updated
Thanks Andrea.Andrea wrote:
~General~
- Only BD's difficulty has different kiai, I prefer if you would make it consistent with the other difficulties.
yeah, I think this will be fixed on next update
~Daydreaming~
- Reduce OD by 1 tick at least, it seems way too high for the easiest difficulty of the mapset.
done~BakaCI's Dreaming~
- 00:41:354 (3) - Slider end is unsnapped, please make sure to resnap it properly.
- 00:42:687 (1) - Same as above, please fix this.
wow, how did I miss this~Waking up~
- 00:24:021 (1) - This note doesn't follow anything, it would make more sense if you place it on the next red tick, where the piano sounds.
Note for Bakari, actually note should be on next blue
- Capitalize the "Up" on the difficulty name for a better looking.
yeahNice map, good luck with it.
- 00:08:021 (1,2,3) - This pattern might be confusing to read at first sight, maybe it would be better to make a slider with repeat instead.
- 00:18:688 (1,2,3) - Same as above for the same reason.
yep, I guess you right- 00:39:355 (6) - New combo due to the new stanza and spacing change.
done
osu file format v12
[General]
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Countdown: 0
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[Editor]
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DistanceSpacing: 1
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[Metadata]
Title:WANDERLUST REPRISE
TitleUnicode:WANDERLUST REPRISE
Artist:Renard
ArtistUnicode:Renard
Creator:Sieg
Version:BakaCI's Dreaming
Source:
Tags:lapfox the quick brown fox bci black_cherry_ita -bakari- blue dragon
BeatmapID:234376
BeatmapSetID:85251
[Difficulty]
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CircleSize:4
OverallDifficulty:5
ApproachRate:6
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Thanks Snepif.Snepif wrote:
Hi, my part of m4m
Hello
[General]
Offset +8 sounds much better to me.
Folder seems fine.
tried, and this works better, fixed
[Daydreaming]
00:03:355 (2) - This slider should follow the vocal better, it feels kinda bad right now. End it on 00:04:021 (3) - and add a repeat if you want (which imo is better) or simply leave that note where it is.
ok
00:13:363 (1,2,3,4) - This curve could be better... try making a pentagon with 00:13:363 (1,2,3,4,1) - these notes?
fixed a bit
00:21:363 (3) - Add a note here, it's a big white tick and kinda super necessary, and I see no reason to leave it unmapped.
eh? But there is a note already http://puu.sh/2AnPO
00:34:696 (1,2,3,4,5) - If you want this to flow better do this:
then rearrange the next notes obviously.
I think current one placement is fine
00:46:696 (5) - The angle of this slider doesn't flow quite well... Look, I tried something that flows well but maybe it's too confusing. Disclaimer: i'm not sure whether this is totally okay or not. I tried testplaying it and it's readable with the standard skin. This is it:
yep, I'm not sure though changed for mow
[BCI]
I like the diff a lot except for the hitsounds, so mostly hitsound mod:
I'll take Bakari part from here
00:03:355 (2) - Whistle should be on start, not on the end, to follow the vocals.
00:04:688 (4) - Add whistle
00:04:688 (4) - Add whistle at start
00:07:355 (4) - I would remove whistle from here, since it's like... more quiet than the previous note
00:08:688 (2) - Whistle should be here
00:09:021 (3) - And remove from here
00:10:021 (5) - Whistle
00:18:688 (3) - Remove whistle from the end
All this whistles follows piano and sounds ok as for me
00:24:105 (1) - Uhhhh this is weird. I know the piano sounds in the blue tick, but for a normal diff player maybe he will prolly 100 it. Hm, maybe you can arrange this pattern so that the blue tick is on a slider end? Like this:
Kind of a must-do, imo.
Yep this note is a pain but, such slider will be unsuitable. So I'm still in wonder wtd. But this is Hard and I guess such 1/4 placement for 1 note not so horrible.
[Waking Up]
AR 9 in the diff that is NOT the hardest is really bad imo.. use 8
The main point in AR9 here is the fast part that plays with AR8 super bad because of lot of 1/4 on 180bpm.
