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Renard - MAKE BELIEVE

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Total Posts
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Topic Starter
Lally
This beatmap was submitted using in-game submission on mercoledì 1 maggio 2013 at 00.31.07

Artist: Renard
Title: MAKE BELIEVE
Tags: lapfox ztrot ROBOT BRAINSTRONAUT BLASTOFF​!​!​!
BPM: 210
Filesize: 3826kb
Play Time: 03:20
Difficulties Available:
  1. Easy (1,22 stars, 120 notes)
  2. Hard (4,84 stars, 387 notes)
  3. Normal (2,98 stars, 184 notes)
Download: Renard - MAKE BELIEVE
Information: Scores/Beatmap Listing
---------------
#11mappu (๑╹ω╹๑)


can you make believe
can you touch the sky
can you come back down
look into my eyes



Mapset:
Easy -> Me
Normal -> Me
Hard -> Collab -> Me & ztrot
Ty Roxas for SB names :3
Nemis
Offset 9.163 sounds better to me. The actual offset (9.178) is late I think...

good luck bb <3
Topic Starter
Lally
grazie :D
Silverboxer
Love the song, love the map, but one question. Why did you use Mischief and Mayhem colors + bg when the song is from Renard? d:
Topic Starter
Lally
T_T i could not find a good Renard BG that was not already used T_T

/me sad
Silverboxer
Here, I made this background for you http://i.imgur.com/kZokWLl.png
I just used the first picture of renard from the album I could find haha
Topic Starter
Lally
uuh i like it :D i'll use it ty very much >u< wanted something happy in the way \o3o/
Roxas
Here's the code as talked in irc

da code sis (?)
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\Lally.png",90,420
S,0,18305,36894,0.5
F,0,18305,18608,0,1
F,0,36608,36894,1,0
S,0,55465,73465,0.5
F,0,55465,55751,0,1
F,0,73179,73465,1,0
S,0,110037,110322,0.5
F,0,110037,110322,0,1
F,0,127179,127465,1,0
S,0,165179,183179,0.5
F,0,165179,165465,0,1
F,0,182894,183179,1,0
Sprite,Foreground,Centre,"SB\ztrot.png",525,420
S,0,37179,55179,0.5
F,0,37179,37465,0,1
F,0,54894,55179,1,0
S,0,91465,109751,0.5
F,0,91465,91751,0,1
F,0,109465,109751,1,0
F,0,128037,128322,0,1
F,0,146037,146322,1,0
L,128037,7
S,0,0,142,0.5,0.53
S,0,142,285,0.53,0.5
S,0,285,428,0.5
S,0,428,571,0.5,0.53
S,0,571,714,0.53,0.5
S,0,714,1142,0.5
L,136037,7
S,0,0,142,0.5,0.53
S,0,142,285,0.53,0.5
S,0,285,428,0.5
S,0,428,571,0.5,0.53
S,0,571,714,0.53,0.5
S,0,714,1142,0.5
S,0,183465,201179,0.5
F,0,183465,183751,0,1
F,0,200894,201179,1,0
//Storyboard Sound Samples
Topic Starter
Lally
Ty for SB and the fixes \o3o/

updated :3 <3
Cloudchaser
Why Lally is mapping Renard? o3o pro

I wanna see moar moe maps of u ;_;
Topic Starter
Lally
I just wanna try to map something different :3
and i like this song so why don't try to map it? \:D/
ztrot
http://puu.sh/2rgSu finished diff feel free to change anything you need to for me btw
Topic Starter
Lally
Ty ztrot \o3o/ i prefer to don't do changes since i don't think are neded òwò

Update C:
ztrot
sounds good then! :P
Topic Starter
Lally
Pending \o3o/ wuhuuu
Andrea
~General~
  1. Background seems to be low quality, try to find a better one if possible.
  2. Countdown and Letterbox on Easy difficulty are different from the other difficulties, please make them consistent with the rest of the difficulties.
~Easy~
  1. 00:33:608 (2,3) - This thyrhm might be confusing at first sight for beginners, better make it as a slider.
  2. 00:35:751 (5) - Too many slider repeats might be confusing to read for beginners, please do something else.
  3. 01:12:608 (1) - Remove this new combo from here, it's not necessary at all.
  4. 01:46:751 (2,3) - This thyrhm might be confusing at first sight for beginners, better make it as a slider.
  5. 03:20:322 (1) - Remove this new combo from here, it's not necessary at all.
~Normal~
  1. 00:27:465 (3,1) - New combo should go on (3) and not on (1) to follow the music and stanza change.
  2. 00:29:751 (2,1) - Try avoid stacking these objects together, they might be confusing for beginners to read.
  3. 00:45:751 (6,1) - Same as above for the same reason, please try to change it in a different way.
  4. 00:50:322 (6,1) - Once again, I'm sure you could avoid this.
  5. 01:08:037 (4,1) - And here as well, I don't really think they're necessary.
  6. 01:12:037 (5,1) - New combo should go on (5) and not on (1) to follow the music and stanza change.
  7. 01:46:751 (2,3) - This thyrhm might be confusing at first sight for beginners, better make it as a slider.
  8. 01:49:751 (1,2,3) - Some more stacks that I think you should try to avoid, they're not needed.
  9. 02:09:751 (4,1) - New combo should go on (4) and not on (1) to follow the music and stanza change.
  10. 02:16:608 (3,4,1) - Some more stacks that I think you should try to avoid, they're not needed.
  11. 02:37:751 (1) - Add a finish at the end of this spinner, it seems that you've missed it.
  12. 02:46:608 (2,3) - Wrong spacing, please make sure to fix this with using the distance snap properly and correctly.
  13. 02:51:751 (3,4) - You know what I'm going to say about this stack.
  14. 03:00:894 (3,4) - Same as above once again.
  15. 03:10:037 (3,4) - And here as well.
  16. 03:15:465 (5,1) - These sliders could be stacked together each other if you disable the grid snap and move them manually.
  17. 03:19:179 (4,5) - You know what I'm going to say about this stack.
  18. 03:20:608 (1) - Remove this single combo from here, it's not necessary to have it at all, add it on (4) instead.
~Hard~
  1. 00:33:751 (4) - This slider actually sounds better if moved 1/4 backwards.
  2. 01:13:179 (1) - I don't really like where you've placed this circle, doesn't flow and play so good, try to make it like this instead.
  3. 01:34:608 (3,4) - I know you wanted to make a blanket here, but this anti-jump doesn't really play well to me, place it somewhere else instead.
  4. 01:49:751 - It feels like you're missing a main beat here, please make sure to add it and also add a finish on it.
  5. 02:03:465 (1,2) - These sliders could be stacked better together, try to disable grid snap and replace them manually.
  6. 02:17:179 (8) - Add a finish on this circle to emphasize with the strong beat of the song.
  7. 02:22:894 (3,4,5) - Missing main finish on both slider starts and on the last circle, please add them.
  8. 02:23:894 (1) - Again, another important finish is missing at the end of this spinner.
  9. 03:02:894 (1) - Remove this single combo from here, it's not necessary.
  10. 03:07:465 (1) - Same as above for the same reason.
  11. 03:15:465 (5) - New combo due to the new stanza and music change.
Topic Starter
Lally
Andrea

