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Aoi Shoudo - Steel Samurai

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DakeDekaane
Hi o/
Summoned here via ~ ★ Dake's and Irre's Modding Queue ★ ~
I loved this case when I played Ace Attorney :3
Here I go.

[General]
This is a quite oldish style map, but it's still a nice one.
Maybe add Nintendo to tags ;3

[Easy]
Nice diff, I'll give you some suggestions in aesthetics, that I think it's the weak point of this map, should be better after this.
00:19:285 (5) - I don't like how this sharp slider looks, try making a nice soft curve that matches wit the next sliders, maybe like this.
00:23:571 - 00:27:428 - Maybe return to the normal sampleset in this part, the claps as sliderticks don't fit too much here in my opinion.
00:37:714 (1,2,3,4,5) - This looked a bit weird for me while playing as it's a bit stretch pattern, you can make a near regular pentagon,
SPOILER

(1) and (5) keep their placement
00:38:142 (2) - x:196 y:296
00:38:571 (3) - x:108 y:244
00:38:999 (4) - x:128 y:148
01:03:428 (1) - Make this a bezier slider instead a sharp one.
SPOILER

I'll put you the coordinates for the nodes.
1st x:244 y:48
2nd (red) x:344 y:48
3rd x:360 y:48
4th x:436 y:56
5th x:444 y:136
6th (red) x:444 y:152
7th x:444 y:196
01:05:142 (2) - If you do what I said above, remember to fix the spacing for this object, and maybe you will want to re-arrange the next two circles too.
01:16:714 - 01:20:571 - Maybe return to the normal sampleset in this part, the claps as sliderticks don't fit too much here in my opinion.
01:41:142 (1) - I think you forgot to put a clap in the end of this slider.
01:41:999 (2) - If I was right above, you put an extra clap in the beginning of this, remove it.

Somehow nazi stuff below, little aesthetical things that don't have any noticeable effect in gameplay, but may add a nice look to the map, feel free to follow or ignore.
00:15:428 (1) - Move the last node 2 grid to the right, and the 3rd and 4th nodes (the ones at the right side) 1 grid to the right, and we have a nice perfect symmetrical slider.
01:39:428 (5) - As above, the result will be a nice symmetrical slider and not look so close to the previous slider. Move the bottom nodes 1 grid down and the upper ones 1 grid up, then move the whole slider 1 grid left. Tada~
[Normal]
To be honest, this is a quite fast Normal, I recommend to lower the Slider Velocity to around 1.30-1.40, it would be more friendly to the players that are still improving in the game, but well, you have some nice patterns here that might be destroyed if you do this, so feel free to keep your actual SV.
00:23:571 - 00:27:428 - As I mentioned in Easy, return to Normal sampleset in this part.
00:27:428 (1,2,1,2) - All this would play better as 1/1 sliders, Due to the SV you use it may be a bit hard to handle.
00:41:142 (1,2) - I think it would be better if these is joint into a 1/1 slider, following the guitar is nice for this one.
00:42:000 (3,4) - As above.
00:42:857 (1,2,3,4) - If you follow the ones I pointed above, let's keep following guitar and make this.

00:53:357 (1,2,3,4,5,6) - A lot of circles in 1/2, it's nice to play, but it may be too much for a Normal, though you can keep your short repeating for (1).

01:15:428 (3) - I think you're missing a clap here.
01:20:571 (1,2,1,2) - As I said in 00:27:428.
01:35:999 (1,2,3,4) - As I said in 00:42:857.
01:46:500 (1,2,3,4,5,6) - As in 00:53:357.
[Hard]
The best diff in this mapset in my opinion, there are some jumpy parts but the way the objects are placed makes easy to read them.
Maybe you should increase the Circle Size to 4, all will look a lot cleaner.
00:26:571 (1,2,3) - I loved this part, the way you use syncopation it's very nice, good job, but you should unstack (2,3), by this you will make this part less confusing, as it may be hit as it was 1/4 beat after the slider and not 1/2.
01:14:571 (2) - Remove the finish in the end of the slider, doesn't fit at all.
01:20:250 (2,3) - As I said a bit above, unstack it.
[Path of Glory]
Just one thing, if you could make the triples less spaced it will be a nice diff, any value for Distance Snapping between 0.6x and 0.8x would work for that.
00:26:571 (1,2,3,4,5) - This part would play better as only circles, all this call for be tapped while playing, the slider is only making things a bit annoying in my opinion (I know it's an Insane, but it still has to be nice to play ;3).
00:27:428 (1,2,3) - This sliders are somehow consistent in all diffs, so no need to change, but it would be more fun if you follow the bass for this part, maybe something like this.

00:43:928 (4) - I don't like so much sharp sliders, you could make a nice curve for this, maybe a circular slider would fit very nice here.
01:02:357 (6) - Make this sliders as a curved one, too sharp in my opinion.
01:19:714 (1,2,3,4,5) - As I said first, this would be a lot more better and more fun if all here are only circles.
01:20:571 (1,2,3) - Same as 00:27:428.
:!: 01:16:714 (1) - Every slider must have a clear and visible path to follow from start to end. This can be easily read as a circle instead as an slider, or unless you have a very sharp eye, I noticed until checking in editor it was an slider. An alternative way to keep your flow could be something like this:

That's all from my part, nice job so far, keep improving, good luck ;3

HabiHolic
Hi~ From My M4M Queues~

[Easy]


  • Mapping
    Modding is for slider shape or pattern
  1. 00:14:999 (3) - Try This?

  2. 00:19:285 (5) - Do You like this Slider?

  3. 00:25:714 (1) - Remove NC?
  4. 01:47:142 - Add Note?


    Hitsound
    hitsound on suggestions
  5. 00:10:285 (1) - End Whistle?
  6. 00:14:142 (2) - Remove Finish

[Normal]

  • Mapping
    Modding is for slider shape or pattern
  1. Why Normal Dff Hard?? Ar-1 Please
  2. 00:08:357 (1) - Remove NC?
  3. 00:25:714 (1) - No Spinner!! Fix Please!!
  4. 00:32:571 (1) - ^
  5. 00:39:428 (1) - ^
  6. 00:50:357 (5) - Anti Jump??
  7. 01:25:285 (4) - Try This?

  8. 01:32:571 (1) - No Spinner!! Fix Please!!
  9. 01:44:571 (1,2,3,4,5) - Hmm.. Seating arrangement .. I'm more than Fix look differently
  10. 01:49:285 (2) - Remove?

Ok~ Good Map~ Star~
Good Luck~~!!
Topic Starter
rezoons
Hi :),

DakeDekaane wrote:

Hi o/
Summoned here via ~ ★ Dake's and Irre's Modding Queue ★ ~
I loved this case when I played Ace Attorney :3
Here I go.

[General]
This is a quite oldish style map, but it's still a nice one. Thanks ^^. I like old style. Even if it has a low reputation because of all the poor map which have been mapped like this.
Maybe add Nintendo to tags ;3 I don't think it's really useful. In fact, PW is from capcom and has no link with nintendo. XD

[Easy]
Nice diff, I'll give you some suggestions in aesthetics, that I think it's the weak point of this map, should be better after this. One of the first diff i ever mapped and at the time i hadn't any experience in mapping so... well it's kinda flawed.
00:19:285 (5) - I don't like how this sharp slider looks, try making a nice soft curve that matches wit the next sliders, maybe like this.
Fixed
00:23:571 - 00:27:428 - Maybe return to the normal sampleset in this part, the claps as sliderticks don't fit too much here in my opinion. I'm not sure but i think someone else also pointed this so... Fixed.
00:37:714 (1,2,3,4,5) - This looked a bit weird for me while playing as it's a bit stretch pattern, you can make a near regular pentagon, Fixed but my pattern is slightly diffrent from the one you suggested.
SPOILER

(1) and (5) keep their placement
00:38:142 (2) - x:196 y:296
00:38:571 (3) - x:108 y:244
00:38:999 (4) - x:128 y:148
01:03:428 (1) - Make this a bezier slider instead a sharp one. Fixed
SPOILER

I'll put you the coordinates for the nodes. Fixed. And thank you, you're the first modder i know to do that ^^.
1st x:244 y:48
2nd (red) x:344 y:48
3rd x:360 y:48
4th x:436 y:56
5th x:444 y:136
6th (red) x:444 y:152
7th x:444 y:196
01:05:142 (2) - If you do what I said above, remember to fix the spacing for this object, and maybe you will want to re-arrange the next two circles too. Fixed
01:16:714 - 01:20:571 - Maybe return to the normal sampleset in this part, the claps as sliderticks don't fit too much here in my opinion. Fixed
01:41:142 (1) - I think you forgot to put a clap in the end of this slider. Fixed
01:41:999 (2) - If I was right above, you put an extra clap in the beginning of this, remove it. Fixed (well... i missplaced it)

Somehow nazi stuff below, little aesthetical things that don't have any noticeable effect in gameplay, but may add a nice look to the map, feel free to follow or ignore.
00:15:428 (1) - Move the last node 2 grid to the right, and the 3rd and 4th nodes (the ones at the right side) 1 grid to the right, and we have a nice perfect symmetrical slider. Fixed. It's perfect now.
01:39:428 (5) - As above, the result will be a nice symmetrical slider and not look so close to the previous slider. Move the bottom nodes 1 grid down and the upper ones 1 grid up, then move the whole slider 1 grid left. Tada~ Fixed. It's perfect now.
[Normal]
To be honest, this is a quite fast Normal, I recommend to lower the Slider Velocity to around 1.30-1.40, it would be more friendly to the players that are still improving in the game, but well, you have some nice patterns here that might be destroyed if you do this, so feel free to keep your actual SV. It was intended to be a normal + diff. It was when i thought to make only 3 diff. But well now i have a hard so i have to call it normal.
00:23:571 - 00:27:428 - As I mentioned in Easy, return to Normal sampleset in this part. Fixed
00:27:428 (1,2,1,2) - All this would play better as 1/1 sliders, Due to the SV you use it may be a bit hard to handle. Indeed. But it's not bad either with these slider.
00:41:142 (1,2) - I think it would be better if these is joint into a 1/1 slider, following the guitar is nice for this one. Fixed (with an arrow)
00:42:000 (3,4) - As above. ^
00:42:857 (1,2,3,4) - If you follow the ones I pointed above, let's keep following guitar and make this. Well, not this time. I think what i've done is good enough for this part.

00:53:357 (1,2,3,4,5,6) - A lot of circles in 1/2, it's nice to play, but it may be too much for a Normal, though you can keep your short repeating for (1). Well it kinda makes sense in a normal+ diff but since it's a normal..... I don't know i'll see later if it's a probleme or not with a Mat or a Bat. But i keep your suggestion in mind.

