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Renard VS The Quick Brown Fox - WANDERLUST Reprise

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Topic Starter
Sieg

[Luanny] wrote:

omg Sieg your diffs are lovely
and epic hitsounding
I love how you follow piano
Mapping on background instruments > all

k, feel like giving it a look

...mod was here...


hope it is helpful
good luck o3o
Hello :3
All applied for my diffs, also fix 00:18:355 (3) for -Bakari- part on [BakaCI's Dreaming]
Thanks for mod and your opinion on hitsounds <3
[Luanny]
Star o3o
Mismagius
Remove my diff I guess since it doesnt fit the mapset

I'm sorry
[Luanny]
Nice
Now because I gave you my opinion you're going to have it deleted?
Seriously?
I'm sorry fi I disliked your diff but you can't please everyone
Asking for deletion is a childish act and this is pretty sad coming from you.
Sieg probably liked your diff or else he wouldn't had uploaded it.
Mismagius
"hey your diff is shitty"
"but leave the shitty diff in, it ruins the mapset for me, it sucks so much, but don't worry, someone likes it!"

great way to say smth
[Luanny]
Tell me where/when I said this.
It's only YOUR interpretation
I have nothing to fear, I know what I meant to say
Whatever, you can just ignore everything I said and be mad, I don't care. I just wanted to help and I did. Too bad it wasn't useful for you.
It's up to you~
Mismagius

[Luanny] wrote:

[BD's Smiling]
-This diff is a bit.. exaggerated >.> I mean, the song is kinda relaxing with some epic peaks, I just think this kind of difficulty isn't fitting here, just my opinion It fits very well, it's not overmapped since it follows the beat.
-You should use Sieg's hitsounds template. Yours are kinda random (pra variar af) plus seems like you don't really know what to do with the drumset
00:08:021 - Your volume follows piano while your notes are following vocal. Well, I don't think it blends well together like here 00:08:688 - where the volume sounds too low just when the vocal is appearing. I'd rather make the volume following the vocal since it's what you're following >.> changing the volume for the tick is kinda useless lol you did it only here and 00:18:688 - I think I know what I'm doing, thank you. Also, the volume-changing tick wasn't mine.
00:21:355 (1) - This shape is weird.. the head is too close from the red point... make it a normal curve or move the red point It's on purpose
00:30:021 (1) - whistle sounds bad
00:30:521 (2,3,4) - at least make the 1/4 follow the slider shape or make it a straight line >why? >it is ugly not ugly for me, sorry!
00:30:855 - whistle no
00:32:688 (1) - ^huee no
meh just follow Sieg's template (if you want to) <- melhor fazer asd I prefer it like this
00:36:021 (5,6,7,8,1,2,1,2,3,4,5,1,2) - this is what I meant when I said it is exaggerated ._.
...and everything after this
I know you won't remap but Nope.
This visual overmap kills my eyes and mouse
00:45:355 (1,2,3) - ...spacing? why?
00:46:854 (2,4,6) - lol is this intentional? stack these yes, on purpose
00:47:355 (5) - dafuq this clap anything wrong?
00:48:521 - starting from here it lacks hitsounding it's fine for me.
I know you won't change anything.
e lrn2hitsound seu noob huehuehue thank you for the suggestion.

hope it is helpful
good luck o3o
My last post here. If Sieg decides to keep the diff I'm fine with it, but I'm gonna tell him directly what to change.
[Luanny]
We both learned something really important today.
riffy

Nemis wrote:

From #modreqs :D
[BakaCI's Dreaming]
00:16:021 (1) - Sincerly I don't find anything special in this slider, I don't really like you... I suggest to change it sound here is kinda glitchy, I'd keep it. (WHY YOU DON'T LIKE ME :V)
00:29:355 (1) - Fix this slider better (try to make it similar to 00:28:021 (2) - much possible, it's hard because the SV changed but not impossible) but they're not supposed to be symmetrical or similar! It's just two sliders.
riffy

