forum

TERRA - Alfarshear

posted
Total Posts
107
Topic Starter
ouranhshc
This beatmap was submitted using in-game submission on Thursday, December 17, 2009 at 4:34:08 PM

Artist: TERRA
Title: Alfarshear
Source: Beatmania IIDX 13 DistorteD
Tags: TERRA jun naoki silver wings japanese konami bemani
BPM: 170
Filesize: 2181kb
Play Time: 01:41
Difficulties Available:
  1. Easy (0.94 stars, 57 notes)
  2. Hard (4.81 stars, 274 notes)
  3. Insane (5 stars, 351 notes)
  4. Normal (2.93 stars, 128 notes)
  5. YtRaM's Expert (4.98 stars, 350 notes)
Download: TERRA - Alfarshear
Information: Scores/Beatmap Listing
---------------
thank you ytram.
James2250
when creating new timing sections click inherit previous timing sections (on the left) on all of them

easy:
00:14:94 (1) - sounds kinda odd where it ends, make it end at 00:16:70?
00:41:41 (5) - align with 4
00:48:47 (5) - seperate end and start point (not allowed like this)
00:49:88 (1) - ^
00:51:29 (1) - dont have sliders overlap themselves
01:11:05 (1,2,3,4,5,6,7,8) - be more creative

normal:
00:07:17 (4) - new combo?
00:18:29 (6) - ^
00:36:64 (4) - ^
00:59:05 (7) - ^
00:59:05 (1,2) - sounds odd to me..idk why
01:03:11 (2) - I would make every one of "these" a new combo
01:04:17 (5) - ^ etc
01:11:05 (5) - new combo
01:12:47 (6) - ^
01:39:29 (8) - delete? (sounds out of place)
01:39:64 (8) - new combo

insane:
00:07:17 (5) - new combo
00:18:29 (6) - ^
00:38:23 (5,1,2,3) - spacing
00:54:82 - add note?
01:03:11 (2) - new combo
01:04:17 (6) - ^ (same on the rest of ones like this)
01:12:11 (9) - new combo
01:13:17 (17) - ^
01:15:29 (11) - ^ (I would make this area slightly more organized)
01:17:41 (11) - ^
01:39:29 (9) - delete note?
01:39:64 (9) - new combo
01:40:88 (12) - new combo

have a star :)
Teara
[Easy]

Not gonna nazi mod, but a lot of notes/sliders can be aligned here. to make it look nicer.

Also, this map can get a lot more notes on white ticks to make it more fun. The lack of notes and waiting ages to hit the next one kinda makes it boring. Just remember, the key to making easy is to keep it simple.

[Normal]

Not gonna nazi mod, but a few of notes/sliders can be better aligned here, to make it look nicer.

01:44:58 (1,2,3,4,5,6,7,8,9,10,11,12,13) - I didn't like these 1/3 beats, doesn't fit IMO

[Insane]

A little hit sound mod, feel free to use or not.

01:10:88 - Timing section, Sample Set = Soft.

01:11:05 (1,4,7) - Whistle
01:11:94 (8) - Finish
01:12:11 (1,4,7) - Whistle
01:13:00 (8) - Finish
01:13:17 (1,4,7) - Whistle
01:14:05 (8) - Finish
01:14:23 (1,9) - Whistle
01:15:11 (10) - Finish
01:15:29 (1,9) - Whistle
01:16:17 (10) - Finish
01:16:35 (1,9) - Whistle
01:17:23 (10) - Finish
01:17:41 (1,9) - Whistle
01:18:29 (10) - Finish
01:18:47 (1,9) - Whistle
01:19:52 (13) - Finish

~

01:44:58 (1,7,13,19) - Whistle
01:47:41 (25) - Replace clap with finish?

Overall, Nice beatmap.

Have a star.
Topic Starter
ouranhshc
DONE

Teara wrote:

[Easy]

Not gonna nazi mod, but a lot of notes/sliders can be aligned here. to make it look nicer.

Also, this map can get a lot more notes on white ticks to make it more fun. The lack of notes and waiting ages to hit the next one kinda makes it boring. Just remember, the key to making easy is to keep it simple.

[Normal]

Not gonna nazi mod, but a few of notes/sliders can be better aligned here, to make it look nicer.

01:44:58 (1,2,3,4,5,6,7,8,9,10,11,12,13) - I didn't like these 1/3 beats, doesn't fit IMO

[Insane]

A little hit sound mod, feel free to use or not.

01:10:88 - Timing section, Sample Set = Soft.

01:11:05 (1,4,7) - Whistle
01:11:94 (8) - Finish
01:12:11 (1,4,7) - Whistle
01:13:00 (8) - Finish
01:13:17 (1,4,7) - Whistle
01:14:05 (8) - Finish
01:14:23 (1,9) - Whistle
01:15:11 (10) - Finish
01:15:29 (1,9) - Whistle
01:16:17 (10) - Finish
01:16:35 (1,9) - Whistle
01:17:23 (10) - Finish
01:17:41 (1,9) - Whistle
01:18:29 (10) - Finish
01:18:47 (1,9) - Whistle
01:19:52 (13) - Finish

~

01:44:58 (1,7,13,19) - Whistle
01:47:41 (25) - Replace clap with finish?

Overall, Nice beatmap.

Have a star.
Shase
digged
blissfulyoshi
Easy:
SPOILER
The jumps make this difficulty too hard for an easy. Ex: 00:20:23 (1) and 00:24:47 (4) -

Normal mod:
00:07:17 (2) - distance snap this (I would just move 1 until 2 is distance snapped)
01:35:41 (3) - stack this on the black 6 (I advise moving the entire gray combo to keep the beats aligned)

Combo mod:
00:12:82 (1) - remove new combo for consistency
00:18:47 (5,1) - remove 1's new combo and add a new combo to 5 (swap new combo
00:20:23 (1) - remove new combo
00:31:17 (4) - new combo

Timing section mod:
00:39:98 - what is this timing section for?
01:20:57 - when applying a timing section that changes the hitsound volume or type of hitsound, place it a quarter note before the note instead because if you press the note early, your hitsound type and volume will be that of the previous section not the section on top of the note.
01:31:86 - since you probably want kiai to start at this location but want to avoid the problem in the previous post, add a timing section a quarter note before this timing section that is exactly the same as this one but without the kiai.