Andrea wrote:

~General~
  1. Background seems to be low quality, try to find a better one if possible. meh
  2. Countdown and Letterbox on Easy difficulty are different from the other difficulties, please make them consistent with the rest of the difficulties.fixed
~Easy~
  1. 00:33:608 (2,3) - This thyrhm might be confusing at first sight for beginners, better make it as a slider. i'm not sure about this i'll wait to do changes here
  2. 00:35:751 (5) - Too many slider repeats might be confusing to read for beginners, please do something else. same about because if i place a circle it will be more difficult to read
  3. 01:12:608 (1) - Remove this new combo from here, it's not necessary at all. i like it here lalalal C:
  4. 01:46:751 (2,3) - This thyrhm might be confusing at first sight for beginners, better make it as a slider. same as the prev
  5. 03:20:322 (1) - Remove this new combo from here, it's not necessary at all. i like it here :3
~Normal~
  1. 00:27:465 (3,1) - New combo should go on (3) and not on (1) to follow the music and stanza change. fixed
  2. 00:29:751 (2,1) - Try avoid stacking these objects together, they might be confusing for beginners to read. è una normal andre .-. c'è la easy se non vogliono stack
  3. 00:45:751 (6,1) - Same as above for the same reason, please try to change it in a different way.-^
  4. 00:50:322 (6,1) - Once again, I'm sure you could avoid this.-^
  5. 01:08:037 (4,1) - And here as well, I don't really think they're necessary.-^
  6. 01:12:037 (5,1) - New combo should go on (5) and not on (1) to follow the music and stanza change. no changes here since it's only to good looking this (1) - NC
  7. 01:46:751 (2,3) - This thyrhm might be confusing at first sight for beginners, better make it as a slider. i don't think so here
  8. 01:49:751 (1,2,3) - Some more stacks that I think you should try to avoid, they're not needed.again
  9. 02:09:751 (4,1) - New combo should go on (4) and not on (1) to follow the music and stanza change. i follow the vocal here so no changes
  10. 02:16:608 (3,4,1) - Some more stacks that I think you should try to avoid, they're not needed.-^
  11. 02:37:751 (1) - Add a finish at the end of this spinner, it seems that you've missed it. missed a normal sampleset not a finish here :3
  12. 02:46:608 (2,3) - Wrong spacing, please make sure to fix this with using the distance snap properly and correctly. fixed
  13. 02:51:751 (3,4) - You know what I'm going to say about this stack.and i'm going to say no again
  14. 03:00:894 (3,4) - Same as above once again.-^
  15. 03:10:037 (3,4) - And here as well.-^
  16. 03:15:465 (5,1) - These sliders could be stacked together each other if you disable the grid snap and move them manually. fixed with better stack
  17. 03:19:179 (4,5) - You know what I'm going to say about this stack.again
  18. 03:20:608 (1) - Remove this single combo from here, it's not necessary to have it at all, add it on (4) instead.i like it here so no.

    I'm not going to change any stack in Normal diff since for the beginners i did a EASY diff without any stacks.
~Hard~
  1. 00:33:751 (4) - This slider actually sounds better if moved 1/4 backwards. changes in 2 circles for a better sound
  2. 01:13:179 (1) - I don't really like where you've placed this circle, doesn't flow and play so good, try to make it like this instead. fixed
  3. 01:34:608 (3,4) - I know you wanted to make a blanket here, but this anti-jump doesn't really play well to me, place it somewhere else instead i don't think so, the spacing has only 0.10 difference and i don't thins is a big anti-jump
  4. 01:49:751 - It feels like you're missing a main beat here, please make sure to add it and also add a finish on it. added a circle
  5. 02:03:465 (1,2) - These sliders could be stacked better together, try to disable grid snap and replace them manually. fixed
  6. 02:17:179 (8) - Add a finish on this circle to emphasize with the strong beat of the song. added a normal sampleset not a finish
  7. 02:22:894 (3,4,5) - Missing main finish on both slider starts and on the last circle, please add them.added a finish and 2 normal sampleset here not only finishes
  8. 02:23:894 (1) - Again, another important finish is missing at the end of this spinner. added a normal finish here
  9. 03:02:894 (1) - Remove this single combo from here, it's not necessary. ok
  10. 03:07:465 (1) - Same as above for the same reason. ok
  11. 03:15:465 (5) - New combo due to the new stanza and music change. ok