[Luanny] wrote:

[BakaCI's Dreaming]
-I can't really understand what you're trying to follow with your whistles on the beginning o.o who kows, will checks
00:16:021 (1) - I personally dislide this shape and would make it more curvy but dunno gimme a code for better one, and I'll fox it. I can't see anything wrong with curent one
00:18:355 (3) - the head of this slider is mapped on nothing, try scaling it and snapping correctly but there's a beat! ;_; and rhythm is consistent, and.. ;_; I like it!/
Suggestion:
sorry about that doublepost. connection is laggy :<
Topic Starter
Sieg

Blue Dragon wrote:

My last post here. If Sieg decides to keep the diff I'm fine with it, but I'm gonna tell him directly what to change.
Yes, sure! :oops:
Ayesha Altugle
[General]
Why 180 BPM? Half of this BPM (90) is fine because it is a slow song
considering double Slider Velocity

[Waking UP]
00:24:688 (1) - unsnapped slider, snap it until it reaches the red line beside it if you use 1/2
Topic Starter
Sieg
updated
Andrea
~General~
  1. Only BD's difficulty has different kiai, I prefer if you would make it consistent with the other difficulties.
~Daydreaming~
  1. Reduce OD by 1 tick at least, it seems way too high for the easiest difficulty of the mapset.
  1. 00:41:354 (3) - Slider end is unsnapped, please make sure to resnap it properly.
  2. 00:42:687 (1) - Same as above, please fix this.
~BakaCI's Dreaming~
  1. 00:16:021 (1) - This slider looks kinda ugly to me, try a different shape perhaps? Your choice though.
  2. 00:24:021 (1) - This note doesn't follow anything, it would make more sense if you place it on the next red tick, where the piano sounds.
~BD's Smiling~
  1. Increase HP Drain by 1 tick on this difficulty, it seems way too low for this kind of difficulty.
  1. 00:45:355 (1,2,3) - Inconsistent spacing on this pattern, please make sure to make it consistent.
  2. 00:47:355 (5) - This is the only clap I can hear on the whole difficulty, is this a mistake or something? If so, please fix this.
~Waking up~
  1. Capitalize the "Up" on the difficulty name for a better looking.
  1. 00:08:021 (1,2,3) - This pattern might be confusing to read at first sight, maybe it would be better to make a slider with repeat instead.
  2. 00:18:688 (1,2,3) - Same as above for the same reason.
  3. 00:39:355 (6) - New combo due to the new stanza and spacing change.
Nice map, good luck with it.
Topic Starter
Sieg

Andrea wrote:

~General~
  1. Only BD's difficulty has different kiai, I prefer if you would make it consistent with the other difficulties.
    yeah, I think this will be fixed on next update

~Daydreaming~
  1. Reduce OD by 1 tick at least, it seems way too high for the easiest difficulty of the mapset.
    done
  1. 00:41:354 (3) - Slider end is unsnapped, please make sure to resnap it properly.
  2. 00:42:687 (1) - Same as above, please fix this.
    wow, how did I miss this :?
~BakaCI's Dreaming~
  1. 00:24:021 (1) - This note doesn't follow anything, it would make more sense if you place it on the next red tick, where the piano sounds.
    Note for Bakari, actually note should be on next blue
~Waking up~
  1. Capitalize the "Up" on the difficulty name for a better looking.
    yeah
  1. 00:08:021 (1,2,3) - This pattern might be confusing to read at first sight, maybe it would be better to make a slider with repeat instead.
  2. 00:18:688 (1,2,3) - Same as above for the same reason.
    yep, I guess you right
  3. 00:39:355 (6) - New combo due to the new stanza and spacing change.
    done
Nice map, good luck with it.
Thanks Andrea. :)
riffy
Didn't fix the slider only. I guess this slider isn't bad at all! @ Tsundrea

code
osu file format v12

[General]
AudioFilename: WANDERLUST REPRISE.mp3
AudioLeadIn: 0
PreviewTime: 3355
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 2688,8021,13355,18688,24021,29355,34688,40021,45355,50688
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:WANDERLUST REPRISE
TitleUnicode:WANDERLUST REPRISE
Artist:Renard
ArtistUnicode:Renard
Creator:Sieg
Version:BakaCI's Dreaming
Source:
Tags:lapfox the quick brown fox bci black_cherry_ita -bakari- blue dragon
BeatmapID:234376
BeatmapSetID:85251