Normal:
SPOILER
I advise you use bezier sliders (options -> slider curve type) to make sliders such as 01:27:29 (3) look nicer

Normal mod:
01:44:58 (1) - this combo does not fit the music very well

Combo mod:
00:23:94 (5) - new combo for consistency
01:28:52 (4) - new combo

Timing section mod:
00:39:98 - remove this timing section because it does not serve a purpose
lower the hitsound volume in the last timing section

Insane:
SPOILER
I advise you turn down the hp drain a tick

normal mod:
00:37:17 (3) - stack under the black 1

combo mod:
01:39:64 (1) - remove new combo

timing section mod:
move the timing sections on notes a quarter note backward as I advised on easy
00:39:98, 01:20:57 - remove these timing sections since they don't serve a purpose

Nice map. Star.
Topic Starter
ouranhshc

blissfulyoshi wrote:

Easy:
SPOILER
The jumps make this difficulty too hard for an easy. Ex: 00:20:23 (1) and 00:24:47 (4) -

Normal mod:
00:07:17 (2) - distance snap this (I would just move 1 until 2 is distance snapped) done
01:35:41 (3) - stack this on the black 6 (I advise moving the entire gray combo to keep the beats aligned) done

Combo mod:
00:12:82 (1) - remove new combo for consistencydone
00:18:47 (5,1) - remove 1's new combo and add a new combo to 5 (swap new combo done
00:20:23 (1) - remove new combo done
00:31:17 (4) - new combodone

Timing section mod:
00:39:98 - what is this timing section for? fixed
01:20:57 - when applying a timing section that changes the hitsound volume or type of hitsound, place it a quarter note before the note instead because if you press the note early, your hitsound type and volume will be that of the previous section not the section on top of the note. fixed.
01:31:86 - since you probably want kiai to start at this location but want to avoid the problem in the previous post, add a timing section a quarter note before this timing section that is exactly the same as this one but without the kiai. done

Normal:
SPOILER
I advise you use bezier sliders (options -> slider curve type) to make sliders such as 01:27:29 (3) look nicer done

Normal mod:
01:44:58 (1) - this combo does not fit the music very well i like it though i like the triplet feel

Combo mod:
00:23:94 (5) - new combo for consistency
01:28:52 (4) - new combo

Timing section mod:
00:39:98 - remove this timing section because it does not serve a purpose
lower the hitsound volume in the last timing section

Insane:
SPOILER
I advise you turn down the hp drain a tick

normal mod:
00:37:17 (3) - stack under the black 1

combo mod:
01:39:64 (1) - remove new combo

timing section mod:
move the timing sections on notes a quarter note backward as I advised on easy
00:39:98, 01:20:57 - remove these timing sections since they don't serve a purpose
done.
Nice map. Star.
thank you
Shulin
This map has been deleted on the request of its creator. It is no longer available.
DJPop
~Easy~
00:11:41 (1,2) - should be aligned on the same level
01:02:236 - add note here (just my suggestion)
01:43:177 - the map should end here (just my suggestion)
01:44:58 (1,2,3,4,5,1,2) - soft hitsounds may be better

~Normal~
00:44:76 (6) - offscreen

~Insane~
01:49:35 (1,2,3) - sounds weird when use normal hitsounds


+Star
Sleep Powder
[Easy]
00:09:29 (5) - I actually don't like the claps here
01:36:82 (6) - Align with 5?

[Normal]
00:09:29 (5,6) - don't like the claps here
00:11:76 (3) - Add a Finish?
00:17:41 (4) - ^
00:51:29 (3) - Hitsound this.
01:49:35 (1,2,3) - Finish maybe?

[Insane]
01:47:41 (25) - Add a break?
RemmyX25
Timing Request:
BPM: 170 (although i wouldnt mind halfing that)
Offset: 485

Best of luck!
Ekaru
Easy:

Pros:

No pros! I kid, I kid. XD
-Just about almost everything (flow, music choice, note placement, BG, combo colours, etc.). Really fun, just one tiny thing...

Cons:
-I feel that it would play better if it was the biggest possible circle size, so try that out.

Normal:

Pros:

-Everything.

Cons:

-Nothing

-.-;

Insane:

I can't mod Insanes like this properly. Anyways, it was good.

Checks out, star!
Mystearica
^ excuse me sir but wtf r u doin'?

Now that's out of the way, map itself.

[Easy]

Spacing is too large and your hitsounds could use some work, I'll explain this more in Insane. Reduce your spacing, it's too harsh for an easy.

[Normal]

Probably the best map in this set, rhythm was more stable. Still could use some work.

[Insane]

Alright, this difficulty has some serious issues. Your hitsounds are very random and the rhythm is highly erratic, and your overall difficulty is set to very high. This makes your map VERY hard to play. You should create stable hitsound/notes patterns and try to follow through the map in that way. You've got random stacks and streams everywhere and they often just make no sense at all. You should consider remaking this difficulty. I'm very sorry to say this but this is really difficult to play and you need to rework this a lot.

I'll give you my star as an encouragement to a new mapper. Don't be discouraged, play more maps and look at some sample maps to get some ideas on how to make your map great. This song is one of my favorites so I hope you will be able to make a great beatmap set. All the best!

P.S. If you want to talk about specifics, just hit me up in IRC.
MegaManEXE
I'm not gonna say too much since Mystearica summed up a lot of what I had to say (we looked at this together)

But your combo colors really bugged me; black really shouldn't be used in any instance, and gray is very bad for tag multiplayer games.

And regarding Easy:

-Reduce the spacing and keep it named Easy

or

-Rename to Normal and map a new Easy that's not spaced out

Take your pick.
Topic Starter
ouranhshc

RemmyX25 wrote:

Timing Request:
BPM: 170 (although i wouldnt mind halfing that)
Offset: 485

Best of luck!
i think i might go with 84.
Topic Starter
ouranhshc

Mystearica wrote:

^ excuse me sir but wtf r u doin'? ouch

Now that's out of the way, map itself.

[Easy]

Spacing is too large and your hitsounds could use some work, I'll explain this more in Insane. Reduce your spacing, it's too harsh for an easy. changed to 0.5 spacing

[Normal]

Probably the best map in this set, rhythm was more stable. Still could use some work. yay

[Insane]

Alright, this difficulty has some serious issues. Your hitsounds are very random and the rhythm is highly erratic, and your overall difficulty is set to very high. This makes your map VERY hard to play. You should create stable hitsound/notes patterns and try to follow through the map in that way. You've got random stacks and streams everywhere and they often just make no sense at all. You should consider remaking this difficulty. I'm very sorry to say this but this is really difficult to play and you need to rework this a lot. lowered overall difficulty. removed streams except for the piano parts. made stacks less random. I knew there was some work to do, but i didn't realized it was that bad.

