Hi o/
Summoned here via ~ ★ Dake's and Irre's Modding Queue ★ ~
I loved this case when I played Ace Attorney :3
Here I go.
[General]
This is a quite oldish style map, but it's still a nice one.
Maybe add Nintendo to tags ;3
[Easy]
Nice diff, I'll give you some suggestions in aesthetics, that I think it's the weak point of this map, should be better after this.
00:19:285 (5) - I don't like how this sharp slider looks, try making a nice soft curve that matches wit the next sliders, maybe like this.
00:23:571 - 00:27:428 - Maybe return to the normal sampleset in this part, the claps as sliderticks don't fit too much here in my opinion.
00:37:714 (1,2,3,4,5) - This looked a bit weird for me while playing as it's a bit stretch pattern, you can make a near regular pentagon,
01:16:714 - 01:20:571 - Maybe return to the normal sampleset in this part, the claps as sliderticks don't fit too much here in my opinion.
01:41:142 (1) - I think you forgot to put a clap in the end of this slider.
01:41:999 (2) - If I was right above, you put an extra clap in the beginning of this, remove it.
Somehow nazi stuff below, little aesthetical things that don't have any noticeable effect in gameplay, but may add a nice look to the map, feel free to follow or ignore.
00:15:428 (1) - Move the last node 2 grid to the right, and the 3rd and 4th nodes (the ones at the right side) 1 grid to the right, and we have a nice perfect symmetrical slider.
01:39:428 (5) - As above, the result will be a nice symmetrical slider and not look so close to the previous slider. Move the bottom nodes 1 grid down and the upper ones 1 grid up, then move the whole slider 1 grid left. Tada~
[Normal]
To be honest, this is a quite fast Normal, I recommend to lower the Slider Velocity to around 1.30-1.40, it would be more friendly to the players that are still improving in the game, but well, you have some nice patterns here that might be destroyed if you do this, so feel free to keep your actual SV.
00:23:571 - 00:27:428 - As I mentioned in Easy, return to Normal sampleset in this part.
00:27:428 (1,2,1,2) - All this would play better as 1/1 sliders, Due to the SV you use it may be a bit hard to handle.
00:41:142 (1,2) - I think it would be better if these is joint into a 1/1 slider, following the guitar is nice for this one.
00:42:000 (3,4) - As above.
00:42:857 (1,2,3,4) - If you follow the ones I pointed above, let's keep following guitar and make this.
00:53:357 (1,2,3,4,5,6) - A lot of circles in 1/2, it's nice to play, but it may be too much for a Normal, though you can keep your short repeating for (1).
01:15:428 (3) - I think you're missing a clap here.
01:20:571 (1,2,1,2) - As I said in 00:27:428.
01:35:999 (1,2,3,4) - As I said in 00:42:857.
01:46:500 (1,2,3,4,5,6) - As in 00:53:357.
[Hard]
The best diff in this mapset in my opinion, there are some jumpy parts but the way the objects are placed makes easy to read them.
Maybe you should increase the Circle Size to 4, all will look a lot cleaner.
00:26:571 (1,2,3) - I loved this part, the way you use syncopation it's very nice, good job, but you should unstack (2,3), by this you will make this part less confusing, as it may be hit as it was 1/4 beat after the slider and not 1/2.
01:14:571 (2) - Remove the finish in the end of the slider, doesn't fit at all.
01:20:250 (2,3) - As I said a bit above, unstack it.
[Path of Glory]
Just one thing, if you could make the triples less spaced it will be a nice diff, any value for Distance Snapping between 0.6x and 0.8x would work for that.
00:26:571 (1,2,3,4,5) - This part would play better as only circles, all this call for be tapped while playing, the slider is only making things a bit annoying in my opinion (I know it's an Insane, but it still has to be nice to play ;3).
00:27:428 (1,2,3) - This sliders are somehow consistent in all diffs, so no need to change, but it would be more fun if you follow the bass for this part, maybe something like this.
00:43:928 (4) - I don't like so much sharp sliders, you could make a nice curve for this, maybe a circular slider would fit very nice here.
01:02:357 (6) - Make this sliders as a curved one, too sharp in my opinion.
01:19:714 (1,2,3,4,5) - As I said first, this would be a lot more better and more fun if all here are only circles.
01:20:571 (1,2,3) - Same as 00:27:428.
01:16:714 (1) - Every slider must have a clear and visible path to follow from start to end. This can be easily read as a circle instead as an slider, or unless you have a very sharp eye, I noticed until checking in editor it was an slider. An alternative way to keep your flow could be something like this:
That's all from my part, nice job so far, keep improving, good luck ;3
Summoned here via ~ ★ Dake's and Irre's Modding Queue ★ ~
I loved this case when I played Ace Attorney :3
Here I go.
[General]
This is a quite oldish style map, but it's still a nice one.
Maybe add Nintendo to tags ;3
[Easy]
Nice diff, I'll give you some suggestions in aesthetics, that I think it's the weak point of this map, should be better after this.
00:19:285 (5) - I don't like how this sharp slider looks, try making a nice soft curve that matches wit the next sliders, maybe like this.