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.png",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"baka.png",320,240
M,0,1355,,543,442
F,0,1355,2688,0,1
F,0,2688,30688,1
F,0,30688,31355,1,0
Sprite,Foreground,Centre,"bci.png",320,240
M,0,31355,,563,442
F,0,31355,32021,0,1
F,0,32021,49355,1
F,0,49355,50521,1,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
22,333.333333333333,4,1,0,100,1,0
2688,-125,4,2,1,60,0,0
29355,-100,4,3,1,60,0,1
50688,-100,4,3,1,60,0,0


[Colours]
Combo1 : 128,0,128
Combo2 : 0,48,143
Combo3 : 0,128,128
Combo4 : 149,11,21

[HitObjects]
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256,192,48021,12,2,50521,0:0:0:0:

Short discussion about OD in [Insane] diff. Also, we've discuseed offset and some hard parts.
Topic Starter
Sieg
all diffs updated :D
Snepif
Hi, my part of m4m

[General]

Offset +8 sounds much better to me.
Folder seems fine.


[Daydreaming]

00:03:355 (2) - This slider should follow the vocal better, it feels kinda bad right now. End it on 00:04:021 (3) - and add a repeat if you want (which imo is better) or simply leave that note where it is.
00:13:363 (1,2,3,4) - This curve could be better... try making a pentagon with 00:13:363 (1,2,3,4,1) - these notes?
00:21:363 (3) - Add a note here, it's a big white tick and kinda super necessary, and I see no reason to leave it unmapped.
00:34:696 (1,2,3,4,5) - If you want this to flow better do this:
then rearrange the next notes obviously.
00:46:696 (5) - The angle of this slider doesn't flow quite well... Look, I tried something that flows well but maybe it's too confusing. Disclaimer: i'm not sure whether this is totally okay or not. I tried testplaying it and it's readable with the standard skin. This is it:

[BCI]

I like the diff a lot except for the hitsounds, so mostly hitsound mod:


00:03:355 (2) - Whistle should be on start, not on the end, to follow the vocals.
00:04:688 (4) - Add whistle
00:04:688 (4) - Add whistle at start
00:07:355 (4) - I would remove whistle from here, since it's like... more quiet than the previous note
00:08:688 (2) - Whistle should be here
00:09:021 (3) - And remove from here
00:10:021 (5) - Whistle
00:18:688 (3) - Remove whistle from the end
00:24:105 (1) - Uhhhh this is weird. I know the piano sounds in the blue tick, but for a normal diff player maybe he will prolly 100 it. Hm, maybe you can arrange this pattern so that the blue tick is on a slider end? Like this:
Kind of a must-do, imo.
00:33:855 (4) - Move a few grids left to flow better
00:36:021 (3) - Improve this blanket:
00:38:688 (4) - Move a few grids up to flow better
00:38:021 (3) - Ugly shape, maybe make a normal straight slider?
00:43:355 (2) - Looks ugly, fix it like this:
00:46:688 (4,6) - Make them equal in order to make them look better. (ctrl c one of them and paste it in the place of the other one, but inverted)

[Waking Up]

AR 9 in the diff that is NOT the hardest is really bad imo.. use 8
OD 8 is a super bad idea considering the map is slow and relaxing, meaning it doesn't have a constant beat in the music which helps you follow the notes and beats that you press. I would use 7 maximum in a diff that is not the hardest of the mapset.