I'll give you my star as an encouragement to a new mapper. Don't be discouraged, play more maps and look at some sample maps to get some ideas on how to make your map great. This song is one of my favorites so I hope you will be able to make a great beatmap set. All the best!i will. =)

P.S. If you want to talk about specifics, just hit me up in IRC.
Mystearica
Okay, here's what I worked up as promised on IRC.

Take what you like and keep what you didn't like. I've made quite a few changes to hopefully show you some of the points I've tried to speak to you about.

Download: TERRA - Alfarshear (ouranhshc) [Testing].osu

Make sure you add a lead-in time too!

Oh and the claps should be lower in volume as well ^_^

Much better already though, nicely done.
Mafiamaster
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
ouranhshc

Mafiamaster wrote:

Insane~
00:09:70 - There's a slight delay before the break starts. Redo it.
I had no other problems with this map.

Good job!
Me likey Insane :3
done
ignorethis
Offset is a bit early. +20~+40 plz.

<Normal>
01:36:61 (5) - Whistle
01:49:31 (1,2,3) - Soft

<Insane>
00:38:73 (1,2,3) - Unnecessary jump
01:31:14 (1,2,3,4,5) - Make the volume gradually get louder

Star'd
Topic Starter
ouranhshc

ignorethis wrote:

Offset is a bit early. +20~+40 plz.

<Normal>
01:36:61 (5) - Whistle
01:49:31 (1,2,3) - Soft

<Insane>
00:38:73 (1,2,3) - Unnecessary jump
01:31:14 (1,2,3,4,5) - Make the volume gradually get louder

Star'd
done
YtRaM_old
Here my diff. Really not ended, I just copy and paste when it look same.

Download: TERRA - Alfarshear (ouranhshc) [YtRaM's Challenge].osu
WyndII
This map has been deleted on the request of its creator. It is no longer available.
PicoLo
~Star. ;)
Senbon
[Overall]

  • - Add tags and source
[Easy]

  • - The hit sounds are too loud and override the vocals just a little in the beginning. Turn it down a notch.

    - Some of your timing sections aren't snapped to the ticks.

    - 00:31:49 (x) - Maybe add some beats here?
    - 00:45:61 (1) - Nazi align with (4)
    - 01:02:81 (break) - Delete and re-insert
[Normal]

  • - Add a lead in time.
    - Some of your timing sections aren't snapped to the ticks.

    - The hit sounds are too loud and override the vocals just a little in the beginning. Turn it down a notch.

    -01:14:46 (break) - Delete and re-insert

[Insane]


  • - Some of your timing sections aren't snapped to the ticks.

    - 00:33:08 (1,2) - Too close

    Great work
[ytRaM's Expert]

  • - Too noisy turn it down
    - Too many claps kill them
    - Some of your timing sections aren't snapped to the ticks.
    - Looks a little too hard... I don't have a mouse so I dunno. >< Sliders look hidden to me. o_0

    - 00:00:96 (1,2,3,4,5) - These should be consistent with 00:02:37 (1,2,3,4,5) or vice-versa.
    - 01:20:55 (1) - The soft ticks don't sound great here.
Topic Starter
ouranhshc

WyndII wrote:

Hiiii! =3
Mod:
Insane
I suggest putting claps in Kiai part, it makes ur map and song powahfuh~
and the claps (dont like the claps in first chorus D:) should be like this if you're going to apply that o.o^
:Try this : 01:32:20 (3,7,13,2,9) oh and 01:37:14 (10) - clap , 01:33:612 , 01:36:435 , 01:38:553 - add note w/ clap
00:09:700 - remove bureku? (break)lol
01:19:49 (13) - new combo?
01:20:553 - this section doesnt have a single hitsound :x
01:41:90 (1) - this sound a bit late =/ maybe reduce 1/4 or 1/2?
01:45:25 (7) - combo limit is 15 :x new combo
01:45:96 (7) - ^
01:46:67 (7) - ^
01:47:37 (7) - ^

Normal
01:03:060 - section doesnt have hitsound D=
:Try putting whistle in the end of every slider?

Ok, im blind now =S
xD
Good job on Insane!!
Done
Topic Starter
ouranhshc

Senbon wrote:

[Overall]

  • - Add tags and source
[Easy]

  • - The hit sounds are too loud and override the vocals just a little in the beginning. Turn it down a notch.

    - Some of your timing sections aren't snapped to the ticks.

    - 00:31:49 (x) - Maybe add some beats here?
    - 00:45:61 (1) - Nazi align with (4)
    - 01:02:81 (break) - Delete and re-insert
[Normal]

  • - Add a lead in time.
    - Some of your timing sections aren't snapped to the ticks.

    - The hit sounds are too loud and override the vocals just a little in the beginning. Turn it down a notch.

    -01:14:46 (break) - Delete and re-insert

[Insane]


  • - Some of your timing sections aren't snapped to the ticks.

    - 00:33:08 (1,2) - Too close

    Great work
[ytRaM's Expert]

  • - Too noisy turn it down
    - Too many claps kill them
    - Some of your timing sections aren't snapped to the ticks.
    - Looks a little too hard... I don't have a mouse so I dunno. >< Sliders look hidden to me. o_0 same here

    - 00:00:96 (1,2,3,4,5) - These should be consistent with 00:02:37 (1,2,3,4,5) or vice-versa.
    - 01:20:55 (1) - The soft ticks don't sound great here.
fixed insane, normal, and easy. I have not added the tags yet. I will add your suggestions to my list of things to fix on Expert.

EDIT: added tags

Edit:: fixed parts of ytRaM's Expert
Cheery
SPOILER
[Easy]
00:09:26 (5) - repeat to 00:10:318 ?

[Normal]
00:35:73 (3) - clap to match the one before
00:54:08 (1,3,5) - whistles
01:49:31 (1,2,3) - hard for normal :<

[Insane]
00:45:61 (1) - down a tick


[YtRaM's Expert]
~

starstarstar :)
Topic Starter
ouranhshc

Cheery wrote:

SPOILER
[Easy]
00:09:26 (5) - repeat to 00:10:318 ?

