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Renard - MAKE BELIEVE

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Total Posts
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Topic Starter
Lally
This beatmap was submitted using in-game submission on mercoledì 1 maggio 2013 at 00.31.07

Artist: Renard
Title: MAKE BELIEVE
Tags: lapfox ztrot ROBOT BRAINSTRONAUT BLASTOFF​!​!​!
BPM: 210
Filesize: 3826kb
Play Time: 03:20
Difficulties Available:
  1. Easy (1,22 stars, 120 notes)
  2. Hard (4,84 stars, 387 notes)
  3. Normal (2,98 stars, 184 notes)
Download: Renard - MAKE BELIEVE
Information: Scores/Beatmap Listing
---------------
#11mappu (๑╹ω╹๑)


can you make believe
can you touch the sky
can you come back down
look into my eyes



Mapset:
Easy -> Me
Normal -> Me
Hard -> Collab -> Me & ztrot
Ty Roxas for SB names :3
Nemis
Offset 9.163 sounds better to me. The actual offset (9.178) is late I think...

good luck bb <3
Topic Starter
Lally
grazie :D
Silverboxer
Love the song, love the map, but one question. Why did you use Mischief and Mayhem colors + bg when the song is from Renard? d:
Topic Starter
Lally
T_T i could not find a good Renard BG that was not already used T_T

/me sad
Silverboxer
Here, I made this background for you http://i.imgur.com/kZokWLl.png
I just used the first picture of renard from the album I could find haha
Topic Starter
Lally
uuh i like it :D i'll use it ty very much >u< wanted something happy in the way \o3o/
Roxas
Here's the code as talked in irc

da code sis (?)
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\Lally.png",90,420
S,0,18305,36894,0.5
F,0,18305,18608,0,1
F,0,36608,36894,1,0
S,0,55465,73465,0.5
F,0,55465,55751,0,1
F,0,73179,73465,1,0
S,0,110037,110322,0.5
F,0,110037,110322,0,1
F,0,127179,127465,1,0
S,0,165179,183179,0.5
F,0,165179,165465,0,1
F,0,182894,183179,1,0
Sprite,Foreground,Centre,"SB\ztrot.png",525,420
S,0,37179,55179,0.5
F,0,37179,37465,0,1
F,0,54894,55179,1,0
S,0,91465,109751,0.5
F,0,91465,91751,0,1
F,0,109465,109751,1,0
F,0,128037,128322,0,1
F,0,146037,146322,1,0
L,128037,7
S,0,0,142,0.5,0.53
S,0,142,285,0.53,0.5
S,0,285,428,0.5
S,0,428,571,0.5,0.53
S,0,571,714,0.53,0.5
S,0,714,1142,0.5
L,136037,7
S,0,0,142,0.5,0.53
S,0,142,285,0.53,0.5
S,0,285,428,0.5
S,0,428,571,0.5,0.53
S,0,571,714,0.53,0.5
S,0,714,1142,0.5
S,0,183465,201179,0.5
F,0,183465,183751,0,1
F,0,200894,201179,1,0
//Storyboard Sound Samples
Topic Starter
Lally
Ty for SB and the fixes \o3o/

updated :3 <3
Cloudchaser
Why Lally is mapping Renard? o3o pro

I wanna see moar moe maps of u ;_;
Topic Starter
Lally
I just wanna try to map something different :3
and i like this song so why don't try to map it? \:D/
ztrot
http://puu.sh/2rgSu finished diff feel free to change anything you need to for me btw
Topic Starter
Lally
Ty ztrot \o3o/ i prefer to don't do changes since i don't think are neded òwò