Ty for modding baka C:

Update C:
Helios_Zul
I Think
00:44:179
00:45:322
00:48:751
00:49:894
00:51:037
on hard more better without whistle sound

Add circle hit on
00:52:179
00:57:608
If you want :) 8-) 8-)
Topic Starter
Lally
no changes sorry because it will be really empty without whistles and of adding circles is not neded because if i add at 00:57:596 - i need to add at 00:58:453 - too for following the pattern so no, in ztrot's part it sound not good because it isn't any sound there so no changes ty for trying >u<




changes:
  1. timing change
  2. fixed bugged slider
Update :3
Stefan
I've got muscle achemed but I will mod it now. (Thank god that you don't have Taiko Diffs. orz)

[General]
- Not sure if this is a big issue but it's easy to fix. In the Area [Events] at all of your Diffs you got
//Background and Video events
0,0,"owo.jpg",1,1
instead of
//Background and Video events
0,0,"owo.jpg",0,0

This cause that the BG is displaced for one pixel if you play/test. Fix that please.

[Easy]
00:33:596 (2,3) - 1/1 then 1/2 then again 1/1 with Circles is a critical point which I really don't support to do. Remove the Circles and make a Slider instead. And add at the End then a Finish?
00:41:168 (5) - I find to keep this without Finish but as normal Hitsound sounds better.
00:54:882 - 01:13:168 - Meh.. I find 80% too loud. Especially the Claps sounds much too loud.
01:36:596 (1,2,3) - How about that? http://puu.sh/2uivy ( (2) would be in this way better because it would hold the long sound from 01:38:025 until 01:38:453. Then the End would fit the same like the current Start of (3). And (3) on the Picture would fill the rest. If you're going to deny it I hope it's not because of the Consitency between (2,3). :<)
01:46:739 (2,3) - Same story as 00:33:596 (2,3).
01:41:167 (1,2,3) - Like 01:36:596 (1,2,3) but you could involve (4) too and making that: http://puu.sh/2uiIJ
01:49:739 (1) - Add this to your folder and add it then to the Start. It sounds wonderful.
01:58:882 (1) - Here too.
02:08:025 (1) - Here too.
02:16:596 (2) - Here too, at the End.
02:45:168 - 03:02:882 - Please decrease the Volume to 45%. I find it too loud here and the Song is here more on a calm part. :c

[Normal]
00:47:739 (2) - Hold Shift and move it that it makes a good diagonal Line with (1). From now it looks a bit misplaced.
00:50:310 (6) - Make it please consistent with 00:41:168 (4) that you use normal Hitsound here.
00:54:882 - 01:13:168 - Same what I said in Easy.
01:12:882 - Why are you not put a Circle here? :c I find a complete beat would be missing.
01:56:025 (3) - Move the last white and the red Sliderpoint one grid at left. The room between (3) and (1) seems more symmetric if you move them so.
02:24:025 (4,5) - No.. you're mapping on a Non-Beat-Part. The best thing you can do is to use a Spinner (like in Easy/Hard) or you can do this.
03:14:310 (3) - The rhythm here would work better if you add a Slider at 03:14:025 until 03:14:596.
03:17:739 (2,3) - (2) here is just bleh.. remove (3) and extend (2) until 03:18:168.

[Hard]
00:33:168 (3,4) - I see no reason to end (3) at the blue Tick. It sounds off and it plays much better on the white Tick. (Yeah it's a Hard Diff but we want that it fits with the Song too)
00:34:739 (2,3) - Actually if you move it one grid up I find the diagonal better. If you do that fix (3) by holding Shift.
01:32:025 (2) - Whistle?
01:32:596 (4) - ^ on the Begin and End.
01:34:025 (1) - ^ on the End.
01:52:167 (2) - I find that it will be better if you move it to 01:53:025. The flow is much better and it plays better to the Song.
03:01:882 (2) - The Triplet is misleading here imo, I perfer this without it.

Neat stuff~
Mirage
[Easy]

  1. 00:32:596 (1,2,3) - All the intro should be mapped like this part, since it sounds way better.
  2. 00:35:739 (5) - Beginners will have trouble reading 1 repeat then 2 repeats: http://puu.sh/2vB8b Use a slider like this and put normal sliderticks.
  3. 01:40:596 - Missing a beat here.
  4. 01:44:025 - Here too, use a slider like this: http://puu.sh/2vBfq .
  5. 02:45:167 (1) - In the ending part, when you use long sliders like this you should use sliderticks in a clever way making the ticks more suitable to the music, at the moment they are barely hearable. Use custom tick with soft whistles?
[Normal]

  1. 00:19:453 (2) - Since in a normal you have more freedom, you should really extend this slider by one tick to match the music, it's really important: http://puu.sh/2vBmL .
  2. 00:24:310 (2) - Again, doesn't follow the beat: use http://puu.sh/2vBok ?
  3. All the next parts should be like this, for example 00:29:025 - should be a beat instead of just a slider repeat; 00:29:453 - this lacks of a beat, and on.
  4. The first half of the map should have a better beat organization, while the rest is pretty good.
[Hard]