00:03:355 (2) - Delete whistle from the end, add it at the start.
00:04:021 (3) - Ugly shape, move the mid point (the one that is not red) a bit down.
00:06:855 (5) - Really unnecessary and unfitting note. Delete it please.
00:14:688 (3) - The shape of this slider looks too forced, it is unnecessarily super curved. Change it like this:
or something like that.
00:21:355 (6) - This note should be on 00:21:438 (x) -
00:27:021 (5) - Move a few grids down.
00:29:605 (1,2,3) - This rhythm is hard to follow all of a sudden, I suggest putting a slider somewhere here so you know what to press afterwards, when the next patterns come.
00:30:688 (1,2,3,4,5,6,7,8,9,10,11) - This whole thing flows really poorly, do this:
00:41:355 (1) - Move ending 1 grid right or 2
00:44:021 (1,2,3,4) - Wow this plays, flows and looks really bad. Change it like this:
Then rearrange 00:44:937 (5,6,7,8) - so it doesn't look weird.

Uhhh the streamy part was kinda unpolite but the rest is okay, and the rhythm is good too :3

[BD]

00:05:355 (1) - I think this shape fits better:
00:48:521 (6) - If you move this note to x160 y320 it would flow much better with the next stream~

Nothing else here, really polite.

I think Kei could take a look at the map (not a straight bubble since it's 2 weeks old only). If you change the stuff I told you, I can call Kei, since some things that I told you are really necessary.


Good map, good luck!
Topic Starter
Sieg

Snepif wrote:

Hi, my part of m4m
Hello

[General]

Offset +8 sounds much better to me.
Folder seems fine.

tried, and this works better, fixed

[Daydreaming]

00:03:355 (2) - This slider should follow the vocal better, it feels kinda bad right now. End it on 00:04:021 (3) - and add a repeat if you want (which imo is better) or simply leave that note where it is.
ok
00:13:363 (1,2,3,4) - This curve could be better... try making a pentagon with 00:13:363 (1,2,3,4,1) - these notes?
fixed a bit
00:21:363 (3) - Add a note here, it's a big white tick and kinda super necessary, and I see no reason to leave it unmapped.
eh? But there is a note already http://puu.sh/2AnPO
00:34:696 (1,2,3,4,5) - If you want this to flow better do this:
then rearrange the next notes obviously.
I think current one placement is fine
00:46:696 (5) - The angle of this slider doesn't flow quite well... Look, I tried something that flows well but maybe it's too confusing. Disclaimer: i'm not sure whether this is totally okay or not. I tried testplaying it and it's readable with the standard skin. This is it:
yep, I'm not sure though changed for mow

[BCI]

I like the diff a lot except for the hitsounds, so mostly hitsound mod:

I'll take Bakari part from here

00:03:355 (2) - Whistle should be on start, not on the end, to follow the vocals.
00:04:688 (4) - Add whistle
00:04:688 (4) - Add whistle at start
00:07:355 (4) - I would remove whistle from here, since it's like... more quiet than the previous note
00:08:688 (2) - Whistle should be here
00:09:021 (3) - And remove from here
00:10:021 (5) - Whistle
00:18:688 (3) - Remove whistle from the end
All this whistles follows piano and sounds ok as for me :)

00:24:105 (1) - Uhhhh this is weird. I know the piano sounds in the blue tick, but for a normal diff player maybe he will prolly 100 it. Hm, maybe you can arrange this pattern so that the blue tick is on a slider end? Like this:
Kind of a must-do, imo.
Yep this note is a pain but, such slider will be unsuitable. So I'm still in wonder wtd. But this is Hard and I guess such 1/4 placement for 1 note not so horrible. :?

[Waking Up]

AR 9 in the diff that is NOT the hardest is really bad imo.. use 8
The main point in AR9 here is the fast part that plays with AR8 super bad because of lot of 1/4 on 180bpm.