Update C:
ztrot
sounds good then! :P
Topic Starter
Lally
Pending \o3o/ wuhuuu
Andrea
~General~
  1. Background seems to be low quality, try to find a better one if possible.
  2. Countdown and Letterbox on Easy difficulty are different from the other difficulties, please make them consistent with the rest of the difficulties.
~Easy~
  1. 00:33:608 (2,3) - This thyrhm might be confusing at first sight for beginners, better make it as a slider.
  2. 00:35:751 (5) - Too many slider repeats might be confusing to read for beginners, please do something else.
  3. 01:12:608 (1) - Remove this new combo from here, it's not necessary at all.
  4. 01:46:751 (2,3) - This thyrhm might be confusing at first sight for beginners, better make it as a slider.
  5. 03:20:322 (1) - Remove this new combo from here, it's not necessary at all.
~Normal~
  1. 00:27:465 (3,1) - New combo should go on (3) and not on (1) to follow the music and stanza change.
  2. 00:29:751 (2,1) - Try avoid stacking these objects together, they might be confusing for beginners to read.
  3. 00:45:751 (6,1) - Same as above for the same reason, please try to change it in a different way.
  4. 00:50:322 (6,1) - Once again, I'm sure you could avoid this.
  5. 01:08:037 (4,1) - And here as well, I don't really think they're necessary.
  6. 01:12:037 (5,1) - New combo should go on (5) and not on (1) to follow the music and stanza change.
  7. 01:46:751 (2,3) - This thyrhm might be confusing at first sight for beginners, better make it as a slider.
  8. 01:49:751 (1,2,3) - Some more stacks that I think you should try to avoid, they're not needed.
  9. 02:09:751 (4,1) - New combo should go on (4) and not on (1) to follow the music and stanza change.
  10. 02:16:608 (3,4,1) - Some more stacks that I think you should try to avoid, they're not needed.
  11. 02:37:751 (1) - Add a finish at the end of this spinner, it seems that you've missed it.
  12. 02:46:608 (2,3) - Wrong spacing, please make sure to fix this with using the distance snap properly and correctly.
  13. 02:51:751 (3,4) - You know what I'm going to say about this stack.
  14. 03:00:894 (3,4) - Same as above once again.
  15. 03:10:037 (3,4) - And here as well.
  16. 03:15:465 (5,1) - These sliders could be stacked together each other if you disable the grid snap and move them manually.
  17. 03:19:179 (4,5) - You know what I'm going to say about this stack.
  18. 03:20:608 (1) - Remove this single combo from here, it's not necessary to have it at all, add it on (4) instead.
~Hard~
  1. 00:33:751 (4) - This slider actually sounds better if moved 1/4 backwards.
  2. 01:13:179 (1) - I don't really like where you've placed this circle, doesn't flow and play so good, try to make it like this instead.
  3. 01:34:608 (3,4) - I know you wanted to make a blanket here, but this anti-jump doesn't really play well to me, place it somewhere else instead.
  4. 01:49:751 - It feels like you're missing a main beat here, please make sure to add it and also add a finish on it.
  5. 02:03:465 (1,2) - These sliders could be stacked better together, try to disable grid snap and replace them manually.
  6. 02:17:179 (8) - Add a finish on this circle to emphasize with the strong beat of the song.
  7. 02:22:894 (3,4,5) - Missing main finish on both slider starts and on the last circle, please add them.
  8. 02:23:894 (1) - Again, another important finish is missing at the end of this spinner.
  9. 03:02:894 (1) - Remove this single combo from here, it's not necessary.
  10. 03:07:465 (1) - Same as above for the same reason.
  11. 03:15:465 (5) - New combo due to the new stanza and music change.
Topic Starter
Lally
Andrea

Andrea wrote:

~General~
  1. Background seems to be low quality, try to find a better one if possible. meh
  2. Countdown and Letterbox on Easy difficulty are different from the other difficulties, please make them consistent with the rest of the difficulties.fixed
~Easy~
  1. 00:33:608 (2,3) - This thyrhm might be confusing at first sight for beginners, better make it as a slider. i'm not sure about this i'll wait to do changes here
  2. 00:35:751 (5) - Too many slider repeats might be confusing to read for beginners, please do something else. same about because if i place a circle it will be more difficult to read
  3. 01:12:608 (1) - Remove this new combo from here, it's not necessary at all. i like it here lalalal C:
  4. 01:46:751 (2,3) - This thyrhm might be confusing at first sight for beginners, better make it as a slider. same as the prev
  5. 03:20:322 (1) - Remove this new combo from here, it's not necessary at all. i like it here :3
~Normal~
  1. 00:27:465 (3,1) - New combo should go on (3) and not on (1) to follow the music and stanza change. fixed
  2. 00:29:751 (2,1) - Try avoid stacking these objects together, they might be confusing for beginners to read. è una normal andre .-. c'è la easy se non vogliono stack
  3. 00:45:751 (6,1) - Same as above for the same reason, please try to change it in a different way.-^
  4. 00:50:322 (6,1) - Once again, I'm sure you could avoid this.-^
  5. 01:08:037 (4,1) - And here as well, I don't really think they're necessary.-^
  6. 01:12:037 (5,1) - New combo should go on (5) and not on (1) to follow the music and stanza change. no changes here since it's only to good looking this (1) - NC
  7. 01:46:751 (2,3) - This thyrhm might be confusing at first sight for beginners, better make it as a slider. i don't think so here
  8. 01:49:751 (1,2,3) - Some more stacks that I think you should try to avoid, they're not needed.again
  9. 02:09:751 (4,1) - New combo should go on (4) and not on (1) to follow the music and stanza change. i follow the vocal here so no changes
  10. 02:16:608 (3,4,1) - Some more stacks that I think you should try to avoid, they're not needed.-^
  11. 02:37:751 (1) - Add a finish at the end of this spinner, it seems that you've missed it. missed a normal sampleset not a finish here :3
  12. 02:46:608 (2,3) - Wrong spacing, please make sure to fix this with using the distance snap properly and correctly. fixed
  13. 02:51:751 (3,4) - You know what I'm going to say about this stack.and i'm going to say no again
  14. 03:00:894 (3,4) - Same as above once again.-^
  15. 03:10:037 (3,4) - And here as well.-^
  16. 03:15:465 (5,1) - These sliders could be stacked together each other if you disable the grid snap and move them manually. fixed with better stack
  17. 03:19:179 (4,5) - You know what I'm going to say about this stack.again
  18. 03:20:608 (1) - Remove this single combo from here, it's not necessary to have it at all, add it on (4) instead.i like it here so no.