  1. The whole thing I wrote for the Normal diff should be considered here aswell. The red tick beats are nonexistent here and it makes me sad :(
  2. OD7 is too high for a Hard like this, put it on 6; same thing for the HP.
  3. 00:40:596 - Missing beat :( ,use http://puu.sh/2vCJf in the next parts aswell. Following the synth makes way more sense, and it's easier to understand.
  4. 00:41:168 (1) - 1 grid right.
  5. 01:12:310 (6) - Split this repeat slider into 2 one-repeat sliders; easier to understand, and better to play.
  6. 01:35:167 (4) - This normal hit sounds off place.
  7. 01:49:739 (10) - NC here instead of the next one, it's on the main beat and follows music pretty well.
  8. 02:05:739 (7) - Would be good to have a new combo here continuing with 2 beats here: 02:07:453 - http://puu.sh/2vCbc .
  9. 02:21:882 (2) - Since it's like the only slider with 2 repeats, maybe don't do it? Hard to read, since you don't expect it.
  10. 03:03:453 (1,2,3,4,1,2,3,4,5) - No hitsounding at all? Check Lally's part and do the same, because it sounds bad.
  11. 03:20:882 (9) - 1 grid left and 1 down for perfect triple.
Topic Starter
Lally
maddy o3o

Maddy wrote:

[Easy]

  1. 00:32:596 (1,2,3) - All the intro should be mapped like this part, since it sounds way better. ok
  2. 00:35:739 (5) - Beginners will have trouble reading 1 repeat then 2 repeats: http://puu.sh/2vB8b Use a slider like this and put normal sliderticks.ok
  3. 01:40:596 - Missing a beat here.added
  4. 01:44:025 - Here too, use a slider like this: http://puu.sh/2vBfq .ok
  5. 02:45:167 (1) - In the ending part, when you use long sliders like this you should use sliderticks in a clever way making the ticks more suitable to the music, at the moment they are barely hearable. Use custom tick with soft whistles? i don't think is neded
[Normal]

  1. 00:19:453 (2) - Since in a normal you have more freedom, you should really extend this slider by one tick to match the music, it's really important: http://puu.sh/2vBmL . kk
  2. 00:24:310 (2) - Again, doesn't follow the beat: use http://puu.sh/2vBok ? kk
  3. All the next parts should be like this, for example 00:29:025 - should be a beat instead of just a slider repeat; 00:29:453 - this lacks of a beat, and on.
  4. The first half of the map should have a better beat organization, while the rest is pretty good.

    tried to fix something
[Hard]

  1. The whole thing I wrote for the Normal diff should be considered here aswell. The red tick beats are nonexistent here and it makes me sad :(
  2. OD7 is too high for a Hard like this, put it on 6; same thing for the HP.i don't think so since is quit a easy hard so no changes here o3o
  3. 00:40:596 - Missing beat :( ,use http://puu.sh/2vCJf in the next parts aswell. Following the synth makes way more sense, and it's easier to understand.done
  4. 00:41:168 (1) - 1 grid right. fixed
  5. 01:12:310 (6) - Split this repeat slider into 2 one-repeat sliders; easier to understand, and better to play. ok
  6. 01:35:167 (4) - This normal hit sounds off place. fixed
  7. 01:49:739 (10) - NC here instead of the next one, it's on the main beat and follows music pretty well. yappa fixed
  8. 02:05:739 (7) - Would be good to have a new combo here continuing with 2 beats here: 02:07:453 - http://puu.sh/2vCbc . ok
  9. 02:21:882 (2) - Since it's like the only slider with 2 repeats, maybe don't do it? Hard to read, since you don't expect it. why should all be standard i mean no 2 repeats no this no these i prefer to have something different that someone can expect òwò i hope i explainded it well @@
  10. 03:03:453 (1,2,3,4,1,2,3,4,5) - No hitsounding at all? Check Lally's part and do the same, because it sounds bad. added some
  11. 03:20:882 (9) - 1 grid left and 1 down for perfect triple.ok
tefan o3o

Stefan wrote:

I've got muscle achemed but I will mod it now. (Thank god that you don't have Taiko Diffs. orz)

[General]
- Not sure if this is a big issue but it's easy to fix. In the Area [Events] at all of your Diffs you got
//Background and Video events
0,0,"owo.jpg",1,1
instead of
//Background and Video events
0,0,"owo.jpg",0,0

This cause that the BG is displaced for one pixel if you play/test. Fix that please.

[Easy]
00:33:596 (2,3) - 1/1 then 1/2 then again 1/1 with Circles is a critical point which I really don't support to do. Remove the Circles and make a Slider instead. And add at the End then a Finish? will think about for now no changes
00:41:168 (5) - I find to keep this without Finish but as normal Hitsound sounds better.ok
00:54:882 - 01:13:168 - Meh.. I find 80% too loud. Especially the Claps sounds much too loud. k
01:36:596 (1,2,3) - How about that? http://puu.sh/2uivy ( (2) would be in this way better because it would hold the long sound from 01:38:025 until 01:38:453. Then the End would fit the same like the current Start of (3). And (3) on the Picture would fill the rest. If you're going to deny it I hope it's not because of the Consitency between (2,3). :<) hmm not really sure about this
01:46:739 (2,3) - Same story as 00:33:596 (2,3). hmm dunno
01:41:167 (1,2,3) - Like 01:36:596 (1,2,3) but you could involve (4) too and making that: http://puu.sh/2uiIJ i think here is not so much neded
01:49:739 (1) - Add this to your folder and add it then to the Start. It sounds wonderful.
01:58:882 (1) - Here too.
02:08:025 (1) - Here too.
02:16:596 (2) - Here too, at the End. ok added in other diffs too
02:45:168 - 03:02:882 - Please decrease the Volume to 45%. I find it too loud here and the Song is here more on a calm part. :c kk