OD 8 is a super bad idea considering the map is slow and relaxing, meaning it doesn't have a constant beat in the music which helps you follow the notes and beats that you press. I would use 7 maximum in a diff that is not the hardest of the mapset.
ok

00:03:355 (2) - Delete whistle from the end, add it at the start.
whistles here only follows piano
00:04:021 (3) - Ugly shape, move the mid point (the one that is not red) a bit down.
oh :o I don't think so
00:06:855 (5) - Really unnecessary and unfitting note. Delete it please.
follows end of lus"t"
00:14:688 (3) - The shape of this slider looks too forced, it is unnecessarily super curved. Change it like this:
or something like that.
but this was intended to compress pattern into top left, sometimes I fell I need balance in such things...
00:21:355 (6) - This note should be on 00:21:438 (x) -
Actually there is a sound on 00:21:355 (6) - too. I changed this into 1/1 slider.
00:27:021 (5) - Move a few grids down.
yep
00:29:605 (1,2,3) - This rhythm is hard to follow all of a sudden, I suggest putting a slider somewhere here so you know what to press afterwards, when the next patterns come.
oh, this is Insane btw, and I don't think that flows so strong bass sound is hard :)
00:30:688 (1,2,3,4,5,6,7,8,9,10,11) - This whole thing flows really poorly, do this:
I moved 00:31:021 (3,4,5) - up and 00:30:355 (4,5,1,2) - up to make this more natural, and I can say such http://puu.sh/2AoLc flows works really good.
00:41:355 (1) - Move ending 1 grid right or 2
moved
00:44:021 (1,2,3,4) - Wow this plays, flows and looks really bad. Change it like this:
seriously, I cant get how this http://puu.sh/2AoQ1 can be bad flow and plays bad
Then rearrange 00:44:937 (5,6,7,8) - so it doesn't look weird.

Uhhh the streamy part was kinda unpolite but the rest is okay, and the rhythm is good too :3
haha :3

I think Kei could take a look at the map (not a straight bubble since it's 2 weeks old only). If you change the stuff I told you, I can call Kei, since some things that I told you are really necessary.[/b]
nice, so I can I can disturb you when all diffs will be updated? :D

Good map, good luck!
Thanks Snepif.

edit: I'll update this later.
Snepif

Sieg wrote:

00:44:021 (1,2,3,4) - Wow this plays, flows and looks really bad. Change it like this:
seriously, I cant get how this http://puu.sh/2AoQ1 can be bad flow and plays bad
sorry, i meant that it looks bad, it just kinda looks better my way. Didn't mean flow :3
Topic Starter
Sieg
all diffs updated, also offset+8 and artist changed :D

also fix for bd diff:
00:48:521 (6) - If you move this note to x160 y320 it would flow much better with the next stream~
Kei
Hello again Sieg~ mod from Snep's queue.

  • General
  1. Are you sure the VS is capitalized like that? isn't it "vs."/"Vs."/"VS."? Versus in short usually has a dot after the S.
  2. Could you edit the OP of the thread? The spoilerbox specifying the difficulties names. Replace the spoilerbox code with it a [box=] code with "difficulty spread" as the title or something so people know you clarified that.
  3. Not sure if AIBAT is serious or what lmao. Look at what it points out. Maybe a bug?:
    Inconsistency in Title: - [Daydreaming] : WANDERLUST Reprise - [BakaCI's Dreaming] : WANDERLUST Reprise - [BD's Smiling] : WANDERLUST Reprise - [Waking Up] : WANDERLUST Reprise.
  • [Daydreaming]
  1. 00:24:029 (3) - If you listen carefully, this note doesn't follow anything. My idea was replacing it with a slider, so you don't ignore the piano at 00:24:113 but it might result confusing for beginners so.. I don't know. I guess you can leave the note this way? I can't think of other way.
  2. 00:21:363 - Please add a note here. I agree with Snepif on this:

    Snepif wrote:

    Add a note here, it's a big white tick and kinda super necessary, and I see no reason to leave it unmapped.
    Also, if you do it you should remove whistle at the end of 00:20:029 (2) and then add whistle to 00:21:363 (3). Btw I saw your reply to his suggestion but that's not what he meant. That note you shown him in that screenshot is 00:22:696 (1).
  3. 00:46:696 (5) - This slider shape flows bad with 00:45:363 (1,2,3,4). Consider trying something else here, like this:
  • [BakaCI's Dreaming]

    *Oh man I hate modding collabs lol. Let's try anyways..