01:15:428 (3) - I think you're missing a clap here. Fixed
01:20:571 (1,2,1,2) - As I said in 00:27:428. As I said in 00:27:428.
01:35:999 (1,2,3,4) - As I said in 00:42:857. As I said in 00:42:857.
01:46:500 (1,2,3,4,5,6) - As in 00:53:357. As in 00:53:357.
[Hard]
The best diff in this mapset in my opinion, there are some jumpy parts but the way the objects are placed makes easy to read them.
Maybe you should increase the Circle Size to 4, all will look a lot cleaner. Seriously? I completly rushed it in two days because MAT said that i needed one. Well it means i'm getting better at this ^^..... maybe.
00:26:571 (1,2,3) - I loved this part, the way you use syncopation it's very nice, good job, but you should unstack (2,3), by this you will make this part less confusing, as it may be hit as it was 1/4 beat after the slider and not 1/2. ....... Well, i learned a new word XD. As we say in france: je me coucherai moins bête ce soir (i'll sleep less stupid tonight). Anyway, i agree with you. Fixed.
01:14:571 (2) - Remove the finish in the end of the slider, doesn't fit at all. How did it get here? Fixed.
01:20:250 (2,3) - As I said a bit above, unstack it. Fixed
[Path of Glory]
Just one thing, if you could make the triples less spaced it will be a nice diff, any value for Distance Snapping between 0.6x and 0.8x would work for that. I mapped with a DS of 1x so if the DS of triples were lower it would force the player to slow down. My insane being very fast i think it would kill the flow.
00:26:571 (1,2,3,4,5) - This part would play better as only circles, all this call for be tapped while playing, the slider is only making things a bit annoying in my opinion (I know it's an Insane, but it still has to be nice to play ;3). AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHH! *hum* sorry for the outburst. But i will explain. Since the start everybody tell me to change it and whatever the change i made there is still someone to tell me anything else. So, i think that whatever i'll choose it won't please everybody. So, i'll do by instinct and use my old 4+2 notes.
00:27:428 (1,2,3) - This sliders are somehow consistent in all diffs, so no need to change, but it would be more fun if you follow the bass for this part, maybe something like this. Maybe. Unfortunately i won't change it.

00:43:928 (4) - I don't like so much sharp sliders, you could make a nice curve for this, maybe a circular slider would fit very nice here. Fixed.
01:02:357 (6) - Make this sliders as a curved one, too sharp in my opinion. I understand you ahte them. But one sharp slider form time to time doesn't hurt anyone. ^^
01:19:714 (1,2,3,4,5) - As I said first, this would be a lot more better and more fun if all here are only circles. Fixed my own way.
01:20:571 (1,2,3) - Same as 00:27:428. Same as 00:27:428.
:!: 01:16:714 (1) - Every slider must have a clear and visible path to follow from start to end. This can be easily read as a circle instead as an slider, or unless you have a very sharp eye, I noticed until checking in editor it was an slider. An alternative way to keep your flow could be something like this: MAT said it was OK. But wel, since everyone is bithcin complaining about it i will change (but differently from what you suggested.

That's all from my part, nice job so far, keep improving, good luck ;3

WOW! That's one very good mod. Maybe not the best but it's clear that it took you a lot of time to do it and you explain in big detail everything what a lot of modder don't do (or stop doing after one or two diff). I think you deserve more than just one kudosu for your work. I'll take a look at your map and try modding it to show you how thankful i am to you :).

SPOILER
And here is my random plays:
Easy: http://puu.sh/2y7b4
Normal: http://puu.sh/2y794
Hard: http://puu.sh/2y79v
Path of Glory: http://puu.sh/2y7aH

HabiHolic wrote:

Hi~ From My M4M Queues~

[Easy]


  • Mapping
    Modding is for slider shape or pattern
  1. 00:14:999 (3) - Try This? Sorry, i prefer my way in this case.
  2. 00:19:285 (5) - Do You like this Slider? Already fixed thanks to DakeDekaane but thnaks anyway ^^

  3. 00:25:714 (1) - Remove NC? I follow the guitar then the... i don't know which instrument it is but it's not the guitar so NC.
  4. 01:47:142 - Add Note? It follows nothing. It's just for filling the gap.


    Hitsound
    hitsound on suggestions
  5. 00:10:285 (1) - End Whistle? Why not
  6. 00:14:142 (2) - Remove Finish Seems good to me.

[Normal]

  • Mapping
    Modding is for slider shape or pattern
  1. Why Normal Dff Hard?? Ar-1 Please Becaue it was supposed to be a Normal + diff but MAT said that i should map a HArd anyway so... yeah. But i applied your change.
  2. 00:08:357 (1) - Remove NC? Nope!
  3. 00:25:714 (1) - No Spinner!! Fix Please!! Fixed
  4. 00:32:571 (1) - ^ Fixed
  5. 00:39:428 (1) - ^ Fixed
  6. 00:50:357 (5) - Anti Jump?? Where? It's not a jump at all.
  7. 01:25:285 (4) - Try This? Sorry but i prefer my way here.

  8. 01:32:571 (1) - No Spinner!! Fix Please!! Fixed
  9. 01:44:571 (1,2,3,4,5) - Hmm.. Seating arrangement .. I'm more than Fix look differently What?
  10. 01:49:285 (2) - Remove? Turned into a slider.

Ok~ Good Map~ Star~ Really?!?! And two satrs btw?!?! You looked like quite the ooposite in your mod but well thank you ^^
Good Luck~~!!
Thank you for the mod. ^^
Dolphin
Hello from the Modding Queue!
Thanks for M4M! :3

Bold - Should be fixed!
Dark Red - Unrankable
Normal - Suggestion

[General]
This is from Phoenix Wright! :o I loved this turnabout. It was fun.
Also this is probably one of my favourite songs in Ace Attorney.
You should add "Phoenix Wright: Ace Attorney" to the source. That is where the song is from.
Also I will mod all the diffs because I like the song and the song is short! 8-)

[Easy]
This diff is good for beginners. I wouldn't change much.
  • 00:14:142 (2,3) - Please don't stack on easy. Newbie might have trouble reading or understanding it.
    00:46:285 (5) - This slider doesn't look so nice... Try changing it so that it has more waves.

[Normal]
Please set AR down 1 tick. The notes appear a bit fast for a normal.
Please consider renaming this to Normal+, since its a bit fast paced for a Normal difficulty. :p
  • 00:13:714 (1,2) - This stack is a bit hard to read for newer people.

[Hard]
I like the neat patterns! :D
Please use new combo when changing snapping or you're using a different rhythm (like switching from 1/2 to 1/1) It makes the map easier to read.
  • 00:27:107 (2,3) - Please move these two hitcircles away from the slider, it looks like they continue the slider's 1/4 stream.
    00:25:714 (6,7,8,1,2,3,1,2) - Use Whistle Hitsound please! It fits better with the music!
    01:18:857 (1,2,3,1,2,3,1,2) - Please use the Whistle Hitsound here as well please!
    01:20:250 (2,3) - Please move these hitcircles in the same fashion as 00:27:107 (2,3)
    01:26:035 (6,7) - Move these hitcircles so that it's easier to see that it's continuing stream.
    01:46:607 (8,1) - Awkward Combo Change. Also please move them in the same way as above.

[Path Of Glory]
I love this difficulty! It has awesome patterns and it looks pretty! :D
  • 00:25:714 (1,2,3,1,2,3,1,2,3,4) - Please use Whistle Hitsound! Fits nicely to the song.
    01:18:857 (1,2,3,1,2,3,1,2,3,4) - Same as above.

This song is deffo one of my favourites!
You should have someone map a Taiko for it ;)
If you have any questions, PM me in-game!
Good Luck!

Here, take my star~ <3
Topic Starter
rezoons

Dolphin wrote:

Hello from the Modding Queue!
Thanks for M4M! :3

Bold - Should be fixed!
Dark Red - Unrankable
Normal - Suggestion

[General]
This is from Phoenix Wright! :o I loved this turnabout. It was fun.
Also this is probably one of my favourite songs in Ace Attorney. Yeah! Me too. ^^
You should add "Phoenix Wright: Ace Attorney" to the source. That is where the song is from. In fact it's not the original song but a remix (more metal and less 8 bit XD) so i think it should be in the tag but not in the source.
Also I will mod all the diffs because I like the song and the song is short! 8-) Woah! Then, thank you very much. :)

[Easy]
This diff is good for beginners. I wouldn't change much.
  • 00:14:142 (2,3) - Please don't stack on easy. Newbie might have trouble reading or understanding it. I agree with you but in this case the difference between the two notes is 2 beat (nearly one second). So, i don't think it's too much trouble because they have the time to see the second one coming.
    00:46:285 (5) - This slider doesn't look so nice... Try changing it so that it has more waves. Fixed

[Normal]
Please set AR down 1 tick. The notes appear a bit fast for a normal. Fixed
Please consider renaming this to Normal+, since its a bit fast paced for a Normal difficulty. :p It was intended to be a Normal+ and path of glory to be a hard+ but MAT said that it's an insane and i should map a Hard in order to have a better balance of the diff so if i rename it Normal+ i'm afraid it will also destroy this balance. So i keep the name Normal to give the illusion of it's well balanced (even if i agree with you it's a Normal +)
  • 00:13:714 (1,2) - This stack is a bit hard to read for newer people.Fixed

[Hard]
I like the neat patterns! :D
Please use new combo when changing snapping or you're using a different rhythm (like switching from 1/2 to 1/1) It makes the map easier to read.I prefer when the combo follow the music instead of the map. But i did a recheck of my combo and change some of them trying to follow the music and your suggestion.
  • 00:27:107 (2,3) - Please move these two hitcircles away from the slider, it looks like they continue the slider's 1/4 stream. Not really. All the stream are made with a DS of 0.5x and the two notes are away with a DS of 1x and since there are 1/2 beats of difference between these two notes and the slider, and 1/4 beat in the stream that menas there are 4 times further from the slider than they would be if they would continue the stream. So, they can't really look loke continuing the stream.
    00:25:714 (6,7,8,1,2,3,1,2) - Use Whistle Hitsound please! It fits better with the music! Fixed
    01:18:857 (1,2,3,1,2,3,1,2) - Please use the Whistle Hitsound here as well please! color=#80BF00]Fixed[/color]
    01:20:250 (2,3) - Please move these hitcircles in the same fashion as 00:27:107 (2,3) same explanation
    01:26:035 (6,7) - Move these hitcircles so that it's easier to see that it's continuing stream. The AR is high enough to see that. I also add a NC in order to help seeing this.
    01:46:607 (8,1) - Awkward Combo Change. Also please move them in the same way as above. Fixed (the combo)

[Path Of Glory]
I love this difficulty! It has awesome patterns and it looks pretty! :D Thanks you. It's the one where i put the more effort so i'm glad you like it.
  • 00:25:714 (1,2,3,1,2,3,1,2,3,4) - Please use Whistle Hitsound! Fits nicely to the song. Fixed
    01:18:857 (1,2,3,1,2,3,1,2,3,4) - Same as above. Fixed

This song is deffo one of my favourites! Well, it's one of my favourtie remix of PW song. That's why i mapped it. And maybe i'll map other song like this one later.
You should have someone map a Taiko for it ;) I nearly never play taiko so i don't really know how Taiko GD works but if someone ask me i will gladly accept.
If you have any questions, PM me in-game!
Good Luck!