[Normal]
00:47:739 (2) - Hold Shift and move it that it makes a good diagonal Line with (1). From now it looks a bit misplaced. kk
00:50:310 (6) - Make it please consistent with 00:41:168 (4) that you use normal Hitsound here. ok
00:54:882 - 01:13:168 - Same what I said in Easy. ok done
01:12:882 - Why are you not put a Circle here? :c I find a complete beat would be missing. ok
01:56:025 (3) - Move the last white and the red Sliderpoint one grid at left. The room between (3) and (1) seems more symmetric if you move them so. uh ok
02:24:025 (4,5) - No.. you're mapping on a Non-Beat-Part. The best thing you can do is to use a Spinner (like in Easy/Hard) or you can do this. ò3ò7 added a spinner here like in the other diffs
03:14:310 (3) - The rhythm here would work better if you add a Slider at 03:14:025 until 03:14:596.ok
03:17:739 (2,3) - (2) here is just bleh.. remove (3) and extend (2) until 03:18:168.o3o ok

[Hard]
00:33:168 (3,4) - I see no reason to end (3) at the blue Tick. It sounds off and it plays much better on the white Tick. (Yeah it's a Hard Diff but we want that it fits with the Song too) it was a bugged slider from timing change >.< fixed
00:34:739 (2,3) - Actually if you move it one grid up I find the diagonal better. If you do that fix (3) by holding Shift. ok
01:32:025 (2) - Whistle?ok
01:32:596 (4) - ^ on the Begin and End. ok
01:34:025 (1) - ^ on the End.ok
01:52:167 (2) - I find that it will be better if you move it to 01:53:025. The flow is much better and it plays better to the Song. didn't get it really well here
03:01:882 (2) - The Triplet is misleading here imo, I perfer this without it.for me they are ok o3o

Neat stuff~


Update o3o
FrzR
Hi there~ thanks for stopping by at my map even though that map was under renovation the time you posted your mod. XDD

Heres my mod. :D
Easy
00:32:025 (4) - Change this hitsound to Finish. It brings up the white tick with a better sound. :3
00:49:168 (4) - I suggest a Finish hitsound at the 3rd note of the slider.
00:58:310 (3) - Add a Whistle at the 2nd note. Sounds better :3
01:36:025 (4) - Add Finish hitsound.
01:39:739 (4) - Add Whistle hitsound at 3rd note.
01:40:596 (5) - Add Finish hitsound.
01:43:167 (3) - All 3 notes with Whistle hitsound. (it sounded better for me, i dunno with you :3)
02:21:167 (2) - Add Finish hitsound.
02:53:739 (3) - ^
02:58:310 (4) - ^
03:07:453 (4) - ^
Normal
00:22:596 (5) - Add Finish hitsound on 2nd note.
00:27:168 - Adding 1 note will help on keeping the players at the beat. Skipping one confuses them including me. :D
00:41:168 (4) - Add Finish hitsound.
00:50:310 (6) - ^
02:49:167 (5) - ^
02:58:310 (5) - ^
03:15:453 (5) - ^

Hard diff is okay.

So Basically those Finish Hitsounds are used inorder to keep the song going and following 1~2 4/4 beats.
I hope you like it. :3
Topic Starter
Lally
fixed some and changed some to normal sampleset it sounds a bit better to me :3 ty for modding

Update :3
Pink Agate
dear lally,I take my MOD here

[Easy]

00:24:453 (2,3) - I reall think this hard to read in a easy diff ,maybe you can use a noreml sldier in here like this
02:53:739 (3) - why not add a finish,the hitsound have a little less predictablein last part .

[Normal]

00:26:596 (2) - how about add a turn back(my bad english) in this slider.like this
00:29:739 (3) - this circle should move in here00:29:739 (3) - It is more suitable for music drum
01:13:453 - ~01:30:239 - break time is too long ,best start in here 01:14:310 - and end in here 01:29:168 -
03:20:596 (1) - I suggestion this slider use drum hitsound and add a whistlein here and add a clap in here 03:20:596 (1) -

Hard diff is good enough
02:06:882 (4) - try to use big distance spacing for those slider
good luck :)
Topic Starter
Lally
Agate o3o

Pink Agate wrote:

dear lally,I take my MOD here

[Easy]

00:24:453 (2,3) - I reall think this hard to read in a easy diff ,maybe you can use a noreml sldier in here like this ok
02:53:739 (3) - why not add a finish,the hitsound have a little less predictablein last part . it sound a bit loud to me

[Normal]

00:26:596 (2) - how about add a turn back(my bad english) in this slider.like this added reverse but did a other pattern to fix the spacing
00:29:739 (3) - this circle should move in here00:29:739 (3) - It is more suitable for music drum hmm
01:13:453 - ~01:30:239 - break time is too long ,best start in here 01:14:310 - and end in here 01:29:168 - i don't think so and these parts are rhythmless so i dunno how to map they.
03:20:596 (1) - I suggestion this slider use drum hitsound and add a whistlein here and add a clap in here 03:20:596 (1) - changed a bit

Hard diff is good enough
02:06:882 (4) - try to use big distance spacing for those slider i wanted to create something like this: this is because i don't wanna do changes here



good luck :)

ty <3


Update :3
HelloSCV
From Korean modding team

Hitsound , Placement

Easy

00:49:168 (4) - how about soft finish on end?
02:49:739 (1) - you purposed to this slider symetically? then try fixing it -nazi

Normal

02:05:453 (3) - whistle on head?