OD 8 is a super bad idea considering the map is slow and relaxing, meaning it doesn't have a constant beat in the music which helps you follow the notes and beats that you press. I would use 7 maximum in a diff that is not the hardest of the mapset.
ok
00:03:355 (2) - Delete whistle from the end, add it at the start.
whistles here only follows piano
00:04:021 (3) - Ugly shape, move the mid point (the one that is not red) a bit down.
oh I don't think so
00:06:855 (5) - Really unnecessary and unfitting note. Delete it please.
follows end of lus"t"
00:14:688 (3) - The shape of this slider looks too forced, it is unnecessarily super curved. Change it like this:
or something like that.
but this was intended to compress pattern into top left, sometimes I fell I need balance in such things...
00:21:355 (6) - This note should be on 00:21:438 (x) -
Actually there is a sound on 00:21:355 (6) - too. I changed this into 1/1 slider.
00:27:021 (5) - Move a few grids down.
yep
00:29:605 (1,2,3) - This rhythm is hard to follow all of a sudden, I suggest putting a slider somewhere here so you know what to press afterwards, when the next patterns come.
oh, this is Insane btw, and I don't think that flows so strong bass sound is hard
00:30:688 (1,2,3,4,5,6,7,8,9,10,11) - This whole thing flows really poorly, do this:
I moved 00:31:021 (3,4,5) - up and 00:30:355 (4,5,1,2) - up to make this more natural, and I can say such http://puu.sh/2AoLc flows works really good.
00:41:355 (1) - Move ending 1 grid right or 2
moved
00:44:021 (1,2,3,4) - Wow this plays, flows and looks really bad. Change it like this:
seriously, I cant get how this http://puu.sh/2AoQ1 can be bad flow and plays bad
Then rearrange 00:44:937 (5,6,7,8) - so it doesn't look weird.
Uhhh the streamy part was kinda unpolite but the rest is okay, and the rhythm is good too :3
haha :3
I think Kei could take a look at the map (not a straight bubble since it's 2 weeks old only). If you change the stuff I told you, I can call Kei, since some things that I told you are really necessary.[/b]
nice, so I can I can disturb you when all diffs will be updated?
Good map, good luck!
sorry, i meant that it looks bad, it just kinda looks better my way. Didn't mean flow :3Sieg wrote:
00:44:021 (1,2,3,4) - Wow this plays, flows and looks really bad. Change it like this:
seriously, I cant get how this http://puu.sh/2AoQ1 can be bad flow and plays bad
Also, if you do it you should remove whistle at the end of 00:20:029 (2) and then add whistle to 00:21:363 (3). Btw I saw your reply to his suggestion but that's not what he meant. That note you shown him in that screenshot is 00:22:696 (1).Snepif wrote:
Add a note here, it's a big white tick and kinda super necessary, and I see no reason to leave it unmapped.
Thanks Kei. \w/Kei wrote:
Hello again Sieg~ mod from Snep's queue.
Hey~
- General
- Are you sure the VS is capitalized like that? isn't it "vs."/"Vs."/"VS."? Versus in short usually has a dot after the S.
Yep http://lapfox.bandcamp.com/album/on-trax-vol-5 track 24- Could you edit the OP of the thread? The spoilerbox specifying the difficulties names. Replace the spoilerbox code with it a [box=] code with "difficulty spread" as the title or something so people know you clarified that.
done- Not sure if AIBAT is serious or what lmao. Look at what it points out. Maybe a bug?:
Inconsistency in Title: - [Daydreaming] : WANDERLUST Reprise - [BakaCI's Dreaming] : WANDERLUST Reprise - [BD's Smiling] : WANDERLUST Reprise - [Waking Up] : WANDERLUST Reprise.
lol, idk... retyped all titles
- [Daydreaming]
fixed and changed form of slider
- 00:24:029 (3) - If you listen carefully, this note doesn't follow anything. My idea was replacing it with a slider, so you don't ignore the piano at 00:24:113 but it might result confusing for beginners so.. I don't know. I guess you can leave the note this way? I can't think of other way.
replaced by slider, I think this was not so horrible to hit but anyway- 00:21:363 - Please add a note here. I agree with Snepif on this:
Also, if you do it you should remove whistle at the end of 00:20:029 (2) and then add whistle to 00:21:363 (3). Btw I saw your reply to his suggestion but that's not what he meant. That note you shown him in that screenshot is 00:22:696 (1).Snepif wrote:
Add a note here, it's a big white tick and kinda super necessary, and I see no reason to leave it unmapped.
now I see, that's really strange
added, whistle left on end of 00:20:029 (2) - and added 00:21:363 (3) - still all of this follows piano and sounds nice- 00:46:696 (5) - This slider shape flows bad with 00:45:363 (1,2,3,4). Consider trying something else here, like this:
- [BakaCI's Dreaming]
*Oh man I hate modding collabs lol. Let's try anyways..
