Sorry for the Huge delay, Sieg. Here is my mod anyways (1st mod as a BAT)
[General:]
• Timing: According to the AiMod, there are inconsistent in the Uninherited Timing Points (Red Lines) between Easy - Normal and Hard. You should check out this properly and make them consistency.
• Combo Colours: I like to see at least 3 combo colours in all the mapsets, with just 2 everything looks pretty repetitive. Looking the BG, I think a Grey colour is fitting here
[Helldawn's Easy:]
• 00:29:491 (3) - I'd add a Whistle at the Slider end, because follow properly the Vocal.
• 00:35:082 (4) - Hmm.. Maybe a single combo fits fine here since it is a long Slider, so I'd add a New Combo here
• 00:51:823 - 01:12:565 - Here, you can add more Soft whistles to match better the vocals, Actually this section sounds kinda empty without them
• 01:11:767 (x) - Follow the 1/1 pattern, here it sounds really empty when the music it is still running.
• 01:16:554 - 01:35:444 - It is better if you map this Kiai with the same Hitsound sampleset, you can use some soft finishes and stuff, but would be better if you map with the Normal sample set, it sounds more fitting. Give it a try pls.
• 02:03:532 (5) - I suggest you a single combo here as well, so Add it one please
• 02:08:180 (2) - This diff. is fully of long sliders (in general your Easy diffs. looks like this ), this looong slider with 2 repetitions makes the diff really boring to play. Try to do a pattern like this one, to make the diff. a bit more enjoyable at least:
- Well that's all in this difficulty, is not bad technically but it becomes really boring, even to New players. Full of long Sliders in a low BPM song, I think that you could make this map more interesting, covering more beats with objects, but ok, that's my personal thoughts.
[Normal:]
• Settings:
--> Actually, the approach rate is a bit exaggerated looking the low BPM that you have in this song. For this reason I'd reduce it by 1 Tick (AR-1)
• 00:20:168 (2) - *This is really nazi*- Maybe you can make this Slider a bit curvy, will provide a better transition between the previous and the next Slider.
• 00:21:511 (4) - Add a Whistle at the Slider beginning to follow better the Vocal.
• 00:34:277 (4) - (^)
• 00:38:262 (3,1) - I'd swap the combo placement in these Notes, the pitch in the music it is higher in (3), so add the New Combo in (3) and remove it in (1).
• 00:59:801 (6) - A bit nazi, but why don't you do a totally symetric pattern here? To do that, move (6) to x:124 y:288, after that you'll have a minor spacing mistake but it doesn't hurt because is really short
• 01:08:044 (2) - *This is really nazi (again)* Make this Slider a bit curvy for a better transition in the pattern
• 01:10:172 (1,2) - The rhythm here is not the best in my opinion, the note and the Slider is not following properly the music in my personal point of view. For a better Rhythm, I'd change the placement of the Notes in the Timeline. I mean, first you should add the Slider, this Slider have to start in 01:10:172 and finish in 01:10:704. Then the Note should be placed in 01:10:969, as I show you in the following screenshoot:
• 01:20:542 (1,2) - Here you made the same mistake as above, in this case plays much better if you add the slider at the first time and after this Slider you should add the Note. Follow the previous screenshoot pls.
• 01:21:870 (4,5) - This is not following the vocal properly, if you check properly the 'long' vocal starts where you placed (4). So, would be better if you delete (4), and after that move the Slider (5) to 01:21:870 (Where it was placed (1)), then this Slider have to finish in 01:22:933. To ilustrate you better, take an screenshoot:
• 01:33:926 (1) - This Slider with a lot of repetitions it becomes boring at the time to play the map. It makes the pattern more enjoyable if you try to do something like this:
• 01:46:927 (3) - I find the Soft Whistle in this Note useless, I think that it is not following anything in the song. Hmm.. Could you remove it pls?
• 02:05:335 (2) - In this Slider, Claps at the start and the end of this Slider sounds really fine to me, I think that it is a good idea if you add them. The music it is exactly the same as 02:11:543 (3,4), and you added claps in this notes, would be consistent too
• 02:18:284 (5) - And for consistency here as well, add a Clap at the Slider start.
