i was gonna wait for 2kd
but
\:D/
Black is suggestion
Blue is highly recommendedRed is unrankable[General]
add “黑神” to tags as it is Kurokami in Japanese
cool sb effect u got there, also why dont u used the scene with the curtains as your default background? Would look more "rich" to me xD
[Easy]
00:03:265 (1,2) - maybe a curve on these two so you get a nice blanket for 00:05:598 (1)
00:50:598 (3) - try to get rid of the stack with 00:48:598 (1), maybe a setup like 01:37:932 (1,2,3)
01:54:599 (4) - i think the spacing change is too sudden here, for beginners its easy to misread this as a 3/4 spacing simply because 01:54:599 (4) is traveling away from 01:55:266 (1) (though i have to say the music is pretty obvious here at indicating 1/1). Try to use 1.0x overall
02:56:598 (1,1) - move them 1 grid away from each other respectively, so you get a smoother spacing here
03:09:599 (2) - this overlaps the hp bar under default skin since the circles are quite large, should move it down a grid or 203:24:599 (1) - use new slider algorithm here?
[Normal]
01:11:765 (2,4) - a bit nazi but it would be cool if these two had identical shapes (ctrl cv power)
02:19:265 (1) - maybe do a curve on this slider, it is not perfectly symmetrical with respect to 02:20:265 (2) anyways
02:35:764 (3) - might want to use new slider algorithm
02:52:932 (1) - maybe a clap on the spinner end here
[Hard]
unsnapped objects from 03:11:930 (5) until 03:30:430 (2), make sure to resnap them00:53:432 (2,3) - feels more natural to play for me if you ctrl+g this
01:46:265 (2) - start the NC here to keep consistent with 01:40:932 (1), or vice versa
02:05:765 (1,2,3) - flow fees a bit unnatural here, try something like this:
02:45:932 (3,4) - woudl be cool if you can curve/space then so the sliders dont touch each other. same to 02:51:265 (3,4)
03:21:432 - i'd use a 1/4 kick slider here and replace 03:21:597 (4) with it, since the 1/4 drums are pretty evident in the music and it feels a bit weird skipping over it
[Light Insane]
00:39:432 (6,7) - not perfectly stacked
01:11:265 (1,2) - 1 beizer and 1 new algorithm slider...might want to make it consistent here
01:26:932 (1) - since this is still considered an insane maybe use a small stream here, there are streams later so this can prepare the player for it
01:37:932 (1,2) - ctrl + r here gives a better flow onto 01:38:265 (3) imo
02:53:932 (3) - im actually finding this sv change difficult to read; although you colour haxd to make it more obvious, but the music just doesnt ask for such a drastic doubling of sv here, imo. Just pointing it out, up to you if you decide to change it or not
03:43:098 (2) - the angle here is a tad bit difficult to maneuver with a mouse (for me atleast), maybe raise this up a bit to get a smaller angle
[Insane]
im pretty sure you used HP6 to prevent star rating from breaking, but i seriously think HP7 suits the difficulty better here. Up to you
00:16:099 (5) - maybe a NC here to distinguish the triangle better from the square
00:29:265 (6) - dat stack ><
01:05:099 (11,12,13) - stack welp (and 01:05:765 (1,2,3))
01:25:265 (3) - i'd make this horizontally paralleled to 01:25:598 (4), plays better imo (and fix stack xD)
02:03:265 (3) - the partial stack here is actually bothering me alot, how bout a setup like this (lowered the AR so you can see):
the end of 02:03:265 (3) is on 02:04:265 (7) for this setup
02:31:765 (1) - try starting this with a triplet, plays better for me since you make a clicking action when the drums at 02:31:932 hits
02:52:599 (1) - would be cool if you perfectly centered this
03:39:265 (5) - i thought i was done, but then i saw this gigantic out of screen slider and i was like oh no ><Yeahh cool stuff too bad i dunno how to mod taiko
Have a starr and good luck~