I'll fix something for Bakari here
BakariCall me back and don't be so shy this time please :3 /runs
- 00:08:029 (1) - How about making this slider curved like this? I think you used too many straight sliders (which is not bad) but it would be good if you give it some variety:
changed- 00:26:696 (1) - The repeat doesn't follow anything and that makes it sound weird, out of place. Consider trying something else. I personally prefer this way, rather than notes/repeat at red tick. Sounds better imo.
changed- 00:29:363 (1,2,3,4) - Is this pattern still from your mapped part? It's really odd. Come to think about it, BCI should have mapped all the whole kiai by her own. A single combo by you is just .. meh. Also the SB made me think it was off-timed, but it seems like this was mapped by you. This should have been 1/2 of the map by you and the other half by BCI (aka the whole kiai). I know It may be bothersome, but I suggest you to give the whole kiai to BCI. Or change the storyboard and mark your part as BCI's. When the kiai starts it gives an opportunity for BCI to let the player know it's her part. I know it's not an unrankable issue, it's a matter of consistency.
changed
- [Waking Up]
- 00:21:363 (6) - A slider here clearly don't fit imo. Better replace it with a circle or expand the current slider to 00:22:363.
00:21:363 (6) - to circle- 00:39:363 (1,2,3,4) - You could add to these sliders some whistles to follow the 8bits sound they follow imo.
uguu- 00:50:363 (8) - Add a whistle here to follow the piano?
yep missed
:<Kei wrote:
- [BakaCI's Dreaming]
BCI
- 00:39:029 - Please add a note here, you're ignoring a white tick and that feels awkward to play. I tested your part and I failed there :< firstly I don't think ignoring white ticks is that big fault o3o secondly, I'm following a strong not-so-whistle sound here, and this sound isn't exist at this place.
I tested it by myself and it feels ok while playing (52 lvl pls) and + I checked it using 25% playback rate and didn't hear anything important here, so I decided not to put this note here- 00:44:029 (3) - This slider flows bad imo. Please consider moving it like this for a better flow with 00:43:363 (2). remaked into a circle for consistency
- 00:44:363 - Same thing about ignoring white ticks. White ticks are importants beat (at least in most of cases) so please consider adding note~ hue it's not that important case. same as above :<
No, it doesn't. This isn't a matter of my personal taste. It really plays bad. I agree, sometimes ignoring a white tick isn't a big deal but here you're ignoring a white tick with a important beat of the song. Also, if you really wanted to keep this pattern it isn't right because it's too close to (5). That's not the best solution though. You have to add the note. Probably when you tested it you were able to pass it because you mapped it and you know what notes will appear on the screen. I testplayed your difficulty without even seeing it in the editor before playing and I was confused. This will happen to other players as well. Players won't look at the editor before playing your map lol. Please consider this BCI, it's something important you should change. I never tell mappers "GO CHANGE THIS" but this is important and you should understand.BCI wrote:
Kei wrote:
- [BakaCI's Dreaming]
BCI
- 00:39:029 - Please add a note here, you're ignoring a white tick and that feels awkward to play. I tested your part and I failed there :< firstly I don't think ignoring white ticks is that big fault o3o secondly, I'm following a strong not-so-whistle sound here, and this sound isn't exist at this place.
I tested it by myself and it feels ok while playing (52 lvl pls) and + I checked it using 25% playback rate and didn't hear anything important here, so I decided not to put this note here
Why did you do that!?? Really, Is it just for this simple Note??Sieg wrote:
Discussed with Bakari about that situation and we decided to replace collab diff with my old hard version. Sorry about that BCI.