- Some hitsounds inconsistency and rhythm could be better in some sections, but I mentioned all of them in my mod xD. If you fix my mod, you will fix these mistakes . I liked this diff.
[Hard:]
• 00:19:114 (3) - It is the hardest diff. in the mapset, so I think that you can risking a bit more with the Rhythm. Reduce the Slider lenght till 00:19:377, then add a Note in 00:19:640, plus: would be good if you mix this new note with the Note in 00:19:903, replacing the notes in a Slider instead.
• 00:21:511 (1) - I'd add a Whistle at the Slider beginning, this pattern sounds kinda empty actually
• 00:35:082 (5) - I'd do a Ctrl+G in this Slider, it looks like you denied that suggestion in xxheroxx's mod, but still. I agree with him, it increase the flow a bit imo.
• 00:44:378 (6,1,2) - This jump is completely random and non-fluent (it plays really forced), it doesn't fit in the music. *Remember:* Good jumps must fit with the song in some way, the Reverse selections in correct spaced objects to make a jump is not the best way. To fix that you have to do a Reverse Selection (Ctrl+G) in (1).
• 00:54:483 (4,5) - The stacks becomes kinda boring, looking that you have 2 previous Stacked patterns. You can make this more enjoyable if you unstack these Notes.
• 01:08:044 (3,4) - The blanket here doesn't look really fluent to me. I'd try something like this for a better flow:
• 02:00:963 (x) - Add a Note with Normal Sampleset here, follow fine the drums
• 02:05:852 (4,5,6,7,8,9) - I suggest you to reduce the spacing between these Notes a bit more, at least till 0.7x, will be much more easier in this Hard difficulty (I think that I suggested you something like that in your Evanescence's map)
• 02:12:060 (6,7,8,9,10,11) - (^)
- Nice difficulty as well. Kei's suggestions helped you to improve the flow, it plays much better than before now.
Well, that's all.
Maybe you can find a pro timmer for a double check in the timing. If you can do that, feel free to call me back for a recheck.
I really love System of a Down! , and you did a well job with the mapset.
[General:]
• Timing: According to the AiMod, there are inconsistent in the Uninherited Timing Points (Red Lines) between Easy - Normal and Hard. You should check out this properly and make them consistency.
• Combo Colours: I like to see at least 3 combo colours in all the mapsets, with just 2 everything looks pretty repetitive. Looking the BG, I think a Grey colour is fitting here
[Helldawn's Easy:]
• 00:29:491 (3) - I'd add a Whistle at the Slider end, because follow properly the Vocal.
• 00:35:082 (4) - Hmm.. Maybe a single combo fits fine here since it is a long Slider, so I'd add a New Combo here
• 00:51:823 - 01:12:565 - Here, you can add more Soft whistles to match better the vocals, Actually this section sounds kinda empty without them
• 01:11:767 (x) - Follow the 1/1 pattern, here it sounds really empty when the music it is still running.
• 01:16:554 - 01:35:444 - It is better if you map this Kiai with the same Hitsound sampleset, you can use some soft finishes and stuff, but would be better if you map with the Normal sample set, it sounds more fitting. Give it a try pls.
• 02:03:532 (5) - I suggest you a single combo here as well, so Add it one please
• 02:08:180 (2) - This diff. is fully of long sliders (in general your Easy diffs. looks like this ), this looong slider with 2 repetitions makes the diff really boring to play. Try to do a pattern like this one, to make the diff. a bit more enjoyable at least:
- Well that's all in this difficulty, is not bad technically but it becomes really boring, even to New players. Full of long Sliders in a low BPM song, I think that you could make this map more interesting, covering more beats with objects, but ok, that's my personal thoughts.
[Normal:]
• Settings:
--> Actually, the approach rate is a bit exaggerated looking the low BPM that you have in this song. For this reason I'd reduce it by 1 Tick (AR-1)
• 00:20:168 (2) - *This is really nazi*- Maybe you can make this Slider a bit curvy, will provide a better transition between the previous and the next Slider.
• 00:21:511 (4) - Add a Whistle at the Slider beginning to follow better the Vocal.
• 00:34:277 (4) - (^)
• 00:38:262 (3,1) - I'd swap the combo placement in these Notes, the pitch in the music it is higher in (3), so add the New Combo in (3) and remove it in (1).