Here, take my star~ <3 Thanks ^^
Thank you for your mod and your star :).
JauiPlaY
Hi~
Just some suggestions:

[General]
BG was kinda frightening.

[Easy]
00:53:142 - Can't understand why you set such a break here...imo it's unnecessary.
01:50:784 (1) - Move the beginning to 01:50:464.

[Normal]
DS 1.0 makes this diff kinda awkward...
00:28:285 (2,2) - Unperfect stacking.
00:32:571 (5) - Imo it should ends on 00:33:428.
00:53:142 (5,1,2,3,4,5,6,1) - Too difficult for a normal...
00:57:428 (1) - Move the beginning to 00:57:321.
01:46:285 (5,1,2,3,4,5,1) - Difficult and confusing.
01:50:571 (1) - Move the beginning to 01:50:464.

[Hard]
00:57:428 (1) - Move the beginning to 00:57:321.
01:47:357 (5) - New combo.
01:50:571 (1) - Move the beginning to 01:50:464.

[Path Of Glory]
00:09:214 (6,7) - Weird shape...the shape of 00:11:357 (7) is much better than this.
00:14:999 (3,1,2,3) - Unperfect stacking.
00:43:928 (4) - 1/4 longer?
00:57:428 (1) - Move the beginning to 00:57:321.
01:50:571 (1) - Move the beginning to 01:50:464.

Well, the map was pretty fine to me. However, I think still it's not interesting enough.
Good luck.
Laurier
mod4mod

Path Of Glory
00:09:214 (6,7) - move this ? and make better flow http://puu.sh/2zgsL
00:15:000 (3,1) - stack miss ?
00:22:285 (3) - make a curve ? http://puu.sh/2zijb
00:25:714 (1,2,3,1,2,3,1,2,3,4,5,6) - use this rythm ? http://puu.sh/2zim1
01:11:035 - add note ?
01:20:250 (5) - move 1 tick left

Hard
00:08:571 (7) - NC
00:19:607 - add note ?
00:37:714 (5) - NC
01:18:857 (1,2,3,1,2,3,1,2,3) - use this rythm ? http://puu.sh/2zivw

Thats all
Topic Starter
rezoons
Hi :),

JauiPlaY wrote:

Hi~
Just some suggestions:

[General]
BG was kinda frightening. Seriously?

[Easy]
00:53:142 - Can't understand why you set such a break here...imo it's unnecessary. Because i've been told that easy needed breaks and i didn't know where to put one except here.
01:50:784 (1) - Move the beginning to 01:50:464. Fixed

[Normal]
DS 1.0 makes this diff kinda awkward... Maybe.... But i won't remap it (anyway nobody cares about the normal diff)
00:28:285 (2,2) - Unperfect stacking. Fixed
00:32:571 (5) - Imo it should ends on 00:33:428. Fixed
00:53:142 (5,1,2,3,4,5,6,1) - Too difficult for a normal... Since everybody tell me that i think i will change it (but i don't know how yet)
00:57:428 (1) - Move the beginning to 00:57:321. Fixed
01:46:285 (5,1,2,3,4,5,1) - Difficult and confusing. Same thing
01:50:571 (1) - Move the beginning to 01:50:464. Fixed

[Hard]
00:57:428 (1) - Move the beginning to 00:57:321. Fixed
01:47:357 (5) - New combo. No
01:50:571 (1) - Move the beginning to 01:50:464. Fixed

[Path Of Glory]
00:09:214 (6,7) - Weird shape...the shape of 00:11:357 (7) is much better than this. Fixed
00:14:999 (3,1,2,3) - Unperfect stacking. Fixed
00:43:928 (4) - 1/4 longer? Fixed but i made it 1/4 shorter (and completly chnaged the pattern)
00:57:428 (1) - Move the beginning to 00:57:321. Fixed
01:50:571 (1) - Move the beginning to 01:50:464. Fixed

Well, the map was pretty fine to me. However, I think still it's not interesting enough. Well, since it's one of my first beatmap "pretty fine" is good for me. I'll try to making thing more interesting in the future when i'll be more experimented.
Good luck.
Thanks for your mod ^^

Laurier wrote:

mod4mod

Path Of Glory
00:09:214 (6,7) - move this ? and make better flow http://puu.sh/2zgsL Fixed
00:15:000 (3,1) - stack miss ? Fixed
00:22:285 (3) - make a curve ? http://puu.sh/2zijb Good idea ^^ . Fixed
00:25:714 (1,2,3,1,2,3,1,2,3,4,5,6) - use this rythm ? http://puu.sh/2zim1 Well, since everybody suggest me something different about this part of the song i've decided to keep what i've done and don't change anything.
01:11:035 - add note ? I don't ear any note here and it would kill the pattern.
01:20:250 (5) - move 1 tick left Fixed

Hard
00:08:571 (7) - NC Fixed (but on the 5)
00:19:607 - add note ? I don't ear any note here and it would kill the pattern.
00:37:714 (5) - NC No need here.
01:18:857 (1,2,3,1,2,3,1,2,3) - use this rythm ? http://puu.sh/2zivw Same as before.

Thats all
Thank you too ^^
Kokatsu
Randommod.~

General


You should look for a BG in 16:9 resolution (1336x768 preferred).
Offset is too early, try 10 (resnap all timelines and notes!)
Your Combocolours seem rather..random? I don't know, I disliked them, so here's a suggestion:
SPOILER


If you want to use them, copy this lines into your .osu-file:
[Colours]
Combo1 : 149,149,255
Combo2 : 215,215,215
Combo3 : 255,147,201
Combo4 : 239,141,75

Easy


AR+1?

00:14:152 (2,3) - Do not use stacks on Easydiffs, players won't be able to read timesnap by visually reading, especially when it's not following the previous rhythm. Unstack these.
00:15:438 (1,2) - Remove NC from (1), add NC on (2).
00:48:867 (2,4) - The claps here are really unfitting, I'd suggest to just remove them.
01:18:009 (3) - I miss a finish on the sliderend here.

Normal


First of all, while playing this was the hardest diff (harder than Hard and Insane), because it was just so unintuitive to play. This combined with that super-low AR lead to me missing so much notes because it was just a cluster somtimes.

AR+1~2, I'd say +2 since the Diff is actually pretty dense for a Normal, but it's up to you.

00:07:500 (3) - Just about the Slider, it starts on a red tick and ends on a white one. This is generally confusing in terms of rhythm/music, especially for new players, since you use this often, you often get confused. It would be better if you change all these sliders to circle + slider, like this:


00:12:214 (2,3,4) - Stuff like this can be really confusing, because it's all so close together. To ensure that people don't misread stuff and to make it look nicer, just delete the blanket of (2).


00:15:428 (1,2,3,4) - It's basically the same. If you want to create circular movement, don't use this "spiral" movement, but something like this:


00:49:499 (2,3,4) - This is another no-go. The space between these and the previous note is unpredictable, since it's too long to read by eye and isn't indicated in any other ways.Adding a note at 00:49:285 would solve the problem. Moreover, the pattern of these three notes with (5) also looks weird, maybe change that.
00:53:357 (1,2,3,4,5,6,1) - This is just too crowded, preferrably don't set the last (1) inside the hexagon.
00:54:857 (1,2) - This stack is more guessing than actually playing, please space them.
01:04:928 (1,2,3,4) - This again looks clustered, having more space between all notes will make it much easier to read, since this diff is supposed to be easy to play.
01:42:642 (2,3,4,5) - Same as above.
01:46:928 (2,3,4,5,6,1) - As above.

Hard


I enjoyed this diff, was fun to play.~

HP and OD+1

00:26:571 (1) - How should the player know that there is another repeat after the first one? There is no indicator that this would be a kickslider (no stream, no intense music, etc.), so please refrain from using one here. Split it up into two 1/4 Slider or 4 single notes?
01:19:714 (1) - ^

Path Of Glory


Rename this to "Path of Glory"? The capitalized "O" looks weird IMO.
Why is StackLeniency set to 2? That destroys some stacks and makes some parts really unpleasent to read, set it back to default.

HP +1.
OD +1 at least, hardest Diff and I got nearly 100% on my first try.

00:13:071 (1,2,3) - Ctrl+g feels better here, I have no idea why.
00:15:000 (3,1,2,3) - This is one of the stacks mentioned earlier. :P
00:23:571 (1,2,3,4) - The slidershape doesn't fit the pattern very well, straight sliders - or just slightly curved ones - would do much better here.
00:27:107 (5,6) - With all previous streams being spaced, I don't get why this one isn't.
00:30:857 (1,2,3,4,) - As above.
00:51:428 (7,1) - Add NC on (7), remove NC from (1).
01:04:071 (5,6) - I really thought these were on 1/4 on my first try. Having a bit higher spacing here (and for the rest of the pattern) would also stress the jumps more.
01:09:642 (1,2,3,4) - If the NC on (1) is just for the higher-pitched music, you should set a NC on (4). Otherwise, remove it from (1) and set it on (4) anyways.
01:44:571 (7,1) - As above.

Good luck.~
tutuhaha
[Path Of Glory]
00:09:642 (7) - move to x328 y220 will looks more better
00:17:785 (4,5,1) - spacing
00:57:321 (1,1,2,3,4,5) - maybe will litter bit hard to read
01:10:285 (4) - NC?
01:13:714 (1) - move to x256 y192 will looks more better

[Hard]
00:11:142 (6) - maybe move to x292 y164,or move 00:10:500 (2,3,4) - to x292 y164 is also ok too
00:26:571 (1) - move to x256 y224 will looks more better
00:49:714 (5) - NC?
00:57:321 (1,1) - too close in hard diff I think......

[Normal]
AR+1
00:49:285 (x) - add note will be more easy to play...I think =_=

then that‘s all
sorry for wait long time ...
Topic Starter
rezoons
Hi :),

Kokatsu wrote:

Randommod.~

General


You should look for a BG in 16:9 resolution (1336x768 preferred). Sorry, i couldn't find one.
Offset is too early, try 10 (resnap all timelines and notes!) I don't see the difference but i trust you on this one.
Your Combocolours seem rather..random? I don't know, I disliked them, so here's a suggestion: Dark blue for the evil Magistrate, Pink for the Pink Princess, Red for the steel samuraï and yellow because...... because.
SPOILER


If you want to use them, copy this lines into your .osu-file:
[Colours]
Combo1 : 149,149,255
Combo2 : 215,215,215
Combo3 : 255,147,201
Combo4 : 239,141,75

Easy


AR+1? Why not.