    Bakari
  1. 00:08:029 (1) - How about making this slider curved like this? I think you used too many straight sliders (which is not bad) but it would be good if you give it some variety:
  2. 00:26:696 (1) - The repeat doesn't follow anything and that makes it sound weird, out of place. Consider trying something else. I personally prefer this way, rather than notes/repeat at red tick. Sounds better imo.
  3. 00:29:363 (1,2,3,4) - Is this pattern still from your mapped part? It's really odd. Come to think about it, BCI should have mapped all the whole kiai by her own. A single combo by you is just .. meh. Also the SB made me think it was off-timed, but it seems like this was mapped by you. This should have been 1/2 of the map by you and the other half by BCI (aka the whole kiai). I know It may be bothersome, but I suggest you to give the whole kiai to BCI. Or change the storyboard and mark your part as BCI's. When the kiai starts it gives an opportunity for BCI to let the player know it's her part. I know it's not an unrankable issue, it's a matter of consistency.

    BCI
  4. 00:39:029 - Please add a note here, you're ignoring a white tick and that feels awkward to play. I tested your part and I failed there :<
  5. 00:44:029 (3) - This slider flows bad imo. Please consider moving it like this for a better flow with 00:43:363 (2).
  6. 00:44:363 - Same thing about ignoring white ticks. White ticks are importants beat (at least in most of cases) so please consider adding note~
  • [Waking Up]
  1. 00:21:363 (6) - A slider here clearly don't fit imo. Better replace it with a circle or expand the current slider to 00:22:363.
  2. 00:39:363 (1,2,3,4) - You could add to these sliders some whistles to follow the 8bits sound they follow imo.
  3. 00:50:363 (8) - Add a whistle here to follow the piano?
  • [BD's Smiling]
  1. 00:05:363 (1) - I think this shape fits more the vocals than the current:
  2. 00:25:363 (2) - Whistle to follow the piano?
  3. 00:26:696 (4) - ^ at the start.
  4. 00:28:029 (5) - ^ at the end.
  5. 00:50:196 (4) - Soft whistle at the start again to follow piano^?
    ________________________
Call me back and don't be so shy this time please :3 /runs
Topic Starter
Sieg

Kei wrote:

Hello again Sieg~ mod from Snep's queue.
Hey~

  • General
  1. Are you sure the VS is capitalized like that? isn't it "vs."/"Vs."/"VS."? Versus in short usually has a dot after the S.
    Yep http://lapfox.bandcamp.com/album/on-trax-vol-5 track 24
  2. Could you edit the OP of the thread? The spoilerbox specifying the difficulties names. Replace the spoilerbox code with it a [box=] code with "difficulty spread" as the title or something so people know you clarified that.
    done
  3. Not sure if AIBAT is serious or what lmao. Look at what it points out. Maybe a bug?:
    Inconsistency in Title: - [Daydreaming] : WANDERLUST Reprise - [BakaCI's Dreaming] : WANDERLUST Reprise - [BD's Smiling] : WANDERLUST Reprise - [Waking Up] : WANDERLUST Reprise.
    lol, idk... retyped all titles

  • [Daydreaming]
  1. 00:24:029 (3) - If you listen carefully, this note doesn't follow anything. My idea was replacing it with a slider, so you don't ignore the piano at 00:24:113 but it might result confusing for beginners so.. I don't know. I guess you can leave the note this way? I can't think of other way.
    replaced by slider, I think this was not so horrible to hit but anyway
  2. 00:21:363 - Please add a note here. I agree with Snepif on this:

    Snepif wrote:

