rythm
    01:13:724 (1) - Same as 00:20:581. Fixed
    01:19:295 (1) and 01:19:724 (1) - Same as 00:26:152. Same
    01:48:010 (1,2,3,4,5,6,7) - Same as 00:54:867.Same

Path of Glory

  • Stack leniency: 3 It would kill a stack
    00:07:724 (3) - Delete this slider and try this: Well, no
    00:15:652 (3) - End this slider 1/2 earlier and add a repeat. Fixed
    00:20:581 (1) - Finish on start. Fixed
    00:26:152 (1) and 00:26:581 (1) - Remove these new combo. Nope
    01:13:724 (1) - Same as 00:20:581. Fixed
    01:19:295 (1) and 01:19:724 (1) - Same as 00:26:152.Nope
Thank you for the mod and the star :)

Ayu wrote:

M4M. Hard and Path Of Glory difficulty as requested.

Hard
00:21:438 (2) - I think this pattern could be more awesome, by letting it blanket around the bobble of (1). Do something like my example. Fixed
Note: The same happens 01:14:581 (2) - here. Fixed
00:27:117 (3) - This looked pretty confusing to me, atleast when using for example Hidden and Doubletime But, when you play it normally it's ok....
01:04:938 (1,2,3,4,5,6,7) - The overlaps here look pretty messy, I suggest to just either increase the spacing here so it won't overlap anymore or use another pattern. Fixed
01:21:438 (3) - I guess you're missing a clap here. Fixed
01:43:510 (7) - Could be a nice blanket over the sliderend of (6) Fixed

Path Of Glory
00:11:795 (1,2,3,4,5,6) - Just as in Hard, these overlaps look pretty messy. I'd increase the spacing here to prevent them. Fixed
Note: The same happens 00:32:902 (1,2,3,4,5,6,7) - here. Fixed
00:20:581 (1) - Blanket this around (2), then fix (2) accordingly. Fixed
00:47:795 (3) - Would fit better on the sliderend to keep a nice flow. The flow is still good this way
Note: The same happens 00:49:510 (3) - here.^
01:02:367 (6) - Sliders like these look pretty horrible, especially how it's used here as the middle point doesn't emphasize the music. Fixed
01:13:724 (1) - Could make a nicer blanket over (2) Fixed
01:27:438 (1,1) - I don't really suggest to use sliders like these unless they would emphasize the music, but it doesn't here. I want some slider a little bit original....

Good luck with your map.
Thank you too for your mod ^^
Shohei Ohtani
wtf every map I'm mod4modding is a phoenix wright map

Insane:
00:07:081 (2) - Possibly rotate this more so the slider goes right into the next note?
00:22:295 (3) - Maybe re-organize it like this so it flows a little bit better while still making pretty patterns? owo https://osu.ppy.sh/ss/813373
01:18:438 (5) - Make this slider fit into the pattern. Even if it's like in the same place as (3). Or maybe make a five-point shape?
01:20:581 (1) - CTRL + G?

Hard:
01:20:581 (1) - This might just be a me thing, but slidertrains usually don't play or look nice
01:19:724 (1,2) - ^

Normal:
00:21:439 (2) - Would it be possible to make this a kawaii pattern with (1)?
00:57:331 (1) - Add finish on end of spiner?

Easy:
Tick Rate 1?
01:32:582 (5) - Make this slider like you made the others, the curviness of this just makes it look not kawaii D:

Sorry for the really short mod D:. It's a pretty cool map :3. Sorry it took so long, my internet has been unstable.
Topic Starter
rezoons

CDFA wrote:

wtf every map I'm mod4modding is a phoenix wright map Wait... I'm not the only one mapping PW? Cool ^^

Insane:
00:07:081 (2) - Possibly rotate this more so the slider goes right into the next note? fixed
00:22:295 (3) - Maybe re-organize it like this so it flows a little bit better while still making pretty patterns? owo https://osu.ppy.sh/ss/813373 Actually.... That's a good idea ^^
01:18:438 (5) - Make this slider fit into the pattern. Even if it's like in the same place as (3). Or maybe make a five-point shape? Sorry, i prefer like this.
01:20:581 (1) - CTRL + G? Well, the jump is a little bit exagerated so... i'll try to do something.