00:14:152 (2,3) - Do not use stacks on Easydiffs, players won't be able to read timesnap by visually reading, especially when it's not following the previous rhythm. Unstack these. They have 1 whole seconde to anticipate the second circle. I think it let them enough time even if they are begonners.
00:15:438 (1,2) - Remove NC from (1), add NC on (2).Fixed
00:48:867 (2,4) - The claps here are really unfitting, I'd suggest to just remove them. Fixed
01:18:009 (3) - I miss a finish on the sliderend here. I prefer the clap.

Normal


First of all, while playing this was the hardest diff (harder than Hard and Insane), because it was just so unintuitive to play. This combined with that super-low AR lead to me missing so much notes because it was just a cluster somtimes. I know this map is weak. I havn't change anything besides the AR+2 and change it to NORMAL+ becuase everyone ask me to do that but some day i will remap it considering all your suggestion but for the moment i havn't change anything. But all your suggestions are good ^^

AR+1~2, I'd say +2 since the Diff is actually pretty dense for a Normal, but it's up to you.

00:07:500 (3) - Just about the Slider, it starts on a red tick and ends on a white one. This is generally confusing in terms of rhythm/music, especially for new players, since you use this often, you often get confused. It would be better if you change all these sliders to circle + slider, like this:


00:12:214 (2,3,4) - Stuff like this can be really confusing, because it's all so close together. To ensure that people don't misread stuff and to make it look nicer, just delete the blanket of (2).


00:15:428 (1,2,3,4) - It's basically the same. If you want to create circular movement, don't use this "spiral" movement, but something like this:


00:49:499 (2,3,4) - This is another no-go. The space between these and the previous note is unpredictable, since it's too long to read by eye and isn't indicated in any other ways.Adding a note at 00:49:285 would solve the problem. Moreover, the pattern of these three notes with (5) also looks weird, maybe change that.
00:53:357 (1,2,3,4,5,6,1) - This is just too crowded, preferrably don't set the last (1) inside the hexagon.
00:54:857 (1,2) - This stack is more guessing than actually playing, please space them.
01:04:928 (1,2,3,4) - This again looks clustered, having more space between all notes will make it much easier to read, since this diff is supposed to be easy to play.
01:42:642 (2,3,4,5) - Same as above.
01:46:928 (2,3,4,5,6,1) - As above.

Hard


I enjoyed this diff, was fun to play.~ But.... I totally rushed it because a MAT tell me to do one.... It wasn't supposed to be a good diff......

HP and OD+1 Why not.

00:26:571 (1) - How should the player know that there is another repeat after the first one? There is no indicator that this would be a kickslider (no stream, no intense music, etc.), so please refrain from using one here. Split it up into two 1/4 Slider or 4 single notes? Fixed
01:19:714 (1) - ^ Fixed

Path Of Glory


Rename this to "Path of Glory"? The capitalized "O" looks weird IMO. It's the title of a bokk and the correct title is Path Of Glory so.... no change.
Why is StackLeniency set to 2? That destroys some stacks and makes some parts really unpleasent to read, set it back to default. Because it would destroy some pattern. I don't have the choice.

HP +1. Why not.
OD +1 at least, hardest Diff and I got nearly 100% on my first try. Why not.

00:13:071 (1,2,3) - Ctrl+g feels better here, I have no idea why. Same feeling.
00:15:000 (3,1,2,3) - This is one of the stacks mentioned earlier. :P It's INSANE! Thay can deal with this.
00:23:571 (1,2,3,4) - The slidershape doesn't fit the pattern very well, straight sliders - or just slightly curved ones - would do much better here. I like my curved one.
00:27:107 (5,6) - With all previous streams being spaced, I don't get why this one isn't. Not really important here.
00:30:857 (1,2,3,4,) - As above. As above.
00:51:428 (7,1) - Add NC on (7), remove NC from (1). Fixed
01:04:071 (5,6) - I really thought these were on 1/4 on my first try. Having a bit higher spacing here (and for the rest of the pattern) would also stress the jumps more. More difficulty? All the way!!!!!!

01:09:642 (1,2,3,4) - If the NC on (1) is just for the higher-pitched music, you should set a NC on (4). Otherwise, remove it from (1) and set it on (4) anyways. Fixed
01:44:571 (7,1) - As above. As above

Good luck.~
A Random mod more useful than some M4M? Thank You Very much :)

tutuhaha wrote:

[Path Of Glory]
00:09:642 (7) - move to x328 y220 will looks more better Fixed
00:17:785 (4,5,1) - spacing Fixed
00:57:321 (1,1,2,3,4,5) - maybe will litter bit hard to read Not really.
01:10:285 (4) - NC? Fixed
01:13:714 (1) - move to x256 y192 will looks more better Fixed

[Hard]
00:11:142 (6) - maybe move to x292 y164,or move 00:10:500 (2,3,4) - to x292 y164 is also ok too I prefer this way.
00:26:571 (1) - move to x256 y224 will looks more better Fixed
00:49:714 (5) - NC? Fixed
00:57:321 (1,1) - too close in hard diff I think...... No, not really. (Besides, for a spinner, the longer, the easier)

[Normal]
AR+1 Fixed
00:49:285 (x) - add note will be more easy to play...I think =_= I will completly remapped it later because this diff is bad. So i'll this at this moment if i follow your suggestion or not.

then that‘s all
sorry for wait long time ... I don't even remember asking you for a mod. XD
Thank you too :).
luxoDeh
Hi M4M from my queue :)

EASY

00:26:153 (2) - fix spacing
good diff, not much to say u.u

NORMAL

00:14:142 (2) - maybe move it to x:228 y:332 and move the upper note 00:14:999 (3) - in a way to allign it with the previous one.
00:49:285 - hm... I'll say to add a note here, I always fail the rithm at this point.
01:04:071 (3) - to make this symmetric move it to x:284 y:108
01:37:071 (4) - maybe delete this note and add a slider from here 01:37:071 - to here 01:37:500 - it sounds better in my opinion
01:42:428 - add a note here, if you did at 00:49:285 -

HARD

00:41:581 (2) - move it 2 grid right if you want to allign it with the previous
00:42:439 (2) - the same but at left
00:49:938 (2) - maybe move the second point of this slider to x:384-y256 and the last point at x:469-y:256 in this way if you want the slider will be more symmetric... in my opinion it is better to see, but you can also leave it as it is, it's just a suggestion.
00:55:938 (3) - maybe delete this note and make the previous slider longer to 00:55:938 -
01:31:724 (3) - move this one grid up to make this at the same high as 01:30:867 (1) -

PATH OF GLORY

00:18:652 (1) - maybe move this 2 grid down?
00:53:367 (1,2,3) - maybe try to make a better line between 00:52:724 (3,4) - . move 00:53:367 (1) - one grid down and one right 00:53:474 (2) - at x:164-y:260 and 00:53:581 (3) - x:204-y:232

that's all! the map is good and I especially like your patterns! ;) I love ace attorney and this song, the map is good, so I'll give you a star :3
Topic Starter
rezoons

luxoDeh wrote:

Hi M4M from my queue :)

EASY

00:26:153 (2) - fix spacing Fixed. It killed the symmetry a little but i have enough symmetry in this diff.
good diff, not much to say u.u

NORMAL

00:14:142 (2) - maybe move it to x:228 y:332 and move the upper note 00:14:999 (3) - in a way to allign it with the previous one. Fixed
00:49:285 - hm... I'll say to add a note here, I always fail the rithm at this point. Well, a gap of 1.5 beat is tricky so yeah i add one.
01:04:071 (3) - to make this symmetric move it to x:284 y:108 Fixed
01:37:071 (4) - maybe delete this note and add a slider from here 01:37:071 - to here 01:37:500 - it sounds better in my opinion Changed the pattern completly.
01:42:428 - add a note here, if you did at 00:49:285 - Fixed

HARD

00:41:581 (2) - move it 2 grid right if you want to allign it with the previous Fixed
00:42:439 (2) - the same but at left Fixed
00:49:938 (2) - maybe move the second point of this slider to x:384-y256 and the last point at x:469-y:256 in this way if you want the slider will be more symmetric... in my opinion it is better to see, but you can also leave it as it is, it's just a suggestion. I think there is a mistake in the coordonate of the second point but i think i know what you meant and i prefer my way.
00:55:938 (3) - maybe delete this note and make the previous slider longer to 00:55:938 - I think it betters follow the song my way.
01:31:724 (3) - move this one grid up to make this at the same high as 01:30:867 (1) - Fixed

PATH OF GLORY

00:18:652 (1) - maybe move this 2 grid down? Fixed
00:53:367 (1,2,3) - maybe try to make a better line between 00:52:724 (3,4) - . move 00:53:367 (1) - one grid down and one right 00:53:474 (2) - at x:164-y:260 and 00:53:581 (3) - x:204-y:232 Fixed

that's all! the map is good and I especially like your patterns! ;) I love ace attorney and this song, the map is good, so I'll give you a star :3 Thank you for the mod and the star. I really aprecciate it ^^
Thanks again ^^
Neliel
Hi there...

this is my mod for your m4m that u made for my map.

I am extremely sorry that it comes so late, but I've been busy.

Well let's see how I can help here.

First you should check every Green timing section. They are unsnapped. ( In every diff )

Easy

Stuff AiBat told me :

00:17:152 (1) - Unsnapped Circle
01:10:295 (2) - ^
01:49:726 (1) - ^ slider


01:39:439 (5,1) - The Distance snap seems to be inconsistent here. http://puu.sh/2PnnB.png
01:45:439 (2,3) - ^
01:48:011 (1) - ^

I think this dif is really nice to play. Good work.


Normal+

00:54:654 (6) - Unsnapped
01:41:154 (1) - ^
01:47:154 (3) - ^
01:47:797 (6) - ^



00:07:510 (3) - Move the last point of this slider to : x:184 and y :324 ... I think it looks better
00:39:439 (1) - ^ to : x:200 y:100 I think it looks better and its better to play
00:53:153 (5) - what happened with the distance snap here
00:57:225 (5) - Check the distance snap ... I am not sure if every note has to be around the same Distance snap in a normal. But I think so.
01:13:725 (1) - ^

Nothing much to say here, too.


Hard

It plays already well. I think you should replace some triplets with 1/4 one-time-repeated sliders.
Like those 01:18:867 (1,2,3,1,2,3) to this : http://puu.sh/2Pomf.jpg http://puu.sh/2PomO.jpg
Well I liked the patterns and jumps here. But I think some of the triplets don't fit the song. Maybe I am just stupid right now, D:
Nothing more to say.


Path of Glory

01:00:009 (1) - You should add NC here

Nothing more to say.