[Normal]
00:35:73 (3) - clap to match the one before
00:54:08 (1,3,5) - whistles
01:49:31 (1,2,3) - hard for normal :<

[Insane]
00:45:61 (1) - down a tick


[YtRaM's Expert]
~

starstarstar :)
done
Derekku
[Easy]
Fine.

[Normal]
00:39:96 (1,2,3,4,5,6,7) - 1/2 streams like this one are too hard for Normal IMO :/

[YtRaM's Expert]
Tickrate is kinda high imo
00:29:55 (3,4) - Unrankable (can't tell which is the circle and which is the slider)
00:46:67 (3,4) - Unrankable (can't tell where each one ends)
Making new combos for the above two would work better so you can see what is what.

[Insane]
00:33:26 (2) - (nazi) Can you move this down a grid? It looked ugly overlapping (1).
00:48:43 (4) - ^
I was going to suggest some jumps or something, but then I saw the deathstream :(
Topic Starter
ouranhshc

WyndII wrote:

Hiiii! =3
Mod:
Insane
I suggest putting claps in Kiai part, it makes ur map and song powahfuh~
and the claps (dont like the claps in first chorus D:) should be like this if you're going to apply that o.o^
:Try this : 01:32:20 (3,7,13,2,9) oh and 01:37:14 (10) - clap , 01:33:612 , 01:36:435 , 01:38:553 - add note w/ clap
00:09:700 - remove bureku? (break)lol
01:19:49 (13) - new combo?
01:20:553 - this section doesnt have a single hitsound :x
01:41:90 (1) - this sound a bit late =/ maybe reduce 1/4 or 1/2?
01:45:25 (7) - combo limit is 15 :x new combo
01:45:96 (7) - ^
01:46:67 (7) - ^
01:47:37 (7) - ^

Normal
01:03:060 - section doesnt have hitsound D=
:Try putting whistle in the end of every slider?

Ok, im blind now =S
xD
Good job on Insane!!
[color=#0000BFdone][/color]
Topic Starter
ouranhshc

Derekku Chan wrote:

[Easy]
Fine.

[Normal]
00:39:96 (1,2,3,4,5,6,7) - 1/2 streams like this one are too hard for Normal IMO :/

[YtRaM's Expert]
Tickrate is kinda high imo
00:29:55 (3,4) - Unrankable (can't tell which is the circle and which is the slider)
00:46:67 (3,4) - Unrankable (can't tell where each one ends)
Making new combos for the above two would work better so you can see what is what.

[Insane]
00:33:26 (2) - (nazi) Can you move this down a grid? It looked ugly overlapping (1).
00:48:43 (4) - ^
I was going to suggest some jumps or something, but then I saw the deathstream :(
done
Topic Starter
ouranhshc

Senbon wrote:

[Overall]

  • - Add tags and source
[Easy]

  • - The hit sounds are too loud and override the vocals just a little in the beginning. Turn it down a notch.

    - Some of your timing sections aren't snapped to the ticks.

    - 00:31:49 (x) - Maybe add some beats here?
    - 00:45:61 (1) - Nazi align with (4)
    - 01:02:81 (break) - Delete and re-insert
[Normal]

  • - Add a lead in time.
    - Some of your timing sections aren't snapped to the ticks.

    - The hit sounds are too loud and override the vocals just a little in the beginning. Turn it down a notch.

    -01:14:46 (break) - Delete and re-insert

[Insane]


  • - Some of your timing sections aren't snapped to the ticks.

    - 00:33:08 (1,2) - Too close

    Great work
[ytRaM's Expert]

  • - Too noisy turn it down
    - Too many claps kill them
    - Some of your timing sections aren't snapped to the ticks.
    - Looks a little too hard... I don't have a mouse so I dunno. >< Sliders look hidden to me. o_0

    - 00:00:96 (1,2,3,4,5) - These should be consistent with 00:02:37 (1,2,3,4,5) or vice-versa.
    - 01:20:55 (1) - The soft ticks don't sound great here.
[color=#0040BFdone][/color]
Nachy
Well really awesome map set, really fun and intense.

These are pretty much suggestions so it's not really required you change them.

[Easy]

Fine

[Normal]
01:49:49 (2) - Add Finish

[YtRaM's Expert]
00:37:67 (5) - 1/2 back
01:49:49 (3) - Add Finish

[Insane]
01:04:49 (3) - One grid up
01:49:49 (3) - Add Finish

Star'd.
Topic Starter
ouranhshc

NachoPiggy wrote:

Well really awesome map set, really fun and intense.

These are pretty much suggestions so it's not really required you change them.

[Easy]

Fine

[Normal]
01:49:49 (2) - Add Finishnah, i put whistle

[YtRaM's Expert]
00:37:67 (5) - 1/2 backadded a note before it
01:49:49 (3) - Add Finish

[Insane]
01:04:49 (3) - One grid upmade all of them in line with each other in this section
01:49:49 (3) - Add Finish nah

Star'd.
thx and Yay BAT TIME
whymeman
Remember, some of the errors posted are suggestions, not directions. Edit to what you see fit.

Non-Detailed Modding v.1.0 Go~


[Easy] (Done)

SPOILER
00:54:08 (1) - The swirl shape is not neat. Please fix this.
01:20:55 (1,2,3,4) - (4) is not evenly squared in.
01:23:37 (1,2,3,4,5) - (5) is not evenly squared in.
01:29:02 (1,2,3) - The lineup looks bent at (2) to (3).
01:34:67 (1,2,3,4,5,6) - Uneven square here.

Notes: You should double check the spacing though the whole map. It seems the distance snap was being a jerk at certain sections. Maybe adding a .05 to the DS rate can help though to really make sure the spacing is right, have a hitnote in the spaces to measure the gaps between the notes. Also, please have the slider velocity lower. Its kinda high for an "easy" difficulty.

[Normal] (Done)

SPOILER
00:13:49 (4,5) - The whistles don't sound right here... Maybe the finish or clap hitsound would work better?

Notes: The map seens okay so far, but the spacing doesn't seem to match with the pace of the sliders.... also, i'm not sure if (normal) whilstle hitsounds can work well for this song.