Hard

01:34:025 (1) - how about adding whistle on start?
01:35:167 (4,5,6) - http://puu.sh/2zHeG try this?
01:36:596 (2) - add whistle on head and 01:37:167 (3,5) - here ( 01:32:025 (2) - like here? )
01:43:739 (4) - don't look like perfect straight 1 gird right?
01:45:167 (1) - whistle on end
02:23:739 (5) - stack with 02:23:310 (4) - this slider feels much better
03:16:310 (6) - same as 01:43:739 (4) -

Good luck~
Sieg
Lally your map so good
RikiH_
Mod4Mod. Scusa il ritardo ma ho dovuto studiare questa settimana D: Comunque

Easy

00:23:453 (1,2) - Sistema un po' questo blanket, è bruttino al momento...
00:34:025 (3) - Aggiungerei un finish per enfatizzare il suono, magari anche sulla nota precedente
00:34:596 (4) - New combo? C'è un cambio sostanziale nella canzone...
01:10:310 (2) - Così?
02:04:025 (1) - Finish?
02:21:168 (2) - Qualcosa di simile a quello che ho suggerito per 01:10:310 (2) sarebbe più carino secondo me, poi scegli te xD

Normal

01:56:025 (3) - Dovresti avvicinarlo di più allo slider precedente per migliorare il blanket, così. E non dimenticarti lo spacing se fixi
02:08:596 (2) - Uhm, io userei ctrl+g su questo slider e toglierei il repeat per sostituirlo con una nota
02:52:025 (4) - Prova a fare in modo che questo slider sia dritto e simmetrico con il centro, così è un po' bruttino
03:02:025 (x) - Aggiungi una nota

Hard

00:21:739 (4,5) - Puoi fare meglio questo blanket secondo me...
00:28:596 (3) - Ctrl+g? Comunque gli slider (2) e (4) non sono stackati perfettamente, dacci un'occhiata
00:33:596 (4,5) - Finish su queste note?

00:54:168 (1) - I'd replace this with 1/4 sliders, it's a bit boring to play

00:58:596 (4) - Due cose. Lo blanketterei un po' meglio con la nota precedente, e poi proverei a meterci un ctrl+g

01:36:596 (2) - Ctrl+g for a better flow?
01:41:168 (2) - The same ^
02:21:882 (2,3) - Stack these sliders properly
03:20:596 (1) - Lally added a NC on this not in other diffs, so maybe add a NC for consistency?
________________________________

La map mi piace, però secondo me dovresti usare un po' meno simmetria perchè in certi punti rende la map noiosa, specialmente nella easy e nella normal D:
Topic Starter
Lally
ty for modding and stars i'll try to fix all soon :3
Leader
Lallyyyyyy! :3

[Easy]
  1. 02:16:596 (2,1) - Sono brutti da vedere...
  2. 02:20:025 (1,2) - Same ^
  3. 02:37:453 - Non dovrebbe iniziare qui lo spinner?
[Normal]
Buh, nulla da aggiungere, non sono tanto convinto di come l'hai mappata, ma è ok

[Hard]
  1. 00:21:167 (3) - Mhm, così è meglio o3o
  2. 00:50:882 - Add note?
  3. 01:12:025 (4,5,6,7) - http://osu.ppy.sh/ss/720408 Meglio così :3 (sposta anche l'1 ;w;)
  4. 01:32:596 (4) - Move down a little
  5. 01:35:739 (6) - x:200 y:260 (nazi..)
  6. 01:55:167 (3) - Spostalo affinché sia simmetrico a 01:54:310 (1) -
  7. 02:56:739 - Aggiungi un beat
Topic Starter
Lally
Rikih

RikiH_ wrote:

Mod4Mod. Scusa il ritardo ma ho dovuto studiare questa settimana D: Comunque

Easy

00:23:453 (1,2) - Sistema un po' questo blanket, è bruttino al momento... :arrow: k ci ho provato
00:34:025 (3) - Aggiungerei un finish per enfatizzare il suono, magari anche sulla nota precedente :arrow: non mi piace come suona preferisco mantenere il normal sampleset
00:34:596 (4) - New combo? C'è un cambio sostanziale nella canzone... :arrow: si
01:10:310 (2) - Così? :arrow: per il momento preferisco di tenerlo com'è
02:04:025 (1) - Finish? :arrow: non mi piace come suona qui mantengo il normal sampleset qui
02:21:168 (2) - Qualcosa di simile a quello che ho suggerito per 01:10:310 (2) sarebbe più carino secondo me, poi scegli te xD

Normal

01:56:025 (3) - Dovresti avvicinarlo di più allo slider precedente per migliorare il blanket, così. E non dimenticarti lo spacing se fixi :arrow: preferisco mantenere un po' di distanza per avere un flow più pulito e meno confusionale
02:08:596 (2) - Uhm, io userei ctrl+g su questo slider e toglierei il repeat per sostituirlo con una nota :arrow: amo questa idea done
02:52:025 (4) - Prova a fare in modo che questo slider sia dritto e simmetrico con il centro, così è un po' bruttino :arrow: no perché qui non volevo proprio avere la simmetria
03:02:025 (x) - Aggiungi una nota :arrow: personalmente non mi ispira molto qui

Hard

00:21:739 (4,5) - Puoi fare meglio questo blanket secondo me... :arrow: oook
00:28:596 (3) - Ctrl+g? Comunque gli slider (2) e (4) non sono stackati perfettamente, dacci un'occhiata :arrow: ok fatto ma per gli stack meeh =A=
00:33:596 (4,5) - Finish su queste note? :arrow: stessa cosa della normal e easy preferisco avere normal sampleset qui

00:54:168 (1) - I'd replace this with 1/4 sliders, it's a bit boring to play :arrow: meh :< poi vedro per ora non vedo un gran problema qui

00:58:596 (4) - Due cose. Lo blanketterei un po' meglio con la nota precedente, e poi proverei a meterci un ctrl+g :arrow: sistemata la blanket ma il resto no rovinerebbe la patten seguente

01:36:596 (2) - Ctrl+g for a better flow? :arrow: non credo che migliori dato che viene un po a mancare per il prossimo cerchio so no.
01:41:168 (2) - The same ^ :arrow: same
02:21:882 (2,3) - Stack these sliders properly :arrow: nazi :o
03:20:596 (1) - Lally added a NC on this not in other diffs, so maybe add a NC for consistency? :arrow: ok
________________________________