    Add a note here, it's a big white tick and kinda super necessary, and I see no reason to leave it unmapped.
    Also, if you do it you should remove whistle at the end of 00:20:029 (2) and then add whistle to 00:21:363 (3). Btw I saw your reply to his suggestion but that's not what he meant. That note you shown him in that screenshot is 00:22:696 (1).
    now I see, that's really strange :o
    added, whistle left on end of 00:20:029 (2) - and added 00:21:363 (3) - still all of this follows piano and sounds nice

  3. 00:46:696 (5) - This slider shape flows bad with 00:45:363 (1,2,3,4). Consider trying something else here, like this:
fixed and changed form of slider

  • [BakaCI's Dreaming]

    *Oh man I hate modding collabs lol. Let's try anyways..
    I'll fix something for Bakari here

    Bakari
  1. 00:08:029 (1) - How about making this slider curved like this? I think you used too many straight sliders (which is not bad) but it would be good if you give it some variety:
    changed
  2. 00:26:696 (1) - The repeat doesn't follow anything and that makes it sound weird, out of place. Consider trying something else. I personally prefer this way, rather than notes/repeat at red tick. Sounds better imo.
    changed
  3. 00:29:363 (1,2,3,4) - Is this pattern still from your mapped part? It's really odd. Come to think about it, BCI should have mapped all the whole kiai by her own. A single combo by you is just .. meh. Also the SB made me think it was off-timed, but it seems like this was mapped by you. This should have been 1/2 of the map by you and the other half by BCI (aka the whole kiai). I know It may be bothersome, but I suggest you to give the whole kiai to BCI. Or change the storyboard and mark your part as BCI's. When the kiai starts it gives an opportunity for BCI to let the player know it's her part. I know it's not an unrankable issue, it's a matter of consistency.
    changed :o

    • [Waking Up]
    1. 00:21:363 (6) - A slider here clearly don't fit imo. Better replace it with a circle or expand the current slider to 00:22:363.
      00:21:363 (6) - to circle
    2. 00:39:363 (1,2,3,4) - You could add to these sliders some whistles to follow the 8bits sound they follow imo.
      uguu
    3. 00:50:363 (8) - Add a whistle here to follow the piano?
      yep missed :(
Call me back and don't be so shy this time please :3 /runs
Thanks Kei. \w/

I'll update little later when the rest parts will be ready and replied.
BCI

Kei wrote:

  • [BakaCI's Dreaming]

    BCI
  1. 00:39:029 - Please add a note here, you're ignoring a white tick and that feels awkward to play. I tested your part and I failed there :< firstly I don't think ignoring white ticks is that big fault o3o secondly, I'm following a strong not-so-whistle sound here, and this sound isn't exist at this place.
    I tested it by myself and it feels ok while playing (52 lvl pls) and + I checked it using 25% playback rate and didn't hear anything important here, so I decided not to put this note here
  2. 00:44:029 (3) - This slider flows bad imo. Please consider moving it like this for a better flow with 00:43:363 (2). remaked into a circle for consistency
  3. 00:44:363 - Same thing about ignoring white ticks. White ticks are importants beat (at least in most of cases) so please consider adding note~ hue it's not that important case. same as above :<
:<
Topic Starter
Sieg
Eh... this decision still disappoint me BCI, I think you should really listen for opinion of more experienced mappers... anyway... updated.
+whistles on BD
Snepif
Trust bci, she plays catch the beat

Gogo rank this!
Kei

BCI wrote:

Kei wrote:

  • [BakaCI's Dreaming]

    BCI
  1. 00:39:029 - Please add a note here, you're ignoring a white tick and that feels awkward to play. I tested your part and I failed there :< firstly I don't think ignoring white ticks is that big fault o3o secondly, I'm following a strong not-so-whistle sound here, and this sound isn't exist at this place.
    I tested it by myself and it feels ok while playing (52 lvl pls) and + I checked it using 25% playback rate and didn't hear anything important here, so I decided not to put this note here
No, it doesn't. This isn't a matter of my personal taste. It really plays bad. I agree, sometimes ignoring a white tick isn't a big deal but here you're ignoring a white tick with a important beat of the song. Also, if you really wanted to keep this pattern it isn't right because it's too close to (5). That's not the best solution though. You have to add the note. Probably when you tested it you were able to pass it because you mapped it and you know what notes will appear on the screen. I testplayed your difficulty without even seeing it in the editor before playing and I was confused. This will happen to other players as well. Players won't look at the editor before playing your map lol. Please consider this BCI, it's something important you should change. I never tell mappers "GO CHANGE THIS" but this is important and you should understand.