    I'm not going to change any stack in Normal diff since for the beginners i did a EASY diff without any stacks.
~Hard~
  1. 00:33:751 (4) - This slider actually sounds better if moved 1/4 backwards. changes in 2 circles for a better sound
  2. 01:13:179 (1) - I don't really like where you've placed this circle, doesn't flow and play so good, try to make it like this instead. fixed
  3. 01:34:608 (3,4) - I know you wanted to make a blanket here, but this anti-jump doesn't really play well to me, place it somewhere else instead i don't think so, the spacing has only 0.10 difference and i don't thins is a big anti-jump
  4. 01:49:751 - It feels like you're missing a main beat here, please make sure to add it and also add a finish on it. added a circle
  5. 02:03:465 (1,2) - These sliders could be stacked better together, try to disable grid snap and replace them manually. fixed
  6. 02:17:179 (8) - Add a finish on this circle to emphasize with the strong beat of the song. added a normal sampleset not a finish
  7. 02:22:894 (3,4,5) - Missing main finish on both slider starts and on the last circle, please add them.added a finish and 2 normal sampleset here not only finishes
  8. 02:23:894 (1) - Again, another important finish is missing at the end of this spinner. added a normal finish here
  9. 03:02:894 (1) - Remove this single combo from here, it's not necessary. ok
  10. 03:07:465 (1) - Same as above for the same reason. ok
  11. 03:15:465 (5) - New combo due to the new stanza and music change. ok

Ty for modding baka C:

Update C:
Helios_Zul
I Think
00:44:179
00:45:322
00:48:751
00:49:894
00:51:037
on hard more better without whistle sound

Add circle hit on
00:52:179
00:57:608
If you want :) 8-) 8-)
Topic Starter
Lally
no changes sorry because it will be really empty without whistles and of adding circles is not neded because if i add at 00:57:596 - i need to add at 00:58:453 - too for following the pattern so no, in ztrot's part it sound not good because it isn't any sound there so no changes ty for trying >u<




changes:
  1. timing change
  2. fixed bugged slider
Update :3
Stefan
I've got muscle achemed but I will mod it now. (Thank god that you don't have Taiko Diffs. orz)

[General]
- Not sure if this is a big issue but it's easy to fix. In the Area [Events] at all of your Diffs you got
//Background and Video events
0,0,"owo.jpg",1,1
instead of
//Background and Video events
0,0,"owo.jpg",0,0

This cause that the BG is displaced for one pixel if you play/test. Fix that please.

[Easy]
00:33:596 (2,3) - 1/1 then 1/2 then again 1/1 with Circles is a critical point which I really don't support to do. Remove the Circles and make a Slider instead. And add at the End then a Finish?
00:41:168 (5) - I find to keep this without Finish but as normal Hitsound sounds better.
00:54:882 - 01:13:168 - Meh.. I find 80% too loud. Especially the Claps sounds much too loud.
01:36:596 (1,2,3) - How about that? http://puu.sh/2uivy ( (2) would be in this way better because it would hold the long sound from 01:38:025 until 01:38:453. Then the End would fit the same like the current Start of (3). And (3) on the Picture would fill the rest. If you're going to deny it I hope it's not because of the Consitency between (2,3). :<)
01:46:739 (2,3) - Same story as 00:33:596 (2,3).
01:41:167 (1,2,3) - Like 01:36:596 (1,2,3) but you could involve (4) too and making that: http://puu.sh/2uiIJ
01:49:739 (1) - Add this to your folder and add it then to the Start. It sounds wonderful.
01:58:882 (1) - Here too.
02:08:025 (1) - Here too.
02:16:596 (2) - Here too, at the End.
02:45:168 - 03:02:882 - Please decrease the Volume to 45%. I find it too loud here and the Song is here more on a calm part. :c