La map mi piace, però secondo me dovresti usare un po' meno simmetria perchè in certi punti rende la map noiosa, specialmente nella easy e nella normal D:

lo so che uso molta simmetria ma sto cercando di distogliere un po' da questo mio aspetto, qui non è una delle mappe in cui l'ho fatto purtroppo nella ultima che ho fatto si vede un po' il cambiamento di stile ;_; cerchero' di cambiarlo , ma non per questa mappa dato che mi piace come è uscita, non sempre la simmetria è male basta non esagerareovviamente :3
Shota-chan

Leader wrote:

Lallyyyyyy! :3

[Easy]
  1. 02:16:596 (2,1) - Sono brutti da vedere...
  2. 02:20:025 (1,2) - Same ^
  3. 02:37:453 - Non dovrebbe iniziare qui lo spinner? :arrow: per ora mantengo questi due slider cosi, boh in qualche modomi piacesta pattern :V
[Normal]
Buh, nulla da aggiungere, non sono tanto convinto di come l'hai mappata, ma è ok

[Hard]
  1. 00:21:167 (3) - Mhm, così è meglio o3o :arrow: è una patter simmetrica con 00:19:168 (3) - quindi no o3o
  2. 00:50:882 - Add note? :arrow: nah non credo
  3. 01:12:025 (4,5,6,7) - http://osu.ppy.sh/ss/720408 Meglio così :3 (sposta anche l'1 ;w;) :arrow: ya una buonissima idea u.u
  4. 01:32:596 (4) - Move down a little :arrow: 1 grind lel
  5. 01:35:739 (6) - x:200 y:260 (nazi..) :arrow: x:204 y:464
  6. 01:55:167 (3) - Spostalo affinché sia simmetrico a 01:54:310 (1) - :arrow: nah non mi piace cosa esce ;_;
  7. 02:56:739 - Aggiungi un beat :arrow: why not :3 done
HelloSCV

HelloSCV wrote:

From Korean modding team

Hitsound , Placement

Easy

00:49:168 (4) - how about soft finish on end?ok
02:49:739 (1) - you purposed to this slider symetically? then try fixing it -nazi i tryed

Normal

02:05:453 (3) - whistle on head? yes

Hard

01:34:025 (1) - how about adding whistle on start? k
01:35:167 (4,5,6) - http://puu.sh/2zHeG try this? i prefer to keep the actual pattern
01:36:596 (2) - add whistle on head and 01:37:167 (3,5) - here ( 01:32:025 (2) - like here? )ok all done
01:43:739 (4) - don't look like perfect straight 1 gird right?kk
01:45:167 (1) - whistle on end ok
02:23:739 (5) - stack with 02:23:310 (4) - this slider feels much better i prefer to keep it unstacked for 2 reasons: 1: is beter readable during playing and 2: becase i like how it looks :3
03:16:310 (6) - same as 01:43:739 (4) - ok

Good luck~

Ty for modding :3

Ty for modding *D*)/

update :3
Diasios
Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Sai che stai usando il BPM raddoppiato, vero? Quello corretto dovrebbe essere 105.
    Non usare il bianco come colore per le combo, ce n'è già abbastanza nel BG.

Easy

  • HP Drain Rate: 3
    Overall Difficulty: 3
    00:25:453 (3) - Sò che segue la musica ma cerca di usare sempre un ritmo semplice in modo da rendere la diff facile da leggere, elimina questo cerchio. (questo suggerimento così come quelli successivi non devi fixarli, la diff va benissimo anche così, è solo preferenza personale)
    00:33:596 (2,3) - Converti questi cerchi in uno slider.
    00:34:596 (1) - Togli la ripetizione e muovi questo slider 1/1 dopo.
    01:10:310 (2) - Capovolgi questo slider orizzontalmente e verticalmente e poi invertilo. (tienilo a x:392 y:144)
    01:12:596 (1) - Questa combo non è necessaria, toglila.
    01:36:596 (1,2) - Fai la stessa pattern di prima. (00:32:596 (1,2,3))
    01:41:167 (1,2) - Stessa cosa qui.
    01:46:739 (2,3) - Converti questi cerchi in uno slider.
    02:45:167 (1) - Non mi piace molto questo slider, prova a farlo come 02:54:310 (1). (o se vuoi avere una forma diversa allora prova a farlo così:)
    02:57:168 (3) - Non nascondere questo slider sotto quello precedente, rendilo più visibile.
    03:20:310 (1) - Aggiungi un cerchio a 03:20:025, sposta questo slider 1/1 dopo e togli la ripetizione. (togli anche la new combo se l'hai tolta a 01:12:596)

Normal

  • HP Drain Rate: 5
    Overall Difficulty: 5
    00:24:453 (2) - Sarebbe bello se riuscissi a fare in modo che questo cerchio si trovasse a x:260 y:220 in modo che si sovrapponga col precedente slider, prova a modificare un pò le pattern.
    00:33:453 (2) - Elimina questo slider a aggiungi un cerchio a 00:33:596.
    01:35:739 (4) - Elimina questo cerchio. Fai partire uno slider qui e fallo finire 1/1 dopo.
    01:38:596 (1,2) - Elimina il (2) e aggiungi una ripetizione al precedente slider.
    01:40:596 (x) - Aggiungi un cerchio.
    01:51:739 (4) - Elimina questo cerchio. (se vuoi tenerlo allora aggiungi un cerchio anche nelle parti successive, ossia 01:54:025, 01:58:596 e così via)
    02:50:596 (2) - Ruota questo slider un pò:

Hard

  • Approach Rate 7 sta molto meglio, il bpm non è molto alto e non ci sono tanti elementi su schermo.
    00:54:168 (3) - Too many repeats here, this slider is kinda boring to play, try this:
    01:44:310 (7) - Why this slider? Keep using triplets:

    01:51:739 (x) - Aggiungi un cerchio.
    01:54:025 (x) - ^
    01:56:310 (x) - ^
    02:03:168 (x) - ^
    02:07:453 (x) - Un 1/1 slider qui ci starebbe bene, volendo anche due cerchi posizionati in modo da creare dei jump.