• 00:59:801 (6) - A bit nazi, but why don't you do a totally symetric pattern here? To do that, move (6) to x:124 y:288, after that you'll have a minor spacing mistake but it doesn't hurt because is really short
• 01:08:044 (2) - *This is really nazi (again)* Make this Slider a bit curvy for a better transition in the pattern
• 01:10:172 (1,2) - The rhythm here is not the best in my opinion, the note and the Slider is not following properly the music in my personal point of view. For a better Rhythm, I'd change the placement of the Notes in the Timeline. I mean, first you should add the Slider, this Slider have to start in 01:10:172 and finish in 01:10:704. Then the Note should be placed in 01:10:969, as I show you in the following screenshoot:
• 01:20:542 (1,2) - Here you made the same mistake as above, in this case plays much better if you add the slider at the first time and after this Slider you should add the Note. Follow the previous screenshoot pls.
• 01:21:870 (4,5) - This is not following the vocal properly, if you check properly the 'long' vocal starts where you placed (4). So, would be better if you delete (4), and after that move the Slider (5) to 01:21:870 (Where it was placed (1)), then this Slider have to finish in 01:22:933. To ilustrate you better, take an screenshoot:
• 01:33:926 (1) - This Slider with a lot of repetitions it becomes boring at the time to play the map. It makes the pattern more enjoyable if you try to do something like this:
• 01:46:927 (3) - I find the Soft Whistle in this Note useless, I think that it is not following anything in the song. Hmm.. Could you remove it pls?
• 02:05:335 (2) - In this Slider, Claps at the start and the end of this Slider sounds really fine to me, I think that it is a good idea if you add them. The music it is exactly the same as 02:11:543 (3,4), and you added claps in this notes, would be consistent too
• 02:18:284 (5) - And for consistency here as well, add a Clap at the Slider start.
- Some hitsounds inconsistency and rhythm could be better in some sections, but I mentioned all of them in my mod xD. If you fix my mod, you will fix these mistakes . I liked this diff.
[Hard:]
• 00:19:114 (3) - It is the hardest diff. in the mapset, so I think that you can risking a bit more with the Rhythm. Reduce the Slider lenght till 00:19:377, then add a Note in 00:19:640, plus: would be good if you mix this new note with the Note in 00:19:903, replacing the notes in a Slider instead.
• 00:21:511 (1) - I'd add a Whistle at the Slider beginning, this pattern sounds kinda empty actually
• 00:35:082 (5) - I'd do a Ctrl+G in this Slider, it looks like you denied that suggestion in xxheroxx's mod, but still. I agree with him, it increase the flow a bit imo.
• 00:44:378 (6,1,2) - This jump is completely random and non-fluent (it plays really forced), it doesn't fit in the music. *Remember:* Good jumps must fit with the song in some way, the Reverse selections in correct spaced objects to make a jump is not the best way. To fix that you have to do a Reverse Selection (Ctrl+G) in (1).
• 00:54:483 (4,5) - The stacks becomes kinda boring, looking that you have 2 previous Stacked patterns. You can make this more enjoyable if you unstack these Notes.
• 01:08:044 (3,4) - The blanket here doesn't look really fluent to me. I'd try something like this for a better flow:
Screenshoot + Code.
36,92,67778,1,2,0:3:0:0:
132,76,68044,2,0,P|172:80|208:64,1,80
164,152,68576,2,0,P|236:132|296:72,1,160,2|0,0:0|0:0,0:0:0:0:
• 02:00:963 (x) - Add a Note with Normal Sampleset here, follow fine the drums
• 02:05:852 (4,5,6,7,8,9) - I suggest you to reduce the spacing between these Notes a bit more, at least till 0.7x, will be much more easier in this Hard difficulty (I think that I suggested you something like that in your Evanescence's map)
• 02:12:060 (6,7,8,9,10,11) - (^)
- Nice difficulty as well. Kei's suggestions helped you to improve the flow, it plays much better than before now.
Well, that's all.
Maybe you can find a pro timmer for a double check in the timing. If you can do that, feel free to call me back for a recheck.
I really love System of a Down! , and you did a well job with the mapset.