[Insane] (Done)

SPOILER
00:56:55 (?) - If it is possible to fit a note here, it would make 00:56:28 (12,13) sound better.
01:26:90 (?) - Maybe you can add a note here as well. The void here makes 01:26:99 (3,4) sound off.

Notes: Just some odd spots to look at, but the slider velocity doesn't feel right with the pace of the notes.

Overall: The map is not bad but still needs some work. The slider velocity with the distance snap makes the pace between the sliders and hitnotes feel like its running at two different speeds. Also, make sure to check into the spacing for all of the difficulties. Well, i'll drop my star in then...
Topic Starter
ouranhshc
I try to get to this later today. it is 12:14AM
Azure_Kite
Here's my mod

Blue = Suggestion Red = Check this

[Easy]
No problems found, however that is the hardest looking easy I've seen in a while....

[Normal]
00:11:73 (3) - really nitpicky; can you turn off grid snap in order to align this direcly between (1) and (2)?
01:20:55 (1) - This section here could be hitsounded instead of left with just the standard hit noise; I realise you're going for the quiet effect but if you hitsound it well it would really complement this section.

No major problems found :)

[YtRaM's Expert]
A slider tick rate of 4 really does not make this map sound very good. Can it be changed to 2?
No other problems found :)

[Insane]
00:43:84 (4) - Can this be moved from under the slider? Partially hiding notes under sliders doesn't look very neat.
01:11:02 (1) - WATCH ME FAIL!!!

...Epic stream on [Insane], I wonder how long it'll take to fill up the top 40... Starred :D
Topic Starter
ouranhshc

Azure_Kyte wrote:

Here's my mod

Blue = Suggestion Red = Check this

[Easy]
No problems found, however that is the hardest looking easy I've seen in a while....

[Normal]
00:11:73 (3) - really nitpicky; can you turn off grid snap in order to align this direcly between (1) and (2)?
01:20:55 (1) - This section here could be hitsounded instead of left with just the standard hit noise; I realise you're going for the quiet effect but if you hitsound it well it would really complement this section.

No major problems found :)

[YtRaM's Expert]
A slider tick rate of 4 really does not make this map sound very good. Can it be changed to 2?
No other problems found :)

[Insane]
00:43:84 (4) - Can this be moved from under the slider? Partially hiding notes under sliders doesn't look very neat.
01:11:02 (1) - WATCH ME FAIL!!!

...Epic stream on [Insane], I wonder how long it'll take to fill up the top 40... Starred :D
done
mosluv
Easy:
Add the same lead-in time as the other difficulties.

00:54:08 (1) - You can make this look better >;o!

Normal:
Why does this have a different offset? I also think circle size 2 would be better.

00:39:96 (1,2,3,4,5,6,7,8,9) - I think you should get rid of the jumps here. Only place where there is a jump and it doesn't seem necessary.
01:03:08 (1) to 01:08:72 (3) - The hitsounds don't sound good.
01:41:72 (1) - I think you should end this here. Delete everything after this spinner.

YtRaM's Expert:
00:07:14 (4) - New combo.
00:09:25 (11,12) - Move over to the right a bit so 12's head is exactly under 10's end.
00:12:78 (1,1,1,1,1) - Stack the ends properly.
00:25:84 (13) - New combo.
00:34:31 (3) - Stack under 1 properly.
00:52:31 (1) - ^
00:55:14 (1) - ^
01:38:90 (5) - New combo.
01:40:31 (12) - ^
01:43:14 (1) - I think you should end this here. Delete everything after this spinner.

Insane:
I hate tiny circles and streams D:!

Hitsounds on all of them need work. They just don't sound all that good or creative. Same goes for the patterns on Insane.
xierbaliti
heres some Suggestions (just my opinion) :)
Easy
01:25:494 (4)use finish here maybe better I think
01:26:200 (1)(2)(3) a little noisy here 0.0 Delete clap and use whistle in (3)

Normal
-0- nice diff
00:04:672 (5) new combo
01:39:612(1) I think the spacing is inconsistent

YtRaM's Expert
I think it's good enough

Insane
oooh so small circle here 0.0 :(

01:14:200 (1)(2)(3)(4)(5)(6)(7)(8)(9)(10)(11)(12)(1)(2)(3)(4)(5)(6)(7)(8)(9)(10)(11)(12)(1)(2)(3)(4)(5)(6)(7)(8)(9)(10)(11)(12)(1)(2)(3)(4)(5)(6)(7)(8)(9)(10)(11)(12)(1)(2)(3)(4)(5)(6)(7)(8)(9)(10)(11)(12)(1) this stream seems too long and hard 0.0 Divide it in 4 parts will be better I suppose.




nice map
have a star ;)

sorry for my poor english :o

eee
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
ouranhshc
This map has been deleted on the request of its creator. It is no longer available.
Hitoshirenu Shourai
Offset: 456
varq
Easy
01:22:067 (4,5,1) - Spacing. ._.

-The slider speed is really fast for the spacing

Normal
01:38:022 (4,5,6) - I suggest increasing the distance spacing slightly, because it's hard to read triplets with that kind of spacing.
01:39:063 (1,2,3) - ^

-The spacing is pretty big for a Normal in my opinion.
-The circle size is really big and should be shrunken, but if you do, you may have to remap the whole thing because the spacing will be a lot bigger.
-It's not too bad since the circle size is so big and it's really bright, but the yellow hit circle slightly blends in with the background.

Expert
00:14:057 (1) - The placement of this slider feels awkward to play
00:36:063 (1,2,3,4,5,6,7,8) - This is ugly to look at
01:09:045 (1,2,3,4,5,6) - This is really hard to read

-Change the white, pink, and gold hit circle color in this difficulty, they're somewhat hard to see.

Insane
00:13:085 (6,7,8,9) - These are hard to see behind the slider
00:37:068 (6) - New combo
00:38:091 (2,3) - switch the two around
00:39:097 (1,2,3,4,5,6,7,8,9) - This pattern is hard to read on a first run
00:54:026 (2,3) - Nazi mod, sorry, but the spacing is slightly different between these two
00:59:029 (6,7) - Spacing problem
01:08:073 (3,1) - Put these closer together
01:14:020 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,12,1) - I really don't like streams, but meh.
01:27:000 (3,4) - How does this fit with the music?
01:31:060 - Put a beat here
01:38:056 (6) - Delete this
01:40:085 (1,2,3,4,5,6) - Random jump? Don't like
01:44:056 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7) - More streams, meh

-This difficulty felt extremely empty for an insane. Try to add more beats during the pauses.
-I'm highly against deathstreams, especially because they act as a score booster in this map.