[Normal]
00:47:739 (2) - Hold Shift and move it that it makes a good diagonal Line with (1). From now it looks a bit misplaced.
00:50:310 (6) - Make it please consistent with 00:41:168 (4) that you use normal Hitsound here.
00:54:882 - 01:13:168 - Same what I said in Easy.
01:12:882 - Why are you not put a Circle here? :c I find a complete beat would be missing.
01:56:025 (3) - Move the last white and the red Sliderpoint one grid at left. The room between (3) and (1) seems more symmetric if you move them so.
02:24:025 (4,5) - No.. you're mapping on a Non-Beat-Part. The best thing you can do is to use a Spinner (like in Easy/Hard) or you can do this.
03:14:310 (3) - The rhythm here would work better if you add a Slider at 03:14:025 until 03:14:596.
03:17:739 (2,3) - (2) here is just bleh.. remove (3) and extend (2) until 03:18:168.

[Hard]
00:33:168 (3,4) - I see no reason to end (3) at the blue Tick. It sounds off and it plays much better on the white Tick. (Yeah it's a Hard Diff but we want that it fits with the Song too)
00:34:739 (2,3) - Actually if you move it one grid up I find the diagonal better. If you do that fix (3) by holding Shift.
01:32:025 (2) - Whistle?
01:32:596 (4) - ^ on the Begin and End.
01:34:025 (1) - ^ on the End.
01:52:167 (2) - I find that it will be better if you move it to 01:53:025. The flow is much better and it plays better to the Song.
03:01:882 (2) - The Triplet is misleading here imo, I perfer this without it.

Neat stuff~
Mirage
[Easy]

  1. 00:32:596 (1,2,3) - All the intro should be mapped like this part, since it sounds way better.
  2. 00:35:739 (5) - Beginners will have trouble reading 1 repeat then 2 repeats: http://puu.sh/2vB8b Use a slider like this and put normal sliderticks.
  3. 01:40:596 - Missing a beat here.
  4. 01:44:025 - Here too, use a slider like this: http://puu.sh/2vBfq .
  5. 02:45:167 (1) - In the ending part, when you use long sliders like this you should use sliderticks in a clever way making the ticks more suitable to the music, at the moment they are barely hearable. Use custom tick with soft whistles?
[Normal]

  1. 00:19:453 (2) - Since in a normal you have more freedom, you should really extend this slider by one tick to match the music, it's really important: http://puu.sh/2vBmL .
  2. 00:24:310 (2) - Again, doesn't follow the beat: use http://puu.sh/2vBok ?
  3. All the next parts should be like this, for example 00:29:025 - should be a beat instead of just a slider repeat; 00:29:453 - this lacks of a beat, and on.
  4. The first half of the map should have a better beat organization, while the rest is pretty good.
[Hard]

  1. The whole thing I wrote for the Normal diff should be considered here aswell. The red tick beats are nonexistent here and it makes me sad :(
  2. OD7 is too high for a Hard like this, put it on 6; same thing for the HP.
  3. 00:40:596 - Missing beat :( ,use http://puu.sh/2vCJf in the next parts aswell. Following the synth makes way more sense, and it's easier to understand.
  4. 00:41:168 (1) - 1 grid right.
  5. 01:12:310 (6) - Split this repeat slider into 2 one-repeat sliders; easier to understand, and better to play.
  6. 01:35:167 (4) - This normal hit sounds off place.
  7. 01:49:739 (10) - NC here instead of the next one, it's on the main beat and follows music pretty well.
  8. 02:05:739 (7) - Would be good to have a new combo here continuing with 2 beats here: 02:07:453 - http://puu.sh/2vCbc .
  9. 02:21:882 (2) - Since it's like the only slider with 2 repeats, maybe don't do it? Hard to read, since you don't expect it.
  10. 03:03:453 (1,2,3,4,1,2,3,4,5) - No hitsounding at all? Check Lally's part and do the same, because it sounds bad.
  11. 03:20:882 (9) - 1 grid left and 1 down for perfect triple.
Topic Starter
Lally
maddy o3o