Hard:
01:20:581 (1) - This might just be a me thing, but slidertrains usually don't play or look nice I agree. But i have no idea how to change this. Sry
01:19:724 (1,2) - ^ ^

Normal:
00:21:439 (2) - Would it be possible to make this a kawaii pattern with (1)? I did my best.
00:57:331 (1) - Add finish on end of spiner? No, the finish is for the note right after.

Easy:
Tick Rate 1? The maximum combo is already small enough XD
01:32:582 (5) - Make this slider like you made the others, the curviness of this just makes it look not kawaii D: I don't now what you mean by "like the others" but i smoothened the curves and now it's 20% kawaiier ^^

Sorry for the really short mod D:. It's a pretty cool map :3. Sorry it took so long, my internet has been unstable.*cough* and you get silenced 42h *cough*
Thank you for the mod ^^ and the star :)
Jemmmmy
Normal
01:02:152 (3) -



Hard
00:27:117 (3) -
01:20:260 (3) - ^


Path Of Glory
00:13:724 (1,2,3) - ctrl+g?
00:44:581 (1,2,3,4) - - change shape
01:08:581 (1,2,3,4,5) - move to x:240


really good mapset. good luck :)
Topic Starter
rezoons

Jemmmmy wrote:

Normal
01:02:152 (3) -

Fixed

Hard
00:27:117 (3) - Nope, listen better.
01:20:260 (3) - ^ ^


Path Of Glory
00:13:724 (1,2,3) - ctrl+g? Fixed
00:44:581 (1,2,3,4) - - change shape I like this shape.
01:08:581 (1,2,3,4,5) - move to x:240 Fixed


really good mapset. good luck :)
Thank you for your mod ^^
Teara
Wow, I'm really impressed.

I already thought this was well mapped when I first modded it, but you went the extra mile and made it even better!

Good job!

Take this well deserved bubble.
Topic Starter
rezoons

Teara wrote:

Wow, I'm really impressed.

I already thought this was well mapped when I first modded it, but you went the extra mile and made it even better!

Good job!

Take this well deserved bubble.
Well, i've changed Easy with a lesser SV for better blanket and Normal with a Higher SV for the same reason. I mapped a Hard like you suggested to me. And worked hard to find mod so i' really hoped it was good enough. XD

Anyway, thank you for checking my map despite my harrasment by PM and thank you for the bubble :) .

P.S. Should i give you kudos for checking my map? I don't know what to do in this case?
Teara

rezoons wrote:

Teara wrote:

Wow, I'm really impressed.

I already thought this was well mapped when I first modded it, but you went the extra mile and made it even better!

Good job!

Take this well deserved bubble.
Well, i've changed Easy with a lesser SV for better blanket and Normal with a Higher SV for the same reason. I mapped a Hard like you suggested to me. And worked hard to find mod so i' really hoped it was good enough. XD

Anyway, thank you for checking my map despite my harrasment by PM and thank you for the bubble :) .

P.S. Should i give you kudos for checking my map? I don't know what to do in this case?
No kudosu in this case, since, in my eyes, the map is perfect and ready for rank. I didn't add anything constructive this time around.

Good luck with the rank!
Topic Starter
rezoons

Teara wrote:

No kudosu in this case, since, in my eyes, the map is perfect and ready for rank. I didn't add anything constructive this time around.