Overall
-The offset still seems off, even after so many people have changed it.
-01:02:083 - This part feels REALLY awkward to play.
Leorda
[Easy]
No Problem

[Normal]
00:03:985 Place note here
00:04:691 (1) No new combo

[Insane]
No Problem

The Source must be Beatmania IIDX 13 DistorteD

I like this song, star
Kytoxid
[General]

Preview points not set.
There are no tags; any possible tags for this map? The tags and source are only present on Normal (and Expert has only tags no source). Please make these consistent.

[Easy]

Lead-in is not necessary here.

00:54:010 (1) - Relatively minor, but I'd recommend curving the start of it more so that it doesn't touch the second layer.
01:02:057 (4) - New combo for consistent 3-beat combos?

[Normal]

Fine.

[YtRaM's Expert]

00:32:092 (7) - Might look better if it touched 6, like how 5-6 touch.
01:20:057 (1) - I didn't like the chaos of this combo's slider arrangement; the next combo felt a lot nicer.
00:05:075 (1,2,3,4,5) - Incons

[Insane]

01:00:027 (8,9,10) - I'd make this linear, the slight curve looks a bit weird because of the spacing difference.
01:44:057 (1) - Please space this section properly, the antijumps don't fit at all.

That's all. Starred!
Kerensa
This map has been deleted on the request of its creator. It is no longer available.
Dusty
[General]
You really shouldn't have 3+ finishes in a row.

Normal seems like a Hard and Easy seems like a Normal.
Topic Starter
ouranhshc
hmm, i wonder if insane is "too" hard
Agnes
This map has been deleted on the request of its creator. It is no longer available.
Diasios
Mod Info's:

Green: Suggestions.
Orange: I think you should fix this.
Red: You must fix this.

Starts Suggestions:

Offset = 450 (resnap all notes)
Set preview point.


[Normal]

It's ok

[Hard]

It's ok

[Expert]

It's ok

[Insane]

It's ok

Starred~
Gens
[General]
  1. You should set a preview point.
  2. Source is a bit weird. Also, check that the source and tags are the same on all difficulties.
[Timing]
  1. Just a quick note: every offset I've seen that has been provided by osuplayer, I feel it's a bit early for me. Might want to recheck that.
[Hard]

01:43:155 - In the other difficulties, this spinner is silenced. Maybe you should silence it here too.

[YtRAM's Expert]
  1. Why the sudden hitvolume changes? Don't try to give it a cool effect, it doesn't fit.
  2. Use Kiai Time here too.
00:12:080 (1,1,1,1,1) - I don't think new combos fit here.
00:51:027 (1,1,1,1) - ^
00:54:009 (1,1,1,1) - ^

~ ~ ~

lolTERRA
Derekku
[General]
2nd mod-through woo~

[Normal]
Some notes are unsnapped. Make sure all are snapped plz
00:33:080 (1,2) - (1) starts on an upbeat, and I didn't expect it myself, so I'd make 1/2 a slider.
00:35:021 (1,2) - ^
00:36:062 (1,2,3,4) - I don't like how this sounds for some reason. I'd change it to this with a 0.5x bpm section on the slider so that there's no noisy slider ticks. JUST A SUGGESTION but x3
00:42:010 (6) - Would sound better as a slider starting on the previous red tick and ending where (6) is imo
00:44:092 (4) - ^
01:01:015 (1) - Perhaps make this a spinner?
01:33:097 (6) - Same red tick slider suggestion thing ;o
01:36:080 (6) - ^

[Hard]
*Raise overall difficulty perhaps?
*Might as well make sure notes are snapped in this diff and the others too~
00:05:397 - Perhaps add a (7) here? =x
00:43:086 (4) - Expected this to be a slider too
01:01:016 (6) - spinner maybe?
01:12:010 (5) - new combo?
01:12:045 (1) - remove new combo if above is added
01:13:016 (1) - new combo?
01:41:075 (1) - add kiai at the end like in Normal?

[Expert]
01:01:016 (12) - make this a spinner?

[Insane]
*If you resnap, make sure to get the triplet parts on the right snap *runs*
01:01:016 (10) - spinner? xd
01:46:069 (7) - new combo
01:46:080 (1) - remove new combo if above is added
01:47:039 (7) - new combo
01:49:033 (1,2,3) - maybe make these louder or finishes or something?
Dusty
My second mod.

[Normal]
00:36:063 (1) - Change the slider's shape so the slidertick is at the corner?
01:01:016 (1) - Eww, silenced notes. Make it unsilenced but soft with a finish?

[Hard]
01:41:075 (1) - ^
Double the tick rate?

[YtRAM's Expert]
01:19:051 (1) - Unsilence but quiet?

[Insane]
00:05:004 (1,2,3,4,5,6,7,8,1,2,3,4,5) - I don't think this fits the music. (Spinnerize?)
00:14:092 (1) - Silenced spinners :(
00:55:016 (7,8,9) - The (8) looks like it's jutting out. Move down and right a bit?
Double tick rate? (not like it matters much)
Shinxyn
TERRA songs all sound the same to me x_x
blah blah "preview point" blah

Normal-
No problems

Hard-
00:56:092 (1,2,3,4,5,6) - if this combo was to match music, then I get tricked a lot here, but if its to match vocal...00:57:062 - add note,and 00:57:098 (3) - back 1/4 beat
01:03:045 (3,3) - I think these (first two) would sound better with a repeat, the rest like this are fine (then again, since none of the diffs have an extra beat here, maybe disregard this)
01:39:045 - add note to match vocal better?

YtRaM's-
It's okay

Insane-
ehh, nothing technically wrong, but can't say I like the map much, too many odd streams in odd places and hitsounds could use a little tuning, but like I said, nothing technical
It's like your just trying to get a 5 star map, ignoring how well it plays ><;;
Alace
IMO normal is the best diff in this mapset
Hard is too empty and box placements
expert has lol hitsounds
Insane is really overmapped

as i see,you can`t handle harder diffs,because you didn`t play enough
IMO you can just put this map on hold 2~3 weeks,play some maps first
http://osu.ppy.sh/s/2228 play this if you really love terra
Topic Starter
ouranhshc
I knew insane was overmapped..
James
imo map is still bad except normal even with all of those modding crap... its either the people helping you make the map better are bad at mapping or you dont know how to map at all, which is good since you still learn alot of things~
Topic Starter
ouranhshc
this is my second submitted map, and ive not really worked on it alot in weeks

i guess i wont be mapping for a while...
EDit: or better yet maybe i should have this graveyard, since i suck at mapping
Andrea
New "Detailed" modding style for help maps <3

You don't have to follow my post, remember there are not directions, but suggestions!