I really like your Mapping style. It fits the song well and it is fun to play your BM.
Well. Its not much. But I hope I could help you.
And again I have to say that I am really sorry that this mod comes so late.
The mod for https://osu.ppy.sh/s/71542 will be done in 1-3 days. ( Depends on how much time I got )

Deadlyneliel
Topic Starter
rezoons
Hi :),

Deadlyneliel wrote:

Hi there...

this is my mod for your m4m that u made for my map.

I am extremely sorry that it comes so late, but I've been busy. In fact i don't even remember you XD. Thanks anyway. ^^

Well let's see how I can help here.

First you should check every Green timing section. They are unsnapped. ( In every diff ) Fixed. I forgot to do so when i have changed the offset.

Easy

Stuff AiBat told me : Well, it's bean a long time i havn't checked it. I should have did it :o

00:17:152 (1) - Unsnapped Circle Fixed
01:10:295 (2) - ^ Fixed
01:49:726 (1) - ^ slider Fixed


01:39:439 (5,1) - The Distance snap seems to be inconsistent here. http://puu.sh/2PnnB.png I had to stretch it a little for the pattern. Yes it's a mistake but i prefer letting like this for the pattern.
01:45:439 (2,3) - ^ Euh... No, there isn't any here.
01:48:011 (1) - ^ ^

I think this dif is really nice to play. Good work. Thanks ^^


Normal+

00:54:654 (6) - Unsnapped Fixed
01:41:154 (1) - ^ Fixed
01:47:154 (3) - ^ Fixed
01:47:797 (6) - ^ Fixed



00:07:510 (3) - Move the last point of this slider to : x:184 and y :324 ... I think it looks better Fixed
00:39:439 (1) - ^ to : x:200 y:100 I think it looks better and its better to play Fixed
00:53:153 (5) - what happened with the distance snap here whoops... Fixed
00:57:225 (5) - Check the distance snap ... I am not sure if every note has to be around the same Distance snap in a normal. But I think so. It's a normal+ so it can be strectched but in this case i didn't want to so: Fixed
01:13:725 (1) - ^ No, for the pattern.

Nothing much to say here, too.


Hard

It plays already well. I think you should replace some triplets with 1/4 one-time-repeated sliders. Fixed for some of them
Like those 01:18:867 (1,2,3,1,2,3) to this : http://puu.sh/2Pomf.jpg http://puu.sh/2PomO.jpg
Well I liked the patterns and jumps here. But I think some of the triplets don't fit the song. Maybe I am just stupid right now, D: Well... I hate the people who had a lot of 1/4 which doesn't fit the song just to had difficulty and kill the accuracy so i can assure you that if i had paut a 1/4 it's because it fits the song ^^
Nothing more to say.


Path of Glory

01:00:009 (1) - You should add NC here Fixed

Nothing more to say.

I really like your Mapping style. It fits the song well and it is fun to play your BM. Thank you ^^
Well. Its not much. But I hope I could help you.
And again I have to say that I am really sorry that this mod comes so late. Since i forgot it never pissed me off. On the contrary i was gladly suprised to see anew mod i didn't expect.
The mod for https://osu.ppy.sh/s/71542 will be done in 1-3 days. ( Depends on how much time I got ) About that one! The map is in WIP because of a timing issue so one of the diff hasn't the same timing than others so please ignore it when you'll mod it.

Deadlyneliel
Thank you for the mod and the star^^
Sonnyc
Hi. From a promised mod during may-june.

Easy:

00:10:296 (1) - I think there is no point to put a Whistle at the end.
00:15:439 (2) - NC
00:38:153 (2,4) - Delete Claps here?
00:42:868 (3) - Whistle rather fits than a Finish.
00:48:868 (2) - Also here, delete Whistle.
01:19:296 (2) - Delete Finish
01:36:011 (3) - Whistle

Normal+:

-- This kind of diff name isn't used these days. Rename to <Normal>, and also since this can be considered a normal.

00:07:082 (2) - Add clap at the end.
00:10:511 (2) - ^
00:15:010 (3) - ..? This should be Finish imo
00:41:153 (1,2) - Add Finish at the end.
01:01:511 (4) - Delete Clap at the end.
01:25:725 (1) - Delete Finish

Hard:

00:11:367 (7) - Delete Whistle at the end.
00:17:152 (4) - Since spacing gets larger, NC for readability.
00:36:010 (3) - Delete Finish
00:41:581 (2,2) - These mini jump doesn't seem well,,
00:55:938 (3) - Delete Whislte
00:56:581 (5) - NC
00:57:331 (1) - End at 00:59:581.

Path of Glory:

00:13:724 (5,1) - Start combo from (5), and NC at 00:14:367 (2).
00:15:010 (3) - Soft-Finish
00:16:724 (6) - 2 Grids right
00:37:724 (1,2,3,4) - ctrl+H plz. The jump from 00:36:867 (2,1) looks weird.
00:39:438 (1) - Delete Finish.
01:32:581 (1) - ^
01:50:474 (1) - Make the Addition Auto.
Topic Starter
rezoons

Sonnyc wrote:

Hi. From a promised mod during may-june.

Easy:

00:10:296 (1) - I think there is no point to put a Whistle at the end. Fixed
00:15:439 (2) - NC Fixed
00:38:153 (2,4) - Delete Claps here? nope.
00:42:868 (3) - Whistle rather fits than a Finish. Fixed
00:48:868 (2) - Also here, delete Whistle. Fixed
01:19:296 (2) - Delete Finish i like the finish.
01:36:011 (3) - Whistle Fixed

Normal+:

-- This kind of diff name isn't used these days. Rename to <Normal>, and also since this can be considered a normal. A lot of people said that it was harder than a normal and that i had to rename it Normal+. But i will do what i thought at the start. Name it "Normal" and only rename it if a BAT tell me.

00:07:082 (2) - Add clap at the end. Fixed
00:10:511 (2) - ^ Fixed
00:15:010 (3) - ..? This should be Finish imo Fixed
00:41:153 (1,2) - Add Finish at the end. Fixed
01:01:511 (4) - Delete Clap at the end. Fixed
01:25:725 (1) - Delete Finish Fixed

Hard:

00:11:367 (7) - Delete Whistle at the end.nope
00:17:152 (4) - Since spacing gets larger, NC for readability. Fixed
00:36:010 (3) - Delete Finishi like it.
00:41:581 (2,2) - These mini jump doesn't seem well,, Well, the music is really intense here so i think it's needed here.
00:55:938 (3) - Delete Whislte Fixed
00:56:581 (5) - NC Fixed
00:57:331 (1) - End at 00:59:581. Fixed

Path of Glory:

00:13:724 (5,1) - Start combo from (5), and NC at 00:14:367 (2). Fixed
00:15:010 (3) - Soft-Finish Fixed
00:16:724 (6) - 2 Grids right 1 grid right
00:37:724 (1,2,3,4) - ctrl+H plz. The jump from 00:36:867 (2,1) looks weird. Fixed
00:39:438 (1) - Delete Finish. Fixed
01:32:581 (1) - ^ Fixed
01:50:474 (1) - Make the Addition Auto.Fixed
Thank you for your mod ^^
Zero__wind
Hi :3 m4m from my queue

Insane
00:13:295 (3) - clap ?
00:26:152 (1,2,3) - maybe move them together to stack 00:26:152 (1) - under 00:25:295 (5) - 's tail
00:34:081 (7) - move it to (304,208) and it'll be on 00:34:295 (1) - which would looks better ?
00:36:867 (2,2) - maybe avoid this tiny overlap
00:45:867 (4,1) - this anti-jump don't feel good. I suggest that you make 00:44:581 (1,2,3,4) - to go with a new order of 2-->3-->4-->1-->00:46:295 (1) - And it wou;d feels much better~
01:15:438 (3,1) - exchange NC ?

Hard
oops, not neeccessary to use CS3, I suppose 4 is ok because big notes make the map kind of cluttered
00:15:652 (3) - clap ad end ?
00:23:581 (1,2,3,4,5) - a bit difficult in a Hard, as the overlapping pattern is a bit hard to recogonize for hard-level players, though it's ok for you to keep, while I think moving them out to elsewhere like forming blanckets would also be fine
00:51:438 (4) - you used finish instead of clap in Insane for this point, maybe consider to keep them consistent

already don't have much problem
good luck~
Topic Starter
rezoons
Hi :),

Zero__wind wrote:

Hi :3 m4m from my queue

Insane
00:13:295 (3) - clap ? Fixed
00:26:152 (1,2,3) - maybe move them together to stack 00:26:152 (1) - under 00:25:295 (5) - 's tail Fixed, good idea.
00:34:081 (7) - move it to (304,208) and it'll be on 00:34:295 (1) - which would looks better ? No, i don't really like it....
00:36:867 (2,2) - maybe avoid this tiny overlap Fixed
00:45:867 (4,1) - this anti-jump don't feel good. I suggest that you make 00:44:581 (1,2,3,4) - to go with a new order of 2-->3-->4-->1-->00:46:295 (1) - And it wou;d feels much better~ Well... You have a keen eye, i completly agree with you ^^. Fixed
01:15:438 (3,1) - exchange NC ? Fixed

Hard
oops, not neeccessary to use CS3, I suppose 4 is ok because big notes make the map kind of cluttered Well, CS4 looks more like an Insane than CS3 so i prefer keeping CS4. Especially for the jump >2x
00:15:652 (3) - clap ad end ? Fixed
00:23:581 (1,2,3,4,5) - a bit difficult in a Hard, as the overlapping pattern is a bit hard to recogonize for hard-level players, though it's ok for you to keep, while I think moving them out to elsewhere like forming blanckets would also be fine Fixed. Moreover the jumps are now less insane-like. It's x2.5 instead of 2.8 and the map has a better flow.
00:51:438 (4) - you used finish instead of clap in Insane for this point, maybe consider to keep them consistent Fixed

already don't have much problem
good luck~
Thank you very much for your mod :).
Hollow Wings
hi, I'm a newbie modder here giving some noob suggestion, most of them are given as a player :3

sry for modding in English, i can't do French~ D:

Normal
00:30:868 (1) - almost touch the slider, maybe u can move it a little, then it looks better... (same to 00:32:153 (4) - i think :3
01:01:939 (5,6) - ds didn't snaped? thou they looks better

hmm... all of notes and sliders in this diff seem to have a little touch each other, maybe that's ur style, but why not just try distance like 01:01:939 (5,6) - with a new ds? this is also a just suggestion
Hard
00:18:867 (3,4) - get too closed? maybe u can change their shapes a little, same to 00:09:010 (5) - and 00:09:652 (7) - and so on. they'll look better if u get them a larger distance. :3
00:36:010 (3) - overlap? idk... i prefer an other pattern (just suggestion
01:47:795 (7,1) - make them fit?
Path Of Glory
00:06:867 (1) - move this note to the center of 00:07:724 (3) -'s curve ? just like http://puu.sh/3duZH.jpg. And u need to move slider(2) together to keep ds, maybe rorate it to make a better shape.
00:23:581 (1,2,3,4,5) - i think these sliders are too bent to give a good impression to players, most sliders after as well, maybe it's one of ur map style, didn't used in most of maps thou... I know u surposed to do slider and notes like this, but they do well in easy and normal, or even hard diff, but not in this diff... (if u do these sliders on purpose, and tend to fit objs in a very small distance, then just ignore my suggestions here~ D:
01:12:867 (5) - reverse? and arrange positon... coz it didn't flow well...
01:19:724 (1,2,3,4,5,6) - this partten is just good, maybe u can do 00:26:581 (1,2,3,4,5,6) - the same to these.
01:36:652 (3,4) - didn't fit well coz both of them are the slider style i mentioned before D:
Easy
00:06:867 (1) - see the 1st suggestion in Path Of Glory diff, maybe u can change the slider's shape to keep ds. if that's ur style, ignore me.
00:10:296 (1) - ^
00:20:582 (1,2,3) - see the 2nd suggestion in Path Of Glory diff, ignore me if this is ur style as well
00:45:868 (4,5) - thou have a correct ds, maybe they are too close? change the silder's shape? u did really well at 01:32:153 (4,5) - (just suggestion
01:08:582 (1,2) - i know what u want to do with them, but maybe u can do better by changing the slider's shape.
01:48:010 (1) - ds unsnaped? thou have a tiny break before... idk...

interesting Jp song, and jumps in ur maps :3
good luck
Topic Starter
rezoons

Hollow Wings wrote:

hi, I'm a newbie modder here giving some noob suggestion, most of them are given as a player :3

sry for modding in English, i can't do French~ D:

Normal
00:30:868 (1) - almost touch the slider, maybe u can move it a little, then it looks better... (same to 00:32:153 (4) - i think :3 The key word is "almost" but i moved other notes which touched the slider.
01:01:939 (5,6) - ds didn't snaped? thou they looks better Fixed

hmm... all of notes and sliders in this diff seem to have a little touch each other, maybe that's ur style, but why not just try distance like 01:01:939 (5,6) - with a new ds? this is also a just suggestion That's why i don't really like this diff but it's a littl bit too late to change but i completly agree with you.
Hard
00:18:867 (3,4) - get too closed? maybe u can change their shapes a little, same to 00:09:010 (5) - and 00:09:652 (7) - and so on. they'll look better if u get them a larger distance. :3 Fixed but not by changing their shape
00:36:010 (3) - overlap? idk... i prefer an other pattern (just suggestion Well , i like it.
01:47:795 (7,1) - make them fit? Fixed
Path Of Glory
00:06:867 (1) - move this note to the center of 00:07:724 (3) -'s curve ? just like http://puu.sh/3duZH.jpg. And u need to move slider(2) together to keep ds, maybe rorate it to make a better shape. Fixed
00:23:581 (1,2,3,4,5) - i think these sliders are too bent to give a good impression to players, most sliders after as well, maybe it's one of ur map style, didn't used in most of maps thou... I know u surposed to do slider and notes like this, but they do well in easy and normal, or even hard diff, but not in this diff... (if u do these sliders on purpose, and tend to fit objs in a very small distance, then just ignore my suggestions here~ D: Fixed and for others slider in my diff but not all.
01:12:867 (5) - reverse? and arrange positon... coz it didn't flow well... Well, ithink it fits good like this imo.
01:19:724 (1,2,3,4,5,6) - this partten is just good, maybe u can do 00:26:581 (1,2,3,4,5,6) - the same to these. Well, i like both of them. ^^
01:36:652 (3,4) - didn't fit well coz both of them are the slider style i mentioned before D: Well, when playing i don't see the problem so... maybe it's just me.....
Easy
00:06:867 (1) - see the 1st suggestion in Path Of Glory diff, maybe u can change the slider's shape to keep ds. if that's ur style, ignore me. Same remark as the Normal diff XD
00:10:296 (1) - ^
00:20:582 (1,2,3) - see the 2nd suggestion in Path Of Glory diff, ignore me if this is ur style as well
00:45:868 (4,5) - thou have a correct ds, maybe they are too close? change the silder's shape? u did really well at 01:32:153 (4,5) - (just suggestion Fixed but not by changing it's shape.
01:08:582 (1,2) - i know what u want to do with them, but maybe u can do better by changing the slider's shape. Well, slider shape isn't really my speciality. I agree with you but i can't do it. Sry
01:48:010 (1) - ds unsnaped? thou have a tiny break before... idk... It's because of this break that the DS is unsnapped

interesting Jp song, and jumps in ur maps :3
good luck
Thank you ^^
Yasora
yo there

Easy
  1. 01:08:582 (1) - nazi, move the 4th point 2 grid to right?
  2. 01:12:868 (3) - i think change into soft curve more better instead sharp curve. look weird since 01:12:011 (2) - and 01:13:724 (1) - soft curve
  3. 01:18:010 (3) - change clap in the end into finish and change 01:19:296 (2) - into clap, then in 01:20:582 (1) - add finish in beginning?
  4. 01:25:725 (5) - move this 1 grid left
  5. 01:39:439 (5) - move the 1st point 2 grid left. look more symmetry i guess. also, if do this, move 1 grid down for 01:38:153 (2,3,4) -
  6. 01:43:296 (4) - spacing error
Normal
  1. 00:32:582 (5) - add new combo in here. too long orz
  2. 00:35:153 (2,2) - maybe clap in beginning? add something in there to follow drum in music ;A;
  3. 00:49:295 (2,3,4,5,6) - dunno why these rhythm make me a bit confuse, especially between (5) and (6). maybe try the others?
  4. 01:04:296 (4,1) - clap in (4)'s end is weird in here. that should be in 01:04:724 - so, add reverse in (4) and add clap in there, then del (1) and add a circle in 01:05:152 -
  5. 01:05:368 (2) - try add clap in beginning and reverse? also, remove clap in (3), and add clap again in (4)'s reverse :3
  6. 01:07:296 (2,3) - use soft finish like you did in easy? oh, remove whistle in (3) too
  7. 01:21:439 (2,1,2) - I think stacked like this will confuse the player.. use normal spacing?
  8. 01:42:438 (2,3,4,5,6) - same as 00:49:295 (2,3,4,5,6) -
Hard
  1. 00:27:117 (3,4) - change into slider is more easier since in blue tick imo
  2. 00:33:224 (4,5,6,7,8) - i think in hard diff, jump like this little confusing..
  3. 00:35:152 (2,4) - same as normal, add clap in beginning
  4. 00:54:224 (6) - new combo for jump?
  5. 01:10:938 (5) - ^
  6. 01:20:260 (3,4) - same as 00:27:117 (3,4) -
  7. 01:26:795 (5) - new combo too?
  8. nice, but I think the triplets are too much in here
Path of glory
  1. 00:07:724 (3) - maybe change into reverse slider just like (2) more fit with music imo
  2. 00:35:152 (2,2) - same here add clap in beginning?
  3. 00:56:152 (5) - I think add whistle in beginning sounds nice too. combinated with (4)
  4. 01:09:224 (6) - add new combo
  5. 01:11:367 (6) - start new combo in here and remove combo in next note. just make the 01:10:295 (1,2,3,4,5) - combo same with 01:09:224 (1,2,3,4,5) -
  6. 01:20:260 (5,6) - stack these like you did at 00:27:117 (5,6) - ?
  7. 01:27:438 (1) - I like this :D
  8. 01:49:295 (4) - add whistle in beginning too. though that similar with 00:56:152 (5) -
that's all~
Topic Starter
rezoons
Hi :),

Yasora wrote:

yo there

Easy
  1. 01:08:582 (1) - nazi, move the 4th point 2 grid to right? Fixed
  2. 01:12:868 (3) - i think change into soft curve more better instead sharp curve. look weird since 01:12:011 (2) - and 01:13:724 (1) - soft curve Well, that's the point. I want more diversity and not only soft curve.
  3. 01:18:010 (3) - change clap in the end into finish and change 01:19:296 (2) - into clap, then in 01:20:582 (1) - add finish in beginning? No for the first and the last but yes for the clap.
  4. 01:25:725 (5) - move this 1 grid left Fixed
  5. 01:39:439 (5) - move the 1st point 2 grid left. look more symmetry i guess. also, if do this, move 1 grid down for 01:38:153 (2,3,4) - Fixed
  6. 01:43:296 (4) - spacing errorFixed
Normal
  1. 00:32:582 (5) - add new combo in here. too long orz Fixed
  2. 00:35:153 (2,2) - maybe clap in beginning? add something in there to follow drum in music ;A; I really don't like it. Sorry.
  3. 00:49:295 (2,3,4,5,6) - dunno why these rhythm make me a bit confuse, especially between (5) and (6). maybe try the others? I'll remap it.
  4. 01:04:296 (4,1) - clap in (4)'s end is weird in here. that should be in 01:04:724 - so, add reverse in (4) and add clap in there, then del (1) and add a circle in 01:05:152 - Fixed
  5. 01:05:368 (2) - try add clap in beginning and reverse? also, remove clap in (3), and add clap again in (4)'s reverse :3 Fixed
  6. 01:07:296 (2,3) - use soft finish like you did in easy? oh, remove whistle in (3) too Fixed
  7. 01:21:439 (2,1,2) - I think stacked like this will confuse the player.. use normal spacing? Don't know yet. I'll see.
  8. 01:42:438 (2,3,4,5,6) - same as 00:49:295 (2,3,4,5,6) - Same.


Hard
  1. 00:27:117 (3,4) - change into slider is more easier since in blue tick imo Fixed
  2. 00:33:224 (4,5,6,7,8) - i think in hard diff, jump like this little confusing.. imo i don't think so.
  3. 00:35:152 (2,4) - same as normal, add clap in beginning Fixed
  4. 00:54:224 (6) - new combo for jump? nope
  5. 01:10:938 (5) - ^ Fixed
  6. 01:20:260 (3,4) - same as 00:27:117 (3,4) - Fixed
  7. 01:26:795 (5) - new combo too? Fixed
  8. nice, but I think the triplets are too much in here Thank you ^^ I'll see if i can remove some of them.
Path of glory
  1. 00:07:724 (3) - maybe change into reverse slider just like (2) more fit with music imo I prefer this way. Sorry.
  2. 00:35:152 (2,2) - same here add clap in beginning? nope
  3. 00:56:152 (5) - I think add whistle in beginning sounds nice too. combinated with (4) Fixed
  4. 01:09:224 (6) - add new combo Fixed
  5. 01:11:367 (6) - start new combo in here and remove combo in next note. just make the 01:10:295 (1,2,3,4,5) - combo same with 01:09:224 (1,2,3,4,5) - Nice ^^ Fixed
  6. 01:20:260 (5,6) - stack these like you did at 00:27:117 (5,6) - ? I don't really want them stacked.
  7. 01:27:438 (1) - I like this :D Seriously? Well, thanks.
  8. 01:49:295 (4) - add whistle in beginning too. though that similar with 00:56:152 (5) Fixed
that's all~
Thank you ^^
Smoothie
Heya~
mod from my queue


[Path Of Glory]
00:06:867 (1) - Move to x:256 y:160
00:19:295 (3) - Move to x:360 y:104
00:36:010 (1) - Ctrl+G?
00:43:938 (4) - Add a reverse?
00:49:724 (4) - Remove this note and add a reverse on 00:49:938 (5) instead. Fits better to the music imo.
01:42:867 (4,5) - Remove this notes and add a slider on 01:42:867 with a repeater instead.
01:47:581 (7) - Move to x:320 y:284

[Hard]
00:08:367 (1,2,3) - Consider making a reverse slider instead
00:49:724 (1) - Delete and add a reverse on 00:49:938 (2)? Same reason like i mentioned on "Path Of Glory"
00:52:724 (2) - Delete?
01:03:652 (2,3,4) - Stack them?
01:42:867 (5) - Delete and add a reverse on 01:43:081 (5) like i mentioned above.