Good luck with the rank!
Ok. Thank you again ^^
Aurele
Ça n'as pas pris de temps, LOL.
jyu
go go go!! >.<
Zero__wind
omg this one
go go go
Topic Starter
rezoons

Gabe wrote:

Ça n'as pas pris de temps, LOL.
Désolé, je pensais pas que ça marcherait. XD
Aurele

rezoons wrote:

Gabe wrote:

Ça n'as pas pris de temps, LOL.
Désolé, je pensais pas que ça marcherait. XD
C'est bon, t'inquiète! Je ne suis pas fâché. C'est quand même pas toi qui a décidé d'avoir une bulle ou non :3
Topic Starter
rezoons

Gabe wrote:

C'est bon, t'inquiète! Je ne suis pas fâché. C'est quand même pas toi qui a décidé d'avoir une bulle ou non :3
Merci ^^. Bon je sais pas trop ce que je suis censé faire quand j'ai une map en bubble mais maintenant je peux me concentrer un peux plus sur mes autres maps en pending et ma modding queue.
Aurele

rezoons wrote:

Gabe wrote:

C'est bon, t'inquiète! Je ne suis pas fâché. C'est quand même pas toi qui a décidé d'avoir une bulle ou non :3
Merci ^^. Bon je sais pas trop ce que je suis censé faire quand j'ai une map en bubble mais maintenant je peux me concentrer un peux plus sur mes autres maps en pending et ma modding queue.
Tu demandes à un BAT de rank o:
Topic Starter
rezoons

Gabe wrote:

Tu demandes à un BAT de rank o:
Gabe, tu veux bien la rank stp XD
Aurele

rezoons wrote:

Gabe wrote:

Tu demandes à un BAT de rank o:
Gabe, tu veux bien la rank stp XD
Je ne suis pas BAT
Topic Starter
rezoons

Gabe wrote:

Je ne suis pas BAT
Je sais, mais ça change tout le temps XD
Teara
Bubble restored.

(He updated NC on Normal/Hard and didn't realize it would pop the bubble.)
Topic Starter
rezoons

Teara wrote:

Bubble restored.

(He updated NC on Normal/Hard and didn't realize it would pop the bubble.)
Thank you and sorry again :o.

Let's say you win a free mod from me to apologize. Whenever you want one ask me! ^^
Cobra
Bubbled :O

Good luck man :D
NoHitter
Good mapset

[General]
Remove Gyakuten Saiban Appellate Project from the Source and add it to the Tags since it's the remix album where you got the song.
Go add Phoenix Wright: Ace Attorney or Gyakuten Saiban to the Source instead. (Don't forget to remove the redundant tags i.e. words in the tags that are already in the source)

[Easy]
- 00:14:153 (2) - The overlap with the slider doesn't look quite neat IMO.
- 00:51:439 (1,2,3) - Might as well make this into a perfect triangle? http://puu.sh/3n4nn.jpg
- 01:42:010 (2) - I don't recommend placing a slider underneath another slider especially on an Easy. It may be confusing.

[Normal]
- 00:24:868 (3) - Why not mirror 00:23:582 (1) instead for a more symmetrical combo?
Topic Starter
rezoons
Hi ^^,

NoHitter wrote:

Good mapset Thank you :)

[General]
Remove Gyakuten Saiban Appellate Project from the Source and add it to the Tags since it's the remix album where you got the song.
Go add Phoenix Wright: Ace Attorney or Gyakuten Saiban to the Source instead. (Don't forget to remove the redundant tags i.e. words in the tags that are already in the source) I don't understand, the source is where the song come from so it's the album name? Anyway, i trust you and did what you say. Fixed.

[Easy]
- 00:14:153 (2) - The overlap with the slider doesn't look quite neat IMO. Fixed by rotating it 45°
- 00:51:439 (1,2,3) - Might as well make this into a perfect triangle? http://puu.sh/3n4nn.jpg Fixed
- 01:42:010 (2) - I don't recommend placing a slider underneath another slider especially on an Easy. It may be confusing. Fixed

[Normal]
- 00:24:868 (3) - Why not mirror 00:23:582 (1) instead for a more symmetrical combo?I don't think even more symmetry is needed here
Thank you for your mod ^^
NoHitter
The Source is primarily for where the song's original source came from i.e. a game.
The Album only belongs in the tags.

Ranked!
Demmon
Gratz !
jyu
whooop congratz!!
Umi
GRATZ rezooons !!! :3 enfin ahah
Heanday
Nice ! gratz *-* !
Cherry Blossom
Congrats :D
RikiH_
Gratz!
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