[File Checking...]

Background: Yes.
Source: Yes.
Tags: Yes. (Capitalize all the tags.)
File Size: 2,16MB/24,00MB

[Overall]

- Set a preview point on all difficulties.

Timing: BPM: 170,00 - Offset: 460 (Remember to resnap all notes.)

[Difficulties]

[Normal]

No major problems found.

[Hard]

00:23:092 (1) - Remove new combo.
00:58:069 (6) - New combo.
00:59:004 (1) - Remove new combo.


[YtRaM's Expert]

Increase HP Drain by 1 tick?

00:12:080 (1,1,1,1,1,1) - Too much new combo.
00:59:075 (9) - New combo.
01:09:045 (1,2,3,4,5) - This spacing confusing players.

[Insane]

Increase HP Drain by 1 tick?

00:11:022 (5) - New combo.
00:11:039 (1) - Remove new combo.
01:19:051 (1) - ^
Mystearica
This map has been deleted on the request of its creator. It is no longer available.

Download: TERRA - Alfarshear (Mystearica) [Another].osu
Topic Starter
ouranhshc
you know what, im going to get rid of the insane
Alace

ouranhshc wrote:

this is my second submitted map, and ive not really worked on it alot in weeks
see
you know you didn`t work a lot on your own map,so you already know the truth that the map is not good enough
(Do my best) i always tell myself when i am mapping
I just tell you how to be a good mapperin another thread,try it and enjoy osu game play first

Anyway you really should remap the whole thing of this song lol
It is ok for rank but UGlY
Topic Starter
ouranhshc
i figured its been too long, but i decided to work on it again. i guess i could remap it... would you like to make a diff
James2250

Alace wrote:

Anyway you really should remap the whole thing of this song lol
It is ok for rank but UGlY
You guys want to say something positive for once? -_- *mutters*
MegaManEXE

James2250 wrote:

Alace wrote:

Anyway you really should remap the whole thing of this song lol
It is ok for rank but UGlY
You guys want to say something positive for once? -_- *mutters*
Well he's right.

And if everyone babies you and says nice things or "it's okay do better next time" or other little cute phrases, you're not going to get any better. You need people to outright tell you what you're doing wrong and what you have to do to fix it or you're going to keep making the same mistakes. Negative feedback is the best kind provided it's constructive and not just LOL U SUX.
Topic Starter
ouranhshc

MegaManEXE wrote:

quote

Alace wrote:

Anyway you really should remap the whole thing of this song lol
It is ok for rank but UGlY
You guys want to say something positive for once? -_- *mutters*quote

Well he's right.

And if everyone babies you and says nice things or "it's okay do better next time" or other little cute phrases, you're not going to get any better. You need people to outright tell you what you're doing wrong and what you have to do to fix it or you're going to keep making the same mistakes. Negative feedback is the best kind provided it's constructive and not just LOL U SUX.
How can you make a conclusion off of a map that is 3months old and that i haven't worked on it fully, in weeks? >(
There is a DIFFERENCE in constructive criticism and saying you "suck" which is what yall did. How the hell am i supposed to be satisfied with my map. At the rate yall are going you might as well map the song yourself
alvisto
YTRAM'S EXPERT
So HARD to read for this map with all the notes, sliders and hitcombo overlapping each other, suggest increase overall difficulty by 1 or 2 ticks, plays a lot better.
00:25:016 (11) - Very VERY hard to see
01:00:027 (2,3,4) - This design is very plain, xD
01:03:045 (3) - NAZI align

HARD
No problem technically, but some parts can be mapped, for example, there are a lot of empty part in the earlier part of the song. And I see less "box mapping" in this map than the kokosoko, but, you could still be more creative about it.
For example : 01:04:016 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - This part is quite good, I like it, but you could arrange it so that it looks more circular/angular/more pattern instead of just lego falling left and right. xD

NORMAL
Fine too

EASY
01:37:051 (1) - XD XD XD Why the whistle for the whole slider ? Maybe lower the volume of whistle ?
00:32:004 (3) - ^

Nice song, good luck in your mapping. xD
MegaManEXE
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
ouranhshc
if you haven't notced. i removed insane, mapped an easy, redid the placement on hard (which still needs some fixing)

if you were paying attention, i was working on it before alvisto to look a it.
MegaManEXE
Yeah, I noticed.

So instead of fixing it you removed it?

That's the easy way out, and all you're doing is admitting your map isn't up to par rather than fixing your mistakes and learning.
Xgor
[Add diffs]
It's kinda odd that it's different custom combo colors between Easy,Normal and Hard,Expert :/
Also the silent spinners are lame and they feels very randomly placed in this map!

[Easy]
00:21:063 - Add cicle
00:22:033 - ^

[Normal]


[Hard]
00:08:030 (5) - Remove circle
00:12:089 (2) - ^
00:50:083 (2) - ^
01:31:016 (1,2,3,4) - These cirlces are quite low down and far to the left....

Well this map could be a bit more mapped at some parts.... well... here is also some suggestions to make it a bit more fun :)
00:05:039 - Add circle
00:06:045 - ^
00:06:080 - ^
00:09:098 - Make a one white tick long slider with two reverse arrows
00:12:010 - Add circle
00:12:045 - ^
00:14:092 - Add a three ticks long spinner
00:21:027 - Add circle
00:21:063 -
00:21:098 -
00:22:033 -
00:38:022 - Delete the slider and add a cirlce here
00:38:057 - Add a two ticks long slider
Well if you add those things i think it's will be far more fun

[Expert]
Pretty fun and has a epic BG! :)
01:11:004 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Is somewhat lame though......