00:23:571 - 00:27:428 - Maybe return to the normal sampleset in this part, the claps as sliderticks don't fit too much here in my opinion.
00:37:714 (1,2,3,4,5) - This looked a bit weird for me while playing as it's a bit stretch pattern, you can make a near regular pentagon,
SPOILER
(1) and (5) keep their placement
00:38:142 (2) - x:196 y:296
00:38:571 (3) - x:108 y:244
00:38:999 (4) - x:128 y:148
01:03:428 (1) - Make this a bezier slider instead a sharp one. (1) and (5) keep their placement
00:38:142 (2) - x:196 y:296
00:38:571 (3) - x:108 y:244
00:38:999 (4) - x:128 y:148
SPOILER
I'll put you the coordinates for the nodes.
1st x:244 y:48
2nd (red) x:344 y:48
3rd x:360 y:48
4th x:436 y:56
5th x:444 y:136
6th (red) x:444 y:152
7th x:444 y:196
01:05:142 (2) - If you do what I said above, remember to fix the spacing for this object, and maybe you will want to re-arrange the next two circles too.I'll put you the coordinates for the nodes.
1st x:244 y:48
2nd (red) x:344 y:48
3rd x:360 y:48
4th x:436 y:56
5th x:444 y:136
6th (red) x:444 y:152
7th x:444 y:196
01:16:714 - 01:20:571 - Maybe return to the normal sampleset in this part, the claps as sliderticks don't fit too much here in my opinion.
01:41:142 (1) - I think you forgot to put a clap in the end of this slider.
01:41:999 (2) - If I was right above, you put an extra clap in the beginning of this, remove it.
Somehow nazi stuff below, little aesthetical things that don't have any noticeable effect in gameplay, but may add a nice look to the map, feel free to follow or ignore.
00:15:428 (1) - Move the last node 2 grid to the right, and the 3rd and 4th nodes (the ones at the right side) 1 grid to the right, and we have a nice perfect symmetrical slider.
01:39:428 (5) - As above, the result will be a nice symmetrical slider and not look so close to the previous slider. Move the bottom nodes 1 grid down and the upper ones 1 grid up, then move the whole slider 1 grid left. Tada~
[Normal]
To be honest, this is a quite fast Normal, I recommend to lower the Slider Velocity to around 1.30-1.40, it would be more friendly to the players that are still improving in the game, but well, you have some nice patterns here that might be destroyed if you do this, so feel free to keep your actual SV.
00:23:571 - 00:27:428 - As I mentioned in Easy, return to Normal sampleset in this part.
00:27:428 (1,2,1,2) - All this would play better as 1/1 sliders, Due to the SV you use it may be a bit hard to handle.
00:41:142 (1,2) - I think it would be better if these is joint into a 1/1 slider, following the guitar is nice for this one.
00:42:000 (3,4) - As above.
00:42:857 (1,2,3,4) - If you follow the ones I pointed above, let's keep following guitar and make this.
00:53:357 (1,2,3,4,5,6) - A lot of circles in 1/2, it's nice to play, but it may be too much for a Normal, though you can keep your short repeating for (1).
01:15:428 (3) - I think you're missing a clap here.
01:20:571 (1,2,1,2) - As I said in 00:27:428.
01:35:999 (1,2,3,4) - As I said in 00:42:857.
01:46:500 (1,2,3,4,5,6) - As in 00:53:357.
[Hard]
The best diff in this mapset in my opinion, there are some jumpy parts but the way the objects are placed makes easy to read them.
Maybe you should increase the Circle Size to 4, all will look a lot cleaner.
00:26:571 (1,2,3) - I loved this part, the way you use syncopation it's very nice, good job, but you should unstack (2,3), by this you will make this part less confusing, as it may be hit as it was 1/4 beat after the slider and not 1/2.
01:14:571 (2) - Remove the finish in the end of the slider, doesn't fit at all.
01:20:250 (2,3) - As I said a bit above, unstack it.
[Path of Glory]
Just one thing, if you could make the triples less spaced it will be a nice diff, any value for Distance Snapping between 0.6x and 0.8x would work for that.
00:26:571 (1,2,3,4,5) - This part would play better as only circles, all this call for be tapped while playing, the slider is only making things a bit annoying in my opinion (I know it's an Insane, but it still has to be nice to play ;3).
00:27:428 (1,2,3) - This sliders are somehow consistent in all diffs, so no need to change, but it would be more fun if you follow the bass for this part, maybe something like this.
00:43:928 (4) - I don't like so much sharp sliders, you could make a nice curve for this, maybe a circular slider would fit very nice here.
01:02:357 (6) - Make this sliders as a curved one, too sharp in my opinion.
01:19:714 (1,2,3,4,5) - As I said first, this would be a lot more better and more fun if all here are only circles.
01:20:571 (1,2,3) - Same as 00:27:428.
01:16:714 (1) - Every slider must have a clear and visible path to follow from start to end. This can be easily read as a circle instead as an slider, or unless you have a very sharp eye, I noticed until checking in editor it was an slider. An alternative way to keep your flow could be something like this:
That's all from my part, nice job so far, keep improving, good luck ;3