This also applies with 00:44:363. Also with 00:40:363 etc. You did exactly the same thing here and you should add a note.~ :>

Edit: If you're really against changing that, I won't force you any further. This is up to you okay? Kei out. o3o
BCI
yeah, I'm really against changing that (even after your comments), it really fits the song more + this note is useless + this isn't that hard for understanding during playing :<

lold @ Snepif
Topic Starter
Sieg
-
mancuso_JM_

Sieg wrote:

Discussed with Bakari about that situation and we decided to replace collab diff with my old hard version. Sorry about that BCI. :?
Why did you do that!?? Really, Is it just for this simple Note??
Sincerely, this is not the best solution, Bakari and BCI spent their time to complete the difficulty, and for a simple note do you decided to replace the difficulty? it doesn't make sense at all. Sorry, but I totally disagree with your decision.
In addition, I agree with BCI if she decide to keep the pattern as it is. I could follow it properly the first time that I played the map, in addition remark the instrumental change as the pattern it was. I talked with Kei about that, and gave her my thoughts and she said me that she had to think a bit about that.
Personally it is a simple note and it doesn't change a lot of things during the gameplay, well these are my thoughts. In my opinion you should re-consider this decision.
Topic Starter
Sieg
I'm not a bad person sorry.... all repaired. orz
Kei
Uhm but you kept your old hard difficulty. The spread is worse now: Normal/Hard/Hard/Insane/Insane.

Regardless of that: I'm happy to see you decided to re-consider that decision. It wasn't really necessary to do that! in fact I was going to let her keep it her way, at the end it was okay for me. But anyways, I won't proceed any further with this map as per request.

Best of luck!
Topic Starter
Sieg
Haha my bad, I don't know why I had go for so much rage yesterday.
Sorry BCI. And everyone.
nice drama as always :o
P o M u T a
one point suggestion.

Kiai Inconsistency in Kiai Times: - [BakaCI's Dreaming] : Kiai #1: Starts on 00:29:355, ends on 00:50:521
- [BD's Smiling] : Kiai #1: Starts on 00:29:355, ends on 00:50:688
- [Daydreaming] : Kiai #1: Starts on 00:29:355, ends on 00:50:521
- [Waking up] : Kiai #1: Starts on 00:29:355, ends on 00:50:521

Do you let you unify it? :3
Topic Starter
Sieg
oh, thanks but I looked and it seems all is fine and ends on 00:50:696
we change timing.. idk maybe this affects somehow, but I don't see any inconsistency in kiai :o
kanpakyin
Checked the whole mapset and deemed it is fine to go.

Bubbled.

(ノ・ω・)ノ
riffy
well.. It' was bubbled faster than I expected it to be.
Topic Starter
Sieg
Thanks kanpakyin :D
LunarSakuya
In your .osu files under [Events], change the bg code line from 0,0,"bg.png",1,1 to 0,0,"bg.png",0,0

Daydreaming
00:10:696 (1) - sounds much better if you end this on the piano emphasis on 00:12:029 https://osu.ppy.sh/ss/740169 , also add whistle on end

BakaCI's Dreaming
00:18:696 (3) - NC for new stanza

Waking Up
00:08:029 (1,2) - why does this have a short distance compared to the others? Space these out more so rhythm vs distance matches in this combo at least
nice circle flow

call me back~
Topic Starter
Sieg
all fixed, updated
Thanks LunarSakuya. :D
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