Maddy wrote:

[Easy]

  1. 00:32:596 (1,2,3) - All the intro should be mapped like this part, since it sounds way better. ok
  2. 00:35:739 (5) - Beginners will have trouble reading 1 repeat then 2 repeats: http://puu.sh/2vB8b Use a slider like this and put normal sliderticks.ok
  3. 01:40:596 - Missing a beat here.added
  4. 01:44:025 - Here too, use a slider like this: http://puu.sh/2vBfq .ok
  5. 02:45:167 (1) - In the ending part, when you use long sliders like this you should use sliderticks in a clever way making the ticks more suitable to the music, at the moment they are barely hearable. Use custom tick with soft whistles? i don't think is neded
[Normal]

  1. 00:19:453 (2) - Since in a normal you have more freedom, you should really extend this slider by one tick to match the music, it's really important: http://puu.sh/2vBmL . kk
  2. 00:24:310 (2) - Again, doesn't follow the beat: use http://puu.sh/2vBok ? kk
  3. All the next parts should be like this, for example 00:29:025 - should be a beat instead of just a slider repeat; 00:29:453 - this lacks of a beat, and on.
  4. The first half of the map should have a better beat organization, while the rest is pretty good.

    tried to fix something
[Hard]

  1. The whole thing I wrote for the Normal diff should be considered here aswell. The red tick beats are nonexistent here and it makes me sad :(
  2. OD7 is too high for a Hard like this, put it on 6; same thing for the HP.i don't think so since is quit a easy hard so no changes here o3o
  3. 00:40:596 - Missing beat :( ,use http://puu.sh/2vCJf in the next parts aswell. Following the synth makes way more sense, and it's easier to understand.done
  4. 00:41:168 (1) - 1 grid right. fixed
  5. 01:12:310 (6) - Split this repeat slider into 2 one-repeat sliders; easier to understand, and better to play. ok
  6. 01:35:167 (4) - This normal hit sounds off place. fixed
  7. 01:49:739 (10) - NC here instead of the next one, it's on the main beat and follows music pretty well. yappa fixed
  8. 02:05:739 (7) - Would be good to have a new combo here continuing with 2 beats here: 02:07:453 - http://puu.sh/2vCbc . ok
  9. 02:21:882 (2) - Since it's like the only slider with 2 repeats, maybe don't do it? Hard to read, since you don't expect it. why should all be standard i mean no 2 repeats no this no these i prefer to have something different that someone can expect òwò i hope i explainded it well @@
  10. 03:03:453 (1,2,3,4,1,2,3,4,5) - No hitsounding at all? Check Lally's part and do the same, because it sounds bad. added some
  11. 03:20:882 (9) - 1 grid left and 1 down for perfect triple.ok
tefan o3o

Stefan wrote:

I've got muscle achemed but I will mod it now. (Thank god that you don't have Taiko Diffs. orz)

[General]
- Not sure if this is a big issue but it's easy to fix. In the Area [Events] at all of your Diffs you got
//Background and Video events
0,0,"owo.jpg",1,1
instead of
//Background and Video events
0,0,"owo.jpg",0,0

This cause that the BG is displaced for one pixel if you play/test. Fix that please.

[Easy]
00:33:596 (2,3) - 1/1 then 1/2 then again 1/1 with Circles is a critical point which I really don't support to do. Remove the Circles and make a Slider instead. And add at the End then a Finish? will think about for now no changes
00:41:168 (5) - I find to keep this without Finish but as normal Hitsound sounds better.ok
00:54:882 - 01:13:168 - Meh.. I find 80% too loud. Especially the Claps sounds much too loud. k
01:36:596 (1,2,3) - How about that? http://puu.sh/2uivy ( (2) would be in this way better because it would hold the long sound from 01:38:025 until 01:38:453. Then the End would fit the same like the current Start of (3). And (3) on the Picture would fill the rest. If you're going to deny it I hope it's not because of the Consitency between (2,3). :<) hmm not really sure about this
01:46:739 (2,3) - Same story as 00:33:596 (2,3). hmm dunno
01:41:167 (1,2,3) - Like 01:36:596 (1,2,3) but you could involve (4) too and making that: http://puu.sh/2uiIJ i think here is not so much neded
01:49:739 (1) - Add this to your folder and add it then to the Start. It sounds wonderful.
01:58:882 (1) - Here too.
02:08:025 (1) - Here too.
02:16:596 (2) - Here too, at the End. ok added in other diffs too
02:45:168 - 03:02:882 - Please decrease the Volume to 45%. I find it too loud here and the Song is here more on a calm part. :c kk