This map is not that bad as Alice and James says but i added some suggestions on Hard due to it's somewhat undermapped at some parts (and overmapped at some parts)
Well here is your star :D
*star*
Topic Starter
ouranhshc
This map has been deleted on the request of its creator. It is no longer available.
Alice
Insane
test-played (as you seen)
Only things that bother me:
01:20:573's slowdown.
Annoyed and confused me every playtimes. I'd like to see a storyboard warning, I seriously think it woul be better, because I really think it's confusing, hope you understand =(..

Otherwise really cool, fun gameplay


Oh btw quick look through edit mode (no much time to test) for other diffs

YtRaM
Idk but consider lowering hitsound sample?? :/ I can't really hear the music ( from 00:06:103)
00:53:044 (1's end,2,3) - confuses me. Place 2 way upper, please
Shulin
General:

Disable countdown ~ Storyboarding > Countdown > Diasable

You don't have a preview point, imo its fine where it is though.

Easy:

00:05:730 - No need for this timing section, set how you want the hitsound volume etc to be at the start.
00:05:075 (1) - Remove clap from the start
00:09:045 (4) - Slider till 00:10:338 ?
00:14:750 Remove timing section that's not in use.
00:16:069 (1) - The starting clap sounds bad.
00:29:057 (1) - Remove new combo
00:32:004 (3) - Remove whistle from the end.
00:41:039 (3) - Consistency in the volume of the whistle? 00:32:004 (3) is louder than this and this slider seems a little too quiet.
00:44:022 (3) - ^
01:37:051 (1) - Perhaps a little too quiet...
01:41:075 (1) - Consider making it longer for easy players.

This certainly plays well, the main issue if any is with hitsound use but its minor :D

Normal:

00:05:750 - Timing section set from the start.
00:20:075 (7) - Slider to 00:21:063 (8) - works well.
00:38:926 - Spinner in this gap?
01:25:051 (4) - Remove this finish for whistle
01:30:045 (3) - ^
01:31:514 - Useless timing section.

You could probably go through and make sure that your hitsounds are consistent, some parts such as 00:06:010 (1,2,3,4,5,6,7) - lacked hitsounds. Also consider filling in gaps such between the lyrics with simple 1/1 beats e.g. 00:06:455, 00:12:103 etc. But it its how you want it then it plays well :D

Hard:

This was fun to play!

00:02:057 (6) - New combo maybe.
00:03:098 (11) - ^
00:05:004 (x) - Add a note here, without it it ruins your earlier pattern.
00:05:039 (x) - I would have a note here to but make sure its soft if you take this suggestion.
01:11:004 (1) - Align with the previous note.
01:15:098 (3,4,5) - During game play this felt too close, consider spreading this triplet out.
01:17:004 (3,4,5) - ^
01:25:033 (5,6,7) - ^ This close together you may as well stack them.
01:33:080 (9) - Put this as a straight slider all the others are.
01:39:027 (8) - New combo
01:37:051 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - Consider rearranging this section, its a little confusing to play.

Also the hitsounds imo need a lot of work, I dont have the time right now to give detailed hitsound suggestions but I could later if you want them :P

YtRaM's Expert:

I have to be honest and say I didn't like this difficulty much, everything seems to overlap, main examples where this really annoyed me:

00:20:075 (7) - Hit300 obscures the slider.
00:27:098 (3,1,2,3,4) - and 00:29:057 (1,2,3,4) - This is a minor anti-jump, annoyed me how I always seemed to have to return to the center.
00:37:051 (5,6) - Hit300 again, not as bad but I still had to guess placement.
00:51:027 (1) - ^
00:52:033 (2) - Probably the worst instance of the slider being obscured, its not even where you would expect it to be [i.e. 1 or 2 squares right]
01:11:004 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) and all the others to 01:19:016 (7) - need more hitsounds especially on the triplets, and I wasn't a fan of the beat placement either.

I could go on but no one else seems to have had an issue with this difficulty so I guess it's ok lol :D

Insane:

This has gone from one extreme with too many streams to another with none.

00:33:080 (1,2,1,2,1,2) - Add a note or two in the gaps the hp drain is pretty rough.
00:51:010 (6) - No. This will annoy people.
00:59:075 (10) - New combo.
01:17:039 (1,2,3,4,5,6,7,8,9) - I personally dont like stack streams, a triplet stream would work well here imo.

Perhaps there are too many stacked triplets in general, but if that's how you like it ;)


Overall I like how you've changed it, try to work on the hitsound consistency between difficulties because your patterns do seem a little random at times, but good work I like it :D ~ Dang I've already given my star :( ~

Edit: Sorry for the long post.
yaya

MegaManEXE wrote:

Hell you even got lucky and got a response from James.
Yeah . you are really really lucky .
i feel so envy you.
al2e10
By AL2e10's Mod !!

[Insane]
Fine !!

[Hard]
01:16:117 (4,5) Spacing (Too far)
01:29:397 (6,7) Spacing (Too Close)

[Easy, Normal]
Fine !!

[All]
Set a preview point !!
A preview point for this map is not set. Consider setting one from the Timing menu >.

Star !!
Topic Starter
ouranhshc

al2e10 wrote:

By AL2e10's Mod !!

[Insane]
Fine !!

[Hard]
01:16:117 (4,5) Spacing (Too far)it won't let me
01:29:397 (6,7) Spacing (Too Close)done

[Easy, Normal]
Fine !!

[All]
Set a preview point !!
A preview point for this map is not set. Consider setting one from the Timing menu >. done

Star !!
NoHitter
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
ouranhshc
it kinda blinds in
NoHitter
Or you can remove the blue color.

It hurts my eyes.
Mafiamaster
You spelled something in the source wrong.
It should be "DistorteD" instead of "DistoreD"
Remove "Konami Bemani" from the source. Put them in the tags instead.

Easy~
00:43:514 (2) - Move a little farther from 1 so it's not touching it.

Normal~

00:38:750 (1) - This sounds drawn out too long. Shorten to the nearest white tick at 00:39:632.
01:41:750 (1) - The Kiai Time that is close by the end of this spinner does not fit. Take it away. (See Hard)

Hard~
01:41:750 (1) - Well, right here. You have the Kiai Time starting first. This looks better than the end in Normal.

Insane~
01:45:985 (1) - Hidden by the orange spinner during gameplay.

Overall~
The clap sounds are loud as heck. Tone down the volume of some of the inherited timing sections that are max volume and that have clap sounds in them.

And uhh... You gave kudosu to NoHItter but you didn't fix his combo color suggestion? >_>
show more
Please sign in to reply.

New reply