[Normal]
00:27:439 (1,2,1,2) - Can you blanket them better?
00:49:510 (3) - Remove?
00:50:152 - Add note here if you removed the one i've mentioned above.
01:42:653 (3) - Same as above. Remove this note and add one here: 01:43:295 if you did so
01:49:725 (4) - NC

[Easy]
00:27:439 (1,2,3,4) - How about makeing them curvy?
01:10:295 (2) - Move to x:260 y:144
01:18:010 (3) - Add finish on the slider end~

That's all
Good luck!
Topic Starter
rezoons
Hi :),

Smoothie wrote:

Heya~
mod from my queue


[Path Of Glory]
00:06:867 (1) - Move to x:256 y:160 Fixed but another way.
00:19:295 (3) - Move to x:360 y:104 Fixed
00:36:010 (1) - Ctrl+G? Fixed
00:43:938 (4) - Add a reverse? Fixed
00:49:724 (4) - Remove this note and add a reverse on 00:49:938 (5) instead. Fits better to the music imo. Fixed
01:42:867 (4,5) - Remove this notes and add a slider on 01:42:867 with a repeater instead. Fixed
01:47:581 (7) - Move to x:320 y:284 Fixed

[Hard]
00:08:367 (1,2,3) - Consider making a reverse slider instead Fixed
00:49:724 (1) - Delete and add a reverse on 00:49:938 (2)? Same reason like i mentioned on "Path Of Glory" In this case i don't think it's needed
00:52:724 (2) - Delete? Nope
01:03:652 (2,3,4) - Stack them? Slider instead
01:42:867 (5) - Delete and add a reverse on 01:43:081 (5) like i mentioned above. Like i mentioned above

[Normal]
00:27:439 (1,2,1,2) - Can you blanket them better? Fixed
00:49:510 (3) - Remove? No?
00:50:152 - Add note here if you removed the one i've mentioned above. So, no.
01:42:653 (3) - Same as above. Remove this note and add one here: 01:43:295 if you did so Same as above
01:49:725 (4) - NC Fixed

[Easy]
00:27:439 (1,2,3,4) - How about makeing them curvy? I already have a lot of curvy one.
01:10:295 (2) - Move to x:260 y:144 Fixed
01:18:010 (3) - Add finish on the slider end~ I prefer the clap

That's all
Good luck!
Thank you ^^
Xinely
ohai ~
from m4m in my queue

[General]
remove osb?

[Easy]
00:15:439 (1) - 1 grid down to avoid spacing 1,06x?
00:25:725 (1) - remove NC for consistency
00:27:439 (1,2,3,4) - it's better if you make square shape like https://osu.ppy.sh/ss/808517
01:10:295 (2) - 280,124
01:12:868 (3) - it's better if curved with whitle node (not red)
01:41:153 (1) - don't make unconsistency spacing although to make branket
01:48:011 (1) - finish head
01:49:724 (1) - finish head too

[Normal]
00:22:296 (3,1) - swap NC?
00:24:868 (3) - ctrl+g for better flow?
00:32:582 (5) - NC for consistency
00:46:296 (1) - 105,139 for avoid spacing issue
00:49:725 (4) - NC consistency
01:00:653 (3,4,5) - actually i don't like saw them touched together
01:01:939 (5) - NC
01:02:796 (6,7) - 188,244, bad to this not stacked in 01:00:653 (3) - , so better if its moved imo

[Hard]
00:07:617 - add note? follow music
00:19:617 - ^
00:21:438 (2) - 1 grid down? to avoid almost touched with previous
00:22:295 (3) - it's better if you stacked with 00:20:581 (1) - 's head
00:26:581 (1,2) - spacing 0,5x same as previous?
00:31:295 (2) - 264,280. avoid almost touched with 00:30:652 (8) -
00:33:652 (6) - NC?
00:42:867 - until 00:51:224 - why no hitsound? it's make boring imo
01:19:295 (1) - no need NC imo
01:27:438 (1,2,3,4) - give whistle in all's head
01:39:438 (1) - remove NC for consistency

[Glory]
00:07:617 - add note
00:32:581 (5,1) - swap NC due stanza
00:35:152 (2) - you forgot finish in head :P
00:36:867 (2) - ^
i'm suck mod insane =w=

GL ~_~
Topic Starter
rezoons
Hi :),

Xinely wrote:

ohai ~
from m4m in my queue

[General]
remove osb? There isn't any.....

[Easy]
00:15:439 (1) - 1 grid down to avoid spacing 1,06x? Fixed
00:25:725 (1) - remove NC for consistency This NC seems good to me.
00:27:439 (1,2,3,4) - it's better if you make square shape like https://osu.ppy.sh/ss/808517 I prefer my shape. sry.
01:10:295 (2) - 280,124 Fixed
01:12:868 (3) - it's better if curved with whitle node (not red) Since everybody ask me to do it.... Fixed
01:41:153 (1) - don't make unconsistency spacing although to make branket Fixed
01:48:011 (1) - finish head Fixed
01:49:724 (1) - finish head too Fixed

[Normal]
00:22:296 (3,1) - swap NC? Fixed
00:24:868 (3) - ctrl+g for better flow? Fixed
00:32:582 (5) - NC for consistency Fixed
00:46:296 (1) - 105,139 for avoid spacing issue Fixed
00:49:725 (4) - NC consistency Fixed
01:00:653 (3,4,5) - actually i don't like saw them touched together Fixed
01:01:939 (5) - NC Fixed but one note earlier.
01:02:796 (6,7) - 188,244, bad to this not stacked in 01:00:653 (3) - , so better if its moved imo I prefer this way.

[Hard]
00:07:617 - add note? follow music Actually, i'm following the guitar,so no.
00:19:617 - ^ ^
00:21:438 (2) - 1 grid down? to avoid almost touched with previous But, they don't touch... at all.
00:22:295 (3) - it's better if you stacked with 00:20:581 (1) - 's head Fixed
00:26:581 (1,2) - spacing 0,5x same as previous? The slider are 1x speed.
00:31:295 (2) - 264,280. avoid almost touched with 00:30:652 (8) - Fixed but another way.
00:33:652 (6) - NC? Nope.
00:42:867 - until 00:51:224 - why no hitsound? it's make boring imo Tried to do some.
01:19:295 (1) - no need NC imo They are here for consistency
01:27:438 (1,2,3,4) - give whistle in all's head I prefer the pattenr Finish/Blank
01:39:438 (1) - remove NC for consistency I don't think this one needs to be removed.

[Glory]
00:07:617 - add note Same as before.
00:32:581 (5,1) - swap NC due stanza What?
00:35:152 (2) - you forgot finish in head :P Fixed
00:36:867 (2) - ^ Fixed Fixed
i'm suck mod insane =w= We are more free on these diff so there are less to mod XD

GL ~_~
Thank you ^^
Diasios
Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Are you sure Aoi Shoudo is the correct artist? Shouldn't it be Masakazu Sugimori since he composed the music? Also, since Aoi Shoudo is a japanese name don't forget to translate it in kanji.
    Kiai doesn't really fit with this song imo, remove it. (or just add some kiai fountains at 00:41:581/01:34:724, 00:42:438/01:35:581 and 00:42:867/01:36:010.


Easy

  • 00:17:582 (2) - Move this slider at x:204 y:152 for a better flow.
    00:20:582 (1) - You forgot to add a finish on start.
    01:10:295 (2) - Add a new combo here and remove the one on the next slider.
    01:13:724 (1) - Same as 00:20:582.
    01:30:008 (4) - Check AIMod, this slider is unsnapped, fix it.
    01:48:652 (2) - Delete this circle, then start a slider here and end it at 01:49:295.

Normal

  • HP Drain Rate and Overall Difficulty 4 to keep a consistency with the other diffs.
    00:07:510 (3) - I don't understand what this slider is following, try this:
    00:10:938 (3) - ^
    00:20:582 (1) - Finish on start.
    00:30:008 (2) - Unsnapped slider, fix it.
    00:41:153 (1) - Reverse this slider (Ctrl + g) for a better flow.
    01:00:653 (3) - Same as 00:07:510.
    01:13:724 (1) - Same as 00:20:582.
    01:18:868 (1) - Why a spinner here? Delete it and map this part like you did before. (00:25:724 ~ 00:27:438)
    01:25:724 (1) - ^

Hard

  • 00:20:581 (1) - Finish on start.
    00:26:152 (1) and 00:26:581 (1) - Remove these new combo, they're useless imo.
    00:54:867 (1,2,3,4,1,2,3) - I don't like the rhythm you used here, try this:
    01:13:724 (1) - Same as 00:20:581.
    01:19:295 (1) and 01:19:724 (1) - Same as 00:26:152.
    01:48:010 (1,2,3,4,5,6,7) - Same as 00:54:867.

Path of Glory

  • Stack leniency: 3
    00:07:724 (3) - Delete this slider and try this:
    00:15:652 (3) - End this slider 1/2 earlier and add a repeat.
    00:20:581 (1) - Finish on start.
    00:26:152 (1) and 00:26:581 (1) - Remove these new combo.
    01:13:724 (1) - Same as 00:20:581.
    01:19:295 (1) and 01:19:724 (1) - Same as 00:26:152.
Ayu
M4M. Hard and Path Of Glory difficulty as requested.