[Normal]
00:47:739 (2) - Hold Shift and move it that it makes a good diagonal Line with (1). From now it looks a bit misplaced. kk
00:50:310 (6) - Make it please consistent with 00:41:168 (4) that you use normal Hitsound here. ok
00:54:882 - 01:13:168 - Same what I said in Easy. ok done
01:12:882 - Why are you not put a Circle here? :c I find a complete beat would be missing. ok
01:56:025 (3) - Move the last white and the red Sliderpoint one grid at left. The room between (3) and (1) seems more symmetric if you move them so. uh ok
02:24:025 (4,5) - No.. you're mapping on a Non-Beat-Part. The best thing you can do is to use a Spinner (like in Easy/Hard) or you can do this. ò3ò7 added a spinner here like in the other diffs
03:14:310 (3) - The rhythm here would work better if you add a Slider at 03:14:025 until 03:14:596.ok
03:17:739 (2,3) - (2) here is just bleh.. remove (3) and extend (2) until 03:18:168.o3o ok

[Hard]
00:33:168 (3,4) - I see no reason to end (3) at the blue Tick. It sounds off and it plays much better on the white Tick. (Yeah it's a Hard Diff but we want that it fits with the Song too) it was a bugged slider from timing change >.< fixed
00:34:739 (2,3) - Actually if you move it one grid up I find the diagonal better. If you do that fix (3) by holding Shift. ok
01:32:025 (2) - Whistle?ok
01:32:596 (4) - ^ on the Begin and End. ok
01:34:025 (1) - ^ on the End.ok
01:52:167 (2) - I find that it will be better if you move it to 01:53:025. The flow is much better and it plays better to the Song. didn't get it really well here
03:01:882 (2) - The Triplet is misleading here imo, I perfer this without it.for me they are ok o3o

Neat stuff~


Update o3o
FrzR
Hi there~ thanks for stopping by at my map even though that map was under renovation the time you posted your mod. XDD

Heres my mod. :D
Easy
00:32:025 (4) - Change this hitsound to Finish. It brings up the white tick with a better sound. :3
00:49:168 (4) - I suggest a Finish hitsound at the 3rd note of the slider.
00:58:310 (3) - Add a Whistle at the 2nd note. Sounds better :3
01:36:025 (4) - Add Finish hitsound.
01:39:739 (4) - Add Whistle hitsound at 3rd note.
01:40:596 (5) - Add Finish hitsound.
01:43:167 (3) - All 3 notes with Whistle hitsound. (it sounded better for me, i dunno with you :3)
02:21:167 (2) - Add Finish hitsound.
02:53:739 (3) - ^
02:58:310 (4) - ^
03:07:453 (4) - ^
Normal
00:22:596 (5) - Add Finish hitsound on 2nd note.
00:27:168 - Adding 1 note will help on keeping the players at the beat. Skipping one confuses them including me. :D
00:41:168 (4) - Add Finish hitsound.
00:50:310 (6) - ^
02:49:167 (5) - ^
02:58:310 (5) - ^
03:15:453 (5) - ^

Hard diff is okay.

So Basically those Finish Hitsounds are used inorder to keep the song going and following 1~2 4/4 beats.
I hope you like it. :3
Topic Starter
Lally
fixed some and changed some to normal sampleset it sounds a bit better to me :3 ty for modding

Update :3
Pink Agate
dear lally,I take my MOD here

[Easy]

00:24:453 (2,3) - I reall think this hard to read in a easy diff ,maybe you can use a noreml sldier in here like this
02:53:739 (3) - why not add a finish,the hitsound have a little less predictablein last part .

[Normal]

00:26:596 (2) - how about add a turn back(my bad english) in this slider.like this
00:29:739 (3) - this circle should move in here00:29:739 (3) - It is more suitable for music drum
01:13:453 - ~01:30:239 - break time is too long ,best start in here 01:14:310 - and end in here 01:29:168 -
03:20:596 (1) - I suggestion this slider use drum hitsound and add a whistlein here and add a clap in here 03:20:596 (1) -

Hard diff is good enough
02:06:882 (4) - try to use big distance spacing for those slider
good luck :)
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