Bella mappa, bravi. o3o/
Topic Starter
Lally
hero :3

xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Sai che stai usando il BPM raddoppiato, vero? Quello corretto dovrebbe essere 105.
    si lo so benissimo,e dato che ho un amata persona che si lamenta del mio timing sempre l'ho fatta fare a lui:


    Non usare il bianco come colore per le combo, ce n'è già abbastanza nel BG.
    si hai ragione che ne dici del rosso in cui l'ho cambiato?

Easy

  • HP Drain Rate: 3 :arrow: ook
    Overall Difficulty: 3 :arrow: ya
    00:25:453 (3) - Sò che segue la musica ma cerca di usare sempre un ritmo semplice in modo da rendere la diff facile da leggere, elimina questo cerchio. (questo suggerimento così come quelli successivi non devi fixarli, la diff va benissimo anche così, è solo preferenza personale) :arrow: per questo cerchio e i ritmi seguenti ho avuto molte indecisioni e ci ho pensato tantissimo prima di lasciare il ritmo cosi com'è quindi credo che il ritmo ne risentirebbe,io amo le cose semplici,ma credo che questo non è una difficolta assurda,quindi lo lascio cosi com'è :3
    00:33:596 (2,3) - Converti questi cerchi in uno slider. :arrow: non sei la prima persone che lo dice quindi si li cambio
    00:34:596 (1) - Togli la ripetizione e muovi questo slider 1/1 dopo. :arrow: 00:34:596 - qui si sente un ''tutururu'' che se non fosse mappato si sentirebbe cosi vuoto durante il play quindi questo lo lascio cosi com'è
    01:10:310 (2) - Capovolgi questo slider orizzontalmente e verticalmente e poi invertilo. (tienilo a x:392 y:144) :arrow: ya ok dato che non sei la prima persona che me lo consiglia
    01:12:596 (1) - Questa combo non è necessaria, toglila. :arrow: mi piace come fa da inizio break:c
    01:36:596 (1,2) - Fai la stessa pattern di prima. (00:32:596 (1,2,3)) :arrow: yap done
    01:41:167 (1,2) - Stessa cosa qui. voglio dare un po di diversita nella mappa qui lo lascio cosi
    01:46:739 (2,3) - Converti questi cerchi in uno slider. ya done
    02:45:167 (1) - Non mi piace molto questo slider, prova a farlo come 02:54:310 (1). (o se vuoi avere una forma diversa allora prova a farlo così:) :arrow: cambiato in qualcos'altro, lo avrei fatto come il tuo ma non avevo voglia di stare 2 ore su uno slider o3o
    02:57:168 (3) - Non nascondere questo slider sotto quello precedente, rendilo più visibile. :arrow: oook
    03:20:310 (1) - Aggiungi un cerchio a 03:20:025, sposta questo slider 1/1 dopo e togli la ripetizione. (togli anche la new combo se l'hai tolta a 01:12:596) :arrow: fatto tutto tranne la new combo

Normal

  • HP Drain Rate: 5 ok
    Overall Difficulty: 5 ^
    00:24:453 (2) - Sarebbe bello se riuscissi a fare in modo che questo cerchio si trovasse a x:260 y:220 in modo che si sovrapponga col precedente slider, prova a modificare un pò le pattern. :arrow: done
    00:33:453 (2) - Elimina questo slider a aggiungi un cerchio a 00:33:596. :arrow: ya
    01:35:739 (4) - Elimina questo cerchio. Fai partire uno slider qui e fallo finire 1/1 dopo. :arrow: preferisco mantenerlo cosi com'è
    01:38:596 (1,2) - Elimina il (2) e aggiungi una ripetizione al precedente slider. :arrow: aggiungendo un cerchio dopo creo una pattern simile e non mi piace avere un altro slider a reverse qui 01:40:596 (x) - Aggiungi un cerchio.
    01:51:739 (4) - Elimina questo cerchio. (se vuoi tenerlo allora aggiungi un cerchio anche nelle parti successive, ossia 01:54:025, 01:58:596 e così via) :arrow: removed
    02:50:596 (2) - Ruota questo slider un pò: :arrow: ook

Hard

  • Approach Rate 7 sta molto meglio, il bpm non è molto alto e non ci sono tanti elementi su schermo. mi sembra troppo lento ar 7 ;_; ci sta malissimo nelle parti stremmose di ztrot :<
    00:54:168 (3) - Too many repeats here, this slider is kinda boring to play, try this: :arrow: ok
    01:44:310 (7) - Why this slider? Keep using triplets: :arrow: preferisco mantenere cosi com'è

    01:51:739 (x) - Aggiungi un cerchio. :arrow: ok
    01:54:025 (x) - ^-^
    01:56:310 (x) - ^-^
    02:03:168 (x) - ^-^
    02:07:453 (x) - Un 1/1 slider qui ci starebbe bene, volendo anche due cerchi posizionati in modo da creare dei jump. ho guardato come sarebbe ma meh non mi piace,preferisco non avere ninte qui , sarebbe come la chiamo io ''preparazione epica al kiai'' o3o
Bella mappa, bravi. o3o/

ho il permesso di fixare anche le sue parti sooo ty for modding grazie<3
and updated :3
Anoky_old
Lally, I think your [Hard] would be better at HP5 because of how easy it is! The drain doesn't fit.
Topic Starter
Lally
The settings are fine imo o3o no changes for this sorry :3
Diasios
(ノ ゚Д゚)ノ彡
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