Hard
00:21:438 (2) - I think this pattern could be more awesome, by letting it blanket around the bobble of (1). Do something like my example.
Note: The same happens 01:14:581 (2) - here.
00:27:117 (3) - This looked pretty confusing to me, atleast when using for example Hidden and Doubletime
01:04:938 (1,2,3,4,5,6,7) - The overlaps here look pretty messy, I suggest to just either increase the spacing here so it won't overlap anymore or use another pattern.
01:21:438 (3) - I guess you're missing a clap here.
01:43:510 (7) - Could be a nice blanket over the sliderend of (6)

Path Of Glory
00:11:795 (1,2,3,4,5,6) - Just as in Hard, these overlaps look pretty messy. I'd increase the spacing here to prevent them.
Note: The same happens 00:32:902 (1,2,3,4,5,6,7) - here.
00:20:581 (1) - Blanket this around (2), then fix (2) accordingly.
00:47:795 (3) - Would fit better on the sliderend to keep a nice flow.
Note: The same happens 00:49:510 (3) - here.
01:02:367 (6) - Sliders like these look pretty horrible, especially how it's used here as the middle point doesn't emphasize the music.
01:13:724 (1) - Could make a nicer blanket over (2)
01:27:438 (1,1) - I don't really suggest to use sliders like these unless they would emphasize the music, but it doesn't here.

Good luck with your map.
Topic Starter
rezoons
Hi :),

xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Are you sure Aoi Shoudo is the correct artist? Shouldn't it be Masakazu Sugimori since he composed the music? Also, since Aoi Shoudo is a japanese name don't forget to translate it in kanji. It's a remix which comes from a project called the GSAP ans i took the mp3 directly at them. So i think it's the name of the one who did this remix.
    Kiai doesn't really fit with this song imo, remove it. (or just add some kiai fountains at 00:41:581/01:34:724, 00:42:438/01:35:581 and 00:42:867/01:36:010.
Well, i think this kiai is fine. Besides, it's the only thing still here after 33 mod and nobody said anything about it so i think it's cool.


Easy

  • 00:17:582 (2) - Move this slider at x:204 y:152 for a better flow. Fixed
    00:20:582 (1) - You forgot to add a finish on start. Fixed
    01:10:295 (2) - Add a new combo here and remove the one on the next slider. Fixed
    01:13:724 (1) - Same as 00:20:582. Fixed
    01:30:008 (4) - Check AIMod, this slider is unsnapped, fix it. Fixed
    01:48:652 (2) - Delete this circle, then start a slider here and end it at 01:49:295. Fixed but i did another thing.

Normal

  • HP Drain Rate and Overall Difficulty 4 to keep a consistency with the other diffs. No, this diff is harder than a Normal
    00:07:510 (3) - I don't understand what this slider is following, try this: Fixed
    00:10:938 (3) - ^ Fixed
    00:20:582 (1) - Finish on start. Fixed
    00:30:008 (2) - Unsnapped slider, fix it. Fixed
    00:41:153 (1) - Reverse this slider (Ctrl + g) for a better flow. Fixed
    01:00:653 (3) - Same as 00:07:510. Fixed
    01:13:724 (1) - Same as 00:20:582. Fixed
    01:18:868 (1) - Why a spinner here? Delete it and map this part like you did before. (00:25:724 ~ 00:27:438) Fixed
    01:25:724 (1) - ^ Fixed

Hard

  • 00:20:581 (1) - Finish on start.Fixed
    00:26:152 (1) and 00:26:581 (1) - Remove these new combo, they're useless imo. I think they are good.
    00:54:867 (1,2,3,4,1,2,3) - I don't like the rhythm you used here, try this: This time, i don't agree. Sorry but i prefer my rythm
    01:13:724 (1) - Same as 00:20:581. Fixed
    01:19:295 (1) and 01:19:724 (1) - Same as 00:26:152. Same
    01:48:010 (1,2,3,4,5,6,7) - Same as 00:54:867.Same

Path of Glory

  • Stack leniency: 3 It would kill a stack
    00:07:724 (3) - Delete this slider and try this: Well, no
    00:15:652 (3) - End this slider 1/2 earlier and add a repeat. Fixed
    00:20:581 (1) - Finish on start. Fixed
    00:26:152 (1) and 00:26:581 (1) - Remove these new combo. Nope
    01:13:724 (1) - Same as 00:20:581. Fixed
    01:19:295 (1) and 01:19:724 (1) - Same as 00:26:152.Nope
Thank you for the mod and the star :)

Ayu wrote:

M4M. Hard and Path Of Glory difficulty as requested.

Hard
00:21:438 (2) - I think this pattern could be more awesome, by letting it blanket around the bobble of (1). Do something like my example. Fixed
Note: The same happens 01:14:581 (2) - here. Fixed
00:27:117 (3) - This looked pretty confusing to me, atleast when using for example Hidden and Doubletime But, when you play it normally it's ok....
01:04:938 (1,2,3,4,5,6,7) - The overlaps here look pretty messy, I suggest to just either increase the spacing here so it won't overlap anymore or use another pattern. Fixed
01:21:438 (3) - I guess you're missing a clap here. Fixed
01:43:510 (7) - Could be a nice blanket over the sliderend of (6) Fixed

Path Of Glory
00:11:795 (1,2,3,4,5,6) - Just as in Hard, these overlaps look pretty messy. I'd increase the spacing here to prevent them. Fixed
Note: The same happens 00:32:902 (1,2,3,4,5,6,7) - here. Fixed
00:20:581 (1) - Blanket this around (2), then fix (2) accordingly. Fixed
00:47:795 (3) - Would fit better on the sliderend to keep a nice flow. The flow is still good this way
Note: The same happens 00:49:510 (3) - here.^
01:02:367 (6) - Sliders like these look pretty horrible, especially how it's used here as the middle point doesn't emphasize the music. Fixed
01:13:724 (1) - Could make a nicer blanket over (2) Fixed
01:27:438 (1,1) - I don't really suggest to use sliders like these unless they would emphasize the music, but it doesn't here. I want some slider a little bit original....

Good luck with your map.
Thank you too for your mod ^^
Shohei Ohtani
wtf every map I'm mod4modding is a phoenix wright map

Insane:
00:07:081 (2) - Possibly rotate this more so the slider goes right into the next note?
00:22:295 (3) - Maybe re-organize it like this so it flows a little bit better while still making pretty patterns? owo https://osu.ppy.sh/ss/813373
01:18:438 (5) - Make this slider fit into the pattern. Even if it's like in the same place as (3). Or maybe make a five-point shape?
01:20:581 (1) - CTRL + G?

Hard:
01:20:581 (1) - This might just be a me thing, but slidertrains usually don't play or look nice
01:19:724 (1,2) - ^

Normal:
00:21:439 (2) - Would it be possible to make this a kawaii pattern with (1)?
00:57:331 (1) - Add finish on end of spiner?

Easy:
Tick Rate 1?
01:32:582 (5) - Make this slider like you made the others, the curviness of this just makes it look not kawaii D:

Sorry for the really short mod D:. It's a pretty cool map :3. Sorry it took so long, my internet has been unstable.
Topic Starter
rezoons

CDFA wrote:

wtf every map I'm mod4modding is a phoenix wright map Wait... I'm not the only one mapping PW? Cool ^^

Insane:
00:07:081 (2) - Possibly rotate this more so the slider goes right into the next note? fixed
00:22:295 (3) - Maybe re-organize it like this so it flows a little bit better while still making pretty patterns? owo https://osu.ppy.sh/ss/813373 Actually.... That's a good idea ^^
01:18:438 (5) - Make this slider fit into the pattern. Even if it's like in the same place as (3). Or maybe make a five-point shape? Sorry, i prefer like this.
01:20:581 (1) - CTRL + G? Well, the jump is a little bit exagerated so... i'll try to do something.

Hard:
01:20:581 (1) - This might just be a me thing, but slidertrains usually don't play or look nice I agree. But i have no idea how to change this. Sry
01:19:724 (1,2) - ^ ^

Normal:
00:21:439 (2) - Would it be possible to make this a kawaii pattern with (1)? I did my best.
00:57:331 (1) - Add finish on end of spiner? No, the finish is for the note right after.

Easy:
Tick Rate 1? The maximum combo is already small enough XD
01:32:582 (5) - Make this slider like you made the others, the curviness of this just makes it look not kawaii D: I don't now what you mean by "like the others" but i smoothened the curves and now it's 20% kawaiier ^^

Sorry for the really short mod D:. It's a pretty cool map :3. Sorry it took so long, my internet has been unstable.*cough* and you get silenced 42h *cough*
Thank you for the mod ^^ and the star :)
Jemmmmy
Normal
01:02:152 (3) -



Hard
00:27:117 (3) -
01:20:260 (3) - ^


Path Of Glory
00:13:724 (1,2,3) - ctrl+g?
00:44:581 (1,2,3,4) - - change shape
01:08:581 (1,2,3,4,5) - move to x:240


really good mapset. good luck :)
Topic Starter
rezoons

Jemmmmy wrote:

Normal
01:02:152 (3) -

Fixed

Hard
00:27:117 (3) - Nope, listen better.
01:20:260 (3) - ^ ^


Path Of Glory
00:13:724 (1,2,3) - ctrl+g? Fixed
00:44:581 (1,2,3,4) - - change shape I like this shape.
01:08:581 (1,2,3,4,5) - move to x:240 Fixed


really good mapset. good luck :)
Thank you for your mod ^^
Teara
Wow, I'm really impressed.

I already thought this was well mapped when I first modded it, but you went the extra mile and made it even better!

Good job!

Take this well deserved bubble.
Topic Starter
rezoons

Teara wrote:

Wow, I'm really impressed.

I already thought this was well mapped when I first modded it, but you went the extra mile and made it even better!

Good job!

Take this well deserved bubble.
Well, i've changed Easy with a lesser SV for better blanket and Normal with a Higher SV for the same reason. I mapped a Hard like you suggested to me. And worked hard to find mod so i' really hoped it was good enough. XD

Anyway, thank you for checking my map despite my harrasment by PM and thank you for the bubble :) .

P.S. Should i give you kudos for checking my map? I don't know what to do in this case?
Teara

rezoons wrote:

Teara wrote:

Wow, I'm really impressed.

I already thought this was well mapped when I first modded it, but you went the extra mile and made it even better!

Good job!

Take this well deserved bubble.
Well, i've changed Easy with a lesser SV for better blanket and Normal with a Higher SV for the same reason. I mapped a Hard like you suggested to me. And worked hard to find mod so i' really hoped it was good enough. XD

Anyway, thank you for checking my map despite my harrasment by PM and thank you for the bubble :) .

P.S. Should i give you kudos for checking my map? I don't know what to do in this case?
No kudosu in this case, since, in my eyes, the map is perfect and ready for rank. I didn't add anything constructive this time around.

Good luck with the rank!
Topic Starter
rezoons

Teara wrote:

No kudosu in this case, since, in my eyes, the map is perfect and ready for rank. I didn't add anything constructive this time around.

Good luck with the rank!
Ok. Thank you again ^^
Aurele
Ça n'as pas pris de temps, LOL.
jyu
go